How to make Glass in Unreal Engine 5 | Substrate Materials Tutorial
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- เผยแพร่เมื่อ 18 มิ.ย. 2024
- Are you ready to learn something new? In this beginner-friendly tutorial for Unreal Engine 5, I'll show you how to create a realistic glass material using Substrate Materials.
Let's get started!
00:00:00 Intro
00:00:10 Activate substrate settings
00:00:57 TranslucencyColoredTrasmittance
00:01:23 Substrate Slab node
00:01:36 Texture Sample node
00:01:48 Constant node
00:02:03 Linear Interpolate node
00:02:17 Constant3Vector node
00:02:26 Substance Transmittance-To-MeanFreePath node
00:04:15 Final considerations - ภาพยนตร์และแอนิเมชัน
You can download the material on my Petreon: www.patreon.com/UnrealVisuals
Great one !
Love your Materials series tutorials 😀
Thanks! I'm open to any suggestions for the next one 😉
Amazing tutorial, thanks
Thanks!!
Thank you! Please do more content for UE archviz , you will help a lot of people.
Sure! 👍
Beautiful Job ❤
appreciate it
Thank you~!
No problem 😊
Great stuff. This really helped to make a great glass material!
Regarding the music: To be honest, I have never liked videos with No "voice", so, I am not a fan of music instead of Voice. (But the English CC was a huge help, tho, I am not sure why it only works under Italian setting hehe)
These days, there are AI voice overs that use your own voice to make ANY language! So, please consider that as a future option. (If you need more help to find, I can try to locate one for you).
Thanks man! I considered adding voiceover, but I feel like it kind of kills the chill vibe I'm going for. Thanks anyway for the suggestion.
Great tutorial, thanks! In the thumbnail, how did you achieve the water drops on the surface and the appearance of condensation?
Thanks! I duplicate the mesh and apply a texture with an alpha mask. It is not the best way. I'll make a tutorial on this soon!
Hello! extremely helpful videos! can you make a tutorial how to use hdri lighting and lumen reflections because there are a lot of artifacts, flickers and I guess I'm doing something wrong
Hey! I'll do 👍
great result. I love the music❤❤❤
Thank you! Cheers!
Bro, I appreciate your video so much, don't get me wrong please but if you add your voice instructions they will be easier for everyone ^^'. Again, thank you for all the effort you put in you tutorials ♥
Thanks! I will :)
Hello, the lighting in my groom example looks very strange. It could be an issue with my scene setup or the settings of the HDRI actor. Could you share your project files? I'm also open to paying for your assistance.
Hello! Could you please send me a screenshot to my email? Thank you!
does it work in path tracer?
I didn't try. Anyway, Path Tracing works in a different way than Lumen, it is more realistic. This material is quite limited as you can see at the end of the video
All these materials look amazing on the material model but break apart when applied to a model without proper UV. whats a proper solution, is it in creating a UV map for the model or something in the material settings?
Have proper UV maps is always the better solution
Do substrate materials support realtime refraction??
Yes
can you please share the project setting.. what it should be
I use hardware raytracing with Lumen and maxium settings. I have an RTX 4090
Why does when I use nanite the mesh turns black?
I think the issue might be related to the scale of the object. If the mesh is too small, it can cause strange visual effects. Try scaling up the object, reimporting it in Unreal, and then scaling it back down.
por q motivo el material no emite sombras. donde estoy fallando?
Hey! Check out my "5 more tips and tricks" video. You'll find the answer
Not work for me ! I have a bad reflexion on my head lights ! trees and other scene objects gives a black reflexion!! 😭
HDRI or real objects for reflections?
Is it a real pain in the butt If i wanted to add my logo to a whisky glass?
it depends…is it a label? Displacement? I need more info 😄