Demon's Souls Compare-Through - Part 2: Boletaria to the Colorless Fog

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  • เผยแพร่เมื่อ 9 มิ.ย. 2024
  • Episode two of the Demon's souls Compare-Through is here! Today we'll be taking a look at the first half of Boletaria. This examines not only how the environments were enhanced or altered from the PS3 version for the PS5 remake, but I also demonstrate any oddities, cut content, and weird stuff I can find along the way.
    / illusorywall
    Ryan Lecocq's out of bounds exploration of Demon's Souls:
    • Lost Souls Episode 1
    0:00:00 - Introduction
    0:00:17 - More weird stuff from the tutorial
    0:03:29 - The starting area of 1-1
    0:09:54 - The execution yard and Miralda
    0:23:05 - Moving on, book easter eggs and idling animations
    0:30:06 - The mausoleum and Old King Doran
    0:33:25 - The hanging corpses and Thomas' daughter
    0:36:28 - Ostrava and lower 1-1
    0:39:44 - The Dregling Merchant and mid 1-1
    0:43:59 - Open view and overgrown hallway
    0:48:03 - Dragon's nest and bridge
    0:50:37 - Going out of bounds with photo mode
    0:53:11 - Phalanx boss and music discussion
    0:57:52 - Oolan in the death animation and nearby oddities
    1:00:12 - The opening area of 1-2
    1:01:56 - The distant town below Boletaria
    1:06:06 - The dragon's butt got thicker!
    1:08:45 - Area leading up to the Tower Knight
    1:10:20 - Tower Knight arena and boss comparisons
    1:17:10 - Closing words
  • เกม

ความคิดเห็น • 855

  • @MrReliks
    @MrReliks ปีที่แล้ว +293

    "I promise the gap between this eposode and the next won't be nearly as long as the wait for this episode was." Half way there :)

    • @illusorywall
      @illusorywall  ปีที่แล้ว +119

      *sweats nervously* :)

    • @HoneyDoll894
      @HoneyDoll894 ปีที่แล้ว +6

      yeah i was thinking this too

    • @Naim11443
      @Naim11443 ปีที่แล้ว +3

      @@illusorywall LOL LOL

    • @personman1148
      @personman1148 ปีที่แล้ว +1

      Ha

    • @MapMonkey96
      @MapMonkey96 ปีที่แล้ว +4

      @@illusorywall HmMmmmMmmMMMMmmMm

  • @hamfootsia
    @hamfootsia 2 ปีที่แล้ว +600

    Actually an important note about the time frame of Des is that in the original Japanese dialogue Biorr implies he was imprisoned for around three years, and Ostrava explicitly states that Biorr went missing "many years" ago in the Fog. While it was still likely recent in the grand scheme of things, the Fog definitely has been building over the course of years, not just months, meaning the destruction and plant growth is entirely feasible.

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +241

      This fits better with how the Worshipper of God talks about it! I'll be sure to bring this up in a future episode.

    • @TheCrewExpendable
      @TheCrewExpendable 2 ปีที่แล้ว +33

      We also now there was some amount of time between Allant awakening the old one and the fog starting to expand and send everything to ****.
      At some point Boletaria sends a bunch of soldiers to the Northern Limit to try to contain the demon outbreak. Also the Fat Officials are around long enough for the populace to despise them.

    • @ThePepperskate
      @ThePepperskate 2 ปีที่แล้ว +76

      Centering the whole discourse around the plants in the remake around "does this make sense within the lore of the game" kinda misses the point. These games are obtuse to the point where you could make any sort of lore explanation for or against the plants. It's an artistic decision, and with a remake like this I think every artistic decision should be looked at under the question of "does this capture the spirit of the original?" And with a lot of these changes, the plants included, it in my opinion really just doesn't.

    • @hamfootsia
      @hamfootsia 2 ปีที่แล้ว +64

      @@ThePepperskate Perhaps! But I think the "feel" is also entirely subjective; your takeaway from the original is probably vastly different from mine, and neither is "right" or "wrong". I simply wanted to point out that if we wanted to find a lore explanation for this choice, there is one available, not whether or not it was a "correct" choice.

    • @Bluecho4
      @Bluecho4 2 ปีที่แล้ว +6

      I, indeed, considered that some amount of time may have passed between Allant returning with his demons and everything fully going to hell. That this was a gradual process, that ramped up near the end.
      Which makes a great deal of sense. If Allant arrived and immediately attempted a full blown purge of Boletaria's non-demonic population, we probably would have seen a more organized resistance. The demons become more powerful as they consume souls and produce more soul-starved. It follows that the new demonic regime occurred in stages, so as to meticulously dismantle the ability of Boletria's citizenry to resist.
      Or indeed to forestall the populace _considering_ resistance until it was too late. "First they came for the witches, but I did not resist, for I was not a witch." Etc, etc.

  • @IronPineapple
    @IronPineapple 2 ปีที่แล้ว +900

    These videos are so good! You have so many great insights behind the thought process Bluepoint may have had when deciding on what to change. As someone who likes the remake a lot but is sometimes a bit too critical, this makes me appreciate the remake a lot more. Also your music theory analysis is incredible.

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +117

      Thanks so much! I love your videos so your feedback means a lot.

    • @Atrahasis7
      @Atrahasis7 2 ปีที่แล้ว +9

      Your criticism is valid, I also prefer the original. I dont hate the remake it looks gorgeous but They changed a lot of items and architecture unnecessarily which were obviously meant to represent european historical ones.

    • @brentloy131
      @brentloy131 2 ปีที่แล้ว

      These comparison videos really are quality

    • @RyleyStorm
      @RyleyStorm 2 ปีที่แล้ว +1

      @@illusorywall please make part 3😗🤕

    • @Atomy111
      @Atomy111 9 หลายเดือนก่อน

      You lot are too knitpicky 😂

  • @GuardianOwl
    @GuardianOwl 2 ปีที่แล้ว +136

    Doran is the founder of Boletaria which likely dates back to the time of the First Scourge so it makes sense for him to speak like a man out of time in the original game. There have been twelve Allants so it’s probably been at least 500 years since Doran’s day.

    • @red_menace1829
      @red_menace1829 ปีที่แล้ว +2

      Holy heck wow, never knew this

  • @kot4311
    @kot4311 2 ปีที่แล้ว +47

    I interpreted the boulder guy looking to the side as him trying to hear if something is going on downstairs

    • @j_c_93
      @j_c_93 2 ปีที่แล้ว +1

      This actually makes perfect sense to me, especially considering he wouldn't be able to really see anything in front of the boulder and would need to listen for footsteps

  • @KingOfMelos
    @KingOfMelos 2 ปีที่แล้ว +172

    I'm honestly really impressed with how good that town below Boletaria looks in the original considering the game's age and how not at all important to the story it is. I love details like that! Fantastic video as always

    • @thefebo8987
      @thefebo8987 2 ปีที่แล้ว +11

      it looks better

    • @JayTraversJT
      @JayTraversJT 2 ปีที่แล้ว +2

      @@thefebo8987 honestly yeah

    • @kakyointhemilfhunter4273
      @kakyointhemilfhunter4273 2 ปีที่แล้ว +6

      From is really good with little things like that

    • @Mayhzon
      @Mayhzon 2 ปีที่แล้ว +5

      Demon's Souls world is just magical for how "small" the game is.
      I appreciate the devs of the remake going through the effort, too, though.

  • @toowingless9473
    @toowingless9473 2 ปีที่แล้ว +166

    Why do I always get such an odd sense of nostalgia when you access out of bounds areas. There’s some about low texture/detailed zones that just comfort me

    • @TheWizardOfSand
      @TheWizardOfSand 2 ปีที่แล้ว +11

      Yeah that fork in the path going up the steep mountain for some reason gave me banjo tooie flashbacks.

    • @loubloom1941
      @loubloom1941 ปีที่แล้ว +1

      Same here. I feel like the idea of liminal space plays a part as well. Areas that exist that are out of bounds fit in perfectly. They exist physically but are unfinished and don't seem to have a purpose. They're something in between.

    • @j_c_93
      @j_c_93 5 หลายเดือนก่อน

      Unrelated, but when I first played Dark Souls, it reminded me so much of Banjo Tooie. The complex and interconnected world was extremely similar to what Banjo Tooie did.@@TheWizardOfSand

  • @foolsfog8409
    @foolsfog8409 2 ปีที่แล้ว +57

    "In the Age of Ancients, the world was unformed, shrouded by fog. A land of grey crags, archtrees, and the first episode of this series.
    Then came the second episode, and with the second episode, came me, impatiently waiting for episode 3"

  • @octahedronlover
    @octahedronlover 2 ปีที่แล้ว +8

    29:00
    I like to think he's not looking off to the side, but instead turning his ear to listen for people coming up the stairs

  • @reederickson3202
    @reederickson3202 2 ปีที่แล้ว +5

    49:40
    That door is meant for loading carts. It's raised off the ground so you can back a cart up to it and load barrels onto the cart.

  • @Simonsavvi
    @Simonsavvi 5 หลายเดือนก่อน +4

    It's 2024. It has been 20 years since Snake Eater first released, yet I still get goosebumps when that song plays over footage of someone climbing a ladder.

  • @snakeknot7
    @snakeknot7 2 ปีที่แล้ว +60

    I was in a hotel when I figured out the photo mode thing

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +18

      (for anyone wondering, this is about making the Dragon God disappear in the cutscene)
      I found it so hard to do on purpose, did you find yourself reloading your save a bunch (or quickly force quitting) from failed attempts or were you just that good/lucky?! I'm still very impressed how you found that! It felt like a "frame perfect" kind of thing.
      Thanks again for sharing that with me.

    • @snakeknot7
      @snakeknot7 2 ปีที่แล้ว +9

      @@illusorywall I just got lucky somehow, and your welcome

    • @28Pluto
      @28Pluto 2 ปีที่แล้ว +2

      @@snakeknot7 You got lucky in a hotel room... Some people will never know that sweet experience.

  • @illusorywall
    @illusorywall  2 ปีที่แล้ว +23

    If you'd like to support this channel & series, consider supporting me on Patreon: www.patreon.com/illusorywall
    Now that there's finally more than one episode to this, I've made a playlist link for this series!
    th-cam.com/play/PLH-cMCF0_NrYvgRxw9ioR8V0AnAzEmMpa.html
    Don't forget to also check out Demon's Souls Dissected, which will have more videos eventually as well:
    th-cam.com/play/PLH-cMCF0_NrZ7nVu0fYcJ5R-xzbnd8yjY.html
    Re: Boulder Guy idling animation.
    Everyone who is saying he's leaning in for a listen is probably right! What throws me off is how instead of just doing that though, he has that really awkward and sudden jerk backwards that makes it look like a weird and sudden reaction to something. But that's probably just the gesture being overly expressive due to the player not being meant to see it up-close. Speaking of which, figuring out how to get that shot was a fun thought experiment.
    -You can't get close enough as the host and photomode is paused when you're playing solo anyways.
    -Hosts can't go into human form for multi-player in 1-1 until NG+.
    -So it needed to be seen as a hostile invading phantom in NG+ or higher, who won't trigger the trap.
    -Invaders can't clear fog gates and progress through levels on their own, and there is a fog gate below by the two soldiers "talking" to each other.
    -So you need to invade a host in NG+ who has cleared that fog but also hasn't gone far enough to have triggered the boulder trap.
    Of course I just invaded a friend instead of trying to get lucky, but that's why I had some confidence in saying nobody has seen it upclose before until now. The circumstances are way too specific and it seems unlikely to happen unless you completely go out of your way to try and see it upclose.
    But all that being said, there's a couple more boulder traps awaiting us in 1-3 and I haven't yet checked to see what those guys do. We'll see when we get there!

  • @hoshmoggen1746
    @hoshmoggen1746 2 ปีที่แล้ว +19

    At first glance, when I saw the structure behind the Dragon God, I assumed it was the target for the ballista. I would assume that the structure wasn't built to house a giant dragon and that it was originally for shooting practice.

  • @birel3336
    @birel3336 2 ปีที่แล้ว +9

    THE FLAGS! Those burn too! If you hit them with fire or magic, it's a pretty neat detail!

  • @WarMomPT
    @WarMomPT 2 ปีที่แล้ว +35

    I find it interesting that the Dregling Merchant went from mentioning 'depraved slaves' to 'lowly fodder'. Though both obviously point to different classes within Boletarian society (and reinforces his ex-soldier status), the latter is implied in the overall world design whereas the former is a lot less explicit, except for arguably the Dreglings that power the lift to Allant in 1-4. I dunno, I just thought it was cool that they had a line of dialogue early on that made you view Boletaria's grandiosity in light of the exploitation of other people, even within the capital.

  • @Crota0100
    @Crota0100 2 ปีที่แล้ว +31

    It was interesting to see how the tutorial worked, never knew you couldn't die until the Vangaurd fight.

  • @wanchorman472
    @wanchorman472 2 ปีที่แล้ว +13

    when you said "But today, we're not gonna talk about the Nexus", the level of fear I had of an ad-break was palpable
    (I know that isn't a thing here, but it's like a pavlovian response at this point - hear segue, get ready to skip about 1:30 ahead)

  • @hievenhade7545
    @hievenhade7545 2 ปีที่แล้ว +41

    I don't know if or when this will be mentioned in this series, but one of the main things I don't like about the remake (which, admittedly, I have not played yet) is the fact that the player character still makes walking and breathing noises in soul form, whereas in the original they were completely silent apart from a unique hit sound. I just find the complete lack of sound from the character, who already did not talk, so interesting and cool, making the concept of the soul form stand out even more and it was a nice fit into the bleak, silent atmosphere.
    speaking positive of the remake, I can relate to the fluted knight at 1:13:47

    • @kegluneq6306
      @kegluneq6306 2 ปีที่แล้ว +3

      I've heard this criticism a few times but as someone who played the two a long time apart, it wasn't tremendously jarring for me. World Tendancy means it's safer to play in soul form for a lot of the game, and the sounds the player character makes in different armour and when interacting with the environment give a much more...solid feel? Perhaps having a 'true soul form' at 0 souls held may have been a compromise.

  • @inigoaraluce8493
    @inigoaraluce8493 2 ปีที่แล้ว +32

    OH MY GOOOOD I thought you dropped this series!
    I actually rewatched the 1rst video like a week ago and thought to myself "damn, I wish part 2 would come someday"

  • @lenikai
    @lenikai 2 ปีที่แล้ว +70

    Our lord Illusory wall has blessed us once again with a masterpiece, its a christmas miracle!

    • @spyrotikus
      @spyrotikus 2 ปีที่แล้ว +1

      Preach

    • @lenikai
      @lenikai 2 ปีที่แล้ว +1

      @@spyrotikus Umbasa

  • @Moshugaani
    @Moshugaani 2 ปีที่แล้ว +16

    The original Demon's Souls look surprisingly good in higher resolution!

  • @pendantblade6361
    @pendantblade6361 2 ปีที่แล้ว +14

    That crystal lizard clip killed me.

  • @Taipan278
    @Taipan278 2 ปีที่แล้ว +81

    fantastic video as always, particularly liked how you broke down the loss of character in the new music. it stuck out especially to me given Final Fantasy 7 Remake coming out that same year and having incredibly ambitious rearrangements that almost always preserved the identity of the work. A common element in that soundtrack was beginning a track with a busier, more modern sound that is gradually peeled away to reveal the core melodies and instruments of the original. I kept expecting the Demon's Souls Remake tracks to do this, but they almost never did.

  • @kingborehaha
    @kingborehaha 2 ปีที่แล้ว +161

    I'll add my two cents regarding how render culling is handled: the way original Demon's Souls (and every other SoulsBorne game) handles rendering is NOTORIOUSLY awful and I would be beyond shocked if it wasn't 99% stripped for the remake.
    For everybody not familiar with how this system works: basically, the game decides what should and should not render based on the individual piece of collision the player is currently standing on. Each piece of collision tells the game which of the 128 individual render groups to display (128 in DS1 at least, I can't verify this for DeS but it's likely the same). These groups I believe, disgustingly enough, are set mostly (if not entirely) by hand.
    You can imagine how INCREDIBLY easy this is for level designers to mess up, which they have indeed done many times in every souls game. These oversights are responsible for things not being visible when they really should (and vice versa, for performance and otherwise).

    • @heyguysinternet
      @heyguysinternet 2 ปีที่แล้ว +7

      Is it really “notoriously awful”? You’re the first person I’ve seen express that in the decade-plus I’ve followed conversations around FromSoftware’s games.

    • @kingborehaha
      @kingborehaha 2 ปีที่แล้ว +48

      @@heyguysinternet haha, well, notorious among people familiar with the system. all 20 of us!

    • @28Pluto
      @28Pluto 2 ปีที่แล้ว +25

      @@heyguysinternet It's considered awful among people familiar with the programming of games... The average player will never notice or be affected by it.

    • @NiGHTSnoob
      @NiGHTSnoob 2 ปีที่แล้ว +13

      @@28Pluto Counterargument: Blightown's performance is partially a result of this.

    • @luciano1240
      @luciano1240 2 ปีที่แล้ว +9

      This made me remember: In DS3, where you get the Red Tearstone Ring, directly to the right of the bridge of the Dragonslayer Armour, you can see the bridge but the Pilgrim Butterfly can't be seen, and this was strange because you can see the Butterfly when you are at the fog door and this is only a few steps away

  • @eyegrinder94
    @eyegrinder94 2 ปีที่แล้ว +40

    What's funny about the ladder climbing is that even though it feels slow, you still climb faster in the original than the average person climbs ladders in real life.

    • @neamraven
      @neamraven 2 ปีที่แล้ว +6

      Climbing stairs and ladders is no joke. I can do 10 pull ups (still a very hard exercise) more easily than going up 10 flights of stairs.

    • @eyegrinder94
      @eyegrinder94 2 ปีที่แล้ว +8

      @@neamraven Yeah your hands get tired quick cause you're leaning backwards, so they're carrying half your weight. Also once you're up a bit you become aware that your hands are all that's keeping you from becoming a cripple, so you'll start to do things like elbow locking, slowing you down even further.

    • @neamraven
      @neamraven 2 ปีที่แล้ว +12

      @@eyegrinder94 Now imagine doing that in a full suit of armor.

    • @Talking_Ed
      @Talking_Ed ปีที่แล้ว +1

      @@neamraven The biggest concern about armour would be the grip, it must be pretty hard to basically impossible with heavier ones to use a ladder, the weight is not a problem because of distribution but the rest, dayum

  • @insanelyheinousbeefer
    @insanelyheinousbeefer 2 ปีที่แล้ว +42

    Something that just occurred to me about the "Roof Collpase" kill that you found from the first vid: perhaps that was going to be a "trap" in the style of King's Field? Several KF games (including IV) starts you within just a few steps from a cheeky instadeath trap, presumably to hammer home what type of games they are. Considering DeS was made as a type of successor to KF, I would guess they were playing around with a kind of reference to that. And perhaps it does indicate that the overall form of the game was initially quite different like you said.

  • @cameronstone4495
    @cameronstone4495 2 ปีที่แล้ว +122

    When you go out of bounds into the low poly town, it kind of looks like you're stepping into PS1 King's Field.

    • @kageakiminato8536
      @kageakiminato8536 2 ปีที่แล้ว +3

      Kingsfield- SOUL
      Soulsborne- soulless

    • @coder3089
      @coder3089 7 หลายเดือนก่อน +1

      ​@@kageakiminato8536what I didn't understand

  • @senseweaver01
    @senseweaver01 2 ปีที่แล้ว +25

    Every time you said you'd talk about something in a later episode, I was like "Great, only a few more years to get answers then"

    • @personman1148
      @personman1148 ปีที่แล้ว +2

      Still waiting

    • @senseweaver01
      @senseweaver01 ปีที่แล้ว +2

      @@personman1148 Yeah, eight months later, holy shit...

  • @miecraftandmoregames
    @miecraftandmoregames 2 ปีที่แล้ว +10

    Your content is much appreciated as someone who has only played fully the PS5 version i didn't have a point of reference for all the complains other OG demon's souls players had and puts all into prespective even if i don't agree with some of them.

  • @TriforceWisdom64
    @TriforceWisdom64 9 หลายเดือนก่อน +4

    Coming back to watch this after the Stonefang episode, I get the impression that whoever had the final say on the soundtrack really did just dislike the original. When development started on the remake, Bloodborne and Dark Souls 3 were already out, and those games had live orchestras performing grand scores. They must have made the changes to bring this OST in line with those. The director, producer, or whoever might have even assumed that the old soundtrack didn't reflect the original vision for the game, and thought the new one would match better.

  • @houndoomdude2
    @houndoomdude2 ปีที่แล้ว +11

    I really appreciate the nuance you bring to the discussion when comparing your preference for elements of the original over the remake. I think there is a lot of misplaced criticism that frames the remake as being somehow not carefully or effortfully made when for me it comes across as such an intensive, high effort remake compared to so many games. That doesn’t mean every change from the original is a good one but I appreciate noting the difference between a lazy or pointless change and one that just doesn’t capture a positive aspect of the original.

  • @burzum2649
    @burzum2649 2 ปีที่แล้ว +39

    Absolutely glorious, your skilled craft and dedication is much appreciated.

  • @Morgannin
    @Morgannin 2 ปีที่แล้ว +118

    As someone who didn't get the chance to get very invested in Demon's Souls (played it just before DS2 came out), I can still agree with numerous changes being for the worse in the remake. Some are pedantic disagreements, some I actually enjoyed the remake as a sort of "reinterpretation" of the themes (the more gross, hedonistic design of the Adjudicator springs to mind), but stuff like the completely-off-mark design of the Fat Officials are just baffling.
    Chiefly I really think the music blew it. It's a classic case of trying to be more Hollywood with the orchestral arrangements and forgetting why video game music is fundamentally different.
    Also 57:30 I never had any reason to think the Hoplite enemies had a falling animation but... Well there it is.

    • @Maytag99
      @Maytag99 2 ปีที่แล้ว +9

      Yeah, I completely agree.

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +25

      The other day I had the idea of trying to see if you could push the hoplite off the staircase in 1-1 to kill it with gravity, turns out you can!
      I've never seen one so bouncy during the boss fight otherwise though, I have no idea how tricky that is to see or replicate. :p

    • @igornaimoli7321
      @igornaimoli7321 2 ปีที่แล้ว +37

      Bluepoint is flawless in technical aspects but damn do they need better artists...
      Also they literally had all the original artwork! They could have built the models around it in every single detail!
      Like, why is the Dragon God a refined version of the original in-game one when they could do it exactly like the one in the CGI trailer!

    • @GameBooAdvancePlus
      @GameBooAdvancePlus 2 ปีที่แล้ว +16

      Agree completely. Though I will say that a lot of pedantic sounded criticisms feel like they could be waved away, but they're so numerous and ubiquitous that they coagulate into a mass of frustration that not a lot of people can convey without sounding like a nitpicky idiot.

    • @tiborszakal5799
      @tiborszakal5799 2 ปีที่แล้ว +7

      @@igornaimoli7321 I don't think the artists at bp are necessarily bad. Hell, the remake's art style is pretty good, it just clashes with the theme from was going for. They just missed the mark I think.

  • @Dan64Z03
    @Dan64Z03 2 ปีที่แล้ว +27

    About the different loading in the game, iirc Bluepoint confirmed they load stuff differently to add more detail by exploiting the faster load times of an SSD in an interview/discussion they had with Digital Foundry when the game came out.

  • @Ramon22282
    @Ramon22282 2 ปีที่แล้ว +7

    As someone who never got to play the original and just bought the remake last week, this series so far has been very interesting. Always a fan of your content!

  • @NullPointer
    @NullPointer 2 ปีที่แล้ว +52

    The parallax effect in the windows looks very convincing because the glass is blurry, the same effect in Spiderman looks super fake in comparison

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +11

      I was wondering what helped sell it, that makes sense! I have yet to play the Spider-Man games btw, but I'm assuming I'll enjoy them.

    • @lucamckenn5932
      @lucamckenn5932 ปีที่แล้ว

      @@illusorywall they're buggy, so it depends on how you feel about spending a good chunk of dough on something that doesn't work. May have been fixed. Some studios just take the money and run so I doubt it.

  • @christopheronline7244
    @christopheronline7244 5 หลายเดือนก่อน +2

    The soldier preparing to push the boulder wasn’t “looking” at anything. He was “listening” for the player to come up the stares to kill them with the boulder! So cool!

  • @mairujyat
    @mairujyat 2 ปีที่แล้ว +4

    I find your criticism of the music to be absolutely on point. The biggest problem I have with contemporary orchestral music for film and games, especially with fantasy-genre, is that there's a very distinct unwillingness to embrace dynamics. Not exactly in terms of volume or intensity, but rather in terms of *density*. There's a distinct unwillingness or maybe lack of creativity, or... something?... that leads to a lot of contemporary orchestral compositions come off as if the composers were afraid of having soloists perform, or rarely consider a trio or quartet or other small chamber arrangement.
    Being able to hear a trio playing counterpoint against one another can feel far more violent and intense compared to dozens doing the same - the sound becomes diffuse and indistinct, and the effect of each draw of the bow against the strings doesn't carry as much detail. What works well about the original tracks is that the intensity of the music is tied to the use of those limited number of players, and punctuation and stabs of either percussive or string elements really become that much more meaningful: it makes the transition from one section of the composition to another potentially easier to see coming, and allows for even small decisions on a per-instrument basis to really influence how the listener is meant to take it... Agonised vibrato? Angry, sharp staccato? A quieter ostinato bed of strings for a sonorous horn solo?
    Anyway, I'm rambling lol - I really think a straightforward cover of the original tracks would have been great, but they should also have taken liberties to use the expanded orchestra to fill some spots out and extend the viability of the loops: create more variety by pulling in and benching musicians a bit more discerningly. Should've taken notes from John Williams or Basil Poledouris to make the music feel truly alive, telling a story with turns and twists, rather than the opaque 'epic orchestra' tidal wave.

  • @Candle_
    @Candle_ 2 ปีที่แล้ว +16

    I just wish they gave some kind of option in the audio settings to switch between the classic and new soundtrack

    • @lucamckenn5932
      @lucamckenn5932 ปีที่แล้ว +1

      To this day I think resident evil 2 remake may be the only one. Albeit you have to fork over $2. Og sound effects too, the bloops, the page turning on notes, sexy stuff.

  • @aznashwan
    @aznashwan 2 ปีที่แล้ว +5

    As someone who hasn't played the original back in the day (funnily enough I had ordered a copy but only received it shortly after the remake was announced so I decided to just wait on the remake), it's amazing to see all the work that was put into it.
    Considering it's been 1y+ since I played the remake, your compare-throughs really tempt me to revisit the original to see it for myself. (plus you can't get invaded in a game with no servers, eh?)
    Thank you very much for the valuable insights, and looking forward to part 3!

  • @Stiggandr1
    @Stiggandr1 2 ปีที่แล้ว +6

    29:00 He's not looking off to the side, he's turning an ear to the stairs. :)

  • @mathieupr6391
    @mathieupr6391 2 ปีที่แล้ว +22

    29:07 Might be a stretch, but I wonder if that "look to the side" could just be a gesture of "putting his head to the side to listen in if something's coming up the stairs". You know, like normal people might orientate their head in a specific direction if they're tryin to listen carefully to something. Again, might be a stretch, but I like that idea

  • @DJYungHoxha
    @DJYungHoxha 2 ปีที่แล้ว +4

    Fantastic video, thank you for making this series.
    As someone who has only played the remake, this makes me appreciate all the little design decisions they made, and all the consideration for the original they had even more. Honestly, apart from a few grievances, I couldn't have asked for a better remake for this game.
    Please continue this series, this is so insightful!

  • @Vneckvideos
    @Vneckvideos 2 ปีที่แล้ว +39

    good video! The thing with the dragon debris and ds1 crow feathers is random because they're particle effects, and emitters just work that way. As for the corpses of tomas wife and daugther, I imagine they're not visible in the og because of rendering budgets, not memory. The assets are in memory anyway and the dragons in the distance may be loaded into memory, but they're not necessarily rendered. I noticed you use these terms quite interchangeably, but rendering isnt the same thing as just being loaded in. Most game engines use culling techniques to only render what is visible, so most things aren't actually rendered, eventhough they may be loaded in. Anyway your videos are really good, I appreciate you looking at stuff in the environment, it's sad how most players don't even bother looking at anything. One small thing I noticed about the achitecture that you didnt touch on is how the wooden ceilings have been raised in the remake, the rooms in the og felt very claustrophobic, so I like this change a lot, plus the new arched doorways wouldnt work well with the low ceilings either.

  • @Wickertop
    @Wickertop 2 ปีที่แล้ว +15

    The new idling animation for the boulder guy could be trying to convey that he's straining to listen down the stairs for anyone approaching, especially when he leans up and over the boulder. It might just be my read on it, though - for a game that put quite a lot of effort into these new idle animations, I am doubtful they'd custom-make new idle animations for the one boulder guy in the game that just have him getting scared by the wall beside him.

    • @ChishioAme
      @ChishioAme 2 ปีที่แล้ว +2

      That was my interpretation of it, too. While I doubt it was a consideration because I doubt the animators know much about actual armor, any helmet that covers your ears can seriously hamper your ability to hear things, especially when you factor in a padded coif with mail overtop underneath said helmet; boulder dude is wearing a visored kettle hat which limits your vision and hearing to almost the same degree as a full helmet (ironic, considering _not_ doing those things were a kettle hat's advantages), so him turning his head to get a better idea of if someone is coming up the stairs rather than one of his comrades just idling around makes perfect sense.

  • @sokpupetthebarbarian
    @sokpupetthebarbarian 10 หลายเดือนก่อน +19

    I simply LOVE the noose Miralda wears in the remake, I can totally see her wanting to wear it. Aside from that, everything about the original outfit is superior. I think the reason she has that demonic echo in her voice is because she is turning into a demon. We see lots of demons that were once human, but we don't see what that transformation looks like.
    I gotta say it's strange how bluepoint seems to take every opportunity to change the artistic style to make it look more flashy, but when reaching the huge anime hair statue in the mausoleum they decide to replace him with generic king. At first I thought it was the "king of a small but diligent land" described by the monumental and shown on the archstone, but the crown is different. That original statue wasn't an accident, it is intentionally over the top and gives purpose to the mausoleum. "Who is this? It's obviously not Doran. Was he even real? How much Boletarian history will be lost in this scourge?" I remember looking up at the statue and wondering these things, the hair is just too crazy for me to think that it's not some mythologized exaggeration. But if I played the remake first I would just think, oh that's another king. By lacking a crown, I don't think anime hair guy was intended to be a king. I do think they were absolutely right to fancy up the mausoleum, tower knight's arena, and Allant's tower though.
    Awesome series you are doing here, the work you are putting in is amazing!

    • @illusorywall
      @illusorywall  10 หลายเดือนก่อน +10

      Thanks so much! That's an interesting defense of the anime hair statue man and I dig it.
      Despite the long, long gap since Part 2, I AM working on Part 3 currently. It will be my next video. :)

  • @bulutcagdas1071
    @bulutcagdas1071 2 ปีที่แล้ว +8

    The fake rooms inside the houses could be cubemaps with some trickery that they put on top of the glass. A cheap and clever way of adding more detail to the world without using more gpu and cpu power.

  • @Zoemakesvideo
    @Zoemakesvideo 5 หลายเดือนก่อน +2

    Man I love these videos. I was pretty mid on both versions of the game if I'm being honest but these videos have me addicted. I hope you get the chance to make more. I am dying to see a Latria comparison but I can imagine these take a lot of time to make. If these three end up being all you ever make I'm really thankful for the hours of entertainment. Thanks a bunch.

  • @TheSuperColonel
    @TheSuperColonel ปีที่แล้ว +6

    Hope we will see part 3.

    • @illusorywall
      @illusorywall  ปีที่แล้ว +9

      It's in the scripting phase currently! :)

    • @josephbulkin9222
      @josephbulkin9222 ปีที่แล้ว +4

      @@illusorywall IT IS????

    • @mantisreturns2757
      @mantisreturns2757 ปีที่แล้ว +2

      @@illusorywall Man this videos are so good, really you are so great.

  • @catalystz
    @catalystz 2 ปีที่แล้ว +7

    A fantastic piece of work, IW. I am certain this takes an incredible amount of time to put together. Also, loved the MGS3 reference at 19:05!

  • @hatskeleton635
    @hatskeleton635 2 ปีที่แล้ว +39

    Not sure if you're already planning to talk about it, but BluePoint note how they changed up the architecture and colour palette as you ventured deeper into Boletarian Palace, to give it the feeling of going from a military outpost to a royal and upperclass castle.

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +36

      Oh, absolutely. In this episode when I mentioned that I was going to talk about their reasoning for this change, I had that exact segment from the noclip documentary in mind. I almost put it into this episode but figured I'd wait until we return to 1-3 and 1-4!
      I'm going to be a little critical of it in that I think they failed to make the first half of Boletaria castle simple enough that it doesn't quite crescendo into that change in the way they probably would've liked. You do see things get much fancier around the entrance to The Penetrator, but we're still kind of numbed by all the detail at that point.
      I do like the general idea though, and I think it was a good opportunity where they could've had their cake and ate it too. Like hypothetically, if the first half of Boletaria was a lot more reserved and closer in aesthetic to the original, then I don't think as many people would've had issue if it switched to something more opulent and gothic as you approached 1-4.
      I would've also been curious to see what an attempt at making it look upperclass and indulgent within the confines of a Roman neo-classical look, too. Since the idea of "this is where the greedy rich people live" doesn't inherently mean it has to be in the Gothic style, and so that goal of theirs doesn't totally explain the shift in style/ period.
      In way it feels like halfway successful to me. :)

    • @neamraven
      @neamraven 2 ปีที่แล้ว +43

      Part of the problem there is that it already looks way too lavish to begin with. Instead of going 1-100, it goes 96-100.

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +7

      @@neamraven Yeah my thoughts exactly.

  • @SecretEccentric
    @SecretEccentric 2 ปีที่แล้ว +6

    Holy shit, over an hour of Illusory? Yes please!

  • @the.musiciangamer
    @the.musiciangamer 2 ปีที่แล้ว +6

    I really love these videos. I play these games looking at every little detail I can and what you are doing here is so enjoyable to watch from the gameplay aspects to the lore. Thank you for taking the the time to make these and look forward to the watching the rest.

  • @mechamobibo
    @mechamobibo 2 ปีที่แล้ว +6

    The idle animation in 29:07 makes me think of someone trying to listen to something far, at least I turn my ear towards something I hear, but don't see

  • @filenotfound_2416
    @filenotfound_2416 2 ปีที่แล้ว +5

    Yes, finally! I’ve been waiting for you to make another episode of this. I love seeing super in-depth comparisons between the original and the remake and very few, if any, dive as deep as you do in this series. Please keep them coming!

  • @Sentinel_ICBM
    @Sentinel_ICBM 2 ปีที่แล้ว +2

    This is one of the more impressive videos I've seen on youtube as a whole, hands down. The amount of effort that went into getting the synchronized shots and hidden content had to be extremely time consuming. Great work.

  • @KrankuSama
    @KrankuSama 2 ปีที่แล้ว +5

    80 minutes of content, absoloutely worth the wait for this one king.

  • @danj1101
    @danj1101 2 ปีที่แล้ว +19

    The distant town alterations feel like they make a lot of sense. They've repositioned it so that they seem symbiotic as they would for a real castle-town pairing, with the castle providing overwatch and refuge for the town. The town is now much more directly under the castle's aegis.

    • @Klosterliv
      @Klosterliv 2 ปีที่แล้ว +3

      I disagree, in both original and remake the town is much too far from the castle to benefit from its defenses. In the remake the walls make little sense being totally exposed to the mountains. Up there on the ridge right above the church should be a castle for the most defensible position on the perimeter and from where any invaders could easily set the town on fire or launch attacks. The walls and especially the modern-PRC-like-scale viaduct leading along the coast make no sense in relation to the limited size of the settlement (and the existence of the harbor), which looks more populous in the original. With the level of architecture it should probably sprawl more. The one in the original, unassuming, actually looks like a real medieval town. The remake one looks like generic fantasy photobash concept art fished out on artstation made with no concessions to realism, complete with snowy mountains in the background.
      Bluepoint reinterpreted the world of DeS into more high fantasy more recognizable to DS3 where in the original (largely ignoring concept art / intro cinematic) it seemed more like Berserk - a grounded high medieval setting suddenly invaded by demonic horrors. The towers on the walls of the castle just look ridiculous and defaulting to gothic embellishments just feels like a sloppy way to add detail. These assets can also be acquired ready-made by licensing other artists' works and just kitbashed since they are so ubiquitous (this is not discrediting, just to point out a path of least resistance). And that is just what the vines are: Bluepoint must have developed or acquired tools/pipeline to quickly add vines to everything, a cheap and easy way of adding detail and visual interest. It doesn't line up with the aesthetic impression of the original or the worldbuilding, but that doesn't matter as it's instant detail.
      Bluepoint clearly has talented staff and contractors but the direction to me lacks ideals and/or taste.
      Sorry for dumping this reply/rant on your comment, it had little to do with it and I could have thrown it somewhere else just as well, lol.

    • @danj1101
      @danj1101 2 ปีที่แล้ว +9

      @@Klosterliv A lot of your rant seems like wild assumptions made about Bluepoint's developers, to be honest. You seem to be making leaps to suit your preconceptions. I'd also disagree the original felt THAT much more grounded or realistic (unless you mean "more square"). As you say yourself, the intro sequence seems about as high fantasy "kitbash" as fantasy comes and the in-game Palace is, while more muted than that, also a wild and sprawling fantasy behemoth of a castle - the Lord's Path and the eye-catching geography of the stone arch being good examples. I suppose artist's intent is a separate discussion, but the intro art and the overall evolution of the Souls franchise also leads me to believe that a lot of DeS' overall look owes more to the hardware limitations of the PS3 than any particular developer intent for a more practical world.

    • @Klosterliv
      @Klosterliv 2 ปีที่แล้ว +3

      ​@@danj1101 Hmm I don't think my assumptions and preconceptions are that wild to be honest. My assumptions are mostly about the craft where the result is what it is and I'm pretty much assuming they are working at optimal efficiency in generating their geometry, so if I'm right it would probably be acknowledging expertise if anything. Perhaps though (probably) it is unfair of me to call Bluepoint sloppy - they worked hard on this project and made a lot of good things, but yes this part is directed by my personal taste and many things are disappointing to me. And yes, in this case 'more square' is more grounded as it reflects a historical, realistic defensive architectural style of high medieval fortifications, where a later style could have been less 'square' and still more grounded. Please don't take too seriously my 'sloppy' and reductive lack of eloquence in illustrating how I think this could have went down (I just presently lack creativity to concisely express it another way): 'Ok lemme just pick this block, spin 90d, boolean, bevel bottom, BAM visual interest, boomer AD will be so happy I have made more polygons, I don't need to reference real life fortresses I'm a certified hard-surface God'. That's quite a 'leap' perhaps, but at its essence it must to my mind be quite close to how it happened, since uh it is pretty much normal in visual design and no other considerations make themselves apparent. Masonry textures be looking real nice in the remake tho.
      I can't give credit to the artistic intent of From at the time since it is unknown, but the result is known, so perhaps somewhere along the line from the high-fantasy concepts of 2d intro cinematic (that I even at the time considered a bit iffy tbh) to 3d environment someone was like nahbro and referenced something real. And with all the nods to Berserk this doesn't seem so unfeasible. Making random over-the-top high fantasy buildings is more simple, and generally more self-gratifying than reigning oneself in for realism I think. And yes, I agree whatever From dreamt up and developed must have been limited by hardware and scrawny budgeting of a niche bet for a game, but the setting is different from Dark Souls and in comparing the two the less mythically high fantasy energy of it is something that I and many others appreciate. What you mention, the stone arch and the scale of the palace, are absolutely features weighing toward nonsense. But the point of balance is in another spot than the original, which I think is a bit of a shame.
      Now, why can I suddenly spew such amounts of nitpicky garbage about this? I'm absolutely projecting my irks about nonsense worldbuilding in modern media at large toward this largely good adaption, but that's because I care about it particularly as a personal classic. The most obvious sin, like many point out, are toward the soundtrack, but I think this is in line with and reinforces what else irks about this remake: "Make it more 'e p i c'" - a part of the zeitgeist that needs be aborted.

  • @fugazinemesis
    @fugazinemesis ปีที่แล้ว +2

    4:27 The Wilhelm scream... Awesome!

  • @JJW410
    @JJW410 2 ปีที่แล้ว +3

    Love how ridulously indept this is! A fanatasic long watch. And good shout about the dedgling merchant, as a Glaswegian I didn't even notice the difference myself until you pointed it out! Keep up the great work man :D

  • @sunless
    @sunless 2 ปีที่แล้ว +3

    Wow !! The amount of work went into this is astonishing and brings up very interesting insights, had me deeply invested and immersed in the video for its entire length, thank you for the awesome work illusory wall

  • @zZiL341yRj736
    @zZiL341yRj736 2 ปีที่แล้ว +7

    Oh God damn I thought I'll never see Part 2. Now I have to wait another year for Part 3. This is like a very anticipated Hollywood movie.

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +3

      I'm going to try a lot harder to make the wait between episodes not nearly as long, lol. It'll still be several months though, but the difference this time is that the downtime between will be filled with other Souls videos actually being made instead of a hiatus. :)

    • @JoeDower101
      @JoeDower101 ปีที่แล้ว +1

      @@illusorywall famous last words.

  • @goofmuffin
    @goofmuffin 2 ปีที่แล้ว +6

    the vibe of the original soundtrack is so iconic and unique, when you hear a song from Demon's Souls, you damn well know it's Demon's Souls and i feel like most of that was lost in the remake with the full symphony orchestra and rearrangements. esp the tower knight theme, it's so recognizable and iconic

    • @scantyer
      @scantyer 2 ปีที่แล้ว +2

      SO MUCH THIS. They basically made the unique demon's souls soundtrack sound way more dark soul-y

  • @MossOwnsYouYT
    @MossOwnsYouYT ปีที่แล้ว +3

    Man, I really can't wait for more of this series. I hope the drive to work on it hasn't faded.

    • @illusorywall
      @illusorywall  ปีที่แล้ว +5

      Thank you! I plan to start work on Part 3 soon, probably after two more Dissected videos (one of which should be up later this week). :)

  • @saikousocial
    @saikousocial ปีที่แล้ว +9

    Any update on the next episode? Not trying to rush you or anything, just genuinely really excited for the next entry.
    Your videos are extremely entertaining and well put together. Please keep up the good work if you can.

    • @illusorywall
      @illusorywall  ปีที่แล้ว +10

      Hey thanks so much! I'm currently working on Part 3, which should likely be finished in a couple weeks.

    • @WyomingDisaster
      @WyomingDisaster 10 หลายเดือนก่อน +1

      @@illusorywall
      "which should likely be finished in a couple weeks"
      Well, umm, it's been 2 months...

  • @inigoaraluce8493
    @inigoaraluce8493 ปีที่แล้ว +4

    This is the 3rd time I've seen this video and the analysis of the music is just out of this world, incredible

    • @illusorywall
      @illusorywall  ปีที่แล้ว +7

      Thank you so much! I know it's been a while but there will be a part 3 eventually! 😀

    • @lunchbagrodriguez
      @lunchbagrodriguez ปีที่แล้ว

      @@illusorywall exactly what I came to this video looking for, keep up the amazing work! ❤️

  • @alumlovescake
    @alumlovescake ปีที่แล้ว +7

    It is nice that Ostrava actually uses the iron helm found in the Unknown Egress apposed to the new helm that you start with. I prefer the new one but the old one fits him better

  • @thelegoflappysmith8581
    @thelegoflappysmith8581 2 ปีที่แล้ว +43

    Continuing the soundtrack discussion, my favorite theme from the remake is most definitely the Penetrator's OST mostly because it feels justified in being different from the original because it was just the Tower Knight's OST reused. In terms of the rest of the soundtrack I feel the opening theme and Soul of the mist sound just off enough to really irk me unlike the rest of the OST which just tries to emulate the original themes but mostly does it's own thing.

    • @Odinsday
      @Odinsday 2 ปีที่แล้ว +28

      I still wish they included the original soundtrack for fans who wanted it. It seems like such an obvious design oversight. I think the original is way better and has a unique atmosphere compared to any other game soundtrack I've ever heard. Still, the remake has a good OST, but it isn't Demon's Souls.

    • @thelegoflappysmith8581
      @thelegoflappysmith8581 2 ปีที่แล้ว +11

      @@Odinsday definitely wish that was a thing, it doesn't seem likely that the remake will get any updates or DLC that could add this feature which I find kinda sad.

    • @azc0na
      @azc0na 2 ปีที่แล้ว +10

      I think an issue too is that with the way they released the score, it's not all of the music in the actual game, and a lot of the boss themes are extended to include new parts, or embellishments of the instrumentals and melody without the chorus. May not seem like a lot, but it helps the soundtrack not feel overly reliant on the choir, and the album release sadly makes it seem that way (though there is still a bit more choir than necessary at points, ala Allant)

    • @BrorealeK
      @BrorealeK 2 ปีที่แล้ว +6

      I think that sparse chamber music would match the more outwardly baroque art style and architecture even more, in fact. So much pf the remake's music feels generic.

    • @zatoka08
      @zatoka08 2 ปีที่แล้ว +2

      My favourite track from the remake is definitely the Storm King's.

  • @JuliusCaesar103
    @JuliusCaesar103 2 ปีที่แล้ว +4

    This is fast becoming my favorite series on TH-cam. I absolutely love your love (if that makes any sense lol) for the details in the OG Demon's Souls and you find the perfect word for it which is the only one I can think of, namely alien, so many small design decisions in that one made the world feel alien which is a quality I feel is lacking in the future installments of the series, which are also great, but the atmosphere has yet to be surpassed imo. I wish you got these videos out a bit more quickly but I acknowledge the tons of research and everything that goes behind them so I'll just let my day be made on an irregular schedule, which I'm pretty happy with. So to make it quick, I love the series and keep it up, you got a huge fan in me.

  • @ReynbowSync
    @ReynbowSync ปีที่แล้ว +3

    A year later and still waiting for part 3. How dare the end of this video tell me the gap won't be as long. How dare!! :P

  • @synthpotato
    @synthpotato ปีที่แล้ว +6

    1:17:25 “I promise the wait between this and the next episode won’t be as long”
    8 months later 🥲

    • @marcellosilva9286
      @marcellosilva9286 ปีที่แล้ว +1

      Looking forward to having my grandkids watch the rest of the series.

  • @cybercleric
    @cybercleric 2 ปีที่แล้ว +2

    every time I see a video game ladder in any video I prepare myself, but it always tickles me so much when it actually comes

  • @JudgementBruno
    @JudgementBruno 2 ปีที่แล้ว +36

    This video is already incredible, and haven't even watched it yet.

    • @senseweaver01
      @senseweaver01 2 ปีที่แล้ว +5

      With standards that low, you must have an awesome life

  • @CatChat240p
    @CatChat240p 2 ปีที่แล้ว +10

    Another detail on Phalanx being Oolan that I rarely ever see mentioned is that there's a faint female scream hidden inside whatever sound Phalanx makes when they die.

  • @petercocchiara659
    @petercocchiara659 2 ปีที่แล้ว +6

    When you were talking about the dragon, Bluepoint also lowered the wall on the tower.

  • @Comkill117
    @Comkill117 2 หลายเดือนก่อน +2

    I don’t know why but every time someone puts the vocals of Snake Eater over a ladder like that one part in MGS3 it gets me.

  • @nikito370
    @nikito370 2 ปีที่แล้ว +4

    Excellent content. The hour flew by and I want more.

  • @dheerajs.a3227
    @dheerajs.a3227 ปีที่แล้ว +2

    Can't wait for episode 3.

  • @vde1846
    @vde1846 2 ปีที่แล้ว +4

    Yes, I love these!

  • @johnyjack9486
    @johnyjack9486 ปีที่แล้ว +4

    25:48
    Kind of weird that they changed that insignia on the tapestry, but not on the phalanx shields.

    • @johnyjack9486
      @johnyjack9486 ปีที่แล้ว +4

      In fact, considering it is on the phalanx shield, it's probably meant to be a bow, which is completely lost with the new design.

  • @ayylmaotv
    @ayylmaotv 2 ปีที่แล้ว +6

    Fantastic video as always, is there any particular reason that alot of the voice actors are scottish in the original? I don't think the other souls games have characters with such strong regional accents

    • @illusorywall
      @illusorywall  2 ปีที่แล้ว +12

      Thank you, and that's a good question that I don't think we have an answer to. There was an interview a long time ago (about either Demon's Souls or Dark Souls 1, I forget which), where they talked briefly about the localization process for these games. They put a lot of trust in western studios that they outsource the voice acting to, even roping them in for script rewrites! It's why a lot of the dialog in these games in these games works so well. Instead of having the awkwardness of a poor anime dub, they trust some native English speakers to just focus on making it sound natural, and give them all the freedom they need to make that work. Unfortunately I've had a hard time hunting this particular interview down, though.
      In the same discussion I recall that they did also mention the accents! Miyazaki talked about how if he were to make a game set in Feudal Japan, that there are specific Japanese accents that you'd want to use and others you'd want to avoid, because of how some will pass as sounding like they could be from a previous time, while others clearly won't. He knew the same must be true for English, but didn't know English well enough to recognize the differences on his own, so they asked a western studio to make the decisions on what would work for a medieval setting. IIRC they reflected on why this meant the games don't have any American accents, which was absolutely the correct choice. But that being said, I don't think there was ever further discussion on which UK accents are picked, and why Demon's Souls in particular is so heavily Scottish. Probably because From Software literally has no idea at all, and we'd have know more from the perspective of these western studios, who I'm sure happily work behind the scenes and wouldn't speak publicly about this stuff anyways (and they might even sign NDAs, who knows).
      I want to bet that the studio who was hired for Demon's Souls was simply based out of Scotland, but I don't actually know that and I haven't looked into it further.

    • @iota-09
      @iota-09 2 ปีที่แล้ว +8

      @@illusorywall that sounds right, and if you look at sekiro, i feel that shows off, as sekiro is the only miyzaki-directed fromsoftware game in which the en dub doesn't feel stellar in quality... fine or good at most, but compare it to anything we heard here or in the other games like bloodborne and ds3, and it's just a night and day difference, and this is speaking as someone who isn't native english speaker(i'm italian), yet the japanase dub in sekiro works great.
      ...also i guess that explains some(not all, as those are present in descriptions too) of the translation mistakes of some voicelines...

  • @hungryStew420
    @hungryStew420 2 ปีที่แล้ว +1

    You go into such detail about both of the games, this is an incredible job and you honestly need much more subs and views

  • @Felicificity
    @Felicificity 2 ปีที่แล้ว +12

    I’m glad you showed the brilliance of the remake while also criticizing its other elements, especially the soundtrack. It really was my biggest complaint by far, ruining a lot of the atmosphere of many boss fights.
    Some of my favorite, weirder tracks with very specific tones, like the Fool’s Idol (extremely off kilter and eerie) and the Dragon God (strangely muted for such a big boss, suggesting a stealth approach) got neutered and transformed into generic, grandiose orchestral arrangements. That works well for fights like the Storm King that celebrate the scope of the fight, but the rest of the boss fights felt less memorable in the remake as a result. It’s just one of those few strange blemishes on an otherwise admirable remaster.

  • @benwilliams294
    @benwilliams294 2 ปีที่แล้ว +1

    I enjoy your videos soo much! (Especially the ones that are around an hour long). I watch them over and over again. Keep up the good work.

  • @themattbat999
    @themattbat999 2 ปีที่แล้ว +17

    The Remake looks rather beautiful. I know some of the stylistic changes are not well accepted, but overall, i think Bluepoint did a good job

    • @thefebo8987
      @thefebo8987 2 ปีที่แล้ว +1

      they did a terrible job

    • @HHTwice
      @HHTwice 2 ปีที่แล้ว +6

      @@thefebo8987 nah not really

    • @thefebo8987
      @thefebo8987 2 ปีที่แล้ว

      @@HHTwice they did

    • @HHTwice
      @HHTwice 2 ปีที่แล้ว +6

      @@thefebo8987 *didn't
      It's alright I got you man

  • @TwixtheFox
    @TwixtheFox 8 หลายเดือนก่อน +1

    Omg the deep red reference, that very much caught me off guard x3 It's an amazing movie!

  • @Garl_Vinland
    @Garl_Vinland 2 ปีที่แล้ว +4

    They also gave Miralda what appears to be, Yoga pants?

  • @zuella4682
    @zuella4682 ปีที่แล้ว +2

    I just now watched part 1 and 2 only to find out there’s no part 3. Hope to see a part 3 eventually 😅

  • @bandt8699
    @bandt8699 2 ปีที่แล้ว +7

    Thanks again for another amazing video. I'll enjoy every second of it

  • @kvikram19
    @kvikram19 2 ปีที่แล้ว +1

    Watching this series makes me appreciate in general the mind boggling amount of work that must go into making video games like this.

  • @jbrake-kp5gj
    @jbrake-kp5gj 2 ปีที่แล้ว +1

    My dude over here explaing tech and music like a god

  • @Lunartic_
    @Lunartic_ 2 ปีที่แล้ว +11

    You have a heart of gold. Don't let them take it from you.
    I find this series interesting and like it a lot since I strongly dislike most changes they made to the game since they seem unnecessary and some of them are just out of placed. Though, I did like your explanation on foliage near the two dragons.

  • @CactuarKing
    @CactuarKing 2 ปีที่แล้ว +2

    I suspect that those double doors on the stable that open to mid air are a hay or loading door.
    This used to be a real thing, carts could pull up and have things loaded on or off them without them having to be lifted up to or off the cart. Ultimately that means heavier loads can be carried without the need for cranes to unload things

  • @ToastCrossDimensions
    @ToastCrossDimensions ปีที่แล้ว +4

    I hope that you’ll do more of these eventually. I thought they were really interesting.

  • @MiloRaglan
    @MiloRaglan 2 ปีที่แล้ว +1

    That Snake Eater reference was *chef's kiss*. I could almost feel it coming but was surprised when it actually happened.

  • @cosmicostrich3657
    @cosmicostrich3657 2 ปีที่แล้ว +1

    IVE BEEN WAITING FOR THIS VIDEO FOR MONTHS. I'm hype

  • @No-sr5fb
    @No-sr5fb 2 ปีที่แล้ว +2

    Imagine if a dev went through this and gave insight into the thought process behind some of these changes. Awesome video man awesome observations and clearly a lot of time was spent.

  • @Youtube-Censorship-Police
    @Youtube-Censorship-Police 2 ปีที่แล้ว +1

    i just love your work, the quality and love to the even the smallest details is second to none. your channel really is my absolute favourite among all the souls content creators on yt.
    thank you!

  • @alanbossdon1386
    @alanbossdon1386 2 ปีที่แล้ว +13

    I really dislike the remake soundtrack, it tried so hard to be epic like Bloodborne or Dark Souls 3 (they are awesome and epic of course, because it worked in those games). With how slow and different the bosses in Demons Souls are from the franchise, it kinda dumb for bosses like Phalanx to have that track. The only one i like in the remake is the flamelurker song because it works since the fight is very fast paced.

    • @neamraven
      @neamraven 2 ปีที่แล้ว +1

      Money can't save a misguided art direction. Imagine a stealth section with a booming full orchestra doing an epic battle for the fate of the realm. That's this game's soundtrack.

    • @TYR1139
      @TYR1139 2 ปีที่แล้ว +1

      I dunno about that, Bloodborne and DS3 soundtracks are honestly, outside of some specific pieces, very generic and forgettable

    • @yab3146
      @yab3146 ปีที่แล้ว

      Most of them fit just fine, and actually sound good now. Some tracks are also so so much better, storm king and armor spider come to mind, and the violin in the first phase of penetrator is just incredible. I also love the false king allant theme quite a bit. The themes are also dynamic, which may not be apparent if you haven't played the game, Maiden astreas theme perfectly shows that.