Damn, combat be looking good The only nitpick i have is that maybe the characters should have longer extremities, to be able to telegraph better. But maybe that would clash too much with your style, dunno Keep it up my man!
@@Chazor_ exactly. I consider that's part of what gives fromsoft games such a good reputation, their enemies usually telegraph the attacks quite well, so it feels fair when they hit you.
Just letting you know, that i've got your video recommended by the algorithm and i really liked it. Love your work, i'd suggest working on your audio, so the narration sounds more clear. I feel like there's a bit of an echo in the background. I think it could be more enjoyable for some people to listen and you would appeal to a wider audience. Keep on the good work, cheers!
Thank you so much for this comment! I understand your feedback on the audio, more people have been saying this. I've been trying to fix it but apparantly it's not really working out yet. Think I might try recording a voiceover in something like audacity or something.
Love the particles on hit
Thanks !
Damn, combat be looking good
The only nitpick i have is that maybe the characters should have longer extremities, to be able to telegraph better. But maybe that would clash too much with your style, dunno
Keep it up my man!
Thanks! you mean like better telegraphs so the parrying and dodging is easier?
@@Chazor_ exactly. I consider that's part of what gives fromsoft games such a good reputation, their enemies usually telegraph the attacks quite well, so it feels fair when they hit you.
@@juang.552 Great suggestion, I will definitely implement this! A more exaggerated load-up of a swing or strike is a good idea to make it feel fair.
Nice video, game's looking good!
Thank you :)
Just letting you know, that i've got your video recommended by the algorithm and i really liked it. Love your work, i'd suggest working on your audio, so the narration sounds more clear. I feel like there's a bit of an echo in the background. I think it could be more enjoyable for some people to listen and you would appeal to a wider audience. Keep on the good work, cheers!
Thank you so much for this comment! I understand your feedback on the audio, more people have been saying this. I've been trying to fix it but apparantly it's not really working out yet. Think I might try recording a voiceover in something like audacity or something.
comment for aglorithm :)
:)