Enjoying it so far mate, I bounced off this game myself because of how crypticly frustrating it can be. I love the style so I'll take watching someone who knows what they are doing play 😂
I was thinking how wild it is that this game is as classic Microprose as it is. I mean, it was one of those companies that got bought out, chopped up and sold for parts... turns out a few years back somebody who grew up on their games bought up as much of their old IP as he could, including name and original logo, and even got one of the original founders on board, with the specific intent of resurrecting the Microprose of old. Very much a not-for-everyone game, but gotta say that it seems like he achieved his stated objective.
Very much a dream I have for old Westwood and C&C. If I came into millions... oh man I had the same thing planned. Reclaim it all back from EA, find the devs. Give them their lovechild IP and studio back again
Hot damn, I have had my eyes on this game for SO long, but have never found a good long play of it. Please, PLEASE make this a series, I am adoring the hour long episodes. Saint algorithm bless.
I'm certainly loving my time with the game, so as long as folks are enjoying the videos enough to massage the lovely buttons, more videos will be made ^^
There once was an engineer from the city Who thought himself quite witty He straped to his meck A head shaped like shrek And aliens left his swamp out of pitty
I like that the Dig Rig's armor is more cobbled together and it's only got enough power to handle everything due to McGuyvering. Makes it seem more like actual industrial machinery your engineers militarized rather than a proper purpose built combat mech.
Spiral into madness as you attempt to understand this game! On a serious note I have been waiting for one of the people I subscribed to play this game. So glad it is you.
Obligatory: “Are you ready to rock?! Let’s stone!” Anywho, kinda reminds me of the old Earthseige games in terms of the over all vibe, atmosphere, aesthetics, and game design now that I think about it.
Loving this series, hope this goes to a full run. It's a bit to in the weeds for me to want to play, but I absolutely adore seeing your reasoning behind the decision making and the depth of the fine tuning and strategy behind the game.
Glad to see this continuing! Side note: I suspect if you're looking for a real-life analogue for the weight units, Tons are probably going to be a lot closer than Kilos. And probably a lot more familiar for the Battletech crowd!
Ah, that makes sense, though I struggle to imagine the density of the material used to make a 20mm rotary cannon that weighs 17 tons, imperial or metric XD
@@Aavak Very true, a comparable 20mm rotary cannon realistically should only weigh 100-200kg without ammo. it's a problem that's always been faced by Battletech and many other similar systems as well, some things are vastly heavier than they should be and other things are vastly lighter. I think 172 tons for the total weight of the mech (about 2.5 M1 Abrams tanks) is probably closer than 172kg though! Turns out balancing a video game mech configurator is hard enough without having to do your homework for every value, though I always greatly welcome the extra effort in the rare cases where it's made.
@@Solusphere maybe there is a case for the listed weight for, say, a 20mm rotary cannon to also include supporting equipment and the like: auto-unjamming systems, ammo feed systems, heat conduits, targeting assistance hardware, mounting structure, armor for the weapon itself (what point would a super heavily armored mech be if the attached weapons were easy to neutralise?), etc.
Thank you for the amezing clear awnser to my question: Yes. Now i know to make my mech is able to go arround as if a bucked of rainbow colors is plashed over it and add glitter.. Tho your coloring looks good to, thats actually professional looking :)
wow that was quick! really enjoyed this video, im surprised at how well the dig rig fared with just 11 armour against the swarm of buggos, hopefully with the improved pistons you can bump that up even more and make the digger the impervious tank mech it was destined to be. if you could explain a little more about the strike face part of the armour system i would appreciate that. thanks for another great video and a really fast upload!
As I understand it, the strike face is the most armour per weight efficient, but you can only have one of them, and it has to be the top layer on top of a peice of bulk armour.
I'm incredibly happy I was able to explain the systems well enough that you're going to give it another shot! This game is a real gem, and I hope more people find it :D
For some reason I thought the same thing even though they're nothing alike. I can't pinpoint it but something reminds me of Cataclysm. Also got me wanting to watch some new Aavak cataclysm xD
All hail to Saint Algorythmus.May he bless our beloved Aavak with wisdom and prosperity so He can make proper decision on creating full series. May His stamina and sanity keep him strong to show us whole story.
So looking forward to improving food supplies and life support. This is such a big thing for me whenever I play such a game. (Although I know about the importance of ressource management. here)
21:25 You can actually work out that there is a base to the right of the one you already marked; the '3' tile can only see four tiles, the one above it, then the three to the right. It sees one above it, so there *must* be two in the area to the right. The middle and bottom of those three possible tiles both border a '1' tile, so one of them is clear. Since three bases is just one less than the four tiles it can see (that aren't seen), that must be the only non-base tile it can see. This means that the top must be one of the two remaining unmarked bases; otherwise the '1' base below it would be overrun. This also means that the tile to the right and below that '1' tile must be clear.
One major opportunity for improvement is your timing when trying to assault the the plant dragon. You should be sending the command to run in immediately after the vision passes your position, but you are often waiting quite a few seconds before issuing the command.
The Rocket launcher you get after the tank Canon is neat. Plus, with the Crit + Dmg bonus it becomes a Mini Nuke Missile System Fun as it is, even with a minimum firing distance added, it poses a threat to all your mechs.
This game is hard to find good information on. Your videos so far have been the best I have seen explaining the game. This game is so unique that it needs/deserves good exposure.
I am greatly amused at the minesweeper call back in the game. Nostalgia of hours "well spent"? >.> You do have a 3rd nest locked down though to the immediate right of the top nest (3 touched squares to the right of the "3" and only 1 of the bottom 2 that it could be due to the "1", so the top of the 3 on the right must be a lair to add up).
The underground level is a lot like a game called Infested Planet, a top down game where you have a small number of space marines with custom weapon loadouts (everything cost points, which were finite) vs an infinite number of bugs on random maps. It was a lot of fun.
That wound me up far more than it should have when you spread the damage around. I know you were demonstrating why NOT to do it unless you absolutely have to, but when I realised it basically increased the repair cost by 100, it hurt my soul 😭😂 Hope to see much more of this, it looks like an awesome game!
I know I'm behind and you may have already figured this out, but the weights are probably in 0.1 tonnes approximately. So, a weight unit of 10 is about 1 ton. Though, really, it would make sense to call it tonnes too since its just easier.
@Aavak Ohh, I'm definitely looking forwards to tomorrow when I have time to do a dive into it! You resurrected it from my ignore list on Steam and bought it directly, I must have been half asleep for this to pass me by. So you're solely responsible for at least my purchase of the game because without you, I would have still been oblivious to this.
5:10 _Colubra_ is a variant on the Latin word "coluber," meaning snake. In modern times, you mostly see it in relation to the 'colubrid' snakes, named after the Eastern Racer snake, _Coluber constrictor_ (lit. snake what squeezes). It's a huge group of very different snake species but generally speaking they're long and thin; have this sleek, elegant round face on them; and the vast majority are non-venomous. Those are are venomous are mostly harmless, but there's a few species that leave some of the most horrific bite wounds of any animal on the planet - almost as bad as humans.
20:58 just a bit of minesweeper logic for you if you're interested. The 3 and 1 here have effectively become a 2 and 1 straight line scenario. In this instance, a "mine" must be in the space exclusive to the 3 and no "mine" can possibly be in the space exclusive to the 1, otherwise they would simply be false. This leaves only two possible spaces where another mine could be, and further information must be gathered or a 50/50 risked (I hate 50/50s)
avaak, the tile northeast of the three necessarily has a nest, if it doesnt, it means the other 2 have nests, but they are both adjacent to a one, so you already found 3 nests, with a fourth certainly in one of two tiles
Sorry for the late upload peeps, this game is... not the easiest to make thumbnails for XD
Enjoying it so far mate, I bounced off this game myself because of how crypticly frustrating it can be.
I love the style so I'll take watching someone who knows what they are doing play 😂
I just heard of a game called "Idle Colony" and it gives me Knorp Epilogue vibes. There is a demo on Steam
Could you do another Evac Shelter start for CDDA?
I am pretty sure weight are in tons, so please stop say kilos
Quality takes time!
This has my vote for a full series
I'm glad you're enjoying it so much :D
I concur!
Seconded
One more from me.
Agreed.
I was thinking how wild it is that this game is as classic Microprose as it is. I mean, it was one of those companies that got bought out, chopped up and sold for parts... turns out a few years back somebody who grew up on their games bought up as much of their old IP as he could, including name and original logo, and even got one of the original founders on board, with the specific intent of resurrecting the Microprose of old.
Very much a not-for-everyone game, but gotta say that it seems like he achieved his stated objective.
They are someone who read, and clearly understood the assignment!
Very much a dream I have for old Westwood and C&C. If I came into millions... oh man I had the same thing planned. Reclaim it all back from EA, find the devs. Give them their lovechild IP and studio back again
Hot damn, I have had my eyes on this game for SO long, but have never found a good long play of it.
Please, PLEASE make this a series, I am adoring the hour long episodes. Saint algorithm bless.
I'm certainly loving my time with the game, so as long as folks are enjoying the videos enough to massage the lovely buttons, more videos will be made ^^
There once was an engineer from the city
Who thought himself quite witty
He straped to his meck
A head shaped like shrek
And aliens left his swamp out of pitty
LMFAO, glorious ^^
I like that the Dig Rig's armor is more cobbled together and it's only got enough power to handle everything due to McGuyvering. Makes it seem more like actual industrial machinery your engineers militarized rather than a proper purpose built combat mech.
Spiral into madness as you attempt to understand this game!
On a serious note I have been waiting for one of the people I subscribed to play this game. So glad it is you.
I'm glad it's me too, as I'm loving this game dearly :D
Obligatory: “Are you ready to rock?! Let’s stone!” Anywho, kinda reminds me of the old Earthseige games in terms of the over all vibe, atmosphere, aesthetics, and game design now that I think about it.
Loving this series, hope this goes to a full run. It's a bit to in the weeds for me to want to play, but I absolutely adore seeing your reasoning behind the decision making and the depth of the fine tuning and strategy behind the game.
Our city great!
The City must Survive!
As a big fan of stompy mechs I hope we get more episodes
Commenting for the saint algorithm
Comment! Comments!
Glad to see this continuing! Side note: I suspect if you're looking for a real-life analogue for the weight units, Tons are probably going to be a lot closer than Kilos. And probably a lot more familiar for the Battletech crowd!
Ah, that makes sense, though I struggle to imagine the density of the material used to make a 20mm rotary cannon that weighs 17 tons, imperial or metric XD
@@Aavak Very true, a comparable 20mm rotary cannon realistically should only weigh 100-200kg without ammo. it's a problem that's always been faced by Battletech and many other similar systems as well, some things are vastly heavier than they should be and other things are vastly lighter. I think 172 tons for the total weight of the mech (about 2.5 M1 Abrams tanks) is probably closer than 172kg though! Turns out balancing a video game mech configurator is hard enough without having to do your homework for every value, though I always greatly welcome the extra effort in the rare cases where it's made.
Scandinavian tonnes are 10kg a pop, aren't they? Or am I confusing it for their miles being 10km?
@@Solusphere maybe there is a case for the listed weight for, say, a 20mm rotary cannon to also include supporting equipment and the like: auto-unjamming systems, ammo feed systems, heat conduits, targeting assistance hardware, mounting structure, armor for the weapon itself (what point would a super heavily armored mech be if the attached weapons were easy to neutralise?), etc.
Thank you for the amezing clear awnser to my question: Yes.
Now i know to make my mech is able to go arround as if a bucked of rainbow colors is plashed over it and add glitter.. Tho your coloring looks good to, thats actually professional looking :)
wow that was quick! really enjoyed this video, im surprised at how well the dig rig fared with just 11 armour against the swarm of buggos, hopefully with the improved pistons you can bump that up even more and make the digger the impervious tank mech it was destined to be. if you could explain a little more about the strike face part of the armour system i would appreciate that. thanks for another great video and a really fast upload!
As I understand it, the strike face is the most armour per weight efficient, but you can only have one of them, and it has to be the top layer on top of a peice of bulk armour.
Honestly, this game looks like it would be incredibly fun to play.
I think you have made me purchase another great game
Sorry not sorry lol, hope you enjoy the game mate :D
22:59 That "Yes" was right outta beast wars / beast machines.
Definitely going to get this game another shot now that I understand it better. I really hope this is made into a full series.
I'm incredibly happy I was able to explain the systems well enough that you're going to give it another shot! This game is a real gem, and I hope more people find it :D
The dig rig! Absolutely loved that mech and the colour scheme was perfect.
Thank you for a follow up episode, hopefully there are quite a few more to come
oh heck yes !! this is exactly what i need after getting off my 6th night shift in a row to get myself ready for having a few days break 🙏🙌
Woohoo just finished the first video. Love this game!
I would Like to request a full series on this one, reminds me of your Catalcysm DDA back in the day.
For some reason I thought the same thing even though they're nothing alike. I can't pinpoint it but something reminds me of Cataclysm. Also got me wanting to watch some new Aavak cataclysm xD
Please, for the love of everything mech-related: do continue!
I would absolutely like this to become a full series!
All hail to Saint Algorythmus.May he bless our beloved Aavak with wisdom and prosperity so He can make proper decision on creating full series. May His stamina and sanity keep him strong to show us whole story.
The atmosphere in this game is pretty good.
Our mechs great!
One more vote for this series.
remarkable game. incredibly interesting
So looking forward to improving food supplies and life support. This is such a big thing for me whenever I play such a game. (Although I know about the importance of ressource management. here)
I've let this series build up a bit; time to binge now!
Hope you enjoy!
@@Aavak indeed I am; thanks for the entertainment!
Of course I won't obey if there's no reward!
Great video as always, and always remember, sometimes aggressive is worth it
Words for algorithms love this game its minimally complicated. Makes me want to play it again. I never get far hahaha.
21:25 You can actually work out that there is a base to the right of the one you already marked; the '3' tile can only see four tiles, the one above it, then the three to the right. It sees one above it, so there *must* be two in the area to the right. The middle and bottom of those three possible tiles both border a '1' tile, so one of them is clear. Since three bases is just one less than the four tiles it can see (that aren't seen), that must be the only non-base tile it can see. This means that the top must be one of the two remaining unmarked bases; otherwise the '1' base below it would be overrun. This also means that the tile to the right and below that '1' tile must be clear.
Full series please.. I'ma gonna get the popcorn.
My favorite Aavak game since Castle Doctrine!
Colubra= graboid relative and this game looks so good with an into the breach feel. There should be a full set on this Game.
11:44 Love the almost synchronized *One Down* 😜
Totally enthralling, can't wait to see where this goes.
Wonderful commentary, always love to hear you speak. Also, praise St. Algoritmus!
Just finished the last video. This game is hella interesting! Comment for the Algorithm!
One major opportunity for improvement is your timing when trying to assault the the plant dragon. You should be sending the command to run in immediately after the vision passes your position, but you are often waiting quite a few seconds before issuing the command.
Moar!!
Incoming sacrifical comment for the Algorithm-God! Would not mind seeing more of this from you, Aavak!
Should have gone with ,"Mrs. Dig-Dug". Also, I suddenly want to see a pair of identically armed mechs named, "Mr. Croup" and "Mr. Vandemar".
Excited to see this series continue.
I came back to this channel at the perfect time! This game looks so cool! Hope this series continues. :)
Spelunking never looked so fun!
Full Support for a full Series, would love it. I absolutely love that you can make mechs to spec like the Dig Rig. DIG RIG GOES WHERE IT PLEASES!
OH MY LORD YES! I saw that first episode and was hoping you would doa full series on this.
The Rocket launcher you get after the tank Canon is neat.
Plus, with the Crit + Dmg bonus it becomes a Mini Nuke Missile System
Fun as it is, even with a minimum firing distance added, it poses a threat to all your mechs.
Very cool and best playthrough I’ve seen so far of this complex game
That's incredibly kind of you to say, thanks :)
I'm pretty sure Aavak was trying not to laugh when he reffered to the Coulubra as a "plant dragon"
This game is hard to find good information on. Your videos so far have been the best I have seen explaining the game. This game is so unique that it needs/deserves good exposure.
Thank you, that's very kind of you to say :)
all hail the mad saint; saint algorithm.
Our city great.
Please make this a series until you win the game!
The last time i was this early, Aavak was still... Uh... Playing cosmoteer?
Good memories ^^
Dig rig MVP.
I am greatly amused at the minesweeper call back in the game. Nostalgia of hours "well spent"? >.>
You do have a 3rd nest locked down though to the immediate right of the top nest (3 touched squares to the right of the "3" and only 1 of the bottom 2 that it could be due to the "1", so the top of the 3 on the right must be a lair to add up).
Very well spotted on the third enemy base!
Thanks for this tip, I'll mark it in the next video :D
Such a good chance to name the miner 'Urist'... !
Very interested to see where this game goes. *performs the rites to St Algorithmus in hopes of an extended series*
thanks for this second episode
The underground level is a lot like a game called Infested Planet, a top down game where you have a small number of space marines with custom weapon loadouts (everything cost points, which were finite) vs an infinite number of bugs on random maps. It was a lot of fun.
This must be a series!
That wound me up far more than it should have when you spread the damage around. I know you were demonstrating why NOT to do it unless you absolutely have to, but when I realised it basically increased the repair cost by 100, it hurt my soul 😭😂
Hope to see much more of this, it looks like an awesome game!
I NEED a full series 😊❤❤
Welp… bought it. Hope to see you keep playing. Also it’s awesome!
Great Game!
Family circus navigation going on with dig rig
I don't feel smart or patient enough to play this but I sure am enjoying watching you play it!
This is interesting please have Mech engineer be series
Keep it up mate, hope you make this into a full playthrough!
I know I'm behind and you may have already figured this out, but the weights are probably in 0.1 tonnes approximately. So, a weight unit of 10 is about 1 ton. Though, really, it would make sense to call it tonnes too since its just easier.
My vote for a full series
Got the game, downloading it now!
I crave more, need full series please!
I really hope you enjoy it as much as I am mate ^^
@Aavak
Ohh, I'm definitely looking forwards to tomorrow when I have time to do a dive into it!
You resurrected it from my ignore list on Steam and bought it directly, I must have been half asleep for this to pass me by.
So you're solely responsible for at least my purchase of the game because without you, I would have still been oblivious to this.
This series has me subbed to your channel
Our Dig RIg Great
More!! Feed My Hunger
I'll do my best!
Free massage coupons for the algorithm gods, so that we may hopefully get a series from this.
Bless Saint Algorithm for it brought me to you! This also has my vote fora series.
this game looks *very* intersting, a bit too complex for me to try myself. But I love just watching you play it :D
I'm glad you're enjoying the videos :D
5:10 _Colubra_ is a variant on the Latin word "coluber," meaning snake. In modern times, you mostly see it in relation to the 'colubrid' snakes, named after the Eastern Racer snake, _Coluber constrictor_ (lit. snake what squeezes). It's a huge group of very different snake species but generally speaking they're long and thin; have this sleek, elegant round face on them; and the vast majority are non-venomous. Those are are venomous are mostly harmless, but there's a few species that leave some of the most horrific bite wounds of any animal on the planet - almost as bad as humans.
Onwards! Let’s go!
Love this
Cool game
Full series!
Such weird and unique game. Don't know if I will play it but watch is good.
I don't usually comment, but man is this making me crave some X-com UFO defence
I know right? The nostalgia hits you in waves!
20:58 just a bit of minesweeper logic for you if you're interested. The 3 and 1 here have effectively become a 2 and 1 straight line scenario. In this instance, a "mine" must be in the space exclusive to the 3 and no "mine" can possibly be in the space exclusive to the 1, otherwise they would simply be false. This leaves only two possible spaces where another mine could be, and further information must be gathered or a 50/50 risked (I hate 50/50s)
Got to see more engineering today!
honestly had a break from you for a year or two but this letsplay bought all back why i enjoy your type of video
That's kind of you to say, and welcome back, hope you enjoy the series :)
@@Aavak I burn with a flame you started ,just bought the game and .my body is ready for you to make a full series .
I feel like cdda again
avaak, the tile northeast of the three necessarily has a nest, if it doesnt, it means the other 2 have nests, but they are both adjacent to a one, so you already found 3 nests, with a fourth certainly in one of two tiles
Thanks for the great tip!
I require a MOAR! please!
love the feel of the game gonna try it for sure next weekend :D
wonderful!
loving those videos, great work
I saw the first video
Then got recommend the 8th 2 days later
Then i realized you re actually doing daily hour long episodes
Woohoo
Yay more!!
MECHS! MECHS! MECHS!