Amazing works i have been looking for such tutorials but its not really a full tutorial if you dont start from scratch, most of us are beginners trying to do something beautiful
This video is so well done and very easy to follow!! I am running into trouble when I migrate the ArchViz Explorer into my Level. I get and play. I can only click and drag with the right mouse button and zoom in and out. There is no response to WASD navigation. Any ideas on why that be?
OK so I have a database of some locations and coordinates how to I make this process dynamic so that I can have status data showing from the database as well using the archive explorer
@@n7pankake236 First look up your specifications of GPU and CPU. To make 3D maps efficiently 3 things are crucial - GPU (graphical processing unit) this is the graphical card The better the videocard the smoother and faster the process of rendering. I have a NVIDIA GeForce RTX4070 for this video. A pretty good one - CPU (central processing unit) Its the main processing unit. For the video I used a laptop of 8 cores (AMD Ryzen 9) and 32GB RAM For 3D 9 cores or 7 cores are preffered + a reasonably strong GPU - internet speed If you have both good GPU and CPU internet speed can play a role, since it loads the required buildings from Cesium Connecting with ethernet fixes this issue (or sit close to router).
@@n7pankake236 you mean that you dont see the world from the start but after you click on home or surroundings it works fine? (It goes to correct direction)
@@robinvalkenburg6119 What I mean is that when I hit PLAY in unreal right, the initial right click to move around is very slow, when I click on anything else (sorroundings w/e) when I try to drag around to move with right click works fine but doesn't seem that increasing sensibility works at all (at least for me) I'm using OpenStreetMaps + Archviz that's the only problem I'm having so far (was using cesium but my country only has osm buildings so using 3D from cesium seems like a waste of machine resources)
Diod you manage to find out why the mouse movesvery very slow ? I cant rotate the camera and the pan is very very very slow. I believe this is because the game does not posses the pawn aty start.
It is vital to copy the surroundings widget and alter it What I would do is first start to alter the surroundings widget and create some spaces on the map in 3D before you move towards duplicates of the surroundings widget
There is documentation on how to create for instance certain rooms in a building The documentation can be found via this link. karldetroit.com/archviz-explorer-documentation/ If you want to make cross sections of buildings you should use the Blueprint Filter instead of Point of Interest. Try to alter the main blue print from Archviz, first before implementing it to Cesium.
Would love to see the rest of this!!!
Nice job! On to part two!
Amazing works i have been looking for such tutorials but its not really a full tutorial if you dont start from scratch, most of us are beginners trying to do something beautiful
This video is so well done and very easy to follow!! I am running into trouble when I migrate the ArchViz Explorer into my Level. I get and play. I can only click and drag with the right mouse button and zoom in and out. There is no response to WASD navigation. Any ideas on why that be?
OK so I have a database of some locations and coordinates how to I make this process dynamic so that I can have status data showing from the database as well using the archive explorer
put the data as info in the archviz explorer widget.
However in real time I dont know
in my mouse the rotation and movement is super slow how you fix it ?
@@n7pankake236
First look up your specifications of GPU and CPU.
To make 3D maps efficiently 3 things are crucial
- GPU (graphical processing unit) this is the graphical card
The better the videocard the smoother and faster the process of rendering.
I have a NVIDIA GeForce RTX4070 for this video.
A pretty good one
- CPU (central processing unit)
Its the main processing unit.
For the video I used a laptop of 8 cores (AMD Ryzen 9) and 32GB RAM
For 3D 9 cores or 7 cores are preffered + a reasonably strong GPU
- internet speed
If you have both good GPU and CPU internet speed can play a role, since it loads the required buildings from Cesium
Connecting with ethernet fixes this issue (or sit close to router).
@@robinvalkenburg6119 I have all that and + however it only doesn't work at the beginning as soon as I hit home or surroundings or w/e it works fine
@@n7pankake236 you mean that you dont see the world from the start but after you click on home or surroundings it works fine? (It goes to correct direction)
@@robinvalkenburg6119 What I mean is that when I hit PLAY in unreal right, the initial right click to move around is very slow, when I click on anything else (sorroundings w/e) when I try to drag around to move with right click works fine but doesn't seem that increasing sensibility works at all (at least for me) I'm using OpenStreetMaps + Archviz that's the only problem I'm having so far (was using cesium but my country only has osm buildings so using 3D from cesium seems like a waste of machine resources)
Diod you manage to find out why the mouse movesvery very slow ? I cant rotate the camera and the pan is very very very slow. I believe this is because the game does not posses the pawn aty start.
Hi Amazing video please help me the map icons dont seem to appear at all
It is vital to copy the surroundings widget and alter it
What I would do is first start to alter the surroundings widget and create some spaces on the map in 3D before you move towards duplicates of the surroundings widget
Archviz Explorer I want to know how to input cross-section information of a building. If you know how to do it, please share it on TH-cam.
There is documentation on how to create for instance certain rooms in a building
The documentation can be found via this link.
karldetroit.com/archviz-explorer-documentation/
If you want to make cross sections of buildings you should use the Blueprint Filter instead of Point of Interest.
Try to alter the main blue print from Archviz, first before implementing it to Cesium.