Well you have tons of indie games that fail.. you just don't hear much about them, cause everyone shrugs and moves on. They aren't marketed to hell and back and praised as THE NEW BIG GAME before coming out. So it's less noticeable if they fail
Yeah, I agree with you. I didn't really make my point clear, which is on me. My point was, recently more and more indie games are massive succsses, and more and more AAA games fail miserably. That shouldn't happen at all. There should never be a case in which a game that took hundreds of people and millions of dollars fail and a game with one creator and thousands of dollars succeeds. Walmart, at least at one time, had tons of FNAF toys, but no one will EVER by a Dragon Age Veil Guards Figurine. Either way, thanks for watching the video. Much appreciated!
Hey, you don't need to finish that Hiragana game, from your gameplay I believe you're already good enough at Hiragana. I recommend starting Katakana now.
Well Sensei, I know it may look that way but... I'm not confident. However, I also think that if I just do what's comfortable, I'll never reach my goal. I've read that a lot of places. Maybe I'll do a full review today, and if I get through that relatively painless ly, I'll start Katakana tomorrow. Thanks for the vote of confidence though.
As much as I'd like to say that indie games are succeeding purely because they are made with more passion and care than AAA games. I don't think it's entirely the case. Five Nights and Freddy's, Undertale, MiSide, Doki Doki Literature Club, Poppy Playtime etc. All of these indie games are popular largely because they are made for streamers to play and react to. All it takes is Markiplier or Asmongold or someone else to pick up one of these indie games and suddenly 5 million+ people have seen them. Sure, you can say that streamers play AAA games as well, but it's not the same thing. Take Doki Doki Literature Club for example. It's honestly terrible as far as Visual Novels go, but it is the perfect game for all the streamers to start playing and exaggerate their reactions to, and everyone loves it. FNAF is the same. I like the FNAF lore (the earlier ones), and I like Scott Cawthon, he's a cool guy, but is FNAF fun to play? Honestly, no. It's very basic and once you see the jumpscares once or twice, the appeal wears off. But what every child and their mother did enjoy was watching all their favourite streamers react to it for the first time. No one is seeking out Dragon Age streams to react to but EVERYONE was in on the DDLC and FNAF hype. MiSide is a little different, it had the streamers to help it blow up, but it also appeals to all the major anime tropes.
You know I like you a lot but I gotta push back a little on this. Sure, DDLC, Undertale, Five Nights. They aren't great. Sure. But what I consider a good game is based on my economic values. So, if I spend $5 US on a game, and I get an hour or two of enjoyment out of it, but its not that good, than what did I lose? Now, if I spend 60$ on a game, and I only get an hour of two of enjoyment, that's a massive failure. Because the cost of playing that game did not equal the enjoyment I could have gotten playing 12 5$ indie games. You see what I am getting at? I know Fnaf isn't good, but I enjoyed it. I know DDLC isn't good, but I enjoyed it for what it was. Even if its only one playthrough, its not like I wasted tons of money. Its like, "what did I expect?" The characters are cute, cloyingly so at times, and the story is kind of dumb.. but It did genuinely take me by surprise the amount of depth there was in the hidden lore. At the end of the day though, its not even close to a real visual novel like Fate, Narcissu, or even the one I reviewed, Aliya. So my argument basically is, why does something with a low budget and low staff end up being more successful than something with a huge budget and a huge staff? DDLC was made for people to play on their channels, hell there is specific dialogue if you stream it.. but I think when I got it, the game was free? So even if I only got 15 minutes of enjoyment out of it, its not like it cost me anything. Right? Vs paying 70$ for a triple AAA game to insult my intelligence and waste my time AND money. Yeah, YT lets players have changed the Meta for Indie games, I get that. But I genuinely enjoyed some of the fad games, and the overall cost to me was way lower. Though its painful to admit because of how cringe the fandom is. Ultimately, I just hate that triple A has fallen so far, and I'll gladly cheer on indie games if it lights a fire under their behind to do better. Which they wont, so its cheap, not so good games for me. That's my opinion of course.
@@redshellmanI get you. I think perhaps we're taking past each other here. What I was focusing on was solely the question of why indie games like this become popular. With FNAF and DDLC especially, there's just no denying that they wouldn't even be on the map if not for streamers and TH-camrs. It's natural, indie games don't have big budgets, so to circumvent the lack of funds for marketing and advertising, indie Devs often design their games in a way to compliments streamer culture. If streamers will see good returns from playing an indie game, that exposure is free advertising. It's certainly the case that many indie games are good games and are fun to play in a way AAA games aren't, but I was moreso giving my thoughts on why some of them become big hits. (Attempt 2 at writing this because once again my comment disappeared)
Apologies. It does appear like my response was wildly different from your comment huh? Lol. Yeah I think I misunderstood you. What I do know is that Target has FNAF toys for sale, and no one would ever buy a Veil Guard figurine. That's basically all I am saying. Doesn't necessarily mean I Think indie games are great, just that they are succeeding. I could make the same argument for Gacha games too... which used to be bottom of the barrel... and are now much more entertaining (my opinion) than most triple A slop. But you are right, its really that..... youtubers like to take a chance on smaller games... less to go wrong if they don't like it, and well its more of a surprise for viewers. I'm not so sure now, but I still think that most indie games out there are better than most triple A games. Also, side note here... this is why I dislike Markiplier so much. I used to watch him in my younger 20's. But he got all these millions of views of FNAF... no telling how much money. But when Scott Cawthon was under attack and getting death threats and all.. He didn't say anything. Unlike, OF ALL PEOPLE, fucking mat-pat. lol. Random side note I apologize. But yeah, I think you are right now, and I hadn't considered that to be the major factor, but its undeniable the more I think about it.
@@redshellman A lot of kids watch streamers like Markiplier, there's a bit of a meme that loads of the kids who love FNAF have never actually played the games themselves haha. That's part of why FNAF sells toys. I do agree with you though, indie games and gacha are becoming a lot better. With gacha, they depend on consumers finding the characters appealing and attractive in order to get money, and with indie games, they need to put in effort to even be recognised. A lot of AAA studios are now managed by people who did not build them in the first place, so they are infested with people who do not understand the weight of the platform they are standing on and simply wish to use it to push "the message." Those precious Esg investments matter more than player satisfaction. I also agree with your side rant about Markiplier. I have personally never liked him. He would never have spoken up in defence of Scott because he has his "wholesome ally" image to maintain... It's sad, especially since a lot of 'those types' of people tried to brand Markiplier as the "true creator" of FNAF as opposed to Scott.
Well you have tons of indie games that fail.. you just don't hear much about them, cause everyone shrugs and moves on. They aren't marketed to hell and back and praised as THE NEW BIG GAME before coming out. So it's less noticeable if they fail
Yeah, I agree with you. I didn't really make my point clear, which is on me.
My point was, recently more and more indie games are massive succsses, and more and more AAA games fail miserably.
That shouldn't happen at all. There should never be a case in which a game that took hundreds of people and millions of dollars fail and a game with one creator and thousands of dollars succeeds.
Walmart, at least at one time, had tons of FNAF toys, but no one will EVER by a Dragon Age Veil Guards Figurine.
Either way, thanks for watching the video. Much appreciated!
Hey, you don't need to finish that Hiragana game, from your gameplay I believe you're already good enough at Hiragana. I recommend starting Katakana now.
Well Sensei, I know it may look that way but... I'm not confident. However, I also think that if I just do what's comfortable, I'll never reach my goal. I've read that a lot of places. Maybe I'll do a full review today, and if I get through that relatively painless ly, I'll start Katakana tomorrow. Thanks for the vote of confidence though.
As much as I'd like to say that indie games are succeeding purely because they are made with more passion and care than AAA games. I don't think it's entirely the case.
Five Nights and Freddy's, Undertale, MiSide, Doki Doki Literature Club, Poppy Playtime etc. All of these indie games are popular largely because they are made for streamers to play and react to.
All it takes is Markiplier or Asmongold or someone else to pick up one of these indie games and suddenly 5 million+ people have seen them.
Sure, you can say that streamers play AAA games as well, but it's not the same thing. Take Doki Doki Literature Club for example. It's honestly terrible as far as Visual Novels go, but it is the perfect game for all the streamers to start playing and exaggerate their reactions to, and everyone loves it. FNAF is the same. I like the FNAF lore (the earlier ones), and I like Scott Cawthon, he's a cool guy, but is FNAF fun to play? Honestly, no. It's very basic and once you see the jumpscares once or twice, the appeal wears off. But what every child and their mother did enjoy was watching all their favourite streamers react to it for the first time. No one is seeking out Dragon Age streams to react to but EVERYONE was in on the DDLC and FNAF hype.
MiSide is a little different, it had the streamers to help it blow up, but it also appeals to all the major anime tropes.
You know I like you a lot but I gotta push back a little on this.
Sure, DDLC, Undertale, Five Nights. They aren't great. Sure. But what I consider a good game is based on my economic values.
So, if I spend $5 US on a game, and I get an hour or two of enjoyment out of it, but its not that good, than what did I lose?
Now, if I spend 60$ on a game, and I only get an hour of two of enjoyment, that's a massive failure. Because the cost of playing that game did not equal the enjoyment I could have gotten playing 12 5$ indie games. You see what I am getting at?
I know Fnaf isn't good, but I enjoyed it. I know DDLC isn't good, but I enjoyed it for what it was. Even if its only one playthrough, its not like I wasted tons of money. Its like, "what did I expect?" The characters are cute, cloyingly so at times, and the story is kind of dumb.. but It did genuinely take me by surprise the amount of depth there was in the hidden lore. At the end of the day though, its not even close to a real visual novel like Fate, Narcissu, or even the one I reviewed, Aliya.
So my argument basically is, why does something with a low budget and low staff end up being more successful than something with a huge budget and a huge staff?
DDLC was made for people to play on their channels, hell there is specific dialogue if you stream it.. but I think when I got it, the game was free? So even if I only got 15 minutes of enjoyment out of it, its not like it cost me anything. Right? Vs paying 70$ for a triple AAA game to insult my intelligence and waste my time AND money.
Yeah, YT lets players have changed the Meta for Indie games, I get that. But I genuinely enjoyed some of the fad games, and the overall cost to me was way lower. Though its painful to admit because of how cringe the fandom is.
Ultimately, I just hate that triple A has fallen so far, and I'll gladly cheer on indie games if it lights a fire under their behind to do better. Which they wont, so its cheap, not so good games for me.
That's my opinion of course.
@@redshellmanI get you. I think perhaps we're taking past each other here.
What I was focusing on was solely the question of why indie games like this become popular.
With FNAF and DDLC especially, there's just no denying that they wouldn't even be on the map if not for streamers and TH-camrs.
It's natural, indie games don't have big budgets, so to circumvent the lack of funds for marketing and advertising, indie Devs often design their games in a way to compliments streamer culture.
If streamers will see good returns from playing an indie game, that exposure is free advertising.
It's certainly the case that many indie games are good games and are fun to play in a way AAA games aren't, but I was moreso giving my thoughts on why some of them become big hits.
(Attempt 2 at writing this because once again my comment disappeared)
Apologies. It does appear like my response was wildly different from your comment huh? Lol. Yeah I think I misunderstood you.
What I do know is that Target has FNAF toys for sale, and no one would ever buy a Veil Guard figurine. That's basically all I am saying. Doesn't necessarily mean I Think indie games are great, just that they are succeeding. I could make the same argument for Gacha games too... which used to be bottom of the barrel... and are now much more entertaining (my opinion) than most triple A slop.
But you are right, its really that..... youtubers like to take a chance on smaller games... less to go wrong if they don't like it, and well its more of a surprise for viewers.
I'm not so sure now, but I still think that most indie games out there are better than most triple A games.
Also, side note here... this is why I dislike Markiplier so much. I used to watch him in my younger 20's.
But he got all these millions of views of FNAF... no telling how much money. But when Scott Cawthon was under attack and getting death threats and all.. He didn't say anything. Unlike, OF ALL PEOPLE, fucking mat-pat. lol. Random side note I apologize.
But yeah, I think you are right now, and I hadn't considered that to be the major factor, but its undeniable the more I think about it.
@@redshellman A lot of kids watch streamers like Markiplier, there's a bit of a meme that loads of the kids who love FNAF have never actually played the games themselves haha. That's part of why FNAF sells toys.
I do agree with you though, indie games and gacha are becoming a lot better. With gacha, they depend on consumers finding the characters appealing and attractive in order to get money, and with indie games, they need to put in effort to even be recognised.
A lot of AAA studios are now managed by people who did not build them in the first place, so they are infested with people who do not understand the weight of the platform they are standing on and simply wish to use it to push "the message." Those precious Esg investments matter more than player satisfaction.
I also agree with your side rant about Markiplier. I have personally never liked him. He would never have spoken up in defence of Scott because he has his "wholesome ally" image to maintain... It's sad, especially since a lot of 'those types' of people tried to brand Markiplier as the "true creator" of FNAF as opposed to Scott.
Simple, they're selling games not sermon.
@@Oo_Tama absolutely. Can't agree more.