I trully get your pain. We will be recognized as the best Chaos Space Marine faction someday. I felt my heart being stomped and shit on by these guys when they shit talked about them....but Perty is still a smug
0:24 Thousand Sons 6:20 Daemons of Tzeentch 9:28 Black Legion 1 9:58 Iron Warriors 1 10:13 Black Legion 2 12:05 Iron Warriors 2 14:06 Creations of Bile 16:15 Emperor's Children 18:26 Daemons of Slaanesh 23:15 Alpha Legion 25:30 Word Bearers 28:27 Daemon Engines 1 29:17 World Eaters 33:33 Daemons of Korn 35:24 Night Lords 37:13 Death Guard 42:08 Daemons of Nurgle 45:21 Chaos Knights
alright, putting this here for convenience for kitbashing the ones with no good models khornes: corpse grinder cultists with aos bits and black legion, blood warriors are great for this slannesh: there is a few nice marine kits, pricy but you can find identical recasts, its a few heresy model btw iron warriors: mk3 armour (or mk4 I don't remember) word bearers, use flagellants kit bits to upgrade them, this list is incomplete you an help by expanding it
I like you guys a lot, but that video is quite flawed. It becomes apparent real quick, that you have little to no experience with chaos ( especially chaos marines) and you miss on a lot of key units and tricks. Please do your research better on the next "crunch and tactics" videos cuz man, that one was kinda lackluster and felt forced. For fellow spiky bois enthusiasts, a little list of important stuff you might wanna know before you start : - all chaos marines (and their demon allies) get " Death to the false Emperor" ability, which on hit rolls of 6+ lets you do additional attacks in melee against all Imperium. You can upgrade that with Warlord, Psychic or Prayers, and a lot of the time it helps to dash out more damage. - Tzeentch magic isnt the only good one, basic psychic for all chaos marines ( Dark Hereticus Discipline) is VERY VERY GOOD, and should be utilized a lot. Psychic phase is one of the most important phases for your army and Sorcerers are a MUST HAVE in any chaos army. - likewise, Dark Apostles ( which are basically evil Chaplains) have awesome powers and most of the times are auto include. THEY ARE GODLIKE in Word Bearers where they get massive buffs. - chaos thirsts for command points. Where in most of the factions stratagems are a bonus for your army, for chaos marines they are necessary for your victory, as their set of stratagems are one of the strongest of any faction. They let you do insane shit : fight twice, heal, shoot twice, reroll all wound and hit rolls, summon demons and many many more. - there are many more chaos subfactions they didnt mention, the most important being Imperial Renegades. Those are space marine chapters that fell to chaos after heresy, many of them have their own rules and handful of them are stronger than "original" heretics ( for example : The Purge, Crimson Slaughter, Red Corsairs, Flawless Host). - even tho Chaos Space Marines shtick is mostly melee combat, their shooting can make tau blush. Havocs, rubric marines, terminators and obliterators ( i love them so much) offer so much firepower that you can delete your enemy from the board without a hustle. - some Chaos Space Marines legions like Iron Warriors may seem a little shitty with their trait, but dont get fooled. Each legion has a lot of great stratagems and relics that benefit a certain playstyle with an army : Iron Warriors are great at shooting down vehicles and surviving enemy firepower, Word Bearers buff dark apostles and demons to tear your enemy a new asshole in melee, Night Lords are quick and deadly, favoring units with jetpacks. If you got an idea for certain playstyle with your bois from the warp, i am sure that there is a legion/renegade warband that got you covered. There is much more to chaos space marines than i can babble on about. I recommend Goonhammer start collecting guide to the faction to learn much more about them in detail. And remember : DEATH TO THE FALSE EMPEROR!
Red Corsairs are absolutely terrifying to play against, Raiders from the Maelstrom is absolutely frightening with the right units. Kinda sucks they weren't mentioned.
There's good information here for new players! Apologies for the lack of information on Chaos, at the time that this was streamed Chaos was pretty new to us and our main Chaos player was in Korea. Coming back to this now there's some big oof's. So if you have any information for newer players on Chaos leave some comments below! Here are some awesome things I want to add onto Chaos Daemons that weren't mentioned (I'll only talk about Tzeentch and Slaanesh since they're the ones I know the most about. Dameki would know more about Nurgle) Although Chaos Daemons do better as a soup whether between each other or things like KSons and CSM, they can also perform well as mono factions (mostly Slaanesh and Nurgle). Tzeentch - Horrors are great and LoC is very good, these are probably your best and coolest looking units. LoC are ridiculously hard to kill and it's Exalted upgrades can make it harder to kill or add in more mortal wounds. Flamers and screamers are also decent pick ups and they look sick too. If you're going to run Tzeentch and want to go mono multiple LoC is a good starting point. Slaanesh - This is the faction of the army I've been looking at and collecting since Black Friday. It was either this or Ksons with Tzeentch, which I already bought a Start Collecting of but saw my local LGS had a Keeper and decided to pick it up along with a start collecting. For Slaanesh, they love being excessive and so every one of their models are incredibly lewd (looking at you fiends). So if you're looking for models where people won't think you might be a little weird, this isn't a good faction to start out with. Keepers of Secrets are the best unit in the army, you want to bring anywhere from 2-4 (the 4th being Shalaxi Helbane) and build around that. If you're not undivided, Keeper's get an Advance and Charge aura 6" around them. Daemonettes are good and so are Fiends. Daemonettes can get like 90+ attacks and their melee weapons have a nat -1AP with wounds on 6+ rending at -4. Fiends can lock you in combat and since you always act as if you charged, on your opponents turn they attack with 1 charged unit first and then you alternate. So you basically get a free interrupt. I enjoy the Contorted Epitome because she also has a no fall back aura, additionally she increases your strength by 1, making your Daemonettes S4. Another good HQ's is Syll'esske. This is mostly a melee combat army, not a lot of shooting but a gross amount of melee. For Khorne I'm still learning about them so any information below would be very helpful!
@dicecheck one thing that I was a little bit surprised that you didn't know about is the fact that khorn don't like psykers. So, no access to psykers so no warp time unfortunately XD
I don't want to pile on, because other folks have said plenty. When your Chaos player gets back from Korea, you should revisit this vid. Chaos deserves that much at least.
Little correction. Angron didn't put the nails in his head. That happened on his home planet that because he was used as a gladiator and the nails hurt you if you are not fighting. The nails weren't with his consents put in his head.
Maybe in 6-12 months time if you guys are still deep into 40k you come back and watch this video, and I don't know, do a reaction video to the content here. Because I'm sorry, this was a big bag of unprepared and wrong.
The thing about Thousand Sons stats is using the powers to buff the units to do what you want. If they had good stats from the get go they would probably be too OP.
Something cool you can do though with NightLords are you can bring like 6 squads of 5 Chaos Marines with the Nurgle specific banner to give -1 leadership, combining that with the -1 (to a max of -3) with the NightLords legion trait you can get -9 leadership which is pretty funny. Ultramarine intercessors have leadership 0 and anyone under leadership 9 would technically have negative leadership.
I love this channel but I really don't feel like the proper research was done for this video, the only guy who actually plays chaos (Dameki) wasn't even part of this video, I love chaos and this video just kind of feels like a throwaway, or one that y'all just felt like you had to do because you're running through the factions
Guys its silly how little you know about iron warriors... They are the best CSM subfaction now. They have Great stratagems for daemon engines and obliterators. Their relics and warlord tratits can make disco lord suuper tanky. Also this ability to ignore cover is really good in this edition.
Red Corsairs are one of the best "legions" to pick to play a pure Chaos Space Marine list without trekking too far into the Daemon side of things. They have some great stratagems around standard chaos space marine units and have some great CP boosting abilities.
Thank god for Chaos... I started with Death Guard... and not knowing I am pleased that they are in a good spot. Besides Death Guard in terms of models and stuff, have like the best kitbashing, homebrew models out there for Chaos as far as I'm concerned... like just making them extra gross, extra details of rust and decay? Dude that speaks to me.
Word Bearers are all about their HQ's. You can turn your HQ's into Demons to get buffs for your Greater Possessed and Demon models. You can automatically cast spells with your Sorcerers and your Dark Apostles can chant tons of spells or just bonk anything in its path. They are very versatile Chaos Space Marine legion.
I played TS on TTS for some time and finally got the Start Collecting kit a few hours ago. What a coincidence, lmao. Also edit: You can literally paint a Noise Marine with random patterns and colors and it would still be lore friendly. Noise Marines are probably the most newbie friendly model to paint.
Some stuff about the Word Bearers (my favorite legion). - Lorgar was *the* first heretic as far as Primarchs go. He fell to Chaos a good 40 years before Horus and had spent that time pulling the strings to rebel against the Emperor. - Lorgar didn’t fall because he thought the Emperor “wasn’t Emperory” enough. He fell because the Emperor viciously rebuked his worship at their temple-city Monarchia, causing Lorgar to have a crisis of faith and seek out the Dark Gods. - Word Bearers have a garbage tier legion trait, but synergize very well with Dark Apostles and Possessed. They get special strategems and relics that buff them uniquely.
If you want to play word bearers they have some psychic shenanigans and possesed buffs that add 1 damage to their melee and the ability to turn a hq into a greater possesed if needed. No idea why you would but you can.
I legit started playing Word Bearers for two reasons. 1. Found a fast and easy paint guide so was able to get through a bunch and have them look decent for the table, in time at all. 2. Just to have a pure big bad feel
Bricky really loves his paradoxes. Tzeentch has everything planned but it's also always changing! Slaanesh is both a boy and a girl but neither at the same time! etc.
iron warriors are good! take demon engines! they dont get the crappy legion trait anyways so its not like they are missing out! the psychic awakening stuff they got is good!
@Matt You are totally right. The first time my dad saw my Great Unclean One model he called it a disease Buddah. Also have you seen the Foul Blightspawn's gun? 2d6str d6 auto hits and it's assault, so you can advance and still auto hit people. PLUS it's base 3 dmg -3AP. Sometimes it chokes, but sometimes it melts a tank in one round from your 70pt model.
Keep in mind that thousand sons rubrics and terminators get plus 1 to their save rolls against 1 damage weapons which also increases their invulnerable save to a 4+
As a starting tsons player I am quite conflicted. At the same time I'm offended by your understanding of the lore and pleased by your admiration of the models.
If you want a better channel for lore check out the channel "major kill." As for videos that do battle reports and stuff I highly, highly, reccomend "Play on Tabletop." Their content is really high quality and great for new players. If you need help building an army I thi k you're better off getting familiar with the rules, and rules to making a valid army, and maybe starting off at either 500 point or 1000 point army. Or you could start with kill team. Point is though get familiar with the rules so you understand how making an army works, then just choose whatever thousand sons you want whether it's cool or it fits your play style; or if it's just in your budget to get. If you're not interested in learning the competitive meta and all that, you don't really need to worry a lot about having "the meta models" or the "good/optimal" models that this video tends to flaunt. Especially if you're starting small scale in the 500-1000 range. Hope this helps motivate you a bit and remember, the main goal is to have fun bro!
@@demiliomason1565 Hey, thanks a lot! Yeah, I've gotten quite familiar with the lore already (that being what drew me into 40k in the first place) and that's why speaking about tsons treachery when Magnus did nothing wrong kinda hurts. Armywise I've kinda accepted that tsons aren't too great without many demons, so I'm gonna have enough of them to have combat patrol games and go to tournaments (and when I need to beat my friends) with OG Sanguinary bois. Watched this video more because I like supporting these lads with views and like their content than to learn about stuff (although almost every time watching these videos I learn something new). But really, thanks! This is the reason I like the Warhammer community, so far I've seen nothing but supportiveness towards new players :)
To add something to what has already been said, by lore Chaos Knights are something more than "loyalist knights, but evil". And yes, i agree that 9th ed is not their ball and they are not strong in a competitive type of game, but if an army is unprepared (basically got a good chunk of weaponry set to deal with hordes), it's going to have a hard time vs knights. And regarding objectives, you can easily play iconoclast, with 2 big IK with inv. 4+ and then SIX wardogs. Not a bad battlefield control, for a knights army. That said, chaos soup is stronger.
Don't sleep on the minus to leadership! Now that we have a bunch of 2 and 3 wound models, forcing a Heavy Intercessor squad to fail morale will be a lot better than a smite! Minus leadership plus aura suppression will wreck Tyranids!
I just know Bricky spent this entire video thinking to himself "Let me talk about my boys when am I gonna get to talk about my boys can I talk about my boys?"
I dunno if anyone is still knocking around this comment section, but I got a question. I've repainted my Dark Angels army to be The Fallen, and I was wondering if I could use the Chaos Marine codex to play them. The Fallen are listed in the Chaos codex, and going Chaos would allow me to mix in a bunch of fun Chaos stuff, which is something I'm interested in. The catch is that my models are 100% normal Space Marines. Do you think anyone would have a problem with me playing them as Chaos Marines?
@@blackbating Yeah, that's true, but there is a band of Fallen rallying under the banner of a Fallen Demon Prince. I was thinking of running them. But it's kinda unrelated to my question. I'm wondering if people will care about me running space marine models as chaos marines.
@@TonyRedgrave Hey man, if you are running them as Chaos marines I'm sure that nobody is going to care all that much as long as you explain what each model is and you are proud of what you have achieved. The fallen normally wouldn't have any weapons outside of the Chaos Space Marine Kit because it reality they are really old Dark Angels from before their Armor was even green.
@@TonyRedgrave Also if you are having trouble making your Fallen there is a conversion guide in one of the recent White Dwarf magazines. I think it comes with some Rules for them as well
"It both amused and distressed Grammaticus to hear the condescension in the primarch’s tone as he explained the notion of Chaos to the Lord Commander and his retinue. What he was saying was such an over-simplification. The Alpha Legion barely understood the nature of Chaos, yet here was its leader presuming to teach even less well-informed souls about it. The Alpha Legion were the ones who had to learn, and soon." Dan Abnett - Legion..... No harm, i just read this, and its funny. I like you guys😉
I'm gonna be real with you guys. When I saw the name of the video I had an immediate negative reaction. Why? Because I've been a Daemon player since 5th edition, and there are so many batreps out there with titles like "Space Wolves VS Chaos" when the actual armies are Space Wolves and CSM. I'm pretty passionate about Daemons, during 6th and 7th edition I wrote a 40 page document floating around on a few forums, explaining the army, its units and tactics that work well with them. I'm not a world class tournament player (I play Daemons, remember?) but I've found some success on my local tournament scene with them, and I dare say at one point in time I was one of the most knowledgable Daemon players around, if not the best general around. Having actually watched the video, your breakdown on the current state of Daemons in the meta is spot on, the Greater Daemons are incredible, some of the elite units are good, and the rest is basically chaff right now, with some potential upside here and there. Honestly it's a sad state of affairs, some of the factions *COUGH*KHOOOORNE*COUGH* feel like they are still designed around the ability to Deep Strike any and all units in the army, even though that ability was removed from the army and replaced with a single use, expensive strategem allowing a single unit to deploy in Deep Strike. I'm really hoping Daemons get some love in 9th, not only by getting a new codex (no guarantee of that, Daemons usually only get one every OTHER edition, and the last one was in 8th) but by getting their core rules and strategies improved. Things like the Loci only working when the detachment is a single faction, the army not having a good access to Deep Strike while having a ton of slow, fragile melee units and no transports, and the army not having many unique, cool rules to speak of really hurts the faction overall. It's particularly frustrating because previous versions of the codex had really interesting rules. Back in the 4th ed codex, everything was more expensive points-wise except for the Greater Daemons, but everything was tougher and stronger, it made it a really elite focused army, and had a great feel to it of being these nasty powerful daemons. That codex also had the funky deployment where you would nominate half your units before the battle as your primary force, then roll a d6. On a 3+ you would deploy that half on the board and the remaining units in Deep Strike, on a 1 or 2 the other units would deploy and your primary force would Deep Strike. It had a great random feel and gave you really interesting choices to make all battle long, between trying to balance your forces and where/how to deep strike, it was a very strategic army.
Thousand sons are pretty strong, absolutely consistent when killing Custodes.... Interesting to hear someone say they are pretty weak these days especially after the psychic awakening; Ritual of the Damned.
So guys.....trust me when I say I love how much fun you guys clearly have doing these and I know y'all are still figuring things out with the channel as a whole. I'm gonna be honest and say that this really wasn't that great of a vid from either a lore or game perspective. It just seemed that a lot of this was very last minute and had very little effort put into the research when it comes to explaining the concepts of Chaos, the factions and mechanics that go along with it. If I were a newbie to 40k as a game or universe I don't know how much I would get out of this video because a lot of stuff was just poorly explained or flat out wrong. TL;DR incoming so apologies in advance! That all said, I have some constructive criticism that I feel might help going forward. First and most importantly: I think you guys should decide what kind of direction you want to go with these before making this series. Do you want this to be a general overview of each army and their play style or more of an in-depth look? If it's the former, then I wouldn't really bother going into specific abilities or strategy as a new player frankly has very little idea what any of that even means yet(example: How psychic powers or disciplines even work within the context of the game). Trying to do both ends up being very messy and maybe not as helpful at deciding what flavor of an army you might be interested in playing. I know video length is a concern, so going too much into the weeds would make the runtime like 3 hours which obviously isn't ideal. That's why I think you should come up with a format and stick hard to that so that you can both give a taste of each factions flavor and what to expect out of them on the tabletop. Maybe mention their most important/Iconic powers or keywords but leave it at that since I know there is SO much to cover. Since the channel is mostly focused on the gaming aspects of 40k, I think keeping the scope narrowed to how armies might work in a gaming sense may be better that's just my take. You don't have to be experts with each faction cause I certainly am not; but a concise breakdown of key units to look for, stratagems/abilities etc. would do wonders to clear up any confusion. That rolls into the last major issue I had which is the communication. You guys are entertaining as hell and clearly have good chemistry together. At various points though, the jokes and asides do get in the way of actually explaining the concepts you are trying to convey. Either one or two people should focus on the explanations of lore and general themes, while the others can focus on how that might translate in an actual game of 40K. Everyone trying to do both just gets very sloppy and bogs down the video as a whole(especially if that person just doesn't really know much about a particular faction). However you guys decide to breakdown who is doing what, a new player is going to be pretty overwhelmed with the sheer amount of options and I personally think that the goal should primarily be to bridge that gap. So I hope this helps in the future as I really like watching you guys. I'm just trying to put myself in the seat of a casual player since I imagine these vids are primarily aimed at them. Those are just my general thoughts and if they help improve the quality of vids in the future, I'm glad to have done my part. Cheers mates!
I agree with this a lot actually. I've been getting some friends into 40K and I really unfortunately had to steer them away from this channel. Because I know it'll either confuse them or make them lose focus by the videos flaunting competitive aspects and "meta" models/gameplay. Instead I've recommended channels like "Play on tabletop" for gameplay and rules, "midwinter minis" or "goobertown hobbies" for painting ideas and suggestions, and "major kill" for brief videos on lore. And so far they've all gotten into the game relatively fine, half of it even on their own. The one or two that did watch magikarp's and dice check's videos only saw them because they were already a viewer of magikarpusedfly. But even then they've found the content to be average to lackluster, like 6 times out of 10 they don't find the content that enthralling or helpful; or even as good as play on tabletop when it came to battle reorts.
Poor Iron Warriors. Same with Iron Hands, some of the coolest dudes with zero love from GW until extremely recently. Originally they could field Imperial Guard Basilisks (artillery) and had a unique HQ that GW still sells to this day. Also, their warlord trait Fleshmetal Exoskeleton with a Demon Prince makes them incredibly hard to kill.
Watching Bricky who had just released several hours of lore videos cringe whenever anyone else gets the lore wrong will never not be funny to me
All of them fuck up the lore at times in these videos.
I love Bricky for it
Yea, wasnt the whole reason Ahriman changed all the Thousand Sons to dust cause of the Flesh Change from Tzeentch? I think they missed that.
Yeah like how bricky got my lore wrong
bricky fucks up the lore too
Me: Woo! They're gonna cover my boys!
Matt: *Shits on Iron Warriors*
Me: Quietly mutters "Iron within. Iron without." Through bitter tears.
I trully get your pain. We will be recognized as the best Chaos Space Marine faction someday. I felt my heart being stomped and shit on by these guys when they shit talked about them....but Perty is still a smug
@@gabiplatis9962 perturabo is a petulant man child....but I'd say he's not as bad as Angron.
@@demiliomason1565 angron is the very deffinition of failure
same with us Sons of Konrad ;-; and kinda the same with Tsons IMo
@@demiliomason1565 Angron had a pretty good excuse.
0:24 Thousand Sons
6:20 Daemons of Tzeentch
9:28 Black Legion 1
9:58 Iron Warriors 1
10:13 Black Legion 2
12:05 Iron Warriors 2
14:06 Creations of Bile
16:15 Emperor's Children
18:26 Daemons of Slaanesh
23:15 Alpha Legion
25:30 Word Bearers
28:27 Daemon Engines 1
29:17 World Eaters
33:33 Daemons of Korn
35:24 Night Lords
37:13 Death Guard
42:08 Daemons of Nurgle
45:21 Chaos Knights
Based
Chad Thundercock.
Yes Inquisitor, this video right here.
Wow good one dude LOOOOL
great, another one of these.
Never heard this joke before! Very cool
Rather be a heretic than be a loyal dog to a corpse false emperor
alright, putting this here for convenience for kitbashing the ones with no good models
khornes: corpse grinder cultists with aos bits and black legion, blood warriors are great for this
slannesh: there is a few nice marine kits, pricy but you can find identical recasts, its a few heresy model btw
iron warriors: mk3 armour (or mk4 I don't remember)
word bearers, use flagellants kit bits to upgrade them,
this list is incomplete you an help by expanding it
I like you guys a lot, but that video is quite flawed. It becomes apparent real quick, that you have little to no experience with chaos ( especially chaos marines) and you miss on a lot of key units and tricks. Please do your research better on the next "crunch and tactics" videos cuz man, that one was kinda lackluster and felt forced. For fellow spiky bois enthusiasts, a little list of important stuff you might wanna know before you start :
- all chaos marines (and their demon allies) get " Death to the false Emperor" ability, which on hit rolls of 6+ lets you do additional attacks in melee against all Imperium. You can upgrade that with Warlord, Psychic or Prayers, and a lot of the time it helps to dash out more damage.
- Tzeentch magic isnt the only good one, basic psychic for all chaos marines ( Dark Hereticus Discipline) is VERY VERY GOOD, and should be utilized a lot. Psychic phase is one of the most important phases for your army and Sorcerers are a MUST HAVE in any chaos army.
- likewise, Dark Apostles ( which are basically evil Chaplains) have awesome powers and most of the times are auto include. THEY ARE GODLIKE in Word Bearers where they get massive buffs.
- chaos thirsts for command points. Where in most of the factions stratagems are a bonus for your army, for chaos marines they are necessary for your victory, as their set of stratagems are one of the strongest of any faction. They let you do insane shit : fight twice, heal, shoot twice, reroll all wound and hit rolls, summon demons and many many more.
- there are many more chaos subfactions they didnt mention, the most important being Imperial Renegades. Those are space marine chapters that fell to chaos after heresy, many of them have their own rules and handful of them are stronger than "original" heretics ( for example : The Purge, Crimson Slaughter, Red Corsairs, Flawless Host).
- even tho Chaos Space Marines shtick is mostly melee combat, their shooting can make tau blush. Havocs, rubric marines, terminators and obliterators ( i love them so much) offer so much firepower that you can delete your enemy from the board without a hustle.
- some Chaos Space Marines legions like Iron Warriors may seem a little shitty with their trait, but dont get fooled. Each legion has a lot of great stratagems and relics that benefit a certain playstyle with an army : Iron Warriors are great at shooting down vehicles and surviving enemy firepower, Word Bearers buff dark apostles and demons to tear your enemy a new asshole in melee, Night Lords are quick and deadly, favoring units with jetpacks. If you got an idea for certain playstyle with your bois from the warp, i am sure that there is a legion/renegade warband that got you covered.
There is much more to chaos space marines than i can babble on about. I recommend Goonhammer start collecting guide to the faction to learn much more about them in detail. And remember : DEATH TO THE FALSE EMPEROR!
Feedback done right 💪
Red Corsairs are absolutely terrifying to play against, Raiders from the Maelstrom is absolutely frightening with the right units. Kinda sucks they weren't mentioned.
There's good information here for new players! Apologies for the lack of information on Chaos, at the time that this was streamed Chaos was pretty new to us and our main Chaos player was in Korea. Coming back to this now there's some big oof's. So if you have any information for newer players on Chaos leave some comments below!
Here are some awesome things I want to add onto Chaos Daemons that weren't mentioned (I'll only talk about Tzeentch and Slaanesh since they're the ones I know the most about. Dameki would know more about Nurgle)
Although Chaos Daemons do better as a soup whether between each other or things like KSons and CSM, they can also perform well as mono factions (mostly Slaanesh and Nurgle).
Tzeentch - Horrors are great and LoC is very good, these are probably your best and coolest looking units. LoC are ridiculously hard to kill and it's Exalted upgrades can make it harder to kill or add in more mortal wounds. Flamers and screamers are also decent pick ups and they look sick too. If you're going to run Tzeentch and want to go mono multiple LoC is a good starting point.
Slaanesh - This is the faction of the army I've been looking at and collecting since Black Friday. It was either this or Ksons with Tzeentch, which I already bought a Start Collecting of but saw my local LGS had a Keeper and decided to pick it up along with a start collecting. For Slaanesh, they love being excessive and so every one of their models are incredibly lewd (looking at you fiends). So if you're looking for models where people won't think you might be a little weird, this isn't a good faction to start out with.
Keepers of Secrets are the best unit in the army, you want to bring anywhere from 2-4 (the 4th being Shalaxi Helbane) and build around that. If you're not undivided, Keeper's get an Advance and Charge aura 6" around them. Daemonettes are good and so are Fiends. Daemonettes can get like 90+ attacks and their melee weapons have a nat -1AP with wounds on 6+ rending at -4. Fiends can lock you in combat and since you always act as if you charged, on your opponents turn they attack with 1 charged unit first and then you alternate. So you basically get a free interrupt.
I enjoy the Contorted Epitome because she also has a no fall back aura, additionally she increases your strength by 1, making your Daemonettes S4. Another good HQ's is Syll'esske. This is mostly a melee combat army, not a lot of shooting but a gross amount of melee.
For Khorne I'm still learning about them so any information below would be very helpful!
@dicecheck one thing that I was a little bit surprised that you didn't know about is the fact that khorn don't like psykers. So, no access to psykers so no warp time unfortunately XD
Doctor Killjoy entered the chat.
"Abaddon is really the only big named Space Marine... besides uh... Magnus."
*Mortarion cries*
Fulgrim, Alpharius, and Perturabo: "Am I a joke to you?"
@@thepopulargirl1784 *laughs in regal dorn* yeeeeeessss
I don't want to pile on, because other folks have said plenty. When your Chaos player gets back from Korea, you should revisit this vid. Chaos deserves that much at least.
Suggested units for Iron Warriors: "Noise marines I guess."
Their blasters already take away cover....
And I guess obliterators don’t exist or something
@@Stix_n_Stones418 or literally any daemon engines
Little correction. Angron didn't put the nails in his head. That happened on his home planet that because he was used as a gladiator and the nails hurt you if you are not fighting. The nails weren't with his consents put in his head.
Maybe in 6-12 months time if you guys are still deep into 40k you come back and watch this video, and I don't know, do a reaction video to the content here. Because I'm sorry, this was a big bag of unprepared and wrong.
Yeah like world eaters having psykers
Yes.
Yea
The thing about Thousand Sons stats is using the powers to buff the units to do what you want. If they had good stats from the get go they would probably be too OP.
As an imperial fists fan I feel better knowing you pushed past iron warriors just as fast
It’s not often people make yellow IW successors, but I dig it.
Almost as fast as we break through you defenses, corpse worshipper
Matt describing T-Sons at the beggining is such a beautiful trainwreck
9:05 "Its all chaotic"
YOU HAVE NO IDEA HOW HAPPY I AM TO SEE YOU REFURANCE THAT AND MAKE BRICKY IN TO MAXXOR
Sweet Christmas this is one mind syndicate levels of quality.
First music played is the Wow Orgrimmar Classic music. That threw me for a loop
0:35
"SO basically all chaos are trader marines"
Sounds about right.
Blood for the Blood God Skull for the Skull Thorne Khorne for the Khorne flakes
milk for the khorne flakes
Something cool you can do though with NightLords are you can bring like 6 squads of 5 Chaos Marines with the Nurgle specific banner to give -1 leadership, combining that with the -1 (to a max of -3) with the NightLords legion trait you can get -9 leadership which is pretty funny. Ultramarine intercessors have leadership 0 and anyone under leadership 9 would technically have negative leadership.
You can also take the jump pack guys that get a -1 each on top of that. I play a Night Lords cheese deck, it just kinda loses to nids straight up tho.
6" of *any* units with an icon of despair get a -1 leadership. Sadly, It doesn't stack with itself.
You need to let bricky do the lore its what he is good at
I love this channel but I really don't feel like the proper research was done for this video, the only guy who actually plays chaos (Dameki) wasn't even part of this video, I love chaos and this video just kind of feels like a throwaway, or one that y'all just felt like you had to do because you're running through the factions
Guys its silly how little you know about iron warriors... They are the best CSM subfaction now. They have Great stratagems for daemon engines and obliterators. Their relics and warlord tratits can make disco lord suuper tanky. Also this ability to ignore cover is really good in this edition.
Where was the section on heretics, renegades and cultists? C’mon guys, they make a much larger force than chaos spes mehreens.
Chaos space marines are the best part brother
@@TheHandofDestiny not to me😂 I collect cultists and renegade militia
Chaos knight ?
Red Corsairs are one of the best "legions" to pick to play a pure Chaos Space Marine list without trekking too far into the Daemon side of things.
They have some great stratagems around standard chaos space marine units and have some great CP boosting abilities.
You guys forgot to talk about Mortarion as a model when discussing Death Guard.
Thank god for Chaos...
I started with Death Guard... and not knowing I am pleased that they are in a good spot. Besides Death Guard in terms of models and stuff, have like the best kitbashing, homebrew models out there for Chaos as far as I'm concerned... like just making them extra gross, extra details of rust and decay? Dude that speaks to me.
...Iron Warriors Demon Engine builds are some of the best CSM competition wise right now
The Doom music while talking about noise marines was an excellent choice.
While i see the Chaotic reference as a blessing it also punched me in the gut and robbed 15 years from my life spam.
Word Bearers are all about their HQ's. You can turn your HQ's into Demons to get buffs for your Greater Possessed and Demon models. You can automatically cast spells with your Sorcerers and your Dark Apostles can chant tons of spells or just bonk anything in its path. They are very versatile Chaos Space Marine legion.
I played TS on TTS for some time and finally got the Start Collecting kit a few hours ago. What a coincidence, lmao.
Also edit: You can literally paint a Noise Marine with random patterns and colors and it would still be lore friendly. Noise Marines are probably the most newbie friendly model to paint.
Yoooo, when you break out that OG Berserk music you're just hitting me where I live... You can't just do that. XD
You guys need to re-read the lore and do this again.
Boy do I have podcast for you...
The Chaotic reference at 9:02 made me sub immediately.
god i feel so old i actually had a takinom which is super rare to get
Butchers Nails…..one of the best tiny bits of Lore out there that stands alone
Some stuff about the Word Bearers (my favorite legion).
- Lorgar was *the* first heretic as far as Primarchs go. He fell to Chaos a good 40 years before Horus and had spent that time pulling the strings to rebel against the Emperor.
- Lorgar didn’t fall because he thought the Emperor “wasn’t Emperory” enough. He fell because the Emperor viciously rebuked his worship at their temple-city Monarchia, causing Lorgar to have a crisis of faith and seek out the Dark Gods.
- Word Bearers have a garbage tier legion trait, but synergize very well with Dark Apostles and Possessed. They get special strategems and relics that buff them uniquely.
If you want to play word bearers they have some psychic shenanigans and possesed buffs that add 1 damage to their melee and the ability to turn a hq into a greater possesed if needed. No idea why you would but you can.
I spit out my food at that Magnus getting shot animation..
murray christmas!!! Pappa Nurgle loves his children!!
I legit started playing Word Bearers for two reasons. 1. Found a fast and easy paint guide so was able to get through a bunch and have them look decent for the table, in time at all. 2. Just to have a pure big bad feel
“Yeah go through them really fast. Wait this is dumb why are you doing that”
Damn bruh, that old school meme of "hello mario" hitting hard...
first chaotic reference ive seen in like 10 years lol
good video
*YEEESSSSSSSSSSSSS*
*I FEEL THE WARP OVERTAKING ME, IT IS A GOOD PAIN*
DO YOU HEAR THE VOICES TOO?!
Bricky really loves his paradoxes. Tzeentch has everything planned but it's also always changing! Slaanesh is both a boy and a girl but neither at the same time! etc.
iron warriors are good! take demon engines! they dont get the crappy legion trait anyways so its not like they are missing out! the psychic awakening stuff they got is good!
@ 20:11 Huge missed opportunity to not toss in "Areola Day" when talking about having to paint the 17 nipple model.
that chaotic reference is going to fly over so many heads
This video shows a shocking failure to understand Chaos.
Did I hear "Understanding Chaos"?
The Inquisition is requesting your location.
*magnus did nothing wrong*
There chaos player was gone and this was streamed months prior
SmolderingShine SMASH IT
@Matt You are totally right. The first time my dad saw my Great Unclean One model he called it a disease Buddah. Also have you seen the Foul Blightspawn's gun? 2d6str d6 auto hits and it's assault, so you can advance and still auto hit people. PLUS it's base 3 dmg -3AP. Sometimes it chokes, but sometimes it melts a tank in one round from your 70pt model.
Keep in mind that thousand sons rubrics and terminators get plus 1 to their save rolls against 1 damage weapons which also increases their invulnerable save to a 4+
Awesome video...and appropriate usage of the berzerk soundtrack...all around champ stuff goin on here. Well done
That Slaanesh Ghorgon (Beastmen / Beasts of Chaos) looks so cool
As a starting tsons player I am quite conflicted. At the same time I'm offended by your understanding of the lore and pleased by your admiration of the models.
If you want a better channel for lore check out the channel "major kill."
As for videos that do battle reports and stuff I highly, highly, reccomend "Play on Tabletop." Their content is really high quality and great for new players. If you need help building an army I thi k you're better off getting familiar with the rules, and rules to making a valid army, and maybe starting off at either 500 point or 1000 point army. Or you could start with kill team. Point is though get familiar with the rules so you understand how making an army works, then just choose whatever thousand sons you want whether it's cool or it fits your play style; or if it's just in your budget to get.
If you're not interested in learning the competitive meta and all that, you don't really need to worry a lot about having "the meta models" or the "good/optimal" models that this video tends to flaunt. Especially if you're starting small scale in the 500-1000 range.
Hope this helps motivate you a bit and remember, the main goal is to have fun bro!
@@demiliomason1565 Hey, thanks a lot! Yeah, I've gotten quite familiar with the lore already (that being what drew me into 40k in the first place) and that's why speaking about tsons treachery when Magnus did nothing wrong kinda hurts.
Armywise I've kinda accepted that tsons aren't too great without many demons, so I'm gonna have enough of them to have combat patrol games and go to tournaments (and when I need to beat my friends) with OG Sanguinary bois.
Watched this video more because I like supporting these lads with views and like their content than to learn about stuff (although almost every time watching these videos I learn something new). But really, thanks! This is the reason I like the Warhammer community, so far I've seen nothing but supportiveness towards new players :)
The Berserker theme was wonderful. Thanks for a great video, started TS, going to be fun!
I'm just saying this from experience, I've never fought a chaos player that soups. But that is probably my local scene
10:20 if you have never seen beserk id love a berserk react bricky!
Bile's creations is a subfaction of the emperor children's wich are slanesh... In Horus heresy you'll learn how Fabius became Fabius bile.
To add something to what has already been said, by lore Chaos Knights are something more than "loyalist knights, but evil". And yes, i agree that 9th ed is not their ball and they are not strong in a competitive type of game, but if an army is unprepared (basically got a good chunk of weaponry set to deal with hordes), it's going to have a hard time vs knights. And regarding objectives, you can easily play iconoclast, with 2 big IK with inv. 4+ and then SIX wardogs. Not a bad battlefield control, for a knights army. That said, chaos soup is stronger.
I enjoy this starting series very much
Don't sleep on the minus to leadership! Now that we have a bunch of 2 and 3 wound models, forcing a Heavy Intercessor squad to fail morale will be a lot better than a smite! Minus leadership plus aura suppression will wreck Tyranids!
Baccano! Opening AYEEEE
As alpha legion fan I'm happy for the level of misinformation
I just know Bricky spent this entire video thinking to himself "Let me talk about my boys when am I gonna get to talk about my boys can I talk about my boys?"
Is it just me or do they play Barrens/Orc starting area music, from WOrld of Warcraft in the background of this video? around 11:00 hahaha
I dunno if anyone is still knocking around this comment section, but I got a question.
I've repainted my Dark Angels army to be The Fallen, and I was wondering if I could use the Chaos Marine codex to play them. The Fallen are listed in the Chaos codex, and going Chaos would allow me to mix in a bunch of fun Chaos stuff, which is something I'm interested in.
The catch is that my models are 100% normal Space Marines. Do you think anyone would have a problem with me playing them as Chaos Marines?
The Fallen in lore aren't entirely Chaos. A lot of them are just Renegades trying to survive and maybe fall to Chaos out of dssperation
@@blackbating
Yeah, that's true, but there is a band of Fallen rallying under the banner of a Fallen Demon Prince. I was thinking of running them.
But it's kinda unrelated to my question. I'm wondering if people will care about me running space marine models as chaos marines.
@@TonyRedgrave Hey man, if you are running them as Chaos marines I'm sure that nobody is going to care all that much as long as you explain what each model is and you are proud of what you have achieved. The fallen normally wouldn't have any weapons outside of the Chaos Space Marine Kit because it reality they are really old Dark Angels from before their Armor was even green.
@@TonyRedgrave Also if you are having trouble making your Fallen there is a conversion guide in one of the recent White Dwarf magazines. I think it comes with some Rules for them as well
@@blackbating Hm, maybe I'll take a look. More specialized rules is nice, cause the normal Fallen rules are barebones to say the least.
Add Thousand Sons to Death Gaurd 🤔 I though Tzeetch and Nurgle hate each other lol 😆
I mean, theoretically, all the Ruinous Powers hate eachother
@@BlazeMedia132 agreed
"It both amused and distressed Grammaticus to hear the condescension in the primarch’s tone as he explained the notion of Chaos to the Lord Commander and his retinue. What he was saying was such an over-simplification. The Alpha Legion barely understood the nature of Chaos, yet here was its leader presuming to teach even less well-informed souls about it. The Alpha Legion were the ones who had to learn, and soon." Dan Abnett - Legion.....
No harm, i just read this, and its funny. I like you guys😉
Bricky rolling his eyes and disappointed is me after bingeing Adeptus Ridiculous. 😂
I'm gonna be real with you guys. When I saw the name of the video I had an immediate negative reaction. Why? Because I've been a Daemon player since 5th edition, and there are so many batreps out there with titles like "Space Wolves VS Chaos" when the actual armies are Space Wolves and CSM.
I'm pretty passionate about Daemons, during 6th and 7th edition I wrote a 40 page document floating around on a few forums, explaining the army, its units and tactics that work well with them. I'm not a world class tournament player (I play Daemons, remember?) but I've found some success on my local tournament scene with them, and I dare say at one point in time I was one of the most knowledgable Daemon players around, if not the best general around.
Having actually watched the video, your breakdown on the current state of Daemons in the meta is spot on, the Greater Daemons are incredible, some of the elite units are good, and the rest is basically chaff right now, with some potential upside here and there. Honestly it's a sad state of affairs, some of the factions *COUGH*KHOOOORNE*COUGH* feel like they are still designed around the ability to Deep Strike any and all units in the army, even though that ability was removed from the army and replaced with a single use, expensive strategem allowing a single unit to deploy in Deep Strike.
I'm really hoping Daemons get some love in 9th, not only by getting a new codex (no guarantee of that, Daemons usually only get one every OTHER edition, and the last one was in 8th) but by getting their core rules and strategies improved. Things like the Loci only working when the detachment is a single faction, the army not having a good access to Deep Strike while having a ton of slow, fragile melee units and no transports, and the army not having many unique, cool rules to speak of really hurts the faction overall.
It's particularly frustrating because previous versions of the codex had really interesting rules. Back in the 4th ed codex, everything was more expensive points-wise except for the Greater Daemons, but everything was tougher and stronger, it made it a really elite focused army, and had a great feel to it of being these nasty powerful daemons. That codex also had the funky deployment where you would nominate half your units before the battle as your primary force, then roll a d6. On a 3+ you would deploy that half on the board and the remaining units in Deep Strike, on a 1 or 2 the other units would deploy and your primary force would Deep Strike. It had a great random feel and gave you really interesting choices to make all battle long, between trying to balance your forces and where/how to deep strike, it was a very strategic army.
Love this mini series. It's going to take all my money
As a fan of Iron Warriors, that hurt my heart
Ironically, I would actually refer to Slaanesh as they since they are between both.
Thousand sons are pretty strong, absolutely consistent when killing Custodes.... Interesting to hear someone say they are pretty weak these days especially after the psychic awakening; Ritual of the Damned.
Very entertaining my dudes, but you guys definitely don’t play chaos very much lol
26:32 I can see the tusks, that's definitely over exaggerated.
Time stamp for each sub faction of chaos, in this video. Please😊
The Space Marine video is only on Karps channel
these edits are gold
Yes I love fizzlenuke
Definitely heard music to a Sonic the Hedgehog boss fight during the description of Creations of Bile...no idea how I know that after like 20 years.
So guys.....trust me when I say I love how much fun you guys clearly have doing these and I know y'all are still figuring things out with the channel as a whole. I'm gonna be honest and say that this really wasn't that great of a vid from either a lore or game perspective. It just seemed that a lot of this was very last minute and had very little effort put into the research when it comes to explaining the concepts of Chaos, the factions and mechanics that go along with it. If I were a newbie to 40k as a game or universe I don't know how much I would get out of this video because a lot of stuff was just poorly explained or flat out wrong. TL;DR incoming so apologies in advance!
That all said, I have some constructive criticism that I feel might help going forward. First and most importantly: I think you guys should decide what kind of direction you want to go with these before making this series. Do you want this to be a general overview of each army and their play style or more of an in-depth look? If it's the former, then I wouldn't really bother going into specific abilities or strategy as a new player frankly has very little idea what any of that even means yet(example: How psychic powers or disciplines even work within the context of the game). Trying to do both ends up being very messy and maybe not as helpful at deciding what flavor of an army you might be interested in playing.
I know video length is a concern, so going too much into the weeds would make the runtime like 3 hours which obviously isn't ideal. That's why I think you should come up with a format and stick hard to that so that you can both give a taste of each factions flavor and what to expect out of them on the tabletop. Maybe mention their most important/Iconic powers or keywords but leave it at that since I know there is SO much to cover. Since the channel is mostly focused on the gaming aspects of 40k, I think keeping the scope narrowed to how armies might work in a gaming sense may be better that's just my take. You don't have to be experts with each faction cause I certainly am not; but a concise breakdown of key units to look for, stratagems/abilities etc. would do wonders to clear up any confusion.
That rolls into the last major issue I had which is the communication. You guys are entertaining as hell and clearly have good chemistry together. At various points though, the jokes and asides do get in the way of actually explaining the concepts you are trying to convey. Either one or two people should focus on the explanations of lore and general themes, while the others can focus on how that might translate in an actual game of 40K. Everyone trying to do both just gets very sloppy and bogs down the video as a whole(especially if that person just doesn't really know much about a particular faction). However you guys decide to breakdown who is doing what, a new player is going to be pretty overwhelmed with the sheer amount of options and I personally think that the goal should primarily be to bridge that gap.
So I hope this helps in the future as I really like watching you guys. I'm just trying to put myself in the seat of a casual player since I imagine these vids are primarily aimed at them. Those are just my general thoughts and if they help improve the quality of vids in the future, I'm glad to have done my part. Cheers mates!
I agree with this a lot actually. I've been getting some friends into 40K and I really unfortunately had to steer them away from this channel. Because I know it'll either confuse them or make them lose focus by the videos flaunting competitive aspects and "meta" models/gameplay. Instead I've recommended channels like "Play on tabletop" for gameplay and rules, "midwinter minis" or "goobertown hobbies" for painting ideas and suggestions, and "major kill" for brief videos on lore.
And so far they've all gotten into the game relatively fine, half of it even on their own. The one or two that did watch magikarp's and dice check's videos only saw them because they were already a viewer of magikarpusedfly. But even then they've found the content to be average to lackluster, like 6 times out of 10 they don't find the content that enthralling or helpful; or even as good as play on tabletop when it came to battle reorts.
word bearers dont get buffs for possessed? since they are the first to have possessed.
Ugh what is the game theme song at 14:30!? It's driving me crazy...shining force?
Oh man you shit-talked Iron Warriors, IW Fans in the Chaos fan-base are REALLY passionate.
One of the advantages of the chaos demon armies is that you can use the same models in 40K and in Age of Sigmar.
"I HAVE NIPPLES ON MY HEAD!!" - Magnus The Red
You should mention all the Horus Heresy models you can proxy into Chaos armies!
That Chaotic reference really threw me back....
its the Silence Wench meme music that gets me
that wow reference
The Berserk music definitely made me laugh! XD
Plan to do a space wolves edition?!?! I have been fascinated with them for years now and have finally started collecting
Poor Iron Warriors. Same with Iron Hands, some of the coolest dudes with zero love from GW until extremely recently. Originally they could field Imperial Guard Basilisks (artillery) and had a unique HQ that GW still sells to this day. Also, their warlord trait Fleshmetal Exoskeleton with a Demon Prince makes them incredibly hard to kill.
The music during night lords gave me wow revendreth and council of blood ptsd
honestly disapointed how unprepared this was
Bonchovie
We all know Bricky didn't sign off on the Baccano OP being used
What was the music playing during the Noise Marine section?
Chapter Master Sylus I think its the doom eternal ost
So if you're playing Word Bearers, can you pick units from both Chaos Space Marines and Space Marines?