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@@KevinArcade87 Exactly, in WC 3 there was an Underground mission. The hold connecting WS and felwood and Moonglade also has a closed door. The Hyjal well also goes rly rly deep. these 3 points should connect to an underground zone. While we have seen at least some Furbolg tunnels, the zone wouldve been massive spanning all beneath hyjal and bordering lands. It is rumoured that the King of the Furbolg has been corrupted. In the WC 3 mission there was also not only furbolg, but tunnels dug by demons, who try to resurrect Archimond or something. That whole demon story arch has never been touched in wow at all, while it can be similar to the felwood demon caverns.
As a Vanilla player so many of these were like walking through a theme park that was still being built. You could see the art and the bare bones of what they were making, but the heart and soul had yet to be put in. A ghostly building site that was abandoned and never finished. Spooky yet fascinating of what could have been. Azshara will always be my favourite zone.
I think this is why Classic+ is so compelling to people. The Classic dev team has years of content at their finger tips if they were to put in the elbow grease of fitting and molding this scrapped content into the Classic game. Once all the scrapped content is done then they could build out the world in ways that Cataclysm did WITHOUT sundering the world or introducing flying mounts of course. There's a very clear path of content for Classic+. Whether everyone enjoys Blizz's version of it is another story.
we're probably never going to get classic+ now that the lead dev who was actually passionate about classic was just fired for the AUDACITY to care about his employees.
@@zuror9148 little fun fact. Just because a dev worked on cata and beyond doesn't mean they can't have a passion for pre sundering content. Pretty sure cata's sundering and other game trajectories weren't his choice to make
The most disappointing thing of vanilla to TBC was never completing the story for corrupted ashbringer. Said the next step was Outland but it never delivered…
@@noonesp3cial But isn't that what would make it interesting? A Legendary weapon that is actually legendary is rarity as well, it might just be me, but I think it is incredibly cool if super-rare items exist in MMOs. It is not supposed to be owned by everyone.
I was surprised that you missed Hyjal. I remember sneaking into it in vanilla with a few guildies (just some creative wall jumping to get in). Really beautiful zone, had the world tree in it that you could climb, and even had a really cool under construction sign that we took a lot of screen shots around. But, if someone is on the Classic Servers and goes, don't do anything dumb and fall there, the corpse run back is crazy.
The thing I like most about Vanilla is that almost nothing is adequately explained or resolved. For instance, there is a quest from a NPC in the Undercity that takes you all over the place, and it just ends with you delivering some stones to some guy on an island off the coast of the Hinterlands and then.......nothing.
It's because it was meant as rpg. Back in the day small secrets most people didnt knew about it like a unknown island were part of the journey. (Quests help to explore the world)
I can clearly imagine Vanilla Karazhan : big attunements, require arcana resist gear, massive 40 man raid and the catacomb part being a 20 man raid (like AQ20/40)
Oh god please no. My warrior who needed to have tanking and dps sets, fire resist, nature resist, and frost resist, plus more consumables than you could shake a star rod at, could not physically handle having more things in their bags.💀
@@driiifter In Classic vanilla you usually did back to back raids. And before they put the chronoboom in, every minute mattered to your remaining world buffs.
The portals behind the world boss dragons were originally intended to put players into the Emerald Dreamway - which, as one would guess, would exist in the Emerald Dream, and was going to allow for fast travel between the different portals in addition to giving access to the actual zones of the Emerald Dream. This was intended to fill the gaps in faction presence on the two continents. For example, Azshara would give horde quick access to the Emerald Dreamway, and Duskwood would give the Alliance the same and allowing both factions quick travel both between the continents and to areas that were otherwise a long journey to reach. (Specifically, Alliance has to take rather long flight paths to reach the North of Eastern Kingdoms (hinterlands) and the Horde has to take an excessively long journey to get to the South of Eastern Kingdoms (Duskwood). I'd imagine additional portals were probably intended, but scrapped as well) Obviously this never actually happened, but that was the original intent. I think it would make a great Vanilla+ addition, especially since when the world bosses spawned there would be a mad dash through the Emerald dream and a huge fight just outside each portal. The chaos would be excellent.
Karazhan was always intended to be a Vanilla raid and its one of the first they started development on before the game even came out. The issue they ran into was that it ended up being TO big, even bigger than the Karazhan we got in TBC so they ended up pushing it back, which is why MC was developed within a single week. Vanilla was originally intended to continue past Naxxramas with patch content, Kara being one of the said raids, which is why the Staff of Ateish has an on use ability to open a raid/group portal to Karazhan. The finished Karazhan ended up being slapped into TBC's launch, seeing as Karazhan has absolutely nothing to do with an Outland themed expansion and why majority of the Kara loot table is a bunch of Draenor/Outland themed items/weapons. (Gorehowl, Sunfury Bow of the Phoenix, Legacy) that were presumably from an Outland raid we never actually got
For the Karazhan section: Players of each realm were meant to find a way to open the dark portal. Karazhan has indeed much to do with the portal, as the tower was built by the Guardian (Aegwynn) in secret through Sargeras influence. Deadwindpass while barren is a "potent nexus" for Sargeras, created through his herald of sort (warlock artifact weapon story Ulthalesh, the Deadwind Harvester) If u look at Blackrock it makes sense that Kara had a lower area (the never opened crypt) presumably to gain access into the tower, and an upper area (the tower itself). Most certainly Kara would have required a key in Vanilla too, so instead of runnin outland dungeons the attunement couldve taken place in the crypt? The skeleral gryphon outside the middle area additionally looks like a flight path. On top of all this, AFTER Melchazar, the boss up highest, who resides in the Netherspace, there is an island visible to us floating in the nether. That area is accessible with GM commands, has its own name, shows an obvious platform-of-arrival, and has its own rooms, however not fully fleshed out. So the raid would've continued even further upward / into the nether realm as Kara is a direct gateway into the Netherspace. So its not far fetched how maybe some important artifact together with some artifact from AQ /Dragonisles/CoT was meant to be collected to aid opening the dark portal since the first time it was opened partially by Medivh who's tower Kara is afterall. It is insane to me, why not only the crypts but even the deeper upper netherrealm have not been finnished, as they are coherent storywise AND progression wise (compare blackrock), Instead they made some lousy doomlord reopen the portal instead of letting us do it. Oh yea the huge AQ gate event was meant for the Dark portal, im convinced
You can't really say it has nothing to do with Outland, it was Medivh's home, who was the one to open the Dark Portal. It was full of magical power, which is why Malch was attracted to it.
@@MrHowardMoon Thats been debunked, it would not have increased the age rating. That entire place is built with assets you can find in numerous other locations that were readily accessable to players. You can probably find a video or article somewhere that explains it in better detail
In Vanilla WoW you can get out of bounds very easily in the Badlands, walk north-west out of the most north-western town (kargath?) and walk up into the mountains, there is atleast one gap where you can wedge and jump your way over the rocks and up into out of bounds. From there I remember there being a giant hole in the map between Badlands and Loch Modan, but you can head west and explore. I really loved exploring the world prior to Cataclysm and flying mounts.
I know exactly the space. I have couple of screenshots from way back when after a buddy logged into my account one night, deleted my hearthstone and then logged me out in that spot for a laugh.
The artistic development is truly overlooked. Detail and thought put into every part of this game is and will always be the game changer. I love the music and it's placement.
The questline kinda ends with maraudine keyfragment. To me it would make sense if taht was the attunement to maraudon. You know, u befriend a centaur clan so much they let u gain access to the secret rocky entrance in hopes to gain an advantage against the other clans. The lore i believe is only that the 4 clans in that area or how many they are, are at constant conflict, and always angry at their ancestor daddy because they realize they are bastards Like why even have such a unique and cool gate / cave entrance if everyone can just walk in but even then u r right, much room for potential
@@Meilk27 Dungeon was called Maraudon, when you entered the initial cave it would split off to two seperate tunnels which were orange and purple (the color of the crystals on the walls) and each had a different instance portal to the actual Maraudon dungeon. Both entrances lead to the same middle point and you can actually backtrack to the other entrance if you wanted to kill the bosses located on the other side. There was a boss in the middle part where both entrances meet that when you killed it it gave you a quest to unlock a third entrance to the dungeon that would immediately take you to the middle part of Maraudon so you could do the final half of the dungeon (you would use the Scepter of Cerebras on an interactable object in the entrance cave which would teleport you there).
I hate Darkwhisper Gorge. You never realize the importance of doodads, terrain details, accent textures, and critters until they're gone and you're just killing demons in an empty gray canyon.
One thing i found while exploring that i have NEVER seen mentioned in one of these types of videos is if you break out of bounds in RFD and head towards Feralas, at the point where the small camp is there actually is a meeting stone there, another is the instance portal in darkwhisper gorge in winterspring, and last is the outland gate placed outside of bounds in zul gurub
the out of bounds area in RFK and RFD are so strange. A bunch of random un-used caves and rocks just floating around in a HUGE empty area. I always wondered if they planned for it to be way bigger, and why they just left it like that.
One area I always wondered about was BLACKCHAR CAVE in the Searing Gorge. It was right next to the entrance to Blackrock Mountain, had a special area name that showed up when you were near it, etc. -- but it was just EMPTY in the game. It really looked like it was intended to be an instance entrance....
One of the things I noticed is that the professions never had their endgame finished, most of them were missing level 60 items and endgame applications for 300 skill level. Fishing and Cooking really stand out in my memory because nothing at the end of their skill caps was useful. The biggest thing you missed is Mount Hyjal, a giant gaping hole in the map every time you view Kalimdor.
The questline involving worgen and the loss of the Scythe of Elune just suddenly ended in vanilla and left a lot of us wondering why it suddenly stopped.
They sort of finished that storyline in Cataclysm in the worgen starting zone. It was originally meant to lead you to Shadowfang Keep probably, since Arugal likely used the scythe to summon all the worgen there, and then it ended up in Gilneas.
@@warcroaft You never got your hands on the scythe during vanilla. Instead Jitters found it, accidentally used it to summon the worgen to Duskwood and later hid it since the Darkriders of Deadwind pass was looking for it. After a game of slapstick where various factions were after it, it made its way to Gilneas, which is where we see it in Cata.
They had Hyjal planned as well and had a good chunk of it started, there's also so many zones that we don't get to visit until Cata like Gilneas or Twilight highlands.
@@cattysplat i remember some friends and i made a fake group for UBRS and summoned people to the bottom of that water well in Hyjal and watched people drown... crying with laughter... good times.
Garrisons wasnt player housing, there was very little in the way of customization, and the fact they put everything you would ever need inside of it, it was more like your own personal capital city. Also, tinfoil hat, it was created as a way for other players to shut people up who wanted _actual_ player housing, since its constantly parroted out whenever the idea is brought up. There have been quite a few MMOs that have had excellent player housing, like the aforementioned SW Galaxies, and Ultima, along with SWTOR, Wildstar and FFXIV. none of which took away the players desire to enjoy the gaming world with other players.
Even as a 10 year old I remember getting that quest and going "Uhh.. no. I love my trinkets, and I'm not giving it to you" I still have the trinket on my account lol
I did a lot of what they call "exploration" back in the day. Even after they patched away wall walking/running, it had a small but happy community. My favorite "place" was the mirror world found inside the ZG instace, from behind the portal. It lead to all kinds of cool unfinished places, including a very strange and weird version of Deadwind Pass.
Oh I did so much wall walking before they patched it. So many cool places that nobody was able to reach. I remember walking on top of the walls of Stormwind and up that waterfall area that you only see while flying. Then a GM appeared next to us, asking us to leave. Good old times.
@@NinaFelwitch I hated how Blizz handled players exploring. Basically it did not harm their game or other players at all and gave us something fun to do. Yet I also remember GMs being quite blunt in discouraging players from exploring and later Blizz putting invisible walls just everywhere...so pedantic and such a shame.
@@NinaFelwitch One of my best memories of playing Classic WoW is being like 12 years old and teaching a group of 20+ adults how to wall jump. We were all in a Ventrilo server for our guild and they were like "How the hell is this kid that high up without falling once? HOW!?" - after I gave my lesson everyone was a pro. I was so proud lol
@@MrHowardMoon Yep. Good tank was always important in vanilla but some places like Uldaman or ST you needed to be as good as a navigator as a tank lol.
honestly, they missed out alot with CoT. amazing how they never made a CoT for events of Tides of Darkness like... - The Hordes first assault on the northern Eastern Kingdoms and forming of the Alliance - Gul'dan and the Stormreaver/Twilights Hammer clans betrayal of Ogrim Doomhammer and the Horde - The final confrontation at the foot of Blackrock Mountain (Doomhammer VS Lothar's fight) - The Creation of the Paladin order by Alonsus, Uther and Turalyon - The treason of Alterac against the Alliance, letting Doomhammers forces through the uplands unhindered - The joining of Zul'jin's Amani Trolls to the Horde - The creation of some of the first two-headed Ogres - The formation of the Sons of Lothar and the events of Beyond the Dark Portal many missed opportunities
How about Hinterlands Alliance side? Originally in Hinterlands both factions had only very few quests and poor rewards, however, in a later patch Horde got a lot of quests with incredible rewards mostly for Jintha'alor while the Alliance got nothing.
Grabbing all the old hinterlands quests from each capital city plus the Jintha'alor quests is an incredible amount of experience and preraid bis gear for Horde at late 40s. However it's very clear that the Jintha'alor quests are TBC designed, all one and done quest hub where you pick up all the quests and clear everything in the zone, it feels very un-vanilla, far too efficient and rewarding for it's own good.
My thoughts for player housing was instead for it to be guild halls. Your entire guild can build up and customize a location that would double as a community hub. Would have been really cool if they made them locations in the world you could claim and attempt to hold. Talk about an awesome pvp mechanic.
I actually think a guild garrison similar to what we got with the personal garrisons would have made the most sense. A guild can buy instanced plots of land in the capital cities as well as certain zones. Earn blue prints and NPCs through reputation, decorations through quests and "achievements". And within each guild garrison are a few house instances for players to use. And having "guild outposts" on the map being a conquerable PvP targets could be a fun idea.
I love secret Finding in Wow, it's loads of fun. For them to not do anything with Quel'thalas even to this date other than it being a Lone Tower at the Edge of the world stuns me. There's so much opportunity for new content to add in. It's like Filling in the rest of the Map from Oldschool Runescape of the Black parts that we can't get into for almost 20 years, then they start unlocking them.
I would LOVE to see all of these added into Classic Wow. Also creating "Heroic" versions of all lower level dungeons would be awesome. The WoW devs have an infinite amount of cool things they could include in Vanilla wow.. its just whether or not they actually implement them
On the topic of player housing: The game I feel did player housing best was Wildstar. You had an instanced plot that was the same size as all others and you could customize that plot to your hearts content. You could put a cookie cutter house on it or do a completely unique design. You pick up decor from random world drops, dungeon drops, etc. They even had a player profession that was crafting housing decor. The entrance to your housing plot was an instance in the main city. It was a place to go and just kinda create something to your liking. Yet it was attached to the main city so just like in real life, if you need something, you gotta leave the comfort of your home and go into town!
They cut an enormous amount of content during alpha. They probably realised they wouldn't be able to finish most of it in time for original release. Then figured it would be added in future patches. But as priorities changed, most of it was abandoned..
Something that I think is really funny is that once Uldum was added to the game not only does it not continue that quest thread, the Valley of the Watchers doesn't even lead to Uldum. That's a dead end; you get to Uldum through an unnamed valley to the west.
Iirc it was going to be the rogue faction like the cenarion hold for druids that was intended for some rogue class quests, I'm guessing they scrapped it because class quests were so tedious and annoying especially on shamans and druids. I think it saw some use in MoP for the legendary daggers rogues could get
By the way, this is a theory but, I believe Timeless Isle is the closest thing to Emerald Dream that they've created. It was supposed to be very challening endgame, but just a zone. Not a raid or dungeon. Timeless Isle fits that... lots of enemies to battle, lots of things to unlock, things to grind for, I spent a whole year on that Island with my friends basically in 2013-14. I believe that Emerald Dream was essentially the same type of gameplay!
I always liked the emptiness of Vanilla Azshara. It was a good spot for farming herbs, fish and a few other bits and pieces. I always found it a relaxing place to visit if I just felt like chilling. Vast empty forests with various beasts just doing their thing ; ancient ruins with random Nagas lurking , up to no good; sea giants patrolling the Bay of Storms. The fact that there were few good reasons to go there meant that there were few players there also. There were plenty of places in Vanilla Azeroth packed full of purpose. Azshara , was just there. A bit of wilderness on the edge of the world - filled with possibility. And then they turned it into Goblin Vegas or some crap
Azshara was one of my favourite places to go on a PVP server because the only people around were gold farmers, also the zone had this awesome ancient lost land vibe. Swamp of Sorrows was a good place to go too, to avoid other players lol.
If you're interested in a Vanilla + experience that's really enjoyable, check out Turtle WoW. They've implemented some of the things you talked about here, like making Kharazhan Crypts an actual dungeon, adding playable Goblins to the Horde and High Elves to the Alliance in Vanilla, adding new quests and even towns to old, familiar zones, etc. I'm really enjoying it!
I just came across the gates to Uldum (without the quest) while playing on a vanilla private server and went looking for a video talking about this kind of stuff, and lo and behold this is exactly what I wanted! It even leads with the example that caught my attention! There's so many mysterious "cliffhangers" in the world that make it so magical to explore, and I feel like subsequent expansions never really captured that. TBC, Wrath, and Cata all focused very much on wrapping up major loose ends, rather than introducing many new mysteries (though there were definitely some, like the creature swimming underneath one of Northrend's troll dungeons).
I feel like priv servers like Duskhaven are kind of onto it, but they insist on using cata+ abilities with wrath talents. Perhaps that, too, is them being onto something. It's very hard to balance classes the way classic works. It's just all built for melee scaling.
I think what I loved about vanilla wow was all the janky DND type exploration gameplay we got and it feels like after Blizzard sold out to activision instead we got the sort of theme park ride experience where everything is stream lined and what you end up "exploring" is rather just intended or inconsequential which rubs me the wrong way and feels kind of soulless because the devs didnt want to create content only a minority of players would see or do. I really truly miss the old feeling of vanilla WoW because it seems like something thats been lost to time. To me vanilla WoW really felt like a real world in a sense where you were free to do anything and no one was putting any pressure on you but there was also a natural progression to your group experiences, over time in general the culture and desire of gaming is that everything is already figured out, min maxed, data mined, everyone is in a competitive rush to get the best stuff and max level asap. Theres no time to breathe or explore, so sense of adventure or just appreciation of the world itself and it feels more distorted like people are forced into a mindset of fun is based around efficiency and winning. To me it seems like videogames have kind have become imbalanced due to a corporate culture of greed and trying to figure out how to exploit motivations rather than giving people room to enjoy something that is artistic and logical, it feels like at best the art has become a superficial backdrop that could be interchangable with a bunch of algothyms of this is what a sand environment should be like or this is what a volcanic environment should be like and this is the procedural math on how to develop it. What im basically saying is that blizzard or any other company is not making Dungeons like BRD anymore. I feel like there is a certain soul to janky games and its what is missing from modern gaming.
The saddest thing is almost all MMOs have been removing this from their games since WoW's been all popular. FFXIV recently turned it's explorable dungeons in ARR into straight line corridors, bosses doable by scripted NPCs, it's classes into homogenised hyperbalance around 2 minute cooldowns. It's quirks and uniqueness that produced difficulty sanded down into smooth easy experiences that require little understanding.
For me that feeling started with the first expansion. Instead of a believable world it felt staged and fake like a theatre play. They also put in more invisible walls and "fixed" areas in vanilla. Gave me a real feeling of "You shall stay on the path and enjoy it in the way we want you to enjoy it!"
a very nice video that made me remember how my brother used to arrange tours inside our guild before cataclysm and flying in the old world he'd issue guildies with elixirs of waterwalking and we'd all ride with him on the surface of the ocean from the eastern shores of tanaris to the southern most tip of kalimdor there we could ride up a very specific incline and come up and over into a glitch in the graphics leading us below ahn'qiraj to huge fields of giant shimmering semi-transparent eggs it was such a beautiful area and i miss that place and i'm very sad i lost those and many other screenshots from that time
You forgot to mention Hyjal, which was even in the world map of vanilla, just the portal to it from Darkwhisper Gorge was blocked with a gate. Also that place in Felwood where there is that huge cave system where warlocks go for their dreadsteed quest, that was originally meant to be a dungeon, which is why the place is so massive despite only having couple quests tied to it.
I remember wall climbing to get into Mount Hyjal and was sooooo excited, until I realized there was really nothing there and at the end of the road was just a traffic barrier with flashing lights.
I would actually be compelled to play Classic if they used it as a sort of "what if" sandbox for ideas that either fell by the wayside entirely, or were repurposed for future expansions. Because there was so much more than even what was mentioned in this video. The unfinished Varian Wrynn "Missing Diplomat" questline; the partially built Mt. Hyjal zone; the scrapped Dragon Isles raid; the Northern Lordaeron zone that appears on the map, but is inaccessible; the scrapped plans to have Quel'thalas as a fully incorporated high level zone; the Stonetalon Peak Caverns that played a huge part in WC3, but never made it into WoW; the original ideas for Gilneas such as it having been overrun by Naga; Undermine as a full zone, and so much more
Caverns of time actually looked a lot different in actual vanilla wow, back in the day. It probably had the same overall structure, but there was no visible ground or walls; you were literally just running around in what looked like deep space.
I would say player housing will still be a good idea. People can do raids and dungeons and bring memorabilia and collectables to decorate the house with. Friends in your party can visit the house etc. This would be purely a cosmetic and social feature. I wouldn't want to see any vendors or anything there as we'll run into the same garrison issue of never needing to leave.
That was an absolutely amazing video!! I love the time you spent into this, taught me some things I didn't know! I'm surprised you didn't cover Hyjal at all, there was a lot of developed unused content there as well!
See, it's this kind of content 'or lack thereof' that made me wish that Classic WoW was like OSRS, where is grown with the old school game in mind instead of just walking back down the same path as it's retail counterpart.
You really need to re-evaluate your ideas on the emerald nightmare raid. Just because a raid doesn't take 3 weeks to clear does not mean that it's bad. It was a breath of fresh air if anything especially in comparison to the absolute disgrace that is retail now.
6:50 why didn't you talk about how this chain quest was basically solved in the green scepter shard part of the scepter of the shifting sands chain quest? That's where you finally awaken and free Eranikus properly.
I really wish the Warcraft movie did better financially seeing this video just reminds me of how great the lore Warcraft 3 -WoW is ..they should’ve just started with a story focusing on arthas or illidan..they really dropped the ball what would’ve had crossover appeal to regular movie goers
*There is a reason why collectively (by the majority) WotLK was revered and considered the last of true WoW. Because it kept the essence of Vanilla WoW. That is because it was the last of the unused quests, lands, characters, lore and more from Vanilla WoW added back in.* *Cataclysm was like a TV show that kills off the main character and replaces it with some made-up bozo that has nothing to do with anything.*
7:50 the ravasaurs could make use of the elite dinosaur area which has a strangely low amount of quests associated with it, similarly to the wintersabers using the elite giants area.
I will never not be sad they didnt implement the emerald dream as a zone. I just love the way it looks unfinished, so if they actually put stuff in it that would be amazing.
One thing you didn't mention in terms of unfinished quests was the "Burning Inn" quest line for Horde in Dustwallow. The quest line kinda just ends without any resolution, and they eventually do revamp the zone in Wrath I think, but I was annoyed at it ending in Classic because I had so many characters that I had leveled since they redid the zone, I completely forgot that in Classic there was no resolution. There's a ton of empty space in the swamp where they could add the Grimtotem that eventually make their way there, even if they don't bother with the Goblin town.
I am using Vanilla WoW Trinity RePack in order to create extended wow classic experience with custom quests including Airport, Farms, Elven Gate, and others. I will use handful of information from this clip to make solution even better. It will have two realms, one for single player experience, another for multiplayer but reduced and recalculated to three ppl in group be able to make dungeons and 5 for raids.
The area with people hanging upside-down in Karazhan's basement is pretty uncharacteristically dark and morbid for WoW but it's just another reference to the greatest movie ever made - Big Trouble In Little China! The Six-Demon-Bag trinket is also a direct reference to the movie! BEST MOVIE!!!!!
Uncharacteristically dark? They released Naxx with screaming woman in the background in pain and desperation. And then you get a whole haunting story about Thaddius. A whole undead story in vanilla was dark too with gloomy zones like Tirisfal Galdes and Undercity. Even in TBC and Wotlk we had a lot of "not family friendly" things with Scourge and Legion. Blizz had big balls back then, now everything is about friendship and love with "educational" story for 10 years old children :( Even Legion wasn't really dark as should, Bfa should be about the atrocities of war but ended with "we are all friends!" thing, Shadowlands was disaster in a story - Torgast or The Maw should be terrifying for player to even enter or do something there, and guess what? They weren't..They were boring and illogical like a Jailer himself. Now we have a light and colorful story about Dragons without dark and truly disturbing sides. Shame on Blizzard for losing their balls.
@@shunz5677 I agree that the game took itself more seriously back then, but that particular scenery always stuck out to me as out-of-place even for deadwind pass. Might just be because I got the reference immediately (I am a big fan of BTILC in case you hadn't realized :p)
I mean each expansion could be perceived as a big update for the game. The difference is if you just tweak some basic mechanics for a change and make some other changes just for the sake of changing things boom you can now set a price tag for this update.
Man I am dissappointed with the Eranikus questline, it could have been such a cool and memorable thing like The Battle of Darrowshire questline if it wasn't cut short. I recently got it while leveling my warrior and with enough nagging, begging, and threatening to split my soul apart by Eranikus I finally turned him in. Not even Turtle WoW has done anything with that questline yet.
A whole set of quests that went unfinished were the class mount quests. They originally did not intend for mounts to be bought; there was going to be a questline for each class. The only two that got finished were the Paladin and most of the Warlock (or I might have that reversed). In particular, I remember a step in one of them where an NPC just hands you a quest item and mentions at the end of the text "This will not be so easy in the future" - a reference to the fact they intended this item to be an actual quest, not just talk to him. In the end, the NPC was wrong- it would continue to be that easy forever since they never finished it or any of the other mount quests. At least up to Cataclysm anyhow- thats when I departed.
I think the quest-giver says that for the level 40 warlock mount where you just get it given to you without having to do anything. He may then be referencing the long and expensive level 60 mount quest that you will have to do in the future. It sounds confusing though because he says "the ability to summon a Felsteed will be much more difficult in the future." But the level 60 mount is actually called the Dreadsteed. It's also kinda weird because yes it is much more difficult, but the level 40 one isn't difficult at all because you don't have to do anything, whereas from what he says he kind of implies that you did.
@@daniels7364 Now that I read that, I think you nailed it. Apologies- my memory isnt great and this is literally going back over a decade. I am pretty sure now that it was the Felsteed that was supposed to also have a quest line. My buddy was pretty hardcore in the game and said he had read in on of the devlogs (or similar) the intent was for every mount to be a quest line. Since they didnt have time, they just made the Epic mounts very expensive so end game players would have a goal to work toward.
I liked Azshara a lot. It felt like a very mysterious zone. Like there was more going on we couldn't quite see (yet). I guess all the unfinished content played a part in that
a lot of the vanila quests just vanishing and never geting updates is due to priority chnages and the move to expansions like bunring crusade and wrath etc. although in wraths case it too ended up very different in the end due to activision aquisistion chnaged a lot, wrath was planed to have several large content drops and not have a folow up expac but activision wnated more boxies with big price tags, one content drop being an area under northrend, others being aditinal dragon sanctums beyond the obsidian and ruby ones, and icecrown citadel itself being twice as big as we got, the 3 small dungeons we got withing it were emant to be part of the raid.
I my opinion, it might just be too late for personal housing in Classic. However, to keep a guild feeling like a tight community, how about guild owned houses? That way there is more interacting.
I mean, the obvious Uncorrupted Ashbringer would have been dope if they fleshed that out in classic+ they already have the corrupted one and the RP in SM, they could add a whole quest chain involving the lost son that was supposed to be in Outlands,(speaking of which) they could still add ramparts through the dark portal but have it be that the world is way more messed up than the version we got in TBC that has the borders blocked off or broken off from the rest of the Outlands and we have dwarves/goblins blast a tunnel to another part or some other sort of travel between zones out here so it's not ALL of TBC getting added when they go through.
great video but you didnt mention hyjal, you could wall jump into it from the elite demon area in Winterspring* an old scool photobucket photo of my vanilla guild having officer meetings on the under construction signs at the top of mt hyjal.
You must be mistaken. Blasted Lands is the bottom of Eastern Kingdoms. Hyjal is the top of Kalimdor. Maybe you mean the demon gorge area in southern Winterspring?
Cheers for the entertaining video, one omission when you were talking about the unfinished zones though... Hyjal was in the game, it was even on the map, you could wall jump your way into it and it was more or less what we got with the Battle for Mount Hyjal raid in TBC, just lacking the NPCs and bosses.
4:46 Pretty much. After Lei Shens failed invasion of Uldum, the Tol'vir placed Uldum under an invisible cloak using a Titan artifact in their possession. The damage caused by the Cataclysm left this device damaged beyond repair so Uldum was revealed. Iirc the whole 'titan artifact being destroyed' was there in Cata, Chronicles vol 1 provided the context as to why it was used to hide the zone.
No one will milk vanilla wow topics to be able put another mobile game commercial so well as WillE! Another vid about unfinished parts of classic? Here you go
One thing most people never saw which was prolly an easter egg or something is the huge smiley face under Karazhan, you could clip under it and see it pre-Cata. Not sure if its patched in Classic, someone should try.
You really must make more of these videos! I saw the later video first and this one now, really great! Please make more on Classic but also TBC and WOTLK as well if you can find data and info on those also. Really hope to see more of this kind from you! ❤
About the Legion weapons. You were kinda right. But the quests would lead you under the Tower in a new section. The Crypts, on the other hand, was still never used until much later for a mount quest but only the first room. When Blizz updated the first section, before that happened, some players noticed the changes, the iron gate was removed and replaced, there's now a large troll-ish wooden wall blocking you from entering the long hallway, a "plus" in now in the hold you could jump to reach the lower floor, and a table with items was placed on it. But for now, the rest of the whole area is still unused.
5:42 *looks at my "Rune of the Guard Captain" trinket that i was forced to keep up till BWL as a tank cause minmaxing..* i love classic, honestly, its so random and fun
I've fallen through the map in searing gorge to underground dwarven mining caves that are normally inaccessible and full of dwarves (the fall killed me sadly). Also you forgot to mention old deadwind pass but I don't think that's really necessary, but I'm sure more was to be done in that zone.
I mentioned this in a comment here but you used to be able to climb the mountains/hills behind Kargath in Badlands and see the huge void between Badlands and Loch Modan, if you head west you can get above the surrounding mountains of Searing Gorge. I found this by accident one day lol.
I had a great idea that could work well with player housing. You would have a new profession which would be called woodworking and maybe a gathering profession to go with that called lumberjack. So with lumberjack. Or you could do herbalism in conjunction with this but you would go out chop down trees, get wood and then miners could use stone to produce houses and the woodworker profession could use that wood to make bows crossbows pole arms shields stuff like that. Basically weapons and armor that are not in the crafting professions. I just think that would be really cool and it reminds me of Lord of the rings online which also included furniture creation through that profession as well
in my opinion, allowing flying basically everywhere, and allowing a special hearthstone to dalaran (once you get to legion) your "player housing" is basically literally Dalaran. With the exception of the portals being removed.
I haven't tried it, I have been thinking about it since Vanilla WoW was one of my all time favourite gaming experiences - really a great life experience too. Whats different about it from the old game? I dont want to ruin my memories...
the expansion model wrecked the game over the years. Replaces the entire game with five zones and one theme on island after island that the mainland just forgot about. sometimes the island is in space and sometimes the island is back in time but it always resembles an island. Wish subs were enough to pay devs and the game just continued as patches from classic. the game would still be in a state that made sense if that were the case. Replacing such a big game every three years sucks.
Expansions being disconnected from each other is pretty much intentionally designed so they can make the previous content disposable. It was a clear change in the Vanilla world design going into TBC. However you got glimmers of what could have been with Kara and eventually the class halls and world spanning artifact weapon quest lines in Legion.
back in classic we had our guild-meetings at different places: - island south of tanaris - Old Ironforge - Caverns of Time - under deadmines - northeast of stonetalon peak - etc.
On the subject of classic+. Its a fool's dream - changing classic is how retail ended up as it did - OK so rebalance the classes, add new areas oh and a dungeon finder and can we speed up leveling.... Classic plus is essentially TBC?
Classic+ is a term that means many different things to many different people. Whats most realistic, is to keep it with that classic feel, yet still add more stuff to do in the world. Rebalancing classes? Some people just want non-meta specs to just be viable, Ret Paladin being a noteworthy contender. New areas? Yes and no - Hyjal is already IN the game, theres a raid portal in Winterspring leading to it even. So while not wholly new, people would still like it to be additional content. Dungeon finder, speeding up levelling? SoM did that just fine, and the current wrath group finder is just a glorified LFG channel, but without the hassle of reading all the spam. People aren't asking for TBC or retail to be part of the Classic world, however. They're asking for the current world and gameplay of Classic to be expanded... more horizontally, if that makes sense. Rather than creating a whole new expansion that deviates from TBC, you'd just be continually building upon the existing world and whats available between 1-60, stuff that didn't make the original cut, but without dipping into TBC territory. Except for maybe Karazhan and Caverns of Time - those two areas could potentially be scaled down and worked in just fine - its still that Classic feel anyway.
Back in 04/05 we were changing the mpq files of instanced dungeons to get into emerald dream and old kara. Often once you entered the changed instanced there would be a big drop to the changed zone, hence noggenfogger for slowfall and its community. On the booty bay boat, you could have a warlock fear you on the sail and you would actually have a chance to run really fast through hellfire peninsula way before tbc announced. Wall walking and model changing was some of the most fun ive had in wow besides bgs being released.
also honestly, if blizzard did housing, they should just copy the way Lotro did it. its one of the few games with player housing that actually seems solid to me.
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no
Another piece of Azshara that was left unfinished is the Timbermaw Hold, I loved visiting those gates in classic!
It is,they do cheap resolution by removing the gates and remodeled the world altogether,same goes for zul aman second gate
Timbermaw Hold was supposed to a massive area much like Blackrock Mountain
@@KevinArcade87 Exactly, in WC 3 there was an Underground mission. The hold connecting WS and felwood and Moonglade also has a closed door. The Hyjal well also goes rly rly deep. these 3 points should connect to an underground zone.
While we have seen at least some Furbolg tunnels, the zone wouldve been massive spanning all beneath hyjal and bordering lands. It is rumoured that the King of the Furbolg has been corrupted. In the WC 3 mission there was also not only furbolg, but tunnels dug by demons, who try to resurrect Archimond or something. That whole demon story arch has never been touched in wow at all, while it can be similar to the felwood demon caverns.
@@FeldWebelJN damn, you're right. How did I never realize those were the druid if the claw tunnels
@@WikiHL yea some borrows in moonglade should also serve as entrance to the underground realm too
As a Vanilla player so many of these were like walking through a theme park that was still being built. You could see the art and the bare bones of what they were making, but the heart and soul had yet to be put in. A ghostly building site that was abandoned and never finished. Spooky yet fascinating of what could have been. Azshara will always be my favourite zone.
I think this is why Classic+ is so compelling to people. The Classic dev team has years of content at their finger tips if they were to put in the elbow grease of fitting and molding this scrapped content into the Classic game. Once all the scrapped content is done then they could build out the world in ways that Cataclysm did WITHOUT sundering the world or introducing flying mounts of course.
There's a very clear path of content for Classic+. Whether everyone enjoys Blizz's version of it is another story.
we're probably never going to get classic+ now that the lead dev who was actually passionate about classic was just fired for the AUDACITY to care about his employees.
@@cactuss33ds little fun fact you might to forget. The same people you say there the only passionate ones, also worked on cata onwards.
no investment no team no classic+.
@@zuror9148 little fun fact. Just because a dev worked on cata and beyond doesn't mean they can't have a passion for pre sundering content. Pretty sure cata's sundering and other game trajectories weren't his choice to make
@@cactuss33ds The just doubled the size of the WoW Classic team so its possible they’re working on it
The most disappointing thing of vanilla to TBC was never completing the story for corrupted ashbringer. Said the next step was Outland but it never delivered…
This is why a Classic Plus expansion would have been fun and fairly cheap for Blizzard to develop as they'd mostly get to re-use existing assets.
A weapon less than 0.01% of people would ever see
@grogger pingas everquest is outdated and obsolete. It's mechanics shouldn't be the standard
@grogger pingas it's a based mindset. Some people have a life unlike you. I don't got 12 hours a day go grind a video game
@@noonesp3cial But isn't that what would make it interesting? A Legendary weapon that is actually legendary is rarity as well, it might just be me, but I think it is incredibly cool if super-rare items exist in MMOs. It is not supposed to be owned by everyone.
I was surprised that you missed Hyjal.
I remember sneaking into it in vanilla with a few guildies (just some creative wall jumping to get in).
Really beautiful zone, had the world tree in it that you could climb, and even had a really cool under construction sign that we took a lot of screen shots around.
But, if someone is on the Classic Servers and goes, don't do anything dumb and fall there, the corpse run back is crazy.
I love stuff like this. Cut content, weird changes, “what could’ve been”. It’s always fascinating seeing developers’ vision compared to the product
The thing I like most about Vanilla is that almost nothing is adequately explained or resolved. For instance, there is a quest from a NPC in the Undercity that takes you all over the place, and it just ends with you delivering some stones to some guy on an island off the coast of the Hinterlands and then.......nothing.
It's because it was meant as rpg. Back in the day small secrets most people didnt knew about it like a unknown island were part of the journey.
(Quests help to explore the world)
I can clearly imagine Vanilla Karazhan : big attunements, require arcana resist gear, massive 40 man raid and the catacomb part being a 20 man raid (like AQ20/40)
Oh god please no. My warrior who needed to have tanking and dps sets, fire resist, nature resist, and frost resist, plus more consumables than you could shake a star rod at, could not physically handle having more things in their bags.💀
Now if we got an extra big bag slot just for resist gear..... I'd be down! 😂
@@xX1Mankrik3Xx Or if you could have some "Orb of Chromatic Aid" which lets you store elemental resistance gear in it.
@@xX1Mankrik3Xx its called a bank bro.
@@driiifter In Classic vanilla you usually did back to back raids. And before they put the chronoboom in, every minute mattered to your remaining world buffs.
The portals behind the world boss dragons were originally intended to put players into the Emerald Dreamway - which, as one would guess, would exist in the Emerald Dream, and was going to allow for fast travel between the different portals in addition to giving access to the actual zones of the Emerald Dream. This was intended to fill the gaps in faction presence on the two continents. For example, Azshara would give horde quick access to the Emerald Dreamway, and Duskwood would give the Alliance the same and allowing both factions quick travel both between the continents and to areas that were otherwise a long journey to reach. (Specifically, Alliance has to take rather long flight paths to reach the North of Eastern Kingdoms (hinterlands) and the Horde has to take an excessively long journey to get to the South of Eastern Kingdoms (Duskwood). I'd imagine additional portals were probably intended, but scrapped as well)
Obviously this never actually happened, but that was the original intent. I think it would make a great Vanilla+ addition, especially since when the world bosses spawned there would be a mad dash through the Emerald dream and a huge fight just outside each portal. The chaos would be excellent.
That Fast Travel part is bullshit and you wont find a source to back it up
Couldn't you take a zeppelin to stv?
Perfection if they did this!
Reminds me of the Ways in the Wheel of Time
@@ReidMontgomery95 Yeah, there's not only the STV Zeppelin but also the boat between Ratchet - firmly in Horde territory - to Booty Bay
I really wish I could play this game for the first time again - 2004 was such a good time...
It really was magic, I was on Frostwolf PVP in 2004.
indeed
@@supabass4003 Whisperwind here. Pure magic
I feel that. What I wouldn't give to experience the sense of awe loading up your first character for the first time gives you
Karazhan was always intended to be a Vanilla raid and its one of the first they started development on before the game even came out. The issue they ran into was that it ended up being TO big, even bigger than the Karazhan we got in TBC so they ended up pushing it back, which is why MC was developed within a single week.
Vanilla was originally intended to continue past Naxxramas with patch content, Kara being one of the said raids, which is why the Staff of Ateish has an on use ability to open a raid/group portal to Karazhan. The finished Karazhan ended up being slapped into TBC's launch, seeing as Karazhan has absolutely nothing to do with an Outland themed expansion and why majority of the Kara loot table is a bunch of Draenor/Outland themed items/weapons. (Gorehowl, Sunfury Bow of the Phoenix, Legacy) that were presumably from an Outland raid we never actually got
It has always baffled me how at the time a seemingly random demon aquired Gorehowl, amongst other weapons
For the Karazhan section:
Players of each realm were meant to find a way to open the dark portal. Karazhan has indeed much to do with the portal, as the tower was built by the Guardian (Aegwynn) in secret through Sargeras influence. Deadwindpass while barren is a "potent nexus" for Sargeras, created through his herald of sort (warlock artifact weapon story Ulthalesh, the Deadwind Harvester)
If u look at Blackrock it makes sense that Kara had a lower area (the never opened crypt) presumably to gain access into the tower, and an upper area (the tower itself).
Most certainly Kara would have required a key in Vanilla too, so instead of runnin outland dungeons the attunement couldve taken place in the crypt? The skeleral gryphon outside the middle area additionally looks like a flight path.
On top of all this, AFTER Melchazar, the boss up highest, who resides in the Netherspace, there is an island visible to us floating in the nether. That area is accessible with GM commands, has its own name, shows an obvious platform-of-arrival, and has its own rooms, however not fully fleshed out. So the raid would've continued even further upward / into the nether realm as Kara is a direct gateway into the Netherspace.
So its not far fetched how maybe some important artifact together with some artifact from AQ /Dragonisles/CoT was meant to be collected to aid opening the dark portal since the first time it was opened partially by Medivh who's tower Kara is afterall.
It is insane to me, why not only the crypts but even the deeper upper netherrealm have not been finnished, as they are coherent storywise AND progression wise (compare blackrock), Instead they made some lousy doomlord reopen the portal instead of letting us do it. Oh yea the huge AQ gate event was meant for the Dark portal, im convinced
You can't really say it has nothing to do with Outland, it was Medivh's home, who was the one to open the Dark Portal.
It was full of magical power, which is why Malch was attracted to it.
Karazhan also had an area blocked off because it would have increased the age rating for the game.
@@MrHowardMoon Thats been debunked, it would not have increased the age rating. That entire place is built with assets you can find in numerous other locations that were readily accessable to players. You can probably find a video or article somewhere that explains it in better detail
In Vanilla WoW you can get out of bounds very easily in the Badlands, walk north-west out of the most north-western town (kargath?) and walk up into the mountains, there is atleast one gap where you can wedge and jump your way over the rocks and up into out of bounds. From there I remember there being a giant hole in the map between Badlands and Loch Modan, but you can head west and explore. I really loved exploring the world prior to Cataclysm and flying mounts.
Exploring like this is one of the few reasons I logon every year or so
I know exactly the space. I have couple of screenshots from way back when after a buddy logged into my account one night, deleted my hearthstone and then logged me out in that spot for a laugh.
The artistic development is truly overlooked. Detail and thought put into every part of this game is and will always be the game changer. I love the music and it's placement.
The centaurs in Desolace seemed to need more than just the outside of Maradon.
Yeah, that whole picking a centaur factions and reputation thing seemed like that started something and then didn't have time to fully flesh it out.
@@freakjob0 exactly.
The questline kinda ends with maraudine keyfragment. To me it would make sense if taht was the attunement to maraudon. You know, u befriend a centaur clan so much they let u gain access to the secret rocky entrance in hopes to gain an advantage against the other clans. The lore i believe is only that the 4 clans in that area or how many they are, are at constant conflict, and always angry at their ancestor daddy because they realize they are bastards
Like why even have such a unique and cool gate / cave entrance if everyone can just walk in
but even then u r right, much room for potential
remind me was the dungeon called kath? orange and purple? its been like two decades it feels like
@@Meilk27 Dungeon was called Maraudon, when you entered the initial cave it would split off to two seperate tunnels which were orange and purple (the color of the crystals on the walls) and each had a different instance portal to the actual Maraudon dungeon. Both entrances lead to the same middle point and you can actually backtrack to the other entrance if you wanted to kill the bosses located on the other side.
There was a boss in the middle part where both entrances meet that when you killed it it gave you a quest to unlock a third entrance to the dungeon that would immediately take you to the middle part of Maraudon so you could do the final half of the dungeon (you would use the Scepter of Cerebras on an interactable object in the entrance cave which would teleport you there).
What I liked about vanilla was it's mysterious atmosphere and the undiscovered world. I loved just wander around and look for some cool little places
The raid portal at the bottom of darkwhisper gorge, that leads into hyjal! This has been one of the more intriguing ones for me.
Agreed,since it is guarded by elites demon
I hate Darkwhisper Gorge. You never realize the importance of doodads, terrain details, accent textures, and critters until they're gone and you're just killing demons in an empty gray canyon.
@@General12th well,this vanilla is kinda rushed or better we say,unfinished
@@captaintitus7711 Remember to put a space after your punctuation marks. :)
One thing i found while exploring that i have NEVER seen mentioned in one of these types of videos is if you break out of bounds in RFD and head towards Feralas, at the point where the small camp is there actually is a meeting stone there, another is the instance portal in darkwhisper gorge in winterspring, and last is the outland gate placed outside of bounds in zul gurub
The instance portal in Darkwhisper Gorge leads to Hyjal.
the out of bounds area in RFK and RFD are so strange. A bunch of random un-used caves and rocks just floating around in a HUGE empty area. I always wondered if they planned for it to be way bigger, and why they just left it like that.
One area I always wondered about was BLACKCHAR CAVE in the Searing Gorge. It was right next to the entrance to Blackrock Mountain, had a special area name that showed up when you were near it, etc. -- but it was just EMPTY in the game.
It really looked like it was intended to be an instance entrance....
Reminds me of the Stonetalon Caverns, its from warcraft 3, and it never made its way into the game.
Roger That (pun intended)😂
Near the lava spiders?
@@greyngreyer5 : It's the Searing Gorge. EVERYTHING is near lava spiders.
@@rogermwilcox Not really. There's a spot with a bunch of them
One of the things I noticed is that the professions never had their endgame finished, most of them were missing level 60 items and endgame applications for 300 skill level. Fishing and Cooking really stand out in my memory because nothing at the end of their skill caps was useful.
The biggest thing you missed is Mount Hyjal, a giant gaping hole in the map every time you view Kalimdor.
The questline involving worgen and the loss of the Scythe of Elune just suddenly ended in vanilla and left a lot of us wondering why it suddenly stopped.
As i can remember you brought the scythe back to her grave and after a short monologue it ended
And somehow the Lich King's minions found it and took it to Northrend.
They sort of finished that storyline in Cataclysm in the worgen starting zone. It was originally meant to lead you to Shadowfang Keep probably, since Arugal likely used the scythe to summon all the worgen there, and then it ended up in Gilneas.
@@warcroaft You never got your hands on the scythe during vanilla. Instead Jitters found it, accidentally used it to summon the worgen to Duskwood and later hid it since the Darkriders of Deadwind pass was looking for it. After a game of slapstick where various factions were after it, it made its way to Gilneas, which is where we see it in Cata.
@@Klaital1 Arugal didn't use the scythe to summon the worgen to SIlverpine. He used Ur's research to do so.
They had Hyjal planned as well and had a good chunk of it started, there's also so many zones that we don't get to visit until Cata like Gilneas or Twilight highlands.
You could get into Hyjal with a lot of cliff jumping. I remember seeing people in guild listed being in the zone.
@@cattysplat Yeah there's plenty of exploration videos out there. Archimonde's skeleton is even there, still hanging onto Nordrassil.
@@cattysplat i remember some friends and i made a fake group for UBRS and summoned people to the bottom of that water well in Hyjal and watched people drown... crying with laughter... good times.
@Viltreta Twilight Highlands didn’t even exist in lore before Cataclysm
Garrisons wasnt player housing, there was very little in the way of customization, and the fact they put everything you would ever need inside of it, it was more like your own personal capital city. Also, tinfoil hat, it was created as a way for other players to shut people up who wanted _actual_ player housing, since its constantly parroted out whenever the idea is brought up. There have been quite a few MMOs that have had excellent player housing, like the aforementioned SW Galaxies, and Ultima, along with SWTOR, Wildstar and FFXIV. none of which took away the players desire to enjoy the gaming world with other players.
I'm glad you brought up Eranikus. I got invested in that story after giving up a trinket and nothing came of it ever.
It basically gets solved in the scepter of the shifting sands chain quest, you awaken and free Eranikus. Quest name: The Nightmare Manifests
Even as a 10 year old I remember getting that quest and going "Uhh.. no. I love my trinkets, and I'm not giving it to you"
I still have the trinket on my account lol
I did a lot of what they call "exploration" back in the day. Even after they patched away wall walking/running, it had a small but happy community. My favorite "place" was the mirror world found inside the ZG instace, from behind the portal. It lead to all kinds of cool unfinished places, including a very strange and weird version of Deadwind Pass.
Can you be more specific about what we are talking about?
Oh I did so much wall walking before they patched it. So many cool places that nobody was able to reach. I remember walking on top of the walls of Stormwind and up that waterfall area that you only see while flying. Then a GM appeared next to us, asking us to leave. Good old times.
@@NinaFelwitch I hated how Blizz handled players exploring. Basically it did not harm their game or other players at all and gave us something fun to do. Yet I also remember GMs being quite blunt in discouraging players from exploring and later Blizz putting invisible walls just everywhere...so pedantic and such a shame.
@@Stalker_Lomhe is talking about what lays beyond the portal without zoning in
@@NinaFelwitch One of my best memories of playing Classic WoW is being like 12 years old and teaching a group of 20+ adults how to wall jump. We were all in a Ventrilo server for our guild and they were like "How the hell is this kid that high up without falling once? HOW!?" - after I gave my lesson everyone was a pro. I was so proud lol
There was a portal in Winterspring for a Classic Mount Hyjal zone. It was so weird finding it after slaying all the elite demons there
Allegedly it was going to be a raid, and people speculate that it was the same cave that the wardens kept Illidan in.
It was the entrance to the zone, mages could blink through the invisible walls if you jumped backwards at the same time 😂
The gate in front of the portal as an opening animation.
I LOVED the lore and vibe of Uldum, Uldaman, all that stuff. Ive been sad my entire life that vanilla quest chaiin didnt continue!!
It did
I really enjoyed Uldaman in Vanilla, but you had to have a group leader who knew the place well or you'd end up running around in circles.
@@106adamm Yea but not until much later, in WoD I think right? I wanted it right then and there in vanilla. :D
@@MrHowardMoon Yep. Good tank was always important in vanilla but some places like Uldaman or ST you needed to be as good as a navigator as a tank lol.
@@ChairmanMeow1 From my experience, it was usually the DPS who had to guide the tank on where to go 😂
honestly, they missed out alot with CoT. amazing how they never made a CoT for events of Tides of Darkness like...
- The Hordes first assault on the northern Eastern Kingdoms and forming of the Alliance
- Gul'dan and the Stormreaver/Twilights Hammer clans betrayal of Ogrim Doomhammer and the Horde
- The final confrontation at the foot of Blackrock Mountain (Doomhammer VS Lothar's fight)
- The Creation of the Paladin order by Alonsus, Uther and Turalyon
- The treason of Alterac against the Alliance, letting Doomhammers forces through the uplands unhindered
- The joining of Zul'jin's Amani Trolls to the Horde
- The creation of some of the first two-headed Ogres
- The formation of the Sons of Lothar and the events of Beyond the Dark Portal
many missed opportunities
How about Hinterlands Alliance side?
Originally in Hinterlands both factions had only very few quests and poor rewards, however, in a later patch Horde got a lot of quests with incredible rewards mostly for Jintha'alor while the Alliance got nothing.
Grabbing all the old hinterlands quests from each capital city plus the Jintha'alor quests is an incredible amount of experience and preraid bis gear for Horde at late 40s. However it's very clear that the Jintha'alor quests are TBC designed, all one and done quest hub where you pick up all the quests and clear everything in the zone, it feels very un-vanilla, far too efficient and rewarding for it's own good.
@cattysplat that area was experimented as an outdoor dungeon
My thoughts for player housing was instead for it to be guild halls.
Your entire guild can build up and customize a location that would double as a community hub.
Would have been really cool if they made them locations in the world you could claim and attempt to hold.
Talk about an awesome pvp mechanic.
I actually think a guild garrison similar to what we got with the personal garrisons would have made the most sense. A guild can buy instanced plots of land in the capital cities as well as certain zones. Earn blue prints and NPCs through reputation, decorations through quests and "achievements". And within each guild garrison are a few house instances for players to use.
And having "guild outposts" on the map being a conquerable PvP targets could be a fun idea.
@@Valnotersc buying instanced plots ,npcs, blueprints etc. would also be a great money sink to keep server economy stable over the years.
@@ingoknito5268 it works extremely well in ffxiv
It also worked well in Animal Crossing too! 😬
@@taco_squirrelz My Animal Crossing guild rules.
(looking for new members, pst me)
I love secret Finding in Wow, it's loads of fun. For them to not do anything with Quel'thalas even to this date other than it being a Lone Tower at the Edge of the world stuns me. There's so much opportunity for new content to add in. It's like Filling in the rest of the Map from Oldschool Runescape of the Black parts that we can't get into for almost 20 years, then they start unlocking them.
I would LOVE to see all of these added into Classic Wow. Also creating "Heroic" versions of all lower level dungeons would be awesome. The WoW devs have an infinite amount of cool things they could include in Vanilla wow.. its just whether or not they actually implement them
The heroic dungeon system was one of the best things TBC introduced. It gave reasons to go through all the dungeons people used for leveling again.
It would require actual work and we know they can't have that lol
On the topic of player housing: The game I feel did player housing best was Wildstar. You had an instanced plot that was the same size as all others and you could customize that plot to your hearts content. You could put a cookie cutter house on it or do a completely unique design. You pick up decor from random world drops, dungeon drops, etc. They even had a player profession that was crafting housing decor. The entrance to your housing plot was an instance in the main city. It was a place to go and just kinda create something to your liking. Yet it was attached to the main city so just like in real life, if you need something, you gotta leave the comfort of your home and go into town!
They cut an enormous amount of content during alpha. They probably realised they wouldn't be able to finish most of it in time for original release. Then figured it would be added in future patches. But as priorities changed, most of it was abandoned..
Something that I think is really funny is that once Uldum was added to the game not only does it not continue that quest thread, the Valley of the Watchers doesn't even lead to Uldum. That's a dead end; you get to Uldum through an unnamed valley to the west.
Ravenholdt doesn't seem finished too. You farm rep with them and then nothing happens
Iirc it was going to be the rogue faction like the cenarion hold for druids that was intended for some rogue class quests, I'm guessing they scrapped it because class quests were so tedious and annoying especially on shamans and druids. I think it saw some use in MoP for the legendary daggers rogues could get
By the way, this is a theory but, I believe Timeless Isle is the closest thing to Emerald Dream that they've created. It was supposed to be very challening endgame, but just a zone. Not a raid or dungeon. Timeless Isle fits that... lots of enemies to battle, lots of things to unlock, things to grind for, I spent a whole year on that Island with my friends basically in 2013-14. I believe that Emerald Dream was essentially the same type of gameplay!
I always liked the emptiness of Vanilla Azshara. It was a good spot for farming herbs, fish and a few other bits and pieces.
I always found it a relaxing place to visit if I just felt like chilling.
Vast empty forests with various beasts just doing their thing ; ancient ruins with random Nagas lurking , up to no good; sea giants patrolling the Bay of Storms.
The fact that there were few good reasons to go there meant that there were few players there also.
There were plenty of places in Vanilla Azeroth packed full of purpose. Azshara , was just there. A bit of wilderness on the edge of the world - filled with possibility.
And then they turned it into Goblin Vegas or some crap
Just like the real world, not every nook and cranny is jammed with... stuff
Azshara was one of my favourite places to go on a PVP server because the only people around were gold farmers, also the zone had this awesome ancient lost land vibe. Swamp of Sorrows was a good place to go too, to avoid other players lol.
My brother and I used to meet up in Mudsprocket and speak only troll to eachother and talk about our day when I moved away from home.
@@SSSnakePlisken Good times!
If you're interested in a Vanilla + experience that's really enjoyable, check out Turtle WoW. They've implemented some of the things you talked about here, like making Kharazhan Crypts an actual dungeon, adding playable Goblins to the Horde and High Elves to the Alliance in Vanilla, adding new quests and even towns to old, familiar zones, etc. I'm really enjoying it!
I just came across the gates to Uldum (without the quest) while playing on a vanilla private server and went looking for a video talking about this kind of stuff, and lo and behold this is exactly what I wanted! It even leads with the example that caught my attention!
There's so many mysterious "cliffhangers" in the world that make it so magical to explore, and I feel like subsequent expansions never really captured that. TBC, Wrath, and Cata all focused very much on wrapping up major loose ends, rather than introducing many new mysteries (though there were definitely some, like the creature swimming underneath one of Northrend's troll dungeons).
I feel like priv servers like Duskhaven are kind of onto it, but they insist on using cata+ abilities with wrath talents. Perhaps that, too, is them being onto something. It's very hard to balance classes the way classic works. It's just all built for melee scaling.
I think what I loved about vanilla wow was all the janky DND type exploration gameplay we got and it feels like after Blizzard sold out to activision instead we got the sort of theme park ride experience where everything is stream lined and what you end up "exploring" is rather just intended or inconsequential which rubs me the wrong way and feels kind of soulless because the devs didnt want to create content only a minority of players would see or do. I really truly miss the old feeling of vanilla WoW because it seems like something thats been lost to time. To me vanilla WoW really felt like a real world in a sense where you were free to do anything and no one was putting any pressure on you but there was also a natural progression to your group experiences, over time in general the culture and desire of gaming is that everything is already figured out, min maxed, data mined, everyone is in a competitive rush to get the best stuff and max level asap. Theres no time to breathe or explore, so sense of adventure or just appreciation of the world itself and it feels more distorted like people are forced into a mindset of fun is based around efficiency and winning. To me it seems like videogames have kind have become imbalanced due to a corporate culture of greed and trying to figure out how to exploit motivations rather than giving people room to enjoy something that is artistic and logical, it feels like at best the art has become a superficial backdrop that could be interchangable with a bunch of algothyms of this is what a sand environment should be like or this is what a volcanic environment should be like and this is the procedural math on how to develop it. What im basically saying is that blizzard or any other company is not making Dungeons like BRD anymore. I feel like there is a certain soul to janky games and its what is missing from modern gaming.
The saddest thing is almost all MMOs have been removing this from their games since WoW's been all popular. FFXIV recently turned it's explorable dungeons in ARR into straight line corridors, bosses doable by scripted NPCs, it's classes into homogenised hyperbalance around 2 minute cooldowns. It's quirks and uniqueness that produced difficulty sanded down into smooth easy experiences that require little understanding.
For me that feeling started with the first expansion. Instead of a believable world it felt staged and fake like a theatre play. They also put in more invisible walls and "fixed" areas in vanilla. Gave me a real feeling of "You shall stay on the path and enjoy it in the way we want you to enjoy it!"
a very nice video that made me remember how my brother used to arrange tours inside our guild before cataclysm and flying in the old world
he'd issue guildies with elixirs of waterwalking and we'd all ride with him on the surface of the ocean from the eastern shores of tanaris to the southern most tip of kalimdor
there we could ride up a very specific incline and come up and over into a glitch in the graphics leading us below ahn'qiraj to huge fields of giant shimmering semi-transparent eggs
it was such a beautiful area and i miss that place and i'm very sad i lost those and many other screenshots from that time
You forgot to mention Hyjal, which was even in the world map of vanilla, just the portal to it from Darkwhisper Gorge was blocked with a gate.
Also that place in Felwood where there is that huge cave system where warlocks go for their dreadsteed quest, that was originally meant to be a dungeon, which is why the place is so massive despite only having couple quests tied to it.
Wotlk and TBC also has areas like this.
Eversong woods having Tor'Watha
Wotlk having the missing Gundrak raid.
Ikr,Torwatha gate,i mean Zul Aman second gate
no one gives a fk about tbc or wrath, gen z gamers that's all
@@livetorek4723wotlk is the best expansion. It's a statistical reality regardless of how you feel.
I remember wall climbing to get into Mount Hyjal and was sooooo excited, until I realized there was really nothing there and at the end of the road was just a traffic barrier with flashing lights.
I would actually be compelled to play Classic if they used it as a sort of "what if" sandbox for ideas that either fell by the wayside entirely, or were repurposed for future expansions. Because there was so much more than even what was mentioned in this video. The unfinished Varian Wrynn "Missing Diplomat" questline; the partially built Mt. Hyjal zone; the scrapped Dragon Isles raid; the Northern Lordaeron zone that appears on the map, but is inaccessible; the scrapped plans to have Quel'thalas as a fully incorporated high level zone; the Stonetalon Peak Caverns that played a huge part in WC3, but never made it into WoW; the original ideas for Gilneas such as it having been overrun by Naga; Undermine as a full zone, and so much more
Caverns of time actually looked a lot different in actual vanilla wow, back in the day. It probably had the same overall structure, but there was no visible ground or walls; you were literally just running around in what looked like deep space.
I would say player housing will still be a good idea. People can do raids and dungeons and bring memorabilia and collectables to decorate the house with. Friends in your party can visit the house etc. This would be purely a cosmetic and social feature. I wouldn't want to see any vendors or anything there as we'll run into the same garrison issue of never needing to leave.
That was an absolutely amazing video!! I love the time you spent into this, taught me some things I didn't know! I'm surprised you didn't cover Hyjal at all, there was a lot of developed unused content there as well!
See, it's this kind of content 'or lack thereof' that made me wish that Classic WoW was like OSRS, where is grown with the old school game in mind instead of just walking back down the same path as it's retail counterpart.
You really need to re-evaluate your ideas on the emerald nightmare raid.
Just because a raid doesn't take 3 weeks to clear does not mean that it's bad.
It was a breath of fresh air if anything especially in comparison to the absolute disgrace that is retail now.
Kara crypts were used in the fangs of the father questline in cata!
6:50 why didn't you talk about how this chain quest was basically solved in the green scepter shard part of the scepter of the shifting sands chain quest? That's where you finally awaken and free Eranikus properly.
I really wish the Warcraft movie did better financially seeing this video just reminds me of how great the lore Warcraft 3 -WoW is ..they should’ve just started with a story focusing on arthas or illidan..they really dropped the ball what would’ve had crossover appeal to regular movie goers
*There is a reason why collectively (by the majority) WotLK was revered and considered the last of true WoW. Because it kept the essence of Vanilla WoW. That is because it was the last of the unused quests, lands, characters, lore and more from Vanilla WoW added back in.*
*Cataclysm was like a TV show that kills off the main character and replaces it with some made-up bozo that has nothing to do with anything.*
7:50 the ravasaurs could make use of the elite dinosaur area which has a strangely low amount of quests associated with it, similarly to the wintersabers using the elite giants area.
I will never not be sad they didnt implement the emerald dream as a zone. I just love the way it looks unfinished, so if they actually put stuff in it that would be amazing.
One thing you didn't mention in terms of unfinished quests was the "Burning Inn" quest line for Horde in Dustwallow. The quest line kinda just ends without any resolution, and they eventually do revamp the zone in Wrath I think, but I was annoyed at it ending in Classic because I had so many characters that I had leveled since they redid the zone, I completely forgot that in Classic there was no resolution. There's a ton of empty space in the swamp where they could add the Grimtotem that eventually make their way there, even if they don't bother with the Goblin town.
You should talk about Turtle Wow its doing many of these things very well!
this video aged like fine wine! looking forward to seeing what blizzard does in SoD
I am using Vanilla WoW Trinity RePack in order to create extended wow classic experience with custom quests including Airport, Farms, Elven Gate, and others. I will use handful of information from this clip to make solution even better. It will have two realms, one for single player experience, another for multiplayer but reduced and recalculated to three ppl in group be able to make dungeons and 5 for raids.
Cool idea, do you have anything published or a website or discord of some sort?
The area with people hanging upside-down in Karazhan's basement is pretty uncharacteristically dark and morbid for WoW but it's just another reference to the greatest movie ever made - Big Trouble In Little China! The Six-Demon-Bag trinket is also a direct reference to the movie! BEST MOVIE!!!!!
"I never drive faster than I can see, after that, it's all in the reflexes." -Jack Burton
Uncharacteristically dark? They released Naxx with screaming woman in the background in pain and desperation. And then you get a whole haunting story about Thaddius. A whole undead story in vanilla was dark too with gloomy zones like Tirisfal Galdes and Undercity. Even in TBC and Wotlk we had a lot of "not family friendly" things with Scourge and Legion.
Blizz had big balls back then, now everything is about friendship and love with "educational" story for 10 years old children :( Even Legion wasn't really dark as should, Bfa should be about the atrocities of war but ended with "we are all friends!" thing, Shadowlands was disaster in a story - Torgast or The Maw should be terrifying for player to even enter or do something there, and guess what? They weren't..They were boring and illogical like a Jailer himself. Now we have a light and colorful story about Dragons without dark and truly disturbing sides. Shame on Blizzard for losing their balls.
@@shunz5677 I agree that the game took itself more seriously back then, but that particular scenery always stuck out to me as out-of-place even for deadwind pass. Might just be because I got the reference immediately (I am a big fan of BTILC in case you hadn't realized :p)
I remember from back in the day getting into that part and the area name being something like "The hall of upside-down sinners"
I always wished Blizz didn't do expansions. Here is hoping a Classic+ someday.
Wouldn't classic+ just be like an expansion? I think it's how they turn classic back into retail
I mean each expansion could be perceived as a big update for the game. The difference is if you just tweak some basic mechanics for a change and make some other changes just for the sake of changing things boom you can now set a price tag for this update.
Raising the level cap was such a boring terrible idea.
If Classic+ ends up being a thing I just want the zones you can see on the map but aren’t clickable. Hyjal, gilneas, north of EPL etc.
Patches are expansions of sorts onto themselves.
Man I am dissappointed with the Eranikus questline, it could have been such a cool and memorable thing like The Battle of Darrowshire questline if it wasn't cut short. I recently got it while leveling my warrior and with enough nagging, begging, and threatening to split my soul apart by Eranikus I finally turned him in. Not even Turtle WoW has done anything with that questline yet.
It basically gets solved in the scepter of the shifting sands chain quest, you awaken and free Eranikus. Quest name: The Nightmare Manifests
A whole set of quests that went unfinished were the class mount quests. They originally did not intend for mounts to be bought; there was going to be a questline for each class. The only two that got finished were the Paladin and most of the Warlock (or I might have that reversed). In particular, I remember a step in one of them where an NPC just hands you a quest item and mentions at the end of the text "This will not be so easy in the future" - a reference to the fact they intended this item to be an actual quest, not just talk to him. In the end, the NPC was wrong- it would continue to be that easy forever since they never finished it or any of the other mount quests. At least up to Cataclysm anyhow- thats when I departed.
I think the quest-giver says that for the level 40 warlock mount where you just get it given to you without having to do anything. He may then be referencing the long and expensive level 60 mount quest that you will have to do in the future. It sounds confusing though because he says "the ability to summon a Felsteed will be much more difficult in the future." But the level 60 mount is actually called the Dreadsteed. It's also kinda weird because yes it is much more difficult, but the level 40 one isn't difficult at all because you don't have to do anything, whereas from what he says he kind of implies that you did.
@@daniels7364 Now that I read that, I think you nailed it. Apologies- my memory isnt great and this is literally going back over a decade. I am pretty sure now that it was the Felsteed that was supposed to also have a quest line. My buddy was pretty hardcore in the game and said he had read in on of the devlogs (or similar) the intent was for every mount to be a quest line. Since they didnt have time, they just made the Epic mounts very expensive so end game players would have a goal to work toward.
Classic youtuber drinking game:
Take a shot anytime they bring up player housing. - Difficulty: Death
love how most of the content showcased here is actually added, or plan to be added in a certain vanilla + private server
no one cares about private servers, official vanilla is out now, has been for years
@@livetorek4723private servers will be around years after retail is long gone.
15:32 Technically speaking it'd actually be Val'Sharath, as it was modeled after the Emerald Dream and the Druid-exclusive Emerald Dreamway.
I liked Azshara a lot. It felt like a very mysterious zone. Like there was more going on we couldn't quite see (yet). I guess all the unfinished content played a part in that
a lot of the vanila quests just vanishing and never geting updates is due to priority chnages and the move to expansions like bunring crusade and wrath etc.
although in wraths case it too ended up very different in the end due to activision aquisistion chnaged a lot, wrath was planed to have several large content drops and not have a folow up expac but activision wnated more boxies with big price tags, one content drop being an area under northrend, others being aditinal dragon sanctums beyond the obsidian and ruby ones, and icecrown citadel itself being twice as big as we got, the 3 small dungeons we got withing it were emant to be part of the raid.
I’ve wanted nothing more than to be a slender defias rogue human model.. please blizzard.
If you have a sponsor for a video, it's common courtesy to disable ads on said video.
I my opinion, it might just be too late for personal housing in Classic. However, to keep a guild feeling like a tight community, how about guild owned houses? That way there is more interacting.
I mean, the obvious Uncorrupted Ashbringer would have been dope if they fleshed that out in classic+ they already have the corrupted one and the RP in SM, they could add a whole quest chain involving the lost son that was supposed to be in Outlands,(speaking of which) they could still add ramparts through the dark portal but have it be that the world is way more messed up than the version we got in TBC that has the borders blocked off or broken off from the rest of the Outlands and we have dwarves/goblins blast a tunnel to another part or some other sort of travel between zones out here so it's not ALL of TBC getting added when they go through.
this game 20+ years later still getting picked apart. great things never die
great video but you didnt mention hyjal, you could wall jump into it from the elite demon area in Winterspring* an old scool photobucket photo of my vanilla guild having officer meetings on the under construction signs at the top of mt hyjal.
You must be mistaken. Blasted Lands is the bottom of Eastern Kingdoms. Hyjal is the top of Kalimdor. Maybe you mean the demon gorge area in southern Winterspring?
Ahh yes lol sorry edited OP thanks
Cheers for the entertaining video, one omission when you were talking about the unfinished zones though... Hyjal was in the game, it was even on the map, you could wall jump your way into it and it was more or less what we got with the Battle for Mount Hyjal raid in TBC, just lacking the NPCs and bosses.
4:46 Pretty much. After Lei Shens failed invasion of Uldum, the Tol'vir placed Uldum under an invisible cloak using a Titan artifact in their possession. The damage caused by the Cataclysm left this device damaged beyond repair so Uldum was revealed. Iirc the whole 'titan artifact being destroyed' was there in Cata, Chronicles vol 1 provided the context as to why it was used to hide the zone.
No one will milk vanilla wow topics to be able put another mobile game commercial so well as WillE! Another vid about unfinished parts of classic? Here you go
Don't forget the door behind Bael'gar in BRD was supposed to lead deeper into the undercity.
One thing most people never saw which was prolly an easter egg or something is the huge smiley face under Karazhan, you could clip under it and see it pre-Cata. Not sure if its patched in Classic, someone should try.
You could STILL see that in legion my guy, they never took that away.
You really must make more of these videos! I saw the later video first and this one now, really great! Please make more on Classic but also TBC and WOTLK as well if you can find data and info on those also. Really hope to see more of this kind from you! ❤
About the Legion weapons. You were kinda right. But the quests would lead you under the Tower in a new section. The Crypts, on the other hand, was still never used until much later for a mount quest but only the first room.
When Blizz updated the first section, before that happened, some players noticed the changes, the iron gate was removed and replaced, there's now a large troll-ish wooden wall blocking you from entering the long hallway, a "plus" in now in the hold you could jump to reach the lower floor, and a table with items was placed on it. But for now, the rest of the whole area is still unused.
5:42 *looks at my "Rune of the Guard Captain" trinket that i was forced to keep up till BWL as a tank cause minmaxing..*
i love classic, honestly, its so random and fun
I've fallen through the map in searing gorge to underground dwarven mining caves that are normally inaccessible and full of dwarves (the fall killed me sadly). Also you forgot to mention old deadwind pass but I don't think that's really necessary, but I'm sure more was to be done in that zone.
I mentioned this in a comment here but you used to be able to climb the mountains/hills behind Kargath in Badlands and see the huge void between Badlands and Loch Modan, if you head west you can get above the surrounding mountains of Searing Gorge. I found this by accident one day lol.
I had a great idea that could work well with player housing. You would have a new profession which would be called woodworking and maybe a gathering profession to go with that called lumberjack. So with lumberjack. Or you could do herbalism in conjunction with this but you would go out chop down trees, get wood and then miners could use stone to produce houses and the woodworker profession could use that wood to make bows crossbows pole arms shields stuff like that. Basically weapons and armor that are not in the crafting professions. I just think that would be really cool and it reminds me of Lord of the rings online which also included furniture creation through that profession as well
Yawn
in my opinion, allowing flying basically everywhere, and allowing a special hearthstone to dalaran (once you get to legion) your "player housing" is basically literally Dalaran. With the exception of the portals being removed.
16:56 Also City of Heroes after they added instanced bases.
I have been really jonesing for classic classic lately. If Bliz did a real classic plus in any form I'd have to jump on, wife be damned.
I haven't tried it, I have been thinking about it since Vanilla WoW was one of my all time favourite gaming experiences - really a great life experience too. Whats different about it from the old game? I dont want to ruin my memories...
the expansion model wrecked the game over the years. Replaces the entire game with five zones and one theme on island after island that the mainland just forgot about. sometimes the island is in space and sometimes the island is back in time but it always resembles an island. Wish subs were enough to pay devs and the game just continued as patches from classic. the game would still be in a state that made sense if that were the case. Replacing such a big game every three years sucks.
Expansions being disconnected from each other is pretty much intentionally designed so they can make the previous content disposable. It was a clear change in the Vanilla world design going into TBC. However you got glimmers of what could have been with Kara and eventually the class halls and world spanning artifact weapon quest lines in Legion.
Isn’t Turtle WoW doing a lot of things that blizzard scrapped on their server?
Eranikus's 'chain' ended with the Scarab Lord questline I think, where you ended up having to free him for the green scepter shard.
I was very surprised they didn't mention that in the video, and how so many people miss that in the comments.
back in classic we had our guild-meetings at different places:
- island south of tanaris
- Old Ironforge
- Caverns of Time
- under deadmines
- northeast of stonetalon peak
- etc.
The guild im in used to sometimes use the barracks that's near the west edge of Elwynn Forest.
On the subject of classic+.
Its a fool's dream - changing classic is how retail ended up as it did - OK so rebalance the classes, add new areas oh and a dungeon finder and can we speed up leveling.... Classic plus is essentially TBC?
Classic+ is a term that means many different things to many different people. Whats most realistic, is to keep it with that classic feel, yet still add more stuff to do in the world.
Rebalancing classes? Some people just want non-meta specs to just be viable, Ret Paladin being a noteworthy contender.
New areas? Yes and no - Hyjal is already IN the game, theres a raid portal in Winterspring leading to it even. So while not wholly new, people would still like it to be additional content.
Dungeon finder, speeding up levelling? SoM did that just fine, and the current wrath group finder is just a glorified LFG channel, but without the hassle of reading all the spam.
People aren't asking for TBC or retail to be part of the Classic world, however. They're asking for the current world and gameplay of Classic to be expanded... more horizontally, if that makes sense. Rather than creating a whole new expansion that deviates from TBC, you'd just be continually building upon the existing world and whats available between 1-60, stuff that didn't make the original cut, but without dipping into TBC territory. Except for maybe Karazhan and Caverns of Time - those two areas could potentially be scaled down and worked in just fine - its still that Classic feel anyway.
Back in 04/05 we were changing the mpq files of instanced dungeons to get into emerald dream and old kara. Often once you entered the changed instanced there would be a big drop to the changed zone, hence noggenfogger for slowfall and its community. On the booty bay boat, you could have a warlock fear you on the sail and you would actually have a chance to run really fast through hellfire peninsula way before tbc announced. Wall walking and model changing was some of the most fun ive had in wow besides bgs being released.
Hyjal was practically finished, they just never added content.
Great video, must have been a ton of work to find all of this stuff!
also honestly, if blizzard did housing, they should just copy the way Lotro did it. its one of the few games with player housing that actually seems solid to me.