We survived until 6/8 launches, with someone accidently taking out 1 geni when we initially dropped, we managed to take out a lot of hulks/tanks and like 2 walkers, then 2 tanks landed on the hill across, ps, the auto-sentry thrown to the side of a walker is really effective. Great vids dude
What a way to start off this mission, with laser bullets flying everywhere, and HE barrages blowing up friend and foe. This is the kinda of chaos I love about Helldivers! XD
I love this mission. I’ve developed a strategy with my buddy that works really well for this one. I run RR, he runs AC, and we team load each other. I take out dropships, he does cleanup. We take a couple sentries for backup, a shield relay in case things get hairy, and some 110s for tanks and go to work. I’d love to see you use it, you’re much better than both of us. Edit: once they fix the Superior Packing Methodology upgrade this strategy is gonna be even more insane
Sounds awesome - I've been pretty bad at making the most of the team reload mechanics, but sounds like you guys have it down! Getting the right mix of AT and cleanup is key too, wish more teams kept that in mind :P
@@newspiked7385 team reload in this game goes mostly overlooked because of how stationary it makes you, how it eliminates a potential flanker, and how your buddy dying or getting separated ruins it, but, because this mission is a proper point defense, you don’t need to worry about moving around and getting separated, and the shield relay takes care of being flinched off of the reload. You don’t need to worry about losing manpower because your support weapons are mutually exclusive, and a team loaded AC is way better at horde clearing than a self loaded AC + a primary.
The first time my squad encountered this mission it was going well sort of. We did get pushed into the inner wall. But all our strats were on cooldown, and a factory strider peaked over the wall just enough and sniped the generator.
Nah EATs are so good IMO for this mission, whether it's bugs or bots. You can stockpile so many EATs during the downtime, way better than taking a Quasar imo.
I once had a Factory Strider get dropped right ontop of the area where the generators were Somehow won that mission with that and, I kid you not, 5 other striders before it absolutely kicking my team's shit in. Those things are brutal and this was only difficulty 7
@@newspiked7385 It did, it absolutely did I was laughing in disbelief. That trooper theory must've been it because I have zero clue how else it could've gotten that close right off the bat.
Probably still doable. There are finesse ways to deal with them that don't rely on Stratagems, just support weapons, so you're not held back by cooldowns. I'll add it to the video idea list :)
Good evening Spike! Great video as always. I'm just curious: how did you manage to make your intro (when you can see through the text but not the whole scenery)? It's really interesting and looks really cool! I want to make something cool your intro too!
So in my video editor (Adobe Premiere Pro) it's an effect called Track Matte Key - you can then pick what to use as the Matte, so I make a title with my name on it in the size / font I want, then use that as the matte (place it on a separate video track, then select that track as the matte). For the dissolve, I just have another track that doesn't have track matte key, and do a cross dissolve between the two of them. Hopefully that makes sense to you!
Sure, it's pretty simple: 1) walk a little ahead of the shell in the direction you want to throw it 2) pick up the shell, then before it reaches your hands, quickly let go of the shell by switching to your gun 3) the shell will keep its momentum and be thrown forwards
I'll need to check with Warrior, it's his Discord that I usually lurk on. Don't wanna hijack it without his permission :P. Could start my own but I don't know how much work that'll be to keep in order!
dude i need some serious help. do you offer coaching. i cant beat level 4 difficulty solo as a fucking level 30 and constantly find myself in situations i have no idea how to deal with. i dont even know how i have the stuff that i do. i have all of the relevant strategems and like 3/4 of the important modules but still suck
I'm not the best at this game but can solo level 7 missions with a bit of luck and can consistently solo level 6 operations so I think I can give you some advice (only automatons though, I suck at bugs). The most important thing is knowing when to run I'd say. No matter the difficulty (except difficulty 1 I guess) you won't win a battle of attrition against the AI, there's infinite of them and only 6 of you. Of course when I say "run" I don't mean "let them shoot a hail of bullets in your back" because y'know, you'll die. But you need to make a controlled retreat when things get out hand, lose them over some terrain, use stratagems as a distraction etc. and then pick off those that keep following. You can return to that objective/POI later. Similarly, don't take fights you don't need to take, that's how you get bogged down in death spirals. Most patrols can and should be avoided. Speaking of patrols, one thing you should understand (and it's a damn shame that it isn't explained anywhere in game) is that being near an active objective (side or main) or spawner makes the patrol spawn rate significantly go up. So the game doesn't expect you to stick around objectives, in and out, tap the buttons on the terminal and get out. The same spawn rate SKYROCKETS once you complete the main objective (patrols spawn at 25% of their base rate once you complete it) so similarly, you should keep the main objective as the last thing you do before extracting. Lastly, it's a bit of an automaton specific trick, but let's say that you want to eliminate a group of enemies that consists of one hulk, 3 devastators (including one heavy and one rocket) and 3 John robot basic soldiers. Who do you ambush first ? The answer is "the basic soldiers", every single time. Because they have the scariest ability of them all, calling reinforcement.
@@newspiked7385I think it’s the game itself! I raise the brightness as much without diluting the picture, but it’s still dark at least for me when I play
@@newspiked7385 , no problem, I appreciate your reply and your great content. It's probably some aspect of our monitors clarity, game capture, and youtube upload process that causes lost details by the time it reaches my end. perhaps its just me tho.
We once had 2 Factory Striders dropped and walking into both gates in the front, had got to be the most panic-inducing sight in this type of mission.
I love how many "Oh SHIT" moments those bad boys bring, ha.
The poo is coming out moment.
We survived until 6/8 launches, with someone accidently taking out 1 geni when we initially dropped, we managed to take out a lot of hulks/tanks and like 2 walkers, then 2 tanks landed on the hill across, ps, the auto-sentry thrown to the side of a walker is really effective.
Great vids dude
What a way to start off this mission, with laser bullets flying everywhere, and HE barrages blowing up friend and foe. This is the kinda of chaos I love about Helldivers! XD
Lol. The chaos is good. The accidentals, less so :P
If you don't run out of reins, accidentals are hilarious.
I love this mission. I’ve developed a strategy with my buddy that works really well for this one. I run RR, he runs AC, and we team load each other. I take out dropships, he does cleanup. We take a couple sentries for backup, a shield relay in case things get hairy, and some 110s for tanks and go to work. I’d love to see you use it, you’re much better than both of us.
Edit: once they fix the Superior Packing Methodology upgrade this strategy is gonna be even more insane
Sounds awesome - I've been pretty bad at making the most of the team reload mechanics, but sounds like you guys have it down! Getting the right mix of AT and cleanup is key too, wish more teams kept that in mind :P
@@newspiked7385 team reload in this game goes mostly overlooked because of how stationary it makes you, how it eliminates a potential flanker, and how your buddy dying or getting separated ruins it, but, because this mission is a proper point defense, you don’t need to worry about moving around and getting separated, and the shield relay takes care of being flinched off of the reload. You don’t need to worry about losing manpower because your support weapons are mutually exclusive, and a team loaded AC is way better at horde clearing than a self loaded AC + a primary.
You cannot tell me bugs are more fun than this, every second of this mission was a cinematic masterpiece
The first time my squad encountered this mission it was going well sort of. We did get pushed into the inner wall. But all our strats were on cooldown, and a factory strider peaked over the wall just enough and sniped the generator.
Fun af. We should try this, with everyone using walking barrage as well 😂 12 barrages
Thank you very much for the new video) I have never seen so many orbital impacts in a few seconds) Great team)❤
Buddy nearly missing the ship was tragic
Hell of a gameplay
Autocannon has always been my favorite thing to run.
Well that was good. Great work!
I had a random match like this last night. It was insane with all the explosions. I felt quite a bit useless with my EAT taking out dropships...
Nah EATs are so good IMO for this mission, whether it's bugs or bots. You can stockpile so many EATs during the downtime, way better than taking a Quasar imo.
Shooting down the drop ships is not about the kills. It’s about sending a message.
Thank you ! Finally some reinforcements.
I once had a Factory Strider get dropped right ontop of the area where the generators were
Somehow won that mission with that and, I kid you not, 5 other striders before it absolutely kicking my team's shit in. Those things are brutal and this was only difficulty 7
:O Yeah they're nuts. A trooper must have gotten close and called the bot drop right on you. Must have felt good pulling through tho!
@@newspiked7385 It did, it absolutely did I was laughing in disbelief. That trooper theory must've been it because I have zero clue how else it could've gotten that close right off the bat.
Damn is this even possible solo anymore, with the striders?
Probably still doable. There are finesse ways to deal with them that don't rely on Stratagems, just support weapons, so you're not held back by cooldowns. I'll add it to the video idea list :)
This is the best game mode LoL
How do you get things to launch forward when you spam pick them up like the explosive barre at 0:40? They never do that for me
Walk ahead of the barrel / shell, then pick it up and immediately switch to a weapon to drop it
Good evening Spike!
Great video as always. I'm just curious: how did you manage to make your intro (when you can see through the text but not the whole scenery)?
It's really interesting and looks really cool! I want to make something cool your intro too!
So in my video editor (Adobe Premiere Pro) it's an effect called Track Matte Key - you can then pick what to use as the Matte, so I make a title with my name on it in the size / font I want, then use that as the matte (place it on a separate video track, then select that track as the matte).
For the dissolve, I just have another track that doesn't have track matte key, and do a cross dissolve between the two of them.
Hopefully that makes sense to you!
@@newspiked7385 Thank you mate! Appreciate that very much!
I live for these Co-Cop game plays!!
I wish this game was 5 player or 6 player. That’s my dream crew right there.
You are playing with max screen shake? I wouldn't be able to handle it, haha.
I sympathize for folks that can't have screen shake due to motion sickness. It's so damn immersive.
@@DaniRadriendil The games is still fun, regardless.
6:22 and here everybody paused and checked their discord
In this mission i only knows i hit something and shoot something, so many strider so many drop ship
idk how you guys can see whats going on. I hate all those missions at night and with the red planets.
Dang almost left a man behind lol
Hey spiked! Just wondering how did you toss stuff while juggling like the missile for SEAF for example?
Sure, it's pretty simple:
1) walk a little ahead of the shell in the direction you want to throw it
2) pick up the shell, then before it reaches your hands, quickly let go of the shell by switching to your gun
3) the shell will keep its momentum and be thrown forwards
Appreciated Bro much love! 🫡
OORAH
So when are you gonna start linking your Discord channel in the YT description so we can be part of the community there as well.
I'll need to check with Warrior, it's his Discord that I usually lurk on. Don't wanna hijack it without his permission :P. Could start my own but I don't know how much work that'll be to keep in order!
dude i need some serious help. do you offer coaching. i cant beat level 4 difficulty solo as a fucking level 30 and constantly find myself in situations i have no idea how to deal with. i dont even know how i have the stuff that i do. i have all of the relevant strategems and like 3/4 of the important modules but still suck
Not sure how I'd coach unless I could see how you play. If you record some gameplay I could maybe give you some feedback
I'm not the best at this game but can solo level 7 missions with a bit of luck and can consistently solo level 6 operations so I think I can give you some advice (only automatons though, I suck at bugs).
The most important thing is knowing when to run I'd say.
No matter the difficulty (except difficulty 1 I guess) you won't win a battle of attrition against the AI, there's infinite of them and only 6 of you. Of course when I say "run" I don't mean "let them shoot a hail of bullets in your back" because y'know, you'll die. But you need to make a controlled retreat when things get out hand, lose them over some terrain, use stratagems as a distraction etc. and then pick off those that keep following. You can return to that objective/POI later.
Similarly, don't take fights you don't need to take, that's how you get bogged down in death spirals. Most patrols can and should be avoided.
Speaking of patrols, one thing you should understand (and it's a damn shame that it isn't explained anywhere in game) is that being near an active objective (side or main) or spawner makes the patrol spawn rate significantly go up. So the game doesn't expect you to stick around objectives, in and out, tap the buttons on the terminal and get out. The same spawn rate SKYROCKETS once you complete the main objective (patrols spawn at 25% of their base rate once you complete it) so similarly, you should keep the main objective as the last thing you do before extracting.
Lastly, it's a bit of an automaton specific trick, but let's say that you want to eliminate a group of enemies that consists of one hulk, 3 devastators (including one heavy and one rocket) and 3 John robot basic soldiers. Who do you ambush first ? The answer is "the basic soldiers", every single time. Because they have the scariest ability of them all, calling reinforcement.
wow. my level 8 seems so small now lmao
Is it me or are the maps dark asf. I hate it. Anyways gg!
My bad, did raise the brightness by 10% but apparently it wasn't enough. This is how I play tho, I prefer the atmosphere of 'realistic' nighttime :P
@@newspiked7385I think it’s the game itself! I raise the brightness as much without diluting the picture, but it’s still dark at least for me when I play
video is quite dark, I cant quite see much unfortunately
My bad, did raise the brightness by 10% but apparently it wasn't enough. This is how I play tho, I prefer the atmosphere of 'realistic' nighttime :P
@@newspiked7385 , no problem, I appreciate your reply and your great content. It's probably some aspect of our monitors clarity, game capture, and youtube upload process that causes lost details by the time it reaches my end. perhaps its just me tho.
What does the he stand for
High Explosive
I wish they would add the roman salute as an emote.
yeaaaaah nah, for as many people who would take it satirically there would way more using it unironically...
@@newspiked7385 yeah like me, Hail Rockwell!
youre weird
Uhhhh