7:22 "combo-ing the zoro with the leader with the character with the zoro with the gaming!" LMAO your analysis of this game is great and you have a great personality too keep it up
2 ปีที่แล้ว +1
interessting take on the deck ! Love the profile :)
I dont like too many 3 of a kind. I prefer 4 of a kind set. My first locals I played many 3 of a kinds because I like many cards and couldnt decide. When I seitched to 4 of a kinds it could less random and more straight to the point.
Great Video! I'm excited to give this a try as I'm intrigued by the mechanics of Law. One question though. It looks like that's 51 cards. What would be cut to bring it down to 50?
Been coming across RG Law's in TCG SIM. Super annoying seeing cards get bounced out and replacements coming back in especially at a higher cost. The only counter I can think of is to make sure the opponent doesn't get a full board to activate Law's leader ability. Any thoughts on other counters?
I have found success dealing with the board when I can but law being at 4 life is one of the things we need to abuse. Pressure them early and clear board if you can!
Purple Kaido and mono Green decks seem to play well into Law. Had an Oden player stomp my friends Law at locals last week as Okiku went brrr and he could never get a full board ever. 10 drop Kaido can be a straight up blowout depending on Law players hand at the time
Still loving the content! I have an idea, could you do one on decision making and approach in the game? I think that’s what I struggle with that at the most :)
Honestly this list seems interesting not too fond of it since it does cut off the blocker game that you would need for the late game and you would need some early aggression and by not play 4 off of the necessary cards you are going to be seeing them a lot less
@@ddbb89 8 cost kid is actually really nice. I typically play 1 in mine as you do not want to see it early. It has definitely helped me steal games forcing opponents to over commit only to get blocked or countered
@@ddbb89 kid is the ultimate wall to protect your bigger pieces like zoro and luffy. It also protects your life. Unfortunately there are times you do not draw into the optimal cards. I had it happen 3 games in a row where i never drew a single search card mulling each game. He forces opponents to out it and most dont always have the red combo so they need to swing over it. This proves difficult with other blockers and a hand of 2k counters in hand. In the end its your preference not to use it but it has saved me more than a few times.
@@ddbb89 true I have never needed to drop a 8c kid if I did I was already losing 8c kid is only ever good when you have an already established board filled with blockers and such or hand if not they will just waste don kill the kid so on so forth
I think the end board is the same for these decks (8 drop kid, blockers, searcher) but RG Luffy wants to abuse 5 drop Luffy in combination with the hero ability to make an unblockable monster that can attack twice.
It seems I have a 51 card deck by mistake! To make it 50 id probably cut one of the 5 drop Luffy as is double searchable and can clog at multiples!
7:22 "combo-ing the zoro with the leader with the character with the zoro with the gaming!" LMAO your analysis of this game is great and you have a great personality too keep it up
interessting take on the deck ! Love the profile :)
I dont like too many 3 of a kind. I prefer 4 of a kind set. My first locals I played many 3 of a kinds because I like many cards and couldnt decide. When I seitched to 4 of a kinds it could less random and more straight to the point.
I have a list I’d like you to try and maybe make a video on game play if you see it has potential. It’s Mono Blue Croc
With a couple days passing. Have you had the chance to test, if so, how did the list feel?
Great Video! I'm excited to give this a try as I'm intrigued by the mechanics of Law. One question though. It looks like that's 51 cards. What would be cut to bring it down to 50?
I'd probably cut 1 luffy. You have 2 ways of searching him and zoro through Bonnie and Nami, to bring his 51 to 50.
Been coming across RG Law's in TCG SIM. Super annoying seeing cards get bounced out and replacements coming back in especially at a higher cost. The only counter I can think of is to make sure the opponent doesn't get a full board to activate Law's leader ability. Any thoughts on other counters?
I have found success dealing with the board when I can but law being at 4 life is one of the things we need to abuse. Pressure them early and clear board if you can!
Purple Kaido and mono Green decks seem to play well into Law. Had an Oden player stomp my friends Law at locals last week as Okiku went brrr and he could never get a full board ever. 10 drop Kaido can be a straight up blowout depending on Law players hand at the time
Still loving the content! I have an idea, could you do one on decision making and approach in the game? I think that’s what I struggle with that at the most :)
Yadam can you link that law match you spoke about at the start?
th-cam.com/video/UpMTWQiO1iA/w-d-xo.html it’s a good watch the law player was featured round 6/7 if I remember correctly!
Honestly this list seems interesting not too fond of it since it does cut off the blocker game that you would need for the late game and you would need some early aggression and by not play 4 off of the necessary cards you are going to be seeing them a lot less
Also with less 1 drops your ability because harder to use. Also not a fan off 8c kid
@@ddbb89 8 cost kid is actually really nice. I typically play 1 in mine as you do not want to see it early. It has definitely helped me steal games forcing opponents to over commit only to get blocked or countered
@@kevinflack7036 against what decks do you actually need the 8c kid tho. You can do so much more for 9 don
@@ddbb89 kid is the ultimate wall to protect your bigger pieces like zoro and luffy. It also protects your life. Unfortunately there are times you do not draw into the optimal cards. I had it happen 3 games in a row where i never drew a single search card mulling each game. He forces opponents to out it and most dont always have the red combo so they need to swing over it. This proves difficult with other blockers and a hand of 2k counters in hand. In the end its your preference not to use it but it has saved me more than a few times.
@@ddbb89 true I have never needed to drop a 8c kid if I did I was already losing 8c kid is only ever good when you have an already established board filled with blockers and such or hand if not they will just waste don kill the kid so on so forth
You think this build can also fit with red/green luffy? Just want to be different
I think the end board is the same for these decks (8 drop kid, blockers, searcher) but RG Luffy wants to abuse 5 drop Luffy in combination with the hero ability to make an unblockable monster that can attack twice.
you have not played this deck. this deck has 51 cards not 50 (31 red 20 green)
2 kid + 3 law + 1 izo + 3 nekomamushi + 3 killer + 4 bonnie + 3 bege
2+3+1+3+3+4+3 = 19 green. This deck is 50 cards
@@RabidNinja000 there’s 4 copies of the 5drop Law
@@Destiny202 shooot.... you right.