I added the post processing but I couldn't figure out how to make it glow. After watching this video, I realized I had to check the "Is Global" box to get it working. lmao Thanks!
That is a neat idea. I think I will do it, especially that there is demand for glow related tutorials. Anyway, expect it at soonest in the beginning of April 🙈
Wanted to do this effect for a "divine" statue and... LOVE IT. Thank you so much for this tutorial! Also it was easy to understand, much appreciate it!
I'm a month into learning Unity and often times when I'm watching tutorials or reading how to do a certain thing. I often feel like I've stumbled into alien or magical world where nothing makes sense and intuitive nature is thrown out the window, lol
I agree. At the very beginning I found Unitys UI kind of repulsive and hideous and because of that I didn’t even want to try for a very long time. I gave it a chance and it turned out to be a super tool that I’m really fond of using. I still think the UI is ugly though
How can I put the glowing effect on only one object? I tried to create a Glow layer and Non-Glow layer and separate GameObjects in both layers, while they still all glow together, including the sky
They have to have separate materials and/or shaders, one that is emissive and the other being em.. nonemissive. Turning emission on and off can be achieved only by swapping materials. Same applies to the skyboy
How can I make that only specific objects in the scene glows I have some platforms and a ball which I want to glow but when I add a UI button it also glows which I obviously don't want Is there a way to apply bloom only to specific objects?
Only way to do this as far as I know is to make sure the material of objects you want to glow is emissive or the shader is emissive etc. So you toggle the bloom post processing on for the camera and then it is the material’s job to cause the object to glow or not. If you want to toggle glow in game maybe make a script that switches materials during run time
@@ClipperDev I tried it on my mobile but it's giving very low fps around 15-20 Which is very bad for a simple mobile game Is there a better alternative for bloom which is performance friendly especially for mobiles?
@@ClipperDev Could you explain more what you mean by this? The material of the object I want to glow is emissive, and the materials of the rest of my objects are not emissive. However, all of the objects in my game are still glowing, when I only want one of them to glow.
is using the collider efficent? I mean, the colliders will work in the glow layer so I guess it doesn't interferes with the game, characters, etc right?
Well it depends on how you do your collision events. If you check tags etc. you are safe but if the action is unconditional you may run into unwanted triggering the event at some point
I change my intensity from 1 to 50, and it finally works =) But all of my objects even the material is not emissive, they all glow, may I know how to fix it? =(
Also if you followed every step sometimes it’s the case of default graphics settings, although if you really think about it, there shouldn’t be any problem...
@@IISugarcubexDII try these two 1. Make sure you have selected the layer in the post processing layer. And also the object to which the glow needs to be added is in the same layer. 2. Try moving your camera nearer to the object.
I dont get a bloom/glow option,What should i do?I have the main camera as a child of the player.I have the post processing stack i just dont see bloom/glow
Sorry to trouble you, but whilst it works while editing. The GameObject continues to increase it's emission while running the game. Are there a way to stop that?
You mean it is glowing more and more? That seems strange. One thing is making sure there is no script and no animator changing the value runtime. The other is maybe the glow/emission is set to very high value and is not shown correctly in editor but in runtime unity starts to bake the lighting and it lags somehow and you receive the impression that it is increasing. Eventually try deleting and making once again xD at some time in the future I will put project files onto repository
Well, bloom and glow will work with AR, since it is applied to the buffered image. However, the source of glow is another thing. I’m not sure if unity will recognise for example real light as a glow source and if I were to bet, I’d say no.
Clipper ... I had follow this tutorial and post processing is working fine but yes it’s using GPU high. I can make light glow effects of limited objects. If objects are more than my PC starts lagging. 👌
No, not really. Glow comes directly from post processing from implementation standpoint and is exclusive to it. You could fake it using for example premade glow sprites but it’s not universal method.
@@ClipperDev Okay so I was able to recreate everything in that tutorial and it didn't glow. I later found out I was using urp so I switched to your urp video and it just never would glow. I tried making a new scene and trying again but no luck.
On some machines there might be a setting chosen as default which disables post processing in general. I’ve seen it especially in those older versions of unity. Have you tried making a brand new project just to make the glow effect? Then you will see if it’s possible to achieve at all
hey there I need your help, when I apply this setting it applies in the whole scene but I want it to apply in just a single game object, please help! nee asap!
Ok so probably this will do: have two separate materials for the objects you want to glow. They should be identical (or not) but one of them should be emissive and the other not. Just switch the materials with a script in runtime. Consider it turning the glow on and then off. Otherwise you cannot tell some of the objects not to glow
Thanks mate! Im currently working on a simple platformer and the glow added so much to it!
Glow effect is applying to all objects. I want it on certain objects
I think you should just change the layer to that objects layer
I feel I did something wrong? Mine did not get any glow even after following step by step. Maybe because I'm using unity 2018?
yes, you will need at least unity 2019 or higher to take effect. I may be wrong, but this could be the answer.
IT WORKS!!! IM SO GLAD I DIDNT HAVE ANY TROUBLES! :D
This idea is just perfect! Big thanks!!
EDIT: it is even performance friendly.
Perfectly balanced as all things should be
Yeah😂
@@ClipperDev Thanos reference. I see you.
Only 500 subs for the professional quality you have ? MEH, underrated af
One sunny day I be super super famous with like 1000 subs and you will tell your grandkids that you were there when it all started xd
@@ClipperDev xd you already have 1000 subs lol
now I have 1500 (rouded up)
This channel is so underrated
I added the post processing but I couldn't figure out how to make it glow. After watching this video, I realized I had to check the "Is Global" box to get it working. lmao
Thanks!
Thanks! This makes my game more interesting! Youve earned a sub, like, and a comment. Good luck with more videos man i appreaciate it.
I really appreciate this tutorial! Thanks.
He's so passive aggressively funny. I love it lmao
Thanks bro I was Making the training section for my game but didn't know how to Highlight/glow things
It really helped thx
Please make a emergency siren Tutorial
Extremely useful, I didn't know the meaning of the global checkbox and the Blend Distance as well, thanks
Thanks a lot saved a project you just earned a sub !!
Absolutely awesome tutorial
That is global explaination was much needed
Glad you appreciate it. The name and explanation in unity is ridiculously misleading
Can you do a tutorial on glow effects for android builds with optimizations
That is a neat idea. I think I will do it, especially that there is demand for glow related tutorials. Anyway, expect it at soonest in the beginning of April 🙈
Thank you so much man!
Wanted to do this effect for a "divine" statue and... LOVE IT. Thank you so much for this tutorial! Also it was easy to understand, much appreciate it!
You're a legend. Looking forward to more videos with more jokes. XD
I call you for now Sensei.
I’m Mr. Meeseeks, look at me 👀
I'm a month into learning Unity and often times when I'm watching tutorials or reading how to do a certain thing. I often feel like I've stumbled into alien or magical world where nothing makes sense and intuitive nature is thrown out the window, lol
it'll be like that for a while until you start looking back and go "how did i ever have any trouble with this"
I agree. At the very beginning I found Unitys UI kind of repulsive and hideous and because of that I didn’t even want to try for a very long time. I gave it a chance and it turned out to be a super tool that I’m really fond of using. I still think the UI is ugly though
nice tutorial
Thanks!
you really helped me, Keep up the good work
THANKS, you're
awesome.
How can I put the glowing effect on only one object? I tried to create a Glow layer and Non-Glow layer and separate GameObjects in both layers, while they still all glow together, including the sky
They have to have separate materials and/or shaders, one that is emissive and the other being em.. nonemissive. Turning emission on and off can be achieved only by swapping materials. Same applies to the skyboy
hah, jeszcze zanim przeczytalem opis poznalem po akcencie ze musisz byc z Polszy XD dzieki za tutorial
Thanks man it worked for me. :)
thanks i will use this
That was a piece of cake 🍰🍰, thanks for this awesome yet crisp and short tutorial
DUUUUUDE THANK YOU
Thanks! really helped me! im currently making sort of parkour fps :D
Thanks you!
Thank you and Thank you a lot!
Thank you so much!
It worked but when I hit play the glow doesn't appear in the game though
How can I make that only specific objects in the scene glows
I have some platforms and a ball which I want to glow but when I add a UI button it also glows which I obviously don't want
Is there a way to apply bloom only to specific objects?
Only way to do this as far as I know is to make sure the material of objects you want to glow is emissive or the shader is emissive etc. So you toggle the bloom post processing on for the camera and then it is the material’s job to cause the object to glow or not. If you want to toggle glow in game maybe make a script that switches materials during run time
@@ClipperDev I tried it on my mobile but it's giving very low fps around 15-20 Which is very bad for a simple mobile game
Is there a better alternative for bloom which is performance friendly especially for mobiles?
Have you tried using URP and its own post processing system? It was designed to be mobile friendly
@@ClipperDev Where can I find it
@@ClipperDev Could you explain more what you mean by this? The material of the object I want to glow is emissive, and the materials of the rest of my objects are not emissive. However, all of the objects in my game are still glowing, when I only want one of them to glow.
nice, thanks!
Thanks you are the best!
I did that but all objects are glowing how can i fix that
perfect dude thanks you so much :)):)
which version of unity are you using. i used 2019.4.4f1 and couldn't find glow under the volume blending layers.
But you have other options like grain or vignette?
@@ClipperDev No, I have TransparentFX, Ignore Raycast, Water, and UI.
is using the collider efficent? I mean, the colliders will work in the glow layer so I guess it doesn't interferes with the game, characters, etc right?
Well it depends on how you do your collision events. If you check tags etc. you are safe but if the action is unconditional you may run into unwanted triggering the event at some point
I change my intensity from 1 to 50, and it finally works =) But all of my objects even the material is not emissive, they all glow, may I know how to fix it? =(
mine too
That sad feeling when you try it and nothing happens but you scroll down and it works for everyone else :(
Let’s start with the obvious - are you working on a 3D project?
Also if you followed every step sometimes it’s the case of default graphics settings, although if you really think about it, there shouldn’t be any problem...
Wow this destroyed my entire view script, thank you
We want more videos like it ;}
what if i want to make 1 object glow? thanks
BECAUSE OF THIS VIDEO, I HAD TO DELETE MY PROJECT BECAUSE THE SCENE COULD'NT LOAD
Because of this video I was deported to Poland
ok i have done it step by step yet still dont work
there is no post processing packet in my package manager what should I do?
i made a world for vrchat and had a glow effect for my led .... the glow shows on unity but not in vrchat when i already uploaded it
Why don't I have the Glow option in Post-Process Layer?
It’s called bloom effect. Glow is what we achieve by this option
Doing exactly the same but the glow option is not there, it stops at UI
you have to add that layer by clicking on add layer
@@anandarunkumar7678 I added the layer but it still doesn’t show for me
@@IISugarcubexDII try these two
1. Make sure you have selected the layer in the post processing layer. And also the object to which the glow needs to be added is in the same layer.
2. Try moving your camera nearer to the object.
Nice tutorial, but i thought
If you have the old project. Cant you just share the asset pf the free version you had in that project
i have a problem. when i try this, the camera view is tinted red, not glowing from the object. i am confused. please help me
In the game view or scene view? And moreover are you in the play mode?
@@ClipperDev in both views, even when playing.
"I mean I know its not glowing, ok?!"
I dont get a bloom/glow option,What should i do?I have the main camera as a child of the player.I have the post processing stack i just dont see bloom/glow
You have added the post processing volume and created a profile where bloom is enabled, right?
@@ClipperDev yeah same. I have it enabled.
i don't have glow layer ._.
i don't have the Glow option :(
Sorry to trouble you, but whilst it works while editing. The GameObject continues to increase it's emission while running the game. Are there a way to stop that?
You mean it is glowing more and more? That seems strange. One thing is making sure there is no script and no animator changing the value runtime. The other is maybe the glow/emission is set to very high value and is not shown correctly in editor but in runtime unity starts to bake the lighting and it lags somehow and you receive the impression that it is increasing. Eventually try deleting and making once again xD at some time in the future I will put project files onto repository
@@ClipperDev Noted. Thanks!
i've done everything you said and still doesn't work, what am i missing ? using latest unity version
Try increasing the intensity in post-process volume. worked for me.
hi!! thanks for this tutorial! Do you think this example is applicable to the AR camera?
Well, bloom and glow will work with AR, since it is applied to the buffered image. However, the source of glow is another thing. I’m not sure if unity will recognise for example real light as a glow source and if I were to bet, I’d say no.
I have no GLOW layer?????
I'm trying to make a world for vrchat and I want a certain room to be darker and have bloom how would I go about doing this?
cant fint post processing
Is anything used outside of unity??
says i can't add a post processing layer to the camera because the game object has a post processing layer... hmmm
maybe (probably) it already has this script somewhere (like hidden)
Is post processing need render pipelines ?? Because I have only 1GB GPU and HDRP is not good for me 🤔
then use URP, it was supposed to be lightweight. Though it is always memory consuming. But 1gb gpu is decent
Clipper ... I had follow this tutorial and post processing is working fine but yes it’s using GPU high. I can make light glow effects of limited objects. If objects are more than my PC starts lagging. 👌
its not working
Is there any way to glow object without using Post processing
No, not really. Glow comes directly from post processing from implementation standpoint and is exclusive to it. You could fake it using for example premade glow sprites but it’s not universal method.
please can you provide the package as its removed from asset store. I really nee it.
HOW
Having some troubles on my end of it.
That’s too bad. To what extent can you recreate what’s happening in the video?
@@ClipperDev Okay so I was able to recreate everything in that tutorial and it didn't glow. I later found out I was using urp so I switched to your urp video and it just never would glow. I tried making a new scene and trying again but no luck.
On some machines there might be a setting chosen as default which disables post processing in general. I’ve seen it especially in those older versions of unity. Have you tried making a brand new project just to make the glow effect? Then you will see if it’s possible to achieve at all
@@ClipperDev Okay Ill get back to you when I do. I honestly dont think it is your fault its probably something on my end.
@@ClipperDev Do you know where that setting would be tho?
yeet 420 subs
Blaze it figgis
I wonder why my comment wasn't published
Nie mam opcji glow w tym post processing layer i nie działa ;/
Po godzinie odkryłem własny sposób na pięknego glowa 2d, pozdro :)
Any Mobile Friendly version.
Work it in sprites 2d?
It does for generic shapes generated by unity like square or circle
Yes
Just put it on your camera in 2d
Man what the hell..
I can't understand this...
hey there I need your help,
when I apply this setting it applies in the whole scene but I want it to apply in just a single game object,
please help! nee asap!
when using this with a box collider, the camera in that region also blooms up the near objects........!
That’s why if you want a single object to glow use a separate material for that. Otherwise all of them will glow at once
@@ClipperDev Its separate material. But still it's happening. idk y
Ok so probably this will do: have two separate materials for the objects you want to glow. They should be identical (or not) but one of them should be emissive and the other not. Just switch the materials with a script in runtime. Consider it turning the glow on and then off. Otherwise you cannot tell some of the objects not to glow
Is the same with shader graph?
yup
doesnt... work
adlak apa
I have no idea what it means, yet I have the very intention to find out
Not useful at all
hi clipper , Why can't I find the volume option? The univsal rp is also not found in the package manger