5:09 - Greenflower Zone 18:06 - Techno Hill Zone 29:24 - Deep Sea Zone 43:18 - Castle Eggman Zone 55:39 - Arid Canyon Zone 1:07:58 - Red Volcano Zone 1:10:57 - Egg Rock Zone 1:21:21 - Metal Sonic Race (Black Core Zone 1) 1:22:55 - Metal Sonic Fight (Black Core Zone 2) 1:25:12 - Final Boss (Black Core Zone 3) 1:27:09- Ending + Credits Hope these time stamps help.
I'm so glad Sega are supportive of its fan game community, if this was a Mario fan game Nintendo would hit it with legal action before you could say "stomp"
@@ym2612girl yeah, but it's a secret level so.. Nintendo don't really know about it- unlike SRB2Kart, the SMK levels were just there and now all of them will be changed in a new version because of the copyright lol
nintendo takes down any fan game unless you give credits to them (i dont know how i would say this) like featuring or supporting them (just like super smash flash 2)
@@DADA-yt1pt both nintendo and sega are good companies but the thing i hate about nintendo is the censorship and gladly it stopped in the golden years of the snes tho(stopped in 1993- still stopped right now)
The original game definitely did more than that mod because the Saturn only had 3D geometry in that cancelled game. It looks more like the overworld art style of Sonic Jam than Sonic X-Treme.
@Scorpion Reverso The Saturn IS good in THIS reality. To this day it is one of the best consoles to own if you're a fan of 2D fighting games or SHMUPs.
In an alternate reality where Sonic X-Treme released as a game like this around the same time as Mario 64 and Crash Bandicoot, the Saturn would have become a perfectly-viable competitor to the N64 and PSX and we'd probably still be seeing Sega consoles to this day.
This is a model pack by Jeck Jims. It's on the SRB2 mb, which you can access through srb2.org . There, you can also find add-ons and mods for the game, like new characters, new levels, and edits to the game as a whole.
The fact that the special stages are NiGHTS themed, and you play as Super Sonic in them, makes this feel all the more special and stands out more next to other fan games
If these guys and the team making Sonic Utopia joined forces they'd be unstoppable and Mario would be irrelevant (okay not really, but he'd have the fiercest competition)!
When I played the special stage, it was different. in this one, you run around collecting blue spheres. its called an mp special stage. i think i updated the game.
Woah HANG ON a second! By YOUR Math, You mean to tell me this game has been worked on for MORE than 18 YEARS give or take?! And you played it around that time which means the game would have had to be developed several years beforehand! Meaning this game has been developed since the 90s and it still is going strong today?! That's insane! I was barely a preschooler back in those days and barely even knew Sonic at that point! Holy shit that's crazy!
@@retropulse03 Yo that's crazy! They've been working on this for almost as long as I've been alive lol. That's got to be the longest development time ever. What was the game like before when you played the first version?
@@tek3576 This Might change your opinion th-cam.com/video/yI-dmi9T5vM/w-d-xo.html Yes, I don't think the Saturn could run the game at this level. However, I do think a playable version is possible with some compromises such lower quality textures, downsizing some parts of the stages such as some open areas, and lowering the draw distance.
Man. If a Sonic fan game managed to work well on the Doom engine. Then Sega could have used the Quake engine for a Sega Saturn Sonic game since a port of Quake did so well on that console.
The Saturn port of Quake didn’t use the PC version of the Quake engine. It used a custom engine called the SlaveDriver which was used on the console versions of Powerslave (the PC version was very different and used the Build Engine from Duke Nukem 3D) and speaking of Duke Nukem 3D, it’s Saturn port also used the SlaveDriver.
@@cherrydragon3120 actually I prefer this look on an old engine. It makes it look like the 3D Sonic game that my Sega Saturn never got (and about which I spent 3rd and 4th grade daydreaming in class). Let me have it even though it's belated by at least 3 console generations, please.
This game has gotten a serious glow up from when I played it years ago. The levels have been massively improved aesthetically and design-wise, the 3D models look great, and the NiGHTS special stages are the cherry on top. Really impressive, excited to play it again. :>
@onejerkpixaslice127 Doom is a 3d game and even if it wasn't, it's modified. Fucking look at the screen, this is not 2d in any way, shape or form beyond the fact that your screen is 2d
@Pedro Albino it's complicated. Basically doom is a 2d game that renders in a way that makes it seem 3d, it was a common way of doing "3d" before true 3d games were a thing
im one of the people whos a bigger fan of the adventure era+ design, from the urban feel to the characters that came with it; even then i can say this is an impressive piece of work
This fangame has one of the best level design I ever seen on a fan project, it has a lot of speed sections, but speed isn't that forced, the levels have a great mix of speed and exploration, and it's extremely enjoyable. I'm happy that the best fangame I played it's now on Android, and I can play it on the go :)
Keep in mind that the Android port is still kind of in its early stages. Currently, mods with lua aren't 100% guaranteed to work on all devices, as some crashes when trying to load one
@@ralphjeremy6590 I know, most of the add-ons make the game crash, controls at higher resolution than the default one feel bad, and OpenGL is kinda incomplete. But I still happy to play it on the go :)
Man this game is extremely old! And it has such a cult following to it! So much old mods and addons. Im suprised that the developers are alive! It was made in 1998!
@@jaythan.221 I use it cuz I only saw games like that in scratch and nothing else. Sorry if u were triggered about meh sentence. :) Also sorry if kids were triggered. That's all! :D
This is my favorite Sonic 3D game, period. I don’t even miss the loops and momentum stuff of the 2D games when platforming and level design are this good. 19:44 is that Y-Axis analog camera control? Can you do that on a gamepad now? Or is this being played on mouse and keyboard?
There is momentum based stuff on srb2 still, even 2d sections are in the game, only loops that arent possible... So yea, with this level design and platforming so godlike, this game rocks. My fav 3D Sonic game too.
I've seen this intro 1000 times and I STILL get tense watching it! Especially here: 2:22. I love seeing Sonic's Speed be put to the test. I feel like that isn't done enough in the official games
@Immanuel Ntim-Addae on the other hand, we should still view things critically. SRB2 is great in its own right, but doesn't (and possibly cannot) fully exploit the original Sonic gameplay foundation of momentum management. It's a(n admittedly solid) straightforward platformer, with a few places to roll down and get higher than normal speed. At the same time, numerous other genres have tackled the speed, spectacle, momentum and platforming elements of Sonic and refined each one, multiple, or even all of them at once into a cohesive package. It's high time Sonic finally realized his potential in 3D, devoid of crutches like 2D plains and additional gameplay styles with little to do with the original calling. I eagerly await that day.
@Immanuel Ntim-Addae Sega are just stuck in the whole "Sonic is fast and radicool" mindset of the 90's (this is why he has gone through an edgy phase in the 2000's and a cheesy one in the 2010's). Sega should also stop trying to make a complicated story and shoehorn gimmicks in their game. Sega should also stop trying to modernize their mascot because people prefers the iconic classic Sonic over any Modern design.
@Immanuel Ntim-Addae "There are a lot of people who grew up with modern." Then I am sorry for them. "Classic design hasn't been that relevant in years" Wrong, it has always been relevant as when Sega was actually competing with Nintendo (unlike the flop of the Saturn and Dreamcast because Sony was the one who won the console war of the 90's and early 2000's). "When people think Sonic, they think Sonic X, Sonic 06..." And this is a big problem because most people remember Sonic for its bad things than the good ones.
I want to see this today with the current engines but with this level design, this level design prove that sonic can be amazing in 3d too in correct hands.
I love how everyone in the comments are saying how this game could've worked out as a sega saturn game when the game actually runs with 2D sprites in 3D environments but the sprites have turned into 3D models because of a mod that was used in this game to make it look like it was an actual 3D sonic fan game.
Grayson Candell A lot of people speculate dthat this was a doom mod due to the original game (before the 3d model mod) using sprites similar to the way mario 64 worked. but instead this game was only constructed using a doom engine.
Every single video about SRB2 I see from you, Marius, seems to do a great job at showing the strengths of this game, while also attracting a lot more people to this amazing game, and I'd like to thank you for spreading this amazing project far and wide.
This is a Sonic game I will never get tired of coming back to. Updates, mods, and, most of all, the multiplayer push this game into something truly memorable.
Sonic has always worked in 3 dimensional process. There was never a debate, just a bunch of crazy fans. I'm not worried about that I don't give a shit. Just like how fans argue about whether or not Dragon Ball GT Dragon Ball Z fillers or the movies or Super Dragon Ball Heroes is Canon, it doesn't matter to me. So therefore, Sonic the Hedgehog Works in either form of gameplay.
@@jamesoffutt2801 It maybe doesn't matter from you but for most people it does. Especially after seeing how downhill the Sonic franchise has gone since the last two decades
It's the 2D Sonic formula in 3D. And it works marvelously. This genuinely feels like Sonic 4 as it would have been released on Sega Saturn. The only thing that's missing are the loops.
This game is super charming and the level design is amazing. Sure the controls may take a bit to get used to (I kept thinking the boost jump thing was a homing attack for example) it's absolutely worth it.
Well SRB2 wasn't originally going to be 3D. They simply realized that they wanted to make something much bigger than what The Game Factory's engine would let them.
@@retrocademedia-announcements SRB2 (the game in this video) is built off of the Doom Legacy Engine. It is not a mod of Doom, just uses the same engine. Just like how Portal and Half-Life are two entirely different games despite both using the Source Engine
@@retrocademedia-announcements Oh, I dunno. Cause SRB1 was a 2D platformer that had nothing to do with Doom. They only switched to the Doom Legacy Engine for SRB2 when they felt like doing something bigger and more expansive. And decided to use Doom style 3D. Though I think that SRB2 does have an option for first person perspective so maybe your thinking of that.
Right off the bat, one thing I would change: Make walls behind you semi-transparent when in tight spaces like at 5:15 This looks pretty solid but the level design is a bit too open (2-3 alternate and more linear paths would be better, with a few open spaces here and there) and turning controls could use some sort of drifting to make moving through turns smoother (along with the turns actually being smooth and not 30 degree angles).You shouldn't be making a bunch of 45-90 degree angle turns in Sonic period. The Nights style bonus levels are a nice touch! If a course map was added they would be even better. 10:00 For parts like this the platforms could stand out more from the background with different shading. 11:10 The ring magnet should work on those as well 13:40 These breakable walls would be more interesting if you had to dash through them Upward slope jumps also look like they could use some fine tuning.
This is insane looking, where was this in 1995... Truly remarkable work. I love the Knights inspired special stages to, a lot of thought and care went into this and it is an homage to not only the Genesis era but Sega at its prime.
I've been dancing around this game for years, thinking it looked too much like Doom and was like "oh, whatever". And not to downplay the quality of this game, which looks amazing now that I'm taking a closer look at it, but in an age where Sega doesn't give me much hope, and the resurgance of great mods, fangames and inspired titles (Freedom Planet, Spark etc), I hope my computer is strong enough to give this gem a shot. Also, Super Sonic in a Nights inspired special stage? Hell yeah.
I consider this an underrated masterpiece, too bad it don't get the recognition it deserves, i'm sure Sonic Team would love seeing such an amazing fan project
9:21 I really love the feel of this stage... Surrounded by checkered cliffs and racing through tunnels, the music, there's just a really good "Classic" Sonic era vibe here!
I've been playing this game for ages, and I really don't know why more people don't talk about it. In my opinion, it is truly one of the greatest fangames of all time, and shows real dedication and effort from the Dev team.
I would imagine since the graphics are very basic this could run on a very low-end laptop? I'd love to play it but don't feel like wasting my time if it lags. I can't even run Sonic World on the lowest setting without lag
If that can help you the game runs on a modified version of the doom engine, so i doesn't use that much cpu. Also the games doesn't take that much space.
@@DaniloSantosVieira Nintendo wasn't the only one who put "Super" on SNES games or "64" on N64 games... Some were ridiculous (like Super Star Wars IV) or unpractical (like DooM 64 which wasn't a N64 port of Doom but an entirely new game)
I think it's one of the best Sonic game ever made period. I think they should add a chao garden and work on their plot, just to add some more replay value and engagement.
I played this on multiplayer and got to meet a Mighty chilling by the flowers, cream the rabbit trying to get a ring on a spring and tails practicing spindash on the first level. It felt so alive! :D
I agree to a partial extent with arid canyon, although I believe Red Volcano is an amazing level, with semi-open (but not easy to master) areas. Arid Canyon is a confusing maze the first time around though, and Egg Rock + Black Core are a real final gauntlet, certainly difficult but very satisfying to dominate with experience.
I... Really wasn't intimidated. I mean, he is rummaging through stuff, then he sees you... Though those bombs ARE intimidating. They can knock you right off in a jiffy. So is his cork gun. He can juggle you, giving you less tine to grab rings. Dear lord
Holy shit! The nostalgia! I must've been, what, 9 - 10 years old when I first played this! I'm amazed at how it's evolved, and even more amazed that it's still being worked on!
@@hurt4322 the game engine is not called Sonic Generations nor Unleashed, the engine is called Havok or something, they modified HAVOK to make Sonic Generation, therefor Sonic Generations uses a Havok engine or Havok mod... I hope you get it now.
This is LITERALLY Sonic Xtreme if it existed. Darn Sega of Japan for making the game get entirely reworked just because they used NIGHTS into Dreams code
Sonic Team, take note. This is how you make a Sonic game in a 3D environment. I find it funny and a but sad that most Sonic fan games I see have better concepts than the real deal. They also look, play and sound better too. This honestly looks like an HD rerelease of an old Dreamcast game (except by people who actually know the Sonic audience). Nice work, look forward to following this project!
The thing I love most about SRB2 is that I can actually play as other characters who exhibit they're own unique characteristics in actual sonic stages. For instance, a homing attack is not plastered onto Amy/Fang because she moves to quickly throughout a stage.
I am BLOWN AWAY by these new maps! I had no idea they updated them! I've loved this game since childhood. I used to pass this around to freinds on the playground to anyone with a free disc for me to burn! We used to do deathmatch after school on the zim map all the time on the "final final demo" ;)
5:09 - Greenflower Zone
18:06 - Techno Hill Zone
29:24 - Deep Sea Zone
43:18 - Castle Eggman Zone
55:39 - Arid Canyon Zone
1:07:58 - Red Volcano Zone
1:10:57 - Egg Rock Zone
1:21:21 - Metal Sonic Race (Black Core Zone 1)
1:22:55 - Metal Sonic Fight (Black Core Zone 2)
1:25:12 - Final Boss (Black Core Zone 3)
1:27:09- Ending + Credits
Hope these time stamps help.
IK
Flower Mountain?
@@rafael44642 Typo. That's from Spark The Electric Jester...
@@MariusUrucu Geez i kinda would like to see what it would look like if it was named Flower Mountain, could be the act before the 1st boss. 🤔
You should pinned this comment so more people see it
I'm so glad Sega are supportive of its fan game community, if this was a Mario fan game Nintendo would hit it with legal action before you could say "stomp"
There is a Mario themed bonus level in the game.
@@ym2612girl yeah, but it's a secret level so.. Nintendo don't really know about it- unlike SRB2Kart, the SMK levels were just there and now all of them will be changed in a new version because of the copyright lol
nintendo takes down any fan game unless you give credits to them (i dont know how i would say this) like featuring or supporting them (just like super smash flash 2)
Say what you will about the mainline Sonic games, but it's reasons like this as to why I still like Sega as a company.
@@DADA-yt1pt both nintendo and sega are good companies
but the thing i hate about nintendo is the censorship and gladly it stopped in the golden years of the snes tho(stopped in 1993- still stopped right now)
With the Low Poly Mod active, it really looks like the lost Saturn game
The original game definitely did more than that mod because the Saturn only had 3D geometry in that cancelled game. It looks more like the overworld art style of Sonic Jam than Sonic X-Treme.
@Scorpion Reverso The Saturn IS good in THIS reality. To this day it is one of the best consoles to own if you're a fan of 2D fighting games or SHMUPs.
@@muffinboymcgee7411 the sega Saturn is garbage and has almost no good games
@@kanemccarthy1979 Japanese version has loads
In an alternate reality where Sonic X-Treme released as a game like this around the same time as Mario 64 and Crash Bandicoot, the Saturn would have become a perfectly-viable competitor to the N64 and PSX and we'd probably still be seeing Sega consoles to this day.
Fun Fact: Srb2 isnt normally 3d, this is just an option to make it 3d models! All the stuff that are 3D models are actually sprites!
That explains why the item boxes spin when you move
This is a model pack by Jeck Jims. It's on the SRB2 mb, which you can access through srb2.org . There, you can also find add-ons and mods for the game, like new characters, new levels, and edits to the game as a whole.
Kinda like the Sega Saturn?
@Sunky Teh Hejhawg :Y It's because 3D Models use interpolation. Each SPRITE uses 8 angles, the 3D Models smooth it out
Sunky Teh Hejhawg :Y How about instead of refuting it you just look up gameplay with the sprites?
The fact that the special stages are NiGHTS themed, and you play as Super Sonic in them, makes this feel all the more special and stands out more next to other fan games
I wholeheartedly agree!!
If these guys and the team making Sonic Utopia joined forces they'd be unstoppable and Mario would be irrelevant (okay not really, but he'd have the fiercest competition)!
And the music is pure perfection!
I prefer the special stages from older versions where you have to collect rings in a maze personally. This isn’t as fun to me.
When I played the special stage, it was different. in this one, you run around collecting blue spheres. its called an mp special stage. i think i updated the game.
Jesus I can't believe this game is still being worked on... I'm 32 this year, and I remember playing this in the 8th grade.
Now we just need Sonic 2 HD.
Damn dude!! That means the developers have to be in their 40s, if not pushin 50!!!
Woah HANG ON a second! By YOUR Math, You mean to tell me this game has been worked on for MORE than 18 YEARS give or take?! And you played it around that time which means the game would have had to be developed several years beforehand! Meaning this game has been developed since the 90s and it still is going strong today?! That's insane! I was barely a preschooler back in those days and barely even knew Sonic at that point! Holy shit that's crazy!
@@stormcutter59 I looked it up and it looks like they started development in 1998. So it's been 22 years.
@@retropulse03 Yo that's crazy! They've been working on this for almost as long as I've been alive lol. That's got to be the longest development time ever. What was the game like before when you played the first version?
It's what Sonic Xtreme was meant to be.
The Saturn can’t handle this
the sega genesis can handle this
@@coke4kidz no shit and Sonic Xtreme was on Saturn but cancelled
maybe with the Saturn 3d control pad
I mean Sonic robo blast 2 is using the orignal doom engine so it shouldn't be that impossible. Of course the graphics will have to be toned down tho
Imagine if this came on the Sega Saturn, it would've been one of it's best games yet.
Saturn could not run this lol
im limited by the technology of my time-Sega
@@tek3576 This Might change your opinion th-cam.com/video/yI-dmi9T5vM/w-d-xo.html
Yes, I don't think the Saturn could run the game at this level. However, I do think a playable version is possible with some compromises such lower quality textures, downsizing some parts of the stages such as some open areas, and lowering the draw distance.
how do you put 200+ sprites per character on a sega saturn
It would of been up there with ps1's Crash Bandicoot and nintendo's super mario 64
Nobody gonna talk about how he perfectly synced the character select with the music at 4:55 ?? Fire asf
Lol, I didn't even notice
ikr lmao
fr fr
Man. If a Sonic fan game managed to work well on the Doom engine. Then Sega could have used the Quake engine for a Sega Saturn Sonic game since a port of Quake did so well on that console.
Now i want a remake of this game in UNREAL Engine 4~
The Saturn port of Quake didn’t use the PC version of the Quake engine.
It used a custom engine called the SlaveDriver which was used on the console versions of Powerslave (the PC version was very different and used the Build Engine from Duke Nukem 3D) and speaking of Duke Nukem 3D, it’s Saturn port also used the SlaveDriver.
@@cherrydragon3120 actually I prefer this look on an old engine. It makes it look like the 3D Sonic game that my Sega Saturn never got (and about which I spent 3rd and 4th grade daydreaming in class). Let me have it even though it's belated by at least 3 console generations, please.
v2.1: Lets have eggman destroy a city
v2.2: Lets have eggman destroy a mountain
Also v2.1:Guess it was too edgy for them
Hi :D
maybe they wanted eggman to be 7B in vsbattlewiki and had him city bust, but decided they liked 7A a bit better, so they busted a mountain instead
Oh hey sonic kid
Reezona Fleeza That’d really be a bruh moment.
imagine destroying a mountain
This game has gotten a serious glow up from when I played it years ago. The levels have been massively improved aesthetically and design-wise, the 3D models look great, and the NiGHTS special stages are the cherry on top. Really impressive, excited to play it again. :>
@DJInferno I know, they're just so good I'd never play the game without them. :>
Imo best part of 3D models are sonic running animation (I really like animations where it’s spinny and stuff because it looks cool and smooth)
@DJInferno The 3d models are now part of the base game : )
Its the Saturn Sonic game we never got. Looks great.
@onejerkpixaslice127 How is this not 3d? Even without models installed it's still very much 3d
@onejerkpixaslice127 Doom is a 3d game and even if it wasn't, it's modified. Fucking look at the screen, this is not 2d in any way, shape or form beyond the fact that your screen is 2d
@Pedro Albino they are
@Pedro Albino thats how doom engine works.
@Pedro Albino it's complicated. Basically doom is a 2d game that renders in a way that makes it seem 3d, it was a common way of doing "3d" before true 3d games were a thing
im one of the people whos a bigger fan of the adventure era+ design, from the urban feel to the characters that came with it; even then i can say this is an impressive piece of work
Yeah I prefer the Adventure designs too
I like both designs equally
why does how the game looks matter?
The 3D models are a mod I think, the game normally looks more like the lost Sonic Xtreme.
superherosonic
actually i dont believe it is, atm
this just seems to be the new version
This fangame has one of the best level design I ever seen on a fan project, it has a lot of speed sections, but speed isn't that forced, the levels have a great mix of speed and exploration, and it's extremely enjoyable.
I'm happy that the best fangame I played it's now on Android, and I can play it on the go :)
Keep in mind that the Android port is still kind of in its early stages. Currently, mods with lua aren't 100% guaranteed to work on all devices, as some crashes when trying to load one
@@ralphjeremy6590 I know, most of the add-ons make the game crash, controls at higher resolution than the default one feel bad, and OpenGL is kinda incomplete.
But I still happy to play it on the go :)
@@BurritoGaming You should totally get a Bluetooth controller, the default touch controls feel really bad
I think the jumping physics are way too floaty
You do know you could have played on a homebrew PSP years ago right?
Can you imagine how successful the Saturn could have been if something like this was made?
Oh IF ONLY!!!
SRB2 is the exact kind of Sonic game I imagine the Saturn would have gotten in the good timeline. It's basically classic Sonic in 3D.
Wait you telling me Saturn can handle this
@@acidphoenix5287 nope. not even the dreamcast can, so why bother putting it on the SATURN?
That sounds like a lie dreamcast can handle this because sonic adventure 1 was much smooth
Man this game is extremely old! And it has such a cult following to it! So much old mods and addons. Im suprised that the developers are alive! It was made in 1998!
It was also 2D and not in a 3D perspective. It looked like a sonic flash game in scratch. Now it changed a lot. And those changes are good. :)
@@SN64YT oof, you had to use scratch as an example didnt you..?
@@jaythan.221 I use it cuz I only saw games like that in scratch and nothing else. Sorry if u were triggered about meh sentence. :)
Also sorry if kids were triggered. That's all! :D
@@SN64YT Nah, its fine
To be fair, Clik n' Play was basically the Scratch of its time.
This is my favorite Sonic 3D game, period. I don’t even miss the loops and momentum stuff of the 2D games when platforming and level design are this good.
19:44 is that Y-Axis analog camera control? Can you do that on a gamepad now? Or is this being played on mouse and keyboard?
Done on a gamepad but only if you use OpenGL and if you map the Y-axis for the controller
There is momentum based stuff on srb2 still, even 2d sections are in the game, only loops that arent possible... So yea, with this level design and platforming so godlike, this game rocks.
My fav 3D Sonic game too.
19:44 only happens when you turn on "Orbital Looking" on the camera options
Oh yeah, and mouselook. Turn those on. Edit: Mouselook may or may not do heck, but that's okay, there's a different setting.
@@ralphjeremy6590 also, orbital looking is absolute unsmooth jank.
I've seen this intro 1000 times and I STILL get tense watching it! Especially here: 2:22. I love seeing Sonic's Speed be put to the test. I feel like that isn't done enough in the official games
Love this game, I'll be damned if this isn't an end to the argument of Sonic not working in 3D
@Immanuel Ntim-Addae on the other hand, we should still view things critically. SRB2 is great in its own right, but doesn't (and possibly cannot) fully exploit the original Sonic gameplay foundation of momentum management. It's a(n admittedly solid) straightforward platformer, with a few places to roll down and get higher than normal speed.
At the same time, numerous other genres have tackled the speed, spectacle, momentum and platforming elements of Sonic and refined each one, multiple, or even all of them at once into a cohesive package. It's high time Sonic finally realized his potential in 3D, devoid of crutches like 2D plains and additional gameplay styles with little to do with the original calling. I eagerly await that day.
3D Modern Sonic doesn't work well and Sega doesn't know how to do a Sonic in 3D.
@Immanuel Ntim-Addae Sega are just stuck in the whole "Sonic is fast and radicool" mindset of the 90's (this is why he has gone through an edgy phase in the 2000's and a cheesy one in the 2010's).
Sega should also stop trying to make a complicated story and shoehorn gimmicks in their game.
Sega should also stop trying to modernize their mascot because people prefers the iconic classic Sonic over any Modern design.
@Immanuel Ntim-Addae "There are a lot of people who grew up with modern."
Then I am sorry for them.
"Classic design hasn't been that relevant in years"
Wrong, it has always been relevant as when Sega was actually competing with Nintendo (unlike the flop of the Saturn and Dreamcast because Sony was the one who won the console war of the 90's and early 2000's).
"When people think Sonic, they think Sonic X, Sonic 06..." And this is a big problem because most people remember Sonic for its bad things than the good ones.
@@ikagura Classic fans showing complete disregard for anyone that liked anything past the 90s as usual. You people are terrible
This speaks to a deep part of me that always knew things should have been this way.
This is the game I wanted to see on the Sega Saturn! Thanks for making my long lost dream into reality!
I want to see this today with the current engines but with this level design, this level design prove that sonic can be amazing in 3d too in correct hands.
@@jufialio6287 Sonic 2020 fan game
Those are my EXACT thoughts about this game!
This game has existed since really early 2000s I think so it probably could have been a Saturn game
(The original srb1 is better tho)
1:22:44 I really like the feel of that tunnel, how you can see through it on the side and see other areas through the glass. Has good depth!
This looks like what a flagship Saturn Sonic game should have been.
I love how everyone in the comments are saying how this game could've worked out as a sega saturn game when the game actually runs with 2D sprites in 3D environments but the sprites have turned into 3D models because of a mod that was used in this game to make it look like it was an actual 3D sonic fan game.
This is awesome. I could only Imagine if this was released on the Saturn how different things could have turned out for Sega.
JESUS this is ancient. i was a fucking teenager when i first played this and i'm 31 holy moly
This is true passion
I remember playing SRB2 back in 2008 as a kid. Good memories.
THIS IS NOT A DOOM MOD,IT WAS MADE IN DOOM LEGACY ENGINE
what does that mean
Grayson Candell A lot of people speculate dthat this was a doom mod due to the original game (before the 3d model mod) using sprites similar to the way mario 64 worked. but instead this game was only constructed using a doom engine.
@@Natoursofcourse that makes sense
@@snowob it's not doom engine it's idtech
@@debasishsutradhar2130 same thing
Every single video about SRB2 I see from you, Marius, seems to do a great job at showing the strengths of this game, while also attracting a lot more people to this amazing game, and I'd like to thank you for spreading this amazing project far and wide.
Wow, nice job! I'm glad you checked out the actual community and work, as you have the 3d models AND YOU DID PROPER 1080p! Good job man!
Too bad my internet sucks and I have to watch in 480p
This is a Sonic game I will never get tired of coming back to. Updates, mods, and, most of all, the multiplayer push this game into something truly memorable.
The Sonic game we should have got for the Sega Saturn.
But what about Sonic Xtreme? or playing this game as Xtreme Sonic?
It really does look exactly like the Sega Saturn Sonic game that I daydreamed about in my childhood.
Sonic has always worked in 3 dimensional process. There was never a debate, just a bunch of crazy fans. I'm not worried about that I don't give a shit. Just like how fans argue about whether or not Dragon Ball GT Dragon Ball Z fillers or the movies or Super Dragon Ball Heroes is Canon, it doesn't matter to me. So therefore, Sonic the Hedgehog Works in either form of gameplay.
GT isn't canon and it's the truth
It's like I said it doesn't matter to me, nothing.
I mean, I understand your point, but GT was said by Toriyama himself that it isn't canon, and that _is_ fact.
But I get you, ignorance is bliss right?
@@zap648 thank you.
@@jamesoffutt2801 It maybe doesn't matter from you but for most people it does. Especially after seeing how downhill the Sonic franchise has gone since the last two decades
If this game was released on the Saturn, the Saturn would've been successful!
SEGA SATURN...
*The lost game of the Sega Saturn..*
A perfect saturn game, congrats guys, u bring to me the game that i always want to play on my old saturn and sega never do
Did TH-cam just broke the chat replay? Because I can only see my comments and it makes me look like I'm speaking with myself...
@@jtn00b :3
Damn, TH-cam you really gonna do this man like that?
Just imagine if this had come out on the Saturn. What timeline would we be living in now?
One where the Adventure series is still getting sequels and Sega still makes consoles to rival Nintendo.
That would be a dream come true.
It's the 2D Sonic formula in 3D. And it works marvelously. This genuinely feels like Sonic 4 as it would have been released on Sega Saturn. The only thing that's missing are the loops.
This game is super charming and the level design is amazing. Sure the controls may take a bit to get used to (I kept thinking the boost jump thing was a homing attack for example) it's absolutely worth it.
The hardest bit for me was learning to turn the camera without my mouse
The random Nights throwback sold me. Downloading now!
It's kind of hard to believe that SRB1 is a 2d 8 bit sprite game and this it's his sequel lol
Well SRB2 wasn't originally going to be 3D. They simply realized that they wanted to make something much bigger than what The Game Factory's engine would let them.
From what I remember the first Sonic Robo Blast was also made in doom? Or there may have just been a mod that shared the name
@@retrocademedia-announcements SRB2 (the game in this video) is built off of the Doom Legacy Engine. It is not a mod of Doom, just uses the same engine. Just like how Portal and Half-Life are two entirely different games despite both using the Source Engine
@@matt_perez_art right, but I'm pretty sure SRB1 was made in Doom, from what I remember it was just first person sonic with a gun killing badniks.
@@retrocademedia-announcements Oh, I dunno. Cause SRB1 was a 2D platformer that had nothing to do with Doom. They only switched to the Doom Legacy Engine for SRB2 when they felt like doing something bigger and more expansive. And decided to use Doom style 3D. Though I think that SRB2 does have an option for first person perspective so maybe your thinking of that.
I grew up with this game. Glad to see it's still going after so many years of development.
Red Volcano looks like an absolute blast of a level. I really need to try this game.
Man, Techno Hill got a massive upgrade since the last time I played.
Right off the bat, one thing I would change: Make walls behind you semi-transparent when in tight spaces like at 5:15
This looks pretty solid but the level design is a bit too open (2-3 alternate and more linear paths would be better, with a few open spaces here and there) and turning controls could use some sort of drifting to make moving through turns smoother (along with the turns actually being smooth and not 30 degree angles).You shouldn't be making a bunch of 45-90 degree angle turns in Sonic period.
The Nights style bonus levels are a nice touch! If a course map was added they would be even better.
10:00 For parts like this the platforms could stand out more from the background with different shading.
11:10 The ring magnet should work on those as well
13:40 These breakable walls would be more interesting if you had to dash through them
Upward slope jumps also look like they could use some fine tuning.
33:07 "Mr. Anderson, what good is a goal post if you are unable to breathe?"
I immediately knew I needed to play this when the Bonus Stage ended up being a NiGHTS level! I’d prefer that over any other bonus stage tbh!
This is insane looking, where was this in 1995... Truly remarkable work. I love the Knights inspired special stages to, a lot of thought and care went into this and it is an homage to not only the Genesis era but Sega at its prime.
This was 1999
Who doesn't Love this Game's Soundtrack Its So Amazing!
46:13 Sonic Lit a Bonfire.
This is the type of Sonic level design and gameplay I live for.
Are you listening SEGA?? Have my feelings reached you yet??
No they didnt. Team sonic continues to let social media, memes and their own arogance make their games. Instead of actual care
Every person involved in the development of this gem are deities.
I've been dancing around this game for years, thinking it looked too much like Doom and was like "oh, whatever".
And not to downplay the quality of this game, which looks amazing now that I'm taking a closer look at it, but in an age where Sega doesn't give me much hope, and the resurgance of great mods, fangames and inspired titles (Freedom Planet, Spark etc), I hope my computer is strong enough to give this gem a shot.
Also, Super Sonic in a Nights inspired special stage? Hell yeah.
Dont worry about it not running on your pc. Trust me, it runs on almost everything
@@Sperx yeah I tried it almost immediately after the comment lol. Huge learning curve but there's definitely something special here....
I consider this an underrated masterpiece, too bad it don't get the recognition it deserves, i'm sure Sonic Team would love seeing such an amazing fan project
Yeah uhhh have a potato.
It will run.
My 2gb ram low end pc runs it perfecly (except for the opengl mode for some reason)
32:44
there's an emerald token up the hill behind you.
I was finding it quite cute, but my big came at the reference to Nights at 07:00. Great work!
All of these zones are kickass, love it!!
OMG where have I been?! And there's blue sphere in this! This is so cool, I can't wait to play it.
9:21 I really love the feel of this stage... Surrounded by checkered cliffs and racing through tunnels, the music, there's just a really good "Classic" Sonic era vibe here!
In game you can enable midi soundtrack what makes music sounds like sega genesis
Sega are really kind for not copyright striking this one
They don't do that kind of thing with...
Any Sonic fan project I know.
@@lunakittyyy unlike Nintendo
I'm glad SRB2 is getting the recognition it deserves. This game is older than I am, and I'm 20.
"Sonic doesn't work on 3D!"
You don't work in 3D!
"Your brain is two dimensional!"*
Thanks for the chuckle, man.
I've been playing this game for ages, and I really don't know why more people don't talk about it. In my opinion, it is truly one of the greatest fangames of all time, and shows real dedication and effort from the Dev team.
4:52 gotta love he moves to the next character along with the beat
As a kid, this is what I was expecting Sonic Jam to be.
This is perfection in my book. My gosh...how come SEGA has not though of this?
Looks like a SEGA made Sonic game around the Saturn era. Great job!
It lowkey kinda was made in the Saturn era lol it was made in 1998
I can't believe I've only just now discovered such a gem. It's too beautiful for words.
Beautiful vibes coming from this
Ah man! you gotta love the nights throwback with the special stages!
wow they really just made this a whole ass game. sega's sleeping on these gods dude i swear.
This game was getting made since 1998, still being finished-
AAAA the NiGHTS special stages are so wonderful
I would imagine since the graphics are very basic this could run on a very low-end laptop? I'd love to play it but don't feel like wasting my time if it lags. I can't even run Sonic World on the lowest setting without lag
If that can help you the game runs on a modified version of the doom engine, so i doesn't use that much cpu. Also the games doesn't take that much space.
This game runs on a modified Doom Legacy engine.
And I mean... Doom runs smoothly on washing machines nowdays... :P
Graphics don't make a game.
ikagura Huh..? I never said it did 😂 I said I can't have a game on my laptop that has great graphics because it won't run
Robichu Thank you!
i'm still surprised people still didn't maked Super Mario Goomba Smash in the Build Engine lol
This could have been Sonic 3D Blast for the Saturn.
I needed this for the location of the emerald coins! This game is pure nostalgia bait and I love it!
11:30 Now that's a nice sequence!
This is amazing! I love the special stages so much
sonic robo blast 2?
more like..
Sonic the Hedgehog [N64 Edition]
If it were on the N64 it wouldn't have .ogg musics and it would have more blurry textures. It's more Saturn-like
ok
and it would have a cool name instead of just 64 at the end like seriously was nintendo out of name ideas back in those days or what? 😂
@@DaniloSantosVieira Nintendo wasn't the only one who put "Super" on SNES games or "64" on N64 games...
Some were ridiculous (like Super Star Wars IV) or unpractical (like DooM 64 which wasn't a N64 port of Doom but an entirely new game)
@@ikagura well, the Saturn is SEGA's answer to the N64, so there's that
I think it's one of the best Sonic game ever made period. I think they should add a chao garden and work on their plot, just to add some more replay value and engagement.
For the love of god get someone to port this to Saturn when it's done.
bruh if an old version barely run on a PSP do you think it would run on a saturn when it launched
@@joaofilipegracaferreira7375 It would be ported down. The textures would be reduced and some of the 3-D polygons replaced with sprites.
I played this on multiplayer and got to meet a Mighty chilling by the flowers, cream the rabbit trying to get a ring on a spring and tails practicing spindash on the first level.
It felt so alive! :D
great! i missed the live!
but the game is still great though!
I remember playing this game years and years ago. Watching this gives me so much nostalgia
I feel like the level design takes a strong dip after Castle Eggman and that Metal Sonic race is too damn hard. Still, great game though.
I agree to a partial extent with arid canyon, although I believe Red Volcano is an amazing level, with semi-open (but not easy to master) areas. Arid Canyon is a confusing maze the first time around though, and Egg Rock + Black Core are a real final gauntlet, certainly difficult but very satisfying to dominate with experience.
If this had come out for the Saturn in 1996 as "Sonic X-Treme", Sonic would be in a hell of a better place rn
Huh 2 special stages in 1 act...
wow...
ok
He got two emerald tokens, that yellow coin things he collect are emerald tokens 🙂
Ah thanks Ndaybreak
This game is my childhood. I'm glad this game improved a lot through the time... I have to play it again.
I still say this game did the truly impossible and made Fang/Nack actually intimidating
I... Really wasn't intimidated.
I mean, he is rummaging through stuff, then he sees you...
Though those bombs ARE intimidating. They can knock you right off in a jiffy.
So is his cork gun.
He can juggle you, giving you less tine to grab rings.
Dear lord
Fun Fact: If you turn off the digital music in his level, he becomes a crash bandicoot boss!
Holy shit! The nostalgia! I must've been, what, 9 - 10 years old when I first played this! I'm amazed at how it's evolved, and even more amazed that it's still being worked on!
Best DOOM mod Hahaha jk.
For me it might even be the best fan game.
ITS NOT A DOOM MOD
@@Flacusaurio u needa sleep man
@@Flacusaurio DOOM is an engine. They modified the engine, therefor it's a DOOM mod.
@@MarioJRRoach by that logic, Sonic Generations is a mod for Sonic Unleashed, since they use the same engine.
@@hurt4322 the game engine is not called Sonic Generations nor Unleashed, the engine is called Havok or something, they modified HAVOK to make Sonic Generation, therefor Sonic Generations uses a Havok engine or Havok mod...
I hope you get it now.
This is the sonic saturn we never had.
This is LITERALLY Sonic Xtreme if it existed. Darn Sega of Japan for making the game get entirely reworked just because they used NIGHTS into Dreams code
Sonic Team, take note. This is how you make a Sonic game in a 3D environment. I find it funny and a but sad that most Sonic fan games I see have better concepts than the real deal. They also look, play and sound better too. This honestly looks like an HD rerelease of an old Dreamcast game (except by people who actually know the Sonic audience). Nice work, look forward to following this project!
The thing I love most about SRB2 is that I can actually play as other characters who exhibit they're own unique characteristics in actual sonic stages. For instance, a homing attack is not plastered onto Amy/Fang because she moves to quickly throughout a stage.
29:24 This reminds me so much of Rusty Ruins from 3D Blast! Awesome ambience!
I am BLOWN AWAY by these new maps! I had no idea they updated them! I've loved this game since childhood. I used to pass this around to freinds on the playground to anyone with a free disc for me to burn! We used to do deathmatch after school on the zim map all the time on the "final final demo" ;)
Are me and my brother the only ones that anytime Sonic got an extra life, would have to make him stop and look up, or some other animation?
This sonic fan game is so beautiful and takes me back when I play Sonic 3D Blast as a kid
in a perfect alternate universe , this would have been the sonic we deserved to rival mario 64 during the 90's.