Piracy can't pop up in systems with starbases and given that your admiral gets exp for actually suppressing piracy. It would have made more sense to have your fleet patrol just patrol the Beynus and Bernard's Star systems.
I just purchased the game [on sale] about a week ago. The game is very overwhelming and I almost put it down since 'free time' isn't something that I have an abundance of. Your videos are shortening my learning curve which is keeping my interest in the game alive. Thanks for all your work.
If you find a game's learning curve is the barrier to starting, then 100% use tutorials, forums, youtube etc to shorten that learning curve. I watch these even after 100's of hours and i learn things i never realized
I played quite a lot of Stellaris games in the last years. But my last game was the first one I discovered the piracy on the traderoutes and how you could patrol. Until then I always thought of pirates as the event "a pirate fleet emerges somewhere and needs to be destroyed" And thank you for reminding the "check each new planet if there is a slum to get a free pop" - I tend to forget that and only realize a lot later when I start to run out of place and I start to remove blockers that I forgot the slum and vasted decades with one less pop than necessary. Since I only play on difficulty 5 or 6 that doesn't matter, but those kind of rookie mistakes "destroy" your game quite heavily. Great that you pointed those two things out that (IMO) are so easily forgotten. "Which technology should I take, which tradition to pick first" most players will know, there are a lot of Tier-lists out there. But pirates that steal your trade? Not so much. Oh, and I never realized you could automate the construction ships, I always did this manually. That will save a lot of effort, thanks for the info :)
Things that got me in my first play-throughs: You need armies to land to win a war, New sectors don't appear automatically and you need specific tech to rebuild megastructures.
picked up this game again, played a bit in 2019. there's lots i've forgotten and there's lots that's changed, so thank you very much! can't wait for some combat info because I never really learned much about that area
I found that managing my influence cost quite challenging in the mid game when playing as a friendly. Every diplomatic agreement costs a little but they add up fast and I have to make few until my growth is slowed down.
In the beginning I usually ONLY have a Non-agression agreement with the closest empires, until I manage to have a higher influence income and get a Research Agreement as well.. I don't even care about the other agreements, honestly.
I'd personally build a backlog of influence before making agreements. Declaring rivalries to distant empires can get you an easy extra 1.5 influence per month
Greetings from Fiji!! We love your 2 videos for beginners, are you going to produce more? We would love to watch them. Thank you for your work, is helping us a lot!!
Seeing now my pace has been too agressive stretching for long distance chokes rather than local ones. How does the doubling rate of the influence cost work? Is it doubled per skipped node? Can you do a recap and say "hey i've been talkin about how many months things take" and just walk us through the time compression? This game is in a weird state betwee RTS games which I understand and also Civilization which I understand, but the way it is combined is very unique and adds so much depth. This is the hardest 4 days I've waited for a next video. Looking forward to the next one soon.
I'd like a video about spying operations / possibilities. Until now I have ignored the spying nearly completly - it just felt like it was too much effort to get into it for way too little benefit. I missed some mechanical stuff like automated construction ships and had had enough to do already, that's why I was always too lazy to explore the quite new spy stuff. So if you will put out a video about this feature, you'll at least have 1 upvote for it :D
Love ASpec and in particular because it’s like listening to Fozzy Bear giving strategic advice for an adult, complex gaming experience. Seriously, if the Muppets did gaming advice this is the channel. Frank Oz voice double! (PS can you do Yoda perhaps?) ;)
Good series! A lot has changed since I mainly played back at release, micro-managing pops and especially buildings per planet.. looking forward to more the next videos!
Just jumped into the game this week and am really looking forward to this series! One of the main questions I'm having early on is how important is it to keep your empire sprawl under 100? Is it generally a bad idea to go much above it or do the benefits of expansion outweigh the penalties?
There are a few features in Stellaris that seem glossed over, like the impact of treaties on Influence. I just picked up Overlord and Paragons looking forward to building Rings. But I didn't understand until later that Rings include Worlds and Orbitals. And after searching for info on Starbases, there seems to be much confusion over whether Orbital Rings count against the maximum Starbase Capacity. This lack of spelling out the details makes learning so much harder.
I appreciated the Lower Decks reference. Edit: Just noticed you say that districts will take 2 years to build when they actually take 240 days, or about 8 months. This means you are building things earlier than you need to.
15:27 So confused. You just said we don't want to go over our capacity of 3/3 and WHILE saying that you literally tell it to go build another starbase? Which is it? 17:22 And then, after it is built and we expand, we are STILL somehow at 3/3? I have no clue what just happened.
Awesome video... You explain it well and fun to tag along... :) Played Stellaris when it first launched but nto since... So I've basically forgotten everything lol
New player here. Started a few weeks ago. I was wondering when you recommend hiring Governors. I feel like I'm wasting leader spots on a lot of my starts. Thanks again. Looking forward to the next video.
New player - great stuff. Would you be able to provide links for more in depth reading/learning about some of the items discussed? Lots of stuff on the web - but not sure if it's relevant with all the upgrades and such. Using vanilla only.
I like your video selection, unfortunately your still pretty early in your series so there is not alot to watch yet. But I will keep an eye on future videos. I am interested in buying and playing and I am looking at your game to see if its interesting or not.
Isn't a holy world a subjective view? If you haven't had first contact. how would humans know? feels like one of those things a first contact would declare war or make demands over as a discovery... I'm glad it was addressed this video... but now I have more questions...
I am loving this series, new player and totally not understanding everything. What is governing ethics? And also I keep getting a pop-up saying I am in violation of galactic law banning slavery, but I set slavery to off.
2.46 talking about that, I always had a question that, unfortunately, I've never had the occasion to verify: if I start as a scion of a fanatic spiritualist fallen empire and I found one of them, can I colonize them or they scold me?
I'd like to see a starting playthrough where all your neighbors are hostile, as that seems to happen to me all the time. Try to be the peaceful science types, or niceish megacorp but everyone just wants a fight.
The game weights ethics opposed to yours more highly when generating your neighbour empires. The only way to really combat this behaviour is with a mod.
I really don’t get leaders, so I can’t have governors or sector leaders or assist researchers for plans or multiple fleets ? I can fill few and leave all others vacant?? I have 20 planets and no governors and only three or four sector leaders? 90 % of all general admiral, governors and sector leaders are empty, and cannot be filled with a massive penalties that cripple your empire
I'd say turn them all on. You will probably get overwhelmed with the possibilities in empire creation but once you are in the game that doesn't matter too much. But I heard from people who like to start with no dlcs and add one with each new playthrough they start. I suppose that way you learn more about what each dlc actually offers and how they work.
I'm more in the second camp. There's a few expansions I'd just add right away due to changes they make; Paragons and Utopia. The rest can be slowly added.
do you use automatic building on planets ??? ,if you choice energy world ,do they build energy buildings ,or what they build ??? ,maybe you can show in next video if you like.and i hope you show,what gaia worlds doing ,because its still mistery .
Automatic management has been significantly improved, but I still don't trust it. You can test it yourself and see if you're happy with it. Gaia worlds are a special and very rare world type which grants 100% habitability, +10% happiness and +10% output from jobs to all organic pops (Carbon and silicon life, eg. Non robots)
Ugh! Is it me or is there a mouldy smell in here? PURGE THE HERETICAL XENO SCUM! Sorry...I'm in the middle of a WH40K playthrough. Great video. Would you always build districts first rather than unity buildings? Or can they wait till later in the game?
The best part about any major Stellaris update is a new beginners' series from Aspec!
Piracy can't pop up in systems with starbases and given that your admiral gets exp for actually suppressing piracy. It would have made more sense to have your fleet patrol just patrol the Beynus and Bernard's Star systems.
I just purchased the game [on sale] about a week ago. The game is very overwhelming and I almost put it down since 'free time' isn't something that I have an abundance of. Your videos are shortening my learning curve which is keeping my interest in the game alive. Thanks for all your work.
I learned by turning on minimal tutorials and doing like 3 playthroughs learning the tabs
If you find a game's learning curve is the barrier to starting, then 100% use tutorials, forums, youtube etc to shorten that learning curve. I watch these even after 100's of hours and i learn things i never realized
I played quite a lot of Stellaris games in the last years.
But my last game was the first one I discovered the piracy on the traderoutes and how you could patrol. Until then I always thought of pirates as the event "a pirate fleet emerges somewhere and needs to be destroyed"
And thank you for reminding the "check each new planet if there is a slum to get a free pop" - I tend to forget that and only realize a lot later when I start to run out of place and I start to remove blockers that I forgot the slum and vasted decades with one less pop than necessary.
Since I only play on difficulty 5 or 6 that doesn't matter, but those kind of rookie mistakes "destroy" your game quite heavily.
Great that you pointed those two things out that (IMO) are so easily forgotten.
"Which technology should I take, which tradition to pick first" most players will know, there are a lot of Tier-lists out there.
But pirates that steal your trade? Not so much.
Oh, and I never realized you could automate the construction ships, I always did this manually.
That will save a lot of effort, thanks for the info :)
Things that got me in my first play-throughs: You need armies to land to win a war, New sectors don't appear automatically and you need specific tech to rebuild megastructures.
7+ years playing and i still learn stuff about the basics lol
Really appreciate this - always nice to see tutorial content for paradox games, especially one that’s been overhauled like 4 times 😂.
Hopefully you’ll keep this mini-series going. This has been really useful as a brand new player
I tend to patrol less now once I found out you can build weapons on the starbases without having to turn them into starports.
Still beginner...still here! ;)
picked up this game again, played a bit in 2019. there's lots i've forgotten and there's lots that's changed, so thank you very much! can't wait for some combat info because I never really learned much about that area
Wish you continued this series! This was very helpful
I found that managing my influence cost quite challenging in the mid game when playing as a friendly. Every diplomatic agreement costs a little but they add up fast and I have to make few until my growth is slowed down.
In the beginning I usually ONLY have a Non-agression agreement with the closest empires, until I manage to have a higher influence income and get a Research Agreement as well.. I don't even care about the other agreements, honestly.
I'd personally build a backlog of influence before making agreements. Declaring rivalries to distant empires can get you an easy extra 1.5 influence per month
Oh, that was recommended quickly.
Oh come on. Take on that holy world! Become a cautionary tale for other empires to learn from!
Greetings from Fiji!! We love your 2 videos for beginners, are you going to produce more? We would love to watch them. Thank you for your work, is helping us a lot!!
Is this series still ongoing? Am still looking for the next part, everything has been so clear so far
me too, no idea how combat works, guess ill get there when i get there :/
Seeing now my pace has been too agressive stretching for long distance chokes rather than local ones. How does the doubling rate of the influence cost work? Is it doubled per skipped node? Can you do a recap and say "hey i've been talkin about how many months things take" and just walk us through the time compression?
This game is in a weird state betwee RTS games which I understand and also Civilization which I understand, but the way it is combined is very unique and adds so much depth. This is the hardest 4 days I've waited for a next video. Looking forward to the next one soon.
I'd like a video about spying operations / possibilities.
Until now I have ignored the spying nearly completly - it just felt like it was too much effort to get into it for way too little benefit.
I missed some mechanical stuff like automated construction ships and had had enough to do already, that's why I was always too lazy to explore the quite new spy stuff.
So if you will put out a video about this feature, you'll at least have 1 upvote for it :D
Perfect timing for this, the game was just on sale on steam and I just started playing again and i'm guessing a lot of new players aswell!
Just started playing this game. There's... so... much.... Thanks for the vids!
Love ASpec and in particular because it’s like listening to Fozzy Bear giving strategic advice for an adult, complex gaming experience. Seriously, if the Muppets did gaming advice this is the channel. Frank Oz voice double! (PS can you do Yoda perhaps?) ;)
Good series! A lot has changed since I mainly played back at release, micro-managing pops and especially buildings per planet.. looking forward to more the next videos!
thanks for the video tutorials, always helpful, hoping you continue addressing all issues
Where is part 3 and the rest of the 3.8 tutorial? It's very confusing to navigate the videos.
Putting a single Hangar Bay on every starbase will essentially remove the threat of piracy, allowing your fleet to perform more important tasks.
Just jumped into the game this week and am really looking forward to this series!
One of the main questions I'm having early on is how important is it to keep your empire sprawl under 100? Is it generally a bad idea to go much above it or do the benefits of expansion outweigh the penalties?
I've found it beneficial to go above 100 because the extra resources counteract the malus, but it gets pretty high at around 200-250.
Thanks Aspec, been wanting to get back into Stellaris and this is helping alot.
There are a few features in Stellaris that seem glossed over, like the impact of treaties on Influence. I just picked up Overlord and Paragons looking forward to building Rings. But I didn't understand until later that Rings include Worlds and Orbitals. And after searching for info on Starbases, there seems to be much confusion over whether Orbital Rings count against the maximum Starbase Capacity. This lack of spelling out the details makes learning so much harder.
Love your tutorials ❤
I appreciated the Lower Decks reference.
Edit: Just noticed you say that districts will take 2 years to build when they actually take 240 days, or about 8 months. This means you are building things earlier than you need to.
15:27 So confused. You just said we don't want to go over our capacity of 3/3 and WHILE saying that you literally tell it to go build another starbase? Which is it? 17:22 And then, after it is built and we expand, we are STILL somehow at 3/3? I have no clue what just happened.
Only upgraded bases count
25:12 That admiral definitely has a badass name
Awesome video... You explain it well and fun to tag along... :) Played Stellaris when it first launched but nto since... So I've basically forgotten everything lol
Is it possible to get a summary at the end or a topic list at the beginning so I can prime my mind for understanding?
Hey, will this series get a new video? mightily usefull as a new player
After a few tutorials. Your explanations are the best . So many mistakes made :P. Thanks a lot for this series. love it.
New player here. Started a few weeks ago. I was wondering when you recommend hiring Governors. I feel like I'm wasting leader spots on a lot of my starts. Thanks again. Looking forward to the next video.
New player - great stuff. Would you be able to provide links for more in depth reading/learning about some of the items discussed? Lots of stuff on the web - but not sure if it's relevant with all the upgrades and such. Using vanilla only.
I like your video selection, unfortunately your still pretty early in your series so there is not alot to watch yet. But I will keep an eye on future videos.
I am interested in buying and playing and I am looking at your game to see if its interesting or not.
Waiting for the next video!
Just got into stellaris love the videos !
wheres the next video??
Do you plan on continuing this series?
Isn't a holy world a subjective view? If you haven't had first contact. how would humans know? feels like one of those things a first contact would declare war or make demands over as a discovery... I'm glad it was addressed this video... but now I have more questions...
I think that is good for new players.
I usually just panic and hit the ~ to bring up the command console.
If you're not cheating can you really claim to have put forth a full effort?
Fantastic follow up, many thanks from this novice!
more more more more more more more more more more more more more more
I am loving this series, new player and totally not understanding everything. What is governing ethics? And also I keep getting a pop-up saying I am in violation of galactic law banning slavery, but I set slavery to off.
Stellaris ist already from 2019, how fast the time runs^^. And still we have new players and new great updates. ;)
and ideas as to why my hyperlanes aren't showing? the opacity is turned up
I want moreee videos please
2.46 talking about that, I always had a question that, unfortunately, I've never had the occasion to verify: if I start as a scion of a fanatic spiritualist fallen empire and I found one of them, can I colonize them or they scold me?
Good question, I have no idea.
Found the next video i needed ! :)
I've been playing stellaris for years and i still watch these because it's hard to keep up, is there any chance you can do one with all DLCs active?
Are you making more?
I'd like to see a starting playthrough where all your neighbors are hostile, as that seems to happen to me all the time. Try to be the peaceful science types, or niceish megacorp but everyone just wants a fight.
The game weights ethics opposed to yours more highly when generating your neighbour empires. The only way to really combat this behaviour is with a mod.
very good informative video again 👍👍
I really don’t get leaders, so I can’t have governors or sector leaders or assist researchers for plans or multiple fleets ? I can fill few and leave all others vacant??
I have 20 planets and no governors and only three or four sector leaders? 90 % of all general admiral, governors and sector leaders are empty, and cannot be filled with a massive penalties that cripple your empire
Am I better off starting the game with DLC turned off as a beginner? I bought the package so I do have all the DLC though.
I'd say turn them all on. You will probably get overwhelmed with the possibilities in empire creation but once you are in the game that doesn't matter too much.
But I heard from people who like to start with no dlcs and add one with each new playthrough they start. I suppose that way you learn more about what each dlc actually offers and how they work.
I'm more in the second camp. There's a few expansions I'd just add right away due to changes they make; Paragons and Utopia. The rest can be slowly added.
Thanks!
No problem!
do you use automatic building on planets ??? ,if you choice energy world ,do they build energy buildings ,or what they build ??? ,maybe you can show in next video if you like.and i hope you show,what gaia worlds doing ,because its still mistery .
Automatic management has been significantly improved, but I still don't trust it. You can test it yourself and see if you're happy with it.
Gaia worlds are a special and very rare world type which grants 100% habitability, +10% happiness and +10% output from jobs to all organic pops (Carbon and silicon life, eg. Non robots)
Nice
what mod are you using for the skyboxes in the systems?
how bout playing commonwealth of man?
A si mov you did there
Next episode when?
Please include chapters
can you explain what dose crisis in this game
Why wouldn’t gene clinics be a good tech to research in the early game?
Noti gamg!!!
Ugh! Is it me or is there a mouldy smell in here? PURGE THE HERETICAL XENO SCUM! Sorry...I'm in the middle of a WH40K playthrough. Great video. Would you always build districts first rather than unity buildings? Or can they wait till later in the game?
It it worth using a 20+ size planet as a mining world even if it only has 6 or so mining districts?
You usually want more than that, but the modifiers here make it interesting and we can't be too picky.
I like aliens, all hail the xenophiles.
Time for you to report to the reeducation center
lets be xenophobic...
It's really in this year
Let’s find a nasty, slimy, ugly alien to fear
Let's find a nasty, slimy, ugly alien to fear
Audio is very low aspec
Ok call me stupid but, you sound like bittersteel, am i trippin that they are the same person?
I got confused with the new update! Can anyone tell me what is the different between sector governor and planet governor?!🥹
Game keeps crashing/closing on ps5
buy a PC
Thank you!