NERFS!! TRUNDA WIXWELL YANNICA & EMIC ALL DEAD FOR HYDRA! | Raid: Shadow Legends
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- เผยแพร่เมื่อ 8 ต.ค. 2024
- NERFS!! TRUNDA WIXWELL YANNICA & EMIC ALL DEAD FOR HYDRA! | Raid: Shadow Legends
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Yesterday Godforge update: th-cam.com/video/AgsxKe68MQs/w-d-xo.html
Can't wait for this to come out and hopefully be good enough for people to jump from Raid :)
I thought you said at the start of the video, that you were going to set aside yours, and other high level player's outlook on these changes, and focus on the average player's experience going forward with these changes?
Because, while they nerfed the high level player's Hydra damage with the typical teams you see at top level..... what they did to the average player who was 'just' able to 1 key hydra normal and hard for basic chests each week, was akin to a drive-by shooting with a bazooka while they were just minding their business walking down the sidewalk.
Jump ship for Godforge!
please contact Mr.Tez and get a updated world record number so we can compare the projected damage loss as a percentage.
and Minotaur is still only at Level 15 and not Part of Dungeon Divers🎉
Should also count for champ training
How would you put Mino into DD if there arw no sets to gain
Add a value to scrolls, easy solution. Do like 1 point for base scrolls, 3 for mid, 5-6 for red. Watcher does that for their Dungeon divers type event with the forge materials.
It encourages gem purchases this way.
nor are the brew dungeons that are also in the Dungeons tab... or Shogun or Sand devil...
The Taunt nerf killed it for me. So no Emic, no Pack Master and no one was really complaining about Taunt so Taunt is worthless now smh
@@Mbeezy79 same thing they already did to androc... although I still use androc because his kit is much better than I thought it would be he does a lot...I just never got to take advantage of his full power
Well, you could still cheese the Taunt loop with Emic and Nia alone
I spend last months working on those teams, I have 2 shyeks and teams built around taunt loop for nm and brutal... I guess I don't anymore. And it is not like I'll spend a week to re-gear champs and can go on "with simillar results as before"... I WOULD need to spend months again... I just think I would not.
@@biljancanin That's manual though and all my teams were auto
@@denisprilepskiy745 Yeah I'm just gonna stop trying so hard to build teams and get people. Soon as you're done they change something for the worse
a clan mate of mine said it best...."Plarium could be handed the answers and the perfect improvement for anything and still do the opposite....they would eff up a wet dream" cant say I disagree....smh
If there is even a small chance to do something wrong, they do the worst possible thing. Touché
Stop crying .. everything they did was good for the Game
@@jeremymahaffey2019 crying? 🤣🤣 I don't even use trunda or Yannica teams. I use wixwell but for his provoke and as a mischief tank. These changes have absolutely 0 effect on my account. So to talk about crying,are you just trolling for trolls' sake?
@@dragonis9609 typical blind gamer
So 90% of players get screwed because 9% were mad that 1% of players could easily do a few more billions than them...seems fair plarium
The perfect comment right here!
@@Agostinho86 this is exactly right, and actually taking away the 500 turns make it even harder. That was a LOT of real estate for damage. I personally think that's going to be a HUGE effect on everyone whose not a whale
#plariumlogic
@@HarryToeface capping the turns doesn't really change much. you'll do less damage, yes, but so will everybody else. If you have a team that can go that long, you're not gonna need the extra damage anyway, it's just bloat.
@@SweetJP. Not true, especially with the 100% damage reduction when heads respawn. All those turns are also going to be spent doing no damage.
This is a huge change for us trying to grow our hydra teams. They have also negated 2 recent fusions with pack master and emic, duedan is completely out now too. Sure they made some good nerfs, but they also just made it impossible for us midgame going into late game to even try and climb up hydra.
Yep. As a normal player who does around 120 million damage on hard hydra (not brutal or even nightmare!) i am wondering if i will ever be able again to reach any clash rewards... 😅
At least i hope my clanboss wixwell team will not be stomped into the ground.
Packmaster is not completely gone, yeah the S2 is less valuable rn but still usefull for mischief tank, S3 and passive are still his best skills, they actually put emic in the vault completely, and yannica is now in the vault again. Wixwell can be used in non yannica teams and probably still fine in CB, still the other changes are the joke tbh!
They are making a boring content even more boring, only whales do the manual runs, 90% of the people are just autoing hydra for rewards when they are doing something else, so even turn counts reduction are useless
It the last 3 fusion that we have spent ton of resources on wixwell,emic,and the packmaster are all Dead now and I'm finally done with the game so let ng raid
wast of time on pixels i'm out
@@micheleraulerson9311 i feel like lot's of people will feel the same, and the problem is that even if those changes will be restored 1/2/3 weeks later, people that left the game will be gone, they will not come back! But man, after this patch, i think that we all agree that plarium is blind and dont care, just want your hard earned money!
"Dont worry, there's good news, we made hydra harder for everyone in every way"
HOW IS THAT GOOD NEWS!!!
Its DED … anyways here’s the new OP OP champion that isn’t affected by this change - go go go Shard pulling time
And cc’s will make it well known, show how busted it is, people will spend spend to copy it, only for plarium to break it later when the money slows and they need a new champion to increase revenue.
In my opinion
@@charlesbryson7443 only to be nerfed a couple of months later to make way for the new shiny BS. This company is vampirical
This nerf is the best thing plarium can do to help out fateless 😂
Amen!! Can’t wait for godforge to drop!!!
Facts 💯
Is it? I'm pretty sure I'm never spending money on a game ever again other than an upfront, honest sticker price
Nobody will ever do a fusion ever again because of this. Three fusion’s essentially deemed useless in one fell swoop. How much money and resources were just used for no reason. What a slap in a customers face
yup no one will ever do anymore fusions now.
Don’t forget all the books etc spent on those champions after people got them.
You use money to do fusions? How bad you play to do that
Not true. Ton of fusions that were game changing.. Gnut, Pythion, Gnishak, Armanz, Helicath, Ukko… and I know I am missing a few
Pyxniel
😂
I swear Plarium reads all of our feedback and literally just does the opposite of what we want to see happen. They looked at Hydra and went "You know what? Not only are we gonna nerf champions that people use for these builds to get points and rewards, but let's make hydra 10x harder now for all players, so fuck the people trying to build their team with very limited champs." How tone-deaf does a company have to be? It's like they want people to quit.
Yep, and I just got my Trunda last week...😢 thought I could build up my hydra team....now down the drain.
@@SuperSkrullz I feel that and that sucks man. The thing is too that pisses me off is that fact that people drop hundreds, if not thousands on the game and then they nerf these champs and just make everything harder. What's even the point if they're just gonna nerf champs that we spent actual money on?
I quit 2 years ago because of this type of behavior and have never regretted it. More people need to quit to teach them a lesson, but a mass exit won't happen.
Yea! I don’t have any of the op champ to do the damage to free eaten champs! I have ninja and skorid as my main damage sometimes I use artak it’s not going to be enough now. On top of that you can run 100s of dungeons to get gd gear yet only come out with 1 or 2 pieces that are usable lol
They do want people to quit. You know I feel bad for people who have spent alot of money into this game because I feel this game will just drop out one day no more updates no more game
Plarium: "We want you to build complex teams for hydra."
Also Plarium: "We're nerfing taunt into the ground"
How is perma taunt complex? Explain please
@@marcinchreptowicz6843 Who said perma taunt? Fcking Plariumfanboy with his strawmen.
@@marcinchreptowicz6843 The complexity is in tuning the teams, you cant just throw a taunt champ in and expect it to work.
@@NorseG4m3r its a cheese strategy you cant deny lol
@@sirjanitortheIIIwho cares. They claimed they wanted to make Hydra accessible to more people and instead of nerfing the problems - they cut 1/3 of the turns off Hydra and buff the crap out of it. They nerfed the cheese comps, yes..but they buffed the meta comps that they said they were fixing. Trash update
Thankfully they do so much testing that there's no way these buffs will just end up killing all the early game hydra players........................
Especially with testing it specifically on copies of the top damage dealer accounts. It will perfectly scale down for everyone lower.......
I am not even early game on hydra and my damage is probably dead.
Which of these changes massively affect early game hydra players?
I understand that they have to nerf the teams that overperformed , if they still made the heads of the hydra stronger, the damage for chest rewards should also be lower.Take something and give something!
We'll have to see what the results look like, but I'd bet people still get the chests no problem for each difficulty. The new chests they added might get lowered, but they were meant as an extra reward for those clans that don't typically win their Clashes.
@@Marixa1979 you might not be able to do the damage to get the extra chest because of the changes , and im not talking about thouse who use trunda or yannica teams.
Good job, Plarium, you managed to slightly reduce the numbers top end players were putting out while making it so mid-game clans will struggle to get any decent rewards. How about you reduce the RNG so we don't have to run Hydra 5 times to get a decent score. How about you remove the extra turn mechanic on some heads so champs don't get swallowed after only 1 turn. I will test out the changes but as someone who was lifting a lot of the weight so other clan members could at least get double chest and get something out of Hydra I have a feeling I am going to hate Hydra even more than I do now.
This. Right here. They are actively screwing over the casual players and completely ignoring our pleas to actually make this game mode fun. There's too much RNG and it feels likes any meticulously laid team to counter all the mechanics necessary is all for naught because all it takes is one 3% resisted (or one "35%" weak hit) to completely send everything off the rails. I hope plarium's wallet dries up from this change and they die because they have done everything imaginable to burn every last bridge with their playerbase.
naw naw naw... gotta make it so that when your champ that gets swallowed by the head that takes extra turns, take 10x the amount of damage to free in 1 turn. truly dont understand why hydra needed 5 buffs and us get 3 nerfs, all in the same change. if you wanted hydra to be harder, make an UNM level, so you dont fuck over every mid game player trying to make progress
@@PrestonWilks Or they could have easily just put a cap on damage. It would have had zero effect on people that were not doing billions of damage, but they had to screw everyone over so late game and Krakens wouldn't feel as targeted. Even though they were the ones causing the problems.
@@PrestonWilks You weren't listening. It's once the digestion counter is 2 when they eat champs that the damage required to free them starts to scale up. That change isn't going to impact lower end players that weren't making it 700 turns in previously.
@@Marixa1979 im not talking about lower end players... a lot of people get to that point, just pushing for the top chest. i know i consistently hit that limit, and im not doing tons of dmg
shouldn't have made "decapitated" changes and 100% damage block
there is no point in topling the head anymore
It's when the head pops back up that it negates dmg. Decapitated still takes increased damage
@@moreplease4728 he means that there is only a limited hp bar for decapitated heads now and once you smack through that damage the head will pop back up.
another thing I saw - only one of the heads gets protection
so if you oneshot four at the same time - you still will make lots of damage, cause 3 of them pop with 0 damage block
I don’t run any of those cheese teams but the hydra changes are still going to tank my damage. They’ve overcooked this as usual
I'm in the same boat as you. Getting these chests is going to be significantly harder. Almost like they should restructure the points for them now. They over done it
@@donosimmons6340yep I am so sad
If you're not using any of these strats, which ones of these nerfs is killing your damage?
Overcooked? More like they burnt the entire thing down to a pile of ashes...
Freyja deck of fate and now this. They just continue to piss off more players. good job plarium digging your own grave keep doing what you're doing.
I'm very happy with these changes. Talk for yourself, not others.
People will be pissed, but they’ll still play and spend. Just to get the new shiny thing. Plarium knows this.
@@swamb9417SMH!!!! Your a idiot !!!!!!
@@swamb9417 you must be autistic
@@swamb9417 You are happy, that you have to spend MORE to get freyja and to kill the hydra much harder? Are you lost of your mind? Seems like you are a Plarium di ck rider or a typical P2W Player.
Just remember, that none of this was an issue until THEY introduced Hydra Clash. They did the same thing for Clan Boss. It used to be fun to see how much damage you could do. They then nerfed the big teams and it became no fun at all again.
They only nerfed the cadaver team, because it began to be used in Hydra... and he was a rare...
All those nerfs for anyone less than kraken level endgame, but the infinite reset loop remains... my god.
Maybe these changes will now convince the "nerf trunda" gang that she wasn't the problem. Yumeko was the issue. Whales gonna keep whaling they'll just find another champ to do the damage.
Literally. That's what everyone was saying. None whales could get maybe 1 - 3b damage (without trunda). Which don't get me wrong, is still a lot. But it's Yumeko that's allowing the otherworldly numbers.
No, the issue was no cap on damage for Hydra, because this will still be an issue as they don't know how their game works. Players will just come up with new combinations or there will be new champions broken in Hydra.
No, both are the problem, they fixed one, hopefully they fix the other. Simple change, make the reset same as kymar’s. But every fucking time people cry when they want to make nerfs
The fact that they did not nerf Yumeko is wild lol. So carter to the whales but make it harder for anyone that isn't a whale. I am all for the nerfs and making the mode more challenging but to attack a class of player base only is wild.
Delete yumeko in the game is the method I guess
@@i.t21b_alphonso_luis_vallejo what do you mean? They could just nerf her kit. She is the only champ in the game that can refresh her own cooldowns.
I’m glad I won’t have to spend as much time on hydra each week, but I just started hitting 1.2 bil each week and now that’s going to be gone. The devouring is going to have a much larger impact on smaller accounts than large ones. Whales are going to be fine through these changes and smaller accounts will be punished.
1000% agree. I just hit 1.2b for the first time last week and there is no way that's happening after this change...
I do only 300k damage in Hydra on 3 keys. It's too hard. Should be easy mode added.
Yea totally agree I’m back down to normal hydra for sure!
Idk if I can still hit 1.2b though.
The devouring buff comes into effect later in the battle when the digestion counter is 2, then the damage required to break them out scales up. Almost all of these changes will affect late game players tons more than newer players. The only newer players that will be hugely impacted were just using the cheeses, in which case they will now need to create actual teams like the rest of us.
as a low spender, if i lost my only team capable of doing ultra nightmare clan boss and all the time investment i put in i ll definitely reconsidering to play this game
Wow… they just made packmaster absolutely worthless and emic extremely weak with the taunt nerf. No one was asking for that, and taunt should have been left alone. What the heck is the propose of taunt champs now?
They become useless now for hydra.
You couldn't foresee that it was a cheese and would likely get changed?
@Marixa1979 it wasn't a cheese, it was a stated and intended mechanic that taunt prevents champs being eaten.
@@Thorks23 It wasn't intended, but it was announced that it was working as it should with the way it was. Obviously they wouldn't have intended for a single buff to completely negate the main mechanic of their boss encounter.
@@Marixa1979 except they did. Maybe it was stupid but it was stated from the beginning that "taunt prevents a champ from being eaten when it is up"
Not only are they stripping away 500 turns which is bad for people who need those extra turns to build their damage up....but theyre making hydra EVEN HARDER just because whales are finishing hydra faster... I'm probably going to quit hydra
@@leancamo800 who are you to say what is "optimized"? I regularly turn in over a billion damage, I'd say that's pretty fking optimized.
@@leancamo800 Lean is one of those whales lmao
@@ShahKazi-u5b nah, I think they're just talking BS, trying to say "if you need more than one key so be it" it wasn't about that, some teams ramp damage over many turns (varl, ninja) and every time the heads pop when they revive they have to build again. This is a nerf to that as well.
Stop complaining just to complain. You obviously have never hit 1500 turns. Most people hitting 1500 turmns are hitting 1 key damage numbers in like 15 turns tops.
@@sunnydlite-t8b 1500 is easy to reach, the issue comes down to crushing rend on perfect soul champs. This isn't for the PvE chests, this is a problem for PvP chest rewards.
I couldn't care less about shield or Trunda nerfs, I'm not a whale. But the Hydra buffs I feel like are gonna be rough to deal with, especially with my barely decent hydra team
Yep should have just added an extra difficulty
That's the frustrating thing about.This is that they are making the changes based on whales and crackens.But they will have the biggest impact on free to play or low spend players
They forgot to increase damage dealt from hp burn and poisons
Great, my 1-key Brutal team now probably won't even 1-key Hard. Awesome. Just fan-fucking-tastic.
The team was built to actually fight Hydra.
Duchess, Firrol, Shamel, Sulfuriyon, Warchief, Ninja.
High eHP, damage drops off on freeing champions around turn 300, usually dead before turn 500. Buffing the Hydra in this manner will render my team to reach even turn 300 on Brutal effectively unachievable.
Skill issue
@@SPKotN If you can't do 29mil damage in 300 turns it wasn't a very good team to begin with
Easy to quit now. Hades, I've enjoyed your videos over the years, and I wish you well with your new game. I'm following along in Discord. Thx mate.
noooo so sad
Sure 👍, I’m sure your one of those people who says “I’m leaving the country” after politics don’t go your way but yet you don’t move. I’ll see you for weekly reset
Good riddance.
quitter
The guys replying are wasting their lives on this shit game. Raid Shithole legends will be a dead game soon. He is not the only one leaving. All the smart people are moving on. So should you.
This isn’t the only reason but adding what they did with the Freya event and this I’m throwing in the towel. Best wishes to those still playing the game. Four years isnt too bad a run.
So Emic and Packmaster are both useless now.
Great job on the fusions, Plarium.
Yep. Especially pack master.
Also wixwell ,..... They just delete any usage of those champs
wixwell still useful, i used him in a normal comp on nightmare as a provoker and mischief tank + protection and buff extension. You just can't cheese anymore, and that is for the better.
Wixwell is still gonna be 1 of the best provokers in the game for Hydra. I use him already outside of the shield combo as my main provoker and none of these balances will change anything regarding that.
You mean they aren't easy wins anymore.
That’s the thing. I’ve been playing 4 years, just pulled a trunda, and she’s hard nerfed. Now someone else that I don’t have will probably push high in the meta and it’s a chase for the impossible all over again
If it was really about investment, then they should have damage capped Hydra. It would have allowed it all to stay competitive. It was really about nerfing everything in a way that large late game accounts and krakens wouldn't be singled out even though they were the problem.
@@TrackMediaOnlyNever hurt the piggybank
So, end result of changes;
1) Current top teams are nerfed - players at the top of hydra leaderboards will do less damage, but still get all their same rewards.
2) Current average players who were just able to 1-key normal an hard for basic rewards each week.... are now shit out of luck as Hydra as just moved beyond their reach
....again, Plarium 'addresses' the problem that high end players create, by punishing the average low and midgame ones. I will no longer recommend this game as friendly to new players. This is no longer the game I started playing four years ago. This company is incapable to taking community suggestions that would EASILY fix an issue, and instead opt for the complex, weird, 'fix' that only creates WAY more problems for themselves and just flat out enrages the bulk of their players.....
I just can't with this game anymore....
You can only 1 key hard after 4 years? Sounds like these changes won't really affect you as you obviously weren't putting any effort into Hydra to begin with.
@@terridactyl5152 re-read what he said, never said he was only using 1 key normal but that the average newer player was.
@@veritusahriman9720 oh okay, so he's complaining about something that has no relevance to him personally? Sounds about right for this community.
@@veritusahriman9720 No need to attack him... don't feed the trolls. Every time one of these game changes happen, you'll find these guys just trolling and insulting for attention. His opinion and comments don't really mater to me. Thanks though.
@@terridactyl5152 You failed reading comprehension 101 so maybe you aren't the right person to hurl insults. 😂😂
It's not looking good in my opinion... I think only whales will be able to sort of keep up and the non-meta teams just got screwed over harder than the problematic meta teams...
I don't get why they don't just CAP THE GOD DAMN Clash points. Why would they care about how much damage people does to Hydra if they just cap the points?
That would solve ALL future problems too. Now you just get this stupid whack-a-mole with the community to nerf whatever fancy thing they come up with next.
I'm not much of a Hydra player anyways, but I still think they make overly complicated solutions for what's basicly ONLY a problem in the competitive part of the Hydra.
What's also stupid is that Hydra seem to break EVERY mechanic rule in the game by being able to single target champs under veil/perfect veil and stupid shit like that.
They literally tested these changes with 🐋 accounts... It's 100%, by their own admission, a change made exclusively for whales.
@@Gamdow How do you get a HC winner if everyone hits the cap? It needs to be an open bracket to allow for wins to be calculated.
It was the Whales/Krakens running the best meta teams which included the nerfed champions. Non-Meta teams just got a slight boost with the super top champs being dropped a few brackets and the respawned hydra heads no longer being able to be insta-decapitated by Trunda.
@@chrisbrooke5854 Same way a winner is decided in Clan vs. Clan. But for the score to be equal people must use the exact same number of keys and hit max with every key. There is allways a way to decide a winner if it is a tie. Like the least amount of turns.
Surely you must see that having a 100% open bracket like now is troublesome and pretty much killing the willingness to participate for alot of people, even among end game players.
Also, my biggest argument for a fixed score is that it will negate ANY upcoming broken teams. With these fixes new broken teams will surface and new nerfs must be brought about and more community outrage. Which is just alot of more headache and work for Plarium which they could avoid by not taking the whack-a-mole approach they did.
My thunder is 7k att 327 cdam with 3 stars soul gets nowhere near a billion.making hydra harder for everyone because of top 1% is dumb
No one cares, if you and others didn’t hit 1 billion damage and slaughter countless clans that is low spenders and free to play in hydra clash the nerf will not be coming
They completely destroyed my Nightmare team in one fell swoop (based around Emic's taunt and Quintus smacking)
Genuinely think plarium consider all the options available to them and then pick the worst possible option they can think of.
well they nerfed all the f2p options from fusions and stuff then nerfed the trunda after milking it for years now it will be a new wave of void and mythical champions that will be op and u need to get to compete at highest level
A chant among the crowd starts as just a few single voices and a masses to thousands, "godforge, godforge, Godforge, GODFORGE, GODFORGE!!!!!!"
godforge sucks
Killed 85% of hydra players, just a dumb solution instead of just fixing yumenko so she can't reset herself
Making taunt completely irrelevant is stupid. I think the better solution would be to have the taunt champ get ingested instead. That way you can have your damage dealers free your "tank" which would be a rewarding mechanic for bringing it into team comps. I agree having the ingestion mechanic completely go away due to taunt was dumb and for sure a bug but this just ruins certain champs and prevents any game planning for ingestion. I was already struggling freeing heads if 1 of my dmg dealers were targeted and now it'll be even harder. Everything else I'm pretty in favor of but nervous to see how much my regular teams are impacted by these changes.
The crazy part is all they had to do Was adjust the points awarded for damage past a certain threshold and taper it off.
I'm happy they made these changes but the decapitated heads should not have been changed. The scaling for the digestion bar is too high in my opinion.
That comes into effect later in the battle when the digestion counter lowers.
i feel bad for the people who feel like they can't quit because they spent a significant amount of money on the game. Plarium is a gambling company, and I think they know that feeling all too well and I think they are trying to exploit it. They make people invest, make it hard for them to quit, then milk them. I hope people learn when to cut their losses.
Sunk cost fallacies a BITCH
REMEMBER WHEN THEY SAID THEY WERENT GONNA NERF WIXWELL? Pepperidge farms remembers.
They should atleast boost the soulstone drops now that it’s harder. Wtf is this bullshit with still 1-2 mortals only…
I was struggling in the first place! So I went after characters that could help and now my only team that could do anything is trashed ... I'm just not gonna do hydra anymore
@@zacharysmith5519 yeah hydra has always been kinda clown shoes. Overly complicated and designed to be a huge time suck that requires building a whole bunch of niche champions or champions used in other areas but built in ways that hurt their use elsewhere. Then they’ve repeatedly messed with it so that the teams people figure out get broken. Makes it a a giant resource pit on top of being frustrating and tedious to play.
I still haven’t even tried to figure out the new siege BS and barely remember to make myself play (*DoomTower special rooms expanded*) crap city because I loathe wasting time building awful champs made arbitrarily necessary to get through a single stage.
Making digesting even more brutal but not adressing the Head of Sufferings stupid extra turn mechanic, which is unreasonable when it ate a champ. The whales still will deal tons of damage but us normies will get nerfed hard
As a mid game player (doing normal and hard), these changes will likely not affect me at all.
What Taunt SHOULD do however is simple: instead of the target, the taunter is being eaten. That sounds way better than "it's just ignored", as it gives you some control. Then, since the damage needed to free the same hero would go up each time, having the taunt guy eaten repeatedly has its own cost.
Oh man, that will definately affect you...
I don't think you understood the change. The hydra will eat whoever has the mark, regardless of having the taunt up in another toon, meaning now you CANT manipulate it at all. I would be fine with that, if they made so the taunt work for other instances. For example, for mischief head target and other single target stuff.
@@tiruak What exactly makes you think I did not understand the changes ?
@@vohbovohborian28 My bad, I did not read the word "should". You are right.
im pretty sure it will affect you more. if you are or can only do, normal and hard then that means your champs are not that strong. it will be hard to free up champs once they are eaten and the new mechanics of decapitated head might also affect your total damage output
I love that not even a week ago they announced the VIP club pass for all of the big spenders and then a few days later are basically letting them all know that the big cash that they spent on Trunda is basically pissed away.
Between freya deck of fate and this change. Time to go full f2p. No more whale money for you plarium
So now it is even harder for the average player.
Oh well. Hope it doesn’t hurt my teams too much!!
it hurts my teams extremly hard. It was hard for me to break the shield before to get my champs out
@@Magnadra1989doesn’t directly hurt mine but will reduce my damage as my champs are not strong enough to quickly do damage.
@@robfishpond3026 after Raid posted their actuall Hydra text the changes doesn't feel as hard as I first thought. The shield will only start to grow after the counter is reduced to 2 turn. with the reduction in turn count it could be not as bad as we thought
9:32 missed the mark again!!! Plarium has plariumed Hydra! They've once more overtuned the boss. Have they no concept of "doing too much?"
I JUST got my 6* Trunda soul afterr having it on wishlist for years... thaks Plarium..
Yup just got a 5 star trunda soul this morning myself. Ty Plarium
TLDR - only benefit is that AI of hydra will be slightly better while hydra gets way tougher overall with devouring becoming more difficult to handle and new heads taking less damage, also the changes completely kill taunt mechanic ( literally the entire mechanic and not just a champion or team), also changes kill shield teams and apparently reign in trunda.
Story of my life. After years in this game I manage to not only pull one, but TWO Trunda's. Got them fully upgraded and geared... just in time for them to get nerf'd. Thanks Plarium!
Godforge, lets gooooooo! Perfect time for u to ramp up your hype
Oh a game built by people that pushed forward this idea that all this needed to happen in the first place. You must be daft to think the people that pushed froward this idea will have something of quality to offer.
No issues with the nerfs however the buffs to hydra are going to really hurt players that aren't even able to do nightmare yet. For players in that demographic it's going to make it even harder to collect the rewards which in turn is going to slow progression in all PvP areas. Getting rumantu tag team mission is way to hard already. Siege is going to be harder to catch up to players who already have a decent amount of stoneskin gear. Lastly I understand why they are reducing turn count however unless you have the right mix of Champs in op gear building teams that can last long was pretty much your only option...just my initial thoughts.
They have to gift everyone a huge gift now really let’s be honest, I’ve spent countless books, shards, chickens, and soul stones/essence getting my Trunda team to work, and it’s now pointless. Out of order.
Suck the nerf for trunda sucker😂😂😂😂😂
Basically, people who went for distance rather than nuking (non whales) got shafted
This is going to kill early mid game to mid game players
They specifically said they weren’t nerfing Trunda. Following that statement they had several events for Trunda, they put her in soul stone pools, they put Lanakis in the token trader… they were clearly baiting people I to feeling safe to invest in this team and then pulled the rug. This is absolutely scummy. The nerfs are whatever, it’s the fact that they said they weren’t going to nerf her and then proceeded to promote her that is the problem. They should have been open about it. I can only imagine all the charge backs they’re getting today after this deceptive bullshit.
You forgot to answer the question "Will the rewards for completing Hydra be rebalanced to compensate for the increase in hydra difficulty?"
Dev's Reply"Yes we have halved the points requirement to obtain each chest and lowered the points requirement to compete in Hydra clash"!
"Only joking you can all go and 'f yourselves' as always"!
This change is great for me. I'll not have to spend nearly as much time in hydra after I uninstall Raid.
Now wixwell becomes the real vault keeper. This digest seems like a hydra over-ture again when they destroy 80% of champion's MAX HP
Basically what they are saying is “dont come up with new strategies for hydra because we will f up your stratedy. Just play casually with what you have” pathetic
tldr
-100% damage reduction on respawned heads
-doing too much damage to decapitated head respawns hydra
-taunt no longer works
-digestion now mitigates damage and digestion health is higher and short time
-turn limit cut to 1000 instead of 1500
-wixwell slight nerf
-trunda is now a vault champion
in conclusion whales and super endgame accounts will not care, but if you are struggling to top chests like 99% of the player base take this opportunity to quit the game. this is a greedy way to push people twords new champs and new sets garbage update
The taunt nerf is going to hit a lot of players. I did the Shy'ek fusion because of the taunt ability. I hadn't built a team yet, but was planning to do so. Now Shy'ek is basically useless. I'll just build up another Uugo for the block buffs instead. Yes I'm pissed at this, especially as Plarium said the taunt mechanic was working as intended...
Decapitated heads get double HP, so enemy max HP champs got a boost.
Yea but think about it, if you have a champ that’s close to being eaten an you smash that destroyed head it gets the 100% dmg buff then if it eats your champ you have another full turn of no dmg to get that champ free ridiculous.
The biggest issue is the 1.2B damage for personal reward chest, thats not gonna be doable anymore
I’m over this game..
Should be over the content cerators that pushed forward the idea that all this needed to happen.
Plarium: “taunt is a cool mechanic”
HH immediately: “no it’s not”
LMAOOOOOO
Sure they capped the 0.3% of op Trunda teams, which is good as 1 person should never be able to wipe whole clans. Wixwell/Yanica teams are also broken but the nerf is about 25-35%% too severe imo and has killed it as a comparable strat (after Trunda nerf too) altogether. The respawn immunity, which I called for from the start is a welcome addition imo. Dropping the turns is a QoL for some, over time spent and that's great, or not great depending on your view and how much you enjoy doing the content I suppose...
However, they have at the same time made it 100% x 100% harder for anyone that doesn't have op champs and gear! Very few people have the ability to do that much damage in the amount of time required releasing these upgraded digested champs, and building our points total. It takes most of us a long time to build the damage required as a whole in hydra, and they have simply nerfed the vast majority of the player base along with those 2/3 broken champs. The Krakens and Whales will still cruise through ofc and I have no issues with that at all, but the rest of us will barely scrape over the line now, if we are lucky that is. I can't speak for the taunt strat as I've never used, nor watched anything on it, so others' will have to say their piece on that, but the digestion and speed of digestion needs to be rethought as it's simply going to reset the gap as it already is, but many with those below Whale accounts are now going to fall through the floor. The bottom 95% just got screwed even more again! This is just another way to prevent the early late game, mid, and lower players from getting those rewards.
People are going to talk about the investment in these champs. I have a Wixwell team for CB that better still be viable for everyone so the investment in our community chosen champ for that will still have it's worth, but unless you've invested in the last 3/4 months in Trunda comps, then you have probably earned back in rewards it's equivalent and over 6 months you certainly would have more than got your resources worth I'm sure. Newer builds should have all resources used refunded and the champ reset as a choice to either reinvest or vault Trunda imo. Paylarium know what champs are on each account and when they were pulled. Anyone having went for and pulled Wixwell during the recent 15X should have all their resources returned, shards, books, energy, etc and remain with their current invested build as is, as a sorry we tricked you once again because we CERTAINLY KNEW what we were about to do to him. Hydra needed rebalancing not many would argue, and quite a few of the rebalances are decent, if not great, and some are good ideas, but needs tweaking (head digestion) Taunt could be left working but have a rotating head that is partially immune to taunt like it needs to do a 50/50 check when trying to devour like stoneskin check for a strip, or only a 25% chance to ignore taunt as a compromise. It will still happen but you could choose to RNG the taunt strat.
Paylarium seem to be trying to kill their game and everyone keeps dipping their hand in their pocket to give money to them anyway. it's a mental illness to accept being abused that you don't find pleasurable, not going to judge pleasure based abuse if that's your bag, but paying for abuse you want to stop, and you know who your are is truly a deep sickness, so go get help people.
I was previously doing hydra without the crazy wixwell and trunda teams, but now that they buffed hydra with lower turn limit, reduced damage to respawned heads, and making it harder to free champs, this will make it so that i can no longer max out the new progression rewards. Also, I hate that taunt got nerfed. There was no reason for that. It was a fun viable strat for hydra that never came close to breaking the game. Now all those new taunt champs are pretty worthless and taunt itself serves no real purpose in the game. Everything else in this wave of changes i could live with and get behind except for the taunt nerf. Bad move Plarium!!!😡
Overall sounds like a good change. However I'm wondering how much the health increase is each time a champ gets devoured. As someone who wasn't abusing a broken team, the devour mechanic was already ending my runs.
I was using Wixwel as a normal support + provoker + mischief tank. Nothing will change for me with a shield cap.
Saw this in another post- Things on my NOT to do list: 1.) Tag Team Arena 2.) Live Arena 3.) Siege 4.) Hydra
My only question now is what are the compensation they are going to give to the players who owns this champions
I'm playing Raid for 5 years now... every single day. I built a cadaver team: nerfed. I happened to be lucky enough to pick up a Trunda one year ago and built it. Nerfed. I just built Wixwell: nerfed. When you consider as well recent raise of events' levels to get Freya fragments, for me it's a final blow to my patience with Raid. I will continue to enjoy the game without paying a cent until GodForge goes out. And then Bye Bye Raid !!!!
Good bye Mithrala for new accounts.. Hydra for new accounts.. In general.. Lovely..
and no one noticed they removed tomes from rewards for over 1 month now, good job, plarium really fooled them
I built Emic, Duedan, and Yannica just recently for Hydra. Looks like I am done spending on this game
rip bozo, atleast you will need to use your little brain now , instead of those op heros ;)
@@yamine592
Using ones brain is where those teams came from in the first place.
@@yamine592must be a brainded spender who can't make a team without mommies credit card 😂
So, I'm doing a bit of the math here; Trunda, specifically, was able to rip through Serpent's Will because of the double dip in crit multipliers; so they buffed Serpent's Will to complete negate damage, and fixed Trunda to not be able to do the damage, even without the buff... Kudos on the doubling down, but that makes less sense than it should; unless they removed the innate damage reduction from AoE attacks?
The scenario exists where you've got 3 decapped heads and 1 alive that digests one of (if not your only depending on new teams built) your nukers; in which you then get AI wonkiness; and with the increasing value of digestion shields makes it impossible for the rest of your team to break them out.
I dunno, overall, I've heard a lot of complaints about current Hydra that make it "seem impossible" (it's not, but you need a decent roster to even get started), so I think these changes are overall bad; 6 heads that have rotating mechs, interactions with each other; amped up by these changes; Champions are limited in what they can do to mitigate, so it's going to funnel downward until there is only 1 option, again. Poorly thought out.
Just to touch on the champion roster a little bit; seems like kind of a bad thing to say we're making these changes because of how the game has evolved; only to then nerf into the ground those recent evolutions. Wixwell is 4 months old, Shy'Ek is only 2 months old. Both now dead for Hydra, possibly Clan Boss as well.
Everything seemed good to me, I just didn't like that they brought life to the decapitated heads
It's basically a damage cap you can only do 2 or 2 mil damage per neck and then protection for 1 turn is so much damage mitigation for hydra in this update
They want us to use different champs every week …..are they giving us more resources to build these different champs
Hydra just makes more sense to play for the PvE chests rather than the PvP chests at this point.
It's limiting to players who don't have specific champs, but they remove taunt and shield champs have been nerfed thereby limiting more champs
Well hydra is trash now. Hell Hades doesnt care about the changes because he has gear and champs for days.
Thanks to those weekly CC packs
@@mefunnyknow That anyone can get. (sarcasm)
I put my heart and soul into my Wixwell team. I’m a low mid game player. I’m so pissed. Ok plarium what r you going to do to compensated me. Probably little to nothing. God damit 😢
I will quit if my team doesn't one key anymore
You can also look at it as a new challenge. Not everything has to be so negative my dude.
@@swamb9417 I spent real money to target specific characters to build specific teams and 1 month after I spent all that time and money they change the boss. This is basically theft.
24:27 It's not a Yumeko thing. It's a void thing. Cooldown reduction outside of void don't apply to their copies, but if it's a void champ it works. Think Painkillers.
To be honest people where pissed before the changes and people are going to be pissed after the changes haha
Where is my 400 gold essence compensation that I spent for Trunda 5* and 6* split souls?
You don't deserve anything, the game was always open to potential balance changes and Trunda will still be strong.
Don't start complaining now since you should have known this was always a possibility. Your not a victim here, but naive.
Lol don't be ridiculous..She still will be strong ..she was just broken before 👍
Hello HH, could you ask the devs to clarify a mistake in this video, Trunda's passive; is states in the text to increase her atk by 10% for each debuff she places, but the narrator says 5%. so which one is the correct one? thanks
What a SAVE I was planning to build Yannicka. 😂
Well, play Greedium, you do you. Soon, game will be only a shell of its decent self. Edit: Hydra feels more balanced.
I spent the last 6 months spending all clan coins in her fragments. Fused her yesterday and rejoiced in having my first Hydra beast champion. Now today I realize it was all for absolutely nothing and I might not even get a chest with all these Hydra buffs
@chrislake3081 Damn shame if you are only doing that for Hydra :( I got her as a "free"lego, then got dupe 🤣. But in her defence.she does deal decent damage in other content.
@82Heniu82 Yeah I'm free to play and I wanted a shield strat champion for free lol . But you're right she is good in other areas so no big loss
Turn limit shortening is great. Serpent's Will to 100% is fine as when I auto, I always pick another head that doesn't have that status. No more Taunt locks sucks, pure and simple. Now another mechanic, like anti-fear (Block Debuffs) is useless. Now Yannica hits like a weakly-geared Gnut. Good to see Trunda reworked, but they haven't assured us that they removed the recalculating of the damage multiplier and Hydra head decapitation bonus. No change to Yumeko is criminal, considering they reworked Trunda.
Games getting worse and worse.
Couldn't agree more
Why? Bc they nerfed disgustingly broken Hydra teams? Lol
Yet we still play it
I dont get it ,? Why you think this? My clan just lost a clash for a 15billiojndmg deference , i was not using any of the broken teams now i will dea less dmg but everyone else will
We all knew these champs needed to get fixed for the health of the game(mode). Trunda should still be a decent damage dealer. Wixwell should still be a decent support/provoker/mischief tanker. These champs weren't OP due to their kits, but because there was something wrong with their mechanics. Wixwel was meant to grow shields, but not exponenially into the millions. Trunda was meant to have good damage multipliers, but but apply them twice.
Correct me if I’m wrong but doesn’t Ieyasu have a similar kit mechanics to the old version of trunda. So a void lego is taking her place?
So they just destroyed Hydra Clash just because they didnt wanted to nerf Trunda. Good work Plarium. I wont bother with Hydra anymore,all the hard work i put into building non Trunda/Yannica teams went straight into the bin
And....I don't think I'll be doing any more fusions.
It would have at least been nice for them to make the provoked head attack the provoker
Out with the old whales + players who amassed good champs over time & in with the new Krakens