FFXIV Has A HUGE Problem with Job Design...

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

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  • @LucyPyre
    @LucyPyre  2 ปีที่แล้ว +477

    this video can only end very very well

    • @J3Puffin
      @J3Puffin 2 ปีที่แล้ว +2

      Ya did it again. Excellent work

    • @WeirdDud_
      @WeirdDud_ 2 ปีที่แล้ว +4

      Fwiw took a peek at the JP forum's SAM thread. Looks like there's just as much copium there. If everyone's respectfully complaining, this could bode well.

    • @idleeidolon
      @idleeidolon 2 ปีที่แล้ว +2

      The real means of getting the devs to notice you is to somehow find a way to add JP subs to your video essays and make sure that it is known that subs are available. Sentiment that breaches the language barrier is what's most actioned upon. Sad

    • @redshared
      @redshared 2 ปีที่แล้ว

      Where's the cringe raps?

    • @BonesofCreation
      @BonesofCreation 2 ปีที่แล้ว +2

      You scare me sometimes

  • @kdvtea
    @kdvtea 2 ปีที่แล้ว +290

    Thanks for submitting more evidence that Lucy and a misshapen chair are the same person.

    • @Kelenae
      @Kelenae 2 ปีที่แล้ว +20

      Ya Misshapens girl voice filter must be government issue

    • @Kyle-jb7dc
      @Kyle-jb7dc 2 ปีที่แล้ว +7

      @@Kelenae until you realize . . . it's lucy using the filter, she picked it up for that . . erp.

    • @Kelenae
      @Kelenae 2 ปีที่แล้ว +4

      @@Kyle-jb7dc *pikachu shocked face*

  • @TheGrandRevo
    @TheGrandRevo 2 ปีที่แล้ว +147

    This is the first video I’ve ever seen of ff14 that critiques it. These are rare and have no business being so rare

    • @Tystolfo
      @Tystolfo 2 ปีที่แล้ว +16

      wdym, ffxiv is a perfect game and SE is a perfect company! They could never ever ever make a bad decision ever.

    • @AdamOwenBrowning
      @AdamOwenBrowning 2 ปีที่แล้ว +17

      MMO collective playerbase suffers with battered wife syndrome where FFXIV shows them 15% extra kindness than their previous abusive ex-video games therefore are seen as something heavenly when they are just about acceptable. if you slaughter THIS sacred cow, we really have absolutely nowhere to go as MMO players, so people don't take to it!
      It's so frustrating not being able to drop a tiny without people hurrying behind your comment to qualify why you're wrong with some passive-aggression (in case you report them) because you insulted their only "safe" online virtual space.

  • @m16dude967
    @m16dude967 2 ปีที่แล้ว +62

    They said, "wait till 6.1" for DRK rework. But I knew better. The person working on DRK needs to be replaced and I'm tired of giving them the benefit of the doubt. Ran out of time my ass, more like didn't want to do more than 30 seconds of thought.

    • @Venosyne
      @Venosyne 2 ปีที่แล้ว +4

      Or.. They are just bad at designing the jobs :((

    • @Venosyne
      @Venosyne 2 ปีที่แล้ว

      Or i dont know with how the game changes overtime maybe they have to follow a kinda strict guideline internally at the company/team on not to design the jobs "too complicated"

    • @HalberdierHyperion
      @HalberdierHyperion 2 ปีที่แล้ว +16

      I fully agree with this. Dark Knight was my favorite job for years after I started playing in Heavensward, and it has been systematically gutted and ruined over the course of this game's development. At this point I'm no longer willing to be patient. This is just not acceptable design work.

    • @JathraDH
      @JathraDH 2 ปีที่แล้ว +1

      Hey look on the bright side, at least your class resource is still something you want to actively use. It can get a lot worse.

    • @m16dude967
      @m16dude967 2 ปีที่แล้ว

      @@JathraDH it really can't tho. DRK may do the highest dps for tanks (by 2% over GNB) it is so bad defensively. If you have anything less than a perfect healer, you are going to hate playing DRK. The 6.0 changes were embarrassing (putting it nicely) and the person who did DRK should be ashamed of themselves. i want the job to be de-convoluted (especially with its opening rotation) and actually brought up to par with the other tanks in terms of defensives and actual contribution to the party instead of just face rolling your keyboard and saving 3000 mp for TBN

  • @Nihonguy
    @Nihonguy 2 ปีที่แล้ว +600

    As a controller player I can say there are SEVERAL options to make things flow better, I think people just dont know about them

    • @banriswirl6414
      @banriswirl6414 2 ปีที่แล้ว +65

      Between expanded and WXHB you have lots of options.

    • @scubarubanzaii
      @scubarubanzaii 2 ปีที่แล้ว +7

      Agreed.
      I have every single form of expansion besides L->R and R->L bars and I have only barely expanded into my LR hold barely recently just for Limit Break.

    • @leftoblique
      @leftoblique 2 ปีที่แล้ว +13

      I use both the hold (L->R/R->L, though I assign them both to the same) and WX hotbars for all of my jobs and have no idea how anyone does otherwise?
      Even if you bind both hold bars together, that still gives you 40 actions, which is more than enough for any job.

    • @MysticalShowdown
      @MysticalShowdown 2 ปีที่แล้ว +2

      Yesss I know right I have another hotbar that I can cycle too won't the click of R2 or whatever just woke lol can't remember ATM , but yes it's way better that way another hot bar above the cross hot bar it's wayyy better

    • @aoispreutt4558
      @aoispreutt4558 2 ปีที่แล้ว +4

      Even completely unexpanded I can play just about every job just fine. Controller is fine, just something you get used to. The expanded options are fine and good but even without those its comfortable enough to play on controller.

  • @Jeikage
    @Jeikage 2 ปีที่แล้ว +264

    Well said. I also wish I could log into FF without ninja being changed every time lol

    • @TheLeaxer
      @TheLeaxer 2 ปีที่แล้ว +6

      sad times to be a nin main

    • @euacredito
      @euacredito 2 ปีที่แล้ว +5

      I mean, we really needed that changed on Forked. Because dear lord

    • @valkyrieregalia
      @valkyrieregalia 2 ปีที่แล้ว

      I've liked all the ninja changes a LOT so far. So, I welcome them. This latest one is kind of random to me admittedly, but I'll give it a shot before writing it off.

    • @h4rdtr
      @h4rdtr 2 ปีที่แล้ว +15

      I don't like the new ninja change this time around. I liked buffing my party ever 60 seconds and how much work it takes to pull off. Now i just hit 1 button every 2 minutes? How am I supposed to feel good about that?

    • @slawdawg7148
      @slawdawg7148 2 ปีที่แล้ว +3

      NGL I wouldn't be surprised if they take away the mudra requirement for trick this patch as well. Sad days indeed

  • @airtylerb
    @airtylerb 2 ปีที่แล้ว +30

    I think the quote goes more like: First they came for the healers, and I did not speak out. Then they came for the summoners, and I did not speak out. Next they came for the samurais, and I did not speak out. AND THEN THEY CAME FOR ME!!!

    • @Niblss
      @Niblss 7 หลายเดือนก่อน +1

      they've been "coming" for all jobs since stormblood

  • @Sarixis
    @Sarixis 2 ปีที่แล้ว +402

    My personal take is that the dev team is doing all of this aggressive simplification in order to better compete with the massive mobile game market in Japan. This wouldn't be the first time SE has made really stupid decisions amidst great returns though. And even though the game is currently a never-ending money geyser, it won't keep being one in the long term with these types of decisions.
    Being a nerd with a game design degree, seeing the decisions the dev team is making defy anything I learned about the concept of "easy to learn, fun to master". Of course, many good intentions die at the feet of corporate greed.

    • @_Pikahiiri_
      @_Pikahiiri_ 2 ปีที่แล้ว +19

      If this really is a corporate decision; just think of the devs themselves who'd know these types of changes suck, but are forced to make and implement them anyway...

    • @Sarixis
      @Sarixis 2 ปีที่แล้ว +46

      It feels like a mix of both to me. Like the dev team wants to make the game more accessible but at the same time Yoshi-P has made comments that are completely disconnected from how the game actually works. (i.e. wanting healers to focus on healing and find fun in that despite healing requirements being actively lowered.)
      I'm less inclined to just blame the dev team and more consider this a gordian knot of upper management expectations to make more money, resource constraints, Yoshi-P's vision for the game, and actively misunderstanding what players actually. At the same time I will totally hold the dev team accountable for times they've stubbornly dug their heels in the ground despite player backlash to their decisions.

    • @gabrielfurtado2171
      @gabrielfurtado2171 2 ปีที่แล้ว +2

      To be honest not to beat a Dead Horse on the Ground, but considering how some people have for years took issue on jobs that are more old compared to jobs that have been more stable (example from 2.0 to 3.5 jobs there are usually some kinda clunkyness that annoys people to no end, specially the famous Dark Knight, compared to jobs that came out after 4.0 in which are better implemented), it also doesnt help that sometimes the massive changes can end up hurting some longtime players as what happened with 6.0 SMN and NIN, currently i myself have tried a lot of Jobs but it has been difficult settling down on one, but since ive lately taken an interest in Tanking and Axe Weapons, going for Good Ol' Warrior isnt much of a problem, but some people may be having trouble with other roles (like the current situation over Ranged Physical)

    • @SleepyFen
      @SleepyFen 2 ปีที่แล้ว +8

      @@_Pikahiiri_ I'll wager that this is most likely the case. Devs (read:software developers, i.e. programmers) aren't game directors or producers. They're rarely the ones who decide what gets added, changed or deleted.
      I know that some people use devs to denote everyone working on anything remotely related to a game, but these days, in the wake of Blizzard's scandals, I think it's sensible to use more precise wording.

    • @einarsa7196
      @einarsa7196 2 ปีที่แล้ว +1

      The thing is mobile games usually end up quick cash grab ,while not thinking of future. Well u gona get lot of money for time being but what next,close game because it ended up half dead?

  • @Mesarthim
    @Mesarthim 2 ปีที่แล้ว +38

    As someone who used to be a healer main before Shadowbringers, oh I know...

    • @TheRyoux
      @TheRyoux 2 ปีที่แล้ว +4

      and we know complaining doesnt help. How many times we've heard, ohh this is the healer expansion you WILL have to heal, to clearing every fight with ogcds and spamming the most complex rotation in the game

  • @ThirtyfourEC
    @ThirtyfourEC 2 ปีที่แล้ว +30

    The problem with controller players is a lot not knowing about extended crossbars.
    If FFXIV told controller player's about the option instead of trying to boil jobs down to 16 abilities they wouldn't have to make these kinds of changes.
    48 ability slots is more than enough for controller players. ( I don't know what to do with all the space on some jobs. Especially green and blue BLU.)

    • @genzedongcomrade7537
      @genzedongcomrade7537 2 ปีที่แล้ว

      Esp considering if your game has jobs, with or without controller support, has more than 48 abilities, the job is probably awfully made with useless/redundant bloat for days.

    • @belphegor_dev
      @belphegor_dev ปีที่แล้ว +1

      Try double weaving draw and play on AST using a controller. No amount of hotbar space is going to make that less shitty.

    • @gypsyofthebard
      @gypsyofthebard ปีที่แล้ว

      @@belphegor_dev sometimes the struggle is the source of the satisfaction

  • @zackeryh.8838
    @zackeryh.8838 2 ปีที่แล้ว +47

    Aaaand, most people somehow looked over the erp part. Im watching your carrier with great interest.
    On a more serious note, You summed it up pretty well. As job get easier and easier or "more accessible" there will eventually be just 2 buttons, big boom and reduce damage from boss boom. At that point, we will achive the ultiamte monke war experience. Im partially sad, I love sam, it used to be my main trough shb, kaiten was a semi punishing mechanic but it helped me a lot with situational awareness quite a bit, Im not just staring at the boss now and praying for enough kenki.(Which in hindsigth....was pretty dumb to begin with) Either way, Im sad to see it go especially since there are other options to reduce button bloat as you also mentioned. I'll miss you kaiten, you were a fun mechanic.

    • @Japaneseanimeguy
      @Japaneseanimeguy 2 ปีที่แล้ว +1

      I still hate the Summoner changes for Endwalker. I liked when an Egi wasn't just there to perform a single move while playing no different to pre-30 Arcanist until you get to post-50 stuff with Dreadwyrm trance giving you something else to do before going back to ruin spam. Unfortunately the job is now nothing but ruin spam most of the time.

  • @Konpekikaminari
    @Konpekikaminari 2 ปีที่แล้ว +208

    I can totally see where they were coming from with that- on paper this decision is strictly a buff: less resources consumed + more damage + more hotbar space
    In practice though... I'm a GNB main, you don't need to sell me a "trigger button"
    though honestly, I'm not too worried, so far it seems the community is united in their desire to keep Kaiten, so if this continues throughout 6.1, they may elect to keep the crit guarantee but lower back the potency and return Kaiten
    anyway talk to me when Dark Mind is revamped

    • @dale7326
      @dale7326 2 ปีที่แล้ว

      Darkmind get removed as well. In exchange, you get dark passenger back while Shadowbringer is an upgrade of dark passenger but only use during living shadow is active. Flood of darkness and edge of darkness are part of delirium while blood spiller and quiteus are combo actions in replacement for Soul eater as it becomes ability in 7.0.

    • @Konpekikaminari
      @Konpekikaminari 2 ปีที่แล้ว +1

      @@dale7326 personally I'd like to see:
      -Dark Mind getting something for the physical side (mit/parry chance) and a little gimmick (maybe a heal-triggerring small barrier)
      -Blood Weapon becoming charged based like Delirium

    • @Diandredofus
      @Diandredofus 2 ปีที่แล้ว +12

      I honestly could not give a rat's ass how the potencies end up working or even if they keep the guaranteed crit or not
      All I care about is having buttons to press and not pressing them being a mistake dps-wise, and that goes for every job, not just SAM.
      Removing the pitfalls and the punishing aspects of a job's rotation is the worst idea ever, no matter how good the intention.

    • @SlvrStryker
      @SlvrStryker 2 ปีที่แล้ว +5

      Dark Mind can die in a fire, for all I care. Gimme back the Stormblood version of Sole Survivor for *_SOME_* form of sustain instead. ; ;

    • @ValbrandrLeonhardt
      @ValbrandrLeonhardt 2 ปีที่แล้ว +3

      @@Diandredofus That's kind of elitist mentality though isn't it? Removing the bad parts of a rotation is strictly a good thing. There is no argument. By having less things to mess up, there is less likely a chance to ruin a raid/trial/dungeon.
      Thinking otherwise just makes you seem like you want a reason to validate yourself. Either because you're parsing higher in dps, or think you understand the class better.

  • @bigsmiley713
    @bigsmiley713 2 ปีที่แล้ว +123

    all kidding aside, i agree with your point Lucy. removing an ability to make the job easier is pretty *poop* reasoning. maybe they will stop there, maybe they wont. with that being said, proper consolidation of buttons is a helluva fickle mistress that will not please everyone, as we all dislike change one way or another.

    • @kidragora
      @kidragora 2 ปีที่แล้ว +6

      They won't stop, just look at SCH. It was "too hard" in HW because of the DoT management to a lot of players, and now it has the least amount of damage options out of any job in the game despite previously being the healer with the most damage options. This is just the way the game is going, unfortunately.

    • @rhael42
      @rhael42 2 ปีที่แล้ว +7

      It's been their reasoning for most jobs going back as far as sb launch, and they went even harder with it with shb launch. It's not gonna stop any time soon. They've pruned entire _systems_ from jobs before (cleric stance, hw blood of the dragon management, etc...), so pruning a handful of buttons here and there is where we're at now because there's no systems left to prune. Here's my called shot for 7.0: DoTs will be removed from Bard.

    • @SnackerWolf
      @SnackerWolf 2 ปีที่แล้ว +3

      @@kidragora When I look at SCH, what I saw was that players cried about them deletting the Energy Drain at 5.0, and give it back just like it was before, and everyone was really happy, while it was a horrible decision to makes it back again. Binding a dps spell on your ressource system on a healer job isnt "giving an identity to a job", it's ending up with a healing job who flows terribly when you want to perform and log with it, since you are throwing away 4 of your most effective healing spells for the sake of your Energy drains, cause you cant challenge another SCH players if you begin using your Aetherflow for something else than Energy Drain, no matter how little is the potency of it.
      Truth is that players will anyway cries at SE about deletting spells, no matter the reason, even if it is to correct big flaws on job mechanics, and it's precisely why they care little about what players says about their job balance sadly, cause a lot of criticism will be about that they changed stuff, not how they changed it, and, most precisely, why. Not everyone has logged as a Samourai just to see that, with the same perfect rotation, depends of your crits/DH, you end up at 88 or at 99, with huge dps fluctuation with exactly the same perfect rotation, making the whole "I want to perform my job to his finess" pretty dull, who is a big issue, way bigger than deletting Kaiten and affecting all the jobs with high potency nowadays, even healers such as WHM or SGE for example.
      The smarter answer to SE would be "Yo, dont touch Kaiten or give free crits on the samourai, thats a short sight solution who adds another issues such as making crit buffs on Samourai usuless and nerfing Scholar and Bard, but see how you can change how the crit works on your game to reduce the DPS fluctuation from it, and overall, the frustration it gives to us, I dont play a gatcha game where I'm logging 3 hours for a shitty fight in the hope of a god tier 35% crit run, doing dozens and dozens of time the same rotation to end up with a 10% fluctuation on my logs based on full RNG", but most of the community prefers talking about "job identity", and refuse to looks directly at the main issue, accepting the actual statu quo who is a shitty one for samourai players who want to perform with their job, just like what we have with SCH since the player community got his "victory" on making Energy Drain back just how it was, how terribly it was at making aetherflows just a dps ressource on a healer job.

    • @lethargicwizard
      @lethargicwizard 2 ปีที่แล้ว +6

      @@kidragora that wasn't why SCH was hard back then. You had a pet with terrible ai that you had to constantly micro manage, who didn't queue commands properly, who could die to mechanics if you didn't keep feeding her health through sustain, and you were expected to hot swap them all the time because Selene gave the party a slight haste buff, all while having to heal garbage tanks in DPS stance (because they didn't want to bother stance dancing no matter how much they claim otherwise now) in full strength accessories with barely more health than the melee DPS. If any SCH had time to complain about DPS rotations in HW, it's because they were one of those dirtbag healers who played SCH like a DPS with a healer pet attached and made their WHM or AST cohealer carry the brunt of the healing work.

  • @LS-mb4my
    @LS-mb4my 2 ปีที่แล้ว +43

    Considering how they ignored DRK players when the complained about EW changes and additions, I suggest SAM mains prepare for despair because SE gets off on making you think you're having an impact but then revealing that you've accomplished nothing.

    • @kunstlerischesetwas1284
      @kunstlerischesetwas1284 2 ปีที่แล้ว +12

      This is just the Start, Endwalker for Samurais is just the Heavensward for Dark Knights. It will go downhill from this point on D:

    • @Jrude83
      @Jrude83 2 ปีที่แล้ว +5

      As a DRK and SAM main player. I'm starting to think about seppuku my subscription

    • @robin5433
      @robin5433 2 ปีที่แล้ว +1

      blows my mind that ffxiv players will complain that dark knight is too hard at the same time theyre complaining that summoner is too easy.
      its almost like... this game has a variety of choices appealing to many different people.....

    • @LS-mb4my
      @LS-mb4my 2 ปีที่แล้ว +5

      @@robin5433 Only those choices are being pruned out by the game devs who say they play the game but show more and more evidence that they don't play the game enough, or mainly only play 2-3 jobs.

    • @Jonathan-fw6ty
      @Jonathan-fw6ty 2 ปีที่แล้ว

      They literally reduced crit RNG while not effecting DPS at all.
      It's a good change. All of you have got to be trolling.

  • @PaulHofreiter
    @PaulHofreiter 2 ปีที่แล้ว +40

    Based. And right on point sadly - it's a slippery slope. Maybe in 5 years it'll be a single player game. where the only online group content features are farming NFTs, I don't even know anymore.

  • @RJfrausto
    @RJfrausto 2 ปีที่แล้ว +138

    Thanks for speaking up on this Lucy! As a Samurai main I was super bummed when I saw the plans for kaiten, really hope the devs rethink this choice and go a different route, like any of the ones you suggested lol

    • @PaulHofreiter
      @PaulHofreiter 2 ปีที่แล้ว +14

      I'm not a SAM main but I enjoy playing it and as soon as they said they were removing it because of button bloat I smelled bullshit. There are SO many ways they could address button bloat through just collapsing skills into single buttons like in pvp - the basic combo takes up nearly half of my controller crossbar setup and they think removing the fun little flourish is going to affect button bloat? Give me a break.

    • @sorenkazaren4659
      @sorenkazaren4659 2 ปีที่แล้ว +10

      As a Sam main I honestly don’t care if Kaiten goes away or not. It is just a fluff piece designed to buff potency that doesn’t need to exist if you just buff the base potencies anyways.
      Buttttt I am sort of confused by the idea of making our strongest attacks auto crit for the purpose of removing the dps fluctuation.
      Like you could make that argument for any job. I mean fluctuations in dps is what crits ARE.

    • @PaulHofreiter
      @PaulHofreiter 2 ปีที่แล้ว +2

      @@sorenkazaren4659 SAM dps fluctuation is extremely high if you look at top parses with crits vs. not - like yes any class would see that but it is very pronounced on SAM compared to other dps. It'll be interesting to see how it affects overall damage in 6.1 though since it could very well end up top dps if they don't tweak it right.

    • @sorenkazaren4659
      @sorenkazaren4659 2 ปีที่แล้ว +1

      @@PaulHofreiter even if it is very pronounced in Sam, why not just remove crit damage at all?
      Like… if critical damage is going to be a problem because sometimes you crit and sometimes you don’t, then why have it period?
      If functionally there is enough fluctuations that they are reworking abilities and kits around it… why not just remove the problem at its source and take luck out of the equation.

  • @HalberdierHyperion
    @HalberdierHyperion 2 ปีที่แล้ว +140

    The fact that they seem so unaware of something like Blood Weapon shows me that they're really starting to get out of touch (shit, I could say that about any number of Dark Knight design decisions). It seems like they're starting to trend down the path of making decisions based on metrics and "accessibility" and not based on any intrinsic understanding of what makes the game enjoyable.
    I'm getting to the point where I'm starting to wonder how long I have to wait around for them to start figuring out how to implement good job design decisions again. It feels like these jobs are gradually just being hollowed out, and it's such a disappointment.

    • @slimfastsubaru2043
      @slimfastsubaru2043 2 ปีที่แล้ว +7

      dark knight really needs help but it really shows how out of touch they are when they made holmgang 10 seconds and left living dead the same.....

    • @sul2784
      @sul2784 2 ปีที่แล้ว +2

      I feel like theirs some truth but I also feel like that some jobs saw massive improvements, some saw simple changes, while I don't think all jobs should be completely brain dead their should be a good balance.
      I love tanks because they're more reactive to a sitatuion (similar to healers) but also have somewhat of a fun rotation, which may be simple compared to some dps jobs but leaves them very fun and thoughtful for me
      I think a healer like astro really shows how healers can have complexity, but also theirs no real middle ground healer or a healer that furfils a more complex damage rotation. I don't think healers should be super hard but their should be more varity in a scale.
      I also think problems that can come across is making every class useable in savage without "simple" jobs being too bad and without having any reward for complicated jobs.
      And balancing every job to fit to fit every team comp leads to most jobs bassically feeling same and doing similar roles, almost all melee dps are giving damage buffs on their 120 windows, if they don't then they make up for that with higher damage. The only intresting case is really casters two having healing and rezzes and one bringing more damage to the table (which makes casters stand out at least a little from melee).
      I think another problem is damage is so important that defensive and utility aren't as good unless it's a literal raise and that's normally only in prog. Hence why dark Knight is used despite being a awful tank.

    • @tinyblackmage
      @tinyblackmage 2 ปีที่แล้ว +9

      Agree. Everything is so dumbed down and homogenised (in the guise of job balance) in FFXIV that job identity is pretty much nonexistent now

    • @JathraDH
      @JathraDH 2 ปีที่แล้ว +7

      As a WHM main I have no sympathy for anyone who is just now starting to feel they are out of touch and making decisions based on metrics and accessibility. They have been doing this for years.

    • @HalberdierHyperion
      @HalberdierHyperion 2 ปีที่แล้ว +3

      @@JathraDH The sad thing is that you're right: They really have been. I think I've just wanted to believe they were above it. The game has given me so much to love. I think I'm getting to the point where I can't bring myself to be ignorant about it anymore.

  • @Khalmidgar
    @Khalmidgar 2 ปีที่แล้ว +20

    I felt this one. Ive been a sch main since arr. Granted I dont do savage and such, but i was always a healer. Now healing is just super boring. spamming one damage or aoe button sprinkles with a few heals isnt fun. Keep in mind im a bad player who BENEFITS from jobs getting dumbed down, and even im not advocating for it. If things are needlessly complicated that should be fixed, but they shouldnt be needlessly simple either, or you just wont enjoy playing that class.

    • @sakurya972
      @sakurya972 2 ปีที่แล้ว +8

      Heavensward SCH was the best.

  • @InfinityZwei
    @InfinityZwei 2 ปีที่แล้ว +31

    Anyone else remember DRK's use of Dark Arts back in Heavensward ? Because this definitely reminds me of old-school Dark Arts.
    "What's this? Players must use proper timing and resources to make tactically sound decisions instead of simply rolling their face on the keyboard to activate a bunch of OCDs? A shitload of BEES will put a stop to that!"

    • @velosoul717
      @velosoul717 2 ปีที่แล้ว +2

      THIS I miss Dark Arts SO MUCH

    • @philipbounds4572
      @philipbounds4572 2 ปีที่แล้ว

      Was about to comment this myself. "Dark Arts says 'Hi, Samurai!'."

  • @1wayroad935
    @1wayroad935 2 ปีที่แล้ว +5

    The salt in the comments is amazing. Welcome back to the reality of Square Enix guys! It's always been like this.

  • @OseronPhaer
    @OseronPhaer 2 ปีที่แล้ว +153

    The line being different for different people is a moot point. Obviously you can't satisfy everyone with (more or less) subjective design decisions. Hence your point, which is well made.
    I strongly dislike their simplifications because they're causing the gameplay to become increasingly bland and remove the flavor and complexity that differentiate jobs within the same role. I'm not a Savage raider or anything, but I still like to be able to do my absolute best in the content I do run (and I'm definitely not the best). And I absolutely get the most enjoyment when there's *enough* for me to do to make that possible. When there's a possibility that I can fail because I didn't quite hit a button at the right time, or fat-fingered out of my rotation. Conversely, there's the immense satisfaction of knowing I did everything right. That I hit all the buttons in the right order at the right times, no matter how many there are.

    • @InfinityZwei
      @InfinityZwei 2 ปีที่แล้ว +3

      That's probably what aggravates me the most about this whole affair: raid mechanics are starting to feel like they're only ever-increasingly complex games of jump rope instead of a capstone on your experience with a particular job. As a DRK main since Heavensward, the lack of build and stat variation beyond "numbers go up" is also disheartening because there's just nothing rewarding about progression now that class mechanics are oversimplified to fit the least-common denominator.
      Before I get railroaded over my thoughts on this, let me clarify that the original version of DRK was a complicated mess of clunky mechanics with some rewarding rotation loops; simplification wasn't a bad thing, but how they chose to go about it was.

    • @OseronPhaer
      @OseronPhaer 2 ปีที่แล้ว +1

      @@InfinityZwei You actually touch on part of the reason I don't do savage. The main reason is that T5 turned me off from it completely, even all these years later. But it's also because it looks...tedious. Most fights are a long, predictable dance. There's little variation, little making you think on your feet; it's all mechanical memorization. For me, that's a big negative.

    • @xRadiantOne
      @xRadiantOne 2 ปีที่แล้ว +6

      @@OseronPhaer
      Genuinely question....why play the game at all? Every fight in this game is a mechanical dance that has a certain sequence of steps that you have to follow. Like the complaint you have regarding savage fights is present throughout all of the dungeon encounters.

    • @OseronPhaer
      @OseronPhaer 2 ปีที่แล้ว +5

      @@xRadiantOne Because I like other aspects of the game. Because I'm invested in the story. But why I don't like savage dances more over other repetitions in the game? I guess I would say it's some combination of the intensity and tediousness of it. It's a weird combination of too much but also a bit boring. Dungeons and alliance raids also have the benefit of not being a single boss fight, but being a little more dynamic. I'm a FFXI veteran and the thing I most miss about that game is that running something multiple times always resulted in something different happening. I kinda just wish that the devs would move out of this comfort zone they've fallen into since Heavensward and try to make encounters that are fresh and move out of this box. They do every now and then, but it's very rare.

    • @Daicarrus
      @Daicarrus 2 ปีที่แล้ว

      @@OseronPhaer hence why people hated p3 savage the most recently.

  • @Damiv
    @Damiv 2 ปีที่แล้ว +3

    While we at it, lets completely scrap all of healer design, fire whoever made them, and hire actual game designers to fix the healers.

  • @xlXPhantomXlx
    @xlXPhantomXlx 2 ปีที่แล้ว +8

    "Spreadsheets are my body, Logs are my blood."
    I need to remember that one.

  • @Zolthux
    @Zolthux 2 ปีที่แล้ว +17

    play on my computer using a controller. But i set it so i have two bars (16 buttons) on the main screen, with the second bar accessible by pressing RT twice in succession
    I also think that Lucys point about muscle memory is VERY IMPORTANT when it comes to changes

    • @BranBal
      @BranBal 2 ปีที่แล้ว +1

      You can have another 16 buttons with LT+RT and RT+LT.
      Another 16 buttons pressing RB.
      Which means 48 easily accessible buttons to press

    • @Zolthux
      @Zolthux 2 ปีที่แล้ว

      @@BranBal for sure. I have that but haven't had to use it yet.
      Also i have jump and run bound to a single key and i can't remember why

  • @chessman117
    @chessman117 2 ปีที่แล้ว +68

    They seem to be reluctant to take that step with just having abilities upgrade to others when appropriate all the way. Red mage as example with the end of its fancy combo saves on hotbar space with upgrade abilities, yet the melee aspect of the combo is 3 actions that could just be 1, like it is with pvp already
    Then there is summoner rework

    • @Rytom
      @Rytom 2 ปีที่แล้ว +10

      I wouldn't like the pvp combo being 1 button in PvE, it feels satisfying to press different buttons and develop your muscle memory, instead of pushing the same button 3 times. I get why they're doing it on the burst moves, because you don't press them often, and they look powerful so that's cool, but for your basic rotation, it would be boring af to press the same one over and over.

    • @TNobody0214
      @TNobody0214 2 ปีที่แล้ว +1

      Almost every melee in the game has the basic 3 hit combo. It's part of the core design philosophy they use. The idea of the burst/limited evolved form spells being on other buttons is nice due to the rarity of when you press them but the melee feels it would be exactly as lucy said, dumbing down the kit until your only pressing one button.

    • @Snakester789
      @Snakester789 2 ปีที่แล้ว +6

      I don't see why pvp style combo's aren't a toggleable option yet. It basically solves the issue of button bloat for people that find that a problem without having to gut a class of satisfying mechanics.

    • @viradiance8594
      @viradiance8594 2 ปีที่แล้ว +3

      bruh the summoner work was done dirty. Then there's all three of us that enjoyed Stormblood mch...

    • @Milessss
      @Milessss 2 ปีที่แล้ว +1

      @@Snakester789 I would never use this option but I really like this idea a lot, especially if it means we get to keep more skills like kaiten in the mix.

  • @ssjgokuhan
    @ssjgokuhan 2 ปีที่แล้ว +56

    As SAM main, the change with kaiten sucks hard. Also controller on SAM isn't as bad as some other jobs.

    • @Zayindjejfj
      @Zayindjejfj 2 ปีที่แล้ว +8

      It's genuinely amazing on controller.
      Shoha 2 and their insistence on not combining tsubami and ogi to their respective counterparts into one button respectively is what makes it awful in terms of button bloat.

    • @ssjgokuhan
      @ssjgokuhan 2 ปีที่แล้ว +3

      Agreed. It feels like they don't do it when the introduce new skills so they can do it at the next expac and make it seems special.

    • @DogInatutu
      @DogInatutu 2 ปีที่แล้ว +2

      SAM on controller isnt bad. Im gonna miss my cool sword flip.

    • @adherry8142
      @adherry8142 2 ปีที่แล้ว

      @@Zayindjejfj For Ogi prob because you press....Kaiten between the 50 gauge adder and Ogo since ogo is a weaponskill and benefits from Kaiten.

    • @blackmagekongs2588
      @blackmagekongs2588 2 ปีที่แล้ว

      Sam is so smooth on controller i find nin to be the most awkward on controller and im a nin main.

  • @mismismism
    @mismismism 2 ปีที่แล้ว +37

    Yeah, I'm very confused by the changes to SAM and healers, especially since I'm SCH and I do not understand why they nerfed us and also added SAM to the list of jobs with anti-synergy with Chain Strategem and Devilment. I don't know who made some of these choices because they are things that sound good on paper but to anyone that actually plays it's like "Why TF would you do this?".

    • @ibacka8800
      @ibacka8800 2 ปีที่แล้ว +1

      Eh, the Expedient nerf was kind of warranted. 20s of sprint is too good to pass up in raids, especially for prog. Only problem with the nerf is that it’ll be harder to find opportunities to use both the sprint and mit

    • @mismismism
      @mismismism 2 ปีที่แล้ว +6

      @@ibacka8800 I don't agree, no other job that has a unique progression tool was nerfed, like say RDM for example. It's our capstone and it was actually something interesting that gives SCH a reason to be chosen over the others that didn't break it, meanwhile AST is out here was basically an AoE Benediction and it's totally fine.

    • @deltaoalice9281
      @deltaoalice9281 2 ปีที่แล้ว

      I would agree, until you realise that the typical sprint button is intentionally reduced to 10s during battle. By using this, you essentially double the total duration where you are at sprint speed. Considering that most mechs revolve around movement, yeah I can see why there needs to be a nerf. And tbh the nerfed expedient is still a ridiculously strong prog/cheese tool lmao.
      Expedient is still a very good reason to pick SCH. Also, just because SAM doesn't need crits on their hardest hitting skill, the SCH is immediately useless. A lot of classes still benefit from Crit. Even SAM still benefits from it because the rest of the skills are not instant crit. The only real class that has anti synergy with crit buffs is probably WAR.

    • @mismismism
      @mismismism 2 ปีที่แล้ว

      @@deltaoalice9281 It's not nearly as broken as Macrocosmos or even the massive overshield combo with BRD and WAR that let's you completely ignore mechanics. You still have to do mechanics with Expedient and it's the capstone ability. You do not need Expedient to successfully do anything. I just think that nerfing the one interesting ability added to a role that actually breaks up the homogenization is not the move. There are loads of abilities that work insanely well for certain mechanics, Macrocosmos again, WAR is basically immortal still, RDM can chain raise whenever it wants still, etc, if we're talking things that break the game or make a job a staple that takes over, SCH is far from that and honestly, Expedient is not the end all be all of the role, again, for a coordinated group, the thing that makes SCH stick out rhe most is the insane critlo spread combo.
      Clearly you don't know how the endgame community can be, everyone is out for their own DPS 90% of the time and a change like this to SAM will most likely result in either SAM getting blocked from groups or SCH/DNC/DRG getting blocked if SAM is very strong in any group that cares about parsing, it is very bad, and it's happened before. That's why people are worried, especially when they also nerfed a big perk of having a SCH in on top of that, this spells trouble for one or all of those jobs.

    • @ibacka8800
      @ibacka8800 2 ปีที่แล้ว +1

      @@mismismism But the only situation where Macro is actually considered OP is Life’s Agony in P3S, and that’s more to do with the mech than Macro itself. Outside of there, it’s basically just another AoE heal since there are currently no other mech that literally kills you 2-4 times in such a short span of time. Even if a mech were to deal enough dmg to kill you once, that’ll still only heal you for roughly half of your health. There’s a reason why Macro is only ever talked so highly about around a single instance
      As for RDM, you do have to realize that 14 mechs all revolve around positioning/movement. Sure, RDM may make your progression last longer with their rezzes and make some heal checks easier, but in no way do they make mechs easier to deal with. Whereas you have Expedient which straight up makes mechs such as the entirety of Act 2 a breeze to resolve. Even if it’s only 10s, people will still pick up SCH for that extra movement speed in prog, if not for the 20s dmg mit and the rest of their kit. And just looking at previous ultimates, there would’ve been many opportunities where 20s of Expedience would’ve made some of the harder mechs pale in difficulty

  • @viradiance8594
    @viradiance8594 2 ปีที่แล้ว +67

    Didn't entirely expect a really good and comprehensive take about a problem most of us could see rearing its head as early as Shadowbringers which has only gotten worse since. Lowkey, Ninja changes could've been brushed over too since it's further forcing everyone into the 2 minute burst window dichotomy; playing Sage, one of my favorite tiny optimizations was saving excess Phlegma (balls lol) for off minute Trick windows-- as also applied to all tanks with their 1 minute majors.
    10/10 take though and I consider this penance for the 'liek this if u cri evertiem' video

    • @genzedongcomrade7537
      @genzedongcomrade7537 2 ปีที่แล้ว +2

      This problem started with Stormblood release when they "streamlined" every job.

    • @arcadema
      @arcadema 2 ปีที่แล้ว +1

      @@genzedongcomrade7537 stormblood definitely started the current trend of simplification. But it still had fun classes overall imo. ShB was where I personally became very disillusioned with class design, especially as a healer main.

    • @genzedongcomrade7537
      @genzedongcomrade7537 2 ปีที่แล้ว

      @@arcadema True, they really went after healers in ShB when SB was when they came for DPS

  • @QuestingTruck
    @QuestingTruck 2 ปีที่แล้ว +36

    You can map 48 buttons all within easy reach on controller. 16 main 8 double LT 8 double RT 16 LT+RT and 16 RT+LT.
    48 additional buttons are within reach as well. By swapping quick bars with RB.

    • @Baplar
      @Baplar 2 ปีที่แล้ว +2

      Differentiating LT+RT and RT+LT can be a bit confusing in the heat of the moment. I know it is for me, at least.
      Still, that leaves me with 40 buttons. But I set 8 of them to common non-job actions (sprint, mount, emotes, TP, waymarks, LB...), so in the end, I'm still at the magic number of 32 readily accessible job actions.

    • @QuestingTruck
      @QuestingTruck 2 ปีที่แล้ว +2

      @@Baplar it is for me too but I'm only saying what's possible not what I'm good enough to do :) heck there are some people who are good enough to actually change out the quick bars fast enough to utilize all 96 buttons but really the 32 you mention is what I use and that's plenty.

    • @QuestingTruck
      @QuestingTruck 2 ปีที่แล้ว +1

      Well some demon girl, vile temptress that she is, has bamboozled me into thinking there are 12 buttons on a hot bar when there are 16 on a crossbar set. So there are 128 hot bar buttons available on controller not 96

    • @Can_O_Crayola
      @Can_O_Crayola 2 ปีที่แล้ว +3

      I personally find double-tap is extremely unreliable on a lot of console controllers.

    • @banggugyangu
      @banggugyangu 2 ปีที่แล้ว +3

      @@Can_O_Crayola I've played controller since ARR beta. Double tap came about in stormblood. I have never once had any issues with he double taps. If you are, I would recommend buying a new controller.

  • @Jamrawk88
    @Jamrawk88 2 ปีที่แล้ว +52

    DRK having a heal ability tied to the blood gauge instead of it being bloodspiller/esteem tracker would be litty

    • @sul2784
      @sul2784 2 ปีที่แล้ว +4

      They could actually just rework blood weapon to be a Hp drain, while adding more mp from your delirium spam. But the dark tank that you'd expect to drain Hp actually can't do that. The change doesn't fix dark even if they changed living dead to not expire after being healed it still wouldn't be a greatly designed job, the invulnerablility is 1 of many issues I see with drk just easier to compare to the other tanks invuls then something like tbn (which can be hypothetically better but the other cool downs are more useable and generally are better)
      Theirs so much ways of making the class actually fun in a tanking sense, even if you wanted to keep the dps highest doesn't mean the tank shouldn't be "untanky"
      Really weird how drk changed from a pretty well known defensive tank in shb to a paper tank that does good damage in ew, without changing the class.

    • @adherry8142
      @adherry8142 2 ปีที่แล้ว +1

      Edge/Flood of Darkness healing you with a base 100 potency that can go up to 1500 depending on how much damage you took/absorbed in the last 10 seconds. (I mean WAR gets a "free 1200 heal" atop bloodwhetting)

    • @sul2784
      @sul2784 2 ปีที่แล้ว

      @@adherry8142 having all your draining aspects tied to your damage isn't the best, Pld gets bassically a burst 1600 heal which is comparable to BW (On single target) while it's useful and good it's pretty sitatuional compared to if Pld could heal if they pressed a special button really.
      I like the idea of blood weapon being your heal drain, for like 200-300 potency, being small but lasts a whole 10secs+ I literally see no point in the current one as it easily can fit onto delerium.
      I wouldn't mind more self healing as both Gnb and Pld have two big self heals, wars is ridiculous

    • @adherry8142
      @adherry8142 2 ปีที่แล้ว

      @@sul2784 We could also have the shade steal health for you, then you at least get a healing cd from time to time.

    • @nospoiler
      @nospoiler 2 ปีที่แล้ว +2

      IMO, make bloodspiller/quietus heal yourself.
      You'd get less GCDs/minute with it than bloodwhetting gives you, but you'd have more flexibility on *when* you're using them

  • @Darkness2179
    @Darkness2179 2 ปีที่แล้ว +66

    "No sense of progression when it comes to improve your own gameplay."
    What a beautiful way to describe what current SMN has become. Bravo.

    • @robin5433
      @robin5433 2 ปีที่แล้ว +9

      thats literally only true if youre someone who can clear an ultimate raid on the first try.
      people very often forget that this game has TWO difficulty fronts, with only one of which being adjustable.
      1. personal difficulty (your rotation)
      2. external difficulty (the fight mechanics)
      these two sources of difficulty are present in MANY games. Dark Souls is honestly a good example of this. In Dark souls, you have a myriad of choices in weapon, some are harder to use for some people than others, armor choice and stat builds also contribute to this. these make your own inputs more or less simple, but they do not change the difficulty of what the boss mechanics are throwing at you. offering player choice for personal difficulty is not bad as long as the external difficulty is remaining static.
      if you don't like current summoner then lemme tell you a lil secret... black mage is right over there. it does more damage and its complex as hell. if you complain about summoner then you are literally choosing to ignore black mage entirely. i dont like dragoon, does that mean dragoon should be deleted? should every dragoon now be FORCED to play reaper just because i dont personally like it? no, thats absurd, and its the same with summoner. you not liking the job does not indicate an issue with the job.

    • @vulcwen
      @vulcwen 2 ปีที่แล้ว +13

      @@robin5433 The playstyles used to be fundamentally different. BLM is very much around planning your positioning and skill use to be able to cast your big spells. SMN was all about aligning synergy and timing many different sources of damage to optimize output. They entirely deleted that playstyle. This is part of the general trend of removing synergy. The game in general trends far more towards minimizing uptime loss over maximizing synergy. And optimizing uptime is fun in raids, but it's not really that rewarding outside of it.

    • @magikazam8430
      @magikazam8430 2 ปีที่แล้ว

      @@robin5433 You can like old SMN gameplay yet dislike BLM one cause they aint the same at all. Honestly new SMN is garbadge in all way. You bring no more utility than a RDM and yet you deal as much damage as a ranged dps while you still compete agains RDM and BLM for spots in groups. That aside the class barely change or get any new mechanics when leveling. Take your dark souls exemple. Imagine if the dev just gave you a rapier in one hand and a ultra great sword in the other, then as you accumulate soul level, said weapon just get some damage and range buff. Oh and they also remvoe weapon art so all you can do is spam R1/L1. SMN just feel incomplete and bland there no gameplay deep and you can master it rotation in 2 minutes and since you can move while castin 90% of your ability it make the external difficulty as much bland.

    • @Raigekon
      @Raigekon 2 ปีที่แล้ว +2

      @@magikazam8430 Imo the problem with SMN is mostly that they went from a fun complex job to a simplified job. It should instead be a new class and they should have just fixed some issues that SMN used to have(like what they did with bahamut/phoenix).
      This is coming from someone that actually enjoyed old and now enjoys new smn. As I said tho, new smn should have been a new job instead.

    • @ashleybricco4107
      @ashleybricco4107 2 ปีที่แล้ว

      As summoner main, I can see that. There really isn't much of a sense of progression. I don't really mind, though, since I prefer my sense of progression to be in mastering a fight more than anything else. I am happy that the simplified summoner isn't about resource management and annoying set up, but I do wish it had more strategic decision making. For example, as I've said in other places, having more summons than you can actually use per cycle and having the order you summon in matter more.

  • @Disso_nant
    @Disso_nant 2 ปีที่แล้ว +3

    I don't know what the fuck you're saying, because I don't play Samurai, but I know exactly what you mean, because I played Scholar. I haven't played much in the last few years; I just come back for the expansions. But the way I recall it, it really started to go downhill with removal of cleric stance. I thought cleric stance was a really fun mechanic that had some punishment if you chose to DPS at the wrong time and kind of min/maxing your DPS while keeping your team alive was really fun. And trying to get max uptime on all of your dots kept you thinking and planning ahead while the fight was going on, because if you hop into cleric stance to refresh your bio or aero or whatever during a tankbuster, your party is going to lose their shit and disown you and kick you from the static and publicly shame you--they were dark times, but life is the most fun when you're living on the edge.
    But now, when I log into the critically acclaimed MMORPG Final Fantasy XIV: Endwalkies, I cast broil. And then I cast broil. And then I watch Eos heal a bit and then I cast broil. And I broil. And I broil and broil and broil until my blood boils and boils til it bubbles out of my veins into the soil and I toil and toil to cast broils and broils and broils and broils AND BROILS AND BROILS AND BROILS. AND BROOOIIIILLLLLSSSSSS.
    P.S. It's really not that hard to swap your macro palettes with a controller. The gamepad design is super awesome and people really need to shut the fuck up okay thanks I love you stay safe everyone

  • @xenon6911
    @xenon6911 2 ปีที่แล้ว +32

    Fun fact - the top Samurai Hesperos II parse used 33 Kaiten over 6:43, thats 4.9 CPM
    Convert that 330 Kaiten into 660 Kenki, you get 26.4 Shintens, which changes the CPM to 3.9.
    This change would effectively lower Samurai's total CPM by 1, which acheives almost nothing aside from making things more boring.
    EW Samurai CPM has already gone down compared to ShB, so there is no argument to be made with action bloat being an issue.

    • @habuowe3483
      @habuowe3483 2 ปีที่แล้ว +5

      I mean, kaiten didn't make things any less boring tho. It was a defacto button you pressed in rotation. That's still hitting the same button 33 times to improve skills that it isn't really needed to improve in the first place. Its a cool animation, but that's about all the purpose it truthfully serves.

    • @hawk3123
      @hawk3123 2 ปีที่แล้ว +15

      @@habuowe3483 forcing kenki management was its other purpose. without it, just spam shinten as soon as you get 25 kenki

    • @Can_O_Crayola
      @Can_O_Crayola 2 ปีที่แล้ว +4

      @@hawk3123 But was that *really* management, though? I agree with the arguments being made, but I never felt like Kaiten was ever making me sweat about my Kenki usage unless I was really just being oblivious about my cooldowns.
      The arguments being made here are legitimate and solid, but I feel like Kaiten isn't really the hill to die on with this.

    • @ich3730
      @ich3730 2 ปีที่แล้ว +1

      @@hawk3123 whats the point? before it was "spam shinten at 50+". Now its "spam shinten at 25". Literally no difference beside the arbitrary number.

    • @hawk3123
      @hawk3123 2 ปีที่แล้ว +1

      @@Can_O_Crayola its not that it was hard but it was the only thing tieing kenki to the sen gauge in anyway

  • @dr.phlosion7485
    @dr.phlosion7485 2 ปีที่แล้ว +14

    Once again i was looking forward to your Weekly post since, it just is the best Part of the Week especially since Wednesday is usually the Day where i have to work the most.
    So thank you for once again being the brightest shining Star in the Nightsky for me 🌹
    But also; That decision sucks and i don't even need to play the Game to mostly understand what's going on. Hope they don't end up making the Jobs completely braindead for the Games sake.
    Though we all know that i stick with you no matter which Game you Play (but i know that FFXIV usually pulls in the Numbers for your channel, so it's understandable 🌹)

  • @Ukkosade
    @Ukkosade 2 ปีที่แล้ว +24

    Protip from a controller player : You can have 3 hotbars at the same time, all the time, WITHOUT swaping hotbars
    The classic 16 with LT+RT
    The double tap, with a fast LT and hold 2nd LT (and same for RT)
    and the LT+RT combinaison, which can be done with hold RT first or hold LT first, then the other
    That's 48 skills without having to actually push RB to really swap bars.
    (also I play on a xbox controller, sorry if I use this controller button's name, idk how it's called for playstation controllers)
    ps : Also it's not from any mods. The double tap and combinaison shortcuts can be activated in your options, you gotta search for a bit but it REVOLUTIONISED all my gameplay ;)

    • @SugarPopoto
      @SugarPopoto 2 ปีที่แล้ว

      sounds insanely cluttered on the hotbar hud though unless you rescale it to be small

    • @ZulyGD
      @ZulyGD 2 ปีที่แล้ว +5

      @@SugarPopoto You can have them only appear when you activate them.

    • @BenkaiDebussy
      @BenkaiDebussy 2 ปีที่แล้ว +1

      While I use all of these (except I make both LT->RT and RT->LT the same, since it's easy to fumble those), for many jobs I'll actually use the "regular" crossbar switch for switching between AoE attacks and non-AoE, since you rarely need to quickly do this in the middle of a fight. For jobs with fewer abilities this isn't necessary, but I find it helpful for many DPS jobs.

    • @empatheticfrog2052
      @empatheticfrog2052 2 ปีที่แล้ว

      @@SugarPopoto its not bad at all. You can shrink them or make ones not in use invisible. Regardless its a better option than scrolling.

  • @LordProGameMaster
    @LordProGameMaster 2 ปีที่แล้ว +2

    Blizzard too, tried to simplify ( some would say casualize ) their game...
    Didn't really work out for them in the end.

  • @Shepard0817
    @Shepard0817 2 ปีที่แล้ว +16

    Even though I am not a SAM player, I will miss Kaiten.

    • @meili4790
      @meili4790 2 ปีที่แล้ว

      I'll miss the swishy noise it made

  • @tangentkatz
    @tangentkatz 2 ปีที่แล้ว +26

    I'm probably thinking about this too hard but I'm very confused about what the devs want for party buffs. It seems like they want to encourage party utility by forcing everyone onto the 2 minute timer (rip Trick Attack) but then they make the SAM auto-crit change that invalidates multiple jobs' main party buff. I don't think crit fishing is fun, but it's weird to push for timing synergy while also making anti-synergy class changes

    • @fenrir509
      @fenrir509 2 ปีที่แล้ว +3

      -waves in WAR main-
      Honestly, they could get around that by just making overflow crit chance from buffs wrap around as crit severity, so you're still getting SOMETHING from those buffs, albeit ideally less than jobs without force-crits that are arguably more 'intended' to synergize with them.

    • @berndberndsen5680
      @berndberndsen5680 2 ปีที่แล้ว +4

      Yeah there is actually a good idea to be lifted from WoW here, where a crit-dependant DPS class has a cooldown that gives them 100% crit chance for a few seconds and also increases damage by a percentage equal to their normal crit chance so all the crit they stack on their gear doesn't become useless in their big burst window.

    • @genzedongcomrade7537
      @genzedongcomrade7537 2 ปีที่แล้ว +4

      The answer is that the job design team work in a vacuum and they don't talk to each other and I highly suspect many of them are complete shitters at the jobs the are supposed to be designing. DRG tether exists when dance partner has been in the game for 3 years at this point, charges are in the game yet machinist still don't have it on WF. the examples keep piling up.
      A lot of really sick gameplay loops that happen are by accident and not by design, see also, the double TK rotation from Stormblood that monks discovered that they nuked out of existence because it wasn't how they wanted the job to play. The shred of complexity that players had to dig six feet where they tried to bury monk to discover, they nuked. Yeah.
      I even think triple geirskogul from HW was by accident which is why DRG went from the hardest melee job to the easiest in SB and have stayed there ever since.

  • @autisonm
    @autisonm 2 ปีที่แล้ว +43

    Samurai is already a simple class with a low floor imo. There's no need to simplify and remove buttons if you arent planning on adding in more, even then you should only do so when you actually add the extra buttons in.

    • @sgtass1
      @sgtass1 2 ปีที่แล้ว +19

      Every single class is just getting more pruned and pruned. EW is one of the most boring expansions ever.
      The combat was way more fun in HW and SB. I'm mostly a healer main, but every healer has pretty much the same skills.

    • @Zayindjejfj
      @Zayindjejfj 2 ปีที่แล้ว +6

      @@sgtass1 SB is where I came in. And SB is where the combat was at its greatest I think. Punishment for fuck ups weren't too bad based on what peeps from HW era have told me, but identity and engagement was there. It felt tangible and rewarding. Shb was fine and fun, but the pursuit of balance and accessibility started to rot my enjoyment. EW is just doubling down and it's not feeling good. It's... actually making me want to quit and sometimes I feel like I'm being overdramatic and keep playing. But the more I think about it, the more I realize this game is slowly becoming something undesirable. The dev philosophy for this game currently, just doesn't have people like me within it's scope. And it's just painful to think about.
      "We're doing it for the players." Well fuck me Yoshi.... *I'M* a player too. Where's the catering for me and my kind?

    • @akiramurakami3177
      @akiramurakami3177 2 ปีที่แล้ว +2

      @@Zayindjejfj got into the game during shb so i cant say anything but for me, the combat was fun. For ew, some job is really fun to play like drg and sam. They have lots of buttons to press but its fun to play. One thing is dislike is how they simplify Ast, Nin and Smn. While Smn is bit hard to align the stance as well as the dot, its fun to play. For NIN, they remove assasination; one of the coolest move in term of animation and the rotation for Nin is weird atm, i cant play it for now since the rotation keep changing every patch. For Ast, it was fine during shb but kinda eh for ew. All the seal just give a personal buff, its fine but its almost impossible to get all 3 seals (at least i have tried and also asked other Ast, they told me its mostly rng based). These changes are questionable but i dont mind till they want to take away kaiten. Now i understand the feeling of those Drk keep saying that their class is gutted
      If they go through with the changes, i just main drg and rpr this expac. Fine for me but sam is the class i love, hope they think again about this decision

    • @ShooberTimber
      @ShooberTimber 2 ปีที่แล้ว +2

      @@Zayindjejfj Nailed it right on the head fam. I started in HW with 3.15. If ShB & now EW's dumbing down of the jobs while adding next to nothing new to them is what will be the standard from here on out then I think EW will be the last expac I can justify spending my time & $$$ on. Feels like the dev team have lost the plot on what made XIV so good to begin with when looking at how they design the jobs these days. This game doesn't feel the way it used to anymore :/

    • @michaelpollock9166
      @michaelpollock9166 2 ปีที่แล้ว +2

      God I miss the 2.0 and 3.0 diversity between classes. Now every class is basically the same thing, minus visual

  • @FrazzleCat
    @FrazzleCat 2 ปีที่แล้ว +63

    Their job design people have always been drunk outta their gourds. Bard with multiple reworks (they made it a turret caster in HW lol), nuking bard to make room for dancer, a new job that they designed from the paper stage apparently using melted crayons. Multiple summoner reworks, the removal of AoE DoT from Conjurer / WHM. Striping Dark Knight of abilities over time. That's just off the top of my head. I've been wondering for awhile if the recent influx of players would draw attention to it, and just how it would impact their player numbers and publicity.

    • @Yokai_Yuri
      @Yokai_Yuri 2 ปีที่แล้ว +8

      What is happening is that since FF24 keeps growing and growing, therr are quite a lot of new players. The classes are butchered and made it so easy to play so the kids cna have "fun" wtih it. Since your average new player does not know how the job used to play a couple of years back, they think it is good.
      man...DRK is the class that has suffered the most and it is not even close. People complaining about other classes is because they removed something in their kit that made them godlike or powerful but drk? the job is just dead, not fun, it sucks. It feels like a class that is on the alpha stage of development, devoid of a theme and a sinergy going for it.

    • @arolimarcellinus8541
      @arolimarcellinus8541 2 ปีที่แล้ว +1

      Ofc, dark arts DRK has the same disease as SAM. Button bloating.
      SB PLD had strange stance too, attack stance and defense stance. Why we need 2 stances?? PLD should only e defense, not prioritizing attack.
      And then there's TP......WHY WE NEED TP FOR SKILLS??
      Lucky they revamped it in ShB, if not i will stop subbing such complex mechanic

    • @ridleyroid9060
      @ridleyroid9060 2 ปีที่แล้ว +3

      Obglitatory where the fuck is my 5 dot spreading scholar?

    • @Winland88
      @Winland88 2 ปีที่แล้ว +1

      @@arolimarcellinus8541 So there is no stances on tanks anymore? interesting. Those things used to give risk vs reward for tanks gameplay but sadly that really didn't work out as fights are heavily scripted and after a while you knew what boss would do and it removed the timing of stance dancing, not to mention with good gear you could even ignore tank stance as you knew you would survive their tank busters even in damage stance. In PvP stances saw their true potential as there was no scripted scenarios in there and other players could do all kinds of things, constant focus to changing situations was needed and one bad stance swap could mean you are screwed.
      What was bad with stances was the fact that all tanks stances worked differently, WAR had best as both stances were oGCD with 10s recast while PLD stances were on GCD 10s recast and DRK was one GCD 10s recast and other was oGCD with 10s recast. All stances should have been oGCD and baked in one button instead needing 2 hotbar slots.
      Also TP was for physical classes what MP is for caster classes, it was part of resource management but it was kinda pointless because only time you would be TP starved was if you died, used sprint or spammed high TP cost skills like AoE's etc..

    • @arolimarcellinus8541
      @arolimarcellinus8541 2 ปีที่แล้ว

      @@Winland88 like why we need TP for physical attack?? It's just useless. I understand MP for magical attack and magic rotation is not as fast as the physical one. Additionally physical jobs have lots of oGCDs, i cannot imagine how in the world i need to manage to press the buttons while seeing the TP bar. Must be a bad experience at that time.
      But well, dancing stances also lead to button bloating, and stances timing was important. Kinda dislike such approach, i want my tank to just aggro and damage properly, not dancing with stances.

  • @PKDeviluke25
    @PKDeviluke25 2 ปีที่แล้ว +4

    They massacred Summoner.

  • @ikeaira8701
    @ikeaira8701 2 ปีที่แล้ว +49

    I really enjoy the "Mastery" you can achieve with any job you decide to buckle down on. I absolutely agree, if the devs keep going down this route they're gonna end up stepping on a lot of longtime player's toes. That's the Dev's Biggest Downfall imo, they try so hard to cater to casual playstyles, they leave those who enjoy/want to have those difficult decision-making moments with-in a job out in the cold. I love XIV, been playing since 1.0, but if they make all the jobs simpler akin to current(6.0) SMN I honestly may just move away from Raiding and just come back to the game to only play MSQ. I know this comes off as toxic, and believe me I'm all for having Casual/New Players in mind when designing things. But, I don't want EVERY aspect of this game to be catered around Casual Players. And I don't mean those Casuals that only like Story, I'm talking about the Casuals that play Healer and never use a DoT or DPS spell(Example. Calm down WHM's). Those Casuals never wanted to play the game the proper way from the start, and complain anytime they have to read a simple sentence ingame or experience any sort of hardship ingame. It's these same Casuals the Devs are catering to, and in the long run hope don't ruin the game over. Sure, you may reply with: "Extremes, Unreal(LOL), Savages, and Ultimates." And I agree, those make up for 80% of the "Hardcore" wants/needs from the game. The remaining 20% I'd maybe argue would be made up from PvP, but who knows what this upcoming Tuesday and beyond will bring in the PvP scope. Anyways, love the video! I hope they stop with "dumbing down" of things or stop making nonsensical changes to jobs like SAM.

    • @Viderii
      @Viderii 2 ปีที่แล้ว +4

      I'm a long-time healer player.
      I am in misery.

    • @ikeaira8701
      @ikeaira8701 2 ปีที่แล้ว +2

      @@Viderii Yeah I've been healing in XIV for roughly 6years now, and since EW release I've moved away from the role until the Devs figure out the issues that we've almost always have with the Healer Role.

    • @annekekramer3835
      @annekekramer3835 2 ปีที่แล้ว +7

      I'm new to the game, but I like "difficult" jobs. Using barely any braincells just isn't fun for me, that's why I try jobs like AST and BLM (as people claim those have a high skill ceiling). Pressing the same 3 buttons over and over again just does not suit my style.

    • @_deepfried_3930
      @_deepfried_3930 2 ปีที่แล้ว +3

      I was a long-time smn player and my favourite part about it was my mastery over the job. I loved showing it off to people and seeing their bewildered expressions on how I could tame the beast that was summoner. Now it would be a fucking joke if I tried that.

    • @Orih9
      @Orih9 2 ปีที่แล้ว +3

      My thing though is how do we know incoming players wouldn't have liked HW's job design or even SB's job design? The reason FFXIV continues to grow and gain popularity is because of its story and marketing, not because its job design was well-known and disliked by a mass group of MMO players who refused to play XIV until it was simplified. The thing about casual players is that optimizing their gameplay is not a concern for them. They're here to enjoy basic content, the MSQ, and spend time with their friends. I'd be willing to bet they'd be perfectly fine with HW's or SB's job design and wouldn't bat an eye at SB SAM, or SB healers. Maybe some players would say it's hard, but they'd still clear EW content without much difficulty and still be able to enjoy the baseline for their jobs.

  • @Denamic
    @Denamic 2 ปีที่แล้ว +24

    If you think about it, do we really need buttons at all? Just make our characters attack automatically when they're in range! Can't get more accessible than that!
    Unless...

  • @oldweeb1066
    @oldweeb1066 2 ปีที่แล้ว +2

    What is sad is I had no idea what you were even talking about. I guess my brain cell isn't working. I need easy classes cause old age and memory issues go hand in hand.

  • @WesGucci
    @WesGucci 2 ปีที่แล้ว +8

    I'm sorry I'm late Lucy, I was in a work meeting! But yes as a healer main on controller, seeing kaiten removed but we still have crown play on AST lmao

  • @themissingpeace7956
    @themissingpeace7956 2 ปีที่แล้ว +2

    Samurai was enjoyable in ShB, I can’t even bring myself to play it now, it feels like they ripped the heart out of samurai by removing one ability and their excuse is ability pruning lol

  • @Ytilee
    @Ytilee 2 ปีที่แล้ว +21

    tl;dr: The problem isn't about number of buttons but about choice. Having more buttons in a job doesn't make it better, nor does harder execution, what makes a good job is choice. And the problem is that ff14 designers tend to remove these choices. They did it for healers, for tanks, and tend to do it for dps. This said the New Summoner is nothing but choice (at max level) so I may have hope still at least for the dps.
    While I think the critique of healer design you did was imo great, I think the way you answered this one question about samurai is a bit beside the point.
    The problem isn't the removal of a button, or even making the job easier. Samurai is a fucking mess right now and should be reworked, and have way less buttons (as you said at the beginning of the video there a lot of easy brainless ways to do that). The main problem whether we're talking about healers, or... mostly any job in any role is how they remove choice.
    At some point healer had one question through all their gameplay: "Can I greed more dps or need I heal?", as tank when there were dps stances there was this question: "Can I greed dps or should I switch back to aggro/tank stance?". Both were incredibly interesting questions that have been just completely erased: putting a thousands OGCD heals make so you heal as you dps (something made even truer by the fact tanks just heal themselves nowdays), and tanks just had their dps stance taken away and with it basically all the relevance of enmity. Dps, on another hand, never had any unifying question, some classes do have some interesting choices like Black Mage which is about how much greeding Fire 4 will work (I prefered it when it was a proc forward job, but oh well), or even new Summoner has a great choices (after level 86 before that it doesn't matter) where the order of summons you use will depend on the current situation you're in.
    So the problem with Samurai rework isn't that they removed a button, it is that they prefered supressing one of the few choices this class has (however mindless it might be) rather than cutting through all the mindless nonsense like all these cds that change nothing but give you tendonitis and put emphasis back on these choices. Imagine a world where you have to think when you're going to use this potent buff because there are multiple options depending on the current situation? Maybe make the competing cds for your meter give a debuff instead of doing the exact same thing: damage but worse.
    After all I'm all for taking away buttons, make the combos only one button I do not care in the slightest: DRG combos having 5 buttons instead of one don't make them better. Choosing when to use either of these combos *should* be where the interest comes in (and right now, it's just one and then the other). I just want to have to think about what I'm doing and adapt and adjust instead of mindlessly repeating the same rotation over and over again, no matter how hard this rotation is.
    It's the difference between Red Mage and Dancer, both are proc based classes, but only Red Mages have to even pretend to think about how it'll impact the future in their rotation to keep their meter balanced, all the while Dancers just click on the glowy thingies.

    • @rougenaxela
      @rougenaxela 2 ปีที่แล้ว +2

      This line here, "I just want to have to think about what I'm doing and adapt and adjust instead of mindlessly repeating the same rotation over and over again, no matter how hard this rotation is.", pretty much perfectly sums up my feeling. This is why I mostly stick to being either healer (which is kept on it's toes by adapting to others players failing mechanics), or proc-based DPS classes.
      Also, black mage had a little bit of casual interest for me from a time, though most of what made it interesting was having to adapt to my own suboptimal goofs or being forced to abort a cast by mechanics. When enochian was changed however, it made it less fun. There less to adapt to.

    • @ich3730
      @ich3730 2 ปีที่แล้ว

      @@rougenaxela imo DNC shows that an easy casual class can still feel good through its proc-based gameplay. Sure its braindead easy, literal "hit shiny button" skinner box. But thats still fun because getting procs and managing the windfall of buttons every 2 minutes is engaging. Compare to new SMN which is a string of inputs without variance that can be macro'ed and still lead to purple logs

    • @Roge9
      @Roge9 2 ปีที่แล้ว +2

      I agree with quality over quantity approach. If you have to cater to controller players (which they 100% SHOULD) then this is the best option imo.

    • @LevaniaMeyano
      @LevaniaMeyano 2 ปีที่แล้ว

      I'd argue that even with SMN having a 'choice' in their rotation. That choice isn't engaging or fun.

  • @robrobPS2
    @robrobPS2 2 ปีที่แล้ว +33

    you're right about the direction the game is going even if it's a hard pill to swallow. and it absolutely sucks then when confronted with this all they'll say is to go try ultimate. but they don't realize they changes make ALL content less fun for people of all levels

    • @seajay7944
      @seajay7944 2 ปีที่แล้ว +13

      That comment by Yoshi-P made me wanna scream. What a dis-ingenuous response to the question specifically, and of course even the answer itself is pitiful.

    • @genzedongcomrade7537
      @genzedongcomrade7537 2 ปีที่แล้ว +4

      Game has been heading this direction since stormblood. Go ask HW players about the job complexity apocalypse that happened in stormblood where every job except the one that director plays got completely gutted.

    • @ChaoZzBladex
      @ChaoZzBladex 2 ปีที่แล้ว +1

      FF moves the exact same way wow did back than were raiding ( ultimates ) are the number 1 focus and to beat said focus all classes must be balanced and do the same thing wich is the exact oposite of what feels fun to me atleast i love when classes differ alot from each other and you have to think about what everyone could bring to the table hell i woulndt care if blm would deal twice as much damage as every other class but had 0 movement abbilites so it has to be played to perfection with positioning. another one could be dunno paladin what about half its damage but make the class so it works as a thrid healer basicly what i want to say i love when jobs feel different and have a special identity instead of a bland feeling where every job does exactly the same with just the grafics of the attack changing.

  • @Spectacular_Insanity
    @Spectacular_Insanity 2 ปีที่แล้ว +25

    At this point they might as well just remove the Kenki bar entirely. No, I’m serious. It’s pointless now. This change is so stupid.

    • @AoyagiMei
      @AoyagiMei 2 ปีที่แล้ว +1

      They can just put Shinten on a cd and adjust its potency to suit the cd timer.

    • @kunstlerischesetwas1284
      @kunstlerischesetwas1284 2 ปีที่แล้ว

      I think i would actually prefer that. I still cant stand the idea of just using Shinten all the time and sometimes weeve every 2 mins a senei in that, as if i were a f_cking Nin XD

    • @GambeTama
      @GambeTama 2 ปีที่แล้ว

      Imma be real with you, I’d be down for that. I never really took to the Kenki mechanic anyways. It feels vestigial, like it isn’t really part of the core function of the class, just a side effect of playing it.
      It can stay or go, but if it does stay, I would like for them to do something more with it, that ties it better into the Samurai play style.

    • @Spectacular_Insanity
      @Spectacular_Insanity 2 ปีที่แล้ว

      @@GambeTama They either needed to do more with Kenki and actually make it meaningful, or just do away with it entirely.

    • @GambeTama
      @GambeTama 2 ปีที่แล้ว

      @@Spectacular_Insanity Agreed

  • @Cathy5614
    @Cathy5614 2 ปีที่แล้ว +41

    i play on a controller and while its true that 3 hotbars are too many for us, i wouldnt neceserily say its because of hotbar switching. I find that playstyle to be extremely inefficient in general, enabling the WXHB adds a second hotbar always accessible with the double press of L2 or R2 and all your cooldowns are immediadly visible on the spot. Unfortunately that system has no way of adding a 3rd hotbar but its much better to have total control over your cooldowns and quick reactions.
    Healers toolkit imo is too bloated in general. GCD healing is completely awful and unusable if you care for your DPS or MP. and if you play well oGCD heals are more than enough to keep everyone alive. Each healer has aproximately 5-6 buttons they just dont need to have at all. Like why cant Medica 2 and Afflatus Rupture be the same button, just change from one to the other as lillies become available, Same for Cure 1 or Cure 2. Like, i already do macros just for fun to deal with button bload and i reduced WHM to like 24 buttons.
    As you said there are better ways of reducing button bloat than just removing abilities and applying them passively to the thing they were supposed to be buffing. And i fear the day swift cast gets removed and Rez will have a "60s cooldown for skipping the Charge animation" type mechanic.

    • @banriswirl6414
      @banriswirl6414 2 ปีที่แล้ว +5

      There are actually three available cross hotbars. Expanded adds 1 by pulling both triggers, WXHB adds a third with double pulling.

    • @just_radical
      @just_radical 2 ปีที่แล้ว +2

      Here's what I used to do for a third hotbar:
      you can set up another hotbar to be accessible by holding down one of the shoulder buttons and then pressing the other. This is my cross hotbar 8 and its where i store things like Limit Break, Sprint, Potions, Gap Closers, Role Actions, and my generic ranged attack. All things I don't normally need to press.

    • @Sarixis
      @Sarixis 2 ปีที่แล้ว +4

      Hi friend! Healers definitely suffer an overkill amount of redundant buttons in a game where content will rarely demand their usage.

    • @Ytilee
      @Ytilee 2 ปีที่แล้ว

      I don't think there is an actual link between the first thing you say which is a description of the bloating of healer's kit (which is completely true), and the idea that rez shouldn't have the swiftcast incorporated in it. Rez should absulutely have swiftcast incorporated, it basically already is if you play with even the simpler macros. I'll go even farther and say that Rez should maybe just be on a 60 second CD ^^
      Using swiftwast isn't interesting, rewarding or fun, it is just a tax, and a trap for new players. Just like Lucid Dreaming is just bad design, if you want me to have more mana just give me more mana, making it a button I have to press every 60s isn't making me more fulfilled. In the same vein, I love Black Mage and Umbral Soul is a good idea to make it a bit less slow to start fights, BUT when I have my three stacks, I still have to press that button every 15s for no good reason, when the umbral buff could just not have a timer outside of combat (or none at all, no one wants to stay in umbral anyway)
      This said, I don't think the samurai button they're wanting to remove should disappear, if anything I think it should get more love and put it back into the rotation as something that you have to think about when to use. While all the "do x amount of dps" oGCDs it is plagued with are the most boring thing ever and could just disappear.

    • @Cathy5614
      @Cathy5614 2 ปีที่แล้ว

      @@banriswirl6414 and i usually put stuff on that hotbar that are same across all jobs because its invisible i don't like having class skills on invisible hotbars. Makes for a good shortcut for Sprint or Limit Break and such though.

  • @arof7605
    @arof7605 2 ปีที่แล้ว +45

    Glad to see others feeling like EW is a little...lacking on the battle front.
    In this xpac, I hopped off the PvE gear train basically instantly. I got my crafter gear good enough to build a full crafted set when the next one hits (as it was going to replace everything anyway), got a few core pieces of the tome gear so I could do okay in the AR, and just kinda stopped playing for last couple of months. Not always for the sake of doing better things with my time either, just once I'd gotten off the "log in everyday" train I had no desire to hop back on.

    • @tommyjamdee8257
      @tommyjamdee8257 2 ปีที่แล้ว +2

      I am kinda confused of what you mean when you say lacking on the battle front. Not that I am disagreeing with you. I just don't really see how the statement you made is related to what you mean by battle front.

    • @arof7605
      @arof7605 2 ปีที่แล้ว +5

      @@tommyjamdee8257 As in, "battle content isn't really that fun, I'm not going to bother getting better battle gear" so suddenly much of the game is kinda not worth playing. Job design issues aren't just the endgame loot treadmill either really, I ran out of alt jobs that felt worth poking at pretty quick.
      Edit: Also it's as two words. Battle front as in "with regards to battle". English is weird.

    • @lynxcomplex3099
      @lynxcomplex3099 2 ปีที่แล้ว +4

      @@arof7605 I'm in the agree but also disagree lane.
      what i mean is i agree that a lot of the normal content. is way too easy. but it has been since ARR. normal dungeons, trials and raids are easy. and leaves more to be desired. significantly more.
      however i disagree but ONLY on the front of most extremes are engaging and savage has been loads of fun and my melee DPS jobs feels amazing at that higher end content where i'd have to know the fight and my job on a very high scale to be able to perform at 100%.
      i think at this stage they'd benefit from giving the players the benefit of the doubt and start making even regular content a bit harder. since at this point i do dungeons for glamour or because i have to. not because i enjoy them

    • @arof7605
      @arof7605 2 ปีที่แล้ว +1

      @@lynxcomplex3099 I know I'm in a minority on it, but as much as I like FF14, I've never enjoyed its PvE endgame as much as other MMOs.
      I played at a very high level in WoW (Sunwell in BC, Server first stuff in LK, mythics in Legion) and Tera at its P2P launch, but the process of learning a really hard FF14 fight involves so much repetition in the exact way I can't stand in games, and all while doing rotations that cause me terrible RSI now so I can't even prog party for more than an hour sometimes, especially on DPS.
      I've tried a lot to improve the latter in terms of binds and the like, but I really can't be bothered to physically injure myself to get gear I'm going to replace with gil in a few months anyway. So while I can do EXes a bit, savage is just not an option and if it's the only place where content can be "fun" due to the sort of appeal-based balancing and tuning Lucy talks about, I'm kinda stuck enjoying this game more in theory and in some parts than in the ways I "normally" enjoy mmos.
      I do like this game, but unless something changes this will likely be the third xpac I play hard at launch, a little after .1, then put down till .5. It probably would have been xpac number 4 but I got locked out of my account during Stormblood due to 2FA nonsense.

    • @lynxcomplex3099
      @lynxcomplex3099 2 ปีที่แล้ว +2

      @@arof7605 completely understandable. They tried to cater to everyone and that's the feeling you get. The hard content that pushes your classes are currently within the big high end content. Which sucks for people that want more from the normal content but can't access the higher level for one reason or another.
      They are starting to make different content now to make things more interesting. So I'm hopeful

  • @obscurereferens7377
    @obscurereferens7377 2 ปีที่แล้ว +4

    Better take away Eukrasia from SGE! It's a button they have to press too often and it doesn't even do damage!

    • @rhael42
      @rhael42 2 ปีที่แล้ว

      Eukrasia is just Dark Arts

  • @banjoodle
    @banjoodle 2 ปีที่แล้ว +29

    Good points. I remember being bummed when they removed blood of the dragon for DRG so it seems the theme is only going to continue into 6.x

    • @viysnjor4811
      @viysnjor4811 2 ปีที่แล้ว +7

      I dont think kaiten should be removed but i think youll have a hard time getting a lot of support for keeping botd and enochian clickies around.. i never found maintaining them to be fun

    • @DanielSantosAnalysis
      @DanielSantosAnalysis 2 ปีที่แล้ว +8

      @@viysnjor4811 As a Dragoon main, I agree, it was not skillful to maintain boftd, it was just a button I had to press occasionally so I could use some moves, and even then it was barely the case anymore at higher levels given certain traits, removing it was the right move.

    • @SupremeDouchebaggery
      @SupremeDouchebaggery 2 ปีที่แล้ว +4

      It was really annoying having downtime completely fuck over your aura and wipe out your eye stacks

    • @albertobarberacampos451
      @albertobarberacampos451 2 ปีที่แล้ว

      @@DanielSantosAnalysis the only way you would usually lose it was on several fights with cinematic pauses, like some bosses from Nier's alliance raids, to give an example.

  • @FoxyAreku
    @FoxyAreku 2 ปีที่แล้ว +32

    People crap on stormblood a lot but I think it had the best class design easily. It's only been downhill for almost every job since, especially healers.

    • @masonmori8669
      @masonmori8669 2 ปีที่แล้ว

      I completely agree, every change I’ve seen since I’ve not been too happy about 😅 especially with my main being AST, ah I want my sweet sweet RNG back, and my nocturnal sect 🥲

    • @RightFangIkit
      @RightFangIkit 2 ปีที่แล้ว

      Wrong. Stormblood was the start of the downfall.

    • @bismarck2537
      @bismarck2537 2 ปีที่แล้ว +1

      @@RightFangIkit Why don’t you explain why you disagree?

    • @HaruFae
      @HaruFae 2 ปีที่แล้ว

      They crap on it cuz one semi popular streamer didn't like it....and well the bandwagonists had to board it

    • @Zeik56
      @Zeik56 2 ปีที่แล้ว +1

      ​@@RightFangIkit Every expansion has had their ups and downs when it comes to class design and balance. There's no way you can convince me that ARR and HW were unequivocally better than anything that came after when classes were so full of redundant or outright useless skills, or terrible class design decisions like trying to make ranged DPS into casters in HW.
      On the other hand, you've got classes like Monk that are only now finding their place and is by far in its best place since the game launched. Which is not to deny that other classes feel like they've been gutted or lost too much of their identity by oversimplifying them. I'm not even a SCH main, but it still baffles me that they can't figure out how to do anything with Eos and Selene other than make them pallete swaps.

  • @Verpal
    @Verpal 2 ปีที่แล้ว +10

    After rewatching the LL SAM change part a bit more carefully I realize there is a translation mistake..... the quoted reason isn't to reduce the amount of ability, but rather to reduce APM, so consolidation of buttons won't achieve the intended result.
    Of course, still poop reasoning, SAM is fine, don't screw with my little cute blade twirl!
    P.S. IMO a more accurate translation would be ''To reduce amount of button press'', this sound clunky, but at least it didn't change original meaning.

    • @banggugyangu
      @banggugyangu 2 ปีที่แล้ว +1

      Honestly, even this change won't reduce APM. SAMs will simply spam shinten instead of kaiten. In reality, the only change that will happen is where SAMs would normally hit kaiten, they'll hit shinten instead.
      On the other hand, if the devs boost the big hitters that usually receive kaiten by the same 50% potency that kaiten gives, then this will be a 270 potency per combo increase, which is kinda gigantic on its own without the crit buffs.

  • @Saihyou
    @Saihyou 2 ปีที่แล้ว +14

    Homogenization in classes is pretty much my main issue with the game. But I didn't cringe during this video, which is also an issue.

  • @Maddog3060
    @Maddog3060 2 ปีที่แล้ว +5

    I started playing in Stormblood, and every simplification of classes makes me cringe just a bit. I used to love Astrologian for its complexity, and MCH gameplay was an interesting balancing act to get max deeps. Now it just feels like I'm seeing what happened when I joined WoW during WotLK all over again. I am concerned.

  • @DogiTheWallcrusher
    @DogiTheWallcrusher 2 ปีที่แล้ว +2

    Perhaps Yoshida should let the redesigners have a go at BLM and see how he feels afterward.

  • @Alex-uq5ez
    @Alex-uq5ez 2 ปีที่แล้ว +17

    The funny part was smn was even more popular before it got its first rework, back when it was even more complex. The only people I personally know who play it atm is because of "ooo shiny animation"

    • @cardbutton892
      @cardbutton892 2 ปีที่แล้ว +8

      The thing is, when I look at current SMN all I can think is "Its a solid foundation for a more summon focused SMN job, but that foundation doesn't nearly have enough built on it". Like, admittedly, class fantasy wize it was a bit weird SMN was the odd heavy DoT Caster who's challenge came from babysitting their janky Egi. But at least the challenge to master it was there. However, now? SMN is aesthetically exactly what a SMN should be, but mechanically feels unfinished.

    • @LedaTheotokoglou
      @LedaTheotokoglou 2 ปีที่แล้ว +5

      see the thing is, even aesthetically I don't think the mid-hardcore people, the people that keep their sub on constantly, even care. Why? Because they turn down the effects. It's impossible to do EX and Savage with the flashbangs every ~20 seconds. So basically the people that get to deal with the class the most can't even enjoy that part of it. And sure, it's fun that the summons are bigger and better now, but they don't have any personality themselves, instead the infuse the caster with it. So what is their point?

    • @Milessss
      @Milessss 2 ปีที่แล้ว +5

      @@LedaTheotokoglou yeah I had to turn the pet sizes down for this exact reason, or else big ass titan would cover half my screen during a raid essentially screwing me over. It’s a cool thing to have but it gets old real fast and what really matters is having interesting and engaging gameplay more than anything with some cool animations sprinkled in, at least to the consistent players

  • @just_radical
    @just_radical 2 ปีที่แล้ว +6

    Samurai was close to button bloat for me on Controller but tbh the circumstances under which you use AOE attacks are so limited to normal content I just have Cross Hotbar 2 dedicated to my AOE attacks and dont even put them on the main hotbar.
    There isn't really a reason that we need things like a ST and AOE version of the same OGCD tho so yeah making both Shohas and Senei/Guren a ST move with damage fall off makes sense (and seems to match the design of new moves like Ogi and Reaper's Communio). However there is a point where you can reduce that as well to absurdium like: Does DRK really need both Bloodspiller and Quietus? Why not just make Hakaze also an AOE? etc and then you end up with Summoner who hits one button until level 86 when they unlock a weave for Titan phase.
    Removing Kaiten and making attacks auto crit is dumb since it removes complexity from a job that offers no party utility and thus should be slightly harder to play to justify it's damage and actively works against party integration by denying jobs like Dancer the RDPS gain from Devilment increasing your crit.

  • @ZeludeRose
    @ZeludeRose 2 ปีที่แล้ว +3

    when i first started 14 in the middle of the shadowbringers patches , i loved monk during my arr playthru because of how relatively high execution the basic rotations were. having to keep greased lightning up on top of that was genuinely very fun.
    but then they removed greased lightning, and then like 70% of the positionals, and i was genuinely frustrated. monk's execution lead to me feeling mentally engaged in even the most trivial of fights, IT ACTUALLY MADE ME ENJOY EARLY GAME MMO COMBAT, and i basically just got told "you're having fun wrong, stop".
    I quit the game for like 6 months cuz of that.

  • @Creslin321
    @Creslin321 2 ปีที่แล้ว +13

    Totally agree. I loved the EW story as SMN, but I really felt no need to play after I finished it. SMN is just so easy now, and even worse, most jobs of the same role feel extremely similar to each other. So I don’t feel motivated to level another job when the gameplay just boils down to a slightly different rotation, but otherwise exactly the same.
    A notable exception to this is BLM because you actually have to worry about cast times, teleporting, staying in ley lines etc. But most of the other DPS jobs feel way to similar.
    What good is having so many jobs when they all feel the same?

    • @BruteSix
      @BruteSix 2 ปีที่แล้ว +1

      this is a problem wow had, hope in ffxiv they solve this problem

    • @Silver-yy3so
      @Silver-yy3so 2 ปีที่แล้ว

      Coincidentally, BLM is the producer's favorite job. HMMMM...
      On the real though, i'm not sure if this is Yoshi-p's call or if the order came from elsewhere. The man himself says he looks at other MMOs and actively plays them, so i'm hoping he's taking what made others good and leaving what made them bad (please don't use the past several years of wow for the love of all that is good)

    • @Roymoney1998
      @Roymoney1998 2 ปีที่แล้ว

      The only roles I feel play similarly rn are Phys Ranged and 3 out of 4 Healers. All the Melee have their own flavor, RDM and Black Mage are wildly different with SMN existing in-between depending on it's summon in use and every tanks actual dps rotation has fun nuances. Bursting on 2 minutes is kinda boring and that's my only issue for most classes

  • @beijingking886
    @beijingking886 2 ปีที่แล้ว +3

    I don't care what these nerds say. You're absolutely right.

  • @RiaCulpa
    @RiaCulpa 2 ปีที่แล้ว +1

    combust iii, fall malefic fall malefic fall malefic fall malefic *cries* fall malefic what am i doing with my liiiiif

  • @AliciaYPhoenix
    @AliciaYPhoenix 2 ปีที่แล้ว +23

    I think the best option is to make more difficult classes and less difficult one. Let there be classes that those of us who like the challenge can feel satisfied with while still having classes that people who aren't concerned about it can just pick up willy nilly.
    The thing that annoyed me most and still annoys me today is the card system for ASTRO, it was so fun. But now it's brain dead and I hate it so much.

    • @arcadema
      @arcadema 2 ปีที่แล้ว +1

      Loved the old card system, it was dumb and janky but fun as hell.

    • @ridleyroid9060
      @ridleyroid9060 2 ปีที่แล้ว

      Braindead and defeats the original point of decision making on the fly. Now you have 2 decisions: get fucked or get fucked harder.
      And then be mad that you keep not getting 3 seals.
      So fucking glad I am playing sge, but I hate seeing my 4 year main job get absolutely gutted and flayed like a 2nd century christian In Rome.

    • @attaxiaffxi7033
      @attaxiaffxi7033 2 ปีที่แล้ว +3

      I think this is the really obvious elephant-in-the-room solution because in theory it keeps your hardcore and casual players happy. I think the reason they don’t is because of the unavoidable imbalance this would cause, it seems clear their objective is to make all jobs viable in all content, also players identify with their favourite class and would complain that their class is “unfair” if they find the relative difficulty of their chosen job does not favour them.

    • @AliciaYPhoenix
      @AliciaYPhoenix 2 ปีที่แล้ว

      @@attaxiaffxi7033 there are ways to go about the chosen job not working out for them solution. Like a test run of the job where they have to pass to get it permanently so they don't put lots of work into a class they can't play. Would also make it so they don't run into dungeons and pull the team down as much.
      Maybe a series of tests. A full unlock system which would make those who want challenging classes even happier.
      I would love a change from "oh, you are WoL, here you go," to "you have to prove yourself". Maybe find a way to make it a limited job until they reach a certain point so they can practice then unlock it to use other places.

    • @camil-jr
      @camil-jr 2 ปีที่แล้ว

      Card system has been garbage since its release, just get rid of it and give astro something else.

  • @siphonicexorcist5419
    @siphonicexorcist5419 2 ปีที่แล้ว +2

    as a ps4 player turn on advanced controlls lets you add 3 more hotbars by double tapping l2 or r2 or both at once
    which should just be default

  • @BubblingkettIe
    @BubblingkettIe 2 ปีที่แล้ว +4

    I miss shadowbringers summoner so much! :(

  • @SenaMeushi
    @SenaMeushi 2 ปีที่แล้ว +2

    Honestly I'm just so fed up with the direction XIV has been going in. The only hard content is Ultimate and PotD/HoH, and I hate both because SE also conflate "difficult" with "long". The challenge presented in Ultimate fights is awesome but I hate that to practice an intricate mechanic I have to suffer through 15 minutes to see it, assuming we don't wipe to any number of difficult mechanics before it. Savage difficulty use to be great, but it's just gotten so trivial at this point. I cleared the latest raid tier week 1 with barely any effort just because of how easy it was, and my group wasn't even that good.
    Feels bad having to quit the game because SE want to only appeal to casual players who treat the game as a single player RPG and chat client.

  • @sylas3265
    @sylas3265 2 ปีที่แล้ว +11

    I personally want more dps options added to all the healers (and scholars old ones brought back since summoner is different). I love healing I do but I actively choose to use assize and the star bomb just for extra dps at the end of the day as I’ve got enough bandages to fix all the booboos already!
    Next expansion healers get more dps no healing abilities at all!!!

    • @JathraDH
      @JathraDH 2 ปีที่แล้ว +2

      I mean if you aren't using assize pretty much on CD for DPS you are doing it wrong at the end of the day lets be real. XD Only exceptions are holding it a few sec to avoid having to use an AoE heal if you know a raid wide is coming up.
      I don't think giving healers more DPS options is a good one though. 95% of the healers I see in pugs are utter junk and don't even DPS at all anyways. Heaven forbid we make their jobs more difficult.

    • @sylas3265
      @sylas3265 2 ปีที่แล้ว +1

      @@JathraDH you’re absolutely right about assize all the time BUT I’m begging them to give me more ways to inflict violence. I started back in stormblood and I’ve been desperate since they took away aero3 and all of scholars dots and shadowflare (sweet sweet shadowflare 😭)
      I want to force dps to look at beef ranking with the boss and do better than me (or at least hope they’ll notice it and step up). As it is ast and Sage have the most busy, scholar has something to do by at least planning, but white mage just kinda sits there one button to win and I get bored.

    • @blueray222
      @blueray222 2 ปีที่แล้ว

      @@sylas3265 No. Next expansion, healers will get only a single damage spell, it will be the equivalent of Glare and reapply a one minute long DoT on hit, it will be the same for all healers. All healers will of course get more healing/shielding options, but there will be no change to encounter design, so raidwide damage will only go out once every 2 minutes.

    • @ich3730
      @ich3730 2 ปีที่แล้ว +1

      @@blueray222 why would a spammable spell apply a 1 minute dot?

    • @sylas3265
      @sylas3265 2 ปีที่แล้ว

      @@blueray222 now that’s nightmare fuel for real

  • @supergamer001
    @supergamer001 2 ปีที่แล้ว +1

    As a Stormblood summoner turned scholar turned dancer turned dark knight... It's starting to feel real personal daddy-p.

  • @chrma_
    @chrma_ 2 ปีที่แล้ว +6

    Another voice joins the samurai chorus
    Justice for kaiten.

  • @cyberlightningwarrior2169
    @cyberlightningwarrior2169 2 ปีที่แล้ว +1

    As an Omni class player I never find myself using 3 hotbars lol that's rediculous. And they remove skills only to replace them with a better one or that add it as a automatic buff to your combo making your stronger it's not a bad design at all.

  • @ShxpxRok
    @ShxpxRok 2 ปีที่แล้ว +3

    You want to lessen button bloat make an option where the 1 2 3 combos to be just 1 button like pvp and make the buttons upgrade as you level this is simple.

  • @Macswaggens
    @Macswaggens 2 ปีที่แล้ว +1

    What's the point of adding hairstyles when the pompadour is unlocked from the start?

  • @Uwawa96
    @Uwawa96 2 ปีที่แล้ว +14

    The Simplifications of the first signes of butchering of the healing job with the removal of stance dancing at the start of Stormblood did ring my alarm bells enough to imedietly jump into Redmage. Where i happily stayed in that red-red dps copium vault till the shiny new guns of Sage lured me back into my natural element. And dont get me wrong the healing aspect of sage feels great , it is active , you get to plan ahead and weave your own healing rotation per fight, yadayada, but at the end of the day it is still a healer, so after just 2 weeks of optimizing i quickly fell into depression duo to all my optimisation going towards a lack-luster part of my job , duo to being denied my manifest destiny of even as the higest healer dps job being denied the right to all healer EX-Trials duo to simply being given less dmg potential then tanks, and duo to Savage being not really more for healers then heal threw unavoidable dmg , do the healer mechanice, squeeze into the meele stack to meele the boss during a spread mechanic to artificially inflate my limited dps potential by 31 per second.
    And now , im free , having decided that while i still love the game, it has been sunndered into something unrecognizable. And i refuse to move onto something like a DPS or a Tank again.
    I am moving onto Larping Emet-selch as i shall keep a eye out on how square shall further and further fuck up a once great game to cather to the casual.

    • @LyreiaL
      @LyreiaL 2 ปีที่แล้ว +3

      The only reason for me and my friends to keep playing is that sadly there isn't a better option (RPG-wise). But I can feel your point. I still remember when you could extend the duration of Lucid Dreaming and the potion with Time Dilation. Or I miss Shadowflare and MiasmaII, or the fact that Selene WAS the best choice. All gone for the entertainment of people that can only argument anything with "duh, toxic" or "what an elitist".

  • @TheBenirons
    @TheBenirons 2 ปีที่แล้ว +1

    ty for the vid, hope this gets more attention
    in ur next one u could maybe touch on the absolutely ludicrous number of 1st time posters speaking out against kaiten removal

  • @DraculaCronqvist
    @DraculaCronqvist 2 ปีที่แล้ว +3

    Them streamlining the classes really takes away from the gameplay. Look at... Bard, for example. It used to have utility, giving you options to be a sort of emergency healer. Now, you simply shoot arrows. What made the class distinguishable is now gone, and it's not just Bard that has suffered from this. This isn't a good thing either, because the gameplay was nothing exciting to write home about in the first place.

  • @colbyboucher6391
    @colbyboucher6391 2 ปีที่แล้ว +1

    I'm just getting into FFXIV, still leveling up my Arcanist, and I couldn't help but think "lots of buttons to press but no actual decisions being made". So it's kinda nice to see someone talking about it.

    • @Japaneseanimeguy
      @Japaneseanimeguy 2 ปีที่แล้ว

      Your carbuncle and when you eventually pick it up the job summed egis (even if you decide to do scholar you'll get the levels for Summoner anyway so might as well do the quests) used to be more than an larger version of minions. Currently they only do something when you activate the specific skill that grants charges of the ability to tell an egi to do something, but the pets used to actually help in battle, woth you choosing what best matches your situation (do you need a defensive buff from Titan, Single target damage with Ifrit or are you fighting dungeon mobs and want Garuda AOE instead). And they'd have big moves with a cooldown that were more powerful and would be executed from your horbar, but now Summoner will play exactly like your boring Arcanist does (back in the pre-Stormblood days they even had healthbars and you could use Titan or Topaz Carbuncle as a tank). There also used to be two DoT skills an ability to spread those dots to nearby enemies with reduced time and aetherflow charges were used for a skill that did big damage to a foe afflicted woth your dots. It's all gone now though.

  • @deatherage9458
    @deatherage9458 2 ปีที่แล้ว +15

    I hope the devs reverse course on this decision to be honest. Complexity needs to exist for jobs, skill ceilings are as important as a good skill floor. The casual playerbase is not likely to do hard content even with the watering down of jobs, I don't see how the average limsa lamppost will suddenly see the removal of kaiten as an inhibitor from instantly wanting to prog savage or ultimate.

    • @ampur2
      @ampur2 2 ปีที่แล้ว

      tell that to SMN before and say 120s rotation is good for player growth

    • @maymadisson6140
      @maymadisson6140 2 ปีที่แล้ว +1

      @@ampur2 the 120s rotation still exists, and in both situations it’s just a 60s rotation with a slightly different burst at the end and a large amount of filler after it.
      ALSO SMN was one of the most played jobs in ShB.

    • @ampur2
      @ampur2 2 ปีที่แล้ว

      @@maymadisson6140 what about DoTs and oGCD? Same? do we have those in current rotation?
      One of the most played jobs, still below RDM and we only have 3 casters.
      look, it is fact that SMN is easier and more accessible than before.
      SMN andys would say that it's becoming too simple and what not, but hey, ppl would keep complaining whatever the changes are yeah?

  • @sirarthurkingofbobland4159
    @sirarthurkingofbobland4159 2 ปีที่แล้ว +1

    The voice(her voice/sound) of all ff14 players, the root of the problem.... listen to the sound, and feel that MSQ burnout. GG

  • @gerohikaru2712
    @gerohikaru2712 2 ปีที่แล้ว +5

    I do dislike the fact that as a Forever Level 60 Astro. I already found myself agreeing with those statements.
    Healers are my favorite class because it allows me to control tempo when healing is necessary. But given the history of WHM and me loving Astro but my central dps combo is Astrodyne 3 into Mallefic spam with weaving every 30 seconds. It does get tiring once you ran out of options.
    Sure we have a lot of OGCDs but the fact that I havent hit even to crown play and I already am feeling like there are spells in slots that doesnt belong does say something.
    More buttons doesn't mean better gameplay and so is less. If anything. I'd actually love it if Astro can actually get DPS for good card play.
    It would make the job feel more rewarding. Or just make Draw have a mechanic wherein you cannot draw the same card. Instead just make the Astro have a set of 6 cards.
    The easiest way to fix the rng is simply to make it akin to a deck of cards where until you Astrodyne. You cannot draw the same card.
    Or combo abilities occupying the same button to avoid misclicking because you're pressing the other button anyway.
    Like WAR's Maim combo being one button but the finisher of the combo can be either the same button for Storm's Path. Then Storm's Eye can be a different button.

    • @LedaTheotokoglou
      @LedaTheotokoglou 2 ปีที่แล้ว +2

      see, Astro worked more properly when you could actually manage and manipulate what card you got with Sleeve Draw, one of the best and most unique skills in the game and they took it away. But they took that away with EW? Why? Bc they wanted to experiment with job design (see new SMN and MNK). And, well, about 50-60% of the changes were good, and then you had Sleeve Draw being removed...

    • @gerohikaru2712
      @gerohikaru2712 2 ปีที่แล้ว

      @@LedaTheotokoglou Im aware of sleeve draw. But the thing is that all they really needed to do was to make each card only to be drawn once for the current system to be good.
      I do understand that they want to just not allow Astro to consistently get free cards. But the fact that you can draw the same card when you shouldn't be able to is really dumb.
      Especially since tarot never run dupes. To which is the inspiration of the actual system.
      Basically, Draw 3/6 of the cards. Then Astrodyne to return the spread back to the deck.
      It basically allows you not to get shafted by RNG and it makes it sensible because you can also count your cards.
      I can go on about how Combos could and should follow the Autocombo logic where you can simply press one button to continue the combo instead of making it eat up two additional buttons where you'll execute the same combo no matter what anyway besides the finisher wherein the alternative can have a separate button.
      But I digress. It's just pretty dumb that we are playing Vanguard or MTG instead of a tarot deck.

  • @talesofbravelyemblem4009
    @talesofbravelyemblem4009 2 ปีที่แล้ว +2

    Damn bro they weren't kidding devs got hands, hands that taketh and hands that giveth and lorde they've taketh this time around

  • @james_90
    @james_90 2 ปีที่แล้ว +4

    There was so many things they could have done differently before touching kaiten, it boggles the mind.

  • @vfaulkon
    @vfaulkon 2 ปีที่แล้ว +2

    I AM NOW GOING TO FREAK OUT AND OVERREACT GRAAAAAAGH
    Okay but seriously, it's gonna feel weird playing Samurai with Kaiten. I don't feel upset enough to crusade about it on the forums like other people, but I totally get it. It will be an adjustment at the very least, like the new Monk design (I actually enjoyed the old one more, but the new one's cool too), and while I can't get my dander up about it I won't argue against those who want this change reverted. I will absolutely miss the swishy-swirly blade of booyah-kasha before each Midare, though...

  • @Darkness2179
    @Darkness2179 2 ปีที่แล้ว +3

    Removing Kaiten makes Kenki in itself irrelevant. It's just a button you press whenever you have 25+ gauge.
    In EW they already removed Kenki generation from hitting positionals (previously SAM was the only job where if you missed a positional you would miss out in gaining 5 extra Kenki instead of just having reduced pontecy) and with this change, Kenki has become even more pointless to "manage". Hell, it would not surprise me if the next step is removing Kenki completely and replace shinten with a generic 2 charges oGCD and call it a day.
    Speaking of positionals, they are not lasting much longer as well. Reaper, the newly released melee class, has so few that true north alone is enough to hit almost all of them. Unlike the other melees, your regular combo finisher doesn't have positionals at all. Speaking of combos.... one button combos anyone? Like in PvP? Why not, people love hitting one button all the time, simply ask our friends the healers over there. They seem to be having so much fun! :v

    • @matthewwysong644
      @matthewwysong644 2 ปีที่แล้ว

      I do think they should cut down certain combos so you only have to hit one button for steps 2 and three- think Gekko, Kasha, both DRG sets. At that point you're not making a choice anymore even currently.
      Hell, if you did it that way, they could add back old animations on classes like Ninja and Pally for your middle buttons during combos.

  • @Zulkit
    @Zulkit 2 ปีที่แล้ว +1

    Are we sure Lucy is not Quite Shallow with better TTS?

  • @IGotsBadFeeling
    @IGotsBadFeeling 2 ปีที่แล้ว +11

    I used to play WoW and the game became noticeably shittier when they pruned some abilities. Even though I can live without Kaiten, I see the slippery slope to which this might lead. So, no. Let it stay.

    • @rhael42
      @rhael42 2 ปีที่แล้ว +4

      it's the same slippery slope that wow started going down with wotlk and ramped up with cataclysm - the exact same pattern we're seeing with FFXIV's SB and ShB respectively.

  • @shiroalter8975
    @shiroalter8975 2 ปีที่แล้ว +2

    Started in Shb and continued to make the skill celling literally the side walk

  • @Rotisr
    @Rotisr 2 ปีที่แล้ว +9

    As someone who played Summoner on controller back in ShadowBringers, I hate the rework that was done, and hope other jobs do not follow this type of treatment that is starting to pop up now. There were no issues with setting up my Summoner Actions and executing them in Savage, I do not know where people get the idea that Summoner could not be played on controller at all. As for the worst iteration of SMN, I do not care for the spamming of gemshine within a 1-minute period, its worse than the so called "Ruin Spam" that people complained about, because at least you could use Egi-Assaults, and Ruin IVs to mix it up when needed. Now SMN has us breaking our fingers/keyboard/controllers for how many times we need to spam out the same thing. Not only that new SMN does not fit the design FFXIV setup; a mage that "Commands" Primals to fight for them, because with what we have now the primal peace's out and does nothing of but 1 action, even bahamut/phoenix are at least better but again we only tell it to use one special action then it does its own thing. All in all, the job NEEDS a new rework as with what it has now has ZERO room to grow as any new primals will be carbon copies of what we have now, don't believe me think about the iconic fights that 3 remaining elements do, Leviathan dashes and slams the arena (Ifrit), Shiva alternates between Magical and Physical damage (Titan's gemshine> Astral Flow) and Ramuh Casts AoEs (Garuda Astral Flow), the writing is written on the wall.

  • @CCBrown92
    @CCBrown92 2 ปีที่แล้ว +2

    First they take away my Shadowfang as a ninja, now my Kaiten? What's next, taking away Armor Crush? When will it end Square!?

  • @HalikBun
    @HalikBun 2 ปีที่แล้ว +3

    Still in the camp that taking the majority of the MNK positionals away was the wrong move. They should have at least given the two positionals they left to Bootshine and Dragon Kick to have some variance. But no, sitting to the side of the boss, only moving to the rear every 18 seconds just to move back like I'm some kind of Dragoon (only other melee I know so maybe they're all like this) makes me feel like they need to just remove positionals at this point; why drag around the dead horse, you know? It's as if they're treating us like frogs in water, slowly turning up the stupidit...*~cough~* temperature to boils us like we can't see it. :(

    • @Prussie
      @Prussie 2 ปีที่แล้ว

      Nin is my melee main, it's pretty much the same. For our basic combo it's move every 30 sec to top up Huton then bop right back.

  • @specialnewb9821
    @specialnewb9821 2 ปีที่แล้ว +1

    I am looking forward to the malding on your post 6.1 video 🤣
    But for real I get your point, but I like the new direction.

  • @peppermint7152
    @peppermint7152 2 ปีที่แล้ว +12

    I just love how wholesome Lucy is! Very sharp, and brings an innocent take that I don't often see as a resident of Crystal. Thank you.

  • @RadicalRaspberry2
    @RadicalRaspberry2 2 ปีที่แล้ว +2

    RIP aero 3 and fairy split

  • @ehko9989
    @ehko9989 2 ปีที่แล้ว +29

    First off, as a bald bearded WAR main, I want to welcome SAM mains to the (not-so) wonderful "I don't feel it when SCH and DRG players use their raid buffs" club !
    That said, I can't wait for SE to tap into the 1-5 year-old audience. Designing jobs with 1 button to press and designing encounters with no movement or mechanics, all to appeal to a wider audience. You know why I'm waiting for this fateful era ? Because we'll have every single line of dialogue dubbed since this new audience won't be able to read.
    Oh, and please SE, don't touch WAR, keep buffing Tomahawk for no reason, it's prefectly fine this way.
    Also, as always, great content dear Lucy.

    • @LeicaFleury
      @LeicaFleury 2 ปีที่แล้ว

      Unfortunately warrior in its current state is extremely popular... I don't understand why, but I guess I gotta respect other's opinions... too braindead for my taste.

    • @kunstlerischesetwas1284
      @kunstlerischesetwas1284 2 ปีที่แล้ว +2

      @@LeicaFleury well its so braindead, that your braincells are evolving backwards while playing it and give you the ungabunga feelings. Its fantastic :D

    • @akiramurakami3177
      @akiramurakami3177 2 ปีที่แล้ว

      @@LeicaFleury their healing is ridiculous tho. If war is mt, healer dont even need to worry about healing most of the time lol, just another green dps. However, war rn wont feel the raid buff from drg (at least for me) and nin TA will be personal. I just feel bad when inner release is aligned with trick atttack and now they change it

    • @rhael42
      @rhael42 2 ปีที่แล้ว +1

      @@LeicaFleury you absolutely do not need to respect the opinions of people who switched to war for ew

    • @LeicaFleury
      @LeicaFleury 2 ปีที่แล้ว

      @@akiramurakami3177 I'm a NIN main and while its true we get TA for ourselves only, we'll have the reworked mug to increase raidwide DPS

  • @elodiealaya
    @elodiealaya 2 ปีที่แล้ว +2

    Oh, so THAT's why BLU only gets 24 skills active at any time... (Also Yoshi-P please give us OGCD Lilies on WHM for the love of god-)

    • @Venosyne
      @Venosyne 2 ปีที่แล้ว

      Of atleast make the blood lily dps neutral, so using 1 isnt a dps loss :

  • @jackson4w
    @jackson4w 2 ปีที่แล้ว +4

    I know the Monk isn't the most complicated class in 14, but this shit makes me very afraid for it. For all classes really.

  • @t1mmyt1mb1ts123
    @t1mmyt1mb1ts123 2 ปีที่แล้ว +1

    As a PS4 player I NEVER had issue with to many buttons 🥺 and I'm hugely pissed bout the samurai change, I was excited to get samurai up to 90 after I finished with reaper & pls then when I seen that skill removed, I raged for a minute and switched jobs and don't even want to lvl it up now :/
    guess I'm going to main reaper till they bring back kaiten to samurai but doubt they bring it bk

  • @socialnorm2000
    @socialnorm2000 2 ปีที่แล้ว +3

    NOW THE FOOLISH SAMURAI SEEKS TO RETURN TO THE PAST AND UNDO THE FUTURE THAT IS ̶A̶K̶U̶ BAD DESIGN

    • @OM3GA-Z3RO
      @OM3GA-Z3RO 2 ปีที่แล้ว +1

      "undo the future."
      not "undo the evil"

    • @socialnorm2000
      @socialnorm2000 2 ปีที่แล้ว

      @@OM3GA-Z3RO updated! Thanks!

  • @TheGreyParse
    @TheGreyParse 2 ปีที่แล้ว +2

    If they remove Kaiten I can use my kinky gauge on other things
    Wait