Thank you. That's perfect. It's just so unfortunate that these videos don't get enough impressions. I'm gonna try implementing this in oculus quest 3 passthrough.
Hey I am building an AR app in Unreal 5.3, currently testing with an android device so running it through ARCore. The App works well and starts an ARsession with image tracking but when I pause or stop a session then try and start another again I receive a fatal Error through the ARSession Status and it doesnt work again. My only work around for this is to either restart the app or restart the current level the app is playing through, which is crappy to say the least. Checking online this seems to be a persistent bug through many versions of Unreal and I was wondering if there is a fix for this or a more elegant way of handling a restart of an AR Session?
I have followed your steps properly. I am facing issue of black screen in the background instead of real time camera feed, but i can see the white cube that works with AR. I am using unreal engine 5.5.1 version. I have tried in different mobile phones but not worked. Can you help me in this.
Sir, no! I should say teacher. I followed every step of this video. Before learning this video, I watched ue's official network discussion video, which is about the establishment of ar templates. The combination of the two gave me a clearer understanding of how ar can be created, but I now have a problem. After I started device management, the phone's camera remained black until I turned the screen off and turned it on again. I wonder if there is a solution to this problem? Students from China.
There was actually a bug, which prevented camera access, when using UE5.4 for AR. I guess it should be fixed with UE5.5, but I'm not sure. Maybe test your application with different UE versions.
Hi, good tutorial but I have a black camera image, the cube is shown though. Any idea why is this happening? I saw on Unreal Log this error message: LogGoogleARCore: Error: SetCameraTextureIds 4 textures I am using the last Unreal 5.5.1, regards.
Can Microsoft Surface run AR programs? I Packaged exe, but when I run, after tap on Scan environment, nothing happened (Camera Allow to use on apps is enabled on windows)
@@firedragongamestudio if you included that tutorial in the clear manner this tutorial is presented then it would be a complete set. Please try making one if possible. Cheers
Hi, good tutorial, until !0:30. Suddenly you put an unreal Pixel 8 pro phone emulator screen on the video, showing it working? Massive jump. Doesn't show us how to actually have the AR working on our phones. Waste of time. Thank you
It's not an emulator, it's a screen mirror of a real phone. And it's just the showcase of the tutorial to show what will be built. Make sure to waste your time pointing out things that are actually bad, otherwise it's a real waste of time 😘
Hehe, you just didn't listen ^^ It's only connecting it via USB, switch to data transfer mode and select it for deployment in the Unreal editor. Simple right? 😘
Hey man...nice video...i agree on this comment...u made a really cool video but the most difficult thing in ue5 is to export android package..i got like hundreds of error and dropped this idea...but watching this video gives me hope.. .it would be really great if you make a video showing hoe to connect ..how to export....how to install without usb cable... Thank you so much in advance....keep growing..keep making these cool videos..
Thank you so much for making this- it’s the only clear narrated tutorial I’ve found so far for this on unreal 5
Thank you! I would love to see more AR videos in UE!
Thank you. That's perfect. It's just so unfortunate that these videos don't get enough impressions. I'm gonna try implementing this in oculus quest 3 passthrough.
Did you get it working on the oculus quest 3?
This tutorial is AMAZING!
Thank you so much, you're doing God's work.
GREAT TUTORIAL,
ANY CHANCE YOU'LL MAKE ONE ABOUT PUTTING ARCHITECTURE MODELS IN AR?
Possibly!
@@firedragongamestudiosame as the first comment
With some arch viz this would be awesome
Yes please some Archviz tut would be awesome, there is not enough AR tutorial in UE
thank you .. great tutorial. no rush . no stress. nicely done !
Thank you so much for this. Incredible work!
Great Tutorial! are you have any tutorial to manipulate this ar? if i need to snap on the floor or wall? thanks
thx and not yet unfortunately. but it's on my list :)
Hey I am building an AR app in Unreal 5.3, currently testing with an android device so running it through ARCore. The App works well and starts an ARsession with image tracking but when I pause or stop a session then try and start another again I receive a fatal Error through the ARSession Status and it doesnt work again. My only work around for this is to either restart the app or restart the current level the app is playing through, which is crappy to say the least.
Checking online this seems to be a persistent bug through many versions of Unreal and I was wondering if there is a fix for this or a more elegant way of handling a restart of an AR Session?
Does unreal ar work on every phone or it's relies on phone hardwere and ARCore library?
WHICH APP WAS USED ON THE PHONE?
I have followed your steps properly. I am facing issue of black screen in the background instead of real time camera feed, but i can see the white cube that works with AR. I am using unreal engine 5.5.1 version. I have tried in different mobile phones but not worked. Can you help me in this.
Same problem here, would love to hear if you found a solution.
hello, how i can comunicate the UE and my smartphone to make tests ?
How did you connect your phone to the unreal editor to test?
actually just set up android development, connect it via usb and set it to data transfer mode. charging only is not enought.
Sir, no! I should say teacher. I followed every step of this video. Before learning this video, I watched ue's official network discussion video, which is about the establishment of ar templates. The combination of the two gave me a clearer understanding of how ar can be created, but I now have a problem. After I started device management, the phone's camera remained black until I turned the screen off and turned it on again. I wonder if there is a solution to this problem? Students from China.
There was actually a bug, which prevented camera access, when using UE5.4 for AR. I guess it should be fixed with UE5.5, but I'm not sure. Maybe test your application with different UE versions.
Thanks for the video! Stupid question, when you pass your hand between the real camera and the AR object, does it show the AR or your hand first?
Usually the AR object is shown first, but there are exceptions where the hand is shown first.
@firedragongamestudio do you need to track the hands in order to show them first? Or is there a way to just enable it in the AR settings?
Hi, good tutorial but I have a black camera image, the cube is shown though.
Any idea why is this happening? I saw on Unreal Log this error message:
LogGoogleARCore: Error: SetCameraTextureIds 4 textures
I am using the last Unreal 5.5.1, regards.
@@3dart_es409 this may be an issue with 5.5. Can you try with 5.3?
@@firedragongamestudio I can try, I have 5.3.2 installed, thanks you
@@3dart_es409 Any luck, i have the same problem
Is there much difference in setup for Oculus 3?
@@johncarter1852 yes, because you'll need the meta plugin. It doesn't work with ARCore on Quest devices.
@@firedragongamestudio Thanks.
All working, thanks! The object always sits in the foreground, nothing can pass in front of it. How might I get that setup? Thank you
There is no depth data, so the digital content will always be rendered on top.
How Do YOU FIX the auto focus for AR it seems to be messed up?
I unfortunately do not know how to fix this. My wild guess is, that this is an UE5 problem, sry :/
can you do a video on animating metahumans in AR for android? I'm struggling to get it to work!
can you do a tutorial using Google's Geospatial API?
On my list :)
second this! and Azure cloud anchors would be amazing
Can Microsoft Surface run AR programs? I Packaged exe, but when I run, after tap on Scan environment, nothing happened (Camera Allow to use on apps is enabled on windows)
Nope, only ARCore/ARKit supported devices are possibel.
@@firedragongamestudio Thank you
Your video is very informative, are you going to create more on AR with Unreal engine?
Thank you and yes, there is more coming! Working on something actually ^^ Stay tuned :)
@@firedragongamestudioI'm looking forward to this!
How do I do this with a Iphone?
Using ARKit instead of ARCore?
Can I do this in a vr headset ?
@@robertowoodson4625 not this specific functionality.
How do I fix Gradle!?
Check the UE5 docs for setting up Android build capabilities.
You dont need to install android sdk etc?
I skipped the initial UE5 setup, as this is already well described in their docs, but you'll need to do that beforehand!
@@firedragongamestudio if you included that tutorial in the clear manner this tutorial is presented then it would be a complete set. Please try making one if possible.
Cheers
ue 5.5.1 not working . please upload TUTORIAL, with apk download
Hi, good tutorial, until !0:30. Suddenly you put an unreal Pixel 8 pro phone emulator screen on the video, showing it working? Massive jump. Doesn't show us how to actually have the AR working on our phones. Waste of time. Thank you
It's not an emulator, it's a screen mirror of a real phone. And it's just the showcase of the tutorial to show what will be built. Make sure to waste your time pointing out things that are actually bad, otherwise it's a real waste of time 😘
Useless tutorial, you didn't show the most import thing - how to connect and enable the phone...
Hehe, you just didn't listen ^^ It's only connecting it via USB, switch to data transfer mode and select it for deployment in the Unreal editor. Simple right? 😘
@@firedragongamestudio my english is not first language and I probably missed something. For people like me would be nice if you show all steps
@@kristianrabakov8579 I'll keep that in mind for future tutorials! Thx for the feedback!
Hey man...nice video...i agree on this comment...u made a really cool video but the most difficult thing in ue5 is to export android package..i got like hundreds of error and dropped this idea...but watching this video gives me hope..
.it would be really great if you make a video showing hoe to connect ..how to export....how to install without usb cable...
Thank you so much in advance....keep growing..keep making these cool videos..
More please...run a metahuman animation in at 👍