Great vid, like a lot of your choices, some of the 'sometimes good' if working on a Special or Power build are incredible during those runs. Great list again
Thank you, and yeah I think power is a lot more consistent but I recently just did a Beowulf run with special damage, special charges, and balors eye and was able to instantly kill whole camps with one special. Was kinda amazed at how well it worked
Я так угарал , когда соединил талант обезьяны на бег и метлу - пока ты бежишь, ты неуязвим😂 Так же классно метла сочетается с полетом на реактивном ранце у Джепетто, особенно если у тебя не один рывок
Да, я однажды проделал это с Джеппетто, и это было действительно весело, бегать туда-сюда, не получая повреждений, было круто, потребовалось много времени, чтобы закончить забег
Yeah I find vitality stacking to be a lot better because of ogres blood, armor stacking can make you super tanky but you’re usually sacrificing a lot of damage for it
I think that swan cloak should at least be in niche. Because if you have two dashes you heal full so if you make a stupid mistake as long as you have two dashes you get all hp back from what i have experienced
You know that’s actually pretty interesting and would be fun to try with mad hat, then you could intentionally take a hit and dash to get all hp back before starting a fight
For common you need to get 5 copies of the same magical object, rare is 4, and epic is 3. Some of the super effects have changed since making this video though
I tested it in a scarlet video and I have a Wukong video going up soon that really focuses on it, I’d probably move it up one tier. If you build with it in mind I think it can be pretty useful but I think in general you’ll get more over all damage out of base damage increases like ogres blood or something that’s almost always in use like ace of spades
@@positive4ce with Wu Kongs sprint talent it's basically a free win. Of course you need multiples of them to make it viable. I didn't know they nerfed it. How ?
@@stewpidaso1024 it use to scale its damage with your level in addition to your added damage number so it was kinda insane, now it actually just does 40 damage regardless of your level but scales with your added damage
@@Jamesbsc vulnerable makes enemies take 25% more damage and strength makes you deal 25% more damage, in game there’s a “how to play” tab that talks about these but I’ve talked with people in the discord to figure out things like armor, damage, and crit. Also I’d recommend the channel Frebr33ze who does some testing on these things like crit to see how damage is calculated
I think it should be buffed, maybe keep the 10% for bosses and maybe 5% for elites. I think a full 10% on elites would make it a really strong item to stack for a common
Petition for an updated one for the 1.0 😊
@@jiggsywinky probably will work on one when I get back from vacation!
Would be nice if you can say the effect or have it shown on screen for each item. I'm still new so I don't know all of them.
My apologies that probably would have helped a lot of people, I’ll keep that in mind in the future!
Brought this game because of your videos, now I am hopelessly addicted to it :D Keep up the content dude
Wow that’s really cool to hear, and yeah this game really hooks you once you get it. It’s probably my favortie roguelike
Great vid, like a lot of your choices, some of the 'sometimes good' if working on a Special or Power build are incredible during those runs. Great list again
Thank you, and yeah I think power is a lot more consistent but I recently just did a Beowulf run with special damage, special charges, and balors eye and was able to instantly kill whole camps with one special. Was kinda amazed at how well it worked
@@positive4ce Yeah Beowulf's special w stacks sounds amazing. Great vids
Glad to see someone use the template. All in all solid tier list, pretty similar to mine. Now time for the enemy tier list!
Yeah I appreciate the work that went into making it! Ahhh the enemy tier list would be fun, I’ll take a look at that
thank you for this! just got into this game and this helps a lot :)
That's awesome to hear!
Should probably redo some of these as the super effect has changed for a bunch of items like the extra charges.
Yeah gonna work on this in the next week most likely, probably really helpful for new players
Я так угарал , когда соединил талант обезьяны на бег и метлу - пока ты бежишь, ты неуязвим😂
Так же классно метла сочетается с полетом на реактивном ранце у Джепетто, особенно если у тебя не один рывок
Да, я однажды проделал это с Джеппетто, и это было действительно весело, бегать туда-сюда, не получая повреждений, было круто, потребовалось много времени, чтобы закончить забег
Armor magical items are useless. Unless you want a tanker character.
Yeah I find vitality stacking to be a lot better because of ogres blood, armor stacking can make you super tanky but you’re usually sacrificing a lot of damage for it
I think that swan cloak should at least be in niche. Because if you have two dashes you heal full so if you make a stupid mistake as long as you have two dashes you get all hp back from what i have experienced
You know that’s actually pretty interesting and would be fun to try with mad hat, then you could intentionally take a hit and dash to get all hp back before starting a fight
How do you get the “super effect” you refer to?
For common you need to get 5 copies of the same magical object, rare is 4, and epic is 3. Some of the super effects have changed since making this video though
I think you are off about vajra. In a game where you damage is on cool down having another means of doing damage is useful.
I tested it in a scarlet video and I have a Wukong video going up soon that really focuses on it, I’d probably move it up one tier. If you build with it in mind I think it can be pretty useful but I think in general you’ll get more over all damage out of base damage increases like ogres blood or something that’s almost always in use like ace of spades
@@positive4ce with Wu Kongs sprint talent it's basically a free win. Of course you need multiples of them to make it viable. I didn't know they nerfed it. How ?
@@positive4ce I mean it does feel a little weaker but I didn't know they did that.
@@stewpidaso1024 it use to scale its damage with your level in addition to your added damage number so it was kinda insane, now it actually just does 40 damage regardless of your level but scales with your added damage
How does damage and armor work? If I have 80 attack(sword icon) is that just an 80% damage buff?
@@Jamesbsc yeah 80 attack is 80% but armor has diminishing returns. 1 armor is 1% damage resistance but 25 armor is closer to 20%
@@positive4ce thank you. Where do you find this info?
How much does vulnerable debuff etc
@@Jamesbsc vulnerable makes enemies take 25% more damage and strength makes you deal 25% more damage, in game there’s a “how to play” tab that talks about these but I’ve talked with people in the discord to figure out things like armor, damage, and crit. Also I’d recommend the channel Frebr33ze who does some testing on these things like crit to see how damage is calculated
For voodoo doll, is it fair to say that having its effect also include elites would make it at least decent?
I think it should be buffed, maybe keep the 10% for bosses and maybe 5% for elites. I think a full 10% on elites would make it a really strong item to stack for a common
@@positive4ce Yeah that's true