75 Features We Need in Mario Maker 3
ฝัง
- เผยแพร่เมื่อ 17 ส.ค. 2023
- What would make Mario Maker 3 become the best game of all time? In this video, I show off 75 features that will improve every aspect of the game from creating levels, playing courses, variety of gameplay, new themes, new styles, and so much more!
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HUGE thank you to:
@SmashyYT for providing footage from his awesome Smashy Maker game (not available to play)
BenjaminWins11 for creating Mario Maker 3 on Scratch: scratch.mit.edu/projects/5560...
LuigiBonus for the Super Mario Construct fan game: luigibonus.com/games/supermar...
Franyer Farías for the Super Mario Maker World Engine fan game: / discord
Carlos XD Jav for Super Mario 4 Jugadores fan game: carlosxdjavgames.altervista.o...
WillyMaker for the Super Mario Bros U Volcanic Mod: gamebanana.com/wips/52084
h267 and UncaughtCursor for Super Mario Maestro music tool: h267.github.io/
UncaughtCursor for Maker Central the level search tool: makercentral.io/levels
Med Animations for the awesome pixel elephant mario in the thumbnail
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📺 Video Playlists 📺
💭 Mario, but Customized ‣ tinyurl.com/2pv54hms
👍 Mario Wonder Creative Videos ‣ tinyurl.com/6e47favs
🔨 Mario Maker 3 ‣ tinyurl.com/yudk8f5f
💡 Super Mario Maker 2 Level Ideas ‣ tinyurl.com/vomvtt8
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🔗 Connect with me 🔗
🏹 Get Awesome Member Perks! ‣ th-cam.com/users/arrowstotlejoin
📱 Tiktok ‣ / arrowstotleyt
📷 Instagram ‣ / arrowstotleyt
🛠️ Mario Maker 2 Maker ID ‣ 67L-F7B-2FF
🎙️ Discord ‣ / discord
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#SuperMarioMaker3
#MarioBrosWonder
#mariowonder
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No one reads the description. If you see this, comment "The best Mario Maker 3 feature would be adding a smell mechanic." No one will ever understand why. - เกม
What would be the best new feature?
Huge thank you to Smashy for allowing me to use footage from his Super Smashy Maker game as well as the creators of the maker games and tools that I used in this video! More information is in the description.
Probably vertical levels in the main area, I guess, and the baby yoshis.🤔
As well having mixing themes too. Which would make enviorment BG more variated.
Don’t think they would add wonder style or odyssey, probably very hard to implement. Perhaps galaxy and maker can have different curves to build things that resembles a planet.
The Ability to traverse the Foreground Terrain,Middleground Terrain and Background Terrain and use Launch Stars,Warp Boxes,Warp Doors or Pipes to get to either the Foreground,Middleground and Background.
Oil Lakes and Puddles which makes the Player slip and slide around after they get out of the Lake and Liquid Nitrogen/Chilly Water which temporarily freezes anything if they Go In.
We absolutely need a "restart level from the Checkpoint" button.
Definitely. So many hours of progress have been lost from not having it
@@ArrowstotleUsually I just give up and maybe I come back to it a few days later
No no what they should do is not have a restart button at all.
@@thomasgardiner8612 Why not?
Many people STILL asking, incluying me...
In my opinion, I think they should add a feature where you can watch and see how the dev of the level beat it. This will show you if the dev used a dev exit or if you are stuck on a level you can see what to do on it.
That's an amazing idea. I really like that!
That would be brilliant!
@@ArrowstotleThe only caveat is that Troll levels can be ruined.
@@toonboi6775 good troll players like dgr, or Carl would refuse to watch the solve video for a well made troll level
Replays of the world record time would be cool too, to see how you could potentially beat the time or what route the record holder took if the level has multiple paths
I know levels are bad but didn't have to call me out like that 😭😭😂
Haha I didn't mean it! Everyone subscribe to ManxNinjaPig
Yo it's my guy!
@@Arrowstotleokeh
Lol
lets go Manx ninja pig
Nintendo need to make "Mario Maker Cloud".
All Mario Maker 1 and 2 and eventual Mario Maker sequels can be uploaded onto it.
I wouldn't be too surprised if they just scrap SMM3 altogether and make Mario Maker Cloud the ultimate game for the next gen. Or perhaps even a Mario Maker system. I'd buy it.
You've predicted the future my friend. ^_^
I love all these ideas and I want to add one more: collaborative level creation. Collab levels are pretty popular in MM2, but it's always just one person building it while other people tell the creator their ideas. It'd be cool to be able to work on a level with another person or even multiple people if they're invited by their player ID.
That's a great idea!
there is a 2 player building mode
@@lairddominoes9624thats not what they are referring to, they mean online collaborative level making, i think.
The boss editor idea is so cool! I wish it was in mario maker!
Definitely would add so much life to the game. It's probably my top 1 or 2 features!
@@Arrowstotle where did you take the footage for the boss editor?
An additional thought, instead of having a maximum number of bosses per area, why not have a minimum distance between bosses? Maybe make it span the width of a screen?
Just imagine Super Mario Bros Wonder will be a game style in a potential Super Mario Maker 3
That would be a dream coming true
I would absolutely love that. Even if it is the only new style it would be my top choice
@@ArrowstotleYes
i'd either take wonder or SMB2. even better if both
Don’t think it would be good, I would rather have galaxy game style, wonder is overhyped
good point. if wonder don't make it but SMB2 does then galaxy would replace it, but to he honest, i'm not expecting wonder to be in SMM3 because it would be WAY harder to code the something like SMB2@@QnjtGWonQNqVsbYyzjx4
great ideas! i really hope they make a new mario maker
We need more superworld options, bigger worlds, more levels, secret exits en levels, star coins and more! I hope they add Mario maker 3 soon. Also larger levels
I like the idea of combining level themes…
Combine a forest with a castle, you get an overgrown castle. You combine a beach level with a ghost house, you could get just a generic house level! That would be cool, a default house!-
So many possibilities to make unique levels!
Ground + Ghost house = Peach castle?
@@pohbob Nah that’s Ground + Castle
It's great that Super Mario Construct gets the recognition it deserves.
Fantastic game!
thanks for showing it to me all of my dreams of super mario maker have come true@@Arrowstotle
Its an great mario editor from what i saw footages...
I'd love it but being unable to choose which direction you expand/shrink an area is a massive downside...
Mario Wonder theme is cool, and enemies turned into bosses is also a cool addition too, but my most wanted features are the secret exit flag poles, vertical level option in the main area and custom scroll in the sub area, and super worlds to have at least 10 levels per world and 2 worlds to be uploaded at a time and a bonus world (World 9).😊😊
Those are all great features! You definitely love your super worlds
I guess I do, indeed, arrow. I also want the mountain, beach, and volcano theme the most, but the other themes are cool, too. I also want the ice flower and penguin suit, mostly the penguin suit.😂🤩
But what about another way of passing like NSMBU
@@E-Memka you mean NSMB Wii or 2 or DS? 🤨
the "restart from checkpoint" button will make mario maker so much better. the "start over" button has cursed me since mario maker 1
You just literally created the perfect game. But I can't get over how in Mario Maker 2 we are missing the Ice Flower. I wanted to include it in my course 2-3, because it was a snowy mountain theme, but I was forced to use the super acorn, which makes miniscule sense
:( me too i want it in the gameeee
What I like about a lot of these ideas is they don’t care about “what would a bad maker use this for?” Because if you always think like that, you’ll never add fun features.
Nintendo, hire this man.
I think everyone would go insane if they actually make Mario Maker 3 with these features.
4:55-5:01 According to Arrowstotle, purple and pink are the same color.
Jokes aside, I wouldn't mind purple blocks in the 4 main styles either.
Oops. Two sets of on-offs would make the game even more awesome
The 2nd set could be Green and Purple, 3rd with Orange and Black and 4th with White and Turquoise.
Bubble option for enemies and items as seen in SMW. Bubbles would slowly drift in the air and when popped, well release its contents
6:58 Again. Here's my Idea. We have 8 (Or 9 for one Special) Theme: Grasslands, Desert, Water, Ice, Forest, Mountain, Sky and Lava (And one Special for each Game type) and 5 (or 6 for one special) course elements: Overworld, Underworld, Vehicle, Ghost House, Tower, Catle (And one special for Each Theme) + Four/Five Weather conditions: Summer, Autumn, Monsoon,Winters and Spring.
Yeah! It sounds Ambitious but hey, like Otto Von Bismarck said "If you aim for stars, only then will you reach the moon"
I love that!
We could also have a Beach and Factory theme!
@@willfleming6812 Or an Urban Theme.
For some reason in SMM2, autoscroll features in horizontal levels but not in vertical levels. That obviously needs changing.
Yoshi and vines do not feature in 3D World either.
I would love the theme of the original Mario Brothers where you leave the screen and reappear on the other side. This should also be used for horizontal levels; so if you fall or fly through the bottom of the screen, you reappear at the top.
I don't want character skins in SMM3! SMM2 already opened Pandora's Box with Link's abilities. They now need to introduce Samus who can shoot, roll into a ball and scatter bombs. And DK who can roll into enemies and blast through barrels, etc.
The SMW theme is missing keyholes. These could be useful for warping in Super Worlds. And why not add the keyholes to other series too? This will make levels more interesting with more replay value trying to find alternative routes.
The P-Balloon....no...the ORIGINAL P-BALLOON! You now have the option to use the P-Balloon so that it's on a timer and Mario deflates. Perhaps he could be purple-ish when big and gradually changes back to his regular colour whilst deflating so that you know how much time is left.
There's loads of enemies and items missing from SMW like the Charging Chuck, the wall ramp (as mentioned), the flying hammer brother, the Fuzzy and giant pipes you burst out of. That's to name a few.
Beauty edits on the video man!
Thank you!
Arrow! Make tracks interact with On/Off Switches. One that Stops and other that Switches directions.
Interesting idea! I like it
Also more powerups they could add to existing themes: Penguin Suit, Ice Flower, Mini Mushroom, maybe even GIANT MARIO
Now you made me want Mario Maker 3 more than never :c
Another cool style is the Ninja Dojo and Carnival style from 3D World.
I really think Nintendo needs to add more basic stuff in the editor that are in the mainline series games. after that we could start hoping for more add-ons that make the game more interesting and interactive
One thing missing from SMM2 that nobody ever talks about is the fact that you cannot select a color palette for your level. Each theme only lets you use the default colors that come with it. Imagine the possibilities if you could make your level any color you want. You could make a cave level with brown walls instead of the default blue. You could even make it purple if you want. You could change the color of a ground theme level into a fall color palette. Or you could make it some strange color like blue, to give the appearance of being on an alien planet. You could make a castle with gold walls. Or maybe give Wendy O. Koopa a pink castle.
I'd love to see what people would do if you gave them the freedom to choose their level's color scheme. I bet a lot of people would make some very weirdly colored levels. There will be some ugly color schemes for sure. But it would be nice to give Makers this new way to Express themselves.
Water bubbles used to be my worst nightmare in SMB Wii. when I was younger. But now I’m hyped.
All of this is a really good idea for a Super Mario Maker 3. And I like the part where you can customize generic mario enemies into a boss with how many hits it will take to defeat them.
In overworld only:
Keep 1up progression in world maps.
You may choose to make people start a map over if they run out of 1ups.
Blocks that uses your 1ups or gold coins whenever you jump under them and destroy them, you can do it when you're small mario too. That's how you can create shops in game.
Note to all, certain scenes are from Super Smashy Maker, by Smashy.
How cool would these features would be! Nice concept art too :)
So many cool ideas and honestly at least half arent anything too crazy really hope a maker 3 gets made
I tried to mix it up with some easy/realistic and some bigger ideas. Fingers crossed that Mario Maker 3 is in the works!
@Arrowstotle oh for sure I don't think I could've even come up with 75 things so kudos to being able to think of that many
Imagine all the gamestyles being compatible with each other (The cat suit, smb2 mushroom, ice flower tanooki suit dash blocks etc all available in every gamestyle and not to mention night themes in 3D world)That alone would make MM3 such a good game.
Great video btw such good ideas for a mm3 would love to see it become reality!
Finally someone is addressing the problem with SMM2. It just needs more content, there was absolutely no reason for them to stop after 2 major updates.
get this man a job at nintendo
This was amazing, I really hope these ideas make it into smm3!
Amazing list. The only thing I'd add is the ability to tilt pipes. They look very nice aesthetically when they're at a diagonal angle.
Thank you for actually suggesting features instead of just items and styles!
I wish that clear conditions would become "alternate win or loss modes" and "bonus conditions"
alternate win modes would work like: when you collect X coins trigger win the level,
alternate loss modes would be like: if you touch the ground after leaving the ground it's game over
bonus conditions would include all of these, but they would give the player a bonus of the purple coins if they fulfill the condition.
I think some things should still have restrictions, like pipes should only be able to move between areas and doors should only be able to move within the area, but I think that warp blocks in 3D world style should be changed to go between areas. I think these things make a level readable to a player that likely will only play your level once.
Secret exits should be pointed out, either in a number of flags (or axes, or power star, in the various styles) and then a level with multiple exits should encourage the player to replay the level after it's been completed, even in endless mode. Bonus purple coins or a secret exit stat could be used for incentive
These are amazing ideas. They would help so much especially the alternate win conditions
Also you give the same vibe as A person called "Drew Binsky"
I've thought this for over a year, but we need a Game Style Maker mixing elements from Mario Paint, Wario Ware DIY, and maybe even Game Builder Garage. That might actually be a good video idea.
Wow there are so many simple yet brilliant Ideas here, this guy should work for Nintendo, I really hope Nintendo sees this video.
These are cool additions, but keep in mind that too many additions to the editor will be confusing, probably would have bugs, and could hurt the playing experience for playing courses as… especially for the # of hits for a boss would be hard to predict for experienced players.
I want this so bad 🤩😆, you more than deserve to work for Nintendo
I agree with everything. I’d like to add teleporting walls in vertical levels, where if you walk too far on one side you come out of the other
How about a looping maze function like in a couple of the castle levels from SMB1 where you have to follow a certain path through the castle?
I think you should be able to view a Video of the world record on a level similar to how you can View Ghost time trial times in Mario kart this would make trying to beat world records on levels a lot easier! 😁
I don’t know why you said. “Mario Galaxy, the best game in the mainline series. Yeah I said it.” Because you’re right. You’re Goddamn right, baby.
This feels like a real Nintendo trailer and i love it
this is literally my dream game we need all of these
I think I'd like a revamped underwater night theme, instead of surrounding you pure darkness, I'd have the underwater night theme be another hybrid land & water level. Mario would run and jump as long as he's on land (so would enemies and items too) but if he dives underwater then he would have to swim whilst being surrounded by darkness.
I also think a darkness effect should be, and light blocks that are adjustable! It’d be great for haunted mansions and perhaps horror!
Thanks Mr arrow I hope They Make Yoshi playable and they Add Peach Wario And Especially Waluigi
That would be awesome!
@@Arrowstotle Yeah your right
WE NEED THEM ALL
Quick question: what are the fangames u used for the footage? (besides smashy maker and Mario maker 4)
Suggestions:
-change up the wonder flower features a bit to be up to date with the recent direct.
-make the crown feature in the boss editor optional, so Kamek doesn’t look like an original character: King Magikoopa
-unlockable styles: unlock Mario Sunshine after finishing the story mode, and unlock NSMB DS after uploading 10 levels.
-you can now even have game styles in world map because *Y E S* , you can only use the 4 original styles (3d world in a future dlc) however since it would take a while to implement the extra and unlockable game styles, you can only use those five
-have the objects and enemies do a thing when “bah” plays (a feature exclusive to the NSMBU style), i mean, we need dancing turtle and singing cloud in the games
This is pure genius! Mario Maker 3 is my most anticipated game and really hope Nintendo doesn’t drop the flag
1:47 i feel like there should be a hub for testing levels to see if they are playable online, you enter the hub and you and 1-3 other players pick their own level and you play them all to see if they are beatable online, because if you play co-op the timer stops itself when entering a subworld, but for online co-op the timer keeps going and it causes things like springs over doors or pipes which would make the entire level unbeatable, this is especially good for kaizo or speedrun levels because they tend to have that sort of thing and always are on multiplayer for some reason
I wouldn't be suprised if mario wonder is being made just for a new game style in mario maker 3.
Some of these new features would be helpful in doing something I'm doing in Smm2: Remaking Rayman Origins!
More options. Like being able to choose the number of lives of enemies for example
Boss editor is a great idea, but I’d increase the limit to 3. Boss rush levels are cool.
At first I thought this might just be a big list of 75 things from past mario games, but I should have known better that you put more effort into your presentation. I also am glad I watched this because I'm planning a video about a similar, yet different, MM3 vid idea and want to make sure I don't use any of your ideas(it's not a wishlist vid, but rather a bit different)
Looking forward to your video!
Amazing video idea!!!!!!! Much respect
What I wanna see is being able to mix. Themes, imagine it starts like Mario bros one, but you can add nsmbu blocks inside that one area and when you get to that zone you change models (no I'm not talking about Mario multiverse where you can go through different themes via sub areas. I mean the SAME ZONE)
when everyone needed him the most,he came back!
We need control of camera in levels and endless lifts coming from the top of the screen like in smb 1-2
if this was a whole mario maker update and actually coming with no lag mario maker would be blasted up into the sun like a game without lag? thats crazy
That boss editor is better than what I had to do,before world maker,and other stuff,Id make 4 levels for each theme,the last one being a boss level,and different levels had different styles!Id choose an enemy similar to the theme,like desert and pokey,and I'd make that enemy out of blocks and put them in it!I gave the enemy wings and made them big,I called these mech bosses,it was hard but fun,having to find a way to destroy or get inside the boss mech and defeat the enemy inside,It was also really fun to make!
You used Super Mario Maker 3 on Scratch for showing the decorations! 😃😃😃
imagine if sombody made a mario maker fangame with all of these and much, much, much, much more. im playing it for sure
WE NEED ALL OF THIS IN SMM3
It's been a while since we last seen you good to see you
All of these ideas are great
5:11 What about Theme + Course like Water + Overworld and Lava + Ghost House etc?
Yes, combine any of them! Plus with subworlds then you can have even more variety in levels
My exact thoughts, but way more variated... Possibly, inspired.
@@IvanFranco120 Hey! Do you work for Mafia because Ivano Franco is an OC I made and he is a Capo in New York Mafia?
I feel they should also add key fragments, you can put them inside of anything like star coins, that way people don’t think that you have to get them to beat the level. And I feel that a cool idea that combines the message block, extra sub areas, and downloading courses is putting a behind the scenes using those blocks to explain mechanics or scrapped ideas and sub areas.
Aren't the red coins basically the same thing as key fragments?
@@nicholasharvey1232 yeah but people think you need to get the red coins, people won’t think that with collectibles like star coins.
I love how in the super mario galaxy section he added a clip from super mario odyssey
Okay… Now I want SMM3
I feel like the purple coins would definitely get abused if you make them give actual permanent rewards. They would either need to work like star coins where they can only unlock stuff in super worlds, or there would need to be some coin verification system, like in some other community supported games like geometry dash. The difference is just that verifying levels is a lot easier in a less popular game than in a massive one like Mario maker. Nintendo would need a huge dedicated team to verify purple coins in lots of levels if they want it to be at least somewhat likely to get them verified. If Nintendo doesn’t do this, it’ll just result in thousands of free purple coin levels
Oh wow, usually people have the same ideas for MM3. There's a lot of great ideas in this video!
An idea I had that i feel could make Mario Maker a more popular game is to have a "Mario Player" version of the game that can be brought on the eshop for for like half price and it only play levels instead of letting you make levels. If you buy Mario player and then decide you want to make levels, then you can buy the maker part.
I imagine this will greatly boost the community as it allows people who were only interested in playing the levels and not making them or people who have trouble buying full priced games to get the game.
I so want all of these so bad
Let's hope we get Mario maker 3 soon with all those nice new additions !
I'm hoping for Mario Maker 3 and Mario Maker 3D as two separate games so we get even more content!
@@Arrowstotlei have a idea what if they mix both of them together?
The restart from checkpoint button should be a toggleable option by the level creator so it doesnt ruin troll levels
the new boss thing could work, you could recreate new super mario bros's goomba boss with that. which reminds me, i think you should be able to add a mega mushroom to enemies, this powerup will be exclusive to new super mario bros and 3d world
That would be cool!
customizable individuated rulesets for multiplayer where you can start in different locations and have separate goals and modifiers and your own sets of red coin equivalent collectable only by the particular player so you can create more elaborate v.s & coop scenarios, also add a trigger effect you can apply to blocks where you have infinite lives but every time you kill your opponent a new pathway opens so you can make levels where you each have a base and have to keep meeting up and fighting to the death trying to push into the opponents fort. different color red coins for different color keys. more random effects like how kamek turns different blocks into items and enemies to make more roguelite style stages.
Not having yellow yoshi in Mario Maker 2 is a direct attack to my soul.
Ah yes, some entities and themes (including Wonder of course), and some really nice features to solve issues, inconveniences and monotony in the game, such as those boss features, and the powerup problem. I also would have probably thought of most of these, these are great. The multi-player and checkpoint features are good too, and clever use of the wonder flower in Mario Maker being the night mode themes; could also be other stuff though such as pipes going crazy. Just one thing I would also add is to be small versions of powerups. By that, I mean that you could be Small Fire Mario, Small SMB2 Mario and even Kitten Mario to name just a few. Small Fire Mario could be able to shoot fire but not break bricks, and then I guess would power down to normal when hit; getting the fire flower as Small Mario would turn you into Small Fire Mario.
I think it’d be really cool to have 3d levels, I understand that this is unrealistic as it’d probably be hard on the devs but imaging levels in the same sort of 3d 2d hybrid as seen in Mario 3d world
Although, SMM2 lacks many game changer features, those where enough to take extra effort of adding key aspects for fine gameplay.
Also, a button for "Restart from Checkpoint" is actually posible on multiplayer online, but i whish it was present on Single player gamewhise too...🙏🙏
There are two main features I thought about a bit ago that I think would really improve a future MM:
1) Enable you to START a level with a particular power-up. It's a simple change but with worlds, it can add CONTINUITY. Make the clear condition of one level to beat it with a power-up, then make the next level start with that power-up. A simple change that should be good for storytelling.
2) This is a big ask, but I think they should allow you to enable/disable individual movement abilities per level, both removing base ones and potentially adding ones from other modes. I'm genuinely sick of 90% of skill-based levels being in Mario World style. Allow us to wall-jump in Mario 3, ground pound in Mario 1, throw shells up in NSMB, whatever you want. Disable jumping, or any other mechanic too. They can show you what's enabled/disabled on the intro screen like clear conditions. They already add entire suites of abilities with new power-ups like the Master Sword, so it's really not much of a stretch to make them per-level. Imagine the challenges or puzzles you can make with any mode having any base mechanic.
They should add the 8 Bit pipes from odyssey, and call them the game style pipe. You could change the gamestyle of the course, using a separate sub area to do so.
i hope Nintendo includes everything said in this video to mario maker 3
Nintendo hired this man
I wish
Ideally no "Extra Game Styles" shenanigans. Every game style should be interchangeable
I would love to see all of these but one that wasn’t on the list that we absolutely need is Super World game styles!
I do not know if this was in the video but we need a custom power-up creator. You choose the shape, color, and pattern and choose the ability or abilities that it will have.
can i ask what game you used to combined themes
2:27 we already have this, the 10 30 and 50 coins are star coins which are optional collectable and have a clear condition.
7:26 twisters work the same way you described the geysers, if you want them to kill the player when they touch it add a muncher.