We need to know the workflow of those lens Shaders, my life would be some much easier! It’s seems something done with the OSL Octane camera and some Xpresso maybe! I can’t go back at not know that this existed!
@@brunobordini7696 Maybe. But it was by and large the most interesting part, and it seems like he maybe didn't want to divulge. Obviously I don't know that for sure, but if it is true, it runs contrary to the entire purpose of a Maxon presentation.
@@brunobordini7696 That would be sick. The other day I was scratching my head on how you would render an inward spherical projection. Don't have a project right now that would require it, but still curious. I've got a buddy that's working on the some stuff for the Sphere rn. I guess I could ask him! lol
@@parttimehuman This is easy! At least for me, as I'm using Corona and V-Ray! You just render your animation using a 360 camera with a proportion 2:1! Justa like an animated HDRI for Dome Light! Then use an spherical projection and use both sides for the material! Or just flip polygon normals!
We need to know the workflow of those lens Shaders, my life would be some much easier!
It’s seems something done with the OSL Octane camera and some Xpresso maybe! I can’t go back at not know that this existed!
Plese share lens shader technique🙏❤️
And the shader is built how?
I don't think he had the time to built one!
@@brunobordini7696 Maybe. But it was by and large the most interesting part, and it seems like he maybe didn't want to divulge. Obviously I don't know that for sure, but if it is true, it runs contrary to the entire purpose of a Maxon presentation.
@@parttimehuman maybe he will show it on a Maxon live stream with Jonas e Noseman! Part 2 perhaps!
@@brunobordini7696 That would be sick. The other day I was scratching my head on how you would render an inward spherical projection. Don't have a project right now that would require it, but still curious. I've got a buddy that's working on the some stuff for the Sphere rn. I guess I could ask him! lol
@@parttimehuman This is easy! At least for me, as I'm using Corona and V-Ray! You just render your animation using a 360 camera with a proportion 2:1! Justa like an animated HDRI for Dome Light! Then use an spherical projection and use both sides for the material! Or just flip polygon normals!
@maxon any resources to learn more about camera lens shader for this purpose?
that image at 10:20 is my current process... lot's of separate renders and stitching in AE 😅
visual contrast yet again replaces narrative substance