A FEW CORRECTIONS: - Managed to miss the Land Raider on this one, unfortunately probably Tier 3 for thousand sons, just not really anything that needs the melee delivery. I'd rather have Scarabs walking or teleporting and rubrics in rhinos if using a transport. - Scarab Occult Terminators only need a psyker in the unit to get the -1 to wound, which they already have from the aspiring sorcerer (so that's not usually an added advantage of the terminator sorcerer) - Infernal master's 'change a dice roll' is for HIM ONLY. Makes it far less good than I said on the defensive as can't have rubric marines making auto-saves. Thanks for spotting those!
Maybe you are already aware, but your color scheme is an opposite to worldwide used color scheme (Green is good, Red is bad), which gives me a mixed feelings when watching your videos
Scrab Occult Terminators. The wording on their -1 to wound is "While this unit contains one or more Psyker models". The Scrab Occult Sorcerer has the Psyker keyword. So no need to attach an character to get the -1.
It's great, but the opponent is obviously gonna pick the Sorcerer off first, not only to remove that ability but because the Sorcerer can do a bunch of other things as well. I'd consider attaching the Terminator Sorcerer to the unit for the sole purpose of having the Leader ability, and can only be targeted when the rest of the unit is dead (or the opponent has precision I guess) so the rule stays active until the last model dies.
Idk why. The tzaangors' aesthetic really made me fall for the Thousand Sons. It's the "fodder" units that really make a faction/army more alive in my eyes.
I really hope Tsons gets some of the DG treatment in our next codex, unique daemon engines are desperately needed. Not just another character, please GW...
I fully expect it to be a random character and nothing else. I will lose my mind and buy 3 if we get a good Thousand Sons psyker dreadnought that gives us cabal points and anti-tank firepower
thousand sons feels like half an army. Tzaangors are so ugly and barely even count as part of Tsons at the moment. Just... give them all the data sheets that death guard have with a sorcery twist. Same with World Eaters, flesh out all those chaos sub-factions.
Always love to see the tsons getting some love, though slight correction on the terminator -1 to wound ability: While people do take the sorcerer in terminator armor to pair with the scarab occult terminators, it is not required in order for them to get the -1 to wound ability to trigger. The ability specifies that there has to be a psyker in the unit, and the scarab occult sorcerer that is leading the unit is classified as a psyker thus a psyker leader is not needed. Still if you have the scarabs may as well take their terminator leader counterpart
For no reason in particular I would like to thank you on behalf of the community for your constant and consistent updates thoughts and commentary. Your videos (beloved by all) are no nonsense overviews of the gaming and collecting side of the hobby. Again, thanks and may the emperor protect.
To add to Infernal Master. You can use him with Arcane Vortex Enhancement so you get 2D6 shots of S7 AP-2 D2. Combined with devastating wounds in psychic attacks with Kindred Sorcery, you always get a 6 from his abillity. In my games he usually makes 6-8 devastating in one shooting phase.
@@latralus46and2 My man, just saying a number around I get when I shoot, I'm sorry if I didn't do the exact math to create an average of what can come out.
@@latralus46and2 Imagine you rolled 8 attacks (two results of 4 in 2D6). You can roll at least 2 six kinda easy and you get an extra 6 with his abillity. You did 6 devastating already.
I've never understood the charm behind the Infernal Master, but this kind of made me understand the value. Although, I prefer the Demon Prince with wings for my high-damage beat stick. Put Arcane Vortex on him and he'll be slapping things twice his size with damage 4 attacks
I'd push the Tzaangor Shaman to Tier 2 to be honest, as when it leads an unit of Enlightened it really does help in giving some toughness and punch to those lovable action chickens. It is basically a force multiplier for disky birdies.
No they can't. None of the Defiler weapons are psychic. Psychic infusion only target the inferno bolter and also requires the presence of a psyker in the unit. Defiler is just trash.
I reckon the Tzaangor would be taken alot more if their cabal point generation was on a 2+ like the cultists. Or even if rush had something like an 8 inch move
GW has never really quite got the rules quite right for Sons. The fact that every unit doesn't contribute something to the pool of Cabal points means you'll see the same units over and over again just out of necessity. The fact that SM lost more units to legends then Sons had to begin with doesn't feel great either. Rhino are almost pointless,; if there are Rubrics inside, they don't contribute to the Cabal point pool. The army is just a collection of "miss the mark units".
So stuck between Thousand sons, Salamanders and Necrons as my next army I've played chaos fallen since 4th but they've become more chaos then marine. This may have convinced me
Wow Auspex, you gotta go back a little. I think you are giving the Heldrake to much credit. He doesn't strip cover by shooting. That would almost be good. He has to move over an enemy model to strip cover.
Can we get a list of all three tiers at the end? It'd be nice to look at the whole picture. This was actually perfect timing too, because I'm going to be making a Thousand Sons army soon
Thousand Sons is my favorite army. I’ll make it super simple: Tier 1: Magnus, Rubric Marines, Scarab Terminators. Characters to taste (exalted sorcerer / sorcerer, infernal master, terminator sorcerer) Tier 2: your couple of action monkeys. Tzangor enlightened, maybe a cultist unit. Tier 3: everything else Tier 4: heldrake Note you’ll need some tier 3 stuff anyway to transport marines, or to provide anti tank. Your army will really struggle into high toughness targets unless you do the Magnus + terminator point and click combo, or you bring tier 3 vehicles. I actually brought a vindicator the last few games and had moderate success but it’s still not a great option. If your enemies primarily play space marine or equivalent infantry backed by a few vehicles you’ll eat their infantry for lunch and Magnus can dispatch the tank. Tier 1 action monkeys are actually from chaos daemons - changeling and blue scribes are both awesome but not strictly in the T Sons range
Auspex took away our land raider. It’s missing from the ranking. (Honestly I’d say tier 3 unless you found a great use case for lobbing ahiriman and a flame blob up the board) TSons are my favorite army. I wish we had a few more options but not a horrible place.
@@Eliimore93honestly the reason I said 3 is maybe it would be a spicy way to ship Ahriman with a 10-man rubric squad (since the full squad doesn’t fit in a rhino) for purposes of delivering a pretty big anti infantry bomb. You’re right nothing wants to actually charge.
@@timunderbakke8756 a full squad of Rubrics plus Ahriman in a Rhino leaves one space free. I love my Land Raider but I've stopped running it as the Rhino is much easier to hide.
Most of the things in tier 3 need a SIGNIFICANT point decrease to even be viable. Tzaangors will never really be viable, cultists do what they do but better in every way. They have a scout move of 6 which is huge and a 6++ and when they die you can get cp. If tzaangors were 50 points it might be worth having a 20 man and a shaman sitting in the middle as a durable screen Maulerfiend needs something like a 50 points decrease to even be worth considered, helbrute needs about 20-30 points decrease tp be worth anything. I don't think the predator tanks can ever be good. Spawn is a little bit over costed, if i could take a single spawn it would be very good for screening and backfield objective holding and secondaries, otherwise i think that if it was 50 points it might be worth considering. Defiler and vindicator wont be worth their points ever either suffering from the same problem most of the units have where they have no interaction with the army rules. Thousand sons are suffering from sucess where our rubrics and scarabs are so good that nothing else makes sence getting other than just spamming rubrics and sorcerers. Its a very boring play style that was more fun in the last edition since we could use magic on other units to make them stronger. It felt like a more complete army last edition because we could use other units and magic them good. Now everthing that isn't a rubric, sorcerer or magnus is just worse in every way than their counterparts and there is basically no way to buff them any meaningful way. I have played a bit of deathguard this edition after their buffs and its a much more fun army to play since so many of their units are viable in their own way.
@@leeksveeks4572 well yes but thats in two years. If they want to fix these units giving them significan points decreases is on of the few ways they can do it
100% agreed. I think the vindicator isn’t as bad as you say but it’s still not great and really may as well bring a chaos war dog with anti tank instead because it has the same synergy
Provided it doesn't get sniped off the board, the Predator Annihilator kinda slaps ngl. Would highly recommend having one just to sit in the back and snipe heavier targets, it frees up the rest of the army to focus on everything else
I force it by moving the terminators first with the crystal and having magnus fly next to them for buffs and pick up sustain for the turn while squad has lethal hits with lord attached and use the 1 cp to make the weapons psychic and rerolls 1s if they are close enough.
The only thing I expect from the new unit, is some kind of mechanic, that allows you to receive cabalistics for your position, or moves on the table. I still veeery much doubt, that they will allow us to summon demons as like-minded from AoS, for unit-summoner. Action, control of objective markers, sacrifice of models, anything, that will remove this damn army rule “Either cram guys with sticks into the roster, or sit with 1.5 cabalists.” AND THERE IS NOT NEW TZAANGOR. Not to mention the fact, that it only transferring the problem from the Nine, that the already small pool of units narrows even more, because something just from the middle lowers your core resources. The Necrons restore 100500 wounds regardless of the turn and situation on the table, and our faction mechanics at the end of the game only allow 2 rerolls. By the way. I would take the skyfires where are all the bray. As I like to say in the club - "This is the cheapest unit we have available and they show every game why." 6 attacks on 4+ are often not enough to even scratch a space marine, and I’m generally silent about the HQ of other factions. If you are adding a shaman, better waste this 100+ points on 5 rubricae, than on this extra-thin paper.
The infernal master is so strong with the arcane vortex. Add in being near magnus for plus 1 to wound and 10 warpflamer rubrics and that's one really, strong squad. 2 d6 attacks Strength 7 Plus 1 to wound 1 magic 6 every round 2 damage Devastating wounds from the army rule. Damage output is nuts! Plus 1 to hit from Magnus is irrelevant with flamers, obviously.
Now I'm new here but what if GW had more story bits and releases charater/votable table-top unit, so there releases in-between bigger announcements 🤔 units that's if got a outstanding reception GW would give them a data sheet. GW would have to be open to fan to company communication, and both parties would have to open to ...CHANGE. and if not worth the cost it would never make it past the conceptualize phase.🎉
Very silly question sorry guys just trying to get into warhammer, But if my character/unit has 1 shot dealing 3 damage And there’s 3 let’s say ork boyz in front of it Does that 1 shot kill all 3 ork boyz Or does 1 shot only kill 1 ork boy and the remaining 2 DAMAGE is lost Since I’ve seen some people saying the shots don’t spill over and I easily get confused, thank you
Each individual shot does not spill over with one exception (mortal wounds). If a gun says “damage 3” and you successfully hit + wound and the ork unit fails the save, each failed save is one dead ork because the damage does not carry over. Think of it as just overkill - you don’t hit more things you just do more than needed to kill.
I like Auspex videos but how he uses colors in his videos/thumbnail is bothering me so much. When he talks about the best units he goes from green to red or bad to good. When he talks about win rates he goes from red to green or lowest to highest. When it's about nerfs and buffs he uses red for nerfs and green for buffs. Sometimes red means bad and sometimes it means good. I don't real care what color in whatever cohesion he uses but for a channel based on statitics and facts at least use a consistent color scheme for the visualization of ur statistics.
@@MegaApostelI honestly don’t think they’re as good as people say they are. Unless you’re running a super hyper optimized list and make no mistakes. There is no list variety in the tier that can pull off wins.
A FEW CORRECTIONS:
- Managed to miss the Land Raider on this one, unfortunately probably Tier 3 for thousand sons, just not really anything that needs the melee delivery. I'd rather have Scarabs walking or teleporting and rubrics in rhinos if using a transport.
- Scarab Occult Terminators only need a psyker in the unit to get the -1 to wound, which they already have from the aspiring sorcerer (so that's not usually an added advantage of the terminator sorcerer)
- Infernal master's 'change a dice roll' is for HIM ONLY. Makes it far less good than I said on the defensive as can't have rubric marines making auto-saves.
Thanks for spotting those!
Maybe you are already aware, but your color scheme is an opposite to worldwide used color scheme (Green is good, Red is bad), which gives me a mixed feelings when watching your videos
The Infernal master with arcane vortex is a beast. Best model in thee army, by far.
Scrab Occult Terminators. The wording on their -1 to wound is "While this unit contains one or more Psyker models". The Scrab Occult Sorcerer has the Psyker keyword. So no need to attach an character to get the -1.
this makes the rule so good
This does in fact work. It’s pretty awesome.
Also, the sniper keyword can't snipe the scarab occult sorcerer because it's not a character
It's great, but the opponent is obviously gonna pick the Sorcerer off first, not only to remove that ability but because the Sorcerer can do a bunch of other things as well.
I'd consider attaching the Terminator Sorcerer to the unit for the sole purpose of having the Leader ability, and can only be targeted when the rest of the unit is dead (or the opponent has precision I guess) so the rule stays active until the last model dies.
@@KarpetBurnBut the defender picks which models die? So the sorcerer almost always dies last.
Tier 1, basically every model you saw that made you want to start a TSons army.
On one hand, that is great because the coolest models are the good ones.
On the other hand, you realize how limited the range is.
pretty much lol
Idk why. The tzaangors' aesthetic really made me fall for the Thousand Sons. It's the "fodder" units that really make a faction/army more alive in my eyes.
@@lilmcging5305I just saw the Lord of Change and Magnus and thought “that’s big and over complicated I want that”
Thousands Sons combat patrol should have been called Oops all Tzaangors
I really hope Tsons gets some of the DG treatment in our next codex, unique daemon engines are desperately needed. Not just another character, please GW...
nope its gonna be an exalted sorcer in termie armor
Getting a second option for leading termies would actually not be that bad, you have exactly 1 option atm
I fully expect it to be a random character and nothing else.
I will lose my mind and buy 3 if we get a good Thousand Sons psyker dreadnought that gives us cabal points and anti-tank firepower
thousand sons feels like half an army. Tzaangors are so ugly and barely even count as part of Tsons at the moment. Just... give them all the data sheets that death guard have with a sorcery twist. Same with World Eaters, flesh out all those chaos sub-factions.
@IconicZee you are not wrong but it dosnt make it feel any less boring.
Always love to see the tsons getting some love, though slight correction on the terminator -1 to wound ability: While people do take the sorcerer in terminator armor to pair with the scarab occult terminators, it is not required in order for them to get the -1 to wound ability to trigger. The ability specifies that there has to be a psyker in the unit, and the scarab occult sorcerer that is leading the unit is classified as a psyker thus a psyker leader is not needed. Still if you have the scarabs may as well take their terminator leader counterpart
For no reason in particular I would like to thank you on behalf of the community for your constant and consistent updates thoughts and commentary. Your videos (beloved by all) are no nonsense overviews of the gaming and collecting side of the hobby. Again, thanks and may the emperor protect.
To add to Infernal Master. You can use him with Arcane Vortex Enhancement so you get 2D6 shots of S7 AP-2 D2. Combined with devastating wounds in psychic attacks with Kindred Sorcery, you always get a 6 from his abillity. In my games he usually makes 6-8 devastating in one shooting phase.
Uh what? Average attacks is 7. So how do you average 6-8 dev wounds in a single shooting phase? Your dice only have 6s?
You know you only get to change a single die to a 6 with his ability, right?
@@latralus46and2 My man, just saying a number around I get when I shoot, I'm sorry if I didn't do the exact math to create an average of what can come out.
@@latralus46and2 Imagine you rolled 8 attacks (two results of 4 in 2D6). You can roll at least 2 six kinda easy and you get an extra 6 with his abillity. You did 6 devastating already.
I've never understood the charm behind the Infernal Master, but this kind of made me understand the value. Although, I prefer the Demon Prince with wings for my high-damage beat stick. Put Arcane Vortex on him and he'll be slapping things twice his size with damage 4 attacks
I'd push the Tzaangor Shaman to Tier 2 to be honest, as when it leads an unit of Enlightened it really does help in giving some toughness and punch to those lovable action chickens. It is basically a force multiplier for disky birdies.
agree he helps out a lot - sniped 2 Fireblades last game with them
Literally won a game today thanks to this
Use that temporal surge to move 20 with the Enlightened in a round. Great for scoring
Let's go! Here's hoping the codex, whenever that comes out, finally adds back some of our flavor.
Last time I was this early I was still flesh and blood.
An interesting note about the Defiler, that I see missed often, is that it is equipped with weapons that can be buffed as a pyschic weapon
No they can't. None of the Defiler weapons are psychic. Psychic infusion only target the inferno bolter and also requires the presence of a psyker in the unit. Defiler is just trash.
You still cant move It on the table so its useless
I reckon the Tzaangor would be taken alot more if their cabal point generation was on a 2+ like the cultists. Or even if rush had something like an 8 inch move
GW has never really quite got the rules quite right for Sons. The fact that every unit doesn't contribute something to the pool of Cabal points means you'll see the same units over and over again just out of necessity. The fact that SM lost more units to legends then Sons had to begin with doesn't feel great either. Rhino are almost pointless,; if there are Rubrics inside, they don't contribute to the Cabal point pool. The army is just a collection of "miss the mark units".
I would love to see a tier list for the Black Templars!
Cultist also have the scout keyword which is really big for competitive play and should be tier 1 for chaff
So stuck between Thousand sons, Salamanders and Necrons as my next army I've played chaos fallen since 4th but they've become more chaos then marine. This may have convinced me
Wow Auspex, you gotta go back a little. I think you are giving the Heldrake to much credit. He doesn't strip cover by shooting. That would almost be good. He has to move over an enemy model to strip cover.
Can we get a list of all three tiers at the end? It'd be nice to look at the whole picture. This was actually perfect timing too, because I'm going to be making a Thousand Sons army soon
Thousand Sons is my favorite army. I’ll make it super simple:
Tier 1:
Magnus, Rubric Marines, Scarab Terminators. Characters to taste (exalted sorcerer / sorcerer, infernal master, terminator sorcerer)
Tier 2: your couple of action monkeys. Tzangor enlightened, maybe a cultist unit.
Tier 3: everything else
Tier 4: heldrake
Note you’ll need some tier 3 stuff anyway to transport marines, or to provide anti tank. Your army will really struggle into high toughness targets unless you do the Magnus + terminator point and click combo, or you bring tier 3 vehicles. I actually brought a vindicator the last few games and had moderate success but it’s still not a great option. If your enemies primarily play space marine or equivalent infantry backed by a few vehicles you’ll eat their infantry for lunch and Magnus can dispatch the tank.
Tier 1 action monkeys are actually from chaos daemons - changeling and blue scribes are both awesome but not strictly in the T Sons range
Glimpse of eternity for the infernal master only works on the model itself sadly.
Auspex took away our land raider. It’s missing from the ranking. (Honestly I’d say tier 3 unless you found a great use case for lobbing ahiriman and a flame blob up the board)
TSons are my favorite army. I wish we had a few more options but not a horrible place.
And it could be tier 4. You use a Land Raider so you can charge as soon as you disembark, but no TSons unit really benefits from this
@@Eliimore93honestly the reason I said 3 is maybe it would be a spicy way to ship Ahriman with a 10-man rubric squad (since the full squad doesn’t fit in a rhino) for purposes of delivering a pretty big anti infantry bomb.
You’re right nothing wants to actually charge.
@@timunderbakke8756 a full squad of Rubrics plus Ahriman in a Rhino leaves one space free. I love my Land Raider but I've stopped running it as the Rhino is much easier to hide.
it breaks my heart to see that a TS Heldrake is doing that pourly because I have been eyeing it for quite a while.
Most of the things in tier 3 need a SIGNIFICANT point decrease to even be viable.
Tzaangors will never really be viable, cultists do what they do but better in every way. They have a scout move of 6 which is huge and a 6++ and when they die you can get cp. If tzaangors were 50 points it might be worth having a 20 man and a shaman sitting in the middle as a durable screen
Maulerfiend needs something like a 50 points decrease to even be worth considered, helbrute needs about 20-30 points decrease tp be worth anything.
I don't think the predator tanks can ever be good.
Spawn is a little bit over costed, if i could take a single spawn it would be very good for screening and backfield objective holding and secondaries, otherwise i think that if it was 50 points it might be worth considering.
Defiler and vindicator wont be worth their points ever either suffering from the same problem most of the units have where they have no interaction with the army rules.
Thousand sons are suffering from sucess where our rubrics and scarabs are so good that nothing else makes sence getting other than just spamming rubrics and sorcerers. Its a very boring play style that was more fun in the last edition since we could use magic on other units to make them stronger. It felt like a more complete army last edition because we could use other units and magic them good. Now everthing that isn't a rubric, sorcerer or magnus is just worse in every way than their counterparts and there is basically no way to buff them any meaningful way.
I have played a bit of deathguard this edition after their buffs and its a much more fun army to play since so many of their units are viable in their own way.
I can see enhancing other non-psyker units perhaps being one of the other detachments when the codex comes out.
@@leeksveeks4572 well yes but thats in two years. If they want to fix these units giving them significan points decreases is on of the few ways they can do it
100% agreed. I think the vindicator isn’t as bad as you say but it’s still not great and really may as well bring a chaos war dog with anti tank instead because it has the same synergy
Can't agree more.
Provided it doesn't get sniped off the board, the Predator Annihilator kinda slaps ngl. Would highly recommend having one just to sit in the back and snipe heavier targets, it frees up the rest of the army to focus on everything else
The terminator combo is quite spectacular once you are able to pull it off on turn one can pretty much alpha strike most things off the board.
The problem is it’s 2 CP, most of your cabal points, and over 25% of your list shooting with another 25% of your list standing nearby
I force it by moving the terminators first with the crystal and having magnus fly next to them for buffs and pick up sustain for the turn while squad has lethal hits with lord attached and use the 1 cp to make the weapons psychic and rerolls 1s if they are close enough.
A special thousand sons dreadnought would be awesome
Hate TS. They removed saving throws off my BANEBLADE and boltered it to death
That feels like it took a good chunk of list to accomplish. Especially if it was after the dataslate
*cackling*
Thousand sons my beloved
GW will never forgive Heldrake for 6th edition, isn't it?
Poor demon dragon
Where is the land raider?
12 Minutes :D Hi Auspex youre a freaking gem
You should do death guard next! they got a huge buff and are cool
Deathguard are nuts right now! Their debuffs are soooo strong!
The only thing I expect from the new unit, is some kind of mechanic, that allows you to receive cabalistics for your position, or moves on the table. I still veeery much doubt, that they will allow us to summon demons as like-minded from AoS, for unit-summoner. Action, control of objective markers, sacrifice of models, anything, that will remove this damn army rule “Either cram guys with sticks into the roster, or sit with 1.5 cabalists.”
AND THERE IS NOT NEW TZAANGOR. Not to mention the fact, that it only transferring the problem from the Nine, that the already small pool of units narrows even more, because something just from the middle lowers your core resources. The Necrons restore 100500 wounds regardless of the turn and situation on the table, and our faction mechanics at the end of the game only allow 2 rerolls.
By the way. I would take the skyfires where are all the bray. As I like to say in the club - "This is the cheapest unit we have available and they show every game why." 6 attacks on 4+ are often not enough to even scratch a space marine, and I’m generally silent about the HQ of other factions. If you are adding a shaman, better waste this 100+ points on 5 rubricae, than on this extra-thin paper.
I really want to get into thousand sons because i like the sacarab occult terminators but if fear that they will go out of date with a New scale
I feel you, Im new to the game and play Green Space Marines cuz all Dark Angels model are old short king to be redo/legended
honestly they look fine still I haven't noticed them looking small or anything
They’re fine, trust me. You’re not going to notice an issue. Love my scarabs and my rubric boys backing them
K-sons came out pretty much just in time for the Primaris line, so they match that scale nicely.
Anyone knows which model is the one that appears in the photo as the terminator sorcerer?
It’s the generic Chaos terminator sorcerer kit from the CSM range. The newer kit is “chaos lord in terminator armor” and can be built as either
The infernal master is so strong with the arcane vortex. Add in being near magnus for plus 1 to wound and 10 warpflamer rubrics and that's one really, strong squad.
2 d6 attacks
Strength 7
Plus 1 to wound
1 magic 6 every round
2 damage
Devastating wounds from the army rule.
Damage output is nuts!
Plus 1 to hit from Magnus is irrelevant with flamers, obviously.
plus reroll 1s to wound or all wound rolls if on an objective!
10:25 some infantry-killing, c'tan obliterating, titan crippling psychic shooting
Now I'm new here but what if GW had more story bits and releases charater/votable table-top unit, so there releases in-between bigger announcements 🤔 units that's if got a outstanding reception GW would give them a data sheet. GW would have to be open to fan to company communication, and both parties would have to open to ...CHANGE. and if not worth the cost it would never make it past the conceptualize phase.🎉
No CANNON has to be ruined the because GW's core elements that make WH40K what it is. No characters/ units that could break the game or cannon.
This video helped me to figure out that im going to save up for thousand sons kits.😊
Poor Heldrake being the lowest on the list, i was thinking of getting it but I'll stick to the Maulerfiend for my Iron Warriors
Updated Custodes list por favor 🙏🙏
Those poor heldrakes get no love anywhere.
Land Raiders??
Ah yes, one of the armies I have in boxes waiting to assemble when I'm less busy.
Magnus is now 465 points
Infernal master dice flip is only for himself, so not that useful.
Very silly question sorry guys just trying to get into warhammer,
But if my character/unit has 1 shot dealing 3 damage
And there’s 3 let’s say ork boyz in front of it
Does that 1 shot kill all 3 ork boyz
Or does 1 shot only kill 1 ork boy and the remaining 2 DAMAGE is lost
Since I’ve seen some people saying the shots don’t spill over and I easily get confused, thank you
Each individual shot does not spill over with one exception (mortal wounds).
If a gun says “damage 3” and you successfully hit + wound and the ork unit fails the save, each failed save is one dead ork because the damage does not carry over. Think of it as just overkill - you don’t hit more things you just do more than needed to kill.
I like Auspex videos but how he uses colors in his videos/thumbnail is bothering me so much. When he talks about the best units he goes from green to red or bad to good. When he talks about win rates he goes from red to green or lowest to highest. When it's about nerfs and buffs he uses red for nerfs and green for buffs. Sometimes red means bad and sometimes it means good. I don't real care what color in whatever cohesion he uses but for a channel based on statitics and facts at least use a consistent color scheme for the visualization of ur statistics.
Add a comment...😢
I used to play them, now they are a golden pile of shi- I mean shame lying in my room
sounds like skill issue
@@MegaApostelI honestly don’t think they’re as good as people say they are. Unless you’re running a super hyper optimized list and make no mistakes.
There is no list variety in the tier that can pull off wins.