DMC4: Vergil Judgement Cut Glitches [Tutorial]

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • [Timestamps]
    1. Introduction - 0:39
    2. Judgement Cut Canceling - 1:38
    3. Weapon Switch Judgement Cut - 15:06
    4. Miscellaneous Judgement Cut Glitches - 22:46
    5. Round Trip Glitches - 26:00
    6. Conclusion - 30:10
    Watching the Judgement Cut Cancel section is recommended, as it contains important information that will transfer to later sections.
    This was meant to be a tutorial, but it is also an archive of sorts.
    Although inevitable, I did not want to omit any details, fun facts, and exceptions to rules (no matter how small), even if it is not optimal for tutorials. I even added a section for Round Trip glitches because they are too similar to Judgement Cut's glitches.
    Some parts are dense with reading, making it difficult to watch the gameplay demonstrations. I did not want to make the tutorial longer than it is, so I apologize in advance. Please pause and rewatch sections if needed.
    I forgot to mention Serpentiem in the special thanks. Probably forgot others too.
    ***[CORRECTIONS AND ADDITIONAL INFORMATION]***
    #1: 12:36 Only Yamato root attacks can cancel another weapon's attack.
    #2: 14:19 A High Time root attack can also cancel another weapon's attack.
    #3: 19:47 Walking/Running into a direction itself creates this inertia, so it was not the roll and jump directions but the running direction that dictates the inertia direction.
    #4: 28:08 WS RT does NOT need a root attack, the only requirement is to hold melee at some point. For example, you can switch to Beowulf/Yamato, Roll and hold melee, then WS and release melee simultaneously for WS RT.
    #5: 28:08 this is wrong. You CAN cancel another weapon's attack with a root attack, then WS RT, ONLY IF you press melee again after you input the root attack:
    [Another weapon's attack - input a root attack - press and hold melee - WS RT]
    It will NOT work if you press melee for the root attack and hold that input:
    [Another weapon's attack - input a root attack and keep melee held down - WS RT]
    #6: 27:03 The amount of time you hold down melee for RT glitch and WS RT matters. I mentioned this for Dante's RT, but did not make it clear in Vergil's part, since his RT charge time is so fast be noticeable.
    #7: 30:47 My theory behind how these glitches work is flawed (which is why I said it's mere speculation). I mention how you would release melee to get a Jcut glitch when Yamato starts charging, but there are situations where this does not happen.
    Example: you stinger - switch to yamato - JC - release melee.
    In my theory, releasing melee should give you a Jcut, since Yamato appears and will start glowing instantly. But sadly this is not the case, if it were, there would be a "Jump Cancel Jcut" glitch. As I said, these are just theories. Serpentiem, a great modder and friend, explained what might be causing these gltiches, and his explanation completely ignores my theory, and I trust his expertise more.
    It's a good guideline for understanding how to execute these glitches, but not for understanding how they work.
    #8: THE CONTROLLER INPUT DISPLAY IS NOT 100% ACCURATE.
    The inputs can be off-sync by 1-3 frames from the gameplay. I had no control over this, the programs I used are not meant to be used for stuff this accurate. The input display is merely a general guideline for these techniques.

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