I am absolutley playing this WAD assuming it's released :) Decino...this is a nice little 10 map banger the likes of Stardate 20X6...would be awesome to see you play it ;)
Thanks for the submission! Definitely a nice breath of fresh air to encounter many weapons and enemies that aren't standard Doom II ones, great fun. I'll check out MAP10 too.
Dude, this is really cool! I am smiling right now of how awesomeness this wad truly is! Every weapons looks different and does really well! I am impressed with this wad already enough as it is! Some new enemies here as well & I'm curious now of wanting to see the rest of this so.....that is if I have spare time to see more of this. As for this map, really cool so i like the details with the gold & blue color schemes here! Awesome video bro! 😃👍
I love this one and the running commentary. Feels both practiced and a bit like you're still doing/saying things on the fly. The midi really gets the blood pumping even though it's quite simple, it fits the map and the speed you're playing through it pretty well.
Finally! Now THAT is a REAL chaingun!! The one in original Doom fires way too slow and does too little damage... Pistol, melee, and the shotgun slots are all improvements... Plasma rifle is a HUGE improvement. Rocket launcher I can take or leave... And the BFG has finally been fixed!! Let's get all these weapons retrofitted to every Doom and Doom 2 episode. Make it happen, Cino! 😎
Awesome job @decino. I've been spreading the word for your channel on all of my uploads. I'm FINALLY uploading regular Doom II and WAD (UV Max) runs on my channel. Saving up for a Desktop so I can run everything at home so I can add commentary to it (stuck doing them at work now). Hopefully before I get to Plutonia should have the full setup w/commentary. Keep up the awesome work my friend. You help keep the Doom community fun and engaging my friend.
I love your channel! And panenkok's vids too, and coding secrets! 90s stuff is abit before i was born but some things like C programming or Doom feel so relevant and special to me, i still dont knwo why. Maks me daydream that everything is possible- or something like that, idk it sounds silly when i try to explain it but yeah
This is so creative, wonderful :D cool trick with silent teleporters to get to a different area of the map And pistol sounds like a pistol from Duke 3D :D I think that's the same audio I love love love this WAD already, happy destruction :D
The improved plasma actually even makes sense from a utility standpoint. It rewards the user for using a plasma in the way it was intended; by never legging go of the trigger. I really dig all of the upgrades in this wad. I like the incorporation of the 2016 and Eternal weapons without them being too over the top.
Very cool, would be nice to see a full playthrough of this one day. All the new mechanics look very interesting and if the other maps are even half as beautiful as this it should be quite a nice little series.
That really was a good showcase for MBF21 and DSDHacked. I knew they really opened things up by removing engine limits in terms of things, entities, sounds, etc, but the diversity of enemies and weapons here, along with things like the three modes of plasma fire and homing rockets, really impressed me. The tightening of the shotgun and SSG blasts was also appreciated, as was the faster chaingun. I also liked these modified cacos a lot more than the Eviternity ones. (Those bud holes can rot in heck.) My only concern with these new (now nearly 3 year old) standards is that, without the vanilla limits, there's gonna be too many maps that do too much just because they can and then lack cohesion. I guess that's not a surprising fear as early maps went wild when map editors and DeHackEd first came out. It took a while to get a lot of quality maps. But maybe that's just how things used to work. Maybe it's harder to use these standards now so only the most devoted and experienced map makers use them. I don't know. Having said all that, everything seemed fine during the practice run. And this is MAP07 of a ten map set I haven't played, so I can't really judge. Regardless, I enjoyed this video.
Oh haha, I get it. The Plasma Rifle uses the firing sound effects from the Plasma Rifle from Halo. Cute. Amazing demonstration of all the new stuff in a hectic map, though.
The plasma rifle in this map reminds me of a mapset I recently played called Terror Signal by SeaTree where it also heats up projectiles over time, but that one doesn't have the heat wave when it stops firing.
Just finished TNT: Revilution . I know you've played and Mtpain27 reviewed it (and I might have played it years ago) but I really don't remember much from the wad. Really good and unique wad. I'm still kinda iffy about map 16 devil's den. I know its well loved but I was pretty bitter about dying at end and couldn't find the final secret (where all the archviles swarm) Started playing Resurgence by Josh Sealy (best known for 1/2 of Speed of Doom)
Ended up getting this wad after watching the video and it's really fun other than that I'm currently playing catch up with all the videos I've missed from being really ill so a decino video a day keeps the blues away other than that I hope you're well and good this new round of viewer submission has been really good to watch so far and yeah with that as always Cheers for the upload decino
So this is one of the map in series huh, looks like pretty intense with so many new enemies with strong firepower, so even with quite enough space to move around, it is hard to dodge projectiles. I wish i can see poisonous PE and spider mama, but they simply did not appear in the map :P
Not necessary, you can use DECOHack for "vanilla" compatible DeHackEd lumps too. DSDHacked is compatible with the following source ports: doomwiki.org/wiki/DSDHacked#Supported_ports
Decohack is not an exclusive thing, it's a function to make Dehacked easier to put together through DECORATE language. Eviternity II used it extensively.
@@DinnerForkTongue I actually was looking through its code because I wanted to patch the perforator for my mod and it look fairly understandable coming from a person who mostly use zdoomdecorate.
So you're going to do all these maps then? IDK something about custom DOOM monsters and weapons seems weird to me. Except maybe the Project Brutality one but they are more like extensions...
You said he used a more advanced form of dehacked, but I am curious how he got homing missles working with that. Usually due to the monster's missle being programmed to to follow it's target it is not posible to use the same trick for the player fired missles. I am wondering what did he do to get that working, and if he used ACS like most modders do when having to write a homing player-fired projectile
That's the Templar from Strife! Basically, they are the decayed and possessed remains of innocent citizens forced by an evil cult called The Order to man a robotic suit and act as guards.
"imagine id berserk always dealt 200dmg" it does if your name is andy olivera and you are doing a TAS run 😁 I like these weapons, especially the ssg is so op, almost like a railgun but with higher dmg lol
Decohack is basically Decorate with MBF21 pointers (action functions). It's not that difficult to convert, but certain things don't work the same way. Converting projectile homing is pretty sketch. Sure, you could just use a sourceport that isn't ancient, but why break what isn't fixed? Or something like that. Anyways. I guess that means that it's that time again. Let's go, notepad.exe...
The Resurrector is like the one in Quake II. If is not too bothersome, maybe in cases like this type of map, you can show stuff in the end with "no target" on? He said that the chaingun is useful... *_5 shots_*
"The normal shotgun is basically just a worse version of the super shotgun in this wad, there's nothing unique about it that makes it worth using." Ah, so also just like modern Doom.
I like the weapons, but it's kind of a shame Doom didn't came with secondary fire and what not. You know? Like, the shotgun here is practically overshadowed the moment you get the SSG. If it had a worthwhile alt-fire, it would've been cool.
Hi thanks for playing the map, I am glad that most features have been received well. Have a quick play of MAP10 if you want to limit test the BFG :)
Beautiful map, great new enemies, awesome weapons! Really nice!
This looks amazing. Like Valiant on steroids or something. Can't believe this one passed me by. I'll have to download it.
Cool looking wad, excited to see what you’ll cook up next.
I am absolutley playing this WAD assuming it's released :) Decino...this is a nice little 10 map banger the likes of Stardate 20X6...would be awesome to see you play it ;)
Thanks for the submission! Definitely a nice breath of fresh air to encounter many weapons and enemies that aren't standard Doom II ones, great fun. I'll check out MAP10 too.
*Decino shoting homming rockets to a revenant*
"Now you are feeling my pain!"
Epic and pretty based WAD!
Rocket Launcher: *fires homing missiles*
Skeleboy: Wait, that's illegal!
"LCA Map isn't real, it can't hurt you"
True Legendary Map:
This was a really cool walk through. 4:30 not the infamous brrrrr noise again. The pistol and chaingun sound like the pistol from Duke Nukem 3D.
The sprites for enemies and expecially weapons look... jaw-dropping!
Yes they do! Btw it's "especially". 💖
This is probably the best map so far from among the submissions
Love this newer sprites, makes the game look fresh
Awesome map, awesome wad. MBF21 feels like wizardry, all the custom work is lovely. Striking and vivacious visuals too!
This is a feast for the eyes. I love the color combos people come up with to reinvigorate this game.
Dude, this is really cool! I am smiling right now of how awesomeness this wad truly is! Every weapons looks different and does really well! I am impressed with this wad already enough as it is! Some new enemies here as well & I'm curious now of wanting to see the rest of this so.....that is if I have spare time to see more of this. As for this map, really cool so i like the details with the gold & blue color schemes here! Awesome video bro! 😃👍
I love this one and the running commentary. Feels both practiced and a bit like you're still doing/saying things on the fly.
The midi really gets the blood pumping even though it's quite simple, it fits the map and the speed you're playing through it pretty well.
That Plasma rifle is *tasty.*
Nice apposite WAD for today. Happy St George's Day to Pumpkin Man and all! 🏴😁
Happy beáti Geórgii day, freak the dragon (demons)
2:11 interesting use of the duke 3D pistol sound effect.
Finally! Now THAT is a REAL chaingun!! The one in original Doom fires way too slow and does too little damage...
Pistol, melee, and the shotgun slots are all improvements... Plasma rifle is a HUGE improvement. Rocket launcher I can take or leave... And the BFG has finally been fixed!!
Let's get all these weapons retrofitted to every Doom and Doom 2 episode. Make it happen, Cino! 😎
Awesome job @decino. I've been spreading the word for your channel on all of my uploads. I'm FINALLY uploading regular Doom II and WAD (UV Max) runs on my channel. Saving up for a Desktop so I can run everything at home so I can add commentary to it (stuck doing them at work now). Hopefully before I get to Plutonia should have the full setup w/commentary. Keep up the awesome work my friend. You help keep the Doom community fun and engaging my friend.
I really like the music used for this map. What’s it called? I’ve been looking for the music for a while now, but can’t seem to find it anywhere.
Those look statue and some of wall textures looks like it was inspired by hexen beyond heretic... Gotta love those sapphire cyberdemon.
I love your channel! And panenkok's vids too, and coding secrets! 90s stuff is abit before i was born but some things like C programming or Doom feel so relevant and special to me, i still dont knwo why. Maks me daydream that everything is possible- or something like that, idk it sounds silly when i try to explain it but yeah
This is so creative, wonderful :D cool trick with silent teleporters to get to a different area of the map
And pistol sounds like a pistol from Duke 3D :D I think that's the same audio
I love love love this WAD already, happy destruction :D
I’ll enjoy this play through because I can see the kill count and stuff.
The improved plasma actually even makes sense from a utility standpoint. It rewards the user for using a plasma in the way it was intended; by never legging go of the trigger. I really dig all of the upgrades in this wad. I like the incorporation of the 2016 and Eternal weapons without them being too over the top.
Awesome map. I will play the entire wad. Looks really fresh.
Very cool, would be nice to see a full playthrough of this one day. All the new mechanics look very interesting and if the other maps are even half as beautiful as this it should be quite a nice little series.
been a while since i last commented lol, got back into doom some more its rlly nice to see you're still uploading, keep up the great work
btw i was that zacharysmith420 fellow, but i dont use that name anymore lol
This is my first time watching a non yellow decino video, the map looks pretty comforting- i love doom so much idk why, i never even played it
That really was a good showcase for MBF21 and DSDHacked. I knew they really opened things up by removing engine limits in terms of things, entities, sounds, etc, but the diversity of enemies and weapons here, along with things like the three modes of plasma fire and homing rockets, really impressed me. The tightening of the shotgun and SSG blasts was also appreciated, as was the faster chaingun. I also liked these modified cacos a lot more than the Eviternity ones. (Those bud holes can rot in heck.)
My only concern with these new (now nearly 3 year old) standards is that, without the vanilla limits, there's gonna be too many maps that do too much just because they can and then lack cohesion. I guess that's not a surprising fear as early maps went wild when map editors and DeHackEd first came out. It took a while to get a lot of quality maps.
But maybe that's just how things used to work. Maybe it's harder to use these standards now so only the most devoted and experienced map makers use them. I don't know.
Having said all that, everything seemed fine during the practice run. And this is MAP07 of a ten map set I haven't played, so I can't really judge. Regardless, I enjoyed this video.
Oh haha, I get it. The Plasma Rifle uses the firing sound effects from the Plasma Rifle from Halo. Cute. Amazing demonstration of all the new stuff in a hectic map, though.
Wow, this looks like a really fun map map. Thanks for sharing it with us Decino. I really have to take a look.
The plasma rifle in this map reminds me of a mapset I recently played called Terror Signal by SeaTree where it also heats up projectiles over time, but that one doesn't have the heat wave when it stops firing.
What a fantastic looking map!!
Awesome map, weapons and e mies but let's also not forget the amazing midi! Puts you right in the mood!
Oh boy! I want to play this map myself now
Wow! Excellent all around!
Just finished TNT: Revilution . I know you've played and Mtpain27 reviewed it (and I might have played it years ago) but I really don't remember much from the wad. Really good and unique wad. I'm still kinda iffy about map 16 devil's den. I know its well loved but I was pretty bitter about dying at end and couldn't find the final secret (where all the archviles swarm)
Started playing Resurgence by Josh Sealy (best known for 1/2 of Speed of Doom)
Does the new chaingun fire fast enough to stun lock even the Archville?
No conocia este mod, gran gameplay señor calabaza ❤️
Does the last spread of plasma use 5 rounds? When it’s at 5 left does it just dump the spread? Just wondering. I couldn’t tell from the video.
It uses no cells at all.
@@decino Does it only spread if it's in red mode or can you get 6 cells for 1 by stopping after you fire 1 cell?
This map is a banger, looking forward to this!
yes, and the midi for this map too!
Fire ass map
@@eddiesalinas The midi is also used in Struggle MAP27.
That plasma used the firing sound of the plasma rifle in Halo!
Ended up getting this wad after watching the video and it's really fun other than that I'm currently playing catch up with all the videos I've missed from being really ill so a decino video a day keeps the blues away other than that I hope you're well and good this new round of viewer submission has been really good to watch so far and yeah with that as always Cheers for the upload decino
ooh that midi ! Great map, ennemies and weapon design !
Oh hell yeah, I love Doom Mods or WADs that just sliiiightly buff or modify the existing weaponry. Definitely gonna play this one :DD
the design of the new enemies are really cool, fills niches vanilla monsters don’t
This was an uber cool map!
What in the world is this Godlessness?! 😮
The CyberDaemon has blue blood?!
Holy shit this midi slaps...
Struggle map 27 - legions against one
Fortress 2 blue is the game its inspired from.
Fortress 2 is filled with banger midis
Looks good already, I don't suppose your planning a run through of Heretic anytime soon. Back playing for first time in years
Oh this was a GREA-A-A-A-A-AT video, Good Job mate👍
Uno reverse card on the revenants with that homing rocket launcher. MBF21 is awesome!
I'm getting very strong Ultramarine vibes! Think I'm going to enjoy watching this one!
I'm in love with the midi for this map
What a nice color palette.
Also, good thing this is not yet another Dead Simple clone
Love wads with new weapons and enemies!
This looks really good.
I wouldn't be able to stop myself from trying to knife everything.
It's very satisfying for sure.
I liked the decoration of the map.
So this is one of the map in series huh, looks like pretty intense with so many new enemies with strong firepower, so even with quite enough space to move around, it is hard to dodge projectiles. I wish i can see poisonous PE and spider mama, but they simply did not appear in the map :P
The brrrrrrr is back and i love it 😊
i will definately give this a try
so according to decohack is a zdoomdecorate coding langauge like format but for dehack according from my understanding?
Yup. It compiles into a DEH lump.
@@decino question with this new dehack coding format will it be just DSDA exclusive or many other sourceports?
Not necessary, you can use DECOHack for "vanilla" compatible DeHackEd lumps too. DSDHacked is compatible with the following source ports: doomwiki.org/wiki/DSDHacked#Supported_ports
Decohack is not an exclusive thing, it's a function to make Dehacked easier to put together through DECORATE language. Eviternity II used it extensively.
@@DinnerForkTongue I actually was looking through its code because I wanted to patch the perforator for my mod and it look fairly understandable coming from a person who mostly use zdoomdecorate.
So you're going to do all these maps then?
IDK something about custom DOOM monsters and weapons seems weird to me. Except maybe the Project Brutality one but they are more like extensions...
I won't.
So the new BFG^3 now fires 120 tracers? Btw nice gameplay, now I want to try that wad
What source ports this work for? Or is it specifically DSDA?
doomwiki.org/wiki/DSDHacked#Supported_ports
@decino Thanks Decino, so GZDoom works, sweetness. Love the colors of this wad already. I'm definitely gonna play it when I get the time
i love the color scheme of this map
this mod looks sick!
You said he used a more advanced form of dehacked, but I am curious how he got homing missles working with that. Usually due to the monster's missle being programmed to to follow it's target it is not posible to use the same trick for the player fired missles. I am wondering what did he do to get that working, and if he used ACS like most modders do when having to write a homing player-fired projectile
Through the A_FindTracer action pointer which is exclusive to MBF21: github.com/kraflab/mbf21/blob/master/docs/developer_spec.md
great! i'd like to see more of it !
I like how the body falls out of the resurrector when it dies. It’s gross.
That's the Templar from Strife!
Basically, they are the decayed and possessed remains of innocent citizens forced by an evil cult called The Order to man a robotic suit and act as guards.
I spy the Templar from Strife!
The Cacodemon Who Throws Flames Looks Like An Astral Cacodemon From Eviternity
Homing rocket launcher and the high bpm midi gives this wad serious Rise of the Triad vibes... although with much, MUCH better map design.
refueling base almost feels like a ROTT level, I mean Tom Hall originally made it
Homing rocket and chaingun look absolutely broken. It is so satisfying seeing them getting unleashed on Revenants.
The weapons were really cool.
Epic visuals
I feel this WAD deserves it's own series. It's a pity you don't have time right now, but I inderstand kids are more important than some silly games.
"imagine id berserk always dealt 200dmg" it does if your name is andy olivera and you are doing a TAS run 😁
I like these weapons, especially the ssg is so op, almost like a railgun but with higher dmg lol
When are you going to do a Project Brutality run? Hardcore difficulty E1 or something?
Never.
Decohack is basically Decorate with MBF21 pointers (action functions). It's not that difficult to convert, but certain things don't work the same way. Converting projectile homing is pretty sketch. Sure, you could just use a sourceport that isn't ancient, but why break what isn't fixed? Or something like that.
Anyways. I guess that means that it's that time again. Let's go, notepad.exe...
So what you're telling me is that Coin can face pistol in this WAD? 😃
It would be nice to see a full playthrough if you start going through wads again
Does each one of the three BFG bolts have its own associated tracers?
Yep.
@@decino Damn, that's just absurd firepower...
Woah, I might need to finally upgrade to DSDA doom so I can play this. Not that I have been in much of adoom mood recently...
The Resurrector is like the one in Quake II.
If is not too bothersome, maybe in cases like this type of map, you can show stuff in the end with "no target" on?
He said that the chaingun is useful... *_5 shots_*
Every weapon in this wad rules
"Dies to Doom Blade," is actually Magic the Gathering meme. Look it up. 😊
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR !
First comment! Gonna take this chance to ask you Decino if you tried Hideous Destructor and what do you think about it.
More like fourth comment.
"The normal shotgun is basically just a worse version of the super shotgun in this wad, there's nothing unique about it that makes it worth using."
Ah, so also just like modern Doom.
At least modern Doom has the secondary weapon modes.
jamming to this midi
Oh my god swimming with the whales 2!!!!!!
It kinda have Serious Sam vibe, I'm not sure if this is weapons or map itself. Anyway, all submissions so far are bangers!
Is this the closest we will get to Decino playing a full conversion?
Check out Smashing Pumpkins in a Dark Wonderland.
nice fastpacer
is it just me or does the rocket launcher firing animation show four blasts instead of three?
Resurrector looks like a unit from Total Annihilation (or Supreme Commander for you younger RTS fans)
New decino dropped, sorry Technology Connections I'll get back to you I swear
I like the weapons, but it's kind of a shame Doom didn't came with secondary fire and what not. You know? Like, the shotgun here is practically overshadowed the moment you get the SSG. If it had a worthwhile alt-fire, it would've been cool.
I was getting sick of looking at the Doom 2 textures. OTEX is nice to see for a change. It's a gorgeous looking map, that's for sure.