No capitals needed. I bumped into Invictus during plot-related ambush. Lost all my cruisers, but destroyers made it turn tail and flee in shame with only half of hull. Was using a mix of Hammerheads, Sunders and Medusa. To be fair, S-modded Medusa is pretty scary. That thing can aggro enemy capital, than run around it in circles, methodically digging through shield, armor and hull. Was also piloted by my lone legendary officer with energy weapon specialization.
@@radioman5825 Well the thing is the minefields are from Industrial Evolution mod, and they're not in the base game if I assume you're playing Vanilla, if not then it's probably bug. Edit:Unless you're talking about Station minefields.
@@theploot8230 ah my bad, i mean station minefields. i always play vanila. btw your comment made me realize why this culan station doesnt have station minefields. IIRC chicomoztoc still has it in this save game.
A Radiant without the AI Core makes for good semi-mobile capital screener, while the Invictus can deliver concentrated firepower if a fleet gets corralled into the kill zone.
>using a captured radiant to beat the shit out of Tritach
THE COWS HAVE COME HOME TO ROOST
I want to correct you and say cRows but the thought of cows sitting in Tritach nests is too funny.
Time to leave them all behind!
Using Ludd's brick along with Moloch abomination to kick bigger Moloch ass? Heresy, but necessary when push comes to shove.
2 Cyclone and 4 Typhoon Reaper Radiant is something scarier to me... OMG what monster did you make? lol
have you meet Alpha core AI radiant fleet using that build, that is absolutely devastating.
it feels like oponent is cheating
If you're going to use the Invictus, put on the Blast Doors mod to reduce casualties.
guess im going to make another gigachad onslaught build just to counter this mf
I beat it with my Legion. No matter of dacca will protect you from Reaper spam.
@@mortache
Yes, a Legion specced to station killer with reapers would have the highest damage per shot.
No capitals needed. I bumped into Invictus during plot-related ambush. Lost all my cruisers, but destroyers made it turn tail and flee in shame with only half of hull. Was using a mix of Hammerheads, Sunders and Medusa. To be fair, S-modded Medusa is pretty scary. That thing can aggro enemy capital, than run around it in circles, methodically digging through shield, armor and hull. Was also piloted by my lone legendary officer with energy weapon specialization.
Brick of Ludd
smashing the windows of Moloch and Mammon.
Ludd be with you, brother.
It's weird seeing Culann without the minefield surrounding it.
wait a minnute.
you right.
what happen in this patch, where is the minefiled, is it a bug?
@@radioman5825 Well the thing is the minefields are from Industrial Evolution mod, and they're not in the base game if I assume you're playing Vanilla, if not then it's probably bug.
Edit:Unless you're talking about Station minefields.
@@theploot8230 ah my bad, i mean station minefields. i always play vanila.
btw your comment made me realize why this culan station doesnt have station minefields.
IIRC chicomoztoc still has it in this save game.
@@radioman5825 Yeah Culann's station is a Battlestation, only Star forts can have minefields.
@@theploot8230 ah got it 👍
What in Ludd's name is this? These... _automated ships_ animated by the foul hand of Moloch fighting side by side with us?!
No built-ins?
no Ai core in the radiant?
What in Ludd's name are you doing, brother?
still recovering from PTSD using reckless AI in this new patch
A Radiant without the AI Core makes for good semi-mobile capital screener, while the Invictus can deliver concentrated firepower if a fleet gets corralled into the kill zone.
@@radioman5825 My Glimmers are suicidal.
@@Aereto for some reason alpha core always made my ship suicidal, i dont know why.
i prefer non AI core with expanded mag (S) + 5 autopulse canon
@@radioman5825 IIRC, cores add Fearless personality which is similar if not exact to Reckless.