This was perfect! Works on Mac as well! Visual Code is also available on macOS and even works the same as in Windows (still rare with these kind of applications). Thanks for this ProfMoto!
I originally started doing this on a mac and have now migrated to PC. I've been very happy with the uniformity between mac/PC from Unity, even if that sometimes means that the problems are uniform!
Pretty cool video, very informative man. I'm currently working on a model of a butterfly, how would I go about adding interaction so that if someone touches the butterfly at a specific area, the wings start flapping ?
That's a great request. I'm just getting back from winter break and since your comment has been sitting for over a week I'm going to direct you to someone that has done a video that might answer your question, CubicBrain: th-cam.com/video/hi_KDpC1nzk/w-d-xo.html I'll probably come back and make my own video for you with a different approach that CubicBrain, but I don't want you to have to wait for my version!
@fasyaplay5763 most of the assets are directly from Vuforia Core Samples, available on the Unity Asset Store for free here: assetstore.unity.com/packages/templates/packs/vuforia-core-samples-99026 I'll package up the loading material and anything else that isn't part of the Vuforia Core Samples and post it up for you and everyone else in the next few days.
Glad it helped! We made an augmented reality experience for a nightclub a few years back. The client would throw his card on the table, pull out his phone and load up the application to show promoters a three dimensional model of the club interior. Good luck with the cards and good thinking!
Theoretically, you can publish Unity projects to WebGL/HTML5, but you will loose the ability to connect to the camera. I believe there are some third party plugins that support the camera in the WebGL setting, or you would need to write your own code to do this. It might be as simply as asking for permission to access the camera inside the WebGL browser, but I haven't tried doing this so I'm afraid I can't offer any assistance.
@DevelopGames Unfortunately, I don’t speak or read Russian, but I should be able to take my written notes for my tutorials and translate them into other languages and post them?
@DevelopGames I just went through this video and made sure all the English Subtitles were working. If you turn on Subtitles, you can then select 'Auto-Translate' and select English to Russian, and it will give you full subtitles in Russian. th-cam.com/video/UmKPg7L-mD4/w-d-xo.html Let me know if there is anything that doesn't make sense due to the auto-translate. I hope that helps! Let me know if it does help and I'll make sure all my future videos are set up with the correct subtitles!
@what8586 I don't see any problems making that happen, other than the fact that if you move too high off the marker, you might have some tracking issues. Typically I do most of my work with animated characters in Unreal, so give me a little bit to get an example setup in Unity and I'll release another video for you.
It could be a few things. Did you build an apk before you animated and put that on your device? If so make sure you are running the updated build. If you aren't sure you can delete the original apk from your device then reupload. If that doesn't fix it then I'd ask if you saved your scene with the animation as a new scene? Do you have the correct scene set in your Build Settings or are you accidently still building the old scene? 9 out of 10 times I see this issue one of these solutions will fix it. Good luck!
@NianticLighter great question that I'm always asking myself. I typically teach with Unity + Vuforia to get people started in AR because I believe it is the simplest and easiest way to make AR experiences immediately with no coding knowledge using marker based AR. I do NOT think Unity + Vuforia is the best way to make AR experiences. I'm teaching another course using AR in Spring 2025, and I'm currently seeing if I should be teaching ARDK, AR Foundation, ARCore, etc. I think that most have their own strength and I'm not sure what I will use for my class in Spring. I'd love to hear thoughts for others on this too...
@@iamprofmoto that was not a question, was an acotation about something in the video. Vuforia in my case is one of the worse ar frameworks for unity, cus was Outdated to the new XR from 2021 to now... ARDK its, literally (ARCore + ARFoundation + Niantic old AR) teach that, its better, bigger and strongger... for web you have Onirix (i work in the new phyton framework for GS) and the superpower 7th Wall, but its to hard for newbies 7th... they dont have streng on nothing, everything in AR its the same ARFoundation (in vuforia, old ardk, is with easy way to view, but the same) and all web ar its ARCore, superdoped... you can read the framework and check this... the new ARDK its the best cuz can handle all platforms, and its niantic, the best LTS ar support worldwide...
I don't disagree with your points. I do still find that Vuforia is an easy introduction to AR, so I keep these videos around for people getting into AR for the first time.
your voice is so calming
This was perfect! Works on Mac as well! Visual Code is also available on macOS and even works the same as in Windows (still rare with these kind of applications). Thanks for this ProfMoto!
I originally started doing this on a mac and have now migrated to PC. I've been very happy with the uniformity between mac/PC from Unity, even if that sometimes means that the problems are uniform!
Pretty cool video, very informative man. I'm currently working on a model of a butterfly, how would I go about adding interaction so that if someone touches the butterfly at a specific area, the wings start flapping ?
That's a great request. I'm just getting back from winter break and since your comment has been sitting for over a week I'm going to direct you to someone that has done a video that might answer your question, CubicBrain:
th-cam.com/video/hi_KDpC1nzk/w-d-xo.html
I'll probably come back and make my own video for you with a different approach that CubicBrain, but I don't want you to have to wait for my version!
@@iamprofmoto Thank you, I'll check it out
This gives me a good starting point. Thanks! Very helpful.
Glad to hear it!
MANN U SHOULD MAKE MORE TUTORIALL AR VUFORIA!!,
BIG HUG FROM INDONESIA!!
New tutorials coming soon! I'll make sure some of them are AR focused!
This worked perfectly for me! Thank you so much for taking the time to teach us. YOU ARE THE MAN 🤙
Great to hear! Let me know if you have any tutorial requests, I make most of my content based on questions I get from my students!
Proud nr 600 Sub 👏
Thanks for the assistance!
Thanks for being #600! See you in Apex? Happy to have assisted, good luck with your projects!
can you share the assets? the loading material and more
@fasyaplay5763 most of the assets are directly from Vuforia Core Samples, available on the Unity Asset Store for free here: assetstore.unity.com/packages/templates/packs/vuforia-core-samples-99026
I'll package up the loading material and anything else that isn't part of the Vuforia Core Samples and post it up for you and everyone else in the next few days.
Awesome vid, im making business cards and this helped a lot
Glad it helped! We made an augmented reality experience for a nightclub a few years back. The client would throw his card on the table, pull out his phone and load up the application to show promoters a three dimensional model of the club interior. Good luck with the cards and good thinking!
Thanks! Got a good grade and have something else i can put in my projects!
@@iamprofmoto
Amazing tutorial, thank you so much. Would it be possible to make this app accessible to a browser like with WebGL for instance?
Theoretically, you can publish Unity projects to WebGL/HTML5, but you will loose the ability to connect to the camera. I believe there are some third party plugins that support the camera in the WebGL setting, or you would need to write your own code to do this. It might be as simply as asking for permission to access the camera inside the WebGL browser, but I haven't tried doing this so I'm afraid I can't offer any assistance.
you offer me a response and I already appreciate it a lot, thank you very much@@iamprofmoto !
Привет проФмото (this is russian) а у вас есть видео по тому как создать AR Приложение в 2023 году? просто на youtube русскоязычных видео нет.
@DevelopGames Unfortunately, I don’t speak or read Russian, but I should be able to take my written notes for my tutorials and translate them into other languages and post them?
@@iamprofmoto idk
😀
@DevelopGames I just went through this video and made sure all the English Subtitles were working. If you turn on Subtitles, you can then select 'Auto-Translate' and select English to Russian, and it will give you full subtitles in Russian.
th-cam.com/video/UmKPg7L-mD4/w-d-xo.html
Let me know if there is anything that doesn't make sense due to the auto-translate. I hope that helps!
Let me know if it does help and I'll make sure all my future videos are set up with the correct subtitles!
how would i make the character walk around on its own in a small area navmesh make it float high above marker
@what8586 I don't see any problems making that happen, other than the fact that if you move too high off the marker, you might have some tracking issues. Typically I do most of my work with animated characters in Unreal, so give me a little bit to get an example setup in Unity and I'll release another video for you.
to stop the floating you have to change the AR Cameras world center to the image target
why after i build my apk, the animation of my modelling not move?😭
It could be a few things. Did you build an apk before you animated and put that on your device? If so make sure you are running the updated build. If you aren't sure you can delete the original apk from your device then reupload.
If that doesn't fix it then I'd ask if you saved your scene with the animation as a new scene? Do you have the correct scene set in your Build Settings or are you accidently still building the old scene?
9 out of 10 times I see this issue one of these solutions will fix it.
Good luck!
Unity dont have own ar framework, this is vuforia, ardk, or arfoundation are better right now...
@NianticLighter great question that I'm always asking myself. I typically teach with Unity + Vuforia to get people started in AR because I believe it is the simplest and easiest way to make AR experiences immediately with no coding knowledge using marker based AR. I do NOT think Unity + Vuforia is the best way to make AR experiences. I'm teaching another course using AR in Spring 2025, and I'm currently seeing if I should be teaching ARDK, AR Foundation, ARCore, etc. I think that most have their own strength and I'm not sure what I will use for my class in Spring. I'd love to hear thoughts for others on this too...
@@iamprofmoto that was not a question, was an acotation about something in the video. Vuforia in my case is one of the worse ar frameworks for unity, cus was Outdated to the new XR from 2021 to now...
ARDK its, literally (ARCore + ARFoundation + Niantic old AR) teach that, its better, bigger and strongger... for web you have Onirix (i work in the new phyton framework for GS) and the superpower 7th Wall, but its to hard for newbies 7th...
they dont have streng on nothing, everything in AR its the same ARFoundation (in vuforia, old ardk, is with easy way to view, but the same) and all web ar its ARCore, superdoped... you can read the framework and check this...
the new ARDK its the best cuz can handle all platforms, and its niantic, the best LTS ar support worldwide...
I don't disagree with your points.
I do still find that Vuforia is an easy introduction to AR, so I keep these videos around for people getting into AR for the first time.
Такой хороший контент и так мало подписчиков.
Thank you! This is a new channel, so hopefully others will share your opinion and the channel will grow!
@@iamprofmoto этот канал точно будет рости! Желаю вам всего самого лучшего!❤
Nice