There's a free Portal 2 mod called Portal: Reloaded that adds a time travel mechanic with you placing a third green portal that when passed through takes you backwards or forwards in time.
Yeah but Niko's interpretation is slightly different: the portals have an equal and opposite displacement of time with respect to the present day which takes place within a short interval of time, while portal reloaded switches from the far future to the present to ensure that you never interact with yourself fron the past or the future.
Which was also inspired by another Portal 2 mod called Thinking with Time Machine, and you as a player actually interact with your past self as you need to solve the puzzle with the combination of your recorded past action and your current action.
But how does the game put the future player in the present? How does the game predict what the player will do in the future and project that into the past which is the players current present? If future player is going back in time then the present player should be seeing their future selves before they even go back in time, but how would the game know what the player would do before they've done it? I've never played the game, but I don't see how the game can really do time travel justice without boxing the time travel mechanic into a very very narrow box turning it into more of a gimmick than something actually interesting.
5:16 You can use the arm to put yourself into already existing movies. So you can make a corridor video where you put yourself BACK into a previous corridor video like your a time traveler going to fix/break the timeline!
That sounds like an enormous amount of fun… could do something like the Star Trek: DS9 episode Trials and Tribble-ations where the DS9 crew is in the background of a TOS episode
@@DoctorX17 Yeah exactly, I personally didn't know what your talking about but I asked my dad and he agrees haha! Edit: and to be clear I have watched Star Trek I am not a kid lol, I just didn't see that episode
My man was waving his hand back and forth like if he was going to run and move his body against it 😭 though would be interesting for the 5 seconds ahead to drop themselves from ceiling to floor, hit terminal velocity, then wait for the concrete to decay, then he has to figure out how to safely slow down without killing himself lol
@@jeffsorrowsThe safe way of escaping an infinite portal fall is to move the ceiling portal to a floor outside, move the other portal next to it once you go through, and let gravity plus air resistance gently slow you down. You will eventually just end up being suspended half way through with gravity from both sides holding you steady, then you can just climb out.
I watch the podcast, just wanted to say thank you for creating short films again. Even if they're not the most financially lucrative, it's the reason a lot of viewers fell in love with the channel in the first place. It's not like a Disney nostalgia, we don't need remakes and reboots, just make short films you love. This one was absolutely sick and innovative!
I've been re-obsessed with portal lately, replaying the games, praying someone would make a new short film or SOMETHING. sure enough the best team of artists I could hope for were working on it. A+
This idea is used in a pair of Doctor Who mini episodes called Space and Time. The TARDIS lands inside itself, so the interior door and exterior doors act like portals. Then it drifts in time, so people start coming out of one door before they've gone in the other door.
That short was exactly the right length for a looping time travel story. Long enough to be coherent, short enough to avoid everyone realizing how stupid time travel is.
@@amarissimus29time travel isn’t stupid and in quantum physics theoretically possible weirdly enough the Orville by Seth McFarland of all people does it perfectly
@@skaahejo it’s a few episodes one in season 1 I believe 1 in season 2 that had a continued storyline into another episode and another at season 4. it’s just odd Seth McFarland the guy who made family guy actually made a show that covers multiple subjects and it’s well written even better than the original Star Trek hopefully it gets a new season
There's a Portal mod called Thinking with Time Machine. Basically you can record and replay 'your past self' and then interact with it as your future self. (kinda like the record feature in Talos Principle)
The old 1979 movie _Time After Time_ made this point: traveling in time means also traveling through space. It's not done with Einsteinian precision, but the hero (a fictional HG Wells in the 1800s, played by Malcolm McDowell) moves forward in time and ends up in 1970s San Francisco to catch Jack the Ripper (David Warner), who has thrown himself into the future to escape justice in the past.
It's crazy that rotoscoping has become so easy that you don't even need to bother to put in a patch of greenscreen for the clock. And that's with all that crazy hair!
How about using the arm to create some controlled camera moves in both forward and reverse? You could totally pull off some mind-bending TENET-style scenes with that setup. Can't wait to see what you guys come up with!
These are my favourite projects from you guys, when you come up with an effect that's technically challenging and then showing the process of solving it. As a creative I only ever really learn new things when I try to attempt new things and thus these sorts of videos are really inspiring for the next time I get stumped trying to pull off a certain effect.
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward! So do both of yourselves a favor and just let that handsome devil go about his business."
I was scrolling through the comments hoping someone would've made this reference hah. There's also a sign that says "if a future you tries to warn you about this test, don't listen"
Hey Niko, With the sisu arm you could do a time freeze effect or matrix bullet time style short. Also I definitely was lost throughout this video but you guys always explain things so nicely! Great work!
@@Wow1w To add to that, I think it's also better to have the same person that's already hosting/narrating the video, do the sponsored skit themselves, than someone else suddenly showing up in the video to do it.
The short story “What’s Expected of Us” by Ted Chiang immediately jumped into my head when I fully understood what you were going for, and I felt so good when you mentioned free will as an issue for this concept. The story takes it to its logical conclusion.
5:14 If robot-arm would hold the Projection Screen, there's a lot of simulations can be made in Houdini. Including tilting of a screen Effects etc. Great vid as always!
I legitimately thought you were using doubles in parts like the high five scene, but I paused and saw that it was just Niko’s beautiful face. I was confused on how that looked so freaking good. Great job.
Before watching the video, note that there already is a Portal time travel mod. It's been since 2021 and has the player using time travel portals as part of the puzzle.
Yes, but it's not the same. It's basically a portal that let's you travel to a distinct point in the future, not the desynchronization stuff that this video does. I honestly think the Corridor idea is better and that somebody should do a mod like this in the future.
Another portal idea. Two portals connected to one portal. Go through the blue one and come out the green, go through the orange one, also come out the green, go through the green one and come out as gay.
They sent the sandwich to the future. Sending Past!Kelly back to her time s closer. And technically when Malloy got stuck in the 2010s, but he didn't do much.
I love all the little flexes in this one. The clock(s), the bump, the high five, etc. You really bumped the lamp here. As for something else to do with the cinema camera... could be a lot of fun to see what you can make by way of like classic star wars spaceship motion control shots.
There's actually a joke about time travel in Portal 2. Cave Johnson says, "This next test involves trace amounts of time travel." Then he says something about not making eye contact with yourself or time will be wiped out. One of my favorite lines of the game.
This is one of my favorite videos from corridor! I love this concept. I never played Portal, but played Splitgate and it made my head dizzy the thought about portals.
0:35 Might be able to escape with a portal bump (speedrunning tech) Granted I don't know exactly how it works so it might not be possible with a completely sealed room.
I'm glad you comp'd in Fusion, I recently tried it for the first time and found it super easy, was nice to have stuff just work, plus masking being the easiest in any program helps heaps
4:35 You need a camera that can repeat actions. What about that DJ Insipre 3 you guys used earlier in "We Made an Effect NO ONE has Ever Done Before! (DJI Inspire 3)"?
Since you asked, I would love to see a vfx shot that utilizes the motion controlled drone shots with the motion controlled arm shot. I suspect that would be difficult to time, but honestly don't know who else would be better to test it. One purpose could be what you see in sports imbetweening shots where they create the 3d view between cameras, but have every player on one team be the twin/duplication (Anime Baseball 2?). Love the channel.
PLS do a commercial product shot contest! Corridor with the high-tech gear and crane vs a team of 1-2 pro videographers with amateur-mid tech! would love to see the results
I'm so confused why its not linked together very properly, a lot of times i thought it's just a corridor crew video turns out they also upload on the main channel.
Video ideas, expanding on this idea -I have a couple of ideas on how this would work just off the top of my head. Idea 1: 4th dimensional / non Euclidean escape room (either hypercube, or a symplex or a Klein bottle or something like that) · The escape room is time-looping itself through our 3 dimensional perspective, and you are stuck in an area that isn't in our perspective. You have to figure out how to navigate your way back/forward in time enough to synchronise your placement inside the escape room to the outside world. Idea 2: Tenet, but with time dilated portals. Obviously you wouldn't be fiddling with reverse time in this situation, only forward time. you could add a mechanism to increase how much dilation the portals are affected by (increasing it from 5 seconds, to 24 hours or something) ·You could add a fifth portal type that reverses the time, or add an inverse dilation type thing if you wanted to really delve into reverse time with portals 🤔 Idea 3: inception with Portals - the portals are set to a fixed dilation witch increases or decreases with each dream sequence you enter or exit. The higher the time dilation on the portals, the deeper the dream sequence. ·If time slows an x amount for each dream sequence you enter, then the portal's dilation amount increases by that scale, and vice versa. Either way a really fun and thought provoking concept! Love the work!
It's fun to see you guys playing with Portals again after the basketball one, what, 10 years ago? I remember lots of Portal fan films from those days; this brings me back.
1:46 but if i throw it, i get hit but what if in the last second i change my mind and dont throw it.. but i already got hit.. but.. i never throw it.. but you got hit already but could not get hit.. wait what
There's a bit in the videogame The Outer Wilds where you have two little portals with a few seconds delay between them. If you put an object through and remove the other portal it breaks the universe and the game ends.
Great video, this sent me down a slight rabbit hole about terminal velocity and how much faster you can jump forward in time, and my rough guestimate was about 140 *ish* but an amazingly fun concept.
I feel like a smartass, but: In Reloaded you have one time portal, that will be in the exact same position in the future. So his portals move you through time and space, Reloaded's portals only move you through time. And I guess Reloaded moves you through much more time. I should also add that in the short he can infinitely travel forwards or backwards, in Reloaded you can only go to two places exactly the present or exactly the year XXXX.
3:47 -- "but what if I don't?" -- No. It's that you DID/will. Something will happen that pushes you or otherwise forces you through the portal, should you not go through voluntarily. It's already happened.
I had an Idea for a video, tactical politeness based on the idea of tac2COOL RELOADS. Tactical politeness is where you're so polite you're hostile. Jack. Says: Do you have an extra chair somewhere, Dan? Jack has his back turned towards Dan looking for an extra chair. Dan. Says: Yeah, I have THIS ONE. As Dan says (this one), he hits Jack with the chair, which separates upon striking Jack, which forms into the original chair under Jack so he can sit. Jack. Says: AH, why did you hit me, and why doesn't it hurt Dan? Jack is now sitting, freaking out, and checking his back and head for injuries. But he's not hurt. P.S. I really like the concept of this video.
"The Talos Principle" is a puzzle game like portal and while it doesn't have Portals it has a mechanic in one part linked to time travel, where you record your actions so a clone repeats them in the future and helps you solve the puzzle, makes you think ahead and work with your future self, pretty neat, reccomended for Wren if he hasn't played it yet
i like the attention to detail: the left portal's "other side" is green and the right one's "other side" is purple. from the first view of the setup i was wondering if they'd pay attention to that. great stuff
I love the attention to details you guys have. The "whatever" echoing from side chambers was a nice touch. I was a little disappointed with the lack of a "clap" sound when you high five yourself, such a little small detail, and that says a lot, because if that's the only critique I have about, you know you did a good job!
I would like to see a simulation incorporating "retro-causality" which would cancel out things like duplicating yourself and other paradoxes, but nonetheless would have "echos" of actions acted upon the world taken by your past self. Actively experiencing the world around you move backwards, but every change you make from what you previously did creates a butterfly effect backwards in time changing the past.
Love the video! Well done! 😎 Your crew's content is great! Got me thinking what the details would actually be for this, so I geeked out and did the math. Let's say terminal velocity with easy numbers for simplicity would be 200mph through still air. I'm not sure what drag decrease a person would get from them pushing down the air at high speed in the center of the room every 5 seconds, but let's just double the speed for fun. 400mph means about 600 feet per second, meaning it takes 1/600th a second to travel 1 foot and 1/60th of a second to travel the 10 feet from ceiling to floor. So one would travel forwards in time 5 seconds in world time every 1/60th a second their time. So basically time goes 60 times faster for them. That means it takes at least 6 days of falling per year it takes for the building to be demolished. Also, even with the best of luck as far as how that ceiling fell and positioned itself for the exit launch, there's no landing that safely at such high speeds without long fall boots being worn. 😛😉 If only GLaDOS left a companion cube or edgeless safety cube one could repeatedly get to terminal velocity and then fire the green portal on the wall to send it wrecking ball style into the opposite wall to do a "manual override" until it broke a hole to escape from. ➡P.S. Please ask Steve Burg or whoever came up with the design of the Sentinel from The Matrix if it was inspired at all by Star Control 2's Kohr-Ah.⬅ Google it. Sooo similar.
IDEA Idea Ideas IDEAS: :: UFO video using the arm. 3D shot using the arm. Using the arm for a Photo scan. Using the arm to scale a shot. (using a miniature as the background to a 1:1 scale shot) Doing the same as the last suggestion but inverted (scaling up a 3D print into a live shot) Pausing and replacing a person through a shot (either object swapping, or a person changing into another person)
This is seriously amazing - the ONLY gripe I have with the full short ( and I'm being extremely picky - it was fantastic ) is that every iteration through the portal is 5s. Does that mean that the entire building collapsed during that short of a time window? Also like other commenters, huge Portal Reloaded vibes. 10/10.
You need to play time splitter future perfect. The game uses worm holes that send you slightly into the past and future like this and you have to work with yourself to progress the game. It's mind bending. I'd love to see a Node playground of this.
You guys should do a deep dive into food commercials, and use the arm to do some sweet drink/burger ads. People should know how these videos are made, since everyone sees them everywhere. It would be pretty entertaining, too!
I love this idea of moving clones in a shot with the robotic arm! Someone people has made a game mod of portal with the idea of portal through time. Portal Reloaded. Instead of the portals original portals changing time, you still have Blue and Orange with an added Green one that takes you 25 years in the past or the future. Super cool mod. Definitely mind bending to solve.
There's a free Portal 2 mod called Portal: Reloaded that adds a time travel mechanic with you placing a third green portal that when passed through takes you backwards or forwards in time.
Yeah but Niko's interpretation is slightly different: the portals have an equal and opposite displacement of time with respect to the present day which takes place within a short interval of time, while portal reloaded switches from the far future to the present to ensure that you never interact with yourself fron the past or the future.
Both you guys are blowing my mind!!! Ouch
ohhh, love that mod
Which was also inspired by another Portal 2 mod called Thinking with Time Machine, and you as a player actually interact with your past self as you need to solve the puzzle with the combination of your recorded past action and your current action.
But how does the game put the future player in the present? How does the game predict what the player will do in the future and project that into the past which is the players current present? If future player is going back in time then the present player should be seeing their future selves before they even go back in time, but how would the game know what the player would do before they've done it? I've never played the game, but I don't see how the game can really do time travel justice without boxing the time travel mechanic into a very very narrow box turning it into more of a gimmick than something actually interesting.
5:16 You can use the arm to put yourself into already existing movies. So you can make a corridor video where you put yourself BACK into a previous corridor video like your a time traveler going to fix/break the timeline!
That sounds like an enormous amount of fun… could do something like the Star Trek: DS9 episode Trials and Tribble-ations where the DS9 crew is in the background of a TOS episode
@@DoctorX17 Yeah exactly, I personally didn't know what your talking about but I asked my dad and he agrees haha!
Edit: and to be clear I have watched Star Trek I am not a kid lol, I just didn't see that episode
My man was waving his hand back and forth like if he was going to run and move his body against it 😭 though would be interesting for the 5 seconds ahead to drop themselves from ceiling to floor, hit terminal velocity, then wait for the concrete to decay, then he has to figure out how to safely slow down without killing himself lol
@@jeffsorrowsThe safe way of escaping an infinite portal fall is to move the ceiling portal to a floor outside, move the other portal next to it once you go through, and let gravity plus air resistance gently slow you down. You will eventually just end up being suspended half way through with gravity from both sides holding you steady, then you can just climb out.
Dude, a clockblockers remake/sequel could be super cool
A hell of a lot of work but really cool
I watch the podcast, just wanted to say thank you for creating short films again. Even if they're not the most financially lucrative, it's the reason a lot of viewers fell in love with the channel in the first place. It's not like a Disney nostalgia, we don't need remakes and reboots, just make short films you love. This one was absolutely sick and innovative!
Oh is Corridor Cast finally back???
100% this. Well said.
Woohoo, didn't know the podcast is back. TH-cam should know better than to withhold that sort of information!
Dang
I've been re-obsessed with portal lately, replaying the games, praying someone would make a new short film or SOMETHING. sure enough the best team of artists I could hope for were working on it. A+
This idea is used in a pair of Doctor Who mini episodes called Space and Time. The TARDIS lands inside itself, so the interior door and exterior doors act like portals. Then it drifts in time, so people start coming out of one door before they've gone in the other door.
Almost forgot about that short, it’s brilliant
That short was exactly the right length for a looping time travel story. Long enough to be coherent, short enough to avoid everyone realizing how stupid time travel is.
@@amarissimus29time travel isn’t stupid and in quantum physics theoretically possible weirdly enough the Orville by Seth McFarland of all people does it perfectly
@@redwiltshire1816what episode may I ask...
@@skaahejo it’s a few episodes one in season 1 I believe 1 in season 2 that had a continued storyline into another episode and another at season 4. it’s just odd Seth McFarland the guy who made family guy actually made a show that covers multiple subjects and it’s well written even better than the original Star Trek hopefully it gets a new season
7:14 Any time I hear that iconic corridor music , i jus KNOW they about to hit us with all that insider knowledge
01:49 oh god this would make for such a fricken cool fight scene thats "unscripted" looking.
thanks
You should watch Tenet then, it's a little bit like that, but instead of skipping forward or backwards, you just move backwards or forwards instead.
6:37 somehow I forgot that they weren't actual portals so I got confused when it wasn't showing the little room from the other wall.
Almost like portal reloaded
Your right
Exactly like Thinking with Time Machine
its a shame they didn't make it a rectangle
I hated this mod so much. Too difficult for my small brain. Never got to finish it. :(
I got excited i thought they made it from the title
There's a Portal mod called Thinking with Time Machine. Basically you can record and replay 'your past self' and then interact with it as your future self. (kinda like the record feature in Talos Principle)
Just what I was going to say. It's really clever.
The old 1979 movie _Time After Time_ made this point: traveling in time means also traveling through space. It's not done with Einsteinian precision, but the hero (a fictional HG Wells in the 1800s, played by Malcolm McDowell) moves forward in time and ends up in 1970s San Francisco to catch Jack the Ripper (David Warner), who has thrown himself into the future to escape justice in the past.
Classic film.
this feels like trying to understand TENET all over again
It's crazy that rotoscoping has become so easy that you don't even need to bother to put in a patch of greenscreen for the clock. And that's with all that crazy hair!
They didn't bother to rotoscope the gun in front of Niko's foot though. It's barely noticeable though, so embrace the jank!
How about using the arm to create some controlled camera moves in both forward and reverse? You could totally pull off some mind-bending TENET-style scenes with that setup. Can't wait to see what you guys come up with!
There could be a part where the guy puts the camera into the time reverser so it can see both directions of time
corridor portals are back 🔥
These are my favourite projects from you guys, when you come up with an effect that's technically challenging and then showing the process of solving it. As a creative I only ever really learn new things when I try to attempt new things and thus these sorts of videos are really inspiring for the next time I get stumped trying to pull off a certain effect.
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward! So do both of yourselves a favor and just let that handsome devil go about his business."
I was scrolling through the comments hoping someone would've made this reference hah. There's also a sign that says "if a future you tries to warn you about this test, don't listen"
@@wnbetv I was deciding on using this quote or that sign
This mad lad: "I'll only do a sponsor read at gunpoint"
Squarespace: "Yeah that works for us"
"What would that look like?"
It would look like Outer Wilds 😂
Exactly.
Immediately looked to see who else would say that 😂
Thank you, I was looking for this comment! But it does seem like they didn't break the fabric of spacetime :)
@@CuivTheLazyGeek remove a portal at the wrong time, and say goodbye to your fabric of reality
aww... i was hoping i could be the first to mention that....
Hey Niko, With the sisu arm you could do a time freeze effect or matrix bullet time style short. Also I definitely was lost throughout this video but you guys always explain things so nicely! Great work!
Bro that sponsored segment, the skit made me watch it without skipping 😅
Same
The best kind of sponsor segments are the ones that are skits and not just an line read
@@Wow1w To add to that, I think it's also better to have the same person that's already hosting/narrating the video, do the sponsored skit themselves, than someone else suddenly showing up in the video to do it.
Same. I wish more TH-camrs would make their sponsored segments actually entertaining lol
The short story “What’s Expected of Us” by Ted Chiang immediately jumped into my head when I fully understood what you were going for, and I felt so good when you mentioned free will as an issue for this concept. The story takes it to its logical conclusion.
5:14 If robot-arm would hold the Projection Screen, there's a lot of simulations can be made in Houdini. Including tilting of a screen Effects etc. Great vid as always!
I legitimately thought you were using doubles in parts like the high five scene, but I paused and saw that it was just Niko’s beautiful face. I was confused on how that looked so freaking good. Great job.
Yep is face change alot if his hair is attached or not, I was so confused
They do have a lot of practice with deepfakes, so it wouldn't be completely out of the question...
Before watching the video, note that there already is a Portal time travel mod. It's been since 2021 and has the player using time travel portals as part of the puzzle.
I've stopped the video and noted that down bro 👌
@@david5894 crazy
Yes, but it's not the same. It's basically a portal that let's you travel to a distinct point in the future, not the desynchronization stuff that this video does.
I honestly think the Corridor idea is better and that somebody should do a mod like this in the future.
@@brianmuicey1283 no, it's the exact same, just 200 years apart and only 1 instance of past and 1 instance of future instead of looping
How should this be possible? The game would have to predict your actions before you know thrm to simulate this..
Another portal idea. Two portals connected to one portal. Go through the blue one and come out the green, go through the orange one, also come out the green, go through the green one and come out as gay.
4:55 Very similar to Megadeth's "Sweating Bullets" video where Dave is in his own mind prision talking to multiple copies of himself.
I absolutely love that the Dan Trachtenberg portal film got a little recognition. it is one of the best short films.
The "sending to the past" part remind me the sandwich from The Orville : Careful with that part as you could create a whole new universe.
They sent the sandwich to the future. Sending Past!Kelly back to her time s closer. And technically when Malloy got stuck in the 2010s, but he didn't do much.
@@bryanwoods3373 My bad >
Such a fantastic example of very skilled people making something look so simple but such complexity, time and consideration behind the scenes.
I'm not even half way through this video but just wanted to pop in and say how entertaining it is 😂
Top notch Niko 👍
This was a very chill watch, loved the energy of Niko throughout 😃
Loved... love? Time's weird.
4:15 use a NERF!
Dude, Niko's vids are always so polished and well written, the dude is such an amazing story teller and artist :)
this video gets my award for best sponsor segment 2024
I love these videos, genuinely my favourite on this channel, smart, experimental, fun.
Nico might have one of the most gifted minds in the world
I love all the little flexes in this one. The clock(s), the bump, the high five, etc. You really bumped the lamp here. As for something else to do with the cinema camera... could be a lot of fun to see what you can make by way of like classic star wars spaceship motion control shots.
There's actually a joke about time travel in Portal 2. Cave Johnson says, "This next test involves trace amounts of time travel." Then he says something about not making eye contact with yourself or time will be wiped out. One of my favorite lines of the game.
This is one of my favorite videos from corridor! I love this concept. I never played Portal, but played Splitgate and it made my head dizzy the thought about portals.
0:35 Might be able to escape with a portal bump (speedrunning tech)
Granted I don't know exactly how it works so it might not be possible with a completely sealed room.
The short was super impressive! I'm only two minutes into this video I had to stop and comment Matt's arms are looking BUFF! Get it bro!
clockblockers 2 with the new camera!
I'm glad you comp'd in Fusion, I recently tried it for the first time and found it super easy, was nice to have stuff just work, plus masking being the easiest in any program helps heaps
2:42 load aim shoot 😅
Amazing work guys. Really great use of the robotic arm with a fun script. Would love to see a Clock Blockers Round 2 using this tech.
4:35 You need a camera that can repeat actions. What about that DJ Insipre 3 you guys used earlier in "We Made an Effect NO ONE has Ever Done Before! (DJI Inspire 3)"?
3:55 This is why "always was and will be" time travel is common
Since you asked, I would love to see a vfx shot that utilizes the motion controlled drone shots with the motion controlled arm shot. I suspect that would be difficult to time, but honestly don't know who else would be better to test it. One purpose could be what you see in sports imbetweening shots where they create the 3d view between cameras, but have every player on one team be the twin/duplication (Anime Baseball 2?). Love the channel.
Love your guys commitment to humour and explanations to your art and segue to sponsor's
Didnt yall get your own robot arm A while ago? I thought I remember a video about that... 4:46
INCREDIBLE ! That's the type of high concept sci-fi exploration I dig ! Exceptionnal !
PLS do a commercial product shot contest! Corridor with the high-tech gear and crane vs a team of 1-2 pro videographers with amateur-mid tech! would love to see the results
Lmao... you wouldn`t believe it but I watched corridor crew for a few years now and JUST learned that there's a corridor channel. Amazing!
I'm so confused why its not linked together very properly, a lot of times i thought it's just a corridor crew video turns out they also upload on the main channel.
2:18 it looks like stalled by omeleto
Yeah that was my first thought too
Congratulations crew! That was amazing! Top tier
The cake is CGI 😠🎂
Lol
The cake really is a lie then
Don’t you mean the cake is CGlie 😅
@@sheokh CGI is technically a lie because it show’s things that aren’t really there
We have come to inform you that after this test, you will be baked, and then there will be cake
Video ideas, expanding on this idea -I have a couple of ideas on how this would work just off the top of my head.
Idea 1: 4th dimensional / non Euclidean escape room (either hypercube, or a symplex or a Klein bottle or something like that)
· The escape room is time-looping itself through our 3 dimensional perspective, and you are stuck in an area that isn't in our perspective. You have to figure out how to navigate your way back/forward in time enough to synchronise your placement inside the escape room to the outside world.
Idea 2: Tenet, but with time dilated portals. Obviously you wouldn't be fiddling with reverse time in this situation, only forward time. you could add a mechanism to increase how much dilation the portals are affected by (increasing it from 5 seconds, to 24 hours or something)
·You could add a fifth portal type that reverses the time, or add an inverse dilation type thing if you wanted to really delve into reverse time with portals 🤔
Idea 3: inception with Portals - the portals are set to a fixed dilation witch increases or decreases with each dream sequence you enter or exit. The higher the time dilation on the portals, the deeper the dream sequence.
·If time slows an x amount for each dream sequence you enter, then the portal's dilation amount increases by that scale, and vice versa.
Either way a really fun and thought provoking concept! Love the work!
Portal 3 is on the way
Really? Don't get my hopes up
What? Really?? Omg. ❤
@@everope Already exist, it's called Stories: Mel, but nothing official.
@@zmarko Already exist, it's called Stories: Mel, but nothing official.
Valve can't count to three.
It's fun to see you guys playing with Portals again after the basketball one, what, 10 years ago? I remember lots of Portal fan films from those days; this brings me back.
I love portal reloaded
You made a very good sponsored section. It was quite entertaining that I just watched it instead of skip them like I normally do.
1:46 but if i throw it, i get hit but what if in the last second i change my mind and dont throw it.. but i already got hit.. but.. i never throw it.. but you got hit already but could not get hit.. wait what
First sponsor segment I actually haven't skipped. That was entertaining to watch.
0:58 just pancake shot lol
Based reference
That's only through a door, a seamshot might work
Those only work if there's a gap in the collision. If there's a portalable surface on the other side, try portal bumping.
Me when portal placement never fail
I just love that Niko uses Davinci Resolve/Fusion for editing and compositing his VFX. Been using it for years and it's just the best
There's a bit in the videogame The Outer Wilds where you have two little portals with a few seconds delay between them. If you put an object through and remove the other portal it breaks the universe and the game ends.
Spoiler alert
Plus that game slaps
@everope it's an old game, spoilers no longer apply here, if you haven't played it that's on you
@@cameronpritchett8300 false, the entire thing about the game, it's that you progress with knowledge, spoilers will always apply.
Great video, this sent me down a slight rabbit hole about terminal velocity and how much faster you can jump forward in time, and my rough guestimate was about 140 *ish* but an amazingly fun concept.
Isn't this just portal reloaded?
I feel like a smartass, but:
In Reloaded you have one time portal, that will be in the exact same position in the future.
So his portals move you through time and space, Reloaded's portals only move you through time. And I guess Reloaded moves you through much more time.
I should also add that in the short he can infinitely travel forwards or backwards, in Reloaded you can only go to two places exactly the present or exactly the year XXXX.
@@stupit467 and Thinking with Time Machine is another kind.
Kiiinnda. Portal reloaded you get 1 time portal and it takes you a lot farther into the future/past.
In this one the time is much shorter being 5 seconds so not exactly
Honestly this was a really great idea on how to do a sponsor its actualy one of the few i wasnt bored to watch
That's a Portal Reloaded reference 🔥
this was awsome, these are my favourite kind of corridor digital films
9:48 hehehe Portal Reloaded
Post-Op of a Corridor video
These are my favorite type of Corridor Crew video's
0:42 stop imagining
Brooo
3:47 -- "but what if I don't?" -- No. It's that you DID/will. Something will happen that pushes you or otherwise forces you through the portal, should you not go through voluntarily. It's already happened.
This video is very quiet
Ur mom wasnt very quiet last night
@@Dr.Funk8864 bro can't get any so he has to go dig up my moms corpse for some action
Heck yeah, I love when you guys do time travel!
Ayy
the best part i think was the sound design through the portals, getting what just happened echoing was a very nice touch
I had an Idea for a video, tactical politeness based on the idea of tac2COOL RELOADS. Tactical politeness is where you're so polite you're hostile.
Jack.
Says: Do you have an extra chair somewhere, Dan?
Jack has his back turned towards Dan looking for an extra chair.
Dan.
Says: Yeah, I have THIS ONE.
As Dan says (this one), he hits Jack with the chair, which separates upon striking Jack, which forms into the original chair under Jack so he can sit.
Jack.
Says: AH, why did you hit me, and why doesn't it hurt Dan?
Jack is now sitting, freaking out, and checking his back and head for injuries. But he's not hurt.
P.S. I really like the concept of this video.
thanks for breaking down complex topics into manageable pieces!
"The Talos Principle" is a puzzle game like portal and while it doesn't have Portals it has a mechanic in one part linked to time travel, where you record your actions so a clone repeats them in the future and helps you solve the puzzle, makes you think ahead and work with your future self, pretty neat, reccomended for Wren if he hasn't played it yet
I miss the short film era so much, hope they do more of it
i like the attention to detail: the left portal's "other side" is green and the right one's "other side" is purple. from the first view of the setup i was wondering if they'd pay attention to that. great stuff
sugestion: make a mini-movie where there are many diffrent nikos in diffrent sizes, looks and forms.
A multiverse of Niko’s?? Lol that could be funny. Maybe he makes them accidentally with the portal time gun? 😂
0:44 Niko you scamp, you made it already. You already know we're gonna watch Portal Trick Shots again after this.
I love the attention to details you guys have. The "whatever" echoing from side chambers was a nice touch. I was a little disappointed with the lack of a "clap" sound when you high five yourself, such a little small detail, and that says a lot, because if that's the only critique I have about, you know you did a good job!
So nice to see Nico back on creating his own complete episodes
I would like to see a simulation incorporating "retro-causality" which would cancel out things like duplicating yourself and other paradoxes, but nonetheless would have "echos" of actions acted upon the world taken by your past self. Actively experiencing the world around you move backwards, but every change you make from what you previously did creates a butterfly effect backwards in time changing the past.
Ideas for Sisu arm:
Pretty much adding motion to every VFX shot possible
Love the video! Well done! 😎 Your crew's content is great! Got me thinking what the details would actually be for this, so I geeked out and did the math. Let's say terminal velocity with easy numbers for simplicity would be 200mph through still air. I'm not sure what drag decrease a person would get from them pushing down the air at high speed in the center of the room every 5 seconds, but let's just double the speed for fun. 400mph means about 600 feet per second, meaning it takes 1/600th a second to travel 1 foot and 1/60th of a second to travel the 10 feet from ceiling to floor. So one would travel forwards in time 5 seconds in world time every 1/60th a second their time. So basically time goes 60 times faster for them. That means it takes at least 6 days of falling per year it takes for the building to be demolished. Also, even with the best of luck as far as how that ceiling fell and positioned itself for the exit launch, there's no landing that safely at such high speeds without long fall boots being worn. 😛😉 If only GLaDOS left a companion cube or edgeless safety cube one could repeatedly get to terminal velocity and then fire the green portal on the wall to send it wrecking ball style into the opposite wall to do a "manual override" until it broke a hole to escape from. ➡P.S. Please ask Steve Burg or whoever came up with the design of the Sentinel from The Matrix if it was inspired at all by Star Control 2's Kohr-Ah.⬅ Google it. Sooo similar.
IDEA Idea Ideas IDEAS:
::
UFO video using the arm.
3D shot using the arm.
Using the arm for a Photo scan.
Using the arm to scale a shot. (using a miniature as the background to a 1:1 scale shot)
Doing the same as the last suggestion but inverted (scaling up a 3D print into a live shot)
Pausing and replacing a person through a shot (either object swapping, or a person changing into another person)
This is seriously amazing - the ONLY gripe I have with the full short ( and I'm being extremely picky - it was fantastic ) is that every iteration through the portal is 5s. Does that mean that the entire building collapsed during that short of a time window? Also like other commenters, huge Portal Reloaded vibes. 10/10.
You need to play time splitter future perfect. The game uses worm holes that send you slightly into the past and future like this and you have to work with yourself to progress the game. It's mind bending. I'd love to see a Node playground of this.
There’s a 10/10 short film called “Stalled” by Omeleto where they pretty much did this, it is a one man masterpiece.
+1 for Evil Nico. Squarespace should pay you guys to do all their advertising.
You guys should do a deep dive into food commercials, and use the arm to do some sweet drink/burger ads. People should know how these videos are made, since everyone sees them everywhere. It would be pretty entertaining, too!
I love this idea of moving clones in a shot with the robotic arm! Someone people has made a game mod of portal with the idea of portal through time. Portal Reloaded. Instead of the portals original portals changing time, you still have Blue and Orange with an added Green one that takes you 25 years in the past or the future. Super cool mod. Definitely mind bending to solve.
verry nice.
the whole video had a capt D kind of quality to it.
a real step up