@@alexenk0 it’s possible. assuming it wasn’t just sarge panicking and making a rash decision, there are is one reason i can see in which it was the best play. as far as i could tell, he didn’t mean to trigger the bot drop but simply accepted the hand he was dealt. now that the drop was called, another bot drop would not happen for about another 2 and a half minutes or so. we can infer that sarge used it as an opportunity to attack the jammer without risk of a drop on the jammer itself. the problem is that when the drop was called, it was blocking his path to the jammer. i assume he simply evaluated the risk of the drop landing directly on top of him, and decided it was worth it if he managed to make it to the jammer and be in an advantageous position to destroy it before the enemy presence became an issue.
I'm always amazed when I watch people breeze through loading the arty with no problem. As soon as I touch a shell I'm getting nonstop spawns and patrols wandering in, even when I wait to activate the console. They can sense me being there from across the map. I've actually given up on completing that objective when I find it
Terminal is a myth, it doesn't affect anything. What does matter tho, is the amount of time you spend loading the shells. The longer you do it, the more patrols will spawn around you. If you want to make your life easier, i suggest running the light scout armor for lower detection rate and pinging your map often, it does wonders. Also doing arti early on(before you clear other objectives/outposts) is way easier than doing it late. The more you clear, the lower the cooldown for patrols and higher chance of getting swarmed. I hope this helps a bit :)
Lets go Sarge!! Love the switch ups for the loadouts you been doing last few videos, been waiting for a grenade launcher on current bots! Awesome content as always!
Nahh the Super Earth will kill him for knowing too much info and may accuse him of being a traitor, an augmented automaton lie. Hahaha typical movie shit
The way you handle the jammer outpost is a good reminder to just bounce out of things are getting crazy. You’ll be able to come back after regrouping a bit, or just move on to something else in the meantime. I tend to be stubborn on objectives and get killed but I’ll be trying to run away more. Just don’t tell my democratic officer.
Don't know if you tried this before Sarge, but there is a slightly better hiding spot at this evac zone. The rock next to the first resupply case, can be sprint jumped on with the jumppack in one go and gives ample hiding space and even lets you climb onto the slightly taller one behind it.
great execution, always a masterclass on stealth gameplay. quick question though - after the first hellbomb failed and your eagles came off cooldown, why not deal with the detector tower by just dropping a 500kg on it?
Haven't finished the video yet, how are you planning on dealing with gunships/factories? can grenade launchers hit gunships? Also did you know what caused the jamming tower to explode around the 7min mark, you were using the terminal and it just sorta blew up.
When it comes to factory striders, i usually just run away, they're pretty slow. Gunships can be taken down by the scorcher quite easily. Regarding the jammer - factory strider got it with the main cannon.
@@Sarge94 thanks for clarifying. also, i’ve been able to somewhat consistently take them down in 4 shots as long as all of them hit near the upper-center of the plate
I feel some of this has to be fake. This guy is getting shot left and right and never dies, yet the same shit happens to me, on lower difficulties, and I die almost instantly. I'm at like 150 hours played, so I know what I'm doing too.
You might notice that he takes a hit of Stim every single time he's even a little bit hurt, and he's calling down Supplies almost ever objective, sometimes just as soon as it comes off cooldown.
*watching sarge beeline a jammer, running through a bot drop in the process*: your tactics confuse and frighten me, sir
he's too strong...
Devs, we need a nerf!
Was that a drop bait to clear out jammer?
@@alexenk0 it’s possible. assuming it wasn’t just sarge panicking and making a rash decision, there are is one reason i can see in which it was the best play. as far as i could tell, he didn’t mean to trigger the bot drop but simply accepted the hand he was dealt. now that the drop was called, another bot drop would not happen for about another 2 and a half minutes or so. we can infer that sarge used it as an opportunity to attack the jammer without risk of a drop on the jammer itself. the problem is that when the drop was called, it was blocking his path to the jammer. i assume he simply evaluated the risk of the drop landing directly on top of him, and decided it was worth it if he managed to make it to the jammer and be in an advantageous position to destroy it before the enemy presence became an issue.
your name always takes me back to Quake III.
man i'd love a Sarge model in this game.
Sarge doesn't even wear a helmet, he's got a cigar instead
I'm always amazed when I watch people breeze through loading the arty with no problem. As soon as I touch a shell I'm getting nonstop spawns and patrols wandering in, even when I wait to activate the console. They can sense me being there from across the map. I've actually given up on completing that objective when I find it
Terminal is a myth, it doesn't affect anything. What does matter tho, is the amount of time you spend loading the shells. The longer you do it, the more patrols will spawn around you. If you want to make your life easier, i suggest running the light scout armor for lower detection rate and pinging your map often, it does wonders. Also doing arti early on(before you clear other objectives/outposts) is way easier than doing it late. The more you clear, the lower the cooldown for patrols and higher chance of getting swarmed. I hope this helps a bit :)
@@Sarge94 Ah, is that why you searched the map for the arty, and did it first?
@@brentogara yup
Praying for a GL mags carried buff. Super fun gun.
The jump pack grenade factory kill was deeeluxe as always, nice work.
3 mags would be perfect!
Lets go Sarge!! Love the switch ups for the loadouts you been doing last few videos, been waiting for a grenade launcher on current bots! Awesome content as always!
The jetpack stratagem/grenade throws always on point
New Sarge video HYPE. Four static fields is some bullshit tho.
That was a Hell of gameplay, without forgetting the hard extraction, you lucky monster :D
That extract was nice
35:06 I think that's the closest thing to a slam dunk you can get in this game.
At this point I unconsciously muttered "Kobe"
That extraction was TIGHT. Nice run, Sarge.
Sarge will be the first helldiver to die of old age
Old age is afraid of sarge so no
Nahh the Super Earth will kill him for knowing too much info and may accuse him of being a traitor, an augmented automaton lie. Hahaha typical movie shit
The way you handle the jammer outpost is a good reminder to just bounce out of things are getting crazy. You’ll be able to come back after regrouping a bit, or just move on to something else in the meantime. I tend to be stubborn on objectives and get killed but I’ll be trying to run away more. Just don’t tell my democratic officer.
35:08 you're like the Michael Jordan of Helldivers
that one jetpack bot giving you the scare :)
Love your vids! Always excited for an upload
the scrapheap grows larger, there going to have to open another landfill at this rate, excellent work as always.
Cheers! It's always a pleasure to spill oil.
Sarge aka, ghost amongst us, I'm convinced Joel logs in to play against you!
Lol, good run through!
Don't know if you tried this before Sarge, but there is a slightly better hiding spot at this evac zone. The rock next to the first resupply case, can be sprint jumped on with the jumppack in one go and gives ample hiding space and even lets you climb onto the slightly taller one behind it.
I have a crush on Eagle one, no cap.
We all do.
bro said “no cap”
that shooting through the rock at the end right before extraction was total bullshit lmao
They really need to fix that shit, super annoying
great execution, always a masterclass on stealth gameplay. quick question though - after the first hellbomb failed and your eagles came off cooldown, why not deal with the detector tower by just dropping a 500kg on it?
I was afraid it might miss, happened too mamy times in the past 🤣
@@Sarge94 haha I get exactly what you mean, same here 😭
Haven't finished the video yet, how are you planning on dealing with gunships/factories? can grenade launchers hit gunships? Also did you know what caused the jamming tower to explode around the 7min mark, you were using the terminal and it just sorta blew up.
When it comes to factory striders, i usually just run away, they're pretty slow. Gunships can be taken down by the scorcher quite easily. Regarding the jammer - factory strider got it with the main cannon.
@@Sarge94 good to know. Thanks for the response.
35:09 - you're spoiling us :)
21:57 I thought the hulk jumped for a second
Guys! Guys! Sarge is back on automaton front.
Hey man, How do u setup dive, climb and jump jets on keyboard ? Where do u bind those ?
how did the bots even see you there? let alone shoot?
I have managed to stay hidden on high ground many-a-times before with no issue
It seems like they clip through walls, spot you and alert the rest. It's been a thing for quite some time, sadly.
10:05 Virtual insanity moment.
You got screwed at the end there with them somehow spotting you up on that rock then shooting through it! Glad you survived but that was some jank
First minute of the game:
*Pokes a enemy patrol and drops a eagle and 380 on their heads then proceeds to leave with no elaboration
#becauseican
35:00 “KOBE!”
4 static ammo is brutal, at least you got one mini nuke
7:25 bro came so close to dying
Did scorcher get nerfed at some point? It used to 2 shot those walker shield guys
i believe scout striders got a buff to their front armor plate
No. The Scout Striders got buffed some. They are now slightly more resistant to explosive damage than they used to be.
Just like @squiduko and @asraarradon4115 said. It takes at least 5 shots now.
@@Sarge94 thanks for clarifying. also, i’ve been able to somewhat consistently take them down in 4 shots as long as all of them hit near the upper-center of the plate
Subbed
How did you lose access stratagems and the bots started shooting u through the wall
Wow an hour on the dot
Wait how did the jammer get destroyed?!
It got blasted by the factory strider 😎
So frustrating when bots shoot through the damn rocks.
I feel some of this has to be fake. This guy is getting shot left and right and never dies, yet the same shit happens to me, on lower difficulties, and I die almost instantly. I'm at like 150 hours played, so I know what I'm doing too.
You might notice that he takes a hit of Stim every single time he's even a little bit hurt, and he's calling down Supplies almost ever objective, sometimes just as soon as it comes off cooldown.
LOL