Injured Animations using Layers (Unity Tutorial)

แชร์
ฝัง
  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 67

  • @KetraGames
    @KetraGames  2 ปีที่แล้ว +16

    Hi everyone, thanks for watching. Hope you found it useful.
    There are lots of different uses for animation layers in Unity, so it would be really interesting to hear what you're using them for 😊

    • @serzit
      @serzit 2 ปีที่แล้ว

      IMO it’s better to use FSM either make calls to UI. This is not really scalable way to use animations. Anyway it’s a nice content you doing, thank you and hope your channel will grow :-)

    • @victor.novorski
      @victor.novorski ปีที่แล้ว

      Hey Ketra!! Does this work with 2D FreeForm Tree too?

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      Hi, yes it will work with Blend trees 😊

  • @RottenSkull
    @RottenSkull ปีที่แล้ว +1

    Does this also work for 2D sprites?

  • @sultanrahil3380
    @sultanrahil3380 ปีที่แล้ว +2

    You were very helpful. Thankyou

  • @viewee22
    @viewee22 2 ปีที่แล้ว +3

    Thank you Ketra Games, This tutorial is very helpful to me!

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Great to hear this 😊

  • @DhyanBhat
    @DhyanBhat 2 ปีที่แล้ว +3

    Thanks it was very helpful

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว +1

      Great to hear 😊

  • @combobreaker9618
    @combobreaker9618 11 หลายเดือนก่อน

    How can I do this if I want my character to walk and block at the same time? Problem is, my block animation is on the Basic Layer along with the Movement Blend Tree and the attacks, is there a way to put the Block animation on a separate layer and make transitions from movement or attacks to that layer?

  • @fakiirification
    @fakiirification ปีที่แล้ว

    animation architecture question. Lets say for instance, I have two movement modes. one for normal walking>jog>run>sprint based on character speed and input (sprint key, etc), and one combat ready stance when the weapon is drawn, with the same movements direction possibilities, just different animations. and I want to layer something else over both of those states, like say, an injured animation. Should i build the normal movement and combat stance blend trees on the same base layer and use a layer for the injured animation to influence them both? or should i make the normal movement on the base layer, and use layers for both combat and injured. would the injured layer be able to override the combat layer which is in turn overriding the normal base layer?

  • @hadescx7210
    @hadescx7210 2 ปีที่แล้ว +4

    This is so helpful and amazing !!

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Great to hear, thanks for this 😊

  • @AndersBergh
    @AndersBergh 2 ปีที่แล้ว +9

    This is the correct way to make a tutorial. Well presented, planned and performed. Thanks for the inspiration

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Thanks very much for this comment 😊

  • @BlueHat1
    @BlueHat1 2 ปีที่แล้ว +2

    Thank you so much! You always have great videos.

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Thanks for this comment 😊

  • @doc8724
    @doc8724 2 ปีที่แล้ว +2

    nice tuto!!

  • @thepolygonpilgrimage
    @thepolygonpilgrimage 2 ปีที่แล้ว +3

    Really nice work! Earned yourself another sub. You deserve way more. I'll be telling my followers to check out your great content as well

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Amazing 😊 Thanks so much for this 👍

  • @MuhammadUsman-yq8je
    @MuhammadUsman-yq8je 2 ปีที่แล้ว +3

    Such a clear and concise tutorial. Subscribed!

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Great, thanks for this 😊

  • @hydroweapon
    @hydroweapon 8 หลายเดือนก่อน

    what about for a shoot animation? I can set the weight to 1 so it shoots while running but how to make sure the animation finishes?

  • @TimM-kz1vl
    @TimM-kz1vl 8 หลายเดือนก่อน

    Ooooooohhhh! That's what I was doing wrong! I didn't know you had to have a similar animation on your new layer. I've been trying to get a base layer and a Casting layer to work together for a magic game and it wasn't worknig properly! I also didn't know you don't play the animation on your new laye,r you bump up the weight of that layer! Thank you!

    • @KetraGames
      @KetraGames  8 หลายเดือนก่อน

      Great, glad it was useful 😊

  • @sergioarimex6991
    @sergioarimex6991 11 หลายเดือนก่อน

    gracias! sos la mejor!
    saludos desde buenos aires!!!

  • @MVAgustaBrutale1000RR
    @MVAgustaBrutale1000RR ปีที่แล้ว +1

    You are the best

    • @KetraGames
      @KetraGames  11 หลายเดือนก่อน +1

      Thanks for this comment 😊

  • @Montazeran8
    @Montazeran8 2 ปีที่แล้ว +1

    ❤❤❤

  • @jinno1236
    @jinno1236 ปีที่แล้ว

    thank you,, this tutorial is so helpful,,, you are awesome!!

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      Great to hear, thanks 😊

  • @BaoPhucJustinBieber
    @BaoPhucJustinBieber 2 ปีที่แล้ว

    as a all-your-videos-watched user, i wish u made an unity course on any kind of edusite. I will be the first to buy that course :D

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      Thanks for your support. No immediate plans to publish any paid for courses but looking at more course like material on the channel 😊

  • @Rakhu-e2f
    @Rakhu-e2f 2 ปีที่แล้ว

    You are awesome I'm making horror game and this would be helpful🤩

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Great to hear 😊

  • @victor.novorski
    @victor.novorski ปีที่แล้ว

    Does this work with 2D FreeForm?

  • @tyrahirakura4752
    @tyrahirakura4752 ปีที่แล้ว

    thanks for the tutorial!

  • @EvilYarik
    @EvilYarik ปีที่แล้ว

    This is done with a BlendTree, with a "Speed" parameter and BlendTrees, with a "Health" parameter in Root BlendTree Motion, instead of MotionField, WITHOUT using layers!

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      Hi, thanks for this. Are you saying it would be better to use sub blend trees instead of layers?

    • @EvilYarik
      @EvilYarik ปีที่แล้ว

      @@KetraGames , layers is one of the tools that has a feature. Its function is to create a composition of several animations, such as a sword slash while walking. For blending animation we have trees.
      Yes, you can drive nails with a wrench, but a hammer is preferable.

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      Thanks. As is often the case there are multiple ways to do this. We went with layers as the syncing option makes it really easy. Wounded animations are also a use case of layers that is mentioned in the Unity docs docs.unity3d.com/Manual/AnimationLayers.html

  • @sorokan6036
    @sorokan6036 2 ปีที่แล้ว +5

    Your videos are amazing! This channel is such a gem. :3

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Thanks very much for this comment 😊

  • @ani-gamer320
    @ani-gamer320 2 ปีที่แล้ว

    Ketra can you make tutorial on save kill enemies data like for ex
    I've 5 enemies in level if i kill one of them and then if I restart the application there should 4 enemies not 5 please make tutorial on this topic ❤️
    Love this one ❤️❤️👍🏻👍🏻👍🏻

  • @ДосталиЕвский
    @ДосталиЕвский ปีที่แล้ว

    Thank you very much for such a useful tutorial! Could you tell me how to do this if I have Blend Tree with Idle, walk, and run animation? Is it possible?

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      Hi, yes it's possible with Blend trees. It should work the same way. Create a synchronised layer and change the animations in the blend tree. Hope that helps 😊

    • @ДосталиЕвский
      @ДосталиЕвский ปีที่แล้ว

      @@KetraGames Thanks!

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      👍😊

  • @anshumanyadav24816
    @anshumanyadav24816 ปีที่แล้ว

    Thankyou

  • @francilandiolimaserafim44
    @francilandiolimaserafim44 2 ปีที่แล้ว +1

    Ótima explicação, até eu entendi.

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Obrigado, ótimo ouvir 😊

  • @rachapongwatana3868
    @rachapongwatana3868 ปีที่แล้ว

    Thank you so much for this awesome tutorial !

  • @krawlak
    @krawlak ปีที่แล้ว

    Cool video! I find loopable animations from Mixamo usually loop perfectly already, without having to add a loop pose. For these I leave "Add Loop Pose" unchecked so no unnecessary intermediate frame between the last and first is created.

    • @KetraGames
      @KetraGames  ปีที่แล้ว

      Thanks. Good point on the Loop Pose. Just got into the habit of clicking both, but as you say, should be unnecessary in this case

  • @NathoSteveo
    @NathoSteveo 2 ปีที่แล้ว

    u sound so cute :)

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว +1

      Thank you 😊

  • @jzeltman
    @jzeltman ปีที่แล้ว

    Very well explained video

  • @spellmender7902
    @spellmender7902 2 ปีที่แล้ว +2

    Another great video! Thanks for your work. Looking forward to your next release!

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว

      Thanks for your support 😊

  • @TedThomasTT
    @TedThomasTT 2 ปีที่แล้ว +1

    Really high quality tutorials, not a second wasted 👏

    • @KetraGames
      @KetraGames  2 ปีที่แล้ว +1

      Great comment, thank you 😊

  • @Ashok2048
    @Ashok2048 2 ปีที่แล้ว +1

    Will come back to this once I start working with 3D.