Thanks for asking, basically for VFX purposes: 1_ snake or worm physics simulation (Easy tutorial for beginners) 2- blending ragdoll simulation with animation ( A character falls from stairs (ragdoll) and then stand up (animation)) 3- Live Interactive simulation with Ragdoll and bake the aniamtion 4- Ragdoll Setup for multiple characters like zombies 5- A Demon girl walks on ceiling with cloth simulation (Horror genre) 6- interactive of ragdoll character with a Wooden bridge ( both have Ragdoll dynamics) 7- IK lock on surface (A character with a looped animation walks on an unflatten surface)@@RagdollDynamics
@@HoomanBhr You are in luck, we've got a few of these ready, e.g. for (1) forums.ragdolldynamics.com/t/snake-animation/36 and forums.ragdolldynamics.com/t/snakey-project/664 and for (2) forums.ragdolldynamics.com/t/a-fluid-blend-from-kinematic-into-ragdoll/818 and for (4) any tutorial would do, such as learn.ragdolldynamics.com/tutorials/manikin/ the process is the same for all characters. For (5) see forums.ragdolldynamics.com/t/any-tips-or-suggestions-for-cloth-animation/549 and (7) see forums.ragdolldynamics.com/t/lets-make-a-stampede-of-rhinos/150
Since you have mastered ragdoll, you explain the new features quickly, but in order to remember what was what and where it was, you need to look at old lessons. At least for people like me, it is like that. Or forget it, you have worked so hard and made a plug-in, anyone can research it. But I would like a detailed explanation of the batman scene. I hope Autodesk buys it soon. Maybe this is the best plug-in ever.
@@tevfikTt9974 Been thinking about this, and have an idea on how to tackle this moving forward. Until then, here's the long-form tutorials we've got at the moment: forums.ragdolldynamics.com/c/tutorials/7
Glad you like it! Ragdoll can simulate thousands of rigid bodies in real-time, similar to or faster than demolition software like Houdini. But demolition software typically also includes methods for chopping up geometry, and to dynamically generate breakable constraints based on distance etc. Ragdoll does not have such things as it's solely focused on ragdoll simulation.
@@RagdollDynamics Yes, thanks. But if I manage to chop the mesh up, is it possible to add dynamics to every single piece with ragdoll? Every single object does not require to be rigged and skinned?
@@stout8529 Yes, Ragdoll only needs the rotate and translate channels of any node, it doesn't involve skinning or rigging. The underlying technology is the same as any destruction toolkit (rigid body simulation) so you should expect similar results at similar performance.
We've got you covered, have a look here: forums.ragdolldynamics.com/c/tutorials/7 Start with that first one (Ragdoll Intro as of 2023.04.xx) and let us know on the forum if you have any further questions!
To answer your questions, Ragdoll simulates the Translate and Rotate channels on any node, including animation controllers (often NURBS). It doesn't have any particular integration with Maya's nParticles, since they don't have a Translate and Rotate channel.
@@Alice_Longinuse You can simulate a mesh, the rotate and translate channels of that mesh would be affected. In order to simulate individual vertices you would first need to give them rotate and translate channels, such as via skinning them to joints. I'm not sure what you mean by emitter nodes, perhaps you can clarify?
Love these type of tutorials, please keep making more project base tutorials instead of showing specific feature of the Ragdoll plugin, great job
Glad you like it, any other kind of project you would like to see a tutorial for?
Thanks for asking, basically for VFX purposes:
1_ snake or worm physics simulation (Easy tutorial for beginners)
2- blending ragdoll simulation with animation ( A character falls from stairs (ragdoll) and then stand up (animation))
3- Live Interactive simulation with Ragdoll and bake the aniamtion
4- Ragdoll Setup for multiple characters like zombies
5- A Demon girl walks on ceiling with cloth simulation (Horror genre)
6- interactive of ragdoll character with a Wooden bridge ( both have Ragdoll dynamics)
7- IK lock on surface (A character with a looped animation walks on an unflatten surface)@@RagdollDynamics
@@HoomanBhr You are in luck, we've got a few of these ready, e.g. for (1) forums.ragdolldynamics.com/t/snake-animation/36 and forums.ragdolldynamics.com/t/snakey-project/664 and for (2) forums.ragdolldynamics.com/t/a-fluid-blend-from-kinematic-into-ragdoll/818 and for (4) any tutorial would do, such as learn.ragdolldynamics.com/tutorials/manikin/ the process is the same for all characters. For (5) see forums.ragdolldynamics.com/t/any-tips-or-suggestions-for-cloth-animation/549 and (7) see forums.ragdolldynamics.com/t/lets-make-a-stampede-of-rhinos/150
Thank you so much, I really love the plugin, and I'm interested to make some video tutorials for it. cheers@@RagdollDynamics
@@HoomanBhr That would be fantastic, happy to help with that in any way we can. Feel free to ping me (Marcus) on the forums.
Very impressive! 👏🏻👏🏻👏🏻
you are amazing and it looks fun but personally ı need more slow tutorial.if it is possible
You are amazing too! What kind of tutorial would you like to see? And can you tell us more about what you mean by "slow" tutorial?
Since you have mastered ragdoll, you explain the new features quickly, but in order to remember what was what and where it was, you need to look at old lessons. At least for people like me, it is like that. Or forget it, you have worked so hard and made a plug-in, anyone can research it. But I would like a detailed explanation of the batman scene. I hope Autodesk buys it soon. Maybe this is the best plug-in ever.
@@tevfikTt9974 Been thinking about this, and have an idea on how to tackle this moving forward. Until then, here's the long-form tutorials we've got at the moment: forums.ragdolldynamics.com/c/tutorials/7
Cool! Can you do demolition or dynamic shatter simulations with ragdoll? Such as rolling bricks, exploding rocks etc.
Glad you like it! Ragdoll can simulate thousands of rigid bodies in real-time, similar to or faster than demolition software like Houdini. But demolition software typically also includes methods for chopping up geometry, and to dynamically generate breakable constraints based on distance etc. Ragdoll does not have such things as it's solely focused on ragdoll simulation.
@@RagdollDynamics Yes, thanks. But if I manage to chop the mesh up, is it possible to add dynamics to every single piece with ragdoll? Every single object does not require to be rigged and skinned?
@@stout8529 Yes, Ragdoll only needs the rotate and translate channels of any node, it doesn't involve skinning or rigging. The underlying technology is the same as any destruction toolkit (rigid body simulation) so you should expect similar results at similar performance.
Hello. I really need ragdoll full course for absolute beginner. Also does ragdoll compatible with maya native controller and maya nparticle ? Thanks!
We've got you covered, have a look here: forums.ragdolldynamics.com/c/tutorials/7 Start with that first one (Ragdoll Intro as of 2023.04.xx) and let us know on the forum if you have any further questions!
To answer your questions, Ragdoll simulates the Translate and Rotate channels on any node, including animation controllers (often NURBS). It doesn't have any particular integration with Maya's nParticles, since they don't have a Translate and Rotate channel.
@@RagdollDynamics but is it possible to have mesh that has ragdoll nodes to have emitter nodes ?
@@Alice_Longinuse You can simulate a mesh, the rotate and translate channels of that mesh would be affected. In order to simulate individual vertices you would first need to give them rotate and translate channels, such as via skinning them to joints. I'm not sure what you mean by emitter nodes, perhaps you can clarify?
When will the addon for blender will be out ?
Final touches are being applied as we speak, keep an eye out!
@@RagdollDynamics thanks I will. For sure