For everyone that is in blender 4.0 and upper and tries to find the ambient occlusion property go to Render Properties then Light Paths then Fast GI Approximation and you should see AO Distance which stands for as you may have guessed "Ambient Occlusion" Distance. Change the values the way you want finally for your render to look good.
When changing the values of the AO Factor, I either get the version without it at 0 and really dark and obvious occlusions anything beyond 0 to 1, like I get nothing in between ;-; just 2 extremes
Using 3.3.1, using Fast GI Approximation made my shadows look terrible -- extremely dark with hard edges. Mine looks better without. (I'm using Cycles, btw.)
@@kj3d812 did you turn on Fast GI Approximation? you're supposed to leave that off and turn on Ambient Occlusion in View Layer Properties -> Light -> Other -> Ambient Occlusion
16:25 If you don't see the render result in the compositing tab, switch the editor type (dropdown icon at the top left of the panel) to "image editor", then use the dropdown in the middle to switch to "render result". Also if you don't see the "Render Layers" and "Composite" nodes, make sure to click the "Use Nodes" checkbox.
This is incredibly helpful, but I still can't find the "Use Nodes" checkbox. I've compared my Compositing tab to Andrew's and the top bar that should have "Use Nodes" looks different in my viewport. There is no "Use Nodes" box, nor do I see the "Backdrop" and other things in the right corne. Could you help me at all? I feel like I'm missing something obvious.
It's actually pretty funny from a photographer's perspective that I've learned more about light in Blender than with my own lighting setup. The ease of set up and the wide range of infinite objects I can study light on is indispensable I've found. Remembering to constrain my limitations in the 3D space to mimic real world applications for practical use is hard sometimes but as far as the study of light and form goes, it's a great way to supplement and enhance real world practice. It's especially helpful in quarantine. But that's also why I love landscape photography. I know my light based on time of year and location, but in the end it's whatever the clouds give you. A lot more frantic haha.
Ok, so you open the particle pane, click on advanced and put the following sliders to 100%: K(inetic distribution) P(article density) O(pacity) P(article closure) and that should do it.
Not sure how this has so few many comments, but this is a professional-grade tutorial that allows me to experiment on my own, but teaches me at the same time. Thank you.
Investing in strong hardware that can render in seconds while doing lots of testing is the first and foremost important step to become a 3D artist.. Student A who has to wait 10 minutes, compared to student B who has to wait 1 minute, compared to student C who has to wait only 2 seconds to see results of a slight rotation will have significant disadvantages over a long period of time.. Imagine all 3 students study blender for 4 hours a day.. Surely, there will be huge differences between them after one year. So many talents in so many countries are getting wasted just because of lagging hardware. Therefore, I highly appreciate all the information and know-how Andrew and many other valuable youtubers are providing for free.. Giving free education is highly noble for sure.. That said, dear ladies.. dear gentleman.. Please also remember to support the poor "talents" in your neighborhood.. Having a constant mindset to financially help those in need and to help in time (because talent is a delicate flower that can easily fade if not watered at its early stages) is crucial for creating a better future. God bless you all..
ive completed lot of tutorials here on youtube, what i love the most about your style is attention to detail and true photorealism, you really making photorealistic PRODUCTION READY assets, its amazing how you explain things, and the AO render pass just blew my mind, love it !... thank you!!
For 5:16, guys, incase your Bevel isn't working - do this. 1. Select your plane and go to Edit mode 2. Right click - Select Merge - Merge by Distance 3. Bamm. Done. Been stuck for so long in this step.
Another fantastic tutorial to sharpen the 3D Blender skillset! And yes, I went through the entire chair series...totally worth the time and effort! There were so many tips that I had to continually stop to note each one. I now have about three pages of new tips and shortcuts to reference!
@@jeandarmery7246 you probably need to check the "Denoising Data" button in the Passes section of the View Layer Properties tab. He shows that at @16:14
Please make tutorial about "how to create character" Your explanation of making things and " do magic" in Blender are really easy to understand. That why i would like to watch it.
I have been using this for years in my render application and was so glad that Blender also has this. I think think is one big feature many people don't know it exist nor do they use it. It can make you architectural render so much better. But it can also make you products shots way better!
Thank you very much, this is the third series of blender videos that I've watched on your channel. I am sure I will finish my university thesis applying all that I've learned from you.
Thank you for bringing us this quality of tutorials, i know it's not as easy and simple as it seems. Don't hesitate too much to do tutorials, you're a good teacher instinctively ! another time, thank you !
I just wanted to say thank you for this tutorial and the donut tutorial. I'm a 2D artist who's always wanted to transition into 3D and because of your tutorials I feel competent and capable now. Thank you so so much.
after completing this I feel like I can model anything from my mind :D I know thats so wrong but I really learned a lot and am much more motivated thanks to your lovely tutorial Andrew :). Really appreciate the content
I would love to see a series on Modeling for Unreal Engine and how to import everything correctly in order to have an organized library for level design. I really appreciate all the free content but i also wouldnt mind if it was a premium series. Looking forward to what ever content you have for us next, regardless 👍🏻
If you want to do a 360 around your object, you can also parent the background to the empty and it will move around as well. Do this instead of trying to make a 360 background, which would be a pain (I tried) For a quick 360 there is the "turn around camera" add-on build into blender, which works pretty well.
If anyone is struggling with getting your camera to be a square instead of a rectangle in 3.0, change the Sensor Fit in the Camera Properties to Vertical, then go into the Output Properties and change the resolution.
this year i dedicate to learning blender as well as i can, thanks for giving me the faith that i can do it, your tutes are the main reason im giving it a go yeah ;)
so so helpful, ive been working on learning blender as an industrial designer and feel confident enough to make some models in just over a month, i still got a lot to learn but your vids have been gold, thanks so much Sir
For those using 3.x: If you use the Denoise node in the Compositor, you may end up with a bunch of white squares as your render, instead of what you see when you render a single image. (I just waited half an hour for my render only to discover this.) Apparently there was a change in 3.0, which I learned about in this video th-cam.com/video/6EGNUsC_l7A/w-d-xo.html&ab_channel=BhagathGoud. As someone else here mentioned, just use Denoise in your Render settings and skip the Denoise node in the Compositor.
I used to dread Blender to the point watching a simple tutorial was enough to make me complete lost. But now I actually embrace it with open arms, thanks for the tutorials :D
The suspense! I can't tell you how the anticipation of a new video coming from you is much reminiscent of the forgotten time when we had to wait a week to see a new anime episode on tv! Btw, your content is probably the most part of my blender education, when the software was all divided into windows and was much harder to approach from a novice. Thanks for all the good teaching!
I just finished this chair tutorial. I've done this today and the entire donut tutorial the 2 days before. Thank you Blender Guru, I'm just starting to learn Blender and I think I will enjoy it a lot. Greetings from Belgium.
Hi Andrew. Thanks for the amazing tutorial series. By following this series I have not just learnt to make a chair but have got a rough framework to model, UV unwrap, Materials and lighting of almost any hard surface.
*Andrew:* _Mentions live viewport denoising._ *Me:* _Pauses the video, and immediately goes to Blender to turn it on but can't find it_ *Also me:* _Looks all over the internet looking for the denoiser._ *Me again:* _Eventually gives up and returns to Andrew's tutorial._ *Andrew:* "It only works with RTX graphics cards," *Me:* _quiet inhale_ "AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH..."
Hey, I don't know why, but when I add the plane (4:24) , my shadow isn't "attached" to the chair, like if it was flying, but my chair is at the same height as the plane. Can someone help me??? Thanks
And it is done! My chair is done! Woooo! Now to spend countless, sleepless nights with this immense urge to sit in it... I might need to buy one just because of this D:
I ended up modeling the screws, which worked! Only problem is the mesh distortion around the hole that I can see when lighting the chair. I'll figure out how to fix it, but thank you for this awesome tutorial series!
Great tutorial, Thanks. I watched the whole chair serie. Question: Does anyone know how to make a render pass on Blender? I usually need to go to Photoshop to do xtras retouch, like isolating the chair from the background, chaging some colores, etc
Go to the search bar here on TH-cam and type:"blender render passes 2.8" (without quotes). You'll find lots of videos there explaining how to do it ;).
I was hoping to see Eevee change this, but it looks like most people are not using it due to the limitations. They just throw a lot of modern GPU power at it.
Hey Teny, Alot of graphics cards are supported by blender. Go you your Preferences > System and if you see it enable Cuda. That's all you do, give it a try. My card is a 1080ti works for me ;). I hope that helps.
Hey man, thank you for the tutorial!! I watched the videos to learn how to make a chair and I've made a chair to my final paper degree in product design. Now I will build a real life model based on the 3d model.
So when I was trying to view the AO, or anything for that matter, in compositing my picture was just a clear square with an X in the middle. Everything is connected correctly, and it looks just like his. Any ideas for why this may be?
Anyone else have a much less reflective look than the Guru's? even if I take the gloss map out and use 0 roughness it doesn't quite have the same glossy look as his does. Anyone got any ideas?
I have the exact same problem. I'm using the free texture, but the difference shouldn't be this big....and no matter what parameter I change I can't make the material more reflective.
@@mrlightwriter yeah im not sure what he did behind the scenes I'm convinced he used his Guru magic, and the masses shall never know how to replicate it.
I realise this is very very late, but for anyone else struggling in the future, try reducing the "factor" of the invert node for the gloss texture to around 0.2
I'm not sure that you explained how to get rid of those doted lines (relationship lines) in the last tutorial. For those who don't know, go to overlays on the top of your screen and then under objects uncheck the box for relationship lines. That should fix it. If you can't find overlays, just search it up on the web.
Bro. I came here to learn one specific thing and I ended up learning 10 super useful things that I wasn't even expecting to learn from a video like this.
Sir please make a tutorial series on nodes including:- 1. Brief information about every node. 2. Most commonly used nodes. 3. Example of each. Also looking cool in new hair style 👍🏻👍🏻
Sing with me: It's still there that renders the fifth frame out of two hundred. I can't use the computer. I have to help my mother. It's still there that renders the fifth frame out of two hundred. And at night I can't sleep. There's more light here than on a spaceship. It's still there that renders the fifth frame out of two hundred. . .
You can render a bunch of frames at a time if you save them as PNG, and then merge all your frames together on the video editor. Hope that helps you the next time 😂
Blender Guru: why does your specular highlight looks so much brighter than mine. My settings are exactly the same as yours but you have a beautiful bright highlight on the back of the chair?
For everyone that is in blender 4.0 and upper and tries to find the ambient occlusion property go to Render Properties then Light Paths then Fast GI Approximation and you should see AO Distance which stands for as you may have guessed "Ambient Occlusion" Distance. Change the values the way you want finally for your render to look good.
When changing the values of the AO Factor, I either get the version without it at 0 and really dark and obvious occlusions anything beyond 0 to 1, like I get nothing in between ;-; just 2 extremes
MVP
Omg thank you sooooo much 🥹
Ambient Occlusion for anyone who is wondering in 3.0 is under the render properties tab -> Light Paths -> Fast GI Approxmiation.
Thanks! I wonder what made them change the name so drastically.
also guys you don't need to do the denoising part. blender 3.0 has an option for denoising under render.
Using 3.3.1, using Fast GI Approximation made my shadows look terrible -- extremely dark with hard edges. Mine looks better without. (I'm using Cycles, btw.)
@@kj3d812 Exactly it doesn’t work like he did in the video so I just skipped the ambient occlusion part.
@@kj3d812 did you turn on Fast GI Approximation? you're supposed to leave that off and turn on Ambient Occlusion in View Layer Properties -> Light -> Other -> Ambient Occlusion
16:25 If you don't see the render result in the compositing tab, switch the editor type (dropdown icon at the top left of the panel) to "image editor", then use the dropdown in the middle to switch to "render result". Also if you don't see the "Render Layers" and "Composite" nodes, make sure to click the "Use Nodes" checkbox.
This is incredibly helpful, but I still can't find the "Use Nodes" checkbox. I've compared my Compositing tab to Andrew's and the top bar that should have "Use Nodes" looks different in my viewport. There is no "Use Nodes" box, nor do I see the "Backdrop" and other things in the right corne. Could you help me at all? I feel like I'm missing something obvious.
@@EricVega Instead of selecting image editor, use compositor, then select use nodes.
@@EricVega probably found it already, but putting this here for anyone else with the issue, its on the top bar in compositing right below the help tab
@@mudkipz3213 thank you!!!
@@mudkipz3213 A lot more convenient thanks.
It's actually pretty funny from a photographer's perspective that I've learned more about light in Blender than with my own lighting setup. The ease of set up and the wide range of infinite objects I can study light on is indispensable I've found. Remembering to constrain my limitations in the 3D space to mimic real world applications for practical use is hard sometimes but as far as the study of light and form goes, it's a great way to supplement and enhance real world practice. It's especially helpful in quarantine. But that's also why I love landscape photography. I know my light based on time of year and location, but in the end it's whatever the clouds give you. A lot more frantic haha.
I wanna know the particle settings of the new haircut style
Just turn the quarintine modifier on and then go to sleep while it renders. There are other methods to do this of course. I call this one bedhead
@@natejaffa9083 😂😂😂
Ok, so you open the particle pane, click on advanced and put the following sliders to 100%:
K(inetic distribution)
P(article density)
O(pacity)
P(article closure)
and that should do it.
@@nathanwendling5529 😂😂, Kpop lol
Took me about 20 minutes of head-scratching and shouting to realise why my shadows don't look like your's... I was on Eevee instead of Cycles...
dude i had to go back to one of his previous render vid on the donut and realizing it was on Eevee lol great tutorials
I was literally scratching my head sorting through the comments for the same problem when I saw your comment lol, thank you.
UPDATE> I hit cycles and my computer just dies. lmao
Same...
Thank you!
Flexing with that new haircut I see.
@Imran Hossain That's dope, isn't it?
Actually haven't cut my hair in a while. Probably just the way I styled it today :)
@@blenderguru You look like Ben Affleck!!
Flexing that "all the hair salons are closed because of corona look"
@@blenderguru sculpting or particle system? Thx for the tutorial, very well explained...as always.
Not sure how this has so few many comments, but this is a professional-grade tutorial that allows me to experiment on my own, but teaches me at the same time. Thank you.
This is the most comprehensive intermediate tutorial on blender. Thank you for blessing us with this!!!
Thanks Andrew! Just started with blender, followed one of your dognuts and now this chair. Your way of teaching is impiccable!
The length of the video doesnt matter it's the information and tips you tells and what's up with your hair
I love it
Thanks Andrew - great video!
Do you use blender for your vids?
k
@@carrotylemons1190 he does... said it in a video
@@carrotylemons1190 yes, he does
Happy Teacher’s Day, Andrew; Blenderguru! 🥳 thank you for your contribution to the community. Ive learnt a lot from you! 🙏
Investing in strong hardware that can render in seconds while doing lots of testing is the first and foremost important step to become a 3D artist.. Student A who has to wait 10 minutes, compared to student B who has to wait 1 minute, compared to student C who has to wait only 2 seconds to see results of a slight rotation will have significant disadvantages over a long period of time.. Imagine all 3 students study blender for 4 hours a day.. Surely, there will be huge differences between them after one year. So many talents in so many countries are getting wasted just because of lagging hardware. Therefore, I highly appreciate all the information and know-how Andrew and many other valuable youtubers are providing for free.. Giving free education is highly noble for sure.. That said, dear ladies.. dear gentleman.. Please also remember to support the poor "talents" in your neighborhood.. Having a constant mindset to financially help those in need and to help in time (because talent is a delicate flower that can easily fade if not watered at its early stages) is crucial for creating a better future. God bless you all..
*THE BEST TUTORIAL EVER*
from South Korea
ive completed lot of tutorials here on youtube, what i love the most about your style is attention to detail and true photorealism, you really making photorealistic PRODUCTION READY assets, its amazing how you explain things, and the AO render pass just blew my mind, love it !... thank you!!
10:20 FYI I'd leave it at 'None' if later I were to edit the final render in an image editor like Photoshop.
You're the most patient and precise Blender instructor online man. Respect!
For 5:16, guys, incase your Bevel isn't working - do this.
1. Select your plane and go to Edit mode
2. Right click - Select Merge - Merge by Distance
3. Bamm. Done.
Been stuck for so long in this step.
Thank you!!!! I was stuck in this step too, your comment save me
Thanks!!
THANK YOU MAN !! Lost 1h on this sh*t ! Hope you have a great day
@@xthefriendsx glad :)
thank you!
Another fantastic tutorial to sharpen the 3D Blender skillset! And yes, I went through the entire chair series...totally worth the time and effort! There were so many tips that I had to continually stop to note each one. I now have about three pages of new tips and shortcuts to reference!
Blender Guru: "I got Viewport denoising"
Me: *Starts to smile.
...
Blender Guru: "It only works with RTX Cards"
*Sad Screams in the Distance.
Felt the same way!
don't be sad, in 6-8 years we'll all have RTX cards
You can use bone studio’s blender branch.it have OIDN viewport denoiser and it’s not RTX only.
juutuub0
The new RTX cards coming later this year should bring much better Optix performance for a more reasonable cost.
@@juutuub0 wtf? i still have an 9 year old card... f for me
When I go into the Compositing tab (16:28) it's empty, help ?
Figured it out : you need to check the "use node" box
Check "Use nodes" in top left corner
@@mareks7844 when i do that i don't have the same nodes than he have
@@jeandarmery7246 you probably need to check the "Denoising Data" button in the Passes section of the View Layer Properties tab. He shows that at @16:14
@@WelhamGaming yes thank you i figured that out after like 1 hour, but i forgot to put it here for other people
@@jeandarmery7246 Hey, "other people" here, thanks
When people finish these series, I feel like they must feel like they are being baptized in fire. So much great information. Great job.
the how to make white backdrop!!! Genius, and so useful!! So many gems here!
Please make tutorial about "how to create character" Your explanation of making things and " do magic" in Blender are really easy to understand. That why i would like to watch it.
Man when you started adding those pastel colored backgrounds, it made me really want to buy that chair.
I have been using this for years in my render application and was so glad that Blender also has this. I think think is one big feature many people don't know it exist nor do they use it. It can make you architectural render so much better. But it can also make you products shots way better!
Thank you very much, this is the third series of blender videos that I've watched on your channel. I am sure I will finish my university thesis
applying all that I've learned from you.
Thank you for bringing us this quality of tutorials, i know it's not as easy and simple as it seems.
Don't hesitate too much to do tutorials, you're a good teacher instinctively ! another time, thank you !
never in my life had i ever thought tht i'd marvel at a chair this way as if it was the most beautiful thing in the world
I just wanted to say thank you for this tutorial and the donut tutorial. I'm a 2D artist who's always wanted to transition into 3D and because of your tutorials I feel competent and capable now. Thank you so so much.
I love how this guy has no fluff intro and just goes straight into it. I love it.
after completing this I feel like I can model anything from my mind :D I know thats so wrong but I really learned a lot and am much more motivated thanks to your lovely tutorial Andrew :). Really appreciate the content
I feel exactly the same way!
For someone that's only been using Blender for a week, this is such a valuable tutorial :)
I would love to see a series on Modeling for Unreal Engine and how to import everything correctly in order to have an organized library for level design. I really appreciate all the free content but i also wouldnt mind if it was a premium series. Looking forward to what ever content you have for us next, regardless 👍🏻
If you want to do a 360 around your object, you can also parent the background to the empty and it will move around as well. Do this instead of trying to make a 360 background, which would be a pain (I tried)
For a quick 360 there is the "turn around camera" add-on build into blender, which works pretty well.
Does light work well in this case?
If anyone is struggling with getting your camera to be a square instead of a rectangle in 3.0, change the Sensor Fit in the Camera Properties to Vertical, then go into the Output Properties and change the resolution.
Thank you so much!
My gosh thank you! lol
watched the whole series in 2 days, PERFECT.
this year i dedicate to learning blender as well as i can, thanks for giving me the faith that i can do it, your tutes are the main reason im giving it a go yeah ;)
and? how did your year go?
so so helpful, ive been working on learning blender as an industrial designer and feel confident enough to make some models in just over a month, i still got a lot to learn but your vids have been gold, thanks so much Sir
blender guru: my render took 9 secs, yours might take a bit longer
my pc: get crashed
me: oh shit, here we go again ;-;
switch to evee! low end pcs are good with evee
You are a national treasure, Andrew! Thank you for all your hard work!
An *International* treasure!
For those using 3.x: If you use the Denoise node in the Compositor, you may end up with a bunch of white squares as your render, instead of what you see when you render a single image. (I just waited half an hour for my render only to discover this.) Apparently there was a change in 3.0, which I learned about in this video th-cam.com/video/6EGNUsC_l7A/w-d-xo.html&ab_channel=BhagathGoud. As someone else here mentioned, just use Denoise in your Render settings and skip the Denoise node in the Compositor.
I used to dread Blender to the point watching a simple tutorial was enough to make me complete lost.
But now I actually embrace it with open arms, thanks for the tutorials :D
Easily the most enjoyable part of the course! Great teaching Andrew!
youre the best, i watch your videos from when i was 17-18 years old and now im 27
The suspense! I can't tell you how the anticipation of a new video coming from you is much reminiscent of the forgotten time when we had to wait a week to see a new anime episode on tv!
Btw, your content is probably the most part of my blender education, when the software was all divided into windows and was much harder to approach from a novice. Thanks for all the good teaching!
Aw that's heartwarming. Glad to hear my vids have helped :)
You r one of greatest symbol for next blender generation, my grateful thanks
I just finished this chair tutorial. I've done this today and the entire donut tutorial the 2 days before. Thank you Blender Guru, I'm just starting to learn Blender and I think I will enjoy it a lot. Greetings from Belgium.
I completed the tutorial Andrew. Thanks a lot for making these. Blender is such a great piece of software. :)
man i watched all blender series and i still havent got bored
Blender Guru: rendered in 9 seconds, yours may be a little be longer, since I have 2 RTX TITANS...ha ha ha...
My PC: I'm a joke to you?
His PC: Yes.
That's $5k just in GPU holy shit
mine rendered in 7.5 ..... minutes LMAO
and the other one in 8.5
You rich
Me with just an i3
I love the patience/passion you have when teaching!
I really liked the tutorial series. Although I'm allready an advanced blender user, I definitely lerned a view awsome tricks. 👍🏼
Hi Andrew. Thanks for the amazing tutorial series. By following this series I have not just learnt to make a chair but have got a rough framework to model, UV unwrap, Materials and lighting of almost any hard surface.
This is really a very high quality tutorial, I'm impressed
Just the best Blender guy here on TH-cam 👍🏻👍🏻 Thank you for helping us to improve our technics 🙏🏻
*Andrew:* _Mentions live viewport denoising._
*Me:* _Pauses the video, and immediately goes to Blender to turn it on but can't find it_
*Also me:* _Looks all over the internet looking for the denoiser._
*Me again:* _Eventually gives up and returns to Andrew's tutorial._
*Andrew:* "It only works with RTX graphics cards,"
*Me:* _quiet inhale_ "AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH..."
It now works on all CPUs :)
I had learned much more things from all your tutorials but all they are less likely.thanks for this all
These tutorials are SO damn good
words cannot express how rare you are. Humanity needs to protect at all costs.
Achievement unlocked: "True ending"
Andrew, thanks a lot for making these tutorials. I did the donut first and have just finished the chair. Enjoying the videos, keep it up.
Hey, I don't know why, but when I add the plane (4:24) , my shadow isn't "attached" to the chair, like if it was flying, but my chair is at the same height as the plane.
Can someone help me???
Thanks
it happened to me too. check taht you are using the cycles engine instead of eevee, it worked for me... let me know!!
@@gaia8676 Thank you so much. It was driving me nuts and this was the solution.
@@gaia8676 Thanks, I ran into the same prob
@@gaia8676 but now my chair legs have some kind of reflection hahaha
@@gaia8676 Thanks So Much!!!
Donut and Chair, Best Blender Tutorial Ever! Thanks Andrew!! I really enjoyed it!
I need to study now, but no, chair is more important
No study is.
Same with me😂
Same
chair is priority
Chair is more important - what do you want a normal job for anyways?
Be a 3D artist!
Thanks to Andrew I really enjoyed the whole series. Can't wait for the next video
"Nvidia has given me 2 Cards, look at the difference after denoising"
*Me watching the dead low quality cause of slow data: "Yep that would work"
Thought I just didn't possess the talented eyes 😅
Yes! my chair turned out amazing. Thank you so much for this tutorial series.
🎵Started from the Donut now we here...
🎵Started from the Donut now we here...
And it is done! My chair is done! Woooo! Now to spend countless, sleepless nights with this immense urge to sit in it... I might need to buy one just because of this D:
Noone told my rendering that little animation would take this long. It's been a couple months but we're getting there😂
it took me a whole afternoon to render the 30 frame donut animation. i fear this one
it took me a whole afternoon to render the 30 frame donut animation. i fear this one
Yeah like...i have a 2080 super and it's been 2 hours and it isn't even finished yet...
Done!Yay! Thank you so much. Best tutorials in the world. SO VERY HELPFUL!
Would you be able to do a video on rendering a LEGO model? That would be great!
I/we, really are really happy with this tutorial and were glad you're yet happy with your work, thank you.
Everyone:Crying for RTX because they have 5 yr old card
Me:Using Intel Integrated Graphic Card
*Laughs in RTX 2070 :P
your not alone...:(
@@maddes7622 *Laughs in 2070S SLI
I feel your pain.
my intel integrated graphic chip is so old i can't use 2.8x 👾 stuck on 2.79b
I ended up modeling the screws, which worked! Only problem is the mesh distortion around the hole that I can see when lighting the chair. I'll figure out how to fix it, but thank you for this awesome tutorial series!
Next episode: _"3D printing the chair, and using it in everyday life"_
Hey, don't steal avatars! :P
Get a 900$ dollar chair for free with this one simple trick
Thank you for this opportunity :) I'm glad that I had this journey with you
Great tutorial, Thanks. I watched the whole chair serie. Question: Does anyone know how to make a render pass on Blender? I usually need to go to Photoshop to do xtras retouch, like isolating the chair from the background, chaging some colores, etc
Go to the search bar here on TH-cam and type:"blender render passes 2.8" (without quotes). You'll find lots of videos there explaining how to do it ;).
I learned so many useful tips and skills in this series; this is a real professionnal course that you gave us.
Thank you very much.
Andrew: rendered in 9 seconds, yours may take a lil longer
me: rendered in 7,5 *minutes* /cries in poor/
I was hoping to see Eevee change this, but it looks like most people are not using it due to the limitations. They just throw a lot of modern GPU power at it.
Hey Teny, Alot of graphics cards are supported by blender. Go you your Preferences > System and if you see it enable Cuda. That's all you do, give it a try. My card is a 1080ti works for me ;). I hope that helps.
@@windybut8266 thank you but im already rendering on my GPU, i just have an older setup
SEIZE THE MEANS OF RENDERING lol
@@windybut8266 My Nvidia Geforce 610M isn't there. Weird........
Hey man, thank you for the tutorial!! I watched the videos to learn how to make a chair and I've made a chair to my final paper degree in product design. Now I will build a real life model based on the 3d model.
So when I was trying to view the AO, or anything for that matter, in compositing my picture was just a clear square with an X in the middle. Everything is connected correctly, and it looks just like his. Any ideas for why this may be?
Try to re render after you add all the Passes. ;) It worked for me.
That was the problem for me! Thank you!
omg - how deep you go in to explaining some things but its still not boring at all. 🥰
Anyone else have a much less reflective look than the Guru's? even if I take the gloss map out and use 0 roughness it doesn't quite have the same glossy look as his does. Anyone got any ideas?
I have the exact same problem. I'm using the free texture, but the difference shouldn't be this big....and no matter what parameter I change I can't make the material more reflective.
@@mrlightwriter yeah im not sure what he did behind the scenes I'm convinced he used his Guru magic, and the masses shall never know how to replicate it.
I realise this is very very late, but for anyone else struggling in the future, try reducing the "factor" of the invert node for the gloss texture to around 0.2
@@linerk5925 I've exactly the same problem but the solution you suggested did not work for me. Any idea?
Bonjour, vos tutos sont vraiment excellent. Vos explications sont très précises , j'ai énormément appris depuis que je vous suis . Merci à vous .
I'm not sure that you explained how to get rid of those doted lines (relationship lines) in the last tutorial. For those who don't know, go to overlays on the top of your screen and then under objects uncheck the box for relationship lines. That should fix it. If you can't find overlays, just search it up on the web.
Thanks champ!
Bro. I came here to learn one specific thing and I ended up learning 10 super useful things that I wasn't even expecting to learn from a video like this.
"oh yeah then give it another render" me, who took 10 minutes on the last one with my old-ass computer: "WHAT?"
Thanks for the tutorial series Andrew! The Guru has done it again 🙏
I've been accidentley using Eevee for the whole tutorial, no wonder I had to spend like double the time to make it look alright lmao
you too? hahaha...
YOU ARE THE BEST!!!! Thanks for another amazing tutorial
How the hell do you get a square camera?
Thank you, i was following the entire tutorial, sometimes i make mistakes so i need to read the comment section etc
but it was fun at all
High five to everyone who completed this tutorial!
Sir please make a tutorial series on nodes including:-
1. Brief information about every node.
2. Most commonly used nodes.
3. Example of each.
Also looking cool in new hair style 👍🏻👍🏻
Sing with me:
It's still there that renders
the fifth frame out of two hundred.
I can't use the computer.
I have to help my mother.
It's still there that renders
the fifth frame out of two hundred.
And at night I can't sleep.
There's more light here than on a spaceship.
It's still there that renders
the fifth frame out of two hundred. . .
😂😂😂
You can render a bunch of frames at a time if you save them as PNG, and then merge all your frames together on the video editor. Hope that helps you the next time 😂
@@danieln1813 this is awesome
thanks
I spent my entire Saturday making this chair, and it was totally worth it.
20:25 (personal timestamp, ignore)
Blender Guru: why does your specular highlight looks so much brighter than mine. My settings are exactly the same as yours but you have a beautiful bright highlight on the back of the chair?
Same here, no matter what I do it looks dull with very little reflection