First off: I'm a total SSTO noob. Rebuilt it with slight changes*. And - what can I say - it flies like a charme. Super stable in ascent and descent. Almost no input needed on keyboard during ascent and re-entry (which is something that I never experienced before in my ssto attempts). First time ever that I made it into orbit AND landed back on the KSC runway. (* solar panels instead of the fuel cell which is not available yet in my career save and a single 7-RFS thruster to be able to push the vessel down and away from the previously released cargo) One small step for VAOS. One giant leap for me! Also: I like your videos very much. Especially the way you present them, the way you talk your viewers through them. Love it ;-)
Landing by looking out the left side, just like an old biplane. Also, for more complex designs, keeping RCS or liquid fuel tanks in the nose and tail and shifting monopropellant or fuel between them is an effective way to trim the center of mass in flight on reentry. Start all forward and transfer back until your pitch indicator while using sas zeros out. If you're over shooting, transfer back forward until using half your pitch authority to maintain your attitude. Adds drag without airbrakes or changing AOA.
Skylon balances fuel in the nose and tail tanks in this same way. But that's a more complicated technique. Vaos' design today is all about being simple.
At first I didn't like having the crew at the rear... until I saw that view of the cargo doors. Seems like that's a great spot for a mission specialist, who handles payload launch/recovery and docking maneuvers. Pilots instinctively want to see below, for the runway and any obstacles, but historically handled it exactly the way you just did. I try to keep the center of fudge as close to my mouth as possible.
I've had a cockpit behind a cargo bay before. It wasn't the only cockpit on the plane, but I still kind-of went through the same thought process. For all the mention of snacks in the game, you'd think fudge would come up sometimes. I mean they even have a dessert launch complex. (Some day, I'm going to build a desert lunch complex to go with it.)
I started this video 3 hrs and 45 mins after Thanksgiving,and hear you at the beginning saying "hope everyone had a great Thanksgiving" and got confused since I knew this was an older video,lol. Well,from the future I too hope you and all your fans had an amazing Thanksgiving.
Last night, I half-built one with a long adapter for the tail with both a cockpit and an atomic rocket embedded into it. The atomic rocket blends very well with a nose cone adjusted to merge with its taper, especially when embedded into a mk1-mk2 adapter. With that much weight at the back, I fitted 2 cabins and an inline docking port up front. It was late and I couldn't get the side tanks to look good, so I scrapped it. Didn't help that I wanted to use Big-S wings, they made it harder to make it look right. A second pair of... fuel tank tubes, for want of a better term, would probably have been easier to work with. It's definitely easier to build spaceplanes this way than my previous method of trying to guess where COM will end up when the fuel tanks are placed and inevitably failing. That method requires so many rebuilds of complex vehicles.
Hi i would like to build big SSTOs like the one in the beginning of the video. Do you have a tutorial for building big SSTOs that can contain whole Space Station modules or do i have to experiment. Love your channel btw. it really has helped me a lot.
Could you fit a large parachute in place of the aerodynamic dome at the rear? My landings are sometimes a little bit uncontrolled and a way to slow down would help me out a lot.
you could! however imo landing with the chutes is much harder than landing normally. try using a large drone chute and then if thats too powerful two side mounted drone chutes directly on the CoM. some tips i have for landing in general are establish a low speed and a glideslope when youre looking at the runway numbers, by glideslope i mean have your craft pitched so that it would run directly into the numbers if no other control inputs were made. once youre getting close to the numbers, pull up gently and just fly the plane down the runway until it touches down. if you balloon and end up flying back up above the runway just go around and try it again. i would practice landing your spaceplanes for a couple launches before you actually take it up into space just so you get a feel for how it controls.
My family did lambchops from the local 4H, rice pilaf, carrots and stringbeans out of the garden, and a nice local red wine. Then we watched a rock concert (Peter Green tribute show) on TV. It was pretty awesome.
I don't have KSP for steam. I downloaded it from the KSP website years ago before it was on steam. I'm not sure how to install mods on a Steam KSP game. However, if you got the game from the KSP website, here is what you do. Go into your KSP folder, you should see a folder called Gamedata. Click it. You should see folders that say Squad and SquadExpansion (if you have the DLCs.) Now, unzip the mod file then look in your mod folder. You will have a folder in it called Gamedata as well. Do not grab the Gamedata folder in your mod folder. You need to open that Gamadata folder to grab your mod from it. Now, grab the mod then drag it to your KSP Gamedata folder and drop it in. Make sure you have something called ModuleManager 4.2.1 and put that in there as well. Some modes already have it in their folder so if that is the case, put that in your Gamedata folder as well. ModuleManager may have had an update so the numbers might be higher then 4.2.1, that's fine. Hope this helps
the plane is cool, however... there is one small fuel tank on the right side that isnt in line with all other small fuel tanks and it irritates me so much!
First off: I'm a total SSTO noob.
Rebuilt it with slight changes*. And - what can I say - it flies like a charme. Super stable in ascent and descent. Almost no input needed on keyboard during ascent and re-entry (which is something that I never experienced before in my ssto attempts). First time ever that I made it into orbit AND landed back on the KSC runway.
(* solar panels instead of the fuel cell which is not available yet in my career save and a single 7-RFS thruster to be able to push the vessel down and away from the previously released cargo)
One small step for VAOS. One giant leap for me!
Also: I like your videos very much. Especially the way you present them, the way you talk your viewers through them. Love it ;-)
Landing by looking out the left side, just like an old biplane. Also, for more complex designs, keeping RCS or liquid fuel tanks in the nose and tail and shifting monopropellant or fuel between them is an effective way to trim the center of mass in flight on reentry. Start all forward and transfer back until your pitch indicator while using sas zeros out. If you're over shooting, transfer back forward until using half your pitch authority to maintain your attitude. Adds drag without airbrakes or changing AOA.
Skylon balances fuel in the nose and tail tanks in this same way. But that's a more complicated technique. Vaos' design today is all about being simple.
I have found a way to avoid all the fuel transferring stuff so I never have to worry about it. It's the tip that I show everyone in the video. :)
I really like it when he says words weirdly or in a goofy way
At first I didn't like having the crew at the rear... until I saw that view of the cargo doors. Seems like that's a great spot for a mission specialist, who handles payload launch/recovery and docking maneuvers. Pilots instinctively want to see below, for the runway and any obstacles, but historically handled it exactly the way you just did.
I try to keep the center of fudge as close to my mouth as possible.
I've had a cockpit behind a cargo bay before. It wasn't the only cockpit on the plane, but I still kind-of went through the same thought process.
For all the mention of snacks in the game, you'd think fudge would come up sometimes. I mean they even have a dessert launch complex. (Some day, I'm going to build a desert lunch complex to go with it.)
I started this video 3 hrs and 45 mins after Thanksgiving,and hear you at the beginning saying "hope everyone had a great Thanksgiving" and got confused since I knew this was an older video,lol.
Well,from the future I too hope you and all your fans had an amazing Thanksgiving.
That landing though....
I stand and applaud you sir.
Bravo, Bravo.
I love how weird and unique the example plane looks!
Love Ur vids so much
Please don't stop
i can't express how my nostalgia skyrocketed when you started playing the Sim City 4 soundtrack
I love how vaos goes: "Uhauhe ehuuhehueh ahgghheh" througout the vid
The cockpit view is Awesome!
Oh I just realised your build segments are much easier to watch now, VAOS. Thanks!
Thanks for the tips and stay safe!
the landing was... Epic!!! you're a king, I suscribe!!👍
Nice work Voas, keep up the good work 😁👍🚀❤
Thank you vaos I have a had a wonderful day
On my need you uploaded thanks
Last night, I half-built one with a long adapter for the tail with both a cockpit and an atomic rocket embedded into it. The atomic rocket blends very well with a nose cone adjusted to merge with its taper, especially when embedded into a mk1-mk2 adapter. With that much weight at the back, I fitted 2 cabins and an inline docking port up front. It was late and I couldn't get the side tanks to look good, so I scrapped it. Didn't help that I wanted to use Big-S wings, they made it harder to make it look right. A second pair of... fuel tank tubes, for want of a better term, would probably have been easier to work with. It's definitely easier to build spaceplanes this way than my previous method of trying to guess where COM will end up when the fuel tanks are placed and inevitably failing. That method requires so many rebuilds of complex vehicles.
Beautiful landing vaos... don't think my kerbal would of made it 🤔... I'm more of a crash and pray 🙏
What a happy landing
Hi i would like to build big SSTOs like the one in the beginning of the video. Do you have a tutorial for building big SSTOs that can contain whole Space Station modules or do i have to experiment. Love your channel btw. it really has helped me a lot.
He does, look up ssto tip and tricks
Nice design, nice landing. that landing looked like it was going to a bounce and boom event.
But it wasn’t ;) nice
Nice design...
Could you fit a large parachute in place of the aerodynamic dome at the rear? My landings are sometimes a little bit uncontrolled and a way to slow down would help me out a lot.
you could! however imo landing with the chutes is much harder than landing normally. try using a large drone chute and then if thats too powerful two side mounted drone chutes directly on the CoM. some tips i have for landing in general are establish a low speed and a glideslope when youre looking at the runway numbers, by glideslope i mean have your craft pitched so that it would run directly into the numbers if no other control inputs were made. once youre getting close to the numbers, pull up gently and just fly the plane down the runway until it touches down. if you balloon and end up flying back up above the runway just go around and try it again. i would practice landing your spaceplanes for a couple launches before you actually take it up into space just so you get a feel for how it controls.
My family did lambchops from the local 4H, rice pilaf, carrots and stringbeans out of the garden, and a nice local red wine. Then we watched a rock concert (Peter Green tribute show) on TV. It was pretty awesome.
For a video idea, what If you made a super advanced rover, rovers are pretty cool
or like a rover tips and tricks
Happy Thanksgiving
You're here too on Thanksgiving a year later,lol.
Hope you had a wonderful Thanksgiving bud.
Hey could u do a vid of how to get the mods u use on "destination Duna" to work BC I have downloaded but don't know where to put them
Please help
Generally in /gamedata but I haven't used most of these mods specifically
I don't have KSP for steam. I downloaded it from the KSP website years ago before it was on steam. I'm not sure how to install mods on a Steam KSP game. However, if you got the game from the KSP website, here is what you do. Go into your KSP folder, you should see a folder called Gamedata. Click it. You should see folders that say Squad and SquadExpansion (if you have the DLCs.) Now, unzip the mod file then look in your mod folder. You will have a folder in it called Gamedata as well. Do not grab the Gamedata folder in your mod folder. You need to open that Gamadata folder to grab your mod from it. Now, grab the mod then drag it to your KSP Gamedata folder and drop it in. Make sure you have something called ModuleManager 4.2.1 and put that in there as well. Some modes already have it in their folder so if that is the case, put that in your Gamedata folder as well. ModuleManager may have had an update so the numbers might be higher then 4.2.1, that's fine.
Hope this helps
@@vaos3712 thank u VAOS
I built it exactly how you did and lost my air intake on the way up. This is why the revert to launch button exists.
Going for realistic plumes, while using a low-drag glitch...
Hpw do you rotate things without the rotate thing?
shift A W S D
Where did the clouds go?!
At the end of the video there were no clouds in the sky lol.
I wouldn’t give them a raise. So they quit.
Vaos did you empty the adapters?
no point having a 100 ton payload capacity if you can't fit anything big enough to weigh that much.
Sweet! Now TO THE MUN!!!
the plane is cool, however... there is one small fuel tank on the right side that isnt in line with all other small fuel tanks and it irritates me so much!
Better pilot then you thought 😉 lol
Where is auto strut
do you, not know what Advanced Tweakables is?
You kinda sound like if Tom Segura was just a casual gamer
bruh the clamp wont snap to te green thing in the cargo bay lmfao
Aka puting junk in orbit with ssto