what viewport fit mode did you use (cover or auto) and what fullscreen mode (letterbox?) i copied what you did but i couldnt get my tiled BG to fully cover the screen even when i change its size... i dont understand what i did wrong there...
The original layout size was 1080x1920 with default scale of 1 During the game, based on the player's screen size, the game will be responsive (as mentioned in the video)
Does this work when publishing as an iOS/Android app or only in a Browser with HTML? I'm not familiar enough with Contruct 3 to know how publishing apps works for it.
Hi, Thanks for the video. I liked it very much, but there is a problem :( I can't understand it, it is easy to handle 3 images but from more images with X and Y positions it is impossible for me. Would it be possible that you could create a plugin that would make the game automatically Responsive? is that possible? Wouldn't it be easier for everyone? :) I think you would sell a lot of plugins, because that's what we all need. Thank you very much.
There are lots of game genres (and backgrounds with different scrolling and sizes) and there is no certain way to work for all. But basically you need to make the background as big as needed to support all types of screens(That's the way I use usually).
@@aliatdoondookstudio7453 Thank you Ali I already found the way to do it. By the way I use set position this way X= scrollx Y= scrolly Is the same as X= viewportntwidth Y= viewporthight
Pretty good tutorial. I was struggling with this pretty long.
Glad it helped!
Thank you so much, this is a very well made video
You're very welcome!
A very useful tutorial ... Thank you very much. :-)
Glad it was helpful!
Nice job ... keep going
Thank you, I will
Nice. very thanks
can you explain how to get a magic number like 2000,1500,750 for calculate scale of object?
Nice , Make google play configuration tutorial please
Thanks. I'll make a video about it soon!
what viewport fit mode did you use (cover or auto) and what fullscreen mode (letterbox?) i copied what you did but i couldnt get my tiled BG to fully cover the screen even when i change its size... i dont understand what i did wrong there...
Hey,
Viewport fit: Auto
Fullscreen mode: Scale outer
Also you need to enable Unbounded scrolling for layouts.
Thank You!!!
very informative
Glad you liked it
What what's the original viewport width and height you used and what Fullscreen scale mode did you use?
The original layout size was 1080x1920 with default scale of 1
During the game, based on the player's screen size, the game will be responsive (as mentioned in the video)
Awesome!
Thanks!
Does this work when publishing as an iOS/Android app or only in a Browser with HTML? I'm not familiar enough with Contruct 3 to know how publishing apps works for it.
Yes, it'll work!
hi, where can i get the source code of this tutorial?
hey. link is in the description
Hi, Thanks for the video. I liked it very much, but there is a problem :( I can't understand it, it is easy to handle 3 images but from more images with X and Y positions it is impossible for me. Would it be possible that you could create a plugin that would make the game automatically Responsive? is that possible? Wouldn't it be easier for everyone? :) I think you would sell a lot of plugins, because that's what we all need. Thank you very much.
Hi how did you bring up the screen where you try the resolutions?
F12
f12 or Settings -> More Tools -> Developer Tools
Hi Ali nice video,
Do you also know how to make moving/scrolling background responsive?
There are lots of game genres (and backgrounds with different scrolling and sizes) and there is no certain way to work for all. But basically you need to make the background as big as needed to support all types of screens(That's the way I use usually).
@@aliatdoondookstudio7453
Thank you Ali I already found the way to do it.
By the way I use set position this way
X= scrollx
Y= scrolly
Is the same as
X= viewportntwidth
Y= viewporthight
Cool! As long as it works, be happy :D