How To Texture a Speaker in Blender [Part 2]
ฝัง
- เผยแพร่เมื่อ 12 ก.ค. 2024
- In this procedural texturing Blender tutorial I'll show you how to bake your own normal maps so we can use them on this texture of a speaker. This tutorial is the second part of this series. In the next tutorial we're going to make an animation using geometry nodes.
00:00 Baking Normal Map
05:24 Body Texture
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Fruit Texturing
If what someone is doing looks very easy, it's because that person is doing it well.
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I think this is a bit advanced for me but I enjoy watching your videos anyway. 😂❤❤❤
Haha thanks mate you'll get there fast trust me♥️♥️
Thank you for the great tutorials! Small remark: shouldn't you put the color space of your normal map to non-color?
Yea you're right, even though I hardly ever notice the difference it makes, it's standard practice
Turn on the base out of the speaker
Interesting I'll look into it
Hey dude, for some reason when I unwrap the JBL logo, everthing stays the same and the uv editor doesn't do anything. Do you know what the problem could be? I figure it might be the image I used but I want to know what your input would be.
He man, did you select the correct UV in the data object properties tab, as well as adding the UV map node in the shader editor and plugging it into the mapping node?
@@theblenderender Hey, thanks for getting back so quick dude!! Yes I did both of those things, it’s telling me that I can’t unwrap due to an issue with the scales being uneven.