Auto dodging of overhead/head height objects

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

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  • @christopherfrancique9912
    @christopherfrancique9912 3 หลายเดือนก่อน

    the motion matching looks so good, movement is so smooth. patiently waiting for another update or asset

  • @dantheplanner
    @dantheplanner 4 หลายเดือนก่อน +1

    Procedural animation is the future!

  • @UnrealAdventuresPlayground
    @UnrealAdventuresPlayground 4 หลายเดือนก่อน +2

    So glad to see you working on this again can't wait to get to try this out

    • @MiddleAgedGameDev
      @MiddleAgedGameDev  4 หลายเดือนก่อน +1

      @UnrealAdventuresPlayground Thank you, sometimes a break helps you value something!

  • @maskedrecruit4571
    @maskedrecruit4571 4 หลายเดือนก่อน +3

    This looks pretty good, but a note on the realism part: Typically when ducking below an object, people will usually start by bending their torso. Bending your knees too deeply slows your movement and makes moving harder, so bending at the torso instead is what's seen more often. Usually people will start to bend their knees as well around the 45 degree mark.
    Just some thoughts to help you figure out how to make it look more realistic and less uncanny

    • @MiddleAgedGameDev
      @MiddleAgedGameDev  4 หลายเดือนก่อน

      @maskedrecruit4571 Yes, this is planned, I am likely to use curves so the pelvis is engaged for lower stooping only. This video is really just showing all components work and now I need to make it realistic! Thanks

  • @aidenallen1167
    @aidenallen1167 4 หลายเดือนก่อน +1

    great work, I like it

  • @christopherfrancique9912
    @christopherfrancique9912 4 หลายเดือนก่อน +1

    amazing, so many ideas