ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก

Materials Ep4: Plants - The Power Of Translucency | All 3D Software

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ต.ค. 2022
  • Yo guys, today on ‪@RenderRam‬ , I'm showing how to approach plant materials, and how to set it up more correctly with a help of super awesome HDRI by ‪@stableworks3071‬ Vermeer!
    stableworks.te...
    Sign up there and get a free sample of their amazing HDRIs!

ความคิดเห็น • 32

  • @csgregorium
    @csgregorium ปีที่แล้ว +2

    On point as always!

  • @WaspMedia3D
    @WaspMedia3D ปีที่แล้ว +2

    Love that you got technical for this. I find myself geeking out on science and physics all the time trying to help get things to look right. Whether its musculoskeletal joints and muscle insertions and attachments for character rigging, physical light properties, material properties, cloth properties, etc. One could do a whole video on how to improve yourself by employing these types of techniques, even.

    • @RenderRam
      @RenderRam  ปีที่แล้ว +1

      Sometimes things are straightforward to understand, but then there are those moments where you try to do a single thing differently every time and you don’t have solid ground on where to start, and for those things you need to dive deep, unfortunately sometimes it takes you years to properly go and research something :D

  • @evgeniydyakonov4430
    @evgeniydyakonov4430 ปีที่แล้ว

    your trick with image inversion and additional color correction in translucency helped a lot, thanks.

  • @JonasNoell
    @JonasNoell ปีที่แล้ว

    Awesome channel, I just binge watched like 10 of your videos! Keep it up!

    • @RenderRam
      @RenderRam  ปีที่แล้ว +1

      Oh just noticed, fellow youtuber! Subscribed! :)

    • @JonasNoell
      @JonasNoell ปีที่แล้ว

      @@RenderRam Haha, seems your video popped up for me because I also just did a video about leaf shaders. Anyway great stuff, love the content 😀 Just in case if you are interested in a little suggestion: The thumbnails for your videos are really difficult to understsnd. I mean the text is funny and so on, but I would have never guessed it has anything to do with shading/lighting even anything 3d related. I would make it less abstract and more easy to understand. Just an idea...

    • @ivanamarkovic1933
      @ivanamarkovic1933 4 หลายเดือนก่อน

      @@JonasNoell I love his thumbnails :) Your youtube chanell is awesome too, keep going

  • @stableworks3071
    @stableworks3071 ปีที่แล้ว

    Thanks for mentioning me/us! nice tutorial - as always. If you want to achieve something fotorealistic, why settle with less than actual physics. that is our motto as well!

    • @RenderRam
      @RenderRam  ปีที่แล้ว

      nonono, thank YOU! Vermeer is next level

  • @alpherbethe
    @alpherbethe ปีที่แล้ว

    This is very informative. Thanks for sharing this precious knowledge.

  • @mikicarriedo1321
    @mikicarriedo1321 ปีที่แล้ว

    Keep on!!! Awesome tutorials!!!

  • @delicfilip5822
    @delicfilip5822 ปีที่แล้ว +1

    Nice one!

  • @gottagowork
    @gottagowork ปีที่แล้ว

    May want to add some randomization to how saturated the translucent part is as well. The thicker a leaf is, the more color is going to be picked up as the light bounce around in there before exiting at the backside. And depending on the renderer, just make sure fresnel is doing its thing correctly. Some (i.e. Blender Cycles) will for thin geometry produce 1/IOR for the backface leading to Snell's Window effect; you may want this for an underwater shot looking up into a less dense medium (water -> air), but not for a leaf or paper or anything without a real thickness.

  • @GiorgiBekurashvili
    @GiorgiBekurashvili ปีที่แล้ว

    Thank you!

  • @mikegentile13
    @mikegentile13 ปีที่แล้ว

    This is great! Love you explain the concept as well, so us vray users can translate.

    • @RenderRam
      @RenderRam  ปีที่แล้ว

      I aim to show things that can easily be translated to a wide array of rendering engines. Thank you for support, keep on rendering!

  • @juliav8284
    @juliav8284 ปีที่แล้ว +1

    Great video as always! I have trouble understanding the use of reflection ior and refraction ior, could you please explain that topic and the proper way of using maps in the ior slot in general, thank you

  • @qp_fa
    @qp_fa ปีที่แล้ว

    Woahh. Very helpful tutorial

  • @Vincentvisuals
    @Vincentvisuals ปีที่แล้ว +1

    Like on the first 15 second. Gold information guarantee

    • @RenderRam
      @RenderRam  ปีที่แล้ว

      Doing my best to make videos Skip-proof :D

  • @jackob7
    @jackob7 ปีที่แล้ว

    You are good. Free givings know how. Thanks you. God bles you.

  • @mohammadaribansari384
    @mohammadaribansari384 ปีที่แล้ว +1

    Subscribed 👍❤️

  • @mikbal7055
    @mikbal7055 ปีที่แล้ว

    You are freaking good and we have the same hairstyle !

    • @RenderRam
      @RenderRam  ปีที่แล้ว +1

      It’s all because of hairstyle 💪🏻

  • @marekkowalski541
    @marekkowalski541 ปีที่แล้ว

    Funny you say you've never seen hdr go down so low with exposure and still have a bright spot. Are you saying that you have never doctored an all-too-often flat hdr in Photoshop by selecting the sun disk and upping the exposure? then saving as new hdr with full dynamic range? hmm

  • @rothauspils123
    @rothauspils123 ปีที่แล้ว

    Ur da best

  • @Nat-uj6kb
    @Nat-uj6kb ปีที่แล้ว

    Thanks for this really informative.
    Btw is the imperfections tutorial next?
    Wall, Furnitures etc

    • @RenderRam
      @RenderRam  ปีที่แล้ว +1

      Thanks! Imperfections will come in the upcoming videos!

  • @sadallahchahine
    @sadallahchahine ปีที่แล้ว

    Love the videos how do you copy and past from one scene to another

    • @RenderRam
      @RenderRam  ปีที่แล้ว

      Thanks!,
      Check out this video, first script explained
      th-cam.com/video/f-uHuUBzhwo/w-d-xo.html