This looks pretty good, but a note on the realism part: Typically when ducking below an object, people will usually start by bending their torso. Bending your knees too deeply slows your movement and makes moving harder, so bending at the torso instead is what's seen more often. Usually people will start to bend their knees as well around the 45 degree mark. Just some thoughts to help you figure out how to make it look more realistic and less uncanny
@maskedrecruit4571 Yes, this is planned, I am likely to use curves so the pelvis is engaged for lower stooping only. This video is really just showing all components work and now I need to make it realistic! Thanks
the motion matching looks so good, movement is so smooth. patiently waiting for another update or asset
Procedural animation is the future!
So glad to see you working on this again can't wait to get to try this out
@UnrealAdventuresPlayground Thank you, sometimes a break helps you value something!
This looks pretty good, but a note on the realism part: Typically when ducking below an object, people will usually start by bending their torso. Bending your knees too deeply slows your movement and makes moving harder, so bending at the torso instead is what's seen more often. Usually people will start to bend their knees as well around the 45 degree mark.
Just some thoughts to help you figure out how to make it look more realistic and less uncanny
@maskedrecruit4571 Yes, this is planned, I am likely to use curves so the pelvis is engaged for lower stooping only. This video is really just showing all components work and now I need to make it realistic! Thanks
great work, I like it
Thank you.
amazing, so many ideas
Thanks.