I'm not French, and I don't speak it either. I just know about the book "l'etranger" and what it means. And "ami" is short for "amigo" in Spanish (which i speak a little) and since both languages are romanic, i tied it together.
The Rocket Lander having -200% ammo would would probably make it a one-time use item like the Caber. That said, a rocket launcher dealing double the damage it normally does but you can only shoot it once before needing to head back to spawn sounds impractical but also amazing.
ammo capacity does not affect clip size, so you'd still get the full four shots on respawn and resupply since those automatically refill your clip. that said, you'd _only_ get them on respawn and resupply, because you wouldn't be able to hold any reserve ammo from ammo packs, so you'd have to go back to spawn through one method or another after blowing your initial load
The game does have a thing where your reserve ammo is independant of your clip ammo, so those 4 shots you'd have in your rockets would be the ONLY ones you'd have until you die and respawn, or resupply to a cabinet, since you won't actually be able to pick up ammo boxes or use dispensers. It is still a funny idea, but ultimately worthless unless you use it as a meme or gimmick to nuke people that are spawncamping your door, since you can just shoot them and resupply and rince/repeat until the enemies are not at your door anymore. Aside of that, even double damage rockets wouldn't make up for that lol
the zen defense would be actually pretty good for mid-long distance engie less bullets, but more damage per bullet and successive shots become more accurate, would be excellent at retreating enemies
When I saw that name I was thinking of something along the lines of "Leatherface" or "Woodface"; a common low-value material on the opposite side of the body.
Indirect Miss would actually be great against crowds, and the sheer explosion size means it can chip more mobile squishy targets, plus the mini-crit on grounded foes compensates for the damage penalty and also reduces damage falloff. Slow flying area denial mortars
Fun fact: valve actually had this idea at one point and tested it. The result was spies standing in front of the enemy spawn door and instakilling anyone who didn't leave spawn walking backwards. There's a reason its not in the game lol Source: valve made a blog post a long time ago about scrapped weapon ideas, it was just before the love and war update iirc
16:20 air-blasting gives you ammo. incredible. 17:20. its says you _recieve_ 66% less damage, as in attackers deal significantly less damage to pyro. this weapon as a whole could actually make a pyro with a pocket medic terrifying.
The Antivaxxer sounds overpowered as fuck, you pop an uber on an enemy to make them take 75% more damage from either Bullets, Fire, or Explosives for 10 seconds, and since it builds super fast you can be really aggressive and just run in to apply debuffs on as many (up to 4) enemies as you can, die, but your team wins the fight because a full health Heavy would die from 2 pill shots with the Explosive damage taken penalty, or a fellow Medic putting Kritz on a Heavy would just be deleting anyone with a Bullet vulnerability in less than a second with them taking like 90 damage per crit bullet, and it even builds overheal faster too meaning you can just touch someone for a brief instant to give them a pretty large shield before running in to commit ritual suicide.
the Outfield's pull-in mechanic could actually be useful in a situation where your teammate is about to get hit by a rocket/crocket and you could save them by pulling them back but then again knowing scout mains they are going to be running around pulling afks, newbies, f2ps, near-full uber medics and other people on their team into danger just to be a troll
Useful for pyro in general he requires being close to do the most damage, so if the reverse airblast pulls in the same amount the regular airblast pushes out, it would make the pyro better at fighting, but not qs good as protecting
Imagine Medic runs out of building, clueless of the enemy sniper Scout: WATCH WHERE YOU'RE FREAKING GOING! (pulls medic into cover while under sniper's fire)
A base 20 ammo cost modified by -150% becomes a 10 ammo gain. (a final ammo cost of 5 would rather be produced by a -75% air blast cost modifier) The Frontburner restores 10 ammo on air blast.
@@gorgesmith8102no, stats are defined in relation to the stock weapon. So changing what airblast does on the stock flame thrower also changes it for all other flame throwers.
The B.A.S.E lander could honestly be fun as a sort of dive bomb weapon. You press the button, an anvil drops out of your backpack with a rope tied onto it, and you damage anyone you land on.
Now I’m not the most avid TF2 player so please forgive me if this comes off as ‚guy who has never played TF2 sees poorly balanced custom weapon and says „hur dur they should add this to TF2“‘, but the Prolonged Problem seems like a *really* fun battle-Medic weapon. A medigun that has a negative ubercharge effect that you apply to enemies is already unique enough, but there’s a lot to think about with those stats: Firstly, the rapid health drain would make it a weird sort of lock-on minigun, rapidly depleting health so long as the beam is connected to an enemy. If the untercharge has a lingering effect like most ubercharges do, then you could apply that health-depleting effect onto multiple enemies simultaneously. Sapping health from enemies makes it so the Medic has an easier time finishing them off with a melee weapon. I don’t remember if you can gain Ubercharge while attacking with the Ubersaw mid-charge but if you can, I’d imagine pairing this up with the ubersaw to keep the untercharge going would be a neat gimmick combo. Another interesting thing about this primary is that it implies that you can still heal your teammates with it. If the untercharge doesn’t prevent using the medigun on teammates, with it only not applying the health-depleting effect, then 1) although the healing is output is bad, you *can* still heal with it, and 2) this weapon prevents ubering a spy, as teammates would just get healed even with the undercharge active, while a Spy would get the health depletion effect applied. (Unless undercharge doesn’t work on disguised spies.) The movement thing also means that, if a soldier or demo panicks due to the rapid health-depletion and tries to jump/charge away instead of just attacking the medic, you‘ll automatically get disengaged from a fight you couldn’t win. I guess you’d kinda play like a spy if the spy couldn’t disguise or cloak; trying to flank enemies and get that huge dps in without making yourself too big a target. You could also pair it with the proposed Blutspender for some extra survivability.
I can see the use of Force-of-Mankind to pull you enemy into melee range or cleverly use walls to stop you from being pulled towards the enemy and making them exposed to other teammates.
1:08 I think the "Reloading is necessary" means you need to mash reload to progress reloading. If you never press reload you'll never complete reloading. 23:49 The B.A.S.E. Lander should deploy an anvil instead of a parachute.
reloading is necessary i believe is there because normal widowmaker doesnt require reloads. so inverted widowmaker just has that there to say that yes, you have to reload this.
13:34 The shortstop also has 5 less pellets than the scattergun as a hidden stat, so it would be safe to say that the outfield would have 14 pellets per shot.
The -80% projectile speed can be really effectively used as zoning, i feel like you stand near dispenser, spam those on a control points and everything is just covered by an air minefield
The Force-a-Mankind is far from useless. You run at an enemy and fire, pulling them right up to you, then switch to your bat and finish them off. Then you run off and reload. That sounds amazing.
You know what would fit as an alternative picture for "The Greaser"? A picture of Randy Pitchford. The one where he's squatting in that bathroom stall!
Pedant shit: Huo-Long is one phrase, 火龙, lit. "fire dragon". The opposite of that would be the Shui-Gou (水狗), or "water dog", so the better opposite name would be the Shui-Gou Cooler.
The negative Diamondback being the Pearlfront is a reference to Pokémon Diamond and Pearl, which are opposites of each other. Whereas Diamond's box legendary, Dialga, controls time, Pearl's box legendary, Palkia, controls space. Each of the 2 games also have other exclusive Pokemon that aren't obtainable in the opposite version without trading. The two versions also have mirrored versions of Spear Pillar, iirc.
8:10 personally I'd like to think that an inverted Beggar's would have Soldier slowly pull rockets out of the launcher one by one and just throw them, but as soon as you let go of the fire button it quickly reloads 3 rockets back into the chamber. And if you try to launch a fourth rocket after the chamber is empty, it heals you instead of blowing up in your face.
the cloak for friendly spies is actually very useful because shooting at disguised spies on your team helps sell the disguise. Also, if you don’t know this if you see a friendly spy disguised and he is trying to get a backstab shoot at him to make it seem like he is on the enemy’s team
If Im not mistaken the Tight Catapult is similar to how the loose cannon worked on launch. Atleast the white text. Where it was a reverse charge. I could be wrong as its been many years since the loose cannon launched however.
17:30 Bit of a misread there, activating it gives you damage resistance. Note that you _receive_ -66% damage. The text is blue. 19:34 L'Ami means "the friend", which is the inverse of "the stranger". 20:34 Because of Pokemon versions Diamond and Pearl. 24:56 Jarate is a combination of "jar" and "karate", so it's replacing "karate" with "fight". It should really have been "Jaright", though.
Cow Vet would make the Buff Banner the strongest soldier secondary by far, self-kritz while teammates can mini-crit is insane, having multiple CowVet soldiers staggering banners would be like an infinite kritz-krieg
the base lander is actually pretty usable! being midair can be really dangerous since you have less movement control, so competent players can land square hits on you. being able to basically fast-fall on demand like in smash bros would genuinely be very strong
With the Mantreads it's basically an on-demand ground-pound…although I suppose those would be negative too, and deal 3× less damage to the player you land on.
At 4:33 , I think the name Yelbeghen water pistol would be better, considering “Huo-long” can be referred to as fire dragon in Chinese (Also it would be funny in general)
The Huo-Short Air Conditioner sounds like something for pocket medics. You just use it so you can keep your healer alive longer, so I think that's a cool weapon idea.
Oh boy! *pulls out reverse Axetinguisher* Full crits for hitting non-burning players? And increases swing and holster speed?! *goes on a killing spree*
I feel like a more interesting idea for the white box would've been to simply give rockets a flat 20 damage reduction, because it's sort of like giving the enemy players 20 health after they get hit. Y'know, after they take like 269 damage from the random crit rocket you shot them with.
If they really wanted to be accurate, the Huo-Short should be the Bing-Huang (Huo-Long actually means "Fire Dragon"; Bing-Huang means "Ice Phoenix"), as the Phoenix is the feminine counterpart to the masculine Dragon
22:00 tbh, the tight catapult seems cool, you'd need to charge just enough to hit your target depending on how far they are, also really destroys crowds of people/engi nests.
I feel like some of these had effort put in to make the inverse still sound fun and like something that could be in the game then theres some where they are just reversed with not much thought
The 'Golden Constructor' sounds like it would basically be the Half-Life AR2 Alt fire where you're just shooting a super bouncy ball that goes crazy in tight spaces. XD
OK at 17:37 that's not saying you do 66% less damage it's a 66% damage RESISTANCE so you only take 1/3rd damage from enemies Just pair that with a Kritzrieg or something because you'll never die
I think a Saboteur Engineer might be cool, although it'd encroach too much on Spy's whole deal, being able to wipe out enemy sentry nests then slap down your own nest to make it harder to entrench again would be really cool.
I feel like Back scatter reverse should have been named "Boston's Honor" and it penalizes you for hitting back shots but rewards you for being in front of the enemy
FINALLY I have never been so happe before
It was peak cinema
glad u liked it
feels like i've promised this a year ago at this point lol
ABSOLUTE CINEMA!!!!
ha-py
Sup engineer here and gotta a say your a good team mate partner @seriamon
congratulations my dude i always believed in you
L'Etranger stand for "The stranger" L'Ami Stands for "The Friend"
I think "la connaissance" would be a better name
Quite a genius detail
I'm not French, and I don't speak it either. I just know about the book "l'etranger" and what it means. And "ami" is short for "amigo" in Spanish (which i speak a little) and since both languages are romanic, i tied it together.
@@b3rnardTF2I do and you're right.
@@b3rnardTF2 bad logic but funny
I just imagine Pyro running around and absorbing enemy projectiles into his flamethrower with a cartoonish *thump* sound.
i kinda imagine it as more of a *thwump*
@@thebirdaplierphd.memeology3411 Turns Pyro into Kirby
@@thebirdaplierphd.memeology3411 that’s precisely how I envisioned it too
this sent me rolling XD, I have no clue why but that damned sound tickles my funny bone
lol
I like to think the weapons with 'has random critical hits' force random crits even on servers where theyre disabled
miss opportunity to call iverted B.A.S.E Jumper as H.O.M.E Lander
AW MAN that would have been hilarious. Yeah big missed opportunity
they should hire you
Homelands?
Homelander @@bossender3536
Lmao that's hilarious
Okay but a medic getting fed up with their team and equiping the seljuks bow to obliterate them with, would be hilarious.
You already know that people are going to name it "Press E, I dare you"
@@planktonkrab medic!
@vcgamer6538 *Crit sound followed by Domination sound*
"Ha! That, was doctor perpetrated amicide!"
"I *DARE* you to press E again."
@@vcgamer6538 Nein.
The Rocket Lander having -200% ammo would would probably make it a one-time use item like the Caber. That said, a rocket launcher dealing double the damage it normally does but you can only shoot it once before needing to head back to spawn sounds impractical but also amazing.
ammo capacity does not affect clip size, so you'd still get the full four shots on respawn and resupply since those automatically refill your clip. that said, you'd _only_ get them on respawn and resupply, because you wouldn't be able to hold any reserve ammo from ammo packs, so you'd have to go back to spawn through one method or another after blowing your initial load
Panzerfaust
@@hi-i-am-atan Even better. I call it the "male octopus technique". Get in, violently unload, die. Rinse and repeat.
@@hi-i-am-atan Just a Panzerfaust of WW2, fire your shot and then kill-bind back to spawn if it's faster.
The game does have a thing where your reserve ammo is independant of your clip ammo, so those 4 shots you'd have in your rockets would be the ONLY ones you'd have until you die and respawn, or resupply to a cabinet, since you won't actually be able to pick up ammo boxes or use dispensers. It is still a funny idea, but ultimately worthless unless you use it as a meme or gimmick to nuke people that are spawncamping your door, since you can just shoot them and resupply and rince/repeat until the enemies are not at your door anymore. Aside of that, even double damage rockets wouldn't make up for that lol
the zen defense would be actually pretty good for mid-long distance engie
less bullets, but more damage per bullet
and successive shots become more accurate, would be excellent at retreating enemies
Yeah, you become a discount sniper. -50% bullets per shot doesn't mean much if they're all guaranteed to hit after a couple consecutive shots.
It's basically the Shortstop, but if it didn't have that stupid wide random spread it has. Or the Shortstop with fixed bullet spread.
So a bl2 Hyperion weapon
The "Prolonged Problem" sounds like a terrible thing to run into when an enemy medic just waltzes up to you and sucks out your soul with a medi-gun.
Medic sets medigun to harm
@@Handhandmethe p fell off the pharmacy
That sounds like something he would do if he could.
the oposite of diamond being pearl its probably because of pokemon diamond and pearl
hottea
Was looking for someone who also said it before responding myself. That feels right bc of pokemon
When I saw that name I was thinking of something along the lines of "Leatherface" or "Woodface"; a common low-value material on the opposite side of the body.
@@Valois_Kressa-HellerI was like clay is soft and malleable, diamond is hard and rigid. Did they just name a random “gem”?
I would've cried of laughter if they replaced diamond with carbon.
Fun Fact: Uber in german means over, Ubercharge = Overcharge, but Unter means under, Untercharge = Undercharge
FINALLY
actually over means über, so Übercharge
funny Overcharge
it should be under drain
And "trägerfrieden" means "slow peace", the opposite of "blitzkrieg"
Indirect Miss would actually be great against crowds, and the sheer explosion size means it can chip more mobile squishy targets, plus the mini-crit on grounded foes compensates for the damage penalty and also reduces damage falloff.
Slow flying area denial mortars
it would actually be crazy, fire one into a chokepoint and everyone in the room is taking a huge hit
The projectile speed makes it easy to airblast though
@@solarflare9078not if you aim into the ground while melee which is def where it would shine
The, "art", of "Frontstabbing" has to be really funky to master. To have the audacity to charge right at an armed target.
behold, the backstab becomes the new "facestab"
accidentally backstabbing someone, when you intended to frontstab
Fun fact: valve actually had this idea at one point and tested it. The result was spies standing in front of the enemy spawn door and instakilling anyone who didn't leave spawn walking backwards. There's a reason its not in the game lol
Source: valve made a blog post a long time ago about scrapped weapon ideas, it was just before the love and war update iirc
“Reloading is necessary.” is so ominous
if you don't reload before your clip is empty, the weapon explodes.
I pictured that as only being able to reload manually, no longer getting to automatically reload when out of ammo but having to press the button.
Revese Frontier Justice, but when you die your senty will get some number of crits depending on how many kills you got with it.
imagine backstabbing the engineer and then getting torn and blown up to shreds by a crit-boosted lv. 3 sentry
@@davidthecommenter Damn thing might as well fire Bolter shots
@@areallyboredwriter vaporized reduced to gibs
@@davidthecommenter the Engi kill binding so the sentry fucking deletes the enemy push by itself
@@regalblade8171 Engineer IS DOMINATING! 🏅12
bro if the urban crime was a thing each and every engi main would become a battle engineer
edit:why
gotham in a nutshell
I guess you could say, "Crime is in the rise." ;)
Urban Peace
On Hit: Heal Allies or Enemies
Yeeeeeeeeehawwwwwwww
@@shaguftahashmi1108 why so serious? pfmfhhmhmhmhmh
4:32 on the plus side, if you have a spy, you can hide their kills with bullet messages
It'd likely be harder. I think it'd be more like The Fish or Unarmed Combat.
You'll get kicked for using that gun.
The huo long heater would actually be "shui-liweitan air conditioner" or water leviathan air conditioner
16:20
air-blasting gives you ammo. incredible.
17:20. its says you _recieve_ 66% less damage, as in attackers deal significantly less damage to pyro. this weapon as a whole could actually make a pyro with a pocket medic terrifying.
probably still worse than the regular phlog
@@Dr.AvenVon while thats probably true, the thought of a pyro that literally cannot die sounds absolutely terrifying.
That didn’t dawn on me the airblast, I just started laughing. This video and your comment haven’t been kind to my sore throat lol
Evil TF2 weapons be like "random crits"
Pomson going from D tier to S+++ tier by giving a medic uber ever 10 seconds.
2:53 They basically changed the ammo to slugs lol
slugs are a single projectile, unlike most other ammunition types for shotguns.
lol
@@Mcasii15 poor man's slugs, they took buckshot and slightly cut it.
1:40 it wouldn't be useless hitting your own spy, imagine the dead ringer shenanagens
The Antivaxxer sounds overpowered as fuck, you pop an uber on an enemy to make them take 75% more damage from either Bullets, Fire, or Explosives for 10 seconds, and since it builds super fast you can be really aggressive and just run in to apply debuffs on as many (up to 4) enemies as you can, die, but your team wins the fight because a full health Heavy would die from 2 pill shots with the Explosive damage taken penalty, or a fellow Medic putting Kritz on a Heavy would just be deleting anyone with a Bullet vulnerability in less than a second with them taking like 90 damage per crit bullet, and it even builds overheal faster too meaning you can just touch someone for a brief instant to give them a pretty large shield before running in to commit ritual suicide.
The world isint ready for aggro medic
ok but that health widowmaker is such a cool idea.
Demonic pact from rounds be like
There’s a weapon basically that, on either open fortress or classic as a fan made weapon
imagine getting hit by grenade once and suddenly you can't fight back anymore because you don't have enough health to fire you shotgun
Nice Pfp. A fellow person w taste i see.
Basic math but the urban crime with +50% Clip size would be 9 not 12
yea he misread and said 60%
angelbefriender
@@AxoWasHerethat still isn’t 12
@@malthe236 yeah, no idea what maths did he do
@@AxoWasHereprobably doubling the clip size, that's what
25:31 That actually does work, because "Machina" means machine in Latin, and "Organicum" would mean something organic.
If its not being used as an adjective then Organicum means "the musical instrument"
@@bujustic Pretty sure that's Organum
@@Xedlord ah yes, you're right, organicum would be the musician
I've seen the Opposite Day Meet the Team, that Force-A-Nature should be renamed Weakness-2-Society.
You could also go with Force-A-Nurture
The Wrath-O-Mankind
@@Tyranitar. Mankind's Weakness
@@alpakapucuf3394 Inherent Struggle of Man
the Outfield's pull-in mechanic could actually be useful in a situation where your teammate is about to get hit by a rocket/crocket and you could save them by pulling them back but then again knowing scout mains they are going to be running around pulling afks, newbies, f2ps, near-full uber medics and other people on their team into danger just to be a troll
Useful for pyro in general
he requires being close to do the most damage, so if the reverse airblast pulls in the same amount the regular airblast pushes out, it would make the pyro better at fighting, but not qs good as protecting
Imagine
Medic runs out of building, clueless of the enemy sniper
Scout:
WATCH WHERE YOU'RE FREAKING GOING!
(pulls medic into cover while under sniper's fire)
0:00 Urban Crime
0:52 Marriage Officiant
1:25 Nosmop 6000
2:06 Endanger Ranger
2:39 Zen Defense
3:10 Romanov
3:40 Wooden Whimp
4:09 Tomibrit
4:35 Huo-Short Air Conditioner
5:12 Indirect Miss
5:48 White Barrel
6:12 Rocket Lander
6:45 Tyranny Launcher
7:17 Cow -Vegetarian- Veterinarian 5000
8:04 Nobleman's Bazooka
8:58 Ground Block
9:37 Blutspender
10:14 Seljuk's Bow
10:37 Withdrawal
11:05 Demi Gun
11:17 Trägerfrieden
11:35 Prolonged-Problem
12:06 Antivaxxer
12:59 Force-a-Mankind
13:33 Outfield
14:00 Water Popper
14:27 Manly Butt's Blaster
15:03 Front Gather
15:37 Flame Catcher
16:08 Frontburner
16:30 Greaser 💀
17:04 Oxidizer
17:50 Kraken's Bliss
18:55 Recipient
19:32 L'ami
20:01 Perpetrator
20:30 Pearlfront
21:12 Unloch-N-Unload
21:56 Tight Catapult
22:37 Golden Constructor
23:01 Cassim's Huge Gauntletties
23:36 Gauntletarmer
23:49 B.A.S.E Lander
24:08 Auckland Riser
25:10 Supermarket Ripoff
25:32 Organicum
26:12 Bodyguard's Cooler
26:35 Modern
pin this comment
16:20 it costs 5 ammo to airblast, officially pyro's best flamethrower for support/front line combat
Its stats also don't include the obsorbing things so it actually airblasts.
A base 20 ammo cost modified by -150% becomes a 10 ammo gain.
(a final ammo cost of 5 would rather be produced by a -75% air blast cost modifier)
The Frontburner restores 10 ammo on air blast.
@@gorgesmith8102no, stats are defined in relation to the stock weapon. So changing what airblast does on the stock flame thrower also changes it for all other flame throwers.
8:50 basically an actual bazooka. You shoot once and the target dies.
Those mediguns with enemy debuff ubers actually looked really interesting.
The B.A.S.E lander could honestly be fun as a sort of dive bomb weapon.
You press the button, an anvil drops out of your backpack with a rope tied onto it, and you damage anyone you land on.
So basically the Soldier's boots
this video fills me with the same joy 11-year-old me experienced watching “Multiply A Weapon’s Stats By 10” over a decade ago
Now I’m not the most avid TF2 player so please forgive me if this comes off as ‚guy who has never played TF2 sees poorly balanced custom weapon and says „hur dur they should add this to TF2“‘, but the Prolonged Problem seems like a *really* fun battle-Medic weapon.
A medigun that has a negative ubercharge effect that you apply to enemies is already unique enough, but there’s a lot to think about with those stats:
Firstly, the rapid health drain would make it a weird sort of lock-on minigun, rapidly depleting health so long as the beam is connected to an enemy. If the untercharge has a lingering effect like most ubercharges do, then you could apply that health-depleting effect onto multiple enemies simultaneously.
Sapping health from enemies makes it so the Medic has an easier time finishing them off with a melee weapon. I don’t remember if you can gain Ubercharge while attacking with the Ubersaw mid-charge but if you can, I’d imagine pairing this up with the ubersaw to keep the untercharge going would be a neat gimmick combo.
Another interesting thing about this primary is that it implies that you can still heal your teammates with it. If the untercharge doesn’t prevent using the medigun on teammates, with it only not applying the health-depleting effect, then
1) although the healing is output is bad, you *can* still heal with it, and
2) this weapon prevents ubering a spy, as teammates would just get healed even with the undercharge active, while a Spy would get the health depletion effect applied. (Unless undercharge doesn’t work on disguised spies.)
The movement thing also means that, if a soldier or demo panicks due to the rapid health-depletion and tries to jump/charge away instead of just attacking the medic, you‘ll automatically get disengaged from a fight you couldn’t win.
I guess you’d kinda play like a spy if the spy couldn’t disguise or cloak; trying to flank enemies and get that huge dps in without making yourself too big a target. You could also pair it with the proposed Blutspender for some extra survivability.
I can see the use of Force-of-Mankind to pull you enemy into melee range or cleverly use walls to stop you from being pulled towards the enemy and making them exposed to other teammates.
Great for screwing with snipers too, just yanking them out of their nests.
20:30 how to say you've never played pokemon without saying you never played pokemon
2:50 did you not know the panic attack has a fixed spread pattern?
He did not
He knew
The indirect miss is just the G bomb
goodbyeworld
Tc2 player ay?
so real
so the tomislav becomes the holy mackerel but also sucks at hitting things
Urban Crime better have also have 'STOP RESISTING!' or something along those lines in the description
1:08
I think the "Reloading is necessary" means you need to mash reload to progress reloading. If you never press reload you'll never complete reloading.
23:49
The B.A.S.E. Lander should deploy an anvil instead of a parachute.
reloading is necessary i believe is there because normal widowmaker doesnt require reloads. so inverted widowmaker just has that there to say that yes, you have to reload this.
20:34
Pearl being the opposite of diamond is a reference to Pokemon Diamond and Pearl games.
(At least i think so)🤔
Yeah, I believe that’s what I was thinking when I designed it
5:47 Reminds me of that modified Black Box you can get sometimes on Randomizer servers (think it was called ”One Man Army” or something similar)
To be completely opposite, the urban crime should give crits to your turret
13:34 The shortstop also has 5 less pellets than the scattergun as a hidden stat, so it would be safe to say that the outfield would have 14 pellets per shot.
Krakens bliss,
You obliterate anyone in front of you, Only exception is Heavy and a overhealed Pyro, Solider and Demoman
We need a x-1 server using VScript so its made better
10:13 "Alright, whatever, take this!" "You fixed my shoulder" "GOD DAMMI-"
The -80% projectile speed can be really effectively used as zoning, i feel like
you stand near dispenser, spam those on a control points and everything is just covered by an air minefield
5:41 i play tc2 for because im f2p and this sounds like the g-bomb "a slow nuke"
I don’t use g-bomb bcuz only one rocket, but, it can’t be **that** slow
Well it's half indirect miss "40% explosion radius and 35% slower rockets"
Also i once saw two pyro "arsonist" play ping pong whit it.
@@subject-0 wait what is brute could fly
@@GodlyCito gravity coil
i always have a prolonged problem
4:20 that stat is literally the mini-gun version of the Holy Mackrel
The Force-a-Mankind is far from useless. You run at an enemy and fire, pulling them right up to you, then switch to your bat and finish them off. Then you run off and reload. That sounds amazing.
I'll be honest, I'd sell a kidney for the Tomibrit. A minigun that does the meme messages in kill feed like the fish? Sign me the fuck up
"So you can actually drain enemies' health, which is an interesting idea for a medigun."
TFC players:
The negative of Natascha being called “Romanov” is just 😂
You know what would fit as an alternative picture for "The Greaser"? A picture of Randy Pitchford. The one where he's squatting in that bathroom stall!
New item: weapon inverter
Pedant shit: Huo-Long is one phrase, 火龙, lit. "fire dragon". The opposite of that would be the Shui-Gou (水狗), or "water dog", so the better opposite name would be the Shui-Gou Cooler.
15:50 it's just a glorified vacuum
The negative Diamondback being the Pearlfront is a reference to Pokémon Diamond and Pearl, which are opposites of each other. Whereas Diamond's box legendary, Dialga, controls time, Pearl's box legendary, Palkia, controls space. Each of the 2 games also have other exclusive Pokemon that aren't obtainable in the opposite version without trading. The two versions also have mirrored versions of Spear Pillar, iirc.
8:10 personally I'd like to think that an inverted Beggar's would have Soldier slowly pull rockets out of the launcher one by one and just throw them, but as soon as you let go of the fire button it quickly reloads 3 rockets back into the chamber. And if you try to launch a fourth rocket after the chamber is empty, it heals you instead of blowing up in your face.
the cloak for friendly spies is actually very useful because shooting at disguised spies on your team helps sell the disguise. Also, if you don’t know this if you see a friendly spy disguised and he is trying to get a backstab shoot at him to make it seem like he is on the enemy’s team
Medics weapons are basically, are long forgotten Medicks set
Tomibrit announcing every bullet hit would make it the best joke weapon in the game
If Im not mistaken the Tight Catapult is similar to how the loose cannon worked on launch. Atleast the white text. Where it was a reverse charge. I could be wrong as its been many years since the loose cannon launched however.
It’s sad that the negative pomson actually sounds fun, sure it’s dumb and silly, but it sounds a lot more fun of a concept that the actual pomson
17:30 Bit of a misread there, activating it gives you damage resistance. Note that you _receive_ -66% damage. The text is blue.
19:34 L'Ami means "the friend", which is the inverse of "the stranger".
20:34 Because of Pokemon versions Diamond and Pearl.
24:56 Jarate is a combination of "jar" and "karate", so it's replacing "karate" with "fight". It should really have been "Jaright", though.
Cow Vet would make the Buff Banner the strongest soldier secondary by far, self-kritz while teammates can mini-crit is insane, having multiple CowVet soldiers staggering banners would be like an infinite kritz-krieg
It's been half a year, yet I am still fucking losing it whenever I hear the soldier ones
Rocket Lander go brrr
the base lander is actually pretty usable! being midair can be really dangerous since you have less movement control, so competent players can land square hits on you. being able to basically fast-fall on demand like in smash bros would genuinely be very strong
Only downside is that you get fall damage much easier
With the Mantreads it's basically an on-demand ground-pound…although I suppose those would be negative too, and deal 3× less damage to the player you land on.
With the Urban crime the engineer is now considered a power class
At 4:33 , I think the name Yelbeghen water pistol would be better, considering “Huo-long” can be referred to as fire dragon in Chinese (Also it would be funny in general)
The Huo-Short Air Conditioner sounds like something for pocket medics. You just use it so you can keep your healer alive longer, so I think that's a cool weapon idea.
Oh boy!
*pulls out reverse Axetinguisher*
Full crits for hitting non-burning players? And increases swing and holster speed?!
*goes on a killing spree*
I feel like a more interesting idea for the white box would've been to simply give rockets a flat 20 damage reduction, because it's sort of like giving the enemy players 20 health after they get hit. Y'know, after they take like 269 damage from the random crit rocket you shot them with.
+50% clip size
*reads it as +60%*
"so 12 shots at any given time"
6 + 3 = 12
everyone when they see the indirect miss: TACTICAL NUKE INCOMING!!
6:05 Should be "On Miss: Lose up to 20 health."
So you get more shots but if you miss the shots you lose HP.
And health loss on miss is reduced based on the indirect explosion damage dealt, if any.
16:08
Era Warfare Backburner
I'm a simple man I see a murder drones pfp I like
Imagine the Wooden Wimp Hoovies zooming along 2Fort while revved up. Would be a glorious sight.
If they really wanted to be accurate, the Huo-Short should be the Bing-Huang (Huo-Long actually means "Fire Dragon"; Bing-Huang means "Ice Phoenix"), as the Phoenix is the feminine counterpart to the masculine Dragon
Missed opportunity to call the inverse force-a-nature the force-a-nurture
Seriamon what is your favourite TF2 weapon?
Market Gardener
@@seriamon Nice
@@seriamon POV: you see a soldier fast approaching with the rocket jumper
22:00 tbh, the tight catapult seems cool, you'd need to charge just enough to hit your target depending on how far they are, also really destroys crowds of people/engi nests.
I feel like some of these had effort put in to make the inverse still sound fun and like something that could be in the game then theres some where they are just reversed with not much thought
The negative panic attack would be amazing for long range chip
The inverted names are the best part of this
The 'Golden Constructor' sounds like it would basically be the Half-Life AR2 Alt fire where you're just shooting a super bouncy ball that goes crazy in tight spaces. XD
I think Jarfight is just Reverse Jarate. So, throwing it lights everyone on fire. Wonder how a reverse recharge works...
The nobleman’s bazooka should’ve been called the Chooser’s Bazooka. Huge missed opportunity there.
OK at 17:37 that's not saying you do 66% less damage it's a 66% damage RESISTANCE so you only take 1/3rd damage from enemies
Just pair that with a Kritzrieg or something because you'll never die
17:35 what it actually means is that you get damage resistance on activation
Empatizer: Spy revolver
Nerf: Deals 99% more damage to enemies
Nerf: Does not apply bleed (so this weapon sucks)
*_*Nerfed_**
if you think about it, a real balanced weapon could be usable in inverted stats and dont affect the gameplay in a op way.
inverted mediguns are leechguns: connect the beam on the enemies and nerf them hard...
love this weird idea
I think a Saboteur Engineer might be cool, although it'd encroach too much on Spy's whole deal, being able to wipe out enemy sentry nests then slap down your own nest to make it harder to entrench again would be really cool.
I feel like Back scatter reverse should have been named "Boston's Honor" and it penalizes you for hitting back shots but rewards you for being in front of the enemy