@@FightElementGuile Is Voice By A Legendary Male Actor Mr. Ray Chase From Street Fighter 6/Bel From Glitter Force Doki Doki and Mr. Travis Willingham From Street Fighter 4 & 5 Street Fighter X Tekken!
@@thankfulgamer2405 it's not a TOD since it's 200 damage short of being one, and even if it was the setup is so specific that no one should get hit by it in a real match
@@thankfulgamer2405 Lmfao you think you can achieve a perfectly full drive meter, cross double fireball full screen, lv 3, and be in critical art and thats the reason you quit is crazy
This is absolutely insane. The fact he can even get 2 bars in a single combo is ridiculous! By the way can’t this be done mid-screen to make it just a bit more unfair
@@organs.8893beyond diago ? Lol my guy this is not that crazy , like it is but its so situational. If you have the timing to combo ( as in you dont have to mash buttons to do combos ) this is that not that hard to do , also daigo specifically did a similar combo in a real match with guile in sfv lol
I'm not your guy buddeh and yes this is FAR beyond human. Daigo isn't the best Guile and the ability to drop any boom is easy. You're the kind of guy to make this video and then say it's practical. It isn't. This was tool assisted and only a live demo In person ON CONSOLE will prove it.
Wrong. bHP > lp.boom can be +13 based on microspacing, thus comboing into sHK. Look up shinlads "boom loops for dummies". He demonstrates bHP > lp.boom > sHK > super near the end of the video
@@neves2493 akuma, he is a broken shoto. guile, he plays his own game and every single character has to change up their game plan to adjust to his style where he shuts down almost every approach. gief is comically good, everything he does is just good now, if they didn't nerf his sMK he would be top 3 still. Rashid, level 2 is busted and his movement and mixups are crazy, he is also very safe character and every hit leads to a 50 50. Juri is just all around good at everything and has very good supers, specials, normals all around. Then I think chun li luke or cammy
Don't worry, it's nearly impossible. It's not like SFV Guile combos. This one has such a small window, and you'd have to do it multiple times while perfect delaying each pBoom. Nothing to worry about. =)
@@FightElement you literally got this in 3 days of a beta. You telling me with practice this won't be a problem? Anyways, anyone who lands that on me in a game surely deserves the win!
@@GarosGaming Two betas, yea. I've worked on the +15 loops a ton... it's definitely not something you'll see with any regularity. The Knee loops are 100x easier, do solid damage, and don't require pinpoint timing 12-15 times (all potential drop points) in a single combo. =)
Whats more impressive than building the super bar is being able to use one v meter for the DR. Keeping Ryu in hit stun long enough to pause your combo input to make DR cost one bar over 3. Very impressive.
It doesn't appear that any of those drive rushes were done after a cancellable normal (except maybe the very last one that would've sent him into burnout regardless of being raw or a cancel), so using 3 bars wasn't a concern/option.
At 0:35 why does he go from 0 drive to enough to do another rush? Does the game really not require you to have enough meter, just a pixel of meter left?
Yep. So long as you have any Drive meter left, you can perform any Drive technique, even a Rush cancel. So yes, you can 'over-spend' your last bit of meter.
I pray super awesome but impractical and hard shit like this stays in the official release. Because I love dumb shit like this. So far, Im pretty optimistic about SF6. Its like Capcom has learned a lot of mistakes from SFV and is improving.
Top ten most inspiring quotes from guile 1. perfect 2. Perfect 3. PErfect 4. PERfect 5. PERFect 6.PERFEct 7.PERFECt 8.PERFECT 9.PERFECTION 10. You put up a good fight
although I do realise this is insanely hard to pull off in a match... the fact that this is possible is worrying in a sf game... it ain't marvel vs capcom 2
Wow how come I never saw this. When was he nerfed? No way you can connect the bazooka kick today, and also the reverse knuckle that easily, boom loops are totally different today.
@@NVGEARYet the healthbar still added on the damage as if it was apart of the combo? I think you're a little late, the game has been updated since this video. They have since patched it
I dont play charge characters, but as far as im aware its the same. I think the trick is to be holding charge as soon as you can in the combos, as the game treats you as charging so long as you're holding the input, regardless of if you're actionable or not (example: holding charge before round start for instant booms/flashkicks/headbutts etc.)
Is this combo still possible? I can never get the spacing right to combo off of bazooka knee or get a drive rush after a back hp perfect boom Edit: not to mention I can't get the second cmp to combo with this starter which is really easy with other combos
I think u can but I doubt it'll be possible to get a CA by the end of the combo since they wont have enough drive meter to keep the combo going long enough to get the super meter, u can probably still end it with a lvl 1 tho
I could not figure out how people are doing drive cancel dashes so easily. I thought one had to throw out a move then cancel it with dash but this Guile looks like he's doing it without any move to cancel. Hopefully, they'll do another beta. June is too long to wait. Awesome game at first glance though.
He is doing a raw drive rush, thats why it cost only 1 drive meter and he can do it 7 times in this combo. Drive cancel from a move would cost 3 meters. But because sonic boom recovers so fast and has enough hit stun, Guile can do a raw drive rush and still continue the combo. Its broken really, there is a 80-90% damage version without the initial boom setup, or a 60-70% damage version with just half the drive gauge and super meter. And the conditions to start this loop combo is quite common, by just simply catching opponent in the corner with shimmy or just drive impact counter/stun. Guild is already top tier in this beta by a mile, i think he would be nerfed a little when the game comes out.
@@watchmesquatch lmao no it will not it's clearly intended, they just need to tweak up guiles frame data a bit and this loop will go away though. not the raw drive rush from parry tho.
when guile said "time to end this", i said instinctively "it's finally time" 🤣
YOU PUT UP A FIGHT.
It’s disingenuous for him to say perfect after he’s lost health 🤣🤣
Lol 😂
wrr
@@FightElementGuile Is Voice By A Legendary Male Actor Mr. Ray Chase From Street Fighter 6/Bel From Glitter Force Doki Doki and Mr. Travis Willingham From Street Fighter 4 & 5 Street Fighter X Tekken!
Guile at the end: “You put up a fight”
Did he though? 😂
You beat me to it!
Well he was still standing for a while haha
I mean guile HP wasnt at full so i guess?
Well it took Ryu a little while to get knocked out
Well he was at low enough health for ca so kinda (not really)
This combo was...
...PERFECT.
out.
wrr
You spelled tool assisted wrong.
You actually built 2 super bars with that loop, that's INSANE!
Hope this gets fixed. If not, dropping it. Games with Tod's are lame.
@@thankfulgamer2405 it's not a TOD since it's 200 damage short of being one, and even if it was the setup is so specific that no one should get hit by it in a real match
@@thankfulgamer2405 gaming Karen
@@lounasty69 stealing this one 😂
@@thankfulgamer2405 Lmfao you think you can achieve a perfectly full drive meter, cross double fireball full screen, lv 3, and be in critical art and thats the reason you quit is crazy
“You put up a fight”
Ryu: bruh I cannot feel my body
"What a wonderful day to play SF6" - Ryu
This is absolutely insane. The fact he can even get 2 bars in a single combo is ridiculous! By the way can’t this be done mid-screen to make it just a bit more unfair
I’d imagine any tough of death to always be done at the corner
the setup required for this is insane, not only that but the precision could be beyond daigo to do in actual matches
@@organs.8893nooooo let him pretend that a perfectly well balanced game is hecking broken
@@organs.8893beyond diago ? Lol my guy this is not that crazy , like it is but its so situational. If you have the timing to combo ( as in you dont have to mash buttons to do combos ) this is that not that hard to do , also daigo specifically did a similar combo in a real match with guile in sfv lol
I'm not your guy buddeh and yes this is FAR beyond human.
Daigo isn't the best Guile and the ability to drop any boom is easy.
You're the kind of guy to make this video and then say it's practical. It isn't.
This was tool assisted and only a live demo In person ON CONSOLE will prove it.
For anyone curious, current version of the game the combo ends at 0:07 sHK lmao
@@vancewalton6438nah its after bHP perfect boom, no matter what the max amount of hitsun u can have there is +12 and sHK is 13 frames
Wrong. bHP > lp.boom can be +13 based on microspacing, thus comboing into sHK. Look up shinlads "boom loops for dummies". He demonstrates bHP > lp.boom > sHK > super near the end of the video
@gotmefkedup1181 Hello friend, please, who are the 6 strongest characters in this game for you??? Please BE SINCERE
@felix20000000 Hello, what are the five characters in this game in your opinion??
@@neves2493 akuma, he is a broken shoto. guile, he plays his own game and every single character has to change up their game plan to adjust to his style where he shuts down almost every approach. gief is comically good, everything he does is just good now, if they didn't nerf his sMK he would be top 3 still. Rashid, level 2 is busted and his movement and mixups are crazy, he is also very safe character and every hit leads to a 50 50. Juri is just all around good at everything and has very good supers, specials, normals all around. Then I think chun li luke or cammy
Incredible 🥲
The craziest thing about this is that if given just a bit more time this probably could’ve been optimized into a TOD
Isn't this already a TOD? Ryu went from 100% to 0
@@glawrk2861 slight health decrease at the beginining
@@glawrk2861it says 98% in the title
would be a tod on akuma tho
I've watched this so many times . What an elite combo. I'm gonna attempt to do this. I just need a good few years in the training room 😅
A couple of months at the most. It looks easier to do than the Frame 1 links from USF4, so I'm sure you'll get it down faster than you think
I think frankly that combo is beyond my skills, 100 years and I probably would not get it done lol
@@salttrader4113it’s not possible anymore, I think they removed it after the beta
@@xhibitiongaming3880its much harder than usfiv links
Guile: “You put up a fight!”
You: 😢
I was waiting for a combo like this
That was so sick! I'm not sure how I feel about the ability to drive rush mid combo and continue the combo but it sure looks cool.
Don't worry, it's nearly impossible. It's not like SFV Guile combos. This one has such a small window, and you'd have to do it multiple times while perfect delaying each pBoom. Nothing to worry about. =)
@@FightElement you literally got this in 3 days of a beta. You telling me with practice this won't be a problem? Anyways, anyone who lands that on me in a game surely deserves the win!
@@GarosGaming he might be using a program to enter the inputs rather than executing it himself.
@@FightElement this is what they always say🤣🤣🤣🤣
@@GarosGaming Two betas, yea. I've worked on the +15 loops a ton... it's definitely not something you'll see with any regularity. The Knee loops are 100x easier, do solid damage, and don't require pinpoint timing 12-15 times (all potential drop points) in a single combo. =)
as a guile main, i can confirm that we all know this combo
I thought hitting those Perfect booms would be easy but it's a nice challenge.
Probably easier to do on hitbox vs and Arcade stick
Yeah I play on hitbox and it's actually harder to do normal booms than perfect booms lmao
I play on both, hitbox a lot more and I get more perfect booms on stick.
@@briancompau1694 i tried on stick (i dont play charge characters at all) and i thought the same, i really had to try to not get a perfect boom lol
Its a just frame to get the normal sonic boom now lol.
How do you get a perfect boom anyways
That was awesome! Can't wait to play this game.
“Yeah, you put up a fight (being a pure punching bag).”
POV: You just bought SF6 and this is your first game online
I'll just stick to casual for the entire life cycle of sf6
He's not gonna sugarcoat it.
Whats more impressive than building the super bar is being able to use one v meter for the DR. Keeping Ryu in hit stun long enough to pause your combo input to make DR cost one bar over 3. Very impressive.
It doesn't appear that any of those drive rushes were done after a cancellable normal (except maybe the very last one that would've sent him into burnout regardless of being raw or a cancel), so using 3 bars wasn't a concern/option.
PERFECT
legend has it this guile is still doing the combos up to this day.
Does it still work?
@@SMD_N_LMBNo
@@SMD_N_LMByes and no, its a different route but you can still build a level 3 after using level 2
wow, what an upload. thank you for sharing this..
Guile at the end, LMAO.
"Yeah!" thinking "I fucking nailed it."
I liked the part when he said "PERFECT"
Dbfz season 5 look amazing
At 0:35 why does he go from 0 drive to enough to do another rush? Does the game really not require you to have enough meter, just a pixel of meter left?
Yep. So long as you have any Drive meter left, you can perform any Drive technique, even a Rush cancel. So yes, you can 'over-spend' your last bit of meter.
Microwalking
its a microwalk, correct
ANNOUNCER: KO!
RYU: FUCKIN FINALLY 🤣
Insane man, well played sir 👍
Lies again? Google Drive
"Waiting for opponents"
I AM DAMM SURE THAT HIS OPONENT WILL BE MAD AF WHEN HE GET HIT WITH THIS.
Damn, the timing...nice!
"Waiting for opponents"
Is crazy
And people playing dbfz said that Super broly combos are too long lol. Awesome stuff
CRAZY combo! Thumbs up!
"Guile is broken"
Capcom: hold my beer
When Guile stops holding (down) back
Unbelievable...
It’s not too long before someone finds a guile death combo just like balrogs combo from punish counter in SFV
Icy hot needed for those finger tips after labbing for hits for hours.
The most cracked Guile combo you've ever seen should've been the better title.
I just kept waiting to hear that famous voice say "C-C-C-COMBO BREAKER!"
That step before that last kick is beautiful!
"Shiiiiing!!!"
Daigo will make this happen like it's a Tue.
He did all of that then just went, “yeah” and did a small fist pump.
2 mil on the line baby gotta start now
How are Alpha’s aloud in the beta?
I pray super awesome but impractical and hard shit like this stays in the official release.
Because I love dumb shit like this. So far, Im pretty optimistic about SF6. Its like Capcom has learned a lot of mistakes from SFV and is improving.
"Touch of death"unlocked☠️. Man love street fighter but I'll never have the patience to pull this off!!
That’s them no sunlight combos
This combo was bright to you today by cracked T
Taking food out of daughters mouths since 2022😂
This is so nuts
Imagine the hype this would cause if this was done in a tournament.
Top ten most inspiring quotes from guile
1. perfect
2. Perfect
3. PErfect
4. PERfect
5. PERFect
6.PERFEct
7.PERFECt
8.PERFECT
9.PERFECTION
10. You put up a good fight
If this ever gets landed on me, I am uninstalling
they cant lol this was on the beta
the hardest part for me currently is doing cr.LP xx Light boom, cr.LP xx Light boom
getting the second boom to come out is really tough
Guile: "Yeah, you put up a fight."
No Sir, He didn't.
Guile was being sarcastic
I saw ryu smile of relief when guile said 'Time to end this'
I was waiting to hear a CCCCombo Breaker!
The USF4 announcer would be going insane right now.
My first online opponent:
although I do realise this is insanely hard to pull off in a match... the fact that this is possible is worrying in a sf game... it ain't marvel vs capcom 2
Right. I don't want Street Fighter to become DNF Duel.
Maybe after 4, but before sf4 there was infinite combos in some of the sf games...
i have some news about guile sfv
Puerfect
PUERFECT
Wow how come I never saw this. When was he nerfed? No way you can connect the bazooka kick today, and also the reverse knuckle that easily, boom loops are totally different today.
If you could do this combo during the tournament you would be Legend.
You can't, there were many frames in there where the opponent could have blocked or DIed.
@@NVGEARYet the healthbar still added on the damage as if it was apart of the combo? I think you're a little late, the game has been updated since this video. They have since patched it
wrr
@@NVGEARhas your brain started working since this comment
@@organs.8893 Many fighting games do this where moves are included in the combo even if it's possible for the opponent to break out of them.
Perfect
The way this is done live during a match
This is what we all want to see in game!
he put up hell of a fight!
PERFECT! PERFECT!
This is definitely gonna happen in a competitive setting
This got nerfed and no longer possible (un)fortunately
@@Dysprooh sarcasm*
It was never meant to be lol what a weird comment
Whoa take it easy over there, lab monster.
Insane
Does the time to perfect boom change from neutral to combo? because I can do most of the time in neutral, but I don't hit consistently during combos.
I dont play charge characters, but as far as im aware its the same. I think the trick is to be holding charge as soon as you can in the combos, as the game treats you as charging so long as you're holding the input, regardless of if you're actionable or not (example: holding charge before round start for instant booms/flashkicks/headbutts etc.)
Am i the only one hearing "PERVERT!"?
guile combo:
perfect perfect perfect perfect perfect perfect perfect perfect. yea what else did i expect
Daaaaaaamn that was awesome 👌
FINALLY A TOD
Zangief only needs his loyal fans to pull off something like that
My entire life finished before this combo. Couldn't you possibly have ended this combo with a back heavy kick, and is this still possible?
Is this combo still possible? I can never get the spacing right to combo off of bazooka knee or get a drive rush after a back hp perfect boom
Edit: not to mention I can't get the second cmp to combo with this starter which is really easy with other combos
They nerfed guile before release, this combo is impossible
You know what, if someone pulled this off on me in a tournament, I'd give them the whole set
This SF5 DLC is looking pretty sick
epic combo
All of this with a charge character #superb
Is he saying Corn Bread??
Wow 😲
This doesn't work anymore does it?
patched
I hope this game gets version select like in sf4 with vanilla, super, ultra and omega
this will never be done in an actualy match, but that's insane none the less
mvc5’s looking good
Dude, this guy has the highest guile combo in the world and streetfighter six
Oh its gonna be one of those games
Wow. Awesome
Would not doing another Super 2 allow for a longer extension?
longer, yes, but probably less dmg
@@cerdi_99 Once you're to a point where a second SA2 would extend the combo, scaling is already at a minimum.
@@budgetcoinhunter it'd still be less DMG than just a lvl3 bc animation supers have 50% as minimum dmg, install supers do not have that property.
@@budgetcoinhunter With the number of hits done scaling is already tanked. At this point its about sending a message
so you can do boom after b.HP ? nice
one combo lasted more than half the time of the round - this is indicative
is it possible to regenerate a 2nd Sonic Break and still use it like the previous one or does the game's engine not allow it? great combo vid!
I think u can but I doubt it'll be possible to get a CA by the end of the combo since they wont have enough drive meter to keep the combo going long enough to get the super meter, u can probably still end it with a lvl 1 tho
Capcom pls do not nerf Guile 🙏
I could not figure out how people are doing drive cancel dashes so easily. I thought one had to throw out a move then cancel it with dash but this Guile looks like he's doing it without any move to cancel. Hopefully, they'll do another beta. June is too long to wait. Awesome game at first glance though.
If you go into Parry Mode, you can DR out of it!
@@FightElement that will be patched.
He is doing a raw drive rush, thats why it cost only 1 drive meter and he can do it 7 times in this combo. Drive cancel from a move would cost 3 meters. But because sonic boom recovers so fast and has enough hit stun, Guile can do a raw drive rush and still continue the combo. Its broken really, there is a 80-90% damage version without the initial boom setup, or a 60-70% damage version with just half the drive gauge and super meter. And the conditions to start this loop combo is quite common, by just simply catching opponent in the corner with shimmy or just drive impact counter/stun. Guild is already top tier in this beta by a mile, i think he would be nerfed a little when the game comes out.
@@watchmesquatch it's 100% an intended mechanic, but I can see them nerfing the frame advantage on sonic boom so guile can't get raw drive rush
@@watchmesquatch lmao no it will not it's clearly intended, they just need to tweak up guiles frame data a bit and this loop will go away though. not the raw drive rush from parry tho.
im already having flashbacks of the dark ryu combo that daigo did. im sure hes gonna play guile in sf6 if he can do these type of combos.