How To Texture a Speaker in Blender [Part 2]

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  • เผยแพร่เมื่อ 12 ก.ค. 2024
  • In this procedural texturing Blender tutorial I'll show you how to bake your own normal maps so we can use them on this texture of a speaker. This tutorial is the second part of this series. In the next tutorial we're going to make an animation using geometry nodes.
    00:00 Baking Normal Map
    05:24 Body Texture
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ความคิดเห็น • 13

  • @theblenderender
    @theblenderender  2 หลายเดือนก่อน

    What product would you like to see in a future video?

    • @ChePemba
      @ChePemba 2 หลายเดือนก่อน

      Fruit Texturing

  • @praxismmfilm
    @praxismmfilm 2 หลายเดือนก่อน +3

    If what someone is doing looks very easy, it's because that person is doing it well.

  • @hossamayman3587
    @hossamayman3587 2 หลายเดือนก่อน

    I think this is a bit advanced for me but I enjoy watching your videos anyway. 😂❤❤❤

    • @theblenderender
      @theblenderender  2 หลายเดือนก่อน +1

      Haha thanks mate you'll get there fast trust me♥️♥️

  • @Cyb0r1337
    @Cyb0r1337 2 หลายเดือนก่อน

    Thank you for the great tutorials! Small remark: shouldn't you put the color space of your normal map to non-color?

    • @theblenderender
      @theblenderender  2 หลายเดือนก่อน

      Yea you're right, even though I hardly ever notice the difference it makes, it's standard practice

  • @ReneTheuns
    @ReneTheuns 2 หลายเดือนก่อน +1

    Turn on the base out of the speaker

    • @theblenderender
      @theblenderender  2 หลายเดือนก่อน

      Interesting I'll look into it

  • @Adam622
    @Adam622 หลายเดือนก่อน

    Hey dude, for some reason when I unwrap the JBL logo, everthing stays the same and the uv editor doesn't do anything. Do you know what the problem could be? I figure it might be the image I used but I want to know what your input would be.

    • @theblenderender
      @theblenderender  หลายเดือนก่อน

      He man, did you select the correct UV in the data object properties tab, as well as adding the UV map node in the shader editor and plugging it into the mapping node?

    • @Adam622
      @Adam622 หลายเดือนก่อน

      @@theblenderender Hey, thanks for getting back so quick dude!! Yes I did both of those things, it’s telling me that I can’t unwrap due to an issue with the scales being uneven.