For the love of god developers need to start building games from the ground up to be 1440 resolution and 60 fps and stop overextending the hardware and visual fidelity.
I believe that the hardware manufacturers should mandate 60fps on all games. Stop with this quality/performance nonsense. Force devs to target a fixed frame rate
It's so funny to me that these people are out here spending $800 on a PS5 Pro and the real problem is lazy Developers that do piss poor optimization Android lie on upscaling technology to do the work for them. I am so glad that I am working my way completely out of Gaming because it is just become dumb and not worth it
@@walter_the_wobot2349 I totaly get where you are going, but consider that you give people games with this graphical fidelity and then take it all away - granted being 60 fps - for 1440 with shitty sw ray tracing. The train left the station and if you want you can hop onto PC side, that is capitalism at its finest. Honestly I may be biest because i have 4080 system, but AW2 is amazingly optimized game when not in dense forest areas. The Lake House basicaly run 90+ fps on my PC. Cyberpunk too, but consider that 40s have RT Reconstruction (DLLS 3.5) that performs better than native denoiser and producis more stable/better image. The problem is that AMD is simply just not competing right now with Nvidia in terms of ray tracing computing and every major or new game will lean on RT features. We have yet to know what 50s will be like and new consoles are 3 years out. I dont think that anyone that wants to play games with RT feature will be getting console when you can get 4070/ti that will give you nice experience in 1440p. Or we go your way as you said and devs will make games that will look like potatoes compater to their PC counterparts. Idk but i dont think that will happen.
Been playing on the Pro for a week non-stop. *Not impressed to be honest.* For some games it works exceptionally well (e.g. Horizon Forbidden West) but there are still too many compromises and Alan Wake 2 is a perfect example. PSSR is promising for sure, but it has a long way to go to reach DLSS levels of quality/performance.
It is just in „beta stage“ getting prepared for PS6. If you think about how this is the first „release“ like 1.0, i think it is good. DLSS has been around way longer and if Sony had been able to compete and even beat it then it would have been surprising.
So, after a few days with the PS5 Pro, my takeaway is that while the ray tracing is noticeable, I just don't think it's worth the hit to performance. I would take a game that runs at 60 fps with no RT over a game that runs worse and has RT 10 out of 10 times.
If i look to the past to some games with great reflections, but without RT, it think developer should try to find different solutions again. There are so many tricks to create great reflections (or giving the illusion) without beeing a 100% accurate and realistic reflection. Performance, physics and objects are more important to me. A dead world with realistic reflections, but poor performance is not worth it. We see developer using more and more AI solutions, while performance with native resolution and fps is getting worse. Should be not the case. We need new engines for better performance.
Wow can’t believe the pro can do this, it’s a lazy port by the devs without a doubt but I struggle big time with this game even on my 4080 super have too dial back a lot of settings to hit any RT the game is way to demanding and it’s not impressive enough for the specs!
@@Da-ikenray tracing is more than reflections. it’s creates physically accurate lighting while making it a lot easier for devs. we should definitely want to see ray tracing improve because not only does it make the workflow easier for developers, but it’s goes a long way in creating mood and tone. advancements in lighting is going to be huge for the future of graphics and design. look at the ue5 megalights video. that kind of lighting being so easily accessible is going to create amazing looking games. as far as “old ways of doing things” there is only so much you can do. we’ve really hit a peak with the level and quality of graphics. now it’s onto these other things like ray tracing to help push things forward.
@@seanpitt27 PS5 Pro isn't running max settings, the best upscaling, or high end RT with high resolution RT reflections. The difference is someone optimized the PS5 version for a target frame rate, whereas you have to optimize the PC version, and sounds like you are struggling with doing so, even with much more capable hardware.
Yea this is my opinion too. I can’t play games at 30fps anymore and will choose a 60fps mode over ray traced 30fps any day. It doesn’t matter how much better it looks, those nice reflections and lighting doesn’t look better than a nice smooth image at 60fps and 60fps does more for the image/game at making it look and play nicer than any ray tracing can ever do on console. If they can’t offer ray tracing at 60fps imo it’s a waste of time even implementing it to begin with. This is why I want to buy a pro to play games with ray tracing at 60fps, If it can’t do that then what’s even the point of upgrading? Il just stick to my base ps5 on performance mode 😂.
We're going to look back on this whole generation of games and their constant visual artifacts the same way we look back on PS1 games and their polygon jiggling. It's just such a baffling thing to allow in a final product.
All I wanted was the ps5 console settings in performance mode running at a higher base res upscaled to like 1440p and a stable 60 fps on the pro.... Remedy dropped the ball with this one trying to do too much and not putting much effort into it
Its not significant differences though. PS pro, even at this price point, is still a console which is a budget box compared to a comparable pc. This was true with PS2, and its true now. If you care this much about performance, I dont understand why you just dont get a pc??
@@Dasgrubergz because console gamers don't want to spend more time tinkering with settings than actually playing games lol we just want well optimized experiences something that consoles use to offer.
They half assed this update and are more concerned with the dlc which will also look half assed. I was waiting for the Pro to play this but won’t support them if this is what they come out with.
@@lewishague123 The shimmering looks worse. The only thing that is better currently is the frame rate when looking up and down is smooth now in fidelity mode.
It's weird how one of the big selling points of the PS5 pro was "you don't have to choose between quality and performance modes", yet most games with pro support still have them.
I've been playing through AW2 for the first time on PS5 Pro in Quality mode. Despite the many compromises noted in this video, it's certainly a visually impressive and wonderfully atmospheric experience. The flickering wine glasses in the lodge (which Oliver mentions at 05:04) are perhaps the only point where I found the image flawed enough to take me out of the experience and make me wonder just what exactly is going on under the hood to cause that behaviour.
It's basically closer to PSSR Ultra performance which should be reserved for 8K output, not 4K. 1080p is a hard limit for 4K. 864p is just too low. They shouldn't abuse upscalers this much (until they are so advanced that you can't tell the difference from a normal viewing distance)
11:17 - Wait, what? The image quality often looked much WORSE on PS5 Pro, not better. The RT reflections on certain surfaces were basically the only true upgrade. Everything else was a mixed bag or worse image stability.
Yeah. A massive open world game that performs greatly no matter what with RT and great image quality. How devs are still getting away with 864p as an internal resolution is baffling to me.
@@TheAmazingSpiderGuy_99 blame the cheap, trash engine these devs are using. Playstation devs have arguably the best engines possible, along with RAGE engine.
@@worlds_greatest_detective6667 UE5 is definitely not a cheap engine, here you can see the incompetence of the developers when creating their games. You can get much better performance than this with the same visuals, but as always they will look for the easy way at the cost of brute force.
thats the most senseless Playstation to be ever released. there is no reason to buy it for that price. the benefit is so small and if u invest 800 to 900 bucks into a proper PC and make some nice deals, u get WAY better performance. For roughly 800 bucks u can build a PC with an RTX 4070 or rx 7800 if u get a good deal. if cards are still expensive in ur country, a rx 6800 would also be fine. 16:53 and with an 4070 super u will defenitely hit 60+ fps while still having a better looking game. DLSS is still the king of the hill and frame generation can give u even more benefit. and both cards + CPU can still be overclocked, if u want a couple % extra performance. (roughly 7% to 9% more fps) or undervolted, if u want to save some power and dont need all the performance. (roughly -4% to 6% fps but lower temps and lower power draw) and a good PC will still be more quiet then the PS5 pro. Its superior in every aspect.
forgot to mention pc bugs pc stutters pc crashing pc incompatibility and not to mention ur not getting a ps5 pro pc specs without buying used parts@@Lemmiwinks_The_Gerbil_Kingu
@@Lemmiwinks_The_Gerbil_King dont forgot the used market in order to sell your PS5 pro someone have to buy a used PS5 so it's fair to use graphics like a rtx 3070
Why didnt think they just use FSR? since ya know they are using AMD for graphics and cpu especially...FSR3 would be way better than this and the upcoming FSR4 would make it a beast- such a weird choice..
I think people are expecting too much of an upgrade out of a “pro” console but at the same time if you’re charging 700$ before the disc drive and stand then people are and should be expecting much more power. The price to power ratio just do not match up here. I’ll be waiting for the PS6. Or a deep sale on the pro.
ps4 to ps4 pro was 1.4 tflops to 4.5 tflops, at the time, it was a night and day difference, this ? just 10.2 to 16 tflops and it resulted in roughly 30% more fps in most games, so going from 37 / 38 fps to 47 / 50 maybe sometimes. and the console is helped by 2 software upscaler and framegen too.
RT does not work on well Devices under $1500. It just to much for consoles and lower end PCs. People will always chose 60fps with a less shiny floor over 30fps with gops of Ray-Tracing.
@ Ratchet and Clank Rift Apart and Spider-Man 2 would like to have a word with you. Those games ray tracing was very well done on the base ps5 and are even better on the ps5 pro.
@@Crashed131963 First it’s “RT does not work on well on devices that are under $1500”, now it’s “small minority and ps5 exclusive only games”. Stop moving the goalposts.
The internal res is still too low for the best results, pSSR is not a miracle worker, i'm just really surprised they couldnt achieve atleast 1440p internal res in quality mode.
@@evostu7814You’re surprised? Do you know how demanding AW2 is? Maybe go watch DF’s PC review of AW2 again. You need a 4080 at minimum if wanna render AW2 to internally at 1440p with RT on etc. By the way, RTX 4080 in 4K with DLSS quality (internal 1440p) with RT runs at an avg of 43 fps.
Part of the reason why I shelled out for a 4080 last year was mostly because I wanted to enjoy this game w/o heavily compromised fidelity. AW2 and Phantom Liberty. And man am I glad I did, because AW2 is STUNNING maxed out with full path tracing on an OLED w/ HDR.
This really just proved to me that it's a WASTE to buy the PS5 Pro, I mean look at 35:22. They were comparing it to a PC on LOW RT and it looks 10x sharper/clearer than what the PS5 Pro is running on quality mode. You're not even really getting nice RT, not to mention the shadow details aren't even high quality. You could claim that it'll vary from game to game, but looking at what Alan Wake II can look like on a high end PC VS what the PS5 Pro is capable of outputting; it's just a night and day difference. Obviously certain games will probably get better treatment/upgrades, but it's honestly a shame that you're not really getting very much for a $700 purchase. You're getting weak RT, I mean it's there somewhat, but it's nothing like what the PC is rendering, and also blurry shadow details like on the lawn chair, which you can't even tell it's a lawn chair because the shadow is just a jumbled-up mess. I'm wondering if the developers just quickly pushed out a "Pro" patch and called it a day, because part of me wants to believe they could have done a lot more on the PS5 Pro and just didn't. I don't know when the Hogwarts Legacy PS5 Pro patch will drop, or if it already has, but I'd like to see them do a comparison of that game on PS5 Pro to PC, because the RT they showed for PS5 Pro on that game looked SUPER high res, like what you'd see on PC, but I'm not sure how true that is.
Unfortunately, Alan Wake 2 is particularly prone to VRR flicker on OLEDs. I’ve found that disabling G-Sync in the NVIDIA Control Panel for AW2 (Manage 3D Settings > Program Settings) is the only reliable way to eliminate it. While setting a framerate cap can help, it’s not always reliable - even if the target framerate is consistently maintained. Hope this helps anyone dealing with similar issues!
@ I am aware of that. However, setting a framerate cap to a value that you can reach 99,9% of the time does drastically mitigate that problem. And the occasional stutter if affected games is, in my opinion, much better than constant flickering.
It’s all about the frametimes not framerate. Limiting framerate usually helps a little bit but most of the the time you’ll still get VRR flicker. I have also noticed in Cyberpunk for example that frame generation will destroy the frametimes.
@@Simon_Denmark exactly! While I get a perfectly even frametime graph in RTSS when limiting FPS to the lowest value I could reach in any given scene, I still get VRR flickering in dark scenes. That’s why I now disabled G-Sync for games like Alan Wake 2 because I much rather loose out on G-Sync than having to deal with strobe-like flicker all the time
Yeah, I also did this for Alan Wake 2. This would also be a good game to cap at 40fps but because there are so many prerendered videos that run at 30 that also looks bad at times.
The RTX 4070 is 43% faster than the Pro 40:02. But sure the Pro is EQUAL to 4070. Even the $350 RX 6800 is 30% faster than the Pro. And it turns out that PSSR is not as good as DLSS either. What a joke for $700/€800. 😂
The only way RT is involved on this game with a Ps5pro is if you play at 30fps . So the topic of RT is not even a issue. Nobody with a Ps5 plays in 30fps mode . A 4070 PC cost $1500 a Ps5Pro is $700. The 4070 should be 110% faster not 40%.
@Crashed131963 Yeah, no way should the PS5pro be compared to a 4070. AMD lags way behind in ray tracing and pssr is no match for dlss. I suspect that the PS5 pro gpu is closer to an RTX 2080 or RTX 2080ti gpu.
@@Crashed131963 You are out of touch with reality. The Pro is even slower than the RX 6800 which is a $350 GPU. Fast 2TB SSD starts at $100. CPU is $80. Mobo is $80 too. 16GB DDR4 $30. PSU $60 and a case another $50. Around $700-$800 I can build a PS5 Pro equivalent easily.
just because the game doesnt improve much on ps5pro doesnt mean much is wrong. why is it that when performance and quality is bad on ps5/pro, its always the devs. the ps5pro, ps5 and xsx are not that great.
@ well you’re wrong on almost all fronts. PS5 ran decently enough, the series X is practically a locked 60. The pro has on given us a poor PSSR 4K with tons of artifacting and worse stability. That’s on the devs to decide what the system can actually do. They likely have a contract with Microsoft that states performance can’t be better on PS5.
It has nothing to do with PS5 Pro or PSSR in itself. Remedy is just a shitty developer and did a terrible job with this patch. The tech works perfectly fine in games like Demon's Souls where the Pro patch is a big upgrade. Use your brain.
23:08 DLSS is fucking magic. I know its not 4k but I would have never guessed the input res was 720p. Its ridiculously good looking for such a low input res.
I was always skeptical about upscaler, and I saw so many artefact and issue about them including DLSS, but AW2 is the first game where I took DLSS over native by a mile, it's probably the best implementation of DLSS yet, unfortunately, FSR doesn't get the same treatment, and that PSSR implementation is so bad that they should have delayed it or make a ps5 pro mod using FSR instead
The Performance mode on the pro is absolutely ridiculous. What were they thinking? Also with the comparisons between the baked shadows and volumetric light...both consoles are shimmering af! I'm watching this video on my 55"LG CX and both versions look utterly THE SAME!! Also PSSR runs the game worse in some ways than FSR2!? If I had fallen for the PS5 Pro hype train now would be the time to absolutely regret a purchase. What a scam.
If you have a good recent NVIDIA GPU, yes you messed up buying this on PS5 instead of PC. Losing out on DLSS and much faster RT is a huge loss, especially for games that use RT extensively like this and Cyberpunk. For most games, PS5 version is usually fine, but for PC first games like AW2 and Cyberpunk, always go PC.
@@klebyell 4060Ti 16GB VRAM gets alot of bad wrap, but its cheaper than a PS5 and alot cheaper than a PS5 Pro, and blows them away with DLSS and on top of all that it has frame generation. I can run Hellblade 2 one of the most demanding games in the most demanding area of the game in 4K with full ray tracing with DLSS and Frame Generation and I get 50 fps which might not sound impressive, but again most demanding game in the most demanding area and its a very stable image and feels smooth to play with a fidelity that a PS5 pro could never do and in Alan Wake II stable 60fps with same settings. The card is meant to be used with DLSS 3.7 and FG- it is the most hated and underrated GPU on the market.
it's more like an rx 6700 XT , the base ps5 is an rx 6600, helped with 2 software upscaler and some frame generation. 10.2 tflops fro 16 tflops is absolutely only in the territory of an rx 6700 xt level gpu, and digital foundry proved that the ps5 pro was delivering less fps then a rx 6800 already.
What the HELL were Sony's TARGETS for the PRO model? It seems like every title is SLIGHTLY better, but still not improved enough to actually achieve EXPECTED performance in any of the modes? Like the new hardware delivers a better experience in something like Elden Rings, but it still doesn't provide a 60fps presentation... It seems like they just didn't push the increases enough to make a really substantial difference. I figured their goal should have been to actually HIT the Performance/Quality targets in the majority of games, but in most cases you still don't see the locked resolution/framerates that you'd expect in each mode.
Ps5 fidelity settings at 60fps, it doesn't need to look better, it needs to look the same as the best settings on ps5 but run at double the frame rate.
It's basically getting pc upgrades since that's what happens with a pc, you pay more for the same graphics but you get double or even triple the frame rate, I have a RTX 4080 but play games at 1440p ultra (something a card like the 3070 can do) but then I run the game at 200+ FPS whilst the 3070 can hit 120fps max and that's pushing it.
I don't know maybe future games like monster Hunter which ran like ass on the base PS5. FFVII Rebirth is night and day on how it looks and runs having been having a blast. Granted they need more games it's still fucking stupid they haven't released a patch or made a remaster for Bloodborne.
Remedy have always been pieces of shit when it comes to optimization: - Alan Wake was 544p on the Xbox 360. - Quantum Break was 720p on the Xbox One. - Control had garbage image quality and performance issues across all console platforms, while the PC version was heavy as fuck and - even to this day - severely non-performant on certain hardware configurations. And Alan Wake 2 is no different. Similar kinds of games - The Last Of Us Part II, Resident Evil 4 - look just about the same overall (stronger in some areas, less sophisticated in some others) and perform orders of magnitude better.
I just uncovered yet another instance of dishonesty from our dear NXGamer. He compared the performance of the RX 6800 to the PS5 Pro in Alan Wake 2 with RT enabled, but here’s the catch: the PS5 Pro only enables ray-traced reflections, while the PC version, even on the lowest RT settings, activates ray-traced global illumination. Digital Foundry proved this today. At no point did NXGamer bother to mention this *“minor detail.”*
This video was a great high level overview of this game’s upscaling and RT implementation on the PS5, really really learned a lot would love more technical discussions like this on a per game basis
damn that 4070 at the end just killed the PS5 Pro... and it still give better image overall and its a 2 years old card that will be replaced in 4 month. not good, not good at all.
lets be straight about it - this is ridiculous. ps5pro upgrade is actually good area for DF guys to shine, with their precise measures and in-depth testing - difference from standard ps5 is so miniscule you need some effort to even point it out.
@@bmarcinczyk14where is this true? can you link a source because that’s the exact opposite of what every test has shown. what games on the pro look worse than the base console? this game isn’t indicative of every experience.
As far as I have understood it, you pretty much need a 4k HDR TV to see the difference, which is then pretty noticeable. On lower quality monitors on the other hand there is virtually no difference at all.
what's really sad is that this new console isnt a nessesary buy for any group of players/customers EXCEPT for rich upper class dudes who always have to have the most recent gadgets to show off/feel better - sadly its a pretty big demographic (ie when comparing to 15 years ago). same people that always buy new apple products, or just people with too much money - they wont be using this hardware as often to be noticing better picture or 5-10 frames more...
@@sampopaukkonen4014 Every TV sold for the past 5 years is 4K HDR. The RTngs best budget fall 2024 4k HDR tv is only $347 on Amazon for a 55"!! For the adults in the room that's only $261 in 2014! I think the vast majority of people purchasing any flavor of PS5 are rocking 4k displays.
@ngwoo this is absolutely incorrect. Look at Ratchet & Clank and Dragon Age. Just because Alan Wake fumbles the bag doesn't mean PSSR is suddenly worse than FSR.
They aren't even at the level of path tracing yet, which is where DLSS denoising actually worked. Originally thats where RR was implemented, was path tracing and not ray tracing. They may had implemented it for ray tracing since then. AMD is still pretty far off, but at least with PS5 Pro you are getting a taste of RT implementation to actually be able to value it, rather than having it so watered down it tanks performance and barely gives you anything visual.
Sorry, but this Pro version is unfunny joke, it runs worse and looks worse than base Pro (extensive noise is unacceptable, FSR does better job) apart from few RT reflections if they happen to display properly. I wish DF was more vocal and harsh in their critique, because this is completely unacceptable! There was a lot of shouts that people are scammed and I do feel a bit scammed watching this and having Pro at home - it's like PSSR beta testing and releasing stuff without proper quality control. Because this patch should never see a daylight in that state. If they can't provide smoother and better looking experience they should at least make sure it it doesn't run or looks worse than base console. Stop it Sony.
@@bdgreyit serves nothing to only show first party games since they already ran well without the "enhanced" treatment anyways. Why would I buy this if can't run multiplatforms well too?
@@mitchsz Hogwarts, Jedi Survivor, No Man’s Sky, Dragon’s Dogma 2, Lies of P, Resident Evil 4, Rise of the Ronin, and so forth, all run very well on the PS5 Pro. Again, one poorly optimized game is not indicative of all games.
@@southsidetherealest2860 Sony went to developers and asked them what they wanted from a console. This is what they told them. Guess what? Even cpu intensive games like Dragon's Dogma 2 run great on it. Stop hating on it b/c you want it and can't afford it. It's amazing and I have loved my purchase from the moment I turned it on and started comparing games on both consoles.
Tired of the same old issues with games today on your PS5? Well, here’s a new $800 machine so that you can experience new issues and visual compromises!
I love these PS5 pro videos. I really hope we get some sort of compilation video of a lot of the other games that don't need an in depth look but would still be interesting to see such as call of duty and Star wars Outlaws
40 fps would actually have been a huge selling point for this thing. I'm still a fan of any bold decisions like the one Sony made here. Being the first ever console to bring it's own AI upscaller to the table is admirable
While the dithering/alpha on Saga's hair at 8:23 definitely looks softer and more natural, the specular highlight/response from the base PS5 looks to be totally missing. I can't tell if this is a bug, or if it was never intended to look like it did on the base PS5, or if it's just a result of this particular lighting environment combined with the lower quality hair strands on the OG PS5? Either way, even though the overall quality is objectively better, this *almost* looks worse. It's an odd-tradeoff.
Developers are pushing RT over EVERYTHING and it suck. RT is cool, but it’s coming at the cost of resolution, framerate, stability, everything, Then the same developers over-rely on AI upscaling and piss poor internal resolutions. Hardware is SO incredibly powerful now that developers can just brute force things and have it run halfway to acceptable. Gone are the days of clever tricks and thorough optimization (like really nice pre-baked lighting). A solid, stable 60fps has to be the MINIMUM and anything else is a failure.
i think it’s really important to look at the whole. if there are 60 enhanced games then what’s the performance looking like across the board. if alan wake 2 isn’t stepping up to the plate, that doesn’t negate all the other games that do. just something to consider.
tbh image quality would have received a much better boost if they just left FSR2 as the upscaling method, but boosted the input resolution to above 1080p. They probably could have done that and improved the framerate at the same time... Goodness knows why Remedy are turning up graphics settings while the game struggles to hold 48 frames per second!!
DF needs to do a 5 minute video of the games suffering from these awful artifacts and send it onto the developers. I doubt they'd pay attention to these longer discussion videos (which I love). But a quick video of all these visual problems may be addressed in a more timely manner if DF showed them. If this was a casual persons console it would be of smaller importance but this is for people who want a high end experience and we shouldn't be getting equal to or worse performance/visuals than the base console for £700.
Man, back in the 90s to PS3/360 era, we used to enjoy gaming without worrying about the technical side of everything. But now we are stuck in this frame rate and resolution of games worrying so much about the technical stuff rather than just enjoying our games. If I remember correctly, this whole thing started more during the PS4 era. But now you have to see before playing a game that which setting is the best and you need to select. But in that era you just play games without worrying about the setting too much. Now, there are just too many options available. My point is Console gaming was never like this, it's more like PC gaming now. Console gaming was like Plug n Play and now I have to look for the best HDR setting first and many other settings that's where Digital Foundry helps but it takes too much time. Some settings are better than others if you want to play the game in the best way possible.
Hahaha ahh dear. Far better experience with an RTX4070, PS5 Pro can't beat a 4060Ti or now pretty ancient RTX3070 (it's four years old, older than BASE PS5!) on this game
The most important advantage of PCs is that you can actually decide how the power is used - so you aren't at the mercy of the developer's bad decisions, like with Alan Wake console. It just seems wild that image quality hasn't improved, while performance has seen a regression. This is some terrible work.
bro come on every pro upgrade is an after the fact retrofit, no games were built with the pro upgrade and remedy is clearly very lazy. spider-man 2 looks amazing and beautiful and runs really well, whats your excuse there? dont blame the ps5 pro on behalf of lazy developers
@@Rukushin Your logic might work if it wasn't for the fact a way way better version of Alan Wake 2 exists, and it's on PC. All the assets to improve over the PS5 version have been around and worked on for over a year. PS5 Pro simply does not have the performance to push them like a good PC does. Dated Zen 2 CPU clearly limits the 60FPS mode, feeble RDNA GPU architecture falls apart when ray tracing in the RT mode. Don't blame the developers for Pro's really small performance upgrade.
Comparing the performance and fidelity of PCs versus consoles is so much more interesting than analysing two very similar consoles like the Xbox series x and the PS5 Thanks for diving into this topic-this is exactly the kind of content that makes me love DF! 👍
I have a PC that makes my PS5 look like a PS4. On YT, never seen anything like the real thing, unfortunately. Keep in mind, just as a AMD PS5 is to a AMD Xbox, many AMD PCs are like that to other AMD PCs as well, with the variance of GPU size, CU units, and GPU generation. It is all the same. Because of YT compression, it would be hard to see the real difference between the PS5 and the PS5 Pro, as DF has warned about even about those two not long ago, that you would have to see it with your own eyes to really get the difference. Most peoples life experience in tech, is streamed and compressed YT video comparisons though.
@@lukastemberger Honestly, if it feels annoying to you, don’t bother with it-just turn it on and enjoy playing with the default settings 👍. However, if you enjoy into tweaking and want the best graphics, you’re probably an enthusiast. In that case, consider getting a PC, it's the better option for that. More power, more choice in games, settings and hardware. etc. Console and PC each have their own strengths.
This is like when devs would crank the resolution on Xbox One X because of the stronger hardware but games often tended to run slower on it compared PS4 Pro which used a lower resolution.
Not sure if anyone pointed this out, but there is a RT reflections option in the ini file hidden in local appdata. Enable that along with Transparency and you should get close to PS5 Pro image quality.
It’s hard to imagine this game looking any better than what it looks like on my C1 and XSX. I’ve been playing in quality mode with the Boost feature through the game mode of the display and I have noticed no stuttering or frame drops. Not to say there isn’t any but to my well trained caddie eye, I don’t notice any.
The comparison with the PC is very interesting. In this game, the most powerful console ever released from 2024, managed to achieve the best performance possible on a Gaming PC... from 2018! The fact of the PS5 Pro's performance is equal to a RTX 2080 TI (released in september/18) is a hard punch in the gut..
Well the GPUs are very expensive to buy so it seems PC is doing quite a bit better. Also we are seeing games pushing th bar on PC and the consoles struggle. Even a 4090 struggles with this game sometimes.
Not really maybe slightly under performing compared to Sony's claim, 40-45% over the base model. That would put it around 3070TI level (from 2070S) - the 2080TI is around 4% faster than 3070 (non-TI - according to UserBenchmark site). But yes if you're one of those fanboys that tout 4070 or 4080 expected performance then you're simply having a complete giraffe and this will be a bitter pill to swallow.
The only way to make a 4090 struggle is to make it native resolution and path tracing. That's not the same is it...... Turn DLSS on and have 100fps+......
Why are there no comparisons to the XSX version? I've noticed DF hasn't dropped a single comparison console video since the Pro dropped. They've just been needlessly comparing the PS5 Pro to a PC, which is a leap to begin with. Let's see how a 700 dollar and 500 dollar console matches up. I want to see the price to performance that 200 dollars is worth in consoles.
I guess in '24 it is safe to say that it is not worth mentioning & wasting time with a "quality" mode running at 30FPS, especially when it comes to a piece of hardware at a cost of 800€+ 🤷♂️
The decisions made by Remedy are completely bizarre. The whole point of fidelity vs quality is that the fidelity mode is where you go to max out visual features and resolution while performance is where you go to get buttery smooth gameplay at 60 fps. Given the improved specs of the Pro's GPU, they should have had the overhead to bump the internal resolution to 1080p and have PSSR upscale to 4k if they didn't do anything else to the rest of the feature set. This would have solved a lot of the shimmering, image instability and blurriness that the original had and delivered a nice smooth performance (which is the goal of the mode). Instead the bumped up the feature set and ultimately made the mode deviate away from it's stated purpose (High level performance delivery). The should have sen how far they could push the feature set without buckling performance AFTER they bumped up the internal resolution to make sure it was only gains with no losses. Looking at all of the other pro upgrades where the pro feature set and power has had a clear benefit to both fidelity and performance mode, this doesn't seem like the issue is with the console itself. The issue with this patch seems to be with Remedy being fixated on pushing the highest level technology features possible at the cost of image quality and performance regardless of which mode they are targeting. By doing that, they achieved neither of the stated goals for each mode. Fidelity mode lacks the resolution clarity it should and performance mode sees consistent drops in frame rate. Just really weird design choices at the end of the day.
100% just bizarre decision-making. They'd have even had better results doing the bare minimum of not "Pro enhancing" the game and letting Game Boost take over.
I'm waiting to play AW2 with maxed settings once I upgrade my PC. It's too demanding for current consoles and that makes for a compromised experience. Having said that, I've been quite impressed with the pro so far. There have been some significant upgrades over the bace ps5. So im a happy camper !
My current opinion of RT Reflections is that it's ultimately a tertiary detail. It's rarely something that really enhances gameplay as long as there is a fallback that is good enough to suggest a close enough reflection of the scene. I think it adds a lot to something like the buildings in Spider-man but in Alan Wake 2 I don't think it's incredibly necessary and would focus on other RT features before reflections in this title.
For clarity I consider the base texture and Direct lighting to be Primary detail. Secondary detail I would say is specular detail, bump maps, and additional meta details like that as well as bounce lighting, contact shadows, and Ambient occlusion.
I got to 3:37 and decided that if I find a ps5 for €200 I'll buy it, otherwise it's not worth having a similar console at a higher price, under any circumstances. The only "advantage" is the exclusivity of certain releases, a shameful fact in 2024. Deep respect for Square Enix who has decided to interrupt this vicious circle.
Gosh, that made me less optimistic about whole PS5 Pro, PS6 thing. On the other hand that is wrong developers decisions put PS5 Pro in a bad light here. They could simply increase resolution without changing anything at all - and that would be better than what we have now. Or add third "Resolution" mode with settings from PS5 Perf mode and higher internal and output res
I will say that even though this may be the worst implementation of PSSR, I still noticed a sizable difference in clarity between base PS5 / PS5 Pro in Performance mode on my 85” TV. The “blur” seen on the base system has been removed and the Pro offers a more detailed image overall. The fps difference was imperceptible to my eye, since they’re so close. I much prefer the Pro experience. PSSR is brand new, I’d say this is a good start. Give it a year or two, like we did with DLSS, and the benefits will be even better. In most cases PSSR offers the best image quality I’ve ever seen on a console. That’s a win in my book.
Not extremely surprising results as Alan Wake 2 (and Control before it) are very heavy games to run. They are optimized well enough, but they are definitely games that will continue to scale onto future hardware due to how heavy they tend to be. That said, consoles have come a LONG way from the X360/PS3 days, a game of equivalent boundary pushing tech would've been a PC exclusive in those days.
If PSSR can’t be retroactively updated like DLSS, these first few “enhanced” games will forever be tainted by shimmery artefacts. That’s a shame. At this point I’d rather take the PS4 Pro approach - just bump the resolution and enable a few effects please. No need to ruin the image quality with an undercooked AI upscaler. I was looking forward to Silent Hill 2 Remake patch (because that will show off how PSSR deals with upcoming UE5 titles), Jedi Survivor and Alan Wake 2 the most and all three seem to be severely underperforming on the PS5 Pro. I would be okay with the price, with the missing disc drive if the machine delivered on the promise, but now it just seems like an opportunity for people to buy into an expensive PS6 beta program.
@@METROIDROCKSXP98On PC the end user can drag and drop's .dll file with a newer version of DLSS. On PlayStation a developer has to put in effort to push the update on the platform and the update also has to be approved by Sony.
Thank you for this comparison! Alan Wake 2 was the reason I upgraded to a 4070. It was a pricy investment and the PS5 Pro had me second-guessing my decision. No more! 4070 looks great. Very happy with my choice (though I wish I looked between the couch cushions and sprung for a super).
Kinda burying the lede with the 3070 outperforming the Pro by 10% and the 2080 basically matching it. This video is an excellent advertisement for the £700 I'm not spending on this overpriced rubbish.
Such a beautiful game and we are dealing with wires and generally things that no one gives a crap. Most people just want to play a good game. And Alan Wake II is a great game. I played it on Ps5 and everything looked stunning.
People thinking the PS5Pro was going to perform like a 4070 were fools, this machine performs like 6750XT in raster and a 7800XT in RT heavy scenarios. The GPU on the PS5Pro probably matches the RX8700(non-XT but heavily downclocked), which is launching in a couple of months. $700 for this machine is insane.
@@MrStrangermoon In my country it's 900e without the disc drive, and my friend just got a decent, already built PC for the 800e. The thing can run 1440p medium-high settings and 1080p with ray tracing or just maxed out without RT.. A way better deal, especially considering he plans on getting a better graphics card next year, he has a 4060 at the moment.
@@ficha13 am not fan of rtx cards too. they bascily same with psro when you open ray tracing you want shutdown. dlss only for rtx cards. there is no budget 4050 destop. they not cheap. there is not many games on to play for ray tracing too. 4k also on pc reach man toy 4k for tvs. 1440p even games too much. updatdin 4060 after one year for what. 3060 even probably ok for 10years. ı want to get 3050 but even that was not cheap. ps5 pro on my country more expensive than 4060 pc. with ps5 pro money on 2020 they cars here. sony out the country saying economy not good and result of that console seel by thirdpary. basicly offical scalpers. am not playstation fan ama sega fan. ı bought xbox serie s for my relative kid. kid get 4060 pc to just play forthine. for me ray tracing graphics not look good. ı like games like battlefront 2015 battlefield 3 wow factor. ray tracing era since 2020 nothing wow me. its total failure. ı know 1999 game look better shadows and lighting than alan wake 2 higest ray tracing. Nocturne 1999 terminal reaillity game and we play that game on pc the lowest gpu that time tnt somethin it was working. nothing like today.
@@MrStrangermoon thats too bad that pc's are so expensive in your country. they were also expensive here until recently. ray tracing is honestly not that important, a good picture, higher options and 60fps is. my point was that a 800e-900e pc is a better option than a ps5 pro, you have more control and can play all your games that you have ever bought. cant agree about the alan wake statement honestly, for me it looks better than most games, even on ps5 base performance. i've played nocturne, looks great and yeah, a lot of games cant even do reflections today which is amazing, when dead rising on the 360 could do a giant mirror with everything reflected in 2006.
@@ficha13 pcs are expensive but ps6 pro more expensive her than 4060 i3 or ryzen 3 pc. ps6 pro 50.0000 ps5 20.000 huge gap between. ı bought used xbox one 800 lol. ı kinda suprise even latest games still coming out and work. xbox series s was cheap when relase it was 3000 but ı want disc drive. now series s 10.000. you played nocturne ı suprised. dont know mirrors but reflaction on battlefield 3 and battlefront 2015 and nfs 2016 look better than today games. nfs 2016 use battlefront 2015 frostbite build. games allways rainy and night. ı hate antialasing with any form on pc gaming. ı always turn off antilasing and lower shadows. but this ray tracing things use shadows and upscale and upsacle use antialasing and you cant turn off. am pretty sure many games if you can turn off antilaasing and lower shadows on console peform much better than using any upscaling fsr psssr. they lower resolation to get good antailasing and shadows its insane to me.
Right they did all that talking about the features they added do the power of the Pro and made an half ass game were the base Ps5 in some areas is getting better proformance. At the minimum the Pro should do alot better than the base ps5
@@MrSmith17 that's an overstatement. When playing pssr is miles better in most games. Some games are getting a shimmer but I guess that can be updated. Don't overblow it. Clearly the attempt here is lackluster
@@reiferdranzer3752 It's lackluster in every game with low internal resolution, even BO6 has problems, SH2, DA:V. It's not about lazy developers. Something is wrong with pssr right now.
Can you make a video assessing the performance of the new RDNA raytracing performance in the PS5 Pro and try make a comparison to RDNA3 GPU with same amount of compute units?
Might be the biggest thing I miss from my nvidia card, reason i switched is price to performance and my honestly pretty mixed experience with nvidia drivers (somehow always had less issues with AMD) I just really hope that AMD is actually gonna release a competent AI upscaler at some point, they already teased that its gonna be happening but if its like XeSS 1.0 its not gonna be worth it either. Until then XeSS is honestly just far better than FSR
As someone did a lot of ML study, I don’t think time the model in market is playing a significant role. How is ML training is setup is more important. From what I have seen, I feel that the PSSR model is weighted on adding details beyond 1440p but DLSS maybe weighted more on details below 1440p. Because NV doesn’t make games themselves, DLSS’s training data set does cover a wider spectrum of game images with crapy optimisation and low resolution. Sony’s training of the PSSR apparently prioritised the upscaling from their well optimised first party games. It also appears to me that Sony did this on purpose to strike investment deals with studios. For studios getting technical support from Sony, or even get acquired by Sony in a later stage, they will get a good quality PSSR, otherwise no. DLSS is trained for every one. So, no, we shouldn’t expect PSSR work well with third party studios/non-exclusive in the future.
Why does the ps5 pro quality mode look worse than the ps5 quality mode? I've noticed this on a few comparison videos for different games now where the pro seems to have these horrible jagged edges that shimmer. For an example look at the back of the truck at 7:51. And then also the power cables show it looking terrible on the pro. I dont get how they've made it worse on a more powerful console?
For the love of god developers need to start building games from the ground up to be 1440 resolution and 60 fps and stop overextending the hardware and visual fidelity.
I believe that the hardware manufacturers should mandate 60fps on all games. Stop with this quality/performance nonsense. Force devs to target a fixed frame rate
That is the silliest thing I've seen today. Most console gamers don't even use 1440p displays.
It's so funny to me that these people are out here spending $800 on a PS5 Pro and the real problem is lazy Developers that do piss poor optimization Android lie on upscaling technology to do the work for them. I am so glad that I am working my way completely out of Gaming because it is just become dumb and not worth it
@@Mcnooblet I think the idea is that a guaranteed 1440p60 will turn into a guaranteed 4k60 using AI anti-aliasing.
@@walter_the_wobot2349 I totaly get where you are going, but consider that you give people games with this graphical fidelity and then take it all away - granted being 60 fps - for 1440 with shitty sw ray tracing. The train left the station and if you want you can hop onto PC side, that is capitalism at its finest. Honestly I may be biest because i have 4080 system, but AW2 is amazingly optimized game when not in dense forest areas. The Lake House basicaly run 90+ fps on my PC. Cyberpunk too, but consider that 40s have RT Reconstruction (DLLS 3.5) that performs better than native denoiser and producis more stable/better image. The problem is that AMD is simply just not competing right now with Nvidia in terms of ray tracing computing and every major or new game will lean on RT features. We have yet to know what 50s will be like and new consoles are 3 years out. I dont think that anyone that wants to play games with RT feature will be getting console when you can get 4070/ti that will give you nice experience in 1440p. Or we go your way as you said and devs will make games that will look like potatoes compater to their PC counterparts. Idk but i dont think that will happen.
So, performance mode, the one 90% of people is playing, is worse in ps5 pro. Makes no sense, man
game over man game over
Quality mode worse too imo. That visual instability is a no go.
Pro looks better to me 😂
better performance is all I want. Very disappointing. Now I'm not sure if I want a PS5pro
I wonder if it's worse than XSX.
Been playing on the Pro for a week non-stop. *Not impressed to be honest.*
For some games it works exceptionally well (e.g. Horizon Forbidden West) but there are still too many compromises and Alan Wake 2 is a perfect example.
PSSR is promising for sure, but it has a long way to go to reach DLSS levels of quality/performance.
I agree. I have the 3060 Ti and DLSS look so much sharper, even with a weak card.
The problem is that the ps5 pro suffers in the same games that made people want a ps5 pro upgrade. First party Sony games were never an issue.
Maybe because the DLSS had around 6 years in the field while pssr is only out…
Bro ran out of ideas before gta 6 came
It is just in „beta stage“ getting prepared for PS6.
If you think about how this is the first „release“ like 1.0, i think it is good.
DLSS has been around way longer and if Sony had been able to compete and even beat it then it would have been surprising.
So, after a few days with the PS5 Pro, my takeaway is that while the ray tracing is noticeable, I just don't think it's worth the hit to performance. I would take a game that runs at 60 fps with no RT over a game that runs worse and has RT 10 out of 10 times.
If i look to the past to some games with great reflections, but without RT, it think developer should try to find different solutions again. There are so many tricks to create great reflections (or giving the illusion) without beeing a 100% accurate and realistic reflection. Performance, physics and objects are more important to me. A dead world with realistic reflections, but poor performance is not worth it. We see developer using more and more AI solutions, while performance with native resolution and fps is getting worse. Should be not the case. We need new engines for better performance.
Wow can’t believe the pro can do this, it’s a lazy port by the devs without a doubt but I struggle big time with this game even on my 4080 super have too dial back a lot of settings to hit any RT the game is way to demanding and it’s not impressive enough for the specs!
@@Da-ikenray tracing is more than reflections. it’s creates physically accurate lighting while making it a lot easier for devs. we should definitely want to see ray tracing improve because not only does it make the workflow easier for developers, but it’s goes a long way in creating mood and tone. advancements in lighting is going to be huge for the future of graphics and design. look at the ue5 megalights video. that kind of lighting being so easily accessible is going to create amazing looking games. as far as “old ways of doing things” there is only so much you can do. we’ve really hit a peak with the level and quality of graphics. now it’s onto these other things like ray tracing to help push things forward.
@@seanpitt27 PS5 Pro isn't running max settings, the best upscaling, or high end RT with high resolution RT reflections. The difference is someone optimized the PS5 version for a target frame rate, whereas you have to optimize the PC version, and sounds like you are struggling with doing so, even with much more capable hardware.
Yea this is my opinion too. I can’t play games at 30fps anymore and will choose a 60fps mode over ray traced 30fps any day.
It doesn’t matter how much better it looks, those nice reflections and lighting doesn’t look better than a nice smooth image at 60fps and 60fps does more for the image/game at making it look and play nicer than any ray tracing can ever do on console.
If they can’t offer ray tracing at 60fps imo it’s a waste of time even implementing it to begin with. This is why I want to buy a pro to play games with ray tracing at 60fps, If it can’t do that then what’s even the point of upgrading? Il just stick to my base ps5 on performance mode 😂.
That speckling floor on the PS5 Pro looks horrendous, like it's supposed to be raining.
And Remedy released this crappy “upgrade” 🤦🏻♂️🤡 Juts makes them look really bad and lazy.
We're going to look back on this whole generation of games and their constant visual artifacts the same way we look back on PS1 games and their polygon jiggling. It's just such a baffling thing to allow in a final product.
@@ngwoo I still like that polygon jiggling :-D the artefacts this generation are irritating to say the least.
Jiggling? Like texture warping?
All I wanted was the ps5 console settings in performance mode running at a higher base res upscaled to like 1440p and a stable 60 fps on the pro.... Remedy dropped the ball with this one trying to do too much and not putting much effort into it
Easily. This is a dream come true for PC Spec Nuts and Bots. Its definitely a worse case scenario that will rarely happen.
they had to optimize it like stellar blade or spider man 2 /god of war
I think Remedy tends to focus a lot on PC… remember how rough Control is on consoles, even on current gen.
Its not significant differences though. PS pro, even at this price point, is still a console which is a budget box compared to a comparable pc. This was true with PS2, and its true now. If you care this much about performance, I dont understand why you just dont get a pc??
@@Dasgrubergz because console gamers don't want to spend more time tinkering with settings than actually playing games lol we just want well optimized experiences something that consoles use to offer.
Wild that the light shimmering in the lodge is still there on the Pro, it looked terrible on the original
Also the same in Silent Hill 2 Remake at the hotel. Not sure what it is about that material.
They half assed this update and are more concerned with the dlc which will also look half assed. I was waiting for the Pro to play this but won’t support them if this is what they come out with.
@@twocityfoodies8476 I don't think Silent Hill 2 has received a Pro patch yet, loads of people saying it looks worse than the normal PS5 version.
@@lewishague123 The shimmering looks worse. The only thing that is better currently is the frame rate when looking up and down is smooth now in fidelity mode.
@@fenixa2z936 Lmao, what did you expect from this half assed 35%faster console ? LOL
It's weird how one of the big selling points of the PS5 pro was "you don't have to choose between quality and performance modes", yet most games with pro support still have them.
Technically you aren’t, you’re choosing between ps5 quality mode with 60fps, or pro quality mode with 30 fps
A high priced, zero compromise PS5 that still presents compromises with various negative traits induced???
Yeah, this is poor.
I've been playing through AW2 for the first time on PS5 Pro in Quality mode. Despite the many compromises noted in this video, it's certainly a visually impressive and wonderfully atmospheric experience. The flickering wine glasses in the lodge (which Oliver mentions at 05:04) are perhaps the only point where I found the image flawed enough to take me out of the experience and make me wonder just what exactly is going on under the hood to cause that behaviour.
It just needs a denoiser, there are very few spots where this issue happens though.
It's basically closer to PSSR Ultra performance which should be reserved for 8K output, not 4K. 1080p is a hard limit for 4K. 864p is just too low. They shouldn't abuse upscalers this much (until they are so advanced that you can't tell the difference from a normal viewing distance)
Yes. Should have left the settings alone and pushed for 1080p base resolution
8k gaming doesn’t exist, not even a 4090 can run properly
@@aseretto015 PS5 Pro runs No Man's Sky just fine at 8K.
@@aseretto015The Tourist runs at native 8k on base PS5, and LTT did a 8k gaming video on the 3090. It does exist, but it effectively doesn’t.
@@aseretto015 Not even the TV manufacturers are trying to push 8K yet. Even they are starting to understand, that's too many Ks.
11:17 - Wait, what? The image quality often looked much WORSE on PS5 Pro, not better.
The RT reflections on certain surfaces were basically the only true upgrade. Everything else was a mixed bag or worse image stability.
This makes me appreciate Insomniac's efforts even more now
Yeah. A massive open world game that performs greatly no matter what with RT and great image quality. How devs are still getting away with 864p as an internal resolution is baffling to me.
@@TheAmazingSpiderGuy_99 blame the cheap, trash engine these devs are using. Playstation devs have arguably the best engines possible, along with RAGE engine.
@@worlds_greatest_detective6667 UE5 is definitely not a cheap engine, here you can see the incompetence of the developers when creating their games. You can get much better performance than this with the same visuals, but as always they will look for the easy way at the cost of brute force.
@@jerchongkong5387This is not a UE5 game but yes, devs are abusing upscalers with UE5 though.
@@jerchongkong5387
UE5??
Alan wake 2 is on Northlight Engine
still not hitting a constant 60fps in performance mode is hilarious
thats the most senseless Playstation to be ever released.
there is no reason to buy it for that price.
the benefit is so small and if u invest 800 to 900 bucks into a proper PC and make some nice deals,
u get WAY better performance. For roughly 800 bucks u can build a PC with an RTX 4070 or rx 7800 if u get a good deal.
if cards are still expensive in ur country, a rx 6800 would also be fine.
16:53 and with an 4070 super u will defenitely hit 60+ fps while still having a better looking game.
DLSS is still the king of the hill and frame generation can give u even more benefit.
and both cards + CPU can still be overclocked, if u want a couple % extra performance. (roughly 7% to 9% more fps)
or undervolted, if u want to save some power and dont need all the performance. (roughly -4% to 6% fps but lower temps and lower power draw)
and a good PC will still be more quiet then the PS5 pro. Its superior in every aspect.
Its garbage no 60 fps lol
windows 3.1 was 15 fps
forgot to mention pc bugs pc stutters pc crashing pc incompatibility and not to mention ur not getting a ps5 pro pc specs without buying used parts@@Lemmiwinks_The_Gerbil_Kingu
@@Lemmiwinks_The_Gerbil_King dont forgot the used market in order to sell your PS5 pro someone have to buy a used PS5 so it's fair to use graphics like a rtx 3070
So PSSR is somehow worse than FSR2 in this game? What an upgrade!
Haha
Why didnt think they just use FSR? since ya know they are using AMD for graphics and cpu especially...FSR3 would be way better than this and the upcoming FSR4 would make it a beast- such a weird choice..
I think people are expecting too much of an upgrade out of a “pro” console but at the same time if you’re charging 700$ before the disc drive and stand then people are and should be expecting much more power. The price to power ratio just do not match up here. I’ll be waiting for the PS6. Or a deep sale on the pro.
ps4 to ps4 pro was 1.4 tflops to 4.5 tflops, at the time, it was a night and day difference, this ? just 10.2 to 16 tflops and it resulted in roughly 30% more fps in most games, so going from 37 / 38 fps to 47 / 50 maybe sometimes. and the console is helped by 2 software upscaler and framegen too.
8:59 Defeats the point of having RT reflections when the image just pops in like that.
RT does not work on well Devices under $1500. It just to much for consoles and lower end PCs.
People will always chose 60fps with a less shiny floor over 30fps with gops of Ray-Tracing.
@ Ratchet and Clank Rift Apart and Spider-Man 2 would like to have a word with you. Those games ray tracing was very well done on the base ps5 and are even better on the ps5 pro.
@@fall-neckthetallneck2977 Small minority and Ps5 exclusive games only .
Rt on Alan Wake2 and Hogwart is at 30ps mode only on Ps5 Pro .
@@Crashed131963 First it’s “RT does not work on well on devices that are under $1500”, now it’s “small minority and ps5 exclusive only games”. Stop moving the goalposts.
@@fall-neckthetallneck2977 PC fanboys cant be honest about consoles
PSSR trading blows with FSR 2 is not what I had on my PS5 Pro Bingo card. Sony really has to fix the image instability issues and the film grain look.
Do you even own Alan Wake II? Because film grain effect is part of the game. You can turn it of in the settings.
@@electrikoptik No dude it does not look like that at native res. PSSR does some weird shit to the film grain filter
The internal res is still too low for the best results, pSSR is not a miracle worker, i'm just really surprised they couldnt achieve atleast 1440p internal res in quality mode.
@@evostu7814You’re surprised? Do you know how demanding AW2 is? Maybe go watch DF’s PC review of AW2 again. You need a 4080 at minimum if wanna render AW2 to internally at 1440p with RT on etc.
By the way, RTX 4080 in 4K with DLSS quality (internal 1440p) with RT runs at an avg of 43 fps.
@@electrikoptik like I've been saying. Console gamers expect a 4090 build in a 500-700 dollar console.
Part of the reason why I shelled out for a 4080 last year was mostly because I wanted to enjoy this game w/o heavily compromised fidelity. AW2 and Phantom Liberty. And man am I glad I did, because AW2 is STUNNING maxed out with full path tracing on an OLED w/ HDR.
I get around 130 fps natively on my 4090 setup all maxed settings
@Jactional at what, 1080p?
Same here, the RTX 4080 is phenomenal; how powerful this GPU is. But I am still willing to upgrade to the 5080 if it is faster than the 4090.
@Jactional You can't get 60 fps with path tracing on AW2 on your GPU natively; using DLSS 3.5, it is possible to get 130 fps.
This really just proved to me that it's a WASTE to buy the PS5 Pro, I mean look at 35:22. They were comparing it to a PC on LOW RT and it looks 10x sharper/clearer than what the PS5 Pro is running on quality mode. You're not even really getting nice RT, not to mention the shadow details aren't even high quality. You could claim that it'll vary from game to game, but looking at what Alan Wake II can look like on a high end PC VS what the PS5 Pro is capable of outputting; it's just a night and day difference. Obviously certain games will probably get better treatment/upgrades, but it's honestly a shame that you're not really getting very much for a $700 purchase. You're getting weak RT, I mean it's there somewhat, but it's nothing like what the PC is rendering, and also blurry shadow details like on the lawn chair, which you can't even tell it's a lawn chair because the shadow is just a jumbled-up mess. I'm wondering if the developers just quickly pushed out a "Pro" patch and called it a day, because part of me wants to believe they could have done a lot more on the PS5 Pro and just didn't.
I don't know when the Hogwarts Legacy PS5 Pro patch will drop, or if it already has, but I'd like to see them do a comparison of that game on PS5 Pro to PC, because the RT they showed for PS5 Pro on that game looked SUPER high res, like what you'd see on PC, but I'm not sure how true that is.
bro its just a lazy implentation from remedy, they couldnt care less about the pro they did a lazy upgrade, blame the developer
@@Rukushinthe result to the customer is the same. If this is the standard if 3rd party support we are getting, the pro is cooked
Unfortunately, Alan Wake 2 is particularly prone to VRR flicker on OLEDs. I’ve found that disabling G-Sync in the NVIDIA Control Panel for AW2 (Manage 3D Settings > Program Settings) is the only reliable way to eliminate it. While setting a framerate cap can help, it’s not always reliable - even if the target framerate is consistently maintained.
Hope this helps anyone dealing with similar issues!
G sync is VRR. If you disable it, the whole image stutters a lot. But that's only one reason i don’t want an oled anytime soon.
@ I am aware of that. However, setting a framerate cap to a value that you can reach 99,9% of the time does drastically mitigate that problem. And the occasional stutter if affected games is, in my opinion, much better than constant flickering.
It’s all about the frametimes not framerate. Limiting framerate usually helps a little bit but most of the the time you’ll still get VRR flicker. I have also noticed in Cyberpunk for example that frame generation will destroy the frametimes.
@@Simon_Denmark exactly! While I get a perfectly even frametime graph in RTSS when limiting FPS to the lowest value I could reach in any given scene, I still get VRR flickering in dark scenes. That’s why I now disabled G-Sync for games like Alan Wake 2 because I much rather loose out on G-Sync than having to deal with strobe-like flicker all the time
Yeah, I also did this for Alan Wake 2. This would also be a good game to cap at 40fps but because there are so many prerendered videos that run at 30 that also looks bad at times.
The RTX 4070 is 43% faster than the Pro 40:02. But sure the Pro is EQUAL to 4070. Even the $350 RX 6800 is 30% faster than the Pro. And it turns out that PSSR is not as good as DLSS either. What a joke for $700/€800. 😂
The only way RT is involved on this game with a Ps5pro is if you play at 30fps .
So the topic of RT is not even a issue. Nobody with a Ps5 plays in 30fps mode .
A 4070 PC cost $1500 a Ps5Pro is $700. The 4070 should be 110% faster not 40%.
@Crashed131963 Yeah, no way should the PS5pro be compared to a 4070. AMD lags way behind in ray tracing and pssr is no match for dlss. I suspect that the PS5 pro gpu is closer to an RTX 2080 or RTX 2080ti gpu.
pssr is still being compared, because its initial start is good compare to 6 year old dlss
@@Crashed131963 You are out of touch with reality. The Pro is even slower than the RX 6800 which is a $350 GPU. Fast 2TB SSD starts at $100. CPU is $80. Mobo is $80 too. 16GB DDR4 $30. PSU $60 and a case another $50. Around $700-$800 I can build a PS5 Pro equivalent easily.
@@Crashed131963 PC with 4070 cost 1099$ (on NEwegg ATM) and if you build by yourself then it can be cheaper.
DF have you reached out to Remedy? They’re ignoring everyone on Twitter who has pointed out the flaws of this patch
Exactly, zero replies. Were they paid off by MS? lol Unbelievable. Devs need to be held accountable for shoddy work!
@@fenixa2z936 the pro is just weak lol it can't be handle proper rtx
@@fenixa2z936Should they be arrested and or something? lol
just because the game doesnt improve much on ps5pro doesnt mean much is wrong. why is it that when performance and quality is bad on ps5/pro, its always the devs. the ps5pro, ps5 and xsx are not that great.
@ well you’re wrong on almost all fronts. PS5 ran decently enough, the series X is practically a locked 60. The pro has on given us a poor PSSR 4K with tons of artifacting and worse stability. That’s on the devs to decide what the system can actually do. They likely have a contract with Microsoft that states performance can’t be better on PS5.
Sony and the rest of us thank PS5 Pro buyers for helping subsidize the PS6 and beta testing PSSR!
Absolutely we owe them big thanks 😂😂
It has nothing to do with PS5 Pro or PSSR in itself. Remedy is just a shitty developer and did a terrible job with this patch. The tech works perfectly fine in games like Demon's Souls where the Pro patch is a big upgrade. Use your brain.
no problem brokkis
@ I’m in my late 30’s and debt free, could buy more than one if I wanted to. I just know a waste of money when I see it.
Cope@@avelonzx
23:08 DLSS is fucking magic. I know its not 4k but I would have never guessed the input res was 720p. Its ridiculously good looking for such a low input res.
I was always skeptical about upscaler, and I saw so many artefact and issue about them including DLSS, but AW2 is the first game where I took DLSS over native by a mile, it's probably the best implementation of DLSS yet, unfortunately, FSR doesn't get the same treatment, and that PSSR implementation is so bad that they should have delayed it or make a ps5 pro mod using FSR instead
Jesus.. It looks worse on the Pro in many areas.
PSSR has that same weird film grain effect in Spider-Man 2 also. That's something that needs to be fixed over time.
It should be fixed, they said it is just the first version of PSSR
That's what happens when you upscale. You're stretching something to fit your target. They should be able to clean it up more in later versions.
@@ralfiejr34 that's not at all how that works
no
@@ralfiejr34 FSR 3 doesn't have that effect at all, neither does DLSS, XeSS, or TSR. This is exclusively a PSSR issue.
The Performance mode on the pro is absolutely ridiculous. What were they thinking? Also with the comparisons between the baked shadows and volumetric light...both consoles are shimmering af! I'm watching this video on my 55"LG CX and both versions look utterly THE SAME!! Also PSSR runs the game worse in some ways than FSR2!? If I had fallen for the PS5 Pro hype train now would be the time to absolutely regret a purchase. What a scam.
Damn, makes me regret buying Alan Wake 2 on PS5 instead of PC
tbh its only really worth it with the best most recent stuff. Even that can't get the most out of it.
If you have a good recent NVIDIA GPU, yes you messed up buying this on PS5 instead of PC. Losing out on DLSS and much faster RT is a huge loss, especially for games that use RT extensively like this and Cyberpunk. For most games, PS5 version is usually fine, but for PC first games like AW2 and Cyberpunk, always go PC.
well remember that this is an EGS Game and EGS has nothing to do with Consoles andthey are pure PC Company with UE5 and all that staf
I’m still waiting for Alan Wake 2 to be on steam
@@klebyell 4060Ti 16GB VRAM gets alot of bad wrap, but its cheaper than a PS5 and alot cheaper than a PS5 Pro, and blows them away with DLSS and on top of all that it has frame generation. I can run Hellblade 2 one of the most demanding games in the most demanding area of the game in 4K with full ray tracing with DLSS and Frame Generation and I get 50 fps which might not sound impressive, but again most demanding game in the most demanding area and its a very stable image and feels smooth to play with a fidelity that a PS5 pro could never do and in Alan Wake II stable 60fps with same settings. The card is meant to be used with DLSS 3.7 and FG- it is the most hated and underrated GPU on the market.
Pro native res is 840p but still cant hold steady 60. That is really great for a 800€ console. Such a sad reality
They made the game optimized well for pc.
@@lyttlefat3393series X holds steady 60 fps 99% of the time with the same internal res
What a shame that Performance mode on Pro looks inferior 😐
that doesn't really look like that the ps5pro's gpu is on par with a 4070
More like a 4060 ti.
No is not. Its more weak than 3070. No frame gen, 16 teraflops
@@guille_mega7389 I'm pretty sure I could dial in better settings with a 4060 ti...
4050 ı think but there is no destop 4050 to kil ps5 pro. maybe budget pc with 5050 kill if out cheap .
it's more like an rx 6700 XT , the base ps5 is an rx 6600, helped with 2 software upscaler and some frame generation. 10.2 tflops fro 16 tflops is absolutely only in the territory of an rx 6700 xt level gpu, and digital foundry proved that the ps5 pro was delivering less fps then a rx 6800 already.
What the HELL were Sony's TARGETS for the PRO model?
It seems like every title is SLIGHTLY better, but still not improved enough to actually achieve EXPECTED performance in any of the modes?
Like the new hardware delivers a better experience in something like Elden Rings, but it still doesn't provide a 60fps presentation... It seems like they just didn't push the increases enough to make a really substantial difference. I figured their goal should have been to actually HIT the Performance/Quality targets in the majority of games, but in most cases you still don't see the locked resolution/framerates that you'd expect in each mode.
Ps5 fidelity settings at 60fps, it doesn't need to look better, it needs to look the same as the best settings on ps5 but run at double the frame rate.
It's basically getting pc upgrades since that's what happens with a pc, you pay more for the same graphics but you get double or even triple the frame rate, I have a RTX 4080 but play games at 1440p ultra (something a card like the 3070 can do) but then I run the game at 200+ FPS whilst the 3070 can hit 120fps max and that's pushing it.
I don't know maybe future games like monster Hunter which ran like ass on the base PS5. FFVII Rebirth is night and day on how it looks and runs having been having a blast. Granted they need more games it's still fucking stupid they haven't released a patch or made a remaster for Bloodborne.
Remedy have always been pieces of shit when it comes to optimization:
- Alan Wake was 544p on the Xbox 360.
- Quantum Break was 720p on the Xbox One.
- Control had garbage image quality and performance issues across all console platforms, while the PC version was heavy as fuck and - even to this day - severely non-performant on certain hardware configurations.
And Alan Wake 2 is no different. Similar kinds of games - The Last Of Us Part II, Resident Evil 4 - look just about the same overall (stronger in some areas, less sophisticated in some others) and perform orders of magnitude better.
I just uncovered yet another instance of dishonesty from our dear NXGamer. He compared the performance of the RX 6800 to the PS5 Pro in Alan Wake 2 with RT enabled, but here’s the catch: the PS5 Pro only enables ray-traced reflections, while the PC version, even on the lowest RT settings, activates ray-traced global illumination. Digital Foundry proved this today. At no point did NXGamer bother to mention this *“minor detail.”*
It is comparable to a RX 6800. Remedy just did a bad job at optimizing. Plenty of games have proved this with the Pro.
@@drizzydragon7800xt or 4070
NXGamer is a Sony fanboy who tried claiming the Pro would match a 4070 Super which was always a ridiculous statement. It’s not even close
@@teddyholiday8038 Right on the Nvidia side its closer to a 4060 Ti which is not even close to a regular 4070.
100% comparable to a non xt 6800. Console does well on a hard game to run, but not on a par with the 4070.
This video was a great high level overview of this game’s upscaling and RT implementation on the PS5, really really learned a lot would love more technical discussions like this on a per game basis
omg they trying so hard to say positive things about it 🤣
they make so much coverage for this shallow weak upgrade it feels almost like an undisclosed sponsorship
damn that 4070 at the end just killed the PS5 Pro... and it still give better image overall and its a 2 years old card that will be replaced in 4 month.
not good, not good at all.
lets be straight about it - this is ridiculous. ps5pro upgrade is actually good area for DF guys to shine, with their precise measures and in-depth testing - difference from standard ps5 is so miniscule you need some effort to even point it out.
And in many cases image quality is worse than the base ps5.
@@bmarcinczyk14where is this true? can you link a source because that’s the exact opposite of what every test has shown. what games on the pro look worse than the base console? this game isn’t indicative of every experience.
As far as I have understood it, you pretty much need a 4k HDR TV to see the difference, which is then pretty noticeable. On lower quality monitors on the other hand there is virtually no difference at all.
what's really sad is that this new console isnt a nessesary buy for any group of players/customers EXCEPT for rich upper class dudes who always have to have the most recent gadgets to show off/feel better - sadly its a pretty big demographic (ie when comparing to 15 years ago). same people that always buy new apple products, or just people with too much money - they wont be using this hardware as often to be noticing better picture or 5-10 frames more...
@@sampopaukkonen4014 Every TV sold for the past 5 years is 4K HDR. The RTngs best budget fall 2024 4k HDR tv is only $347 on Amazon for a 55"!! For the adults in the room that's only $261 in 2014!
I think the vast majority of people purchasing any flavor of PS5 are rocking 4k displays.
Alan Wake 2 still looks miles better on PC with path tracing though the performance in forests could definitely be a lot better.
Black Ops 6 has the same shimmering and flickering after the pro patch. Seems to be a problem with pssr.
Same with Silent Hill 2
PSSR being a straight downgrade from FSR2 is very funny.
@ngwoo this is absolutely incorrect. Look at Ratchet & Clank and Dragon Age. Just because Alan Wake fumbles the bag doesn't mean PSSR is suddenly worse than FSR.
Man thats a shame. Alan Wake 2 was probably the title I was most looking forward to.
Me too...
Those RT sparkles tho. I don't think AMD has an answer for the DLSS denoiser yet.
They aren't even at the level of path tracing yet, which is where DLSS denoising actually worked. Originally thats where RR was implemented, was path tracing and not ray tracing. They may had implemented it for ray tracing since then. AMD is still pretty far off, but at least with PS5 Pro you are getting a taste of RT implementation to actually be able to value it, rather than having it so watered down it tanks performance and barely gives you anything visual.
Ps5 pro is disappointing? Shocker.
The game is disappointing
Sorry, but this Pro version is unfunny joke, it runs worse and looks worse than base Pro (extensive noise is unacceptable, FSR does better job) apart from few RT reflections if they happen to display properly.
I wish DF was more vocal and harsh in their critique, because this is completely unacceptable! There was a lot of shouts that people are scammed and I do feel a bit scammed watching this and having Pro at home - it's like PSSR beta testing and releasing stuff without proper quality control. Because this patch should never see a daylight in that state. If they can't provide smoother and better looking experience they should at least make sure it it doesn't run or looks worse than base console. Stop it Sony.
Well said. Remedy is one of DF's favourite developers, and it shows with this coverage.
100% agree
I knew this would happened. I wouldn't be surprised if the pro has way worse ray tracing performance than even a 3070
@@HassanMohamoud-lg2xw and what? It's nothing wrong to compare apu with gpu
@@HassanMohamoud-lg2xwnot my fault you spend $700 for an apu😂
@@那人冷靜一點 i'm a pc gamer
So good that you mentioned about the grass ambient occlusion not working when switching from quality to performance. I was getting crazy about it...
I truly enjoy this channel. You are very capable individuals and I just enjoy everything that you have to offer.
Imagine paying £700 for a brand new console to end up with results like this 5:11.
PS5 Pro. The ultimate 864p machine. The sacrifices for lighting reflection.
Not as impressive an upgrade as was hyped tbh
A poorly optimized game is not indicative of all games on the same hardware.
@@bdgreyit serves nothing to only show first party games since they already ran well without the "enhanced" treatment anyways. Why would I buy this if can't run multiplatforms well too?
@@mitchsz Hogwarts, Jedi Survivor, No Man’s Sky, Dragon’s Dogma 2, Lies of P, Resident Evil 4, Rise of the Ronin, and so forth, all run very well on the PS5 Pro.
Again, one poorly optimized game is not indicative of all games.
@@bdgreyThe damn thing has the same cpu OP is right
@@southsidetherealest2860 Sony went to developers and asked them what they wanted from a console. This is what they told them. Guess what? Even cpu intensive games like Dragon's Dogma 2 run great on it.
Stop hating on it b/c you want it and can't afford it. It's amazing and I have loved my purchase from the moment I turned it on and started comparing games on both consoles.
Tired of the same old issues with games today on your PS5? Well, here’s a new $800 machine so that you can experience new issues and visual compromises!
This patch definitely needs a bunch of work. Hope Remedy is still looking at improvements!
I love these PS5 pro videos. I really hope we get some sort of compilation video of a lot of the other games that don't need an in depth look but would still be interesting to see such as call of duty and Star wars Outlaws
Finally a game comparison where a magnifying glass isn’t necessary to see the differences.
40 fps would actually have been a huge selling point for this thing. I'm still a fan of any bold decisions like the one Sony made here. Being the first ever console to bring it's own AI upscaller to the table is admirable
While the dithering/alpha on Saga's hair at 8:23 definitely looks softer and more natural, the specular highlight/response from the base PS5 looks to be totally missing. I can't tell if this is a bug, or if it was never intended to look like it did on the base PS5, or if it's just a result of this particular lighting environment combined with the lower quality hair strands on the OG PS5?
Either way, even though the overall quality is objectively better, this *almost* looks worse. It's an odd-tradeoff.
Developers are pushing RT over EVERYTHING and it suck. RT is cool, but it’s coming at the cost of resolution, framerate, stability, everything,
Then the same developers over-rely on AI upscaling and piss poor internal resolutions.
Hardware is SO incredibly powerful now that developers can just brute force things and have it run halfway to acceptable.
Gone are the days of clever tricks and thorough optimization (like really nice pre-baked lighting).
A solid, stable 60fps has to be the MINIMUM and anything else is a failure.
So still no 60fps with benefits from quality modes. Wtf why then 800€ for pro. I want one mode where everything is active + 60fps.
Buy a pc then
i think it’s really important to look at the whole. if there are 60 enhanced games then what’s the performance looking like across the board. if alan wake 2 isn’t stepping up to the plate, that doesn’t negate all the other games that do. just something to consider.
"Everything active" 😂😂😂 You guys are so clueless. Get a $2000 PC then.
@@DrJones20 “$700 console? overpriced. just buy a $2000 pc instead.”
thanks guy. you nailed it.
@@ramiyohay7286 Don't have to tell me twice. As soon as the PS5 Pro got leaked/announced, I was already doing research on PC parts.
I've watched every ps5 pro video you've made and it feels like pssr is really heavy and with this it doesn't really help . I hope it can get better.
tbh image quality would have received a much better boost if they just left FSR2 as the upscaling method, but boosted the input resolution to above 1080p. They probably could have done that and improved the framerate at the same time... Goodness knows why Remedy are turning up graphics settings while the game struggles to hold 48 frames per second!!
DF needs to do a 5 minute video of the games suffering from these awful artifacts and send it onto the developers. I doubt they'd pay attention to these longer discussion videos (which I love). But a quick video of all these visual problems may be addressed in a more timely manner if DF showed them. If this was a casual persons console it would be of smaller importance but this is for people who want a high end experience and we shouldn't be getting equal to or worse performance/visuals than the base console for £700.
Man, back in the 90s to PS3/360 era, we used to enjoy gaming without worrying about the technical side of everything. But now we are stuck in this frame rate and resolution of games worrying so much about the technical stuff rather than just enjoying our games. If I remember correctly, this whole thing started more during the PS4 era. But now you have to see before playing a game that which setting is the best and you need to select. But in that era you just play games without worrying about the setting too much. Now, there are just too many options available. My point is Console gaming was never like this, it's more like PC gaming now. Console gaming was like Plug n Play and now I have to look for the best HDR setting first and many other settings that's where Digital Foundry helps but it takes too much time. Some settings are better than others if you want to play the game in the best way possible.
I really love my RTX 4070 Super ❤
same brother
It's a fantastic card for sure
Hahaha ahh dear. Far better experience with an RTX4070, PS5 Pro can't beat a 4060Ti or now pretty ancient RTX3070 (it's four years old, older than BASE PS5!) on this game
The most important advantage of PCs is that you can actually decide how the power is used - so you aren't at the mercy of the developer's bad decisions, like with Alan Wake console. It just seems wild that image quality hasn't improved, while performance has seen a regression. This is some terrible work.
bro come on every pro upgrade is an after the fact retrofit, no games were built with the pro upgrade and remedy is clearly very lazy. spider-man 2 looks amazing and beautiful and runs really well, whats your excuse there?
dont blame the ps5 pro on behalf of lazy developers
@@Rukushin Your logic might work if it wasn't for the fact a way way better version of Alan Wake 2 exists, and it's on PC. All the assets to improve over the PS5 version have been around and worked on for over a year. PS5 Pro simply does not have the performance to push them like a good PC does. Dated Zen 2 CPU clearly limits the 60FPS mode, feeble RDNA GPU architecture falls apart when ray tracing in the RT mode. Don't blame the developers for Pro's really small performance upgrade.
@@Rukushin Would anything you just said about Spider-Man 2 running on the Pro have been untrue if said about the game running on the base PS5?
Comparing the performance and fidelity of PCs versus consoles is so much more interesting than analysing two very similar consoles like the Xbox series x and the PS5
Thanks for diving into this topic-this is exactly the kind of content that makes me love DF! 👍
No it’s not.
@@ShaneDanger42069 I meant to say interesting 😅
I wish consoles didn't have this mess of settings though. I don't want to be dealing with that.
I have a PC that makes my PS5 look like a PS4. On YT, never seen anything like the real thing, unfortunately. Keep in mind, just as a AMD PS5 is to a AMD Xbox, many AMD PCs are like that to other AMD PCs as well, with the variance of GPU size, CU units, and GPU generation. It is all the same. Because of YT compression, it would be hard to see the real difference between the PS5 and the PS5 Pro, as DF has warned about even about those two not long ago, that you would have to see it with your own eyes to really get the difference. Most peoples life experience in tech, is streamed and compressed YT video comparisons though.
@@lukastemberger Honestly, if it feels annoying to you, don’t bother with it-just turn it on and enjoy playing with the default settings 👍. However, if you enjoy into tweaking and want the best graphics, you’re probably an enthusiast. In that case, consider getting a PC, it's the better option for that. More power, more choice in games, settings and hardware. etc. Console and PC each have their own strengths.
I can show you a console,
Shining, shimmering, splendid...
This is like when devs would crank the resolution on Xbox One X because of the stronger hardware but games often tended to run slower on it compared PS4 Pro which used a lower resolution.
1440p 60fps should be the bare minimum moving forward. Sick of the garbage image quality we are getting these days.
That still require a highend pc
Not sure if anyone pointed this out, but there is a RT reflections option in the ini file hidden in local appdata. Enable that along with Transparency and you should get close to PS5 Pro image quality.
It’s hard to imagine this game looking any better than what it looks like on my C1 and XSX. I’ve been playing in quality mode with the Boost feature through the game mode of the display and I have noticed no stuttering or frame drops. Not to say there isn’t any but to my well trained caddie eye, I don’t notice any.
The comparison with the PC is very interesting. In this game, the most powerful console ever released from 2024, managed to achieve the best performance possible on a Gaming PC... from 2018!
The fact of the PS5 Pro's performance is equal to a RTX 2080 TI (released in september/18) is a hard punch in the gut..
Well the GPUs are very expensive to buy so it seems PC is doing quite a bit better. Also we are seeing games pushing th bar on PC and the consoles struggle. Even a 4090 struggles with this game sometimes.
@@andreasoberg2021 the 2080ti is $200 today tho😂 and a 3070 is $250
@@andreasoberg2021if a 4090 is struggling which is easily 3x the performance of the pro, then the pro should be seen as unplayable 😂😂
Not really maybe slightly under performing compared to Sony's claim, 40-45% over the base model. That would put it around 3070TI level (from 2070S) - the 2080TI is around 4% faster than 3070 (non-TI - according to UserBenchmark site). But yes if you're one of those fanboys that tout 4070 or 4080 expected performance then you're simply having a complete giraffe and this will be a bitter pill to swallow.
The only way to make a 4090 struggle is to make it native resolution and path tracing. That's not the same is it......
Turn DLSS on and have 100fps+......
Why are there no comparisons to the XSX version?
I've noticed DF hasn't dropped a single comparison console video since the Pro dropped.
They've just been needlessly comparing the PS5 Pro to a PC, which is a leap to begin with.
Let's see how a 700 dollar and 500 dollar console matches up.
I want to see the price to performance that 200 dollars is worth in consoles.
I guess in '24 it is safe to say that it is not worth mentioning & wasting time with a "quality" mode running at 30FPS, especially when it comes to a piece of hardware at a cost of 800€+ 🤷♂️
The quality mode is better in this case though
So nevermind terrible optimization. Nvm the 4090 running as low as 20fps max settings.😂
@helloguy8934 . . . with benefits visible under a microscope. The point is, nobody and their mothers want to see a 30FPS cap on an 800€+ machine.
@@sylenzZ-80 their mother... is want?
their mother's... what want?
@@sylenzZ-80 nah dude don't forget fsr and pssr are working with sub 1080p. The benefits are obvious
31:38 amazing shadow quality for the $700
The decisions made by Remedy are completely bizarre. The whole point of fidelity vs quality is that the fidelity mode is where you go to max out visual features and resolution while performance is where you go to get buttery smooth gameplay at 60 fps.
Given the improved specs of the Pro's GPU, they should have had the overhead to bump the internal resolution to 1080p and have PSSR upscale to 4k if they didn't do anything else to the rest of the feature set. This would have solved a lot of the shimmering, image instability and blurriness that the original had and delivered a nice smooth performance (which is the goal of the mode). Instead the bumped up the feature set and ultimately made the mode deviate away from it's stated purpose (High level performance delivery). The should have sen how far they could push the feature set without buckling performance AFTER they bumped up the internal resolution to make sure it was only gains with no losses.
Looking at all of the other pro upgrades where the pro feature set and power has had a clear benefit to both fidelity and performance mode, this doesn't seem like the issue is with the console itself. The issue with this patch seems to be with Remedy being fixated on pushing the highest level technology features possible at the cost of image quality and performance regardless of which mode they are targeting. By doing that, they achieved neither of the stated goals for each mode. Fidelity mode lacks the resolution clarity it should and performance mode sees consistent drops in frame rate.
Just really weird design choices at the end of the day.
100% just bizarre decision-making. They'd have even had better results doing the bare minimum of not "Pro enhancing" the game and letting Game Boost take over.
Thank you. You convinced me to change to pc. Currently have an Ally, series x and ps5. Selling my Xbox and pa5… 4070 here I go!
Wouldnt recommend that when tons of pc ports end up being pretty bad its safer to have a pc and a ps5
@ that would be the dream, but I can’t justify the expense.
@@xtr.7662 a 4070 would crush a ps5😂which is a 2070 machine
@那人冷靜一點 its not about specs did you ever experience a thing called stutter
@@xtr.7662 bro consoles are using vrr to eliminate stutters so can pc use gsync or vsync😂 everything on console is 5 years behind pc
I'm waiting to play AW2 with maxed settings once I upgrade my PC. It's too demanding for current consoles and that makes for a compromised experience. Having said that, I've been quite impressed with the pro so far. There have been some significant upgrades over the bace ps5. So im a happy camper !
My current opinion of RT Reflections is that it's ultimately a tertiary detail. It's rarely something that really enhances gameplay as long as there is a fallback that is good enough to suggest a close enough reflection of the scene.
I think it adds a lot to something like the buildings in Spider-man but in Alan Wake 2 I don't think it's incredibly necessary and would focus on other RT features before reflections in this title.
For clarity I consider the base texture and Direct lighting to be Primary detail. Secondary detail I would say is specular detail, bump maps, and additional meta details like that as well as bounce lighting, contact shadows, and Ambient occlusion.
I got to 3:37 and decided that if I find a ps5 for €200 I'll buy it, otherwise it's not worth having a similar console at a higher price, under any circumstances. The only "advantage" is the exclusivity of certain releases, a shameful fact in 2024. Deep respect for Square Enix who has decided to interrupt this vicious circle.
Gosh, that made me less optimistic about whole PS5 Pro, PS6 thing. On the other hand that is wrong developers decisions put PS5 Pro in a bad light here.
They could simply increase resolution without changing anything at all - and that would be better than what we have now. Or add third "Resolution" mode with settings from PS5 Perf mode and higher internal and output res
I will say that even though this may be the worst implementation of PSSR, I still noticed a sizable difference in clarity between base PS5 / PS5 Pro in Performance mode on my 85” TV. The “blur” seen on the base system has been removed and the Pro offers a more detailed image overall. The fps difference was imperceptible to my eye, since they’re so close.
I much prefer the Pro experience.
PSSR is brand new, I’d say this is a good start. Give it a year or two, like we did with DLSS, and the benefits will be even better. In most cases PSSR offers the best image quality I’ve ever seen on a console. That’s a win in my book.
im not justifying the pro on the premise of future value, it just makes a better case for waiting for ps6. nah it needs to deliver now
@ It does deliver. PSSR is fantastic in most scenarios.
Man, remedy needs to go back to the drawing board. Disappointing effort.
Why? Yes, optimization is spotty, but the game itself is exceptional
@Pelayum You answered your own question in the first half
@@andymontanez56 ps5 pro is pretty weak, what do you expect them to do with the just 30 to 35% in gpu power bump?
@@MannuandBaa That’s why he said “to the drawing board”. Original unpatched game doesn’t require so much hardware for the picture it shows.
True, but Sony could also have given us a proper upgrade to their "pro"console, its hardly an upgrade imo
Not extremely surprising results as Alan Wake 2 (and Control before it) are very heavy games to run. They are optimized well enough, but they are definitely games that will continue to scale onto future hardware due to how heavy they tend to be. That said, consoles have come a LONG way from the X360/PS3 days, a game of equivalent boundary pushing tech would've been a PC exclusive in those days.
If PSSR can’t be retroactively updated like DLSS, these first few “enhanced” games will forever be tainted by shimmery artefacts. That’s a shame.
At this point I’d rather take the PS4 Pro approach - just bump the resolution and enable a few effects please. No need to ruin the image quality with an undercooked AI upscaler.
I was looking forward to Silent Hill 2 Remake patch (because that will show off how PSSR deals with upcoming UE5 titles), Jedi Survivor and Alan Wake 2 the most and all three seem to be severely underperforming on the PS5 Pro.
I would be okay with the price, with the missing disc drive if the machine delivered on the promise, but now it just seems like an opportunity for people to buy into an expensive PS6 beta program.
"A PS6 beta program"
Finally, someone gets it!
It can
what makes you think it will not be updated?
@@METROIDROCKSXP98On PC the end user can drag and drop's .dll file with a newer version of DLSS. On PlayStation a developer has to put in effort to push the update on the platform and the update also has to be approved by Sony.
… but they already confirmed it can and will be updated over time lol
Evil Within from 2014 had better reflections without RT than AW2 on PS5 & PS5pro
RT is highly overrated. Ps5 pro should have a systemwide option to turn off RT and PSSR.
@@lordspalse0062 almost like if you bought a pc instead, you could tune it to exactly the settings you wanted......
@@lordspalse0062lol isn't getting locked in and has zero choice the "console experience" people are saying?😂
No it didin’t not even close
Thank you for this comparison! Alan Wake 2 was the reason I upgraded to a 4070. It was a pricy investment and the PS5 Pro had me second-guessing my decision. No more! 4070 looks great. Very happy with my choice (though I wish I looked between the couch cushions and sprung for a super).
Yeah, I definitely stay on PC😂 but nice video!
Kinda burying the lede with the 3070 outperforming the Pro by 10% and the 2080 basically matching it.
This video is an excellent advertisement for the £700 I'm not spending on this overpriced rubbish.
It’s crazy that Sony just put a better graphic unit but the CPU is the same. This is crazy
Pc every time for me, I might get the Ps5 pro when it comes down in price for my collection.
Such a beautiful game and we are dealing with wires and generally things that no one gives a crap. Most people just want to play a good game. And Alan Wake II is a great game. I played it on Ps5 and everything looked stunning.
Another console unable to hit 60fps. So glad I switched to PC years ago when I saw this trend of chasing 4K over frames
Amazing video, i thoroughly enjoyed it, thank you Digital Foundry! :D
People thinking the PS5Pro was going to perform like a 4070 were fools, this machine performs like 6750XT in raster and a 7800XT in RT heavy scenarios.
The GPU on the PS5Pro probably matches the RX8700(non-XT but heavily downclocked), which is launching in a couple of months.
$700 for this machine is insane.
800 on europe with disc drive 900.
@@MrStrangermoon In my country it's 900e without the disc drive, and my friend just got a decent, already built PC for the 800e. The thing can run 1440p medium-high settings and 1080p with ray tracing or just maxed out without RT.. A way better deal, especially considering he plans on getting a better graphics card next year, he has a 4060 at the moment.
@@ficha13 am not fan of rtx cards too. they bascily same with psro when you open ray tracing you want shutdown. dlss only for rtx cards. there is no budget 4050 destop. they not cheap. there is not many games on to play for ray tracing too. 4k also on pc reach man toy 4k for tvs. 1440p even games too much. updatdin 4060 after one year for what. 3060 even probably ok for 10years. ı want to get 3050 but even that was not cheap. ps5 pro on my country more expensive than 4060 pc. with ps5 pro money on 2020 they cars here. sony out the country saying economy not good and result of that console seel by thirdpary. basicly offical scalpers. am not playstation fan ama sega fan. ı bought xbox serie s for my relative kid. kid get 4060 pc to just play forthine. for me ray tracing graphics not look good. ı like games like battlefront 2015 battlefield 3 wow factor. ray tracing era since 2020 nothing wow me. its total failure. ı know 1999 game look better shadows and lighting than alan wake 2 higest ray tracing. Nocturne 1999 terminal reaillity game and we play that game on pc the lowest gpu that time tnt somethin it was working. nothing like today.
@@MrStrangermoon thats too bad that pc's are so expensive in your country. they were also expensive here until recently. ray tracing is honestly not that important, a good picture, higher options and 60fps is. my point was that a 800e-900e pc is a better option than a ps5 pro, you have more control and can play all your games that you have ever bought. cant agree about the alan wake statement honestly, for me it looks better than most games, even on ps5 base performance. i've played nocturne, looks great and yeah, a lot of games cant even do reflections today which is amazing, when dead rising on the 360 could do a giant mirror with everything reflected in 2006.
@@ficha13 pcs are expensive but ps6 pro more expensive her than 4060 i3 or ryzen 3 pc. ps6 pro 50.0000 ps5 20.000 huge gap between. ı bought used xbox one 800 lol. ı kinda suprise even latest games still coming out and work. xbox series s was cheap when relase it was 3000 but ı want disc drive. now series s 10.000. you played nocturne ı suprised. dont know mirrors but reflaction on battlefield 3 and battlefront 2015 and nfs 2016 look better than today games. nfs 2016 use battlefront 2015 frostbite build. games allways rainy and night. ı hate antialasing with any form on pc gaming. ı always turn off antilasing and lower shadows. but this ray tracing things use shadows and upscale and upsacle use antialasing and you cant turn off. am pretty sure many games if you can turn off antilaasing and lower shadows on console peform much better than using any upscaling fsr psssr. they lower resolation to get good antailasing and shadows its insane to me.
they didn't do the game on ps5 pro well, you can see everything blurry and why this maybe all depends on the developer
They should have options to unlock fps and resolution etc it will help future proof the game for ps6
Need liquid cooling for unlocked fps unless you want to replace the fans every year
Thank God, I canceled my pre-order for the pro. I’ll just stick with my disc drive OG. Base model.
Half-ass attempt from remedy. Very underwhelming
Right they did all that talking about the features they added do the power of the Pro and made an half ass game were the base Ps5 in some areas is getting better proformance. At the minimum the Pro should do alot better than the base ps5
Why do you think it's Remedy problem. Many games are suffering because of pssr
@@MrSmith17 that's an overstatement. When playing pssr is miles better in most games. Some games are getting a shimmer but I guess that can be updated. Don't overblow it. Clearly the attempt here is lackluster
@@reiferdranzer3752 It's lackluster in every game with low internal resolution, even BO6 has problems, SH2, DA:V. It's not about lazy developers. Something is wrong with pssr right now.
Can you make a video assessing the performance of the new RDNA raytracing performance in the PS5 Pro and try make a comparison to RDNA3 GPU with same amount of compute units?
I continue to be amazed with DLSS. One of the biggest reasons I choose Nvidia over AMD.
Truly black magic
1080p native realm, your magic is in no need here
@@moomeuh13421080p native (even when using DLAA) is pretty blurry in motion. Only higher resolutions can fix that.
@@moomeuh1342not true. There’s lots of games that DLSS quality looks better than 1080p native soft look.
Might be the biggest thing I miss from my nvidia card, reason i switched is price to performance and my honestly pretty mixed experience with nvidia drivers (somehow always had less issues with AMD)
I just really hope that AMD is actually gonna release a competent AI upscaler at some point, they already teased that its gonna be happening but if its like XeSS 1.0 its not gonna be worth it either. Until then XeSS is honestly just far better than FSR
@@moomeuh1342DLSS Quality on 1080p is better for most games (except DD2)
As someone did a lot of ML study, I don’t think time the model in market is playing a significant role. How is ML training is setup is more important. From what I have seen, I feel that the PSSR model is weighted on adding details beyond 1440p but DLSS maybe weighted more on details below 1440p. Because NV doesn’t make games themselves, DLSS’s training data set does cover a wider spectrum of game images with crapy optimisation and low resolution. Sony’s training of the PSSR apparently prioritised the upscaling from their well optimised first party games. It also appears to me that Sony did this on purpose to strike investment deals with studios. For studios getting technical support from Sony, or even get acquired by Sony in a later stage, they will get a good quality PSSR, otherwise no. DLSS is trained for every one. So, no, we shouldn’t expect PSSR work well with third party studios/non-exclusive in the future.
PS5 Pro version is like
„Alan Wake 2: The Phantom Rain“
Why does the ps5 pro quality mode look worse than the ps5 quality mode? I've noticed this on a few comparison videos for different games now where the pro seems to have these horrible jagged edges that shimmer. For an example look at the back of the truck at 7:51. And then also the power cables show it looking terrible on the pro.
I dont get how they've made it worse on a more powerful console?