WHY X PLANE 12 VR SUCKS! (FOR NOW) OPENXR TEST: HP REVERB G2, PIMAX 8KX, VARJO AERO
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- Testing 3 different major VR headsets in X Plane 12, the Pimax 8KX, HP Reverb G2 and Varjo Aero... which one will perform better? Let's find out...
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There is no doubt, Laminar have their work cut out in this early access build to bring VR even close to X Plane 11, let alone surpass that of Microsoft Flight Simulator. Let's hope both performance and usability is drastically improved in future updates...
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Thanks for watching!
VRFSG
#vr #simulator #xplane - เกม
It may be in early access, but Laminar has a long road ahead to improve the sims performance. Do you think they can pull it off? Let me know your thoughts in the comments 👇
Game developers and software developers in general decide to take the "early access" business strategy to try to inject capital alongside the development phase of the software. If in THIS stage they already decided to take this approach, and yet the software is way less baked than the competition, the things don't look so good for them. People might say that it is better than MSFS on its release day in 2020, but the simple truth is the xplane12 must compete with MSFS 2022 in its current state. I wouldn't have high hopes, but lets wait and see.
Only way X-plane can compete with MSFS is if they collaborate with Google and use Google Maps and their AI technology.
It's my backup sim.. it has to get better... it's beta.. within 6 months it'll be a different beast. if they want to really compete.. they will need to up the ante in the graphics arena...however... I can live with it has a lot of great development ahead and addons for it.. VR is key for me however.
@@jimj2683 Google doesn't own their map data, though. MS does.
@@durinf who owns google's map data then?
Open composite tutorial yes please
Please give us a tutorial on how to avoid Steam VR !! Signed all the G2 owners !
yes please, performance is horrible with my g2 and 3080 through steam vr
second this
Exactly! He offered and nothing...
I would appreciate a tutorial on Open Composite installation and your usual settings guide. I run a Reverb G2 on a system close to yours and the performance was terrible. I had to turn most the settings down as the stutters almost stopped the sim.
it's horrible on a G2 but also in any glasses. It probably won't improve until the 4090 Ti+ comes out and someone is able to over-clock or under-volt the 12900K more adequately (i heard that people are working on this however so hope and light is at the end of the tunnel).
I would really appreciate that as well
Pluss one!
I would appreciate a tutorial as well.
Plus one! Would highly apprecate an Open Composite tutorial :)
Please! Please! please! Will like to see your Open Composite setup and installation video. Mostly on the Varjo Aero, my VR image is upside down
Exactly! He offered and nothing...
Great stuff as always can you please do a video on how to install the OpenComposite
Exactly! He offered and nothing...
Please show how to avoid Steam VR in XP12. It is unplayable for me with Reverb G2 + RTX 3080 and the biggest reason for not even considering buying XP12 at this stage.
I'm an XP enthusiast. I even create open-source mods and aircraft for XP! I'm holding off purchasing XP12 at this point simply because of the poor VR performance. Normally I'm one of the first to purchase a new XP release, but VR has become such a very big part of my flight simulation experience, and I can't use XP12 in VR at 17 fps. XP11 gets 40 fps in the same scenario.
Completely agree. Under Steam, on my beast of a machine, XPlane12 VR is pretty much unusable. Would love to see a tutorial on how to optimise it.
@@quantumac Exactly! How did VR get worse? I was ready with my money in hand but not going to waste money on this one. Really sad to see x-plane go down like this.
@@TheHexperience I don't think XP12 is "down" just yet. I'm still hopeful, but LR needs feedback. My feedback is to hold off my purchase until they've performed at least one solid optimization pass on XP12. It needs it badly, especially in VR. I won't throw in the towel on XP12 unless they make no movement on the performance issues after a couple of months. Better performance is the best "new feature" they could add right now.
@@quantumac How do you like the G2 glasses with MS2020? I have a 12900K (no overclocking or under-volting) and a 3090. Will i have to wait for the 4090 class units to come out to make MS2020 VR acceptable? which utilities do you use to make them work best (HP G2)? Like the VR Tool software (can't remember the name of it) and also Steam VR and also Windows Mixed Reality I heard have to all three be up at the same time (i have been doing that) but do I need to ?
Staying with MSFS2020. i5 8600k @ 4.3GHz. 32Gb RAM, RTX 2800ti. HP Reverb G2.
Runs good on my rig. Frame rate is not at all jittery. Cannot detect frame update. SMOOOOOTH. "If it ain't broke, don't fix it."
Please make a tutorial video how to install composite openxr for my Varjo Aero, Thank again great review as usual.
Exactly! He offered and nothing...
Hi, thanks for taking the time and compare between the different VR headsets.
Currently I'm sticking with the "built in" solution - which is Steam VR and the "Reverb G2", I totally agree that the performance is not as good as in XP11 but you will have to tinker with the graphical settings in order to have a smoother experience even in the early access.
The main sliders I modify for better performance are: "FSR: Ultra or high", "Antialiasing: no higher than MSAA x2", "shadows: no higher than medium".
I quickly found out that FSR is really useful to keep a steady FPS in VR, although it also depends on the scenery where you fly in.
I'll continue waiting for XP12 to mature just like I did with MSFS2020, which became an enjoyable product to fly in.
Please make an updated video in how yo install and setup OpenXR and Composites with Varjo headset for DCS.
definitely want a tutorial on the open xr setup
No need to apologise for sharing your opinion, it doesn't mean it's right anymore than mine though.
Exactly! He offered and nothing...
I'm getting about 17 fps in XP12 with a Valve Index headset, SteamVR, Ubuntu 20.04. In XP11, same configuration, I'm getting 40 fps. I did some performance testing under Linux using the "sar" and "nvidia-smi" commands. Here's a summary of what I found in my test scenario:
X-Plane 12.00b2 in VR mode uses ~15% of CPU cores and 59% of GPU cores for 17 fps.
X-Plane 12.00b2 in Flatscreen mode uses ~18% of CPU cores and 48% of GPU cores for 53 fps.
X-Plane 11.55r2 in VR mode uses ~15% of CPU cores and 56% of GPU cores for 40 fps.
X-Plane 11.55r2 in Flatscreen mode uses ~21% of CPU cores and 43% of GPU cores for 103 fps.
I've been flying with the quest 2 for over a year. There's no going back! I cant wait to get my hands on something like the varjo aero paired with a 4090!
Don't forget your CPU. With games and VR right now every little bit of performance you tweak out of a game is down to the CPU due to fact that games/simulators still don't don't really take advantage of the cores available and still render using pretty much one core.
Processor cache size, processor Cache ratio speed and in general CPU speed are your main factors for getting that FPS to hit constant acceptable rates.
If devs of sims and games really want to to make VR better right now they could split the render process to two cores, one for each eye and then we can really get the best out of our current hardware.
@@nemysisretrogaming3771 interesting stuff. Do you know any channels covering just pc hardware performance in VR?
Im trying to make an informed decision about my next upgrade to improve my VR performance and lift those 1% lows i get in some games.
Im running a 8600k@4.8 and 3080 12GB and am tossing up between a 4080 and a 13700k.
Im preetty sure my best bet is a platform upgrade to 13700k which should unlock much more performance on my 3080 12GB but its just so hard to find VR performance metrics.
@@Horendus123 The main thing is to find a CPU that meets the criteria I mentioned above. Fast Core speed, highest processor cache size per core and fast processor cache frequency. If you stick with an Intel CPU then the Extreme tuning utility will be your go to app for simple overclocking although AMD's newest offering seems pretty good at a boost clock of 5.7ghz although I'd wait for Gamer's Nexus or Jayz 2 cents to do a review and see they really stack up.
As far as motherboard you'll want something that can handle overclocking easily, in the realm of an ASUS ROG Strix or similar. You can go overboard with dominator motherboards etc with no real performance V price gains.
DDR 5 ram is starting to get faster too, so you need to pick ram that has the lowest clock timings your budget will allow. For example in DDR 4 you want CL16 or lower if you pick 3600mhz ram, although the prices do go up quite a bit for lower clock timings.
VR performance metrics are all over the show as there are games built for VR and games that have VR as an "option". Most sim games are not really built for VR hence the need for the fastest CPU, ram combo you can afford.
Performance is variable based on the headset you use. To use the Reverb G2 v Quest 2. The reverb has an extra 32% pixel resolution and runs at 90hz (FPS). However the Quest 2 runs at 120hz (FPS) so it needs to push out 30 more frames per second and, in my opinion only is not really a viable option for running on a PC due to the connection. However most recent headsets allow you to select how fast the screen updates. So headset resolution and Display FPS on your headset is also another big factor.
At least someone was brave enough to say it
Appreciated :)
I tried OpenXR with XPlane 12, but all I get is an inverted image in the headset. I would be interested in seeing how you got it working with OpenXR.
Exactly! He offered and nothing...
Holy cow, landed last time during night and rain. Was never so deeply immersed. All the lights and reflections at the airport were breathtaking!!!
Perfect!
Shame they didn't get it right out the box, yeah early access for xplane 12 but it's not early access for VR flight sims. They could have had a good selling point there, I don't think we should let them off that easily!
Well that was a surprise, looked a LOT better than some of the other early access (non-Orbx) videos we've seen. Bugs are one thing, they'll be fixed soon. But there's some way to go yet on development of water textures, scenery (MSFS still beats ortho scenery out the box and is free worldwide!), clouds need work, and buildings/roads - massive distance to go! This stuff really does matter. Can they do it? Perhaps bits of it. Can they do it in time? I doubt it. They're already 2 years behind MSFS, and have come to market with an inferior product. I fear their market share will dwindle unless they do something extraordinary.
Hi Steve
I use the aero and have to mention to you that I tried the Zibo and the Cockpit textures in xplane 12 are amazing and super sharp as well as the runway textures compared to the pmdg Cockpit. Night and day differences. Have you noticed this?
I even feel a sense of scale on take off with xplane12 that is not there so much in msfs2020. Maybe the flight model does this.
I must say that even with the horrendous vr implementation in xplane12 by laminar research, I find myself being pulled into this sim even with all the bad stiff.
Thx Lee
Enjoyed the comparisons between headsets. By the way, I was at University Hull, UK back in 2011 when I performed at a theremin workshop. Very beautiful area. Thanks for the video.
FPS was pretty terible for me in VR as well on my G2. UI did adjust a few setting and then at least the framerate was OK-ish, but of course the scenery suffered greaty. I haven't tried any ortho or addons yet.It's just too much fuss when I can just start up MSFS and have an awesome experience right away, without having to mess with config files, download stuff etc. Still I think eventually Xplane 12 will be great as well. Maybe in a year sor so :)
Got to this late, but would love a tutorial on how to use OpenXR with the G2. VR unusable currently for me in XP12.
Exactly! He offered and nothing...
I’m going to leave x-plane12 for a little bit. As there websites suggests there is a long way to go on development. I don’t have the time to assist with this, so I don’t think running it myself and making judgment right now is really fair.
I am however excited to give my Orbx true earth uk scenery a run again, so will keep a close eye on the progress.
One thing I would hope for, is to have a decent vr mirror, rather than the camera phone perspective.
I’ve got around this in the past, but to share with an audience it’s a must.
I do believe XP12 will get up to speed eventually. But as Microsoft got out of the blocks so early, I think they will always be ahead.
Yea, I'm using the quest 2 and getting very good results, slightly better than FS2020, very smooth and good visuals too. The R22 feel and detail esp from outside is just mind blowing compared to FS2020.
I'm using a Quest 2 as well, but the results have been pretty mediocre compared to MSFS and DCS. I have a 3090Ti, but VR looks very first gen VR. Do you mind posting your settings? -cheers
@@DanBlake3rd Not as good as yours oddly: i7 9700k RTX 3800 FE, 32Gb ddr3200.
The VR cockpit is so unsharp in my system that I can hardly read the displays. I don't know...useless if you ask me. I have Geforce 3060, AMD 5900x Ryzen. Even on low settings I get only 20 fps, sometimes less (major airports).
0:06 hello again that ugly VR mouse cursor :( It wasn't fixed in XP11 and I'll be suprised they will improve this in XP12. Looks like VR experience was not improved but deteriorated due to higher graphics demand. It's a shame.
What about index or vive?
how do i switch over to the non steam version , can i keep everything from the steam version? if maybe my aero will work better in the non steam
Love your videos ! Why are you using open XR in Xplane ? I would like to see raw VR numbers with Vulcan. I liked MSFS and DCS but uninstalled OPENXR Composite but since MSFS changed to DLSS and run native DCS Standalone without steam PP is off and its fine.
Great :-) No so great for us G2 VR users that don't get to have the HP G2 VR controllers to work once you switch op OC instead of SteamVR because then I can't get to to the menu's for views and can't even exit the XP12 anymore. You could get it to work you say... Which bindings should I use? New video maybe? :-) Enjoy it. Sticking to MSFS2020 VR till those VR controllers work again and performance gets better for G2 headset.
WAIT !!! What should i be using with my G2 glasses, SteamVR right? I mean i thought we had to use that to control the glasses in all flight simulators. I'm more interested in MS2020 VR and i have to fight all the different things that have to be running like StreamVR, the control tool (can't think of the name of it) , and HP drivers have to be updated, and there's not a way to start the HP glasses, they always start in the off state and I have to unplug the glasses from the USB-C port and then plug back in and then it will start to work, but there's no way to turn them off, so the white HP logo stays illuminated and they glasses get hot sitting there so I have to go around to the back of my computer and unplug the glasses from the USB-C port just to get them off and fumble and stumble over all the cords, it's a nightmare, OMG. Sorry to ramble on but again, what 3 utilities do I need to have open to use my G2 glasses in MS-FS2020 VR? Thanks a ton Sparky!
Good stuff, what is your open xr slider set to for the aero?
Everything under 72fps is unaccaptable for me in vr. Going under hmd refresh causing nausea quickly and I can not enjoy at all. 😵💫
Which of the 3 glasses do you guys like in MS2020? Has the G2 fixed some of the bugs?
hello can someone please help me.
im currently running Xplane12 on my pc... processor i5 8400, 64 bit.
i can run the game Maxed out grahic scenery and it Runs Smooth as butter,
But once i plug in my HTC vive VR..., the game plays really laggy.... and i have to turn everything down.
What can i do to solve this? i love flying in VR.
Hey Steve, thank you very much! Whats the Problem with Pimax i.e. the Parallel reprojection and why does one has to use it? It really kills FPS! Is it a Bug? If yes, whats the Problem? If i knew it I would like to write to LR and adress this Bug. If i Just write I have to use parallel reprojection with the pimax Im sure LR wont understand the Problem.
Have you had issues with double vision in the 8kx?
Negative.
Is there any way to use it without having to install Steam VR ??
Let me answer that myself ---lets say for HP Reverb G2-- just make a new shortcut for XPLANE and change its properties. Add an --open_xr at the end in the Target field .. ie "E:\X-Plane 12\X-Plane.exe" --open_xr . Then you'll be able to enable VR hardware without SteamVR. If you get a black square in your goggles but VR seems to go through, make sure you don't have open xr toolkit installed ,, OR , you have it installed but you UNTICK the XPLANE selection.
How well is the Quest 2 running?
Pretty well! I'll have a settings guide out soon when I get chance.
ORBX true earth GB in XP12 - how??
Yeah please Show how to avoid SteamVR please :)
On i9 7900X with GTX 1080ti, X-Plane 12 delivers 13fps in Valve Index VR. Clearly unsatisfactory, so no, I won't buy it.
My aero with the composite is upside down anyone else run into this?
Do you have the OpenXR-Vk-D3D12 file installed? If so, removed it.
@@VRFlightSimGuy I run the Aero. I thought OpenComposite was only for WMR headsets. Are you using OpenComposite for the Aero? Can you please give us Aero owners your prescription for how best to configure the Aero for VR in XP12?
My vr experience unbelievable out of control shaking.
wow, horrendous..... wonder when this will improve.
I use the G2 with open composite and work not perfect but apcetable.. damn steam VR 😡
I can't even get XPlane12 to run VR! It crashes immediately! Xplane 11 VR no problem, DCS VR no problem, what's wrong with XP12? ...thinking we should ask for our money back...
Have you tried Xplane 12 lately?
Yes I have a recent video on the channel. Make sure you are subbed and you will be the first to see them :)
10 months later and it’s still a mess. To put the smile back on my face i’m using Aerfly FS4 instead…😊
Is it any better with OpenXR integration?
@@VRFlightSimGuy not enough…
@@jpht1964 damn :(
@@VRFlightSimGuy , your YT channel really helps people… thanks for that!
#question
How is the core utilization in Xplane 12? Is it better then MFS?
not any better, if not worse.
It's worse.
Laminar didn’t even test with the g2 at all lol,pretty stupid when it may be the most used in flight simming.
VR in XP12 is a steaming pile of rubbish...I wrote Austin Meyer to tell him this very thing and he wrote back that they should make IQ tests mandatory before peeps can buy the Beta. Classic!
Contrast that with XP11 in VR where I can get up to 90 FPS with a Reverb G1, 11700k and 3080ti using 3jfps and decent graphic settings. XP12 is three steps backwards...not sure if they care based on Meyery's reply to me...
👏👏👏👏 Exactly this ↑↑↑↑
Looks real
It seems like Xplane 11.5
👍
man i get 40 to45 fps constant in xp12 on a reverb. with ultra everything except anti aliasing only on 2 3090 64 gigs of ram i dont think you know how to tune a headset at all.
LOL Really?!? How??
Why anyone wastes there time with Xplane VR is beyond me. MSFS blows it away in immersion nothing like it. Beautiful scenery, skies etc.
we need to keep supporting xplane because microsoft will start slacking off again. competition is good for simmers
🤣😂 MSFS is a toy
They probably made the Windows headsets work the worst, lol.
Lol
Neither x-plane-12 nor HP Reverb are market-ready, but both lie about their VR capabilities. This technology won't work for another decade or two. Steam VR, X-plane 12, and the HP reverb are a particularly dysfunctional combination. Steam crashes constantly (or does not recognize the headset), the headset will not recognize the controllers, and the imagery is low resolution, jittery, and unreliable. I just spent ~$5000 on a gaming computer custom configured to VR flight sim, and this is a total disaster.