interesting they say if you go the whole 10 minutes the higher score player wins. In the testing there was a sudden death which I liked much more where the player with the lower score had a limited time chance to come back and make up the difference.
That's interesting to hear, can you tell us how that previous version worked? Is the effect of just ending the game at 10:00 is similar? It seems like this way, the player that's behind can see the countdown and can make an all-in play in the last minute or so to try to snipe the core, which sounds like what would've been incentivized with the sudden death mechanic.
@@---oy2oy Not sure exactly your question but I can try and explain more. When the 10 minute timer passes you enter sudden death which starts a 1 minute timer and each players' current score gets displayed on the screen. Score is determined by who took the better army trades throughout the game. Sniping the core is one way to secure a win, but being the more efficient player at the end of the game is another. Throughout the game, it can be ambiguous who is winning until that 10 minute timer is up and that will let you know if you have to make something happen on the map or turtle up.
@tuxelofwood perhaps he was summarizing to say that a game that goes to time is determined by score? That last minute showing the scores makes perfect sense in detail, otherwise players would be lacking any context late-game by not seeing scores the whole time.
Im very supportive of trying bold changes from sc2 format especially when more traditional stormgate already in the works. I like the sudden death idea a lot more than hard 10 minute limit but it is practical to have some limit vs games can be 5 to 55 minutes long
@@CorusameI second your idea that the flopping didn’t come from the concept. I played it for a few weeks. The main issues for me were the bad acting, bad story and cartoon art style. The multiplayer was fun, but maybe I was just bad because I didn’t win much. I eventually left because it was so sweaty.
I didn't notice it until I saw your comment, but now I can't unsee it! Feels like it either needs to be simpler (simple opacity fade) or much more advanced / nuanced (slowed down, smoothed out, moving dynamically around the units, less like a random texture map).
This cast got me really hyped to try this game! Looks like you have already nailed a bunch of aspects of fun gameplay, probably even more than other upcoming RTS games have done, which has me really stoked to give it a go.
Absolutely love everything so far, but one thing worries me: The fog of war feels very distracting and intrusive. Half of the cognitive experience of playing this game is taken up by having to live with this shifting blob effect at the edges of your screen, for me personally it's quite annoying. Other than that, I absolutely see the vision and agree with all I've seen in paper, and agree with everything shown in practice in this showcase. I'm already excited to sink my teeth into this as is, and it also screams potential. Congrats everyone and thank you for all the work!
Artosis has a video on his channel where he talks more about the game mechanics, he said there is a slider/setting for the fog of war so it seems like its something that can be adjusted to suit your preference.
so its like those micro UMS maps from BW back in the early 2000's as a game. all joking aside looks cool, sometimes you just wanna work on control or micro and get right into the action, I can appreciate that , do agree that the fog of war is really distracting.
It's like Star2, but like if they took away the base building, made it twice as fast, and made the game like one of those Korean micro mini games they used to air. Honestly this looks very good, and can see this doing very well
Win by score is always much much less satisfying than elimination. Even the most successful games of that like COH series feel somewhat empty IMO. If it's an anti turtle or stale game mechanism I would much rather have a 3rd resource that can only be gathered in an exposed area/ middle of the map. And only that resource can build superweapons(nuke...etc) and super units so it will feel epic to get those out and turtle and passiveness still get punished.
From my perspective, I believe elimination is emptier than "win by score" as one big rush plowing through the enemies army and defenses to killing their HQ is not often using COH2 as an example. Elimination seems to artificially increase game time making the ending win less satisfying. Now this mainly goes for 1v1s, as I have not had enough experience in team games in COH2 but I would assume it functions the same. The desperate fight for victory points nearing the end of a match generates more excitement, and intensity than elimination. Also your talks about a third resource basically leads you down the path of Total Annihilation and Supreme Commander Forge Alliance (which doesn't have a third resource) in my opinion. So if you haven't I would suggest checking out those games and its like. Turtling does exist but its often countered by "game enders", and such turtles seem to build their own tomb. The most exciting part of an RTS is the final fight or the big clashes. The big combination of strategy and quick reactions. Winning by victory points makes it much more likely that the final battle is where the game ends of course that is where most would gg out and surrender but in elimination your opponent can make it so you have to chew through a defensive bastion winning by score helps to bypass this possibility and shortens games. (Looking mainly through the eyes of COH)
I don't like that the base building aspect is completely removed. I think building and planning a base is one important part of each RTS. So the fights are cool, but there is no base building at all. That's the reason why it won't reach so many people. It's like having a shooter game without a multiplayer. Or like a hack & slay without items. It feels now like a MOBA with an army instead of a hero. Will find its fan base, but it's nothing SC:BW players, Age 2 players, C&C Generals players, Warcraft 3 players, or Dawn of War 1 players looking for. And this game is fast-paced. How good that worked in SC2 we have seen for many years. Good luck with this game!
Yeah id agree, even visually, if you tech up, they could create popping up buildings automatically just for show. You could also add a penalty in losing tech by losing a building or smthng.
I can 100% see where you're coming from, but speak for yourself. Me and most of some friends who've played these games for over two decades dislike the base building aspect, precisely because they got same-y and predictable over time, and it didn't take years for it to unanimously feel that way. What we've seen here promises to strip away these redundant and repetitive processes to give space to more intersting and interactable ideas. Me and the boys are all for it.
Yep sadly looking like another “RTS” that believes the play base is still in diapers and can’t handle complex strategies or intense micro/ Macro. So disappointed 😔 😢
To me it looks like a focused RTS game that trims out all the traditional macro fluff and gets straight to the action. I think the goal is not to play one game but instead to play many of them adjusting your battleplan and deck as you go(a big part of the game itself). You could fit in 4-5 matches in under 30 mins, I personally think this game is going to be a lot of fun to play.
Not every rts needs this, that's why it's a dieing genre, very niche to want a game that requires 300-400apm to be competitive when you can just load up a match of league and get that competitive fix without all the extra layers. It's good games like starcraft exist for people who want all that depth but don't sit there and gatekeep a dieing genre from attempting to innovate and attract a wider audience
@Aver888 point? I love checkers, just like I love chess, does every rts has to require PhD level of study of the game to be good? Those already exist, give me something new, God knows this genre needs it before it goes extinct. This game might still end up being ass, idk I havnt played it, but doing what's been done for the past 30 years it's not the solution
I think the skill expression is in how you build your armies and then execute your plan. Its a highly focused RTS in which you finish a game in under 10 mins, we're so used to the traditional RTS game that this seems alien to us and unappealing. Every bit of feedback I've heard from the testers and experienced RTS players say this game is very enjoyable indeed. I'm excited to give it a try and respect that its trying something different from the norm. Its especially welcome to me as I feel the RTS genre as a whole has become stagnant and is in danger of dying out completely if there is no innovation.
Some people complain when you attempt to alter/expand the traditional definition of something: religion, marriage, gender, or even RTS. I hope this new definition finds its place. Personally, I like it so far.
It's like the team didn't have anyone outside of development watch a match. This is downright boring to watch as a spectator. Far too many units per ball. The units look okay but god damn they feel lacking in actual design. A catbus? A kraken? the fuck?
the only thing i fear is that this oversimplification might lead to very fast and very stale metas, where "building unit A vs Unit B is always the best option" and then you will have the exact same unit composition fighting over and over with no real room for skill expresion and variety, but we will see.
From what I've heard from the testers is that there are many viable decks and no one single deck that dominates all. Its fast paced and allows for easy experimentation of units as the games are so short and focused. I think its gonna be a blast and might even get normally non-RTS players interested
I love David Kim and arty/ tasteless. As a long time RTS vet I just wish we could have full games not this bite sized stuff. After the massive disappointment of stormgate and even an industry vet like David Kim going to this 10 min blitz format I just feel so down in the dumps about RTS. Please 🙏 don’t treat the fans like we need our hands held or dumb these potentially great games down for the masses, we all know the truth. They won’t like them either way.
I LOVE the 10min matches but the war fog is not good! I do understand why the fog is there though so I have no better idea, just giving my small input :-)
I'm going to give it the benefit of the doubt and play it. I feel a game like this has to be experienced fully to get the most out of it. I think Its not about playing one single long match but playing a multitude of short ones and adjusting your battleplan as you go. I like the concept.
The irony of these supposed "RTS fans" in the comments trying to destroy this game and thus hammering in the nails on the coffin of their beloved genre. A single cosmetic in WoW made more money than SC2 in it's entirety. You are never EVER getting a game on the scale of SC2 again.
I beg to differ, this game doesn't try to replace existing RTS in my opinion but what it does offer is a focused experience involving great gameplay in a fraction of the usual time associated with other RTS games. That makes it very unique and an attractive proposal to many gamers, maybe even ones who normally don't play RTS games.
Its not trying to replace SC2 which will always be a great game. This game provides a highly focused RTS game where you can play many battles in a short period of time. I think its going to do very well and get people who normally don't play RTS games interested
Needs serious work. The fog feels very wrong The map feels very zoomed in compared to the units, it feels strange Units look bland, forgettable without personality. This game feels like it was made by people who are very good at making mechanically workable rts, but bad at giving it soul
My brother in christ, MACRO is the game not micro in RTS... macro and campaign thats what people want. Followed by good coop in terms of popularity. 1v1 pvp rts with micro only I mean cmon David. Wake up Samurai....
I disagree, I find macro can drag out games so they go on much longer than welcome. I think there's a place for a focused RTS game like this and also think many people who are put off by the required time investment to learn traditional RTS games will find this very appealing.
I love David Kim and arty/ tasteless. As a long time RTS vet I just wish we could have full games not this bite sized stuff. After the massive disappointment of stormgate and even an industry vet like David Kim going to this 10 min blitz format I just feel so down in the dumps about RTS. Please 🙏 don’t treat the fans like we need our hands held or dumb these potentially great games down for the masses, we all know the truth. They won’t like them either way.
interesting they say if you go the whole 10 minutes the higher score player wins. In the testing there was a sudden death which I liked much more where the player with the lower score had a limited time chance to come back and make up the difference.
That's interesting to hear, can you tell us how that previous version worked? Is the effect of just ending the game at 10:00 is similar? It seems like this way, the player that's behind can see the countdown and can make an all-in play in the last minute or so to try to snipe the core, which sounds like what would've been incentivized with the sudden death mechanic.
@@---oy2oy Not sure exactly your question but I can try and explain more. When the 10 minute timer passes you enter sudden death which starts a 1 minute timer and each players' current score gets displayed on the screen. Score is determined by who took the better army trades throughout the game. Sniping the core is one way to secure a win, but being the more efficient player at the end of the game is another. Throughout the game, it can be ambiguous who is winning until that 10 minute timer is up and that will let you know if you have to make something happen on the map or turtle up.
@tuxelofwood perhaps he was summarizing to say that a game that goes to time is determined by score? That last minute showing the scores makes perfect sense in detail, otherwise players would be lacking any context late-game by not seeing scores the whole time.
@@tuxelofwood The sudden death timer starts when there is 1 minute left on the 10 minute timer, so the game does end at 10 minutes.
@@WardiTV I highly doubt that.
Im very supportive of trying bold changes from sc2 format especially when more traditional stormgate already in the works. I like the sudden death idea a lot more than hard 10 minute limit but it is practical to have some limit vs games can be 5 to 55 minutes long
Seems a lot like Command and Conquer 4. That also removed base building to focus on the fights.
and was a flop
@@One777oto72ide it flopped because the games still dragged out and it didn't actually try anything really new to innovate.
@@CorusameI second your idea that the flopping didn’t come from the concept. I played it for a few weeks. The main issues for me were the bad acting, bad story and cartoon art style. The multiplayer was fun, but maybe I was just bad because I didn’t win much. I eventually left because it was so sweaty.
I feel like the style of war fog is too distracting
Way too much dude, it’s so weird
Yeah, that was my main visual issue, otherwise looks quite slick
yeah, they need something like the SC2 fog style where it shows a dark version of the map so that it doesn't mess with players' eyes
yeah, I guess they will disable that lol.
I didn't notice it until I saw your comment, but now I can't unsee it! Feels like it either needs to be simpler (simple opacity fade) or much more advanced / nuanced (slowed down, smoothed out, moving dynamically around the units, less like a random texture map).
This cast got me really hyped to try this game! Looks like you have already nailed a bunch of aspects of fun gameplay, probably even more than other upcoming RTS games have done, which has me really stoked to give it a go.
Absolutely love everything so far, but one thing worries me: The fog of war feels very distracting and intrusive. Half of the cognitive experience of playing this game is taken up by having to live with this shifting blob effect at the edges of your screen, for me personally it's quite annoying. Other than that, I absolutely see the vision and agree with all I've seen in paper, and agree with everything shown in practice in this showcase. I'm already excited to sink my teeth into this as is, and it also screams potential. Congrats everyone and thank you for all the work!
Artosis has a video on his channel where he talks more about the game mechanics, he said there is a slider/setting for the fog of war so it seems like its something that can be adjusted to suit your preference.
So hyped about this game!! We all need more David Kim and Tastosis in our lifes
Don’t we all!
Battle aces and stormgate; what a time to be alive!! We're in RTS heaven!!
1:16 blink stalkers vs marines.. Do you have other ideas.
This looks amazing ! Very hyped for the beta.
looks horrible
so its like those micro UMS maps from BW back in the early 2000's as a game. all joking aside looks cool, sometimes you just wanna work on control or micro and get right into the action, I can appreciate that , do agree that the fog of war is really distracting.
It's like Star2, but like if they took away the base building, made it twice as fast, and made the game like one of those Korean micro mini games they used to air. Honestly this looks very good, and can see this doing very well
actually looks pretty good. 2v2s would be nice
2v2s are already confirmed to be in the game on launch
Looks awesome. Can't wait to try it
Win by score is always much much less satisfying than elimination. Even the most successful games of that like COH series feel somewhat empty IMO.
If it's an anti turtle or stale game mechanism I would much rather have a 3rd resource that can only be gathered in an exposed area/ middle of the map.
And only that resource can build superweapons(nuke...etc) and super units so it will feel epic to get those out and turtle and passiveness still get punished.
win by score is kill one unit then abuse defenders advantage
yeah i hope we have an option to change that for skirmish
From my perspective, I believe elimination is emptier than "win by score" as one big rush plowing through the enemies army and defenses to killing their HQ is not often using COH2 as an example. Elimination seems to artificially increase game time making the ending win less satisfying. Now this mainly goes for 1v1s, as I have not had enough experience in team games in COH2 but I would assume it functions the same. The desperate fight for victory points nearing the end of a match generates more excitement, and intensity than elimination.
Also your talks about a third resource basically leads you down the path of Total Annihilation and Supreme Commander Forge Alliance (which doesn't have a third resource) in my opinion. So if you haven't I would suggest checking out those games and its like. Turtling does exist but its often countered by "game enders", and such turtles seem to build their own tomb.
The most exciting part of an RTS is the final fight or the big clashes. The big combination of strategy and quick reactions. Winning by victory points makes it much more likely that the final battle is where the game ends of course that is where most would gg out and surrender but in elimination your opponent can make it so you have to chew through a defensive bastion winning by score helps to bypass this possibility and shortens games. (Looking mainly through the eyes of COH)
I don't like that the base building aspect is completely removed. I think building and planning a base is one important part of each RTS. So the fights are cool, but there is no base building at all. That's the reason why it won't reach so many people. It's like having a shooter game without a multiplayer. Or like a hack & slay without items. It feels now like a MOBA with an army instead of a hero. Will find its fan base, but it's nothing SC:BW players, Age 2 players, C&C Generals players, Warcraft 3 players, or Dawn of War 1 players looking for.
And this game is fast-paced. How good that worked in SC2 we have seen for many years. Good luck with this game!
Yeah id agree, even visually, if you tech up, they could create popping up buildings automatically just for show. You could also add a penalty in losing tech by losing a building or smthng.
Luckily there are endless of others RTS’s you can play.
@@waffen98
Exactly! And many others with me! Have fun with this RTS!
I can 100% see where you're coming from, but speak for yourself. Me and most of some friends who've played these games for over two decades dislike the base building aspect, precisely because they got same-y and predictable over time, and it didn't take years for it to unanimously feel that way. What we've seen here promises to strip away these redundant and repetitive processes to give space to more intersting and interactable ideas. Me and the boys are all for it.
Yep sadly looking like another “RTS” that believes the play base is still in diapers and can’t handle complex strategies or intense micro/
Macro. So disappointed 😔 😢
This was fun to watch! Looking forward to more!
For an overview, I don't feel like I understand the game any better than I did reading the article about it.
To me it looks like a focused RTS game that trims out all the traditional macro fluff and gets straight to the action. I think the goal is not to play one game but instead to play many of them adjusting your battleplan and deck as you go(a big part of the game itself). You could fit in 4-5 matches in under 30 mins, I personally think this game is going to be a lot of fun to play.
It gives strong mobile game vibes. I think they went with the simplification a little bit too far.
I didn't wana say it but yeah. . Looks a bit like a glorified version of Clash Royale. Still looks like it can be great though
This is very Tencent
What win conditions will there be for 2v2
This looks great! I'm super excited to give it a try!
Love the look of this game! Can't wait to play
Cant wait to play this game
This Looks Cool my friends. ReallY. Thanks.
I would love to have a new succesor to sc2 but it has to somehow look better visually
I was hoping for more, but Micro Wars is ok.
So RTS without the elements that give it skill expression and depth
Not every rts needs this, that's why it's a dieing genre, very niche to want a game that requires 300-400apm to be competitive when you can just load up a match of league and get that competitive fix without all the extra layers. It's good games like starcraft exist for people who want all that depth but don't sit there and gatekeep a dieing genre from attempting to innovate and attract a wider audience
@@king12191 There is a huge gap between a game that requires 300 APM and this game, which is as complex as checkers.
@Aver888 point? I love checkers, just like I love chess, does every rts has to require PhD level of study of the game to be good? Those already exist, give me something new, God knows this genre needs it before it goes extinct. This game might still end up being ass, idk I havnt played it, but doing what's been done for the past 30 years it's not the solution
I think the skill expression is in how you build your armies and then execute your plan. Its a highly focused RTS in which you finish a game in under 10 mins, we're so used to the traditional RTS game that this seems alien to us and unappealing. Every bit of feedback I've heard from the testers and experienced RTS players say this game is very enjoyable indeed. I'm excited to give it a try and respect that its trying something different from the norm. Its especially welcome to me as I feel the RTS genre as a whole has become stagnant and is in danger of dying out completely if there is no innovation.
This looks super cool and also a game I'll be absolutely terrible at
Nice to see Tasteless and Artois commentating again :)
I shuddered when I heard David Kim. Ugh... the man responsible for the unbalanced mess that is sc2.
Hopefully he has learned from his mistakes!
"What if we made RTS less interesting but easier to watch" is a very interesting concept, from a decade ago.
I'm gonna play it before I draw any premature conclusions. A focused RTS experience under 10 mins is very appealing to me.
🔥🔥🔥 this is so HYPE, can't wait!
Looks interesting. Should have been a bo3 to see more variety.
Some people complain when you attempt to alter/expand the traditional definition of something: religion, marriage, gender, or even RTS.
I hope this new definition finds its place.
Personally, I like it so far.
It's like the team didn't have anyone outside of development watch a match. This is downright boring to watch as a spectator. Far too many units per ball. The units look okay but god damn they feel lacking in actual design. A catbus? A kraken? the fuck?
the only thing i fear is that this oversimplification might lead to very fast and very stale metas, where "building unit A vs Unit B is always the best option" and then you will have the exact same unit composition fighting over and over with no real room for skill expresion and variety, but we will see.
From what I've heard from the testers is that there are many viable decks and no one single deck that dominates all. Its fast paced and allows for easy experimentation of units as the games are so short and focused. I think its gonna be a blast and might even get normally non-RTS players interested
@@Corusame thats awesome to hear! i hope i can be one of the players soon too!
Very cool
I love David Kim and arty/ tasteless. As a long time RTS vet I just wish we could have full games not this bite sized stuff. After the massive disappointment of stormgate and even an industry vet like David Kim going to this 10 min blitz format I just feel so down in the dumps about RTS. Please 🙏 don’t treat the fans like we need our hands held or dumb these potentially great games down for the masses, we all know the truth. They won’t like them either way.
kraken looks sick jesus! love that
MARIO CHOMPED DOWN ON LUIGI'S ANA-
You, one guy in the chat, you are simply the legend. Bow my hat to you.
I feel like there should be more bio units
I LOVE the 10min matches but the war fog is not good!
I do understand why the fog is there though so I have no better idea, just giving my small input :-)
This looks like it has removed all the cool flavor from RTS games, ending up with a purely mechanical product. Not a fan.
Pray tell what's the cool flavor? It seems fine, linked with starcraft and a dash of warcraft
@@Soulcccat Constructing bases, setting up intricate defenses, building up armies, harvesting resources, asymmetric factions... to name a few.
I'm going to give it the benefit of the doubt and play it. I feel a game like this has to be experienced fully to get the most out of it. I think Its not about playing one single long match but playing a multitude of short ones and adjusting your battleplan as you go. I like the concept.
Any plans for a mobile version?
The irony of these supposed "RTS fans" in the comments trying to destroy this game and thus hammering in the nails on the coffin of their beloved genre.
A single cosmetic in WoW made more money than SC2 in it's entirety. You are never EVER getting a game on the scale of SC2 again.
👀👀👀👀👀👀👀
Looks like RTT rather than RTS. Where is the macro aspect of the game?
There is hardly any macro, that's the whole point and why you can immediately get into the action and finish a game under 10 mins.
This game looks wayyyy to simple for an RTS game. I honestly doubt it is going to do well. RTS fans don't want this simple of a game
I beg to differ, this game doesn't try to replace existing RTS in my opinion but what it does offer is a focused experience involving great gameplay in a fraction of the usual time associated with other RTS games. That makes it very unique and an attractive proposal to many gamers, maybe even ones who normally don't play RTS games.
Looks fun, HATE the fog
Thanks, I hate it.
pretty deathbally. otherwise looks interesting.
So it's a MOBA where you play as the minions and there's no heroes
Wow, a game worse than SC2. David Kim did it again
Its not trying to replace SC2 which will always be a great game. This game provides a highly focused RTS game where you can play many battles in a short period of time. I think its going to do very well and get people who normally don't play RTS games interested
Needs serious work.
The fog feels very wrong
The map feels very zoomed in compared to the units, it feels strange
Units look bland, forgettable without personality.
This game feels like it was made by people who are very good at making mechanically workable rts, but bad at giving it soul
is this designed to be a mobile game or something?
this looks awful
Well it's footman frenzy. So, you can play a better version of it on warcraft 3 custom games. ha
@@GrandpaJean making a better version of this game in the stormgate editor lmaoo
@@HibikiDaye that's what I was thinking, looks more like an arcade game than a full-fledged RTS.
It’s kinda sad how dumbed down RTS is nowdays.
@@HibikiDaye omg you actually could.
terrible graphic
My brother in christ, MACRO is the game not micro in RTS... macro and campaign thats what people want. Followed by good coop in terms of popularity. 1v1 pvp rts with micro only I mean cmon David. Wake up Samurai....
I disagree, I find macro can drag out games so they go on much longer than welcome. I think there's a place for a focused RTS game like this and also think many people who are put off by the required time investment to learn traditional RTS games will find this very appealing.
I hate everything about this.
It's just blobs vs blobs. Where's the strategy?
It will probably be an interesting game, but it won't succeed.
It is repeating exactly the same mistakes as Heroes of the Storm.
You can play 3-4 games of Battle Aces in under half an hour. I don't know about anyone else but I'm gonna play the hell out of this game 😄
@@Corusame Alone, most likely.
@@solrubrum yeah we'll see about that
Looks mediocre at best compared to zerospace or stormgate
Stormgate is so bad no game could get close to that crap 😂
@@ElderScrollsVINews stormgayte is way better than this
@@PurplDrank lol sg looks badddddddd
I love David Kim and arty/ tasteless. As a long time RTS vet I just wish we could have full games not this bite sized stuff. After the massive disappointment of stormgate and even an industry vet like David Kim going to this 10 min blitz format I just feel so down in the dumps about RTS. Please 🙏 don’t treat the fans like we need our hands held or dumb these potentially great games down for the masses, we all know the truth. They won’t like them either way.