Advanced Squad Leader - Semper Paratus - Turn 1 of 3

แชร์
ฝัง
  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 54

  • @ReallyVirtual
    @ReallyVirtual 7 ปีที่แล้ว +2

    I love these play throughs. I'm at the stage where I use most of the rules, but still find myself referring to the manual to check up on the detail. Of all my board games, ASL has by far got the most use and provided the most enjoyment! Thanks for taking the time to film these :)

  • @DavidGarvinTechnophile
    @DavidGarvinTechnophile 7 ปีที่แล้ว +7

    Great to see another play through!

  • @JPLaurio
    @JPLaurio 7 ปีที่แล้ว +1

    For Area acq, you can use the large Acq counters.

  • @mmcdaniel17
    @mmcdaniel17 4 ปีที่แล้ว +1

    You videos are awesome! Just a question on the smoke..didn't the gusty marker say that smoke was dispersed? Pardon my ignorance as I don't know ASL at all....just watching to learn about the system.

    • @CounterAttack
      @CounterAttack  4 ปีที่แล้ว

      It's quite possible I misplayed this. I'm going from memory but I believe gusts only affect smoke that is already on the board.

  • @DavidGarvinTechnophile
    @DavidGarvinTechnophile 7 ปีที่แล้ว +3

    Common error: do not confuse "area fire" with "area target type". With Area Target Type you exhaust your ROF firing at the whole hex. Also remember that mortars are the exception and can maintain rof when firing smoke :)

    • @CounterAttack
      @CounterAttack  7 ปีที่แล้ว +1

      Oh... I shall re-read those rules. Thanks!

    • @DavidGarvinTechnophile
      @DavidGarvinTechnophile 7 ปีที่แล้ว

      I *think* area target type is vs a whole hex, and the FP is halved if it hits. Area fire is vs concealed or HIP units. An Area Tarfet Type Fire attack that hits has the full FP.

    • @milky55way2012
      @milky55way2012 7 ปีที่แล้ว

      Area Fire by infantry is always halved FP, as is long range fire by Infantry. A 7.23
      Mortar fire is considered many tubes firing at one hex(Area Target Type) which always halves its IFT firepower since it's considered inaccurate and can hit non-hidden out of LOS targets only if it also hits the largest net TH DRM for that target as well. C 3.33

    • @DavidGarvinTechnophile
      @DavidGarvinTechnophile 7 ปีที่แล้ว

      On board area target type by a single mortar ought not be confused with OBA.

  • @StewsReplay
    @StewsReplay 2 ปีที่แล้ว +1

    Hello C.A. Would you be interested in playing this one with me for ASL RECON GotM?
    Just curious.

    • @CounterAttack
      @CounterAttack  2 ปีที่แล้ว

      Hi Stew - sorry, I just saw this! That sounds fun. If you still want to do this, please message me and we can set it up! Geekmail: mikewhit

    • @StewsReplay
      @StewsReplay 2 ปีที่แล้ว

      @@CounterAttack I'm not sure what geek mail is.

    • @CounterAttack
      @CounterAttack  2 ปีที่แล้ว +1

      @@StewsReplay Ah... that's boardgamegeek mail. Let me see if I can figure out how to message you via TH-cam.

    • @StewsReplay
      @StewsReplay 2 ปีที่แล้ว

      @@CounterAttack I can get t you on geekmail

  • @JPLaurio
    @JPLaurio 7 ปีที่แล้ว

    Shooting the AT gun at the Pillbox, be sure to check out B30.35 for some nice options.

    • @perfidiousalbion5985
      @perfidiousalbion5985 7 ปีที่แล้ว

      Yes, AT with AP, APCR with TK# at least double the TEM of Pillbox will ignore the TEMs effects. Hence ATG scores a hit and resolves per HE equivalent. To put it another way the pillboxes are sitting ducks to the ATG...

  • @JPLaurio
    @JPLaurio 7 ปีที่แล้ว +2

    Another thing, you need to setup your Reinforcements at the start of the RPh, and they all need to be on their own hexes and so on (i.e. no overstacking).

  • @VeryLimitedaddition
    @VeryLimitedaddition 7 ปีที่แล้ว +1

    I set my sniper next to enemy snipers to try and take it out of the game. So as the Canadian I would of set the sniper up in L5. Also Canadian squad Q could of used road movement and gained more movement for the future.

    • @milky55way2012
      @milky55way2012 7 ปีที่แล้ว

      That's illegal unless the 6 stacks, 5 stacks etc. rule comes into play....

  • @HistoricalConflict
    @HistoricalConflict 4 ปีที่แล้ว +1

    you are insane lol. but more power to ya

  • @milky55way2012
    @milky55way2012 7 ปีที่แล้ว +1

    Just a small correction, the stacking capacity of a pillbox(as indicated on the counter) is not 1 MMC, it's 1 squad equivalent...= (1) squad, or (2) 1/2 squads, or

  • @grungeking2
    @grungeking2 4 ปีที่แล้ว

    Where I can buy that game

  • @stevehall9333
    @stevehall9333 3 ปีที่แล้ว

    Great video, but once you've made the mistake ( sniper ) there's no going back...

  • @davetye
    @davetye 3 ปีที่แล้ว

    Don't think the German sniper placement was legal. Reinforcements have to be set up offboard in the rally phase of the turn on which they will enter the board.

    • @davetye
      @davetye 3 ปีที่แล้ว

      Area Fire is not the same as Area Target Type.

    • @davetye
      @davetye 3 ปีที่แล้ว

      The guys in the grey pillbox were.Not concealed so the blue PTC would apply.

    • @davetye
      @davetye 3 ปีที่แล้ว

      Leadership doesn't affect repair attempts - that's what the triangle symbol means.

    • @davetye
      @davetye 3 ปีที่แล้ว

      You could have saved yourself a lot of time by reading the part that says small arms and my fire is not allowed at a pillbox outside its covered arc.

  • @omerhertz
    @omerhertz 7 ปีที่แล้ว +1

    Thanks for the video, Mike, it's interesting to see some new stuff you haven't covered before - do you plan on playing a scenario involving Armoured units at some point?
    Also, I was wondering whether you've decided on having Counter Attack become a dedicated ASL channel or whether you're planning on playing through other games as well?

    • @CounterAttack
      @CounterAttack  7 ปีที่แล้ว

      Hi Omer. I do plan on learning about vehicles in my next ASL scenario playthrough. As to being a dedicated ASL channel - no. That's just what I want to be learning right now, and seems to get the most interest from my viewers. I will likely do something non-ASL next - I'm still trying to decide what that is. I need to figure out some way for people to vote :)

    • @omerhertz
      @omerhertz 7 ปีที่แล้ว +1

      I'm actually happy to hear that, there's a ton of ASL content out there and watching you play other (lesser known or less "popular") systems is what I enjoy most about this channel.
      As for the voting, you could always borrow a page from "Watch It Played" and use the comments section - maybe film a short clip where you lay out the different games that you're considering and have the viewers tell you which one they like to see the most (by writing the name of their choice or upvoting it in the comments) - whichever game gets the most upvotes by a certain time is the winner.
      There are other ways, of course, but this looks to be the easiest.

    • @CounterAttack
      @CounterAttack  7 ปีที่แล้ว

      Cool. I'll check that out and figure something out!

    • @omerhertz
      @omerhertz 7 ปีที่แล้ว +1

      So apparently there's now an easy way to add polls directly to TH-cam videos as well - you can find videos on just how it's done with a quick search, and it seems to be a breeze. I don't know whether I should link one directly (I suppose it might violate some sort of rule I'm unaware of) so I'll just say that if you search in TH-cam for "How To Add A Poll To Your TH-cam Video" you'll find what you need.

    • @CounterAttack
      @CounterAttack  7 ปีที่แล้ว

      Thanks. I figured it out and will set up a poll on the next video!

  • @caslocalgary8278
    @caslocalgary8278 7 ปีที่แล้ว +1

    Your Sniper must be setup with 6 hexes of 6 stacks so you should have set up your sniper in N5
    A Gust eliminates all dispersed SMOKE and disperses all non-dispersed SMOKE
    Canister, MG, IFE and Small Arms fire vs a pillbox, as well as WP NMC vs pillbox
    occupants, are NA through its NCA.

    • @CounterAttack
      @CounterAttack  7 ปีที่แล้ว

      Thanks for your corrections. Regarding gusts, I'm not sure what I played incorrectly. The AT gun and mortar normally lay SMOKE, but since there are gusts blowing, I reduced it to dispersed SMOKE. Was that incorrect? Thanks again.

    • @JPLaurio
      @JPLaurio 7 ปีที่แล้ว +2

      No, that's correct. Elsewhere, guys who rolled 12 = Final Fired (Cowering). Great to see you doing ASL playthrough again!

    • @caslocalgary8278
      @caslocalgary8278 7 ปีที่แล้ว +1

      You did the smoke correctly Keep the play through coming!!!

  • @nikkibaugher2427
    @nikkibaugher2427 3 ปีที่แล้ว +2

    Please restart your ASL videos.

  • @nikkibaugher2427
    @nikkibaugher2427 2 ปีที่แล้ว

    NICE...

  • @simonplain
    @simonplain 7 ปีที่แล้ว +1

    Mortars keep rate of fire with area fire

  • @damiendavis9884
    @damiendavis9884 6 ปีที่แล้ว

    luv the asl videos

  • @JPLaurio
    @JPLaurio 7 ปีที่แล้ว +2

    HS shooting SW cannot add its inherent FP.

  • @wojnanaplanszy5058
    @wojnanaplanszy5058 7 ปีที่แล้ว +2

    I hate pillboxes. They're overpowered.

    • @CounterAttack
      @CounterAttack  7 ปีที่แล้ว +1

      Ha ha yes, but they do have a flaw: the fixed covered arc / field of view.

    • @JPLaurio
      @JPLaurio 7 ปีที่แล้ว +1

      Yeah, have to disagree, don't think they are overpowered at all.

    • @milky55way2012
      @milky55way2012 7 ปีที่แล้ว +1

      Especially not against tanks that can destroy the contents with AP.