In the rules it says the low morale rule only applies to regular infantry: 'Upon attacking, each KMT regular Infantry and Cavalry that rolls a 10 or more retreats from the attack to the zone it attacked from. These units must roll dice, even if there are no defending units in the land zone they are attacking. Units that are forced to retreat may not be taken as casualties. If KMT has evolved to a Major Power, it no longer suffers this attack weakness.' This doesn't make sense to me though because it suggest that Militia wouldn't suffer this debuff, but surely they should since they are poorly trained compared to regular infantry so would have lower morale.
@@tealino1 I believe the rule doesn’t mention militia because it is assuming that Militia cannot move and attack anyway. They are stuck in the territory they are at until the KMT becomes a major power at IPP 13. At that point, I believe militia are allowed to move within China home county plus the morale debuff is removed.
In the rules it says the low morale rule only applies to regular infantry:
'Upon attacking, each KMT regular Infantry and Cavalry that rolls a 10 or more retreats from the attack to the zone it attacked from. These units must roll dice, even if there are no defending units in the land zone they are attacking. Units that are forced to retreat may not be taken as casualties. If KMT has evolved to a Major Power, it no longer suffers this attack weakness.'
This doesn't make sense to me though because it suggest that Militia wouldn't suffer this debuff, but surely they should since they are poorly trained compared to regular infantry so would have lower morale.
@@tealino1 I believe the rule doesn’t mention militia because it is assuming that Militia cannot move and attack anyway. They are stuck in the territory they are at until the KMT becomes a major power at IPP 13. At that point, I believe militia are allowed to move within China home county plus the morale debuff is removed.