Any idea how to import something like this into Unreal? I love the method you have described but when I try and import it as fbx I end up with several different static meshes. Also thank you.
@@navi2710 of course this will only work within Blender. In UE there is already a workflow for billboard foliage: th-cam.com/video/1BfZSfX6_Go/w-d-xo.htmlsi=C1UjuhJGEZfsaS80 th-cam.com/video/iASMFba7GeI/w-d-xo.htmlsi=1yYwkvyQu-525c8L
I think I've watched over 300 blender tutorials + - and my friend has watched even more , and we both agree this is hands down the best format for blender tutorials . Keep up the amazing work , you are valued !!!!!
Nice tut!! For C4D users, no need for geometry nodes to make the plane face the camera, just convert it to polygon object, rotate the Z axis to face up, drop a target tag on it and drop the camera in the target object, now you can animate position and rotation of the camera and that plane will always face it. Thank ya!!
An indepth tutorial on large grass landscapes and/or general NPR material tips and tricks would be amazing from you. Years ago I was struggling to find resources on Vertex Normal Transfering for trees in Blender. Your explanation was clar and very helpful. Keep up the good work ❤
For me I think the transferring normal was not that hard to find guide. The hardest part is to find quadmesh to billboard pipeline guide in blender, which is basically none.
I'm still new to blender. And when I see someone on reddit made such beautiful foliage like this, I wanted to learn how to do it so bad. This video tutorials help me studied it and teaching step by step really helps very much!!
This is my first time watching your video but can't even explain how wonderful you are big teachers your video is one in a million I swear more than 100000 of youtuber keep your work ❤
You my man, are something else.. Subbed ! Your tutorial was soo pleasing to watch, and soo easy to follow.. Pls keep making more like this, you're going to be a big TH-camr someday
Thank you so much, this looks very good. I've just subscribed. I hope you continue to do these helpful videos and maybe even this anime style for unreal engine. You have very good content
I saw that you asked a question. If you're still interested then Small Wind Speed/Strength/Scale is how I called the attributes that mimic leaves movement. Large ones mimic the branches movement. Maybe that is misleading a little bit.
Hey this looks amazing! You got a new sub :) I would love to see your approach for other objects in nature such as flowers, grass, rocks, sand, hills etc
Amazing tutorial, would love to see how you'd export this into UE5... I'm not sure if you can transfer blender node graph properties or if you have to rebuild the shader in UE.
You can download the project files (it's free) at: trungduyng.gumroad.com/l/animetree
Any idea how to import something like this into Unreal?
I love the method you have described but when I try and import it as fbx I end up with several different static meshes.
Also thank you.
@@navi2710 of course this will only work within Blender. In UE there is already a workflow for billboard foliage:
th-cam.com/video/1BfZSfX6_Go/w-d-xo.htmlsi=C1UjuhJGEZfsaS80
th-cam.com/video/iASMFba7GeI/w-d-xo.htmlsi=1yYwkvyQu-525c8L
@@trungduyng thank you so much
Please make more blender tutorials like these please. This is a hidden gem to us NPR fans
thanh you, I'll try my best to arrange the time to create the next one ❤
@@trungduyng Waiting
I think I've watched over 300 blender tutorials + - and my friend has watched even more , and we both agree this is hands down the best format for blender tutorials . Keep up the amazing work , you are valued !!!!!
Nice tut!! For C4D users, no need for geometry nodes to make the plane face the camera, just convert it to polygon object, rotate the Z axis to face up, drop a target tag on it and drop the camera in the target object, now you can animate position and rotation of the camera and that plane will always face it. Thank ya!!
An indepth tutorial on large grass landscapes and/or general NPR material tips and tricks would be amazing from you. Years ago I was struggling to find resources on Vertex Normal Transfering for trees in Blender. Your explanation was clar and very helpful. Keep up the good work ❤
For me I think the transferring normal was not that hard to find guide. The hardest part is to find quadmesh to billboard pipeline guide in blender, which is basically none.
Your tutorials are really helpful man. I hope you make more tutorials like this
Thank you, I'll try my best.
This tutorial is immaculate. Super clear, great result and really well presented. Thanks.
Унікальний підхід, дякую за те що ділитеся знаннями. Підписався на Вас!
I'm still new to blender. And when I see someone on reddit made such beautiful foliage like this, I wanted to learn how to do it so bad.
This video tutorials help me studied it and teaching step by step really helps very much!!
This is my first time watching your video but can't even explain how wonderful you are big teachers your video is one in a million I swear more than 100000 of youtuber keep your work ❤
Yes for the grass, and more! Thanks a lot for this tutorial!
Great tutorial and it's easy to understand !, thanks for sharing amazing knowledge! Keep it up!
Great Tutorial. Easy to follow + The Plan at the starting to show what would the procedure be was really good...Would Love more Tutorials like this.
THIS IS INSANE. Please keep making such tutorials !!!
This style, this type of tutorials… are the real deal man!! Thanks ❤
The best tutorial so far. Simple clear and Detail. Thank you for this amazing tutorial 🪄
I am addicted to this art-style and you really brought it to life. Bravo!
Your art style is really cool. Thanks for the tutorial!
one of the most interesting tutorial I ever find. great job.
I haven't found blender tutorial that is very detailed about everything. Do another tutorial, please. Thank you so much for the tutorial!
This is incredible! Thanks for the free knowledge.
just incredible, thanks man! really apreciate it
Yes! Grass video would be great!
Reminds me of olden days, when we used to create fire and smoke effects using "sprites" in Maya. Great tutorial.
Requesting for Grass tutorial.
This tutorial hit every checkbox for how a tutorial should be. Excellent! Congrats
Bro you're an amazing artist thank you so much it was highly needed
@@DM_Designs your request is one of the motivations, so thank you 💎
@@trungduyng keep up the great work my friend
That was incredible. Precisely the introduction and explanation I needed to get started with geometry nodes.
Thank you very very much !
Calming voice, thank you
this is best art tutorial for each who only has limit knowledge to learn concepts
Me exploto la cabeza al ver este tutorial y el guion, se nota el amor que pusiste en hacerlo.
thank you for seeing the efforts put into this, this costed me months of study.
Amazing, i love it. Easy to understand. Thanks for sharing man!!! ❤
thank you sm, I appreciate your support ❤
thank you thank you thank you very much... love form bangladesh ❤❤❤❤❤❤💚💚💚💚.. this is the best blender tree I ever saw.... i am always with you.....
Dude this is awesome, I've been keeping up with your stuff, it's so amazing! do keep it up man :))))
@@josephkuforiji9407 thank you
This is both mind-blowing and inspiring. Thank you for sharing this tutorial, mate. Respect!
such lovely animation
congratulations you got one more subscriber
You my man, are something else.. Subbed ! Your tutorial was soo pleasing to watch, and soo easy to follow..
Pls keep making more like this, you're going to be a big TH-camr someday
@@abdullahalmahi1007 thank you, that means a lot to me🤝
Best tutorial so far I reckon
ty so much 💓🥰
That wass soo good ..would love the grass tutorial...you're amazing!
Very clearly explained and laid out. Well done!
really like your tutorial video. make it more ❤
Thanks for your awesome tut. Yes, grass tut would be wonderful too!
Here's what I've been waiting for thanks for the tutorial
Hey 👋🏻! It would be life-changing, if u bring the beginners course on geometry node as u have a soothing and good method of teaching ❤
that is a good idea, I might do it in the future, ty for ur suggestion 🙏
if u find this video helpfull, please subscribe. he is one of the blessing to the blender community. support him.
Hay lắm bạn, tôi thích cách này
Great tutorial!
Make grass please ❤ the best anime style video I ever seen 🔥🔥
Thank you that was so calming and educating. you earned a sub man!
Thank you so much, this looks very good. I've just subscribed. I hope you continue to do these helpful videos and maybe even this anime style for unreal engine. You have very good content
Beautiful Tutorial Video ,Make me want to learn more🥰
Great result! ❤Keep going, please! 😊 You are making unique tutorials ❤
Thank you Master🙏
Terrific and in depth explanation, and yes a grass video would be appreciated if you get time.
Yes I'll try to find the time
This is literally amazing mate!
wow! amazing! waiting for more tutorials like this!
Wow! The result looks awesome!
It was exiting! Such an amazing tutorial!
I saw that you asked a question. If you're still interested then Small Wind Speed/Strength/Scale is how I called the attributes that mimic leaves movement. Large ones mimic the branches movement. Maybe that is misleading a little bit.
Loved it mannn….please keep on creating such videos pls
OMG this effect is awesome! Keep it going!
Thank you, this work is very beautiful!
Hey this looks amazing! You got a new sub :) I would love to see your approach for other objects in nature such as flowers, grass, rocks, sand, hills etc
very interesnting tutorial, and well made too
nice work!
Awesome work! Thanks for the tutorials!
This looks incredible!
Absolutely Incredible
Amazing tutorial! Thank you so much!
This is cool bro, make anime grass too 👍🏼
cool tutorial, i am now subscribed for life
i would love to see that grass video
its Awesome
Thank you sir you are a life saver 😊😊
good job keep it up
very good structure!!
why I didn't find this channel earlier. 😭
Thank you
Nice tutorial keep em coming :)
tutorial có tâm thật sự, many tkssss
wow this is amazing
Great tree 👍
Nice tut! thank you so mush
Amazing ❤❤🎉🎉..!!
You deserve alot of views
Amazing tutorial, would love to see how you'd export this into UE5... I'm not sure if you can transfer blender node graph properties or if you have to rebuild the shader in UE.
Of course you have to rebuild everything. Each software has a different workflow you know.
we Need more tutorial .....like
Anime style
I have directly subscribe
fantastic!
pls, do the grass tutorial. Also, you should do a cloud tutorial teaching how to do the ones that appears in the beginning of this video
Finally ❤❤
ơ vl xịn quá anh ơi
:(((( giờ này mới được biết tới anhhh
aaaaaaaaaaaaaa
sao giờ e mới biết? hư
Can this technic transfered to any game engine (like unreal engine) without messing up? Tutorial on that as continuation would be really nice.
@@Eldiablo-iw3nb on each engine you would need different workflow. But this result I think is possible with ue5 or unity.
What the heck, it's so good! I'd love a game with that style, would 2D or 3D be better for it?
Thank you for uploading this video! Please make grass too :)
it is so cool... ❤
đỉnh quá a ơi
Please make one on the grass !!
excellent
Cool! 👍
8:10 Normal option is not available in 4.1. Solution : You can find this one, Modifier -> Normal -> Smooth By Angle. 🙂
If you're using 4.x you don't have to worry about that step when you transfer normal. it would still work just fine.
@@trungduyng found the solution (if necessary).