I've been trying to create skyboxes (sphereboxes) and looking up so many damn tutorials that are shite. Thank you for this; that link for generating space skyboxes is godtier!!
love your approach to the sprite ring, did you have a method for planning the angles to complete the corner (before you duplicated them for the full circle) or was it just a feeling it out process? If you do have a set method, id love to know, i think im going to have to replicate that on a pretty large scale
Is there any way to take a cubemap like the one in your first demonstration and make it more spherical looking? Like, mapping the 6 sides onto the surface of a sphere and then using the “reflection probe” to take screenshots or something.
Yes, but it requires using 3rd party software to morph the sides. There are tutorials for generating cubemaps using Gimp, Photoshop, etc, but then you have to export the individual sides for unity. I felt that process was too complicated for this demonstration, but if you have existing art you want to use, search Cubemap + Gimp or similar.
I am getting a blue color coming from the blue nebula that's part of the art work of the the sky box images? basically my shadows are a tint of blue instead of black as they should be and it's all coming form the sky box image. how do i solve this?
Actually, yes. Go into the "Window" menu -> "Rendering" -> "Lighting Settings", and on the "Scene" tab, under "Environment Reflections" change the "Source" to something you'd prefer instead of the default Skybox.
It appears so. His Github page states, "This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means."
So I added a giant sphere, then I placed a bunch of tiny white spheres on that sphere. Then I placed all those tiny spheres under an empty game object, and copied it, then rotated and scaled. Rinse and repeat until I felt I had enough of them.
@@neilnum1 Glad you were able to get it figured out. I think I may have mentioned this in the video, but on my first try even when I set everything to static things didn't work, so I had to recreate the entire level.
Yah that's possible. All you would need to do is use the default skybox and build up a scene with some low-poly assets for the horizon, set them static, and generate a cube map. It wouldn't be terribly difficult. Same processes, different colors and objects.
@@bitgalaxis1147 hahaha, I just create 6 sided super lame skybox, but how to generate a Cube Map ? should I make it up at Unity ? coz I didn't find any Cube Map generator button there
@@runningcoyote9972 th-cam.com/video/g38f-xxvEQ8/w-d-xo.html At 7:37 in the video I go over my process. It's not technically a cube map, but it is effectively one.
@@bitgalaxis1147 yes I saw that, but since my bg actually not seamless, I just put a real 3D scene down there. now I just wondering if I could generate them into 6 Cube Map texture. what is minimum high definition resolution for a single face of Cube Map ?
@ I don't have anything I've made personally, but there are plenty of free skyboxes on the asset store. My apologies for the late reply; for some reason TH-cam doesn't notify me every time there's a comment.
I've been trying to create skyboxes (sphereboxes) and looking up so many damn tutorials that are shite. Thank you for this; that link for generating space skyboxes is godtier!!
This was pretty awesome, thank you so much man this was so much fun!
Keep making awesome vids like this!
saying that You are a lifesaver would be a Grave Understatement, Thanks!
also, that Skybox of Yours kinda looks like the Lust Layer from ULTRAKILL
That was cool
Thanks
Also there's a package which takes a 360degree image of game scene. You can also use that as skybox
This opens up so many possibilities. I want to make my own procedural Skybox generator now.
You answered a question that was a major problem for me. Thanks a lot!
Great video man! Got the perfect skybox for my project.
Thanks, awesome sky textures!
thank you so much dude I can finally make my space game! very helpful!
i don't know if they intentionally miss some parts or not, i wish all of the tutorials are like this.
Thanks for making this tutorial.
It's really informative. Thanks.
That was really helpful, thank you!
Thanks mate very useful to know this
super helpful, thanks!!
love your approach to the sprite ring, did you have a method for planning the angles to complete the corner (before you duplicated them for the full circle) or was it just a feeling it out process?
If you do have a set method, id love to know, i think im going to have to replicate that on a pretty large scale
No method other than scaling the sprites to match the sides.
Wow thanks a lot. Perfect tutorial
Very good! Thanx!
Is there any way to take a cubemap like the one in your first demonstration and make it more spherical looking?
Like, mapping the 6 sides onto the surface of a sphere and then using the “reflection probe” to take screenshots or something.
Yes, but it requires using 3rd party software to morph the sides. There are tutorials for generating cubemaps using Gimp, Photoshop, etc, but then you have to export the individual sides for unity. I felt that process was too complicated for this demonstration, but if you have existing art you want to use, search Cubemap + Gimp or similar.
I am getting a blue color coming from the blue nebula that's part of the art work of the the sky box images? basically my shadows are a tint of blue instead of black as they should be and it's all coming form the sky box image. how do i solve this?
Actually, yes. Go into the "Window" menu -> "Rendering" -> "Lighting Settings", and on the "Scene" tab, under "Environment Reflections" change the "Source" to something you'd prefer instead of the default Skybox.
@@bitgalaxis1147 many thanks my friend, many thanks!
is it possible to use the space sky box generator for creating skybox in commercial games, without attribution?
It appears so. His Github page states, "This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any means."
thanks man!
Not Vector. Its snapping to the Vertices of the mesh which are points.
You are correct. I mixed up terminology and did not catch it.
thank you so much
OMG I NEEDED THAT SPACE CUBE SO MUCH THANK YOU
edit: it keeps crashing when i click the link ;-;
Nice tutorial👍🏻
Can you put image in skybox?
awesome tutorial!
how did you make the stars?
So I added a giant sphere, then I placed a bunch of tiny white spheres on that sphere. Then I placed all those tiny spheres under an empty game object, and copied it, then rotated and scaled. Rinse and repeat until I felt I had enough of them.
The sprites do not appear on my reflection probe, any help?
I got it, I didn't make the sprites static, I'm leaving this here incase anyone gets the same problem
@@neilnum1 Glad you were able to get it figured out. I think I may have mentioned this in the video, but on my first try even when I set everything to static things didn't work, so I had to recreate the entire level.
can we have non galaxy-ish theme ????
like a simple low poly on a daylight
Yah that's possible. All you would need to do is use the default skybox and build up a scene with some low-poly assets for the horizon, set them static, and generate a cube map. It wouldn't be terribly difficult. Same processes, different colors and objects.
@@bitgalaxis1147 hahaha, I just create 6 sided super lame skybox,
but how to generate a Cube Map ?
should I make it up at Unity ?
coz I didn't find any Cube Map generator button there
@@runningcoyote9972 th-cam.com/video/g38f-xxvEQ8/w-d-xo.html
At 7:37 in the video I go over my process. It's not technically a cube map, but it is effectively one.
@@bitgalaxis1147 yes I saw that, but since my bg actually not seamless, I just put a real 3D scene down there.
now I just wondering if I could generate them into 6 Cube Map texture.
what is minimum high definition resolution for a single face of Cube Map ?
@@runningcoyote9972 It should be 128 by 128, and I think it's that by default. If you want higher resolution be sure to check that option.
this wont work properly in hdrp
Which part?
can i get urs im making a minecraft texture pack
Which one? The city skyline?
yeah
Terragen 0.9.43 for skyboxes!
HE SOUNDS LIKE DREAM
Ok
Thank u so much
What were the star pictures and where do I get them?
wwwtyro.github.io/space-3d is the link.
@@bitgalaxis1147 do you have any kind of Skybox library, except Space skybox
@ I don't have anything I've made personally, but there are plenty of free skyboxes on the asset store. My apologies for the late reply; for some reason TH-cam doesn't notify me every time there's a comment.