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Materials Ep4: Plants - The Power Of Translucency | All 3D Software
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- เผยแพร่เมื่อ 8 ต.ค. 2022
- Yo guys, today on @RenderRam , I'm showing how to approach plant materials, and how to set it up more correctly with a help of super awesome HDRI by @stableworks3071 Vermeer!
stableworks.te...
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On point as always!
Love that you got technical for this. I find myself geeking out on science and physics all the time trying to help get things to look right. Whether its musculoskeletal joints and muscle insertions and attachments for character rigging, physical light properties, material properties, cloth properties, etc. One could do a whole video on how to improve yourself by employing these types of techniques, even.
Sometimes things are straightforward to understand, but then there are those moments where you try to do a single thing differently every time and you don’t have solid ground on where to start, and for those things you need to dive deep, unfortunately sometimes it takes you years to properly go and research something :D
your trick with image inversion and additional color correction in translucency helped a lot, thanks.
Awesome channel, I just binge watched like 10 of your videos! Keep it up!
Oh just noticed, fellow youtuber! Subscribed! :)
@@RenderRam Haha, seems your video popped up for me because I also just did a video about leaf shaders. Anyway great stuff, love the content 😀 Just in case if you are interested in a little suggestion: The thumbnails for your videos are really difficult to understsnd. I mean the text is funny and so on, but I would have never guessed it has anything to do with shading/lighting even anything 3d related. I would make it less abstract and more easy to understand. Just an idea...
@@JonasNoell I love his thumbnails :) Your youtube chanell is awesome too, keep going
Thanks for mentioning me/us! nice tutorial - as always. If you want to achieve something fotorealistic, why settle with less than actual physics. that is our motto as well!
nonono, thank YOU! Vermeer is next level
This is very informative. Thanks for sharing this precious knowledge.
Keep on!!! Awesome tutorials!!!
Nice one!
May want to add some randomization to how saturated the translucent part is as well. The thicker a leaf is, the more color is going to be picked up as the light bounce around in there before exiting at the backside. And depending on the renderer, just make sure fresnel is doing its thing correctly. Some (i.e. Blender Cycles) will for thin geometry produce 1/IOR for the backface leading to Snell's Window effect; you may want this for an underwater shot looking up into a less dense medium (water -> air), but not for a leaf or paper or anything without a real thickness.
Thank you!
This is great! Love you explain the concept as well, so us vray users can translate.
I aim to show things that can easily be translated to a wide array of rendering engines. Thank you for support, keep on rendering!
Great video as always! I have trouble understanding the use of reflection ior and refraction ior, could you please explain that topic and the proper way of using maps in the ior slot in general, thank you
Woahh. Very helpful tutorial
Like on the first 15 second. Gold information guarantee
Doing my best to make videos Skip-proof :D
You are good. Free givings know how. Thanks you. God bles you.
Subscribed 👍❤️
You are freaking good and we have the same hairstyle !
It’s all because of hairstyle 💪🏻
Funny you say you've never seen hdr go down so low with exposure and still have a bright spot. Are you saying that you have never doctored an all-too-often flat hdr in Photoshop by selecting the sun disk and upping the exposure? then saving as new hdr with full dynamic range? hmm
Ur da best
No, you are!
Thanks for this really informative.
Btw is the imperfections tutorial next?
Wall, Furnitures etc
Thanks! Imperfections will come in the upcoming videos!
Love the videos how do you copy and past from one scene to another
Thanks!,
Check out this video, first script explained
th-cam.com/video/f-uHuUBzhwo/w-d-xo.html