@@Thefoxkitsun this isnt a continuation of the refugee campaign from frostpunk. I chose order in first because i didnt want to cull some. Also the religious in 2nd are more of a pain than the stalwarts
@@CalacaRoja this depends entirely on which ending you choose in the prologue. The captain is left ambiguous as to how he did his job. He could have either had become the autocrat or the theocrat or a more moderate choice, all we know is he died and the old londoners that remain followed whatever the player chooses as the cannon history.
Peace ending is the hardest yet sets the foundation for New London transition into a nation. Both sides, tearing on the edge of civil war, were persuaded to lay down their arms and reconcile, showing people that even with different ideologies, peace can still be achieved. Lily May's mother may have died in the conflict but her will to live is strengthen as for hundreds of children who will follow the Steward's example. A true leader of New London who could've seized power or expelled factions opposed to his rule but decided to hold the city back together through words and sheer will. Securing peace is the only way for New London to thrive in the Frostlands as new settlements spread the influence of New London and it's people can look back at the civil war as a cautionary tale of what division could do to humans. I can see New London becoming a legitimate force of the Frostlands, slowly restoring the frozen British Isles into one nation, of multiple factions, under leadership of the Steward. In the end, the city did not just fall, but a new nation was born: Frostland
Difficulty of achieving different endings depends on what you did in previous chapters. I managed to get peace ending without any major problems and even got it without casualties.
i went for the captains ending. irl the peace ending never maintains, just look at the middle east, theres no way to tolerate radical ideologies to move forwards. so isolating all radical ideologies is the way to go and was easy for me since i had a lot of watchtowers to reduce crime. So i achieved it with very few deaths because the long slow protest qwell would let protests spread while it was being reduced. So the best option is to have more guards to quickly reduce protests but also to protect civilians and buildings. This means every protest needs 3 options. I was already at war with the pilgrims then chose to save winterhome instead. In frostpunk 1 thats what i did, returned the supplies to winterhome, saved it and chose the order option (didnt agree with the faith option that meant losing 1/4 of your population despite the very useful buildings). When i reached chapter 5 i had 250 guards including what i had kept collecting from both radicals, 1 through good relations as well then used it against them when they showed their radical sides. Patrol watchtower is good if going for efficiency. i played on officer difficulty.
Mine, she became a bookkeeper after the Guards from Shipwreck yard prevented the militants from fighting while protecting people. Even got an event where the citizens wanted peace, giving me more Guards to quell the militants without anyone dying. Met all demands from both factions to reconcile, used guided voting (had devoted relations with everyone), and peace accords passed 78/100. I love this game for showing that making Frostland into a nation is the Future of New London.
Lily May portrait is bugged in my hard stalwart ending. She is wearing some kind of faith-base faction uniform, misplacing a uniform is highly unacceptable, even for a junior officer.
Lo, the frost bit deep that eve, when I was born to this world of white. i wanted for much and had so little, yet my life from frost I kept. and though these days are harsh and cruel, they grow better day by day, for in this cold and lifeless world we dream of heat and love and May. -"My Life From Frost I Kept", Lily May
In the endings where Lily's mother live, she endures a life of hardship with no hope to the future. Enclave: Wants to destroy the enclaves and free her people Banishment: Takes a vow of silence or goes through thought-correction process (Faith/Machinists) But in the ending where Lily's mother died, her heart holds onto hope with dreams of becoming a scout. New London: Takes on a trade, struggles with life without her mother but is grateful that the Steward choose peace.
Lily May is a lvl 14 seamstress, learned it from her mother's apprenticeship. Reveres the Steward with hope and dreams. Peace is narrow. With so many loaded save, manage a deathless civil war knowing the easiest negotiation bargains. edit: before chapter 5, accumulate guards.
yeah it depends what you pick in the prologue when you find that relic and say it's a symbol of faith/purpose - a continuation from the split in the first game. If you haven't played, I would definitely recommend it, it's currently on sale for almost nothing on Steam!
I wonder if the change is anything but aesthetic. Picked Order because that was my preferred path in the 1st one, and I think the factions have the same preferrences asin the video. Dunno if they act any different.
@@thespanishinquisition4078 I think faithkeepers and Order differ on only one of the 3 cornerstones, though I don't know about their moderate counterparts, they might differ more, but yes mostly it'll be aesthetic, depends how much you want to believe the immersion lol
I think i got the hardest playthrough. I chose to side with the evolvers during chapter 2. However in chapter 4, I decided to do a 180 and appease the faith by destryoing winterhome. Then after all was said and done i said im sick and tired of trying to appease everyone so i went the order route for the last chapter. Before this point, I really did my best to make everyone happy. But then i just decided to go 1984 on everyone 😅
Why do i still live? What more do you want from me? I gave everything i had to you, to them. Look what theyve made of our dream. This bloated, rotting carcass of an empire is driven not by reason or hope but by fear, hate and ignorance. Better that we had all burned in the fires of horus's ambition that live to see this. - Raboute Guilliman
"‘Why do I still live,’ he snarled. ‘What more do you want from me? I gave everything I had to you, to them. Look what they’ve made of our dream. This bloated, rotting carcass of an empire is driven not by reason and hope but by fear, hate and ignorance. Better that we had all burned in the fires of Horus’ ambition than live to see this.’ Even as he said it, Guilliman heard the lie in his words. Amongst his brothers, none had been more idealistic than Roboute Guilliman. None had envisioned a brighter future, not just for Mankind but also for the warriors of the Legiones Astartes. That flame of hope had been a part of him for as long as he had lived. Even now, as it was smothered by darkness and woe, Guilliman realised that his flame endured. ‘There’s hope still,’ he told himself, turning back to the window and placing one armoured palm against it. He stared out at the work gangs, labouring to repair the damage of war, and the Ultramarines stood proud and determined upon the ramparts. They had been born into this dark millennium, and had known nothing but the hardship, suffering and despair of unending conflict. Yet still they struggled on unbowed, despite the countless enemies ranged against them. Guilliman had seen a better age, one of hope and triumph. What right had he, a superhuman son of the Emperor himself, to show any less strength and courage than his followers born in darkness? Guilliman had seen what Humanity could achieve. Moreover, he knew what fruits Cawl’s labours had borne beneath the surface of Mars. He believed that a better future for the Imperium was still possible. But only if those who tormented Mankind were first defeated. ‘All of this misery,’ said Guilliman. ‘All of this suffering and pain. It is not the doing of Humanity, but of those who have betrayed us. Too long have the pawns of Chaos dictated our species’ fate. That must end.’ Guilliman felt new strength fill him. Inspired by it, the Primarch took his pain, and his desolation, and locked them away deep within his mind. But his rage he kept. That, he would have use for. Later there would be time to mourn, to reason, to plan anew. Now was the time to fight, and to make his father’s enemies pay for every horror they had inflicted upon the Imperium." - Roboute's Guilliman full thought process, Gathering Storm 3 : Rise of the Primarch See? By omission, one is lying.
@@KalashVodka175 What I said was the first quote in his entire *wiki*. I have already read the book, Do you think anyone will read the entire 6 paras in the comments? Plus it's not entirely a lie. He does feel sorrow and anger at what's become of the Imperium and humanity, he just doesn't believe it's better they all should have died 10 millennia prior.
Peace is the long standing good ending. Captain is another long standing good ending, but when you die, the game starts over like Yugoslavia. Banishment could be considered as acceptable as long as you give the banished all they need to have acceptable conditions to build their own Utopia. Bad ending is when you kill the side you don't like.
I was so pissed that when becoming captain I *had* to contain them, no reconciliation with me getting back my position, no massacres of justice, I had to build a neighborhood and that was it, I dunno, Captain ending just seems like an easier version of Exile
You need a lot of guards to contain the militants and stage the coup. And if you want to do it diplomatically you have to push even harder with promises and skillful management to scrape up enough support to elect you captain.
I wouldn't necessarily call kicking out and leaving the civil war starters in an unbuilt colony to freeze "the bad ending." Clearly, they didn't mind the cold and having no food or resources because they were trying to destroy all of it.
All but one of the endings is bitter and regretful. Both the exiles and the captain ending are half solutions that place the blame for what you couldn't save on the player for your mistakes and poor choices. Perhaps the game shines a light on how hard it is to rule, and how our volitile and violent nature cannot ensure a happy ending with our current wisdom and achievement. We still have so much to learn about peace.
This cant be all the bad endings. What if you banished the faithkeepers to barely built city? What if you let war consume the city? What if you let the resources dry up?
you will dry up resources in new london for sure that the near unlimited deposits dont output enough even with productivity buffs and emergency shifts. THere are different endings, theres a captain ending where lily's mother was murdered and she vows revenge.
@@vgamedude12 Maybe not now, but in the long run. The game outright warns you from the start not to rely on a single ruler after the first Captain died and the city nearly fell apart, and the Captain Ending heavily implies the same thing will happen again when the second Captain dies with no guarantee their successor will be able to salvage the situation.
@@Winters004 maybe but you have to weigh the damage that is caused when the dictator goes away to any advantages that it may have in the present. Because at the end of the day new London succeeded well enough to where it was able to be continued. Who knows if it wouldve even gotten that far without him doing what he did?
City thrived under the captain's rule. People are chaotic. People are arrogant. They need a beacon to follow, or else they are doomed to thrash around in the darkness. Captain's ending was the best. It even make me drop a tear of happiness. He is here to show us the way. To lead us again towards the progress. To finally put aside this political flickering of factions and march once again in united formation towards the great goal. Does the peace ending change anything? You just maintain status quo. It's only a matter of time before the system starts to falter again, and it won't happen when you die, but much sooner.
while i agree with the captain ending keep in mind 2 very important details, one you have extremists factions locked away and eager for vengeance and two when you die either due to lilly may or old age, you had better hope someone success you and quickly before disaster strikes in one form or another
@@the.dandy.man2 On the other side just cintain ONE faction. Too bad Stalwarts go the way of Merit, but I guess it's to oppose Faith's Equality. Technocrats are my favorite. Anyway, lock away the one faction that shares none of your ideals, the other keeps supporting you. Damn, even if you screwed up a bit along the way, they deradicalize for the sake of the city due to a high trust. Just nurture a moderate successor from the supporting faction, so the city doesn't just implode after your death.
@@aljoshilagan3204 No they just want to get stronger their only options are heated blood bags, dead human skins and some prosthetics. They are more like space marines. If they have the opportunity they would prefer genetic modification over machine. They especially don't like machines and don't like being dependent on them.
@@aljoshilagan3204 Both of them are, the Faithkeepers are the Spirituality of Adeptus Mechanicus while Evolvers are the Desire of Adeptus Mechanicus, we the Steward or Captain are the one chosen by The Omnissiah to unite this masses.
@@aljoshilagan3204 Ah, but that is tech-herecy. The mechanicus game has a magos character that fully becomes machine who in cannon is condemned for tech-herecy and destroyed. Senitent machines are greatly feared due to the dark age of technology, when the men of iron and similar AI almost destroyed humanity. The mechanicus survived that through techno-recession and the deliberate destruction of higher knowledge, prefering to utilise what limited tech was left using rituals.
Beat the game in 2 days. Was kinda geared up for it to get more and more complicated and am sad its over. I picked order at the beginning. Backed the pilgrims and banished the stalwarts. Ez win. Didnt fail at all first play through. (Admittedly got stuck on prologue figuring stuff out when it was timed -.- but once past chapter 1 didnt fail)
Currently only new london scenario which is a continuation of on the edge, and it is pretty long if you dont beeline to the main goal, like 4-6 hours long. Seems everything else depends on the mod support and DLC.
There is another ending if you simply never bother setting up a colony for them at all. A version of "bad ending" as you put it. They basically just die and city just thinks good riddance.
For me, the steward died in june 16th, 1957, but prior to this, you get a physician notice and you can choose when to end the game (either as the notice appears or later, i chose to end the game later, was only an extra 100 weeks)
The story mode was released with the 3 day early access and the utopia builder should have been available after that. Just in case anyone was wondering what happened.
I made the worst ending possible even worse than the one shown. Because it is possible not to build a city for pilgrims outside new london. Then you send everyone to certain death. I guess I'm a monster XD
I beg to differ, I think the image of lily may and the final questions are better. The game is also very good at breaking the excuses you make for your decisions.
@@ТАДАМ-ю4ж It takes longer on harder difficulties. On officer I had no issue exploring the whole frostland and developing everything to the max before the end of the game. I can only imagine it takes longer to exit the midgame on Captain and survivor. As far as I'm aware FP1 was far shorter or at least felt that way, with a bunch of waiting and dead space even then.
Seek Reconciliation was greyed out for me.. couldn't even attempt it in my first playthrough. So captain it is~ Anyone know why though? What could've been the particular decision or metric blocking it? Couldn't search it on the game guides...
@@Skille7 No, the Cornerstones are when you max something out, like Progress or Adaptability. Once you get those to max, you get another research which goes far in one direction and prevents the reconciliation.
Is it just me? my peace accords in council is greyed out. I did all the things the game tells me to and i just cant pass the peace accords. This is frustrating!
My factions were Pilgrim and Stalwart, spent like 3 hours just to get the peace ending. not as fun as Frostpunk1 but It's good survival builder game I need more
I was struggling until I realised the peace negotiations needed all factions in good standing with myself, so I just paid them off and got the peace negotiations through
@@chinganeer2337yeah same, luckily you can back out of the vote and come back later. Took me a few weeks of promising, researching, and paying grants, but we got there eventually.
Harder than Frostpunk 1 definately. I think its a matter of taste, I enjoy the social aspect and message more. But enjoying the simplicity and soundtrack of the first game is valid. Also the game is not yet finished, we still have to see what happened to the Arks and New-Manchester. And maybe other scenarios knowing 11 bit.
Wait..so the other factions are only in utopia mode? That's so stupid! They were built up to be incredibly important, yet they aren't included in story mode and its only faith and order again?
in the prologue you choose whether or not New London embraced faith or order in the previous game (this guy chose faith). your starting factions are always one of those two, and a more moderate version of them, as well as faction of Frostlanders who have ideological differences with both, and then the extreme version of the opposing faction appears later. And there are differences between playthroughs. the Pilgrims who showed up to oppose my starting Stalwarts (I chose order) believed in the 3 traits Equality, Adaptability, and Tradition, whereas the Faithkeepers this guy started with also support Equality and Tradition, but instead support Progress over Adaptability. And the opposing Evolvers that showed up for him are very flavorfully different from my starting Stalwarts because they're anti-tech whereas Stalwarts are pro tech/industry, despite them sharing the Merit and Reason values.
The game is pretty awesome having played and gotten all the endings myself, I only wished there were more of them like in the first game. The factions you have depends on what you choose in the prologue, Faith or Order, like from the first game. The optimization, saving mechanics, and UI were pretty bad. There were many, many bugs and audio glitches (popping sounds). The UI is hard to navigate and you can accidentally click into another menu because the options extend too far.
Me: the captain ending is so evil, they literally create ghettos! what could possible be more evil than that! the evil ending: what about concentration camps and genocide marches
The ending is the most frustrating part of the game in my opinion How is it that the game makes you choose between bad options and makes you feel bad about it? The first game did the same thing, but they really went above and beyond in Frostpunk 2 "Woooow, of course we put survival of the city first, but WAS IT REALLY WORTH IT? Daaaaamn that girl you don't even remember is so cooked because you chose wrong!" So obnoxious, better to lose the game than to see this poop of an ending.
lol I loved the ending, and yeah, it was worth it, these idiots will eat themselves if you let them, just take all the power in your own hands. It's absolutely morally and practically right thing to do.
@@mcom6859 I wouldn't mind if it remained a discussion, but in the end they explicitly tell you that your choices were wrong, and in the video you can see that there's a "good" ending and there is a "right" choice to make, which is just lazy and obnoxious in my opinion
@@mcom6859 Since the survival of mankind is on the line..... You can justify a lot. I'd go so far as to say, Far worse than the banishment of dissidents.
You can consider that girl is just the indicator of how your regime is in the eyes of the Youth. And the fact that what you do will influence their future, if you chose the Captain ending which is my favorite you can see that girl(and probably many youths) fell very angry that you seize the control of power and the civil war is just a step for you to usurp the council authority, and whatever intended or not, you just created a new spark of rebelion in the future.
Least people die or are banished both short and long run. There is most room for the system to improve, by not removing every radical. There is least concentration of power in your hands. I don't think I can convince you it's the best ending if you don't agree with the above, but it's clearly meant as the best. Lily May is a very unsubtle way of saying that. Plus, frostpunk has always been about managing extremes when the times get rough. Holding to principles even when breaking them is beneficial. So, treating this ending as good is also in line with the general themes of the work.
@@nsnprotea2127 why's all the power in my hands' a bad thing? I would obviously do a much better job than this cesspool of corrupt degenerates they call a council.
In the beginning parts of the game, the generator was off when you ascend to the mantle of leadership over the city. Once you manage to turn on the generator, the crowd cheers as a new baby is born the moment the generator goes online. She would be named Lily May, and her life would be a parallel story to the city she lives in. The decisions and outcomes made by the Steward (the player) determines what path the city and her would take.
can i have 1 faction only?? at chapter 4 all 4 faction acting like needy child its really piss me off so i want kill off 3 faction and stay with 1 faction only
I don't think you can "kill off" factions. I only played the story two times, but in those time factions with zero trust/joining faction notification are still there until you reach the game's end.
Thats called the captain ending (or death march ending) my friend. Where you grow tired of the bickering and choose to silence the opposition. It also means you'd make a terrible polititian.
Yeee, youtube is public, and as I can not watch it, I can also write my opinion about it. I've been expecting this game for so long, and I really think it's hideous to youtubers to posts endings when games are not even out. I mean, they are really just doing it for the money, for the views . Not even enjoying the game Also, the fact that you think it is good to someone to already post the endings when the game isn't even out is concerning. You're just part of the problem, part of the consumers that don't care. Just use one time and throw it away. That's lame in my opinion
You could just stop watching the video and stop ruining it for us who wants to see the ending first? Have you thought of that in your single digit cpu of a brain?
The captain ending....welp time to rebuild the execution platform next to the generator...again...
@@Thefoxkitsun this isnt a continuation of the refugee campaign from frostpunk. I chose order in first because i didnt want to cull some. Also the religious in 2nd are more of a pain than the stalwarts
Well, the canon ending in the first game to the second is that the first Captain established a new religion but without radicals.
@@CalacaRoja this depends entirely on which ending you choose in the prologue. The captain is left ambiguous as to how he did his job. He could have either had become the autocrat or the theocrat or a more moderate choice, all we know is he died and the old londoners that remain followed whatever the player chooses as the cannon history.
Peace ending is the hardest yet sets the foundation for New London transition into a nation. Both sides, tearing on the edge of civil war, were persuaded to lay down their arms and reconcile, showing people that even with different ideologies, peace can still be achieved. Lily May's mother may have died in the conflict but her will to live is strengthen as for hundreds of children who will follow the Steward's example. A true leader of New London who could've seized power or expelled factions opposed to his rule but decided to hold the city back together through words and sheer will.
Securing peace is the only way for New London to thrive in the Frostlands as new settlements spread the influence of New London and it's people can look back at the civil war as a cautionary tale of what division could do to humans. I can see New London becoming a legitimate force of the Frostlands, slowly restoring the frozen British Isles into one nation, of multiple factions, under leadership of the Steward.
In the end, the city did not just fall, but a new nation was born:
Frostland
No, Greenland is a funnier name, that or Iceland.
@@Gapeejjw Soupland because everyone hates soup.
Difficulty of achieving different endings depends on what you did in previous chapters. I managed to get peace ending without any major problems and even got it without casualties.
@@refi350 Nice one!
i went for the captains ending. irl the peace ending never maintains, just look at the middle east, theres no way to tolerate radical ideologies to move forwards. so isolating all radical ideologies is the way to go and was easy for me since i had a lot of watchtowers to reduce crime. So i achieved it with very few deaths because the long slow protest qwell would let protests spread while it was being reduced. So the best option is to have more guards to quickly reduce protests but also to protect civilians and buildings. This means every protest needs 3 options. I was already at war with the pilgrims then chose to save winterhome instead. In frostpunk 1 thats what i did, returned the supplies to winterhome, saved it and chose the order option (didnt agree with the faith option that meant losing 1/4 of your population despite the very useful buildings). When i reached chapter 5 i had 250 guards including what i had kept collecting from both radicals, 1 through good relations as well then used it against them when they showed their radical sides.
Patrol watchtower is good if going for efficiency. i played on officer difficulty.
Damn, that was fast! these are not all endings, tho, there are still slight variations in what eventually becomes of Lily May... 🖤
Helloo, what path did the developers choose? I’m interested what those that put us in these hard choices have chosen. Also, what a great game!!!
Gotta work faster for endings
Mine, she became a bookkeeper after the Guards from Shipwreck yard prevented the militants from fighting while protecting people.
Even got an event where the citizens wanted peace, giving me more Guards to quell the militants without anyone dying. Met all demands from both factions to reconcile, used guided voting (had devoted relations with everyone), and peace accords passed 78/100.
I love this game for showing that making Frostland into a nation is the Future of New London.
Lily May is looking more agressive in my captain ending is this a variant u talking about? he/she hold knife out of pocket
Lily May portrait is bugged in my hard stalwart ending. She is wearing some kind of faith-base faction uniform, misplacing a uniform is highly unacceptable, even for a junior officer.
“And even as life is harsh… her head is full of dreams.”
Reading that line always makes me tear up. Even after everything, hope remains.
Lo, the frost bit deep that eve,
when I was born to this world of white.
i wanted for much and had so little,
yet my life from frost I kept.
and though these days are harsh and cruel,
they grow better day by day,
for in this cold and lifeless world
we dream of heat and love and May.
-"My Life From Frost I Kept", Lily May
Reconciling towards peace is a hard fought one but ensures the city will thrive.
In the endings where Lily's mother live, she endures a life of hardship with no hope to the future.
Enclave: Wants to destroy the enclaves and free her people
Banishment: Takes a vow of silence or goes through thought-correction process (Faith/Machinists)
But in the ending where Lily's mother died, her heart holds onto hope with dreams of becoming a scout.
New London: Takes on a trade, struggles with life without her mother but is grateful that the Steward choose peace.
@@UYou1Wonsh not always, in the captains ending if you choose no rights for the radicals, her mother dies and she vows for revenge.
Lily May is a lvl 14 seamstress, learned it from her mother's apprenticeship. Reveres the Steward with hope and dreams. Peace is narrow.
With so many loaded save, manage a deathless civil war knowing the easiest negotiation bargains.
edit: before chapter 5, accumulate guards.
A slight variation of the peace ending, "they found the voting for peace was rigged"
I didn't even realize you can have totally different factions in your campaigns, I have entirely different ones.
yeah it depends what you pick in the prologue when you find that relic and say it's a symbol of faith/purpose - a continuation from the split in the first game. If you haven't played, I would definitely recommend it, it's currently on sale for almost nothing on Steam!
I wonder if the change is anything but aesthetic. Picked Order because that was my preferred path in the 1st one, and I think the factions have the same preferrences asin the video. Dunno if they act any different.
@@thespanishinquisition4078 I think faithkeepers and Order differ on only one of the 3 cornerstones, though I don't know about their moderate counterparts, they might differ more, but yes mostly it'll be aesthetic, depends how much you want to believe the immersion lol
@@thespanishinquisition4078it changes what policies and research you can develop, as well as introducing new extremist factions.
And in utopia builder mode there are even more factions, a whole lot of them actually
I think i got the hardest playthrough. I chose to side with the evolvers during chapter 2. However in chapter 4, I decided to do a 180 and appease the faith by destryoing winterhome. Then after all was said and done i said im sick and tired of trying to appease everyone so i went the order route for the last chapter. Before this point, I really did my best to make everyone happy. But then i just decided to go 1984 on everyone 😅
The music sounds like an army marching, it is very much fitting to the People Storm, surprised there's no whiteout during the civil war.
If a witheout happened during the civil war there would be almost no way to survive
Sounds fun@@bernardocampos8363
Whiteouts are generally good at convincing people to set aside their differences for the time being...
Why do i still live? What more do you want from me? I gave everything i had to you, to them. Look what theyve made of our dream. This bloated, rotting carcass of an empire is driven not by reason or hope but by fear, hate and ignorance. Better that we had all burned in the fires of horus's ambition that live to see this.
- Raboute Guilliman
Inquisition: HERESY!
There is more to this rant you know?
@@matrixtrollmarine About it being a lie?
"‘Why do I still live,’ he snarled. ‘What more do you want from me? I gave everything I had to you, to them. Look what they’ve made of our dream. This bloated, rotting carcass of an empire is driven not by reason and hope but by fear, hate and ignorance. Better that we had all burned in the fires of Horus’ ambition than live to see this.’
Even as he said it, Guilliman heard the lie in his words. Amongst his brothers, none had been more idealistic than Roboute Guilliman. None had envisioned a brighter future, not just for Mankind but also for the warriors of the Legiones Astartes. That flame of hope had been a part of him for as long as he had lived. Even now, as it was smothered by darkness and woe, Guilliman realised that his flame endured.
‘There’s hope still,’ he told himself, turning back to the window and placing one armoured palm against it. He stared out at the work gangs, labouring to repair the damage of war, and the Ultramarines stood proud and determined upon the ramparts. They had been born into this dark millennium, and had known nothing but the hardship, suffering and despair of unending conflict. Yet still they struggled on unbowed, despite the countless enemies ranged against them. Guilliman had seen a better age, one of hope and triumph. What right had he, a superhuman son of the Emperor himself, to show any less strength and courage than his followers born in darkness?
Guilliman had seen what Humanity could achieve. Moreover, he knew what fruits Cawl’s labours had borne beneath the surface of Mars. He believed that a better future for the Imperium was still possible. But only if those who tormented Mankind were first defeated.
‘All of this misery,’ said Guilliman. ‘All of this suffering and pain. It is not the doing of Humanity, but of those who have betrayed us. Too long have the pawns of Chaos dictated our species’ fate. That must end.’
Guilliman felt new strength fill him. Inspired by it, the Primarch took his pain, and his desolation, and locked them away deep within his mind. But his rage he kept. That, he would have use for.
Later there would be time to mourn, to reason, to plan anew. Now was the time to fight, and to make his father’s enemies pay for every horror they had inflicted upon the Imperium."
- Roboute's Guilliman full thought process, Gathering Storm 3 : Rise of the Primarch
See? By omission, one is lying.
@@KalashVodka175 What I said was the first quote in his entire *wiki*. I have already read the book, Do you think anyone will read the entire 6 paras in the comments? Plus it's not entirely a lie. He does feel sorrow and anger at what's become of the Imperium and humanity, he just doesn't believe it's better they all should have died 10 millennia prior.
Peace is the long standing good ending.
Captain is another long standing good ending, but when you die, the game starts over like Yugoslavia.
Banishment could be considered as acceptable as long as you give the banished all they need to have acceptable conditions to build their own Utopia.
Bad ending is when you kill the side you don't like.
This music has me marching to enforce the peace.
I was so pissed that when becoming captain I *had* to contain them, no reconciliation with me getting back my position, no massacres of justice, I had to build a neighborhood and that was it, I dunno, Captain ending just seems like an easier version of Exile
Exile also can be pretty easy if you simply don't build the city for them. You just exile them to frostland to die and game ends earlier.
You need a lot of guards to contain the militants and stage the coup. And if you want to do it diplomatically you have to push even harder with promises and skillful management to scrape up enough support to elect you captain.
I wouldn't necessarily call kicking out and leaving the civil war starters in an unbuilt colony to freeze "the bad ending." Clearly, they didn't mind the cold and having no food or resources because they were trying to destroy all of it.
All but one of the endings is bitter and regretful. Both the exiles and the captain ending are half solutions that place the blame for what you couldn't save on the player for your mistakes and poor choices.
Perhaps the game shines a light on how hard it is to rule, and how our volitile and violent nature cannot ensure a happy ending with our current wisdom and achievement. We still have so much to learn about peace.
This cant be all the bad endings. What if you banished the faithkeepers to barely built city? What if you let war consume the city? What if you let the resources dry up?
you will dry up resources in new london for sure that the near unlimited deposits dont output enough even with productivity buffs and emergency shifts. THere are different endings, theres a captain ending where lily's mother was murdered and she vows revenge.
I heard there are MORE
@@TricksterPoi
Yeah there’s one where Lily May reveres the captain but then learns the peace vote was rigged
@@requiemlul3140Lily can also revere the Steward as well and learn that it was rigged while being a scout trainee
The captain ending is just a dictatorship, even if it is run properly.
Nostalgia from when the Storm hit.
that doesnt have to be a bad thing
@@vgamedude12 Maybe not now, but in the long run. The game outright warns you from the start not to rely on a single ruler after the first Captain died and the city nearly fell apart, and the Captain Ending heavily implies the same thing will happen again when the second Captain dies with no guarantee their successor will be able to salvage the situation.
and you straight up build a concentration camp lol
@@Winters004 maybe but you have to weigh the damage that is caused when the dictator goes away to any advantages that it may have in the present. Because at the end of the day new London succeeded well enough to where it was able to be continued. Who knows if it wouldve even gotten that far without him doing what he did?
City thrived under the captain's rule. People are chaotic. People are arrogant. They need a beacon to follow, or else they are doomed to thrash around in the darkness. Captain's ending was the best. It even make me drop a tear of happiness. He is here to show us the way. To lead us again towards the progress. To finally put aside this political flickering of factions and march once again in united formation towards the great goal. Does the peace ending change anything? You just maintain status quo. It's only a matter of time before the system starts to falter again, and it won't happen when you die, but much sooner.
username checks out
while i agree with the captain ending keep in mind 2 very important details, one you have extremists factions locked away and eager for vengeance and two when you die either due to lilly may or old age, you had better hope someone success you and quickly before disaster strikes in one form or another
@@the.dandy.man2 On the other side just cintain ONE faction. Too bad Stalwarts go the way of Merit, but I guess it's to oppose Faith's Equality. Technocrats are my favorite.
Anyway, lock away the one faction that shares none of your ideals, the other keeps supporting you. Damn, even if you screwed up a bit along the way, they deradicalize for the sake of the city due to a high trust. Just nurture a moderate successor from the supporting faction, so the city doesn't just implode after your death.
Ah, a fascist. Interesting
@@valcommander7981 omg people actually play this game and really think 'yeah I agree, fascism, deportation and eugenics are good'
the evolvers are just the adeptus mechanicus aren't they?
Actually, Faithkeepers are more similar u know they worship machines and support automation
@@sameteser2110
yeah, but the evolvers wants to become machines.
@@aljoshilagan3204 No they just want to get stronger their only options are heated blood bags, dead human skins and some prosthetics. They are more like space marines. If they have the opportunity they would prefer genetic modification over machine. They especially don't like machines and don't like being dependent on them.
@@aljoshilagan3204 Both of them are, the Faithkeepers are the Spirituality of Adeptus Mechanicus while Evolvers are the Desire of Adeptus Mechanicus, we the Steward or Captain are the one chosen by The Omnissiah to unite this masses.
@@aljoshilagan3204 Ah, but that is tech-herecy. The mechanicus game has a magos character that fully becomes machine who in cannon is condemned for tech-herecy and destroyed. Senitent machines are greatly feared due to the dark age of technology, when the men of iron and similar AI almost destroyed humanity. The mechanicus survived that through techno-recession and the deliberate destruction of higher knowledge, prefering to utilise what limited tech was left using rituals.
Damn, the background music is one of the best
yeah, banish for me.
cos you slow bro
Captain ending- frost imperium of mankind " in the Grim dark of far future, there only frost and war"
For godsake the game was just released yesterday 😂
The game hasn't even released yet, lol
It is. Deluxe version os available for everyone since 17th
Beat the game in 2 days. Was kinda geared up for it to get more and more complicated and am sad its over. I picked order at the beginning. Backed the pilgrims and banished the stalwarts. Ez win. Didnt fail at all first play through. (Admittedly got stuck on prologue figuring stuff out when it was timed -.- but once past chapter 1 didnt fail)
Are there any alternative scenarios or survival mode? Or it's just continuation of New Home and On the Edge storyline?
Just the one scenario and Utopia Builder (Endless mode).
Currently only new london scenario which is a continuation of on the edge, and it is pretty long if you dont beeline to the main goal, like 4-6 hours long.
Seems everything else depends on the mod support and DLC.
@@TrollBishbaalkin kind of disappointing. I no life binged the game and finished in two nights
@WillyBillyGaming utopia isn't endless mode until you achieve the "true ending", afterwards you *then* can enable endless mode in the settings
@@Arex-is what is the true ending? captain?
There is another ending if you simply never bother setting up a colony for them at all. A version of "bad ending" as you put it. They basically just die and city just thinks good riddance.
thanks for the video man, now i know where i fucked up
So Lily may will be villain in the upcoming game?
Or hero for the peac ending
Lily May stalwart is best path
Do you know how to unlock to endless mode? The info in the settings is very cryptic lol
Same 🙏😭
You have to play the Uptopa mode until the Steward dies from either sickness or old age. Don't know if there is an exact date for it
For me, the steward died in june 16th, 1957, but prior to this, you get a physician notice and you can choose when to end the game (either as the notice appears or later, i chose to end the game later, was only an extra 100 weeks)
The story mode was released with the 3 day early access and the utopia builder should have been available after that. Just in case anyone was wondering what happened.
58:37
If you got this ending, _you are a monster._
1 hour is crazy
I was trying to get one of the "better" banishment endings but I forgot about the goods and got the bad one :(
There is only one true ending: Captain taking controll of the steering wheel!
I made the worst ending possible even worse than the one shown. Because it is possible not to build a city for pilgrims outside new london. Then you send everyone to certain death. I guess I'm a monster XD
I don't even banish them, I let them all die, best ending ever
Ending dialogue isn’t as impact full as frostpunk 1.
worst ending ever. They said just nothing
I beg to differ, I think the image of lily may and the final questions are better. The game is also very good at breaking the excuses you make for your decisions.
@@OllieTurner-h6x bro story mode was too short , half of the map was not even opened yet already ending
@@ТАДАМ-ю4ж It takes longer on harder difficulties. On officer I had no issue exploring the whole frostland and developing everything to the max before the end of the game. I can only imagine it takes longer to exit the midgame on Captain and survivor.
As far as I'm aware FP1 was far shorter or at least felt that way, with a bunch of waiting and dead space even then.
11:00 cocolia ending
the game is so hard i cant pass for 1 hour
Just finished the game and never even encountered these factions. Just Stalwarts and Pilgrims duking it out. Strange.
Need to go back to the tutorial then choose fate when you stumble across the scout
oh this one is different, I banished all Pilgrims, screw them and their honey hands! 😅
Seek Reconciliation was greyed out for me.. couldn't even attempt it in my first playthrough. So captain it is~
Anyone know why though? What could've been the particular decision or metric blocking it? Couldn't search it on the game guides...
Did you research the laws that are given to you with the cornerstones? Those make it so that reconciliation is impossible.
@@majortnt2941 oh, you mean radical laws? the ones in red? I did. Dang it~
@@Skille7 No, the Cornerstones are when you max something out, like Progress or Adaptability. Once you get those to max, you get another research which goes far in one direction and prevents the reconciliation.
The big laws in the middle that unlock through zeitghiest are binding favouritisms that block neutrality.
HEAR YE, HEAR YE
Bro and how u got those evolvers and faithkeepers faction? Because I had Pilgrims and Stelwards
Hi, in prologue you have to choose faithkeeper route when promoted (frozen man symbol, it is order or faith)
Is it just me? my peace accords in council is greyed out. I did all the things the game tells me to and i just cant pass the peace accords. This is frustrating!
damn i need more tutorial to pass chapter 4 save the winterhome . toxic gas really anoy me and sabotage other faction
not all endings
My factions were Pilgrim and Stalwart, spent like 3 hours just to get the peace ending. not as fun as Frostpunk1 but It's good survival builder game I need more
I was struggling until I realised the peace negotiations needed all factions in good standing with myself, so I just paid them off and got the peace negotiations through
@@chinganeer2337yeah same, luckily you can back out of the vote and come back later. Took me a few weeks of promising, researching, and paying grants, but we got there eventually.
Harder than Frostpunk 1 definately. I think its a matter of taste, I enjoy the social aspect and message more. But enjoying the simplicity and soundtrack of the first game is valid. Also the game is not yet finished, we still have to see what happened to the Arks and New-Manchester. And maybe other scenarios knowing 11 bit.
Wait..so the other factions are only in utopia mode? That's so stupid! They were built up to be incredibly important, yet they aren't included in story mode and its only faith and order again?
in the prologue you choose whether or not New London embraced faith or order in the previous game (this guy chose faith). your starting factions are always one of those two, and a more moderate version of them, as well as faction of Frostlanders who have ideological differences with both, and then the extreme version of the opposing faction appears later. And there are differences between playthroughs. the Pilgrims who showed up to oppose my starting Stalwarts (I chose order) believed in the 3 traits Equality, Adaptability, and Tradition, whereas the Faithkeepers this guy started with also support Equality and Tradition, but instead support Progress over Adaptability. And the opposing Evolvers that showed up for him are very flavorfully different from my starting Stalwarts because they're anti-tech whereas Stalwarts are pro tech/industry, despite them sharing the Merit and Reason values.
i assume the DLCs will be focused on the other factions
The game is pretty awesome having played and gotten all the endings myself, I only wished there were more of them like in the first game.
The factions you have depends on what you choose in the prologue, Faith or Order, like from the first game.
The optimization, saving mechanics, and UI were pretty bad. There were many, many bugs and audio glitches (popping sounds). The UI is hard to navigate and you can accidentally click into another menu because the options extend too far.
fp1 had only two endings, either you crosed or didn't crosed the line. What are you talking about ?
@@papiezpp there were like 5 campaigns and DLC?
@@CMT_Crabblessoon there will be in frostpunk 2. The team is already working on them.
Me: the captain ending is so evil, they literally create ghettos! what could possible be more evil than that!
the evil ending: what about concentration camps and genocide marches
I got the bad ending.. lol
The ending is the most frustrating part of the game in my opinion
How is it that the game makes you choose between bad options and makes you feel bad about it?
The first game did the same thing, but they really went above and beyond in Frostpunk 2
"Woooow, of course we put survival of the city first, but WAS IT REALLY WORTH IT? Daaaaamn that girl you don't even remember is so cooked because you chose wrong!"
So obnoxious, better to lose the game than to see this poop of an ending.
lol I loved the ending, and yeah, it was worth it, these idiots will eat themselves if you let them, just take all the power in your own hands. It's absolutely morally and practically right thing to do.
That is the point I believe. It is a discussion of to what extent do means justify the ends?
@@mcom6859
I wouldn't mind if it remained a discussion, but in the end they explicitly tell you that your choices were wrong, and in the video you can see that there's a "good" ending and there is a "right" choice to make, which is just lazy and obnoxious in my opinion
@@mcom6859 Since the survival of mankind is on the line..... You can justify a lot. I'd go so far as to say, Far worse than the banishment of dissidents.
You can consider that girl is just the indicator of how your regime is in the eyes of the Youth.
And the fact that what you do will influence their future, if you chose the Captain ending which is my favorite you can see that girl(and probably many youths) fell very angry that you seize the control of power and the civil war is just a step for you to usurp the council authority, and whatever intended or not, you just created a new spark of rebelion in the future.
No exist good or bad ending in thia game
How exactly is that first one 'best'?
And moral gaslighting doesn't work
It’s the best you get in a shitty situation with a lot of British
Least people die or are banished both short and long run. There is most room for the system to improve, by not removing every radical. There is least concentration of power in your hands. I don't think I can convince you it's the best ending if you don't agree with the above, but it's clearly meant as the best. Lily May is a very unsubtle way of saying that.
Plus, frostpunk has always been about managing extremes when the times get rough. Holding to principles even when breaking them is beneficial. So, treating this ending as good is also in line with the general themes of the work.
It isn’t a dictatorship (which, let’s be honest, that’s what factional dominance or the return of a captain is) and it isn’t the city burning down.
You can get a better ending. You can build a new home for riots, and then they will leave in peace.
@@nsnprotea2127 why's all the power in my hands' a bad thing? I would obviously do a much better job than this cesspool of corrupt degenerates they call a council.
who is this lily may character ?
Is the baby that was born when you first turn on the generator
In the beginning parts of the game, the generator was off when you ascend to the mantle of leadership over the city. Once you manage to turn on the generator, the crowd cheers as a new baby is born the moment the generator goes online. She would be named Lily May, and her life would be a parallel story to the city she lives in. The decisions and outcomes made by the Steward (the player) determines what path the city and her would take.
this is how my Forex account ended.
I banished all the immigrants, I mean pilgrims
can i have 1 faction only??
at chapter 4 all 4 faction acting like needy child its really piss me off
so i want kill off 3 faction and stay with 1 faction only
I don't think you can "kill off" factions. I only played the story two times, but in those time factions with zero trust/joining faction notification are still there until you reach the game's end.
Thats called the captain ending (or death march ending) my friend. Where you grow tired of the bickering and choose to silence the opposition. It also means you'd make a terrible polititian.
bro what the fuck is an evolver
There's more endings. I got another one in the campaign.
What possible ending are your referring too?
i hate this kind of videos, the game isnt even out :/ i just cliked here to write this but im not watching this or anything from u
You don't have to watch it. What is getting spoiled here for you?
>saw a vid
>doesn't like it
>clicks to complain anyway
Comes into the comment section to do nothing but leave a hate comment. How lame.
Yeee, youtube is public, and as I can not watch it, I can also write my opinion about it. I've been expecting this game for so long, and I really think it's hideous to youtubers to posts endings when games are not even out.
I mean, they are really just doing it for the money, for the views . Not even enjoying the game
Also, the fact that you think it is good to someone to already post the endings when the game isn't even out is concerning. You're just part of the problem, part of the consumers that don't care. Just use one time and throw it away.
That's lame in my opinion
@@emiliovelasco5806 I’m sorry I don’t want to buy a game that will most likely cost a small fortune.
This is one of the reasons I hate YT
You just upload the ends and spoil it for everyone
you dont have to watch the video though
You could just stop watching the video and stop ruining it for us who wants to see the ending first? Have you thought of that in your single digit cpu of a brain?
My brother in Christ you clicked on the video, and decided to watch it. There is nobody to blame but yourself
Personal responsibility is a thing
I didnt watch it *_bozos_*