@@fumbleturkey3258 Lol fair enough. Also I just tried this out the other day. But you can add in-game models to weak auras and I think it's possible to animate the SetTransform with some scripting if not then at least moving them around with weak aura's animation feature.
@@Herogaze Yeah that's what I'm kinda doing, I use the spell effects from Weakauras and apply the basic animations on the hands/weapons to make them bounce when firing or slide downwards when their timers are up. There's also a stop motion plug-in for Weakauras that lets you import a series of images to play in a queue, but I haven't gotten into that yet, I'd need soooo many drawings lol.
@@fumbleturkey3258 Oh yeah for sure, I was just thinking you could do it with in game models too instead of images or drawings. A stop motion plug in sounds very interesting, that definitely sounds like a lot of drawing lol
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@@fumbleturkey3258 Lol fair enough.
Also I just tried this out the other day. But you can add in-game models to weak auras and I think it's possible to animate the SetTransform with some scripting if not then at least moving them around with weak aura's animation feature.
@@Herogaze Yeah that's what I'm kinda doing, I use the spell effects from Weakauras and apply the basic animations on the hands/weapons to make them bounce when firing or slide downwards when their timers are up.
There's also a stop motion plug-in for Weakauras that lets you import a series of images to play in a queue, but I haven't gotten into that yet, I'd need soooo many drawings lol.
@@fumbleturkey3258 Oh yeah for sure, I was just thinking you could do it with in game models too instead of images or drawings.
A stop motion plug in sounds very interesting, that definitely sounds like a lot of drawing lol
That would be awwwwwesome if you could add models from other games :O
hopefully this is working to boost ur algorizms