- Daddy, why is there so little food? And why aren’t you and mom eating anything? - Well, son. The economy crashed after a Traveller arrived and sold over 100 tons of Cobalt, which made our universal income useless. And that’s why you’re eating what we found behind the fridge because milk cost more than what I earned in 15 years.
I've played NMS for maybe 4 days now and I've logged in 30 something hours. I'm sitting here trying to sleep so I pop on TH-cam and I find you. Holy shit these are some tips and i want to play again now. Thank you. You earned a sub.
In this game, there are a multitude of ways to get more units. I personally LOVE the refining method. Tho it takes a long time to set up, you can become self sustaining since you can get pretty much refine and sell just by refining. It does require some patience, may be boring for some people.
Bruh ever since the quarantine thing going on. ive been sitting in my room playing the shit out of this game. At this point ive messed up my sleeping patterns
Even faster than mining cobalt first: if you have ANY cobalt, refine it into ionised cobalt at 2:1, then add oxygen to get 6x the ionised cobalt! Convert back to cobalt at 1:2... when you've got a full inventory, GO CRASH THE ECONOMY!!! :-D
@@jonathanhawkins8379 you gotta get the blueprints for (at least) a refiner called "regular refiner" which gives you two options for INPUT. The portable refiner only gives you one option.
@@jonathanhawkins8379 There are 4 types of refiner: personal (installed in exosuit), portable, medium and large. From memory, the last 2 are learned from base missions, I think. Medium can take 2 inputs, large can take 3, and neither need fuel, as they are installed in your base. Check out nms.swebsol.co.uk for recipes! :-)
@@Somedudeapparently no, just oxygen. 2x Cobalt --> 1x Ionised Cobalt. 1x Ionised Cobalt + 2x oxygen --> 6x Ionised Cobalt. 1x Ionised Cobalt --> 2x Cobalt. So by using as much oxygen as your starting cobalt, you multiply your cobalt by 6.
You can even look for various Larval Core's (from Whispering Eggs) when you look around for Cobalt. (Some caves where I've found Cobalt at could be near those abandoned buildings.) Usually, you get you can get like 10 to 20 something at a base (it depends on how many there are around the building). At it's base price (around 69,000 units if the wiki is correct), that could net somebody 690,000 to 1.3 million units). That would be a good amount to further helping crash the market.
@@invalidname43 Over 1000 hours in game and this is the first I've seen it, it's called RNG and luck, everyone experiences the game differently and they are more than entitled to be surprised by something and point it out. Even if it's something everyone else has seen a million times because there's always a chance there's someone else (like me in this case) that hasn't seen it yet, so relax...
I wanted to add that I have tried any number of currency earning approaches in quite a few games. This one actually worked. So, again, thanks for the tips.
I found that the NPC traders arriving on station will also sell for the cheaper prices after the economy is crashed. Useful for grabbing several extra thousand units of cobalt for cheap in every system, gets the ball rolling that much faster...
Activated Indium deposits for me; my 1 day build makes me 50 million passively every 8 hours, so up to three times a day I can grab it and make bank. It’s only a C class deposit at that lol. To make so many mining and storage units, I made bases on deposits, like rusted iron for ferrite dust, and put 2 industrial miners and storage tanks on each type of deposit I needed, like rust, gold and uranium, also for making warp teleporters, power and batteries. Named each base by what it mines, hop around grabbing stuff while building & cooking stuff. Was halfway to billionaire in under a week, no exploits.
Using economy crashing and full inventory of wiring looms, you can make 50 million every jump. You can get fully unit capped in a day if you can be bothered (it's a little boring), but you can find some cool ships/multi-tools while you grind.
Your way is legit. This "economy crashing" technique is an exploit of the game's overly simplified demand/supply mechanic and is using a form of snapshoting in order to make profit.
Call in the Nexus when you jump & buy the exosuit space there too. 2 per system & jump. I mean there's more but those are the 2 that are the easiest to unlock
Your channel is outstanding and you're videos are among the best that I've seen. I usually don't subscribe to anything, but I had to. You and your team crush it. You're clear, concise, you have fun and are enthusiatic. I feel like you want the masses to have fun as well. Way to be on stage man. Thank you, scribed.
I want to preface I haven't played the new update so my info might be outdated. Just want to point out, unless they changed it, but if you don't go to the terminal, but sell to traders, it wont effect the system economy, so find a good system to sell in, buy up all their resource from the terminal to make a need for it, then go to the system like you showed here and you tank the economy, and when you get it to the -80, and then but the resource from the traders as their prices are effected by system economy but buying and selling to them don't effect the system economy, then once you have 2 systems where you want them, just use the terminus portal and jump back and forth buying and selling to the traders. so you shouldn't have to keep going to new systems and save on hyper drive fuel. You can also play to system economy types and make a travel path, this requires some planing but you can get it to where you have 4-5 systems you can terminus portal through, you tank and flood the markets based on their production type, and make a loop where you just buy and sell to traders, go to the 1st system buy resource A, head to the 2nd sell resource A and buy up resource B, head to the 3rd and sell resource B and buy resource C, and so on, it requires a little more planning and set up, but in the long haul it is far more efficient.
So would it be like: 1. Buy up all the resources from system 1 to increase demand 2. Teleport to system 2 and sell all Cobalt 3. Buy Cobalt from trader in system 2 4. Go back to system 1 and sell Cobalt to a trader? I'm very confused on how to do this rn can you elaborate?
Mine your first amount and save the money from the first buy. Make sure to activate the teleporter. The market will stabilize and you can look back through your systems and repeat.
I think the problem is they didn't make the economic system dynamic enough, the situation should be, when you are buying or selling a huge bulk, the demand should be dynamically changed during the trade. Actually this is a low-level mistake, thank you for sharing, but i'm still in a honey moon with the game, don't want to spoil it.
yes and no , you would not want that as trading(selling) would become obsolete as as soon large bulks would be unprofitable and this is only way to make money , sell large bulks , similary selling and buying bulks , noone would buy materials if they would increse in prize dramaticly when you buy bigger bulk system itself is flawed in its core , what they should do is global player buy and sell prizes affect economy and "1 player selling and buying large bulks at 1 station" should hardly move that number besides noone who would buy/sell bulk would reduce prizes instantly so in short: 1 player trade should have big impact on local economy prizes should not change instantly but rather gradiualy over 15minutes
Thanks Jason. This worked perfectly. I made about 8 million in 30 minutes but I chose to jump from station to station via the teleporter rather than fly there.
I have been doing this for a little bit now and have made about 340 million in about 41 systems\jumps, this is awesome and incredibly helpful, I now have an average of around 15 million every jump. However I ran into a profit increase wall, it would appear that you can only buy or sell 99,999 units of cobalt at a time, once you hit this you can no longer keep increasing your profit per station because after the first sell you tank the market. I do not see a way around this. Once you get up to 99,999 units of cobalt you should be pulling in about 15 million at every station. Thanks for making this video, I would have had no idea about this method.
Hey Jason, have you tried using this method combined with chlorine farming? You probably already know this, but just in case, 1k chlorine and 2k oxygen in a refiner pumps back out ~4k chlorine. All you pay for is the oxygen, then wait for a few stacks, find a station that sells chlorine, and that's an easy 20 million units.
Can confirm this still works. Made 10+ Mil after going to 5-7 systems. The part that takes the longest is gathering enough cobalt, which took me nearly 4 hours to gather 3000+. From there I sold, bought back and repeat at another station a few times and I ended up with over 9999+ cobalt.
I have to spend another 12 hours crunching my numbers goin to run it a few more times but I think I streamlined this. You can start with 1 million credits and within 2 hours turn it into 1 billion. Once finished I can send you my spreadsheets so you can see. Only using market crash mechanic
@@JasonPlaysNMS wow, totally not used to getting my comments hearted let alone a direct response. I appreciate it. So, here's the thing 1st iteration of this route in 22 stops I made 246 million using unstable plasma, oxygen canisters, Cobalt and assorted locally produced goods, in a time scale of two hours; that's with all the paperwork, renaming systems and figuring the best goods, figuring ur fast, iteration 2+ you use the station teleporters, no paper work it's more like 22 stops in 45 mins. That's 246 million in 45 mins. I then take a few hour break before trying iteration 2. All was fine until stop 14-15 for Cobalt and stop 15-16 for unstable plasma, where upon the sell demand differential tanked, unstable sell demand went from +0.5 with a buy demand of -79.9, to a sell demand of -80.1 losing me 300,000 instead of the 5million profit I should have made at the stop. Cobalt at stop 15 I sold 32,449 @ -80.0 compared to the +0.9 it should have been again losing 400,000 compared to the 5 million I should have made on it, even stranger still when I went to rebuy Cobalt at stop 15 there was only 931? Available... Though I just sold over 32,000. What's even weirder is this didn't occur with the locally produced products or the oxygen canisters just Cobalt and unstable plasma. So as of this morning I took over 12 hours off slept ate what not invade it's a time sensitive issue/bug and am re running it again, (the trees aren't happy I'm on my twelve sheet of paper). But when I'm done this iteration I'm going to compare all 3, it's looking like Cobalt and unstable plasma may be unusable long term in the same systems on repeat. But oxygen and the locally produced goods are still giving me 100+ million in 45 mins. Not at good but repeatable ... I have email lol I can take pics of my statistics and send them to you that way, sorry I'm old school and can't figure out how to do it on youtube. Should be done iteration 3 of trade route in a couple hours. Lol it's Sunday so I'm slow, don't worry Isave and exit alot when going slow lol. Wow sorry super long but let me know thanks Edit: when I was a kid (N64) there was this snowboarding game, and when doing a run u had to do it 3 times, the second and third run the game produced a ghost of you doing the course as you did last run but slightly better forcing you to do a better run or you'd lose to the ghost.. this feels like that like there's a ghost in my systems out selling me,there's no other players in the system yet the system acts as tho there is another entity selling on my exact trade route within my game
@@JasonPlaysNMS so Update, I have finished 3 runs with mixed results, just need to compile it into one list. It's honestly looking like there is about 75 million (unit) cap on unstable plasma and a 75 million (unit) cap on Cobalt (aswell as a 30,000 Cobalt sale limit) per trade route. There doesn't seem to be a reset clock since I can't force the sell differential higher then the buy differential, and I've spent over 16 hours In game during and after my runs. Should reset at 3 hours. Good news oxygen capsules and locally produced goods do not seem to be affected in anyway by this mechanic. Tho you will only make 300,000 on average per trade of oxygen capsules far less then the 5 mil for Cobalt or plasma. Trade off is stability. Also you can make as little as 30,000 on a LPG upto a few mil per trade, the really really good thing about buying atleast one stack of LPG per system is as you will see sometimes you can get 100+ trade differentials my best being 105.9 % on Run 1 system 16/17 spark canisters, buy -25.6 sell +80.3 made 105.9% or 101,000 units profit at a cost of 53,000 (unit prices rounded.). I need a way to send you the stats, let me know how to go about that ... Email works for me but I don't really wanna put my personal email in a TH-cam comment section. Edit 1: incase it matters I'm doing this on Xbox One. Edit 2: I've finished compiling the data for unstable plasma and Cobalt. I have less data (2 runs) for oxygen canisters but I think it's pretty obvious still. And I'll add in the lpg but those will change for you since ur systems will be different.
@@JasonPlaysNMS hey, so I finished compiling all that data into one list, like seven pages but I know going forward it'll help atleast as a base set up, when I start a new trade route. There was alot more to learn out of it, I know I learned abunch of stuff I didn't previously know. Hoping if you dig through it you'll learn something new about the trade networks in nms. Maybe you'll even share it with the rest of the community. Not sure on emails, i see your Facebook there... I'll just send it through Facebook. Hope you check it
As of the origins update, you cannot simply buy a few stacks of Cobalt and crash a market. You now need a minimum of 8 stacks, or 80,000 cobalt in total to crash a market. Once you obtain the 8 stacks, just sell all of it to a system with a good economy then buy it all back. Rinse and repeat. :)
8:42 -ish. I guess you can do the same thing for several other resources at the same time too? Like, crash Oxygen, Coal, Iron, Cobalt, and so on & just buy it all back again. This way gives you 4 times as much money (since you crash 4 resources) i guess? Clarification: When you get the first resource to -81% you start to crash the next resource, and so on?
Just want to say thanks for sharing this information with us cause it's a big help, finally after 3 months of struggling I have over 50 million, awesome!!!!!
drop pod coordinates are super cheap to buy at minor outposts, they all usually have 3-5 of them for around 100k a pop... WAY cheaper than buying exosuit and cargo slots at space stations... save more of your hard earned cash! I've also gotten a lot of free suit upgrades by a) searching randomly and b) trading navigation data for "points of interest" coordinates, which are often drop pods. You can pick up navigation data anywhere for free, and free is even better than cheap!
Dante Benuto I also found drop pod coordinates in a minor settlement (or what’re ever it is called). They were selling for -33%. Bought 80 of them and went to station for a quick buck, while making dinner. (The store replenishes slowly while I was afk, so I could buy more)
Tip 1: buy from pilots at space stations as well. Tip 2: install trade terminal in your freighter and you can sell and buy your cobalt there as well so that's 2x the amount of credits you get per system.
This has been around for some time. Go to the terminal. Buy every wiring loom they have (or as many as you can afford) then without leaving the terminal screen, sell it all back. Then buy, sell, buy, etc. Until you reach the lowest sell price. Fill up your inventory with said item by trading with random npc ships. You lose a little at first. Then jump to a new system (better economy=higher sell price) sell all of that item you have to trade terminal. This action tanks that economy. Buy it all back for much less than you just sold it for and head to the next system. This just eliminates the first couple systems worth of money loss. You used to be able to go right from the space station to your freighter and sell to an npc for normal price when they land on your ship. Its like the system economy didnt exist inside the freighter.
Just bought the game and fell in love with it. But so many things to learn all at once I needed a guide and I found yours. Now I am watching all of your videos regarding No Man's Sky and want to thank you so much for saving me time, frustration and other things that were maybe not so intuitive. Thank you for sharing! EDIT: Fixed typo
Problem is they patched it now so that not every system you travel to has wiring looms available. If they don't normally sell them then you can't rebuy them after crashing the market.
This works well and every time you jump you can get more slots on you exo suit from space station and then anomaly.so get loads of cash and extras cheers again for upload
So, let's break this down on what Jason did in the video: System 1 (Promising Economy): Buys 2,087 Cobalt for 515,711 Units. Current Loss: 515,711 Units System 2 (Advanced Economy): Sells 2,087 Cobalt for 418,264 Units. Current Loss = 97,447 Units Buys 5,450 Cobalt for 510,493 Units. Current loss = 607,940 Units System 3 (Balanced Economy): Sells 5,450 Cobalt for 1,027,128 Units. Current Profit = 419,188 Units Buys 7,192 Cobalt for 338,858 Units. Current Profit = 80,330 Units --- At this point, you should make a profit/still be in the positive every time -- System 4 (Comfortable Economy): Sells 7,192 Cobalt for 1,411,908 Units. Current Profit = 1,492,238 Units. Buys 8,875 Cobalt for 435,577 Units. Current Profit = 1,056,661 Units. Yeah, I can see major profits doing this, especially if you focus on Advanced systems to maximize profit. ---------------------- It also makes me wonder if you had even more money to start it up, if you could do this with MULTIPLE resources at the same time to maximize profits. I could take notes of other things that sell well in systems to see if I could make a profit on other things as well (only buying and selling if they are available. Another thing I thought of is something like Copper or Chromatic Metal (if the system sold it) might turn an interesting profit in the long run (again, only buying and selling if they have it). Side Note: An easy way to gain quick money to start you off for this, go harvest a bunch of Larval Core's from the Whispering Eggs. I'm sure within a few minutes to an hour (depending how long it takes to find those bases) you could net like 20 to 40. I know things like Ferrite Dust, Oxygen, and Sodium are priced lower, but could also net some extra money while doing this. First system, Ferrite Dust is 17 units each. With 2,086, it should cost about 35,462 Units. Oxygen is 43 Units with 2,099 of them. This should cost about 90,257 Units. Sodium is 53 Units with 1,393 of them. This should cost about 73,829 Units. 2nd system: Ferrite Dust is 17 units each, with 4,346 of them. Selling first would help crash it so the price might drop to next to nothing for them. If my math is right, and it drops to the 80% mark, it might cost like 3 to 4 Units each. I know doing the same with the others won't be a MAJOR profit, but any extra bit helps, and you have extra resources in case you need them. I might try this later, just because.
Or for new players there 2 ways to make fast money 1st salvage data easy peasy look around for wifi signal with visor each rage from 2 - 4 each time....each stack is 15 and sells for 750k or refine to get 225 nanites and you can also use to unlock stuff 2nd just go to a bone planet and look for yellow wifi signals and find those bones and fill all your possible inventory each range from 50k to 2 mill for super rare. After 2 hours of farming each salvage data gets me 200 odd salavge data 10 odd mill or lots of unlocks Bones get me up to 40 mill each run
Another tip is if you sell the cobalt In the same system you can buy it from npc coming into the station as well for the same -81% demand so you’ll have even more cobalt to sell
A way 2 maximize your profit using this method is after you sell, and buy your cobalt from the space station in the advanced system is to head for a trading outpost rite after u leave the station in the same system and sell again, thus doubling yr profit and maximizing yr fuel consumption. (Update) if you dont know where to find trading outposts on planets when yr in the space station buy a map from the cartographer be careful what you get! Make sure it has settlement data and trading outposts so you can sell there directly after leaving the station.
IMPORTANT NOTICE: Not every space station sells whatever item you're working with (except for cobalt) You need to check and see if you can BUY that item first. If you can't BUY that item from the get go, you won't be able to buy it back after you sell it. Apparently every space station DOES sell colbalt, but what I've said here still holds true for other items.
So I was doing this and making nice money, got tired of looking for new wealthy systems. Figured out if you sell the cobalt, buy it back, jump in your ship and do a fly thru the anomaly, transfer an item and reload your autosave you can sell the same cobalt back to the same system. Seems easier than looking for new systems everytime.
@@Enkadzs fly into the nexus, dont leave your ship, in your inventory choose and item and use the quick transfer option to send something to another player, after it sends, reload your autosave and you'll be back in the space station with all you credits and cobalt, now just rinse and repeat.
get about 10 mil with this, and then do wiring looms in a maxed exosuit. you can make well over 20 million per station with just this, im looking around to find an item more valuable than cobalt to put in starship inventory.
if you build a trade terminal on your freighter then you can call it in after selling the cobalt on the space station and repeat the same method to get x2 money per system
JASON!!!!!.so i went from 15 million to 1.4 billion in 3 days at about 3 hours a day that's it....And i found out that i could get cobalt sold at the space station buy it back then go to trading post on a planet in same system and do it again. currently I'm profiting about 50 million or so per system...Thank you Jason.
As far as I can tell, all economies are universal now. You can’t just fly to another star system and crash their economy. Once you crash an economy, it crashes all of them and you have to wait until things get back to normal. Also you can’t warp to any star system anymore with the freighter. It requires special freighter add-ons that may take a long time to acquire if you don’t have the materials.
Just FYI. The Sell/Buy percentages on the galaxy map for each system only deal with the sell/buy rate on that systems trading goods. These are the first 4 or 5 items that pop up on the trade terminal when you access it. Those percentages have nothing to do with any other items you buy or sell at the terminal.
I mean in simplest terms, yes, the more stocks there are of a particular company, the cheaper they are to purchase. Thats why companies tend to buy back stocks and put more out when funds are needing generated.
@@TheLightningWhale And to digress even more, corporate stock buyback used to be, and should be made illegal again, it artificially inflates the company value and the overall value of the stock market and leads to real economic crashes.
This is a remake of the "buying wire loom. Also you could use the teleport on the space station to get fast to different space stations. When the price is low and the terminal is empty you can buy more from by passers on that same station since it's the same percentage. You just need lots of space !!
Star on bones Then onto wire looms (Make sure you check the space station sells them before you sell your own) Same process but much more effective. Made about 55m in 30 min (exo suite and ship are not maxed)
Question: Does the system have to be advanced or can it be promising? I found a scientific economy system that has a sell 72.5% and a buy -23.3% is that a good system, should i go there?? Any help would be appreciated thanks.
You can do that with platinum as well, most of the station have and you can make over a 10 000 000 units per station, sometime they wont have it, but for the time you get the chance to sell/buy them, well it is worth it, just do it over and over, more you have more you get! Just make sure you have lots of slots empty for all your platinum in your ship and youre good to go.
Hey Jason been watching since I came back to no man sky. Thanks for great info and videos. But I have been watching when you go into the galactic trade network and I see when you buy something you can jump to the max quantity to buy or sell, how do you do that on xbox?
this is so much easier with the stack increase, even with a starter inventory size you can make millions, when it was 250 a stack your profit was much harder.
Hey jason, do you know if this still works?🤔 (by the way i love your vids. I just started playing this game and you've been a big help in all honesty. Keep it up bro)
I do the same thing with a few differences. I do that with cobalt and oxigen, when I get like 100,000 oxigen I use it to make chloride and sell it in a rich system. I'ven visiting rich systems so i can just use the portal in the station. Also I have a s class ship with full inventory of cobalt
Ive spent most of my playtime selling and buyikg cobalt lmao, also another tip *WHEN YOU CRASH THE PRICE AND BUY THE COBALT BACK, BUY FROM THE SHIPS THAT ENTER TOO THEY WILL HAVE THE SAME CRASHED ECONOMY!*
You missed the bit where you top up from the incomming starships. When you crash the economy at the terminal, it's system wide, so all the guys flying in sell it cheap too. Top up your inv from them befor hitting the next system. Then you can switch to the real money earner, wiring!
Would it make sense to buy out all the cobalt in stock before you sell? I wonder how the numbers work out if you do that, so basically increase demand before you sell, then sell everything and drop the demand back down. As long as you have enough units to do that, seems like it would be even more efficient but I'm not sure. Good concept for another video maybe.
I have tried and doesn't get you the best bang for the buck. You are buying potentially 2k supplies at a "normal" price and then selling at a bit higher. It is more beneficial to sell, crash the economy, then buy at a rock bottom price. You lose a bit of profit by buying first then selling and then buying again
i figured out that once you crash a system that you can buy from incoming ships at the cheap price so you can expand the amount of cobalt you get at each stop drastically
you can accualy do this 2 times per system. Sell at space station, then buy back. Go to a trading post and repeat. trading post offer better deals btw. 2 sells and I made a profet of 12 milj.
Hey Jason, does this trick work if you go between the same few systems each time, or do you have to go to a different system every time you want to make a profit?
Great vid i have 500 + hrs in this game and i never thought of doin this next time i need quick money i'll be doin this who knows may even find some cool ships on the journey 👍
ACTUAL pro tip: do it on space station and then in same system in tradeing spot on planet [find it with economy scanner]. Flippin cobalt or whatevs twice in one system.
@@tntTom174 yeah, that works as long as you have an economy scanner but its much quicker to use the portal in the space station and cycle back through the previous stations you've visited because their economies reset after a tme.
This could be a good way to get a good boost in the beginning of the game. I built 3 Activated indium farms with 200 storage depots each which fill up in about 10 hours. I'm almost at at the cap now I think. I started off farming to build poly fiber and heat capacitors to make circuit boards. Storm crystals are a good source of money too. Thanks for the vids Jason.
@@LeTtRrZ hehe cool cool :). I have one circuit board farm too that's how I started getting some decent money. I think mine only makes something like 50 million yours must be massive.
Weird. I'm first like AND comment. Odd.
Certified!
Liked AND commenting!🍻
@@JasonPlaysNMS I've just downloaded version 2.27
Does this still work? And if it does, do I have to go always to rich systems? Or after the first one it really doesn’t matter
lol Yea I like my own comments too.
- Daddy, why is there so little food? And why aren’t you and mom eating anything?
- Well, son. The economy crashed after a Traveller arrived and sold over 100 tons of Cobalt, which made our universal income useless. And that’s why you’re eating what we found behind the fridge because milk cost more than what I earned in 15 years.
LOL
Ur the best
That was dark and funny
Sike
This is the funniest TH-cam comment I’ve seen in a while. Thank you haha
😂
I've played NMS for maybe 4 days now and I've logged in 30 something hours. I'm sitting here trying to sleep so I pop on TH-cam and I find you. Holy shit these are some tips and i want to play again now. Thank you. You earned a sub.
In this game, there are a multitude of ways to get more units. I personally LOVE the refining method. Tho it takes a long time to set up, you can become self sustaining since you can get pretty much refine and sell just by refining. It does require some patience, may be boring for some people.
Ahzek Ahriman it’s 5 in the morning... why did I buy this...
this thing still working?
Bruh ever since the quarantine thing going on. ive been sitting in my room playing the shit out of this game. At this point ive messed up my sleeping patterns
SomeGuy037 lmao, I’ve put on 80 hours on nms in the past week...
I love how this is leaving an entire system’s economy in ruins and then running away to the next system
Capitalism at its best, lol
No different than Covid.
@@2d40 yeah but covid does not make a ton of money doing it...or does it?!
@@samphyllobates4765 Maybe if you have a toilet paper company
@@planetside9714 Yes....there are so many example of this in the real world. Wait, hmmmm.........
Ahhh, capitalism.
Yes sir! Capitalism at its finest and simplest
In real life the strategy works for limited time, because of limited number of markets.
100th like
Stonks
@@infroma6745 Not that, but mostly because of the limited resources. In game, there are infinite markets and resources. That's the difference! :)
Even faster than mining cobalt first: if you have ANY cobalt, refine it into ionised cobalt at 2:1, then add oxygen to get 6x the ionised cobalt! Convert back to cobalt at 1:2... when you've got a full inventory, GO CRASH THE ECONOMY!!! :-D
how do you add the oxygen? i’m a new player lol
@@jonathanhawkins8379 you gotta get the blueprints for (at least) a refiner called "regular refiner" which gives you two options for INPUT. The portable refiner only gives you one option.
@@jonathanhawkins8379 There are 4 types of refiner: personal (installed in exosuit), portable, medium and large. From memory, the last 2 are learned from base missions, I think. Medium can take 2 inputs, large can take 3, and neither need fuel, as they are installed in your base. Check out nms.swebsol.co.uk for recipes! :-)
@@Somedudeapparently no, just oxygen. 2x Cobalt --> 1x Ionised Cobalt. 1x Ionised Cobalt + 2x oxygen --> 6x Ionised Cobalt. 1x Ionised Cobalt --> 2x Cobalt. So by using as much oxygen as your starting cobalt, you multiply your cobalt by 6.
@@patholas so essentially it costs 2 cobalt and 2 oxygen to generate 12 cobalt?
"The more you have, the more money you can make."
So just like the real world.
In all seriousness, thanks for the tips on how to do this.
Start out by mining 2000 or more Cobalt and selling it then buy, that way no up-front cost.
Or, not even that, look for subterranean relics which give you tons of cobalt via tetra cobalt and you can sell the relics for about 6k each.
You can even look for various Larval Core's (from Whispering Eggs) when you look around for Cobalt.
(Some caves where I've found Cobalt at could be near those abandoned buildings.)
Usually, you get you can get like 10 to 20 something at a base (it depends on how many there are around the building).
At it's base price (around 69,000 units if the wiki is correct), that could net somebody 690,000 to 1.3 million units).
That would be a good amount to further helping crash the market.
Same here my started planet was next to a big cave almost 3k cobalt 2 days later I have like 30k cobalt CD love that
Dude WTF???? At 2:36 look at the stars lined up in a almost perfectly straight line! Right under the galactic core distance chart. That's crazy!
@@invalidname43 Over 1000 hours in game and this is the first I've seen it, it's called RNG and luck, everyone experiences the game differently and they are more than entitled to be surprised by something and point it out. Even if it's something everyone else has seen a million times because there's always a chance there's someone else (like me in this case) that hasn't seen it yet, so relax...
Edie Beacon stop being an asshole
I wanted to add that I have tried any number of currency earning approaches in quite a few games.
This one actually worked.
So, again, thanks for the tips.
Thanks! This is the best guide yet, went from 400k to 200 million in around ~4 hours.
Going to try this today, after I getmy hauler ;)
I found that the NPC traders arriving on station will also sell for the cheaper prices after the economy is crashed.
Useful for grabbing several extra thousand units of cobalt for cheap in every system, gets the ball rolling that much faster...
Yep. Such a broken mechanic that the traders are connected to the system market somehow
This yt channel is the best nms channel because I’ve just got my PS4 back working with nms.
Nice!
Activated Indium deposits for me; my 1 day build makes me 50 million passively every 8 hours, so up to three times a day I can grab it and make bank. It’s only a C class deposit at that lol. To make so many mining and storage units, I made bases on deposits, like rusted iron for ferrite dust, and put 2 industrial miners and storage tanks on each type of deposit I needed, like rust, gold and uranium, also for making warp teleporters, power and batteries. Named each base by what it mines, hop around grabbing stuff while building & cooking stuff. Was halfway to billionaire in under a week, no exploits.
Using economy crashing and full inventory of wiring looms, you can make 50 million every jump.
You can get fully unit capped in a day if you can be bothered (it's a little boring), but you can find some cool ships/multi-tools while you grind.
Definitely a way easier way to do it, but economy crashing is faster. Just takes more work though
I have so much money i just buy materials to make more and more money lol
Your way is legit. This "economy crashing" technique is an exploit of the game's overly simplified demand/supply mechanic and is using a form of snapshoting in order to make profit.
Call in the Nexus when you jump & buy the exosuit space there too. 2 per system & jump. I mean there's more but those are the 2 that are the easiest to unlock
Definitely a much faster rate. And if you have big stacks of Cobalt it will more than make up the cost
1 month later and I just realized the exosuit upgrade returns in the nexus if in a new system. Duh hahahaha
Your channel is outstanding and you're videos are among the best that I've seen. I usually don't subscribe to anything, but I had to. You and your team crush it. You're clear, concise, you have fun and are enthusiatic. I feel like you want the masses to have fun as well. Way to be on stage man. Thank you, scribed.
I want to preface I haven't played the new update so my info might be outdated. Just want to point out, unless they changed it, but if you don't go to the terminal, but sell to traders, it wont effect the system economy, so find a good system to sell in, buy up all their resource from the terminal to make a need for it, then go to the system like you showed here and you tank the economy, and when you get it to the -80, and then but the resource from the traders as their prices are effected by system economy but buying and selling to them don't effect the system economy, then once you have 2 systems where you want them, just use the terminus portal and jump back and forth buying and selling to the traders. so you shouldn't have to keep going to new systems and save on hyper drive fuel. You can also play to system economy types and make a travel path, this requires some planing but you can get it to where you have 4-5 systems you can terminus portal through, you tank and flood the markets based on their production type, and make a loop where you just buy and sell to traders, go to the 1st system buy resource A, head to the 2nd sell resource A and buy up resource B, head to the 3rd and sell resource B and buy resource C, and so on, it requires a little more planning and set up, but in the long haul it is far more efficient.
Holy shit genius
Can you explain this better? I find it hard to follow and I am kinda confused on what to be doing
So would it be like:
1. Buy up all the resources from system 1 to increase demand
2. Teleport to system 2 and sell all Cobalt
3. Buy Cobalt from trader in system 2
4. Go back to system 1 and sell Cobalt to a trader?
I'm very confused on how to do this rn can you elaborate?
Mine your first amount and save the money from the first buy. Make sure to activate the teleporter. The market will stabilize and you can look back through your systems and repeat.
You're really there for all my no mans sky needs. Thank you dawg.
Interesting video Jason I’ll be giving this a try.
I think the problem is they didn't make the economic system dynamic enough, the situation should be, when you are buying or selling a huge bulk, the demand should be dynamically changed during the trade. Actually this is a low-level mistake, thank you for sharing, but i'm still in a honey moon with the game, don't want to spoil it.
For sure! There are plenty of ways to make money just playing through the story and base building missions
yes and no , you would not want that as trading(selling) would become obsolete as as soon large bulks would be unprofitable and this is only way to make money , sell large bulks , similary selling and buying bulks , noone would buy materials if they would increse in prize dramaticly when you buy bigger bulk
system itself is flawed in its core , what they should do is global player buy and sell prizes affect economy and "1 player selling and buying large bulks at 1 station" should hardly move that number
besides noone who would buy/sell bulk would reduce prizes instantly
so in short: 1 player trade should have big impact on local economy
prizes should not change instantly but rather gradiualy over 15minutes
I was getting frustrated that I could not get any money , so thank you for this buddy
Thanks Jason. This worked perfectly. I made about 8 million in 30 minutes but I chose to jump from station to station via the teleporter rather than fly there.
I just found your channel, you’re awesome ty for all the info you’ve put in it’s been invaluable to me!
I have been doing this for a little bit now and have made about 340 million in about 41 systems\jumps, this is awesome and incredibly helpful, I now have an average of around 15 million every jump. However I ran into a profit increase wall, it would appear that you can only buy or sell 99,999 units of cobalt at a time, once you hit this you can no longer keep increasing your profit per station because after the first sell you tank the market. I do not see a way around this. Once you get up to 99,999 units of cobalt you should be pulling in about 15 million at every station. Thanks for making this video, I would have had no idea about this method.
Jimi Figs time to start flipping other resources
Hey Jason, have you tried using this method combined with chlorine farming? You probably already know this, but just in case, 1k chlorine and 2k oxygen in a refiner pumps back out ~4k chlorine. All you pay for is the oxygen, then wait for a few stacks, find a station that sells chlorine, and that's an easy 20 million units.
Jason Rogers Do you just look for a Station that has a demand for Chlorine?
Can confirm this still works. Made 10+ Mil after going to 5-7 systems. The part that takes the longest is gathering enough cobalt, which took me nearly 4 hours to gather 3000+. From there I sold, bought back and repeat at another station a few times and I ended up with over 9999+ cobalt.
I have to spend another 12 hours crunching my numbers goin to run it a few more times but I think I streamlined this. You can start with 1 million credits and within 2 hours turn it into 1 billion. Once finished I can send you my spreadsheets so you can see. Only using market crash mechanic
Definitely! There has to be a cap to profits on each system / exosuit inventory.
@@JasonPlaysNMS wow, totally not used to getting my comments hearted let alone a direct response. I appreciate it.
So, here's the thing 1st iteration of this route in 22 stops I made 246 million using unstable plasma, oxygen canisters, Cobalt and assorted locally produced goods, in a time scale of two hours; that's with all the paperwork, renaming systems and figuring the best goods, figuring ur fast, iteration 2+ you use the station teleporters, no paper work it's more like 22 stops in 45 mins. That's 246 million in 45 mins.
I then take a few hour break before trying iteration 2.
All was fine until stop 14-15 for Cobalt and stop 15-16 for unstable plasma, where upon the sell demand differential tanked, unstable sell demand went from +0.5 with a buy demand of -79.9, to a sell demand of -80.1 losing me 300,000 instead of the 5million profit I should have made at the stop. Cobalt at stop 15 I sold 32,449 @ -80.0 compared to the +0.9 it should have been again losing 400,000 compared to the 5 million I should have made on it, even stranger still when I went to rebuy Cobalt at stop 15 there was only 931? Available... Though I just sold over 32,000.
What's even weirder is this didn't occur with the locally produced products or the oxygen canisters just Cobalt and unstable plasma.
So as of this morning I took over 12 hours off slept ate what not invade it's a time sensitive issue/bug and am re running it again, (the trees aren't happy I'm on my twelve sheet of paper). But when I'm done this iteration I'm going to compare all 3, it's looking like Cobalt and unstable plasma may be unusable long term in the same systems on repeat. But oxygen and the locally produced goods are still giving me 100+ million in 45 mins. Not at good but repeatable ... I have email lol I can take pics of my statistics and send them to you that way, sorry I'm old school and can't figure out how to do it on youtube. Should be done iteration 3 of trade route in a couple hours. Lol it's Sunday so I'm slow, don't worry Isave and exit alot when going slow lol. Wow sorry super long but let me know thanks
Edit: when I was a kid (N64) there was this snowboarding game, and when doing a run u had to do it 3 times, the second and third run the game produced a ghost of you doing the course as you did last run but slightly better forcing you to do a better run or you'd lose to the ghost.. this feels like that like there's a ghost in my systems out selling me,there's no other players in the system yet the system acts as tho there is another entity selling on my exact trade route within my game
@@JasonPlaysNMS so Update, I have finished 3 runs with mixed results, just need to compile it into one list. It's honestly looking like there is about 75 million (unit) cap on unstable plasma and a 75 million (unit) cap on Cobalt (aswell as a 30,000 Cobalt sale limit) per trade route. There doesn't seem to be a reset clock since I can't force the sell differential higher then the buy differential, and I've spent over 16 hours In game during and after my runs. Should reset at 3 hours.
Good news oxygen capsules and locally produced goods do not seem to be affected in anyway by this mechanic. Tho you will only make 300,000 on average per trade of oxygen capsules far less then the 5 mil for Cobalt or plasma. Trade off is stability.
Also you can make as little as 30,000 on a LPG upto a few mil per trade, the really really good thing about buying atleast one stack of LPG per system is as you will see sometimes you can get 100+ trade differentials my best being 105.9 % on Run 1 system 16/17 spark canisters, buy -25.6 sell +80.3 made 105.9% or 101,000 units profit at a cost of 53,000 (unit prices rounded.).
I need a way to send you the stats, let me know how to go about that ... Email works for me but I don't really wanna put my personal email in a TH-cam comment section.
Edit 1: incase it matters I'm doing this on Xbox One.
Edit 2: I've finished compiling the data for unstable plasma and Cobalt. I have less data (2 runs) for oxygen canisters but I think it's pretty obvious still. And I'll add in the lpg but those will change for you since ur systems will be different.
@@JasonPlaysNMS hey, so I finished compiling all that data into one list, like seven pages but I know going forward it'll help atleast as a base set up, when I start a new trade route. There was alot more to learn out of it, I know I learned abunch of stuff I didn't previously know. Hoping if you dig through it you'll learn something new about the trade networks in nms. Maybe you'll even share it with the rest of the community.
Not sure on emails, i see your Facebook there... I'll just send it through Facebook. Hope you check it
If anyone wants that stats find a way to message me, not doing any use in my drawer and I haven't heard back from Jason Plays.
I subbed!! Great video. last night was my very first time to play. PC. So... now I'll be Driving my efforts toward being able to warp!!
Very awesome!
As of the origins update, you cannot simply buy a few stacks of Cobalt and crash a market. You now need a minimum of 8 stacks, or 80,000 cobalt in total to crash a market. Once you obtain the 8 stacks, just sell all of it to a system with a good economy then buy it all back. Rinse and repeat. :)
So as soon as you get the 80k you can do it?
@@lerounard8264 Yes. My friend and I tested it a few times. 80k seems to be the magic number.
8:42 -ish. I guess you can do the same thing for several other resources at the same time too?
Like, crash Oxygen, Coal, Iron, Cobalt, and so on & just buy it all back again. This way gives you 4 times as much money (since you crash 4 resources) i guess?
Clarification: When you get the first resource to -81% you start to crash the next resource, and so on?
Sion that’s what I’m wondering
@@JkennGG yeah you can, I do that for oxygen, ferrite dust, Cobalt and sodium
Just want to say thanks for sharing this information with us cause it's a big help, finally after 3 months of struggling I have over 50 million, awesome!!!!!
drop pod coordinates are super cheap to buy at minor outposts, they all usually have 3-5 of them for around 100k a pop... WAY cheaper than buying exosuit and cargo slots at space stations... save more of your hard earned cash! I've also gotten a lot of free suit upgrades by a) searching randomly and b) trading navigation data for "points of interest" coordinates, which are often drop pods. You can pick up navigation data anywhere for free, and free is even better than cheap!
Dante Benuto I also found drop pod coordinates in a minor settlement (or what’re ever it is called). They were selling for -33%. Bought 80 of them and went to station for a quick buck, while making dinner. (The store replenishes slowly while I was afk, so I could buy more)
me: i have played enough NMS for today
youtube: hey look at this! hey look this way!! yo!
me: interesting i didnt knew that.. lets check out
Tip 1: buy from pilots at space stations as well.
Tip 2: install trade terminal in your freighter and you can sell and buy your cobalt there as well so that's 2x the amount of credits you get per system.
These videos are weirdly entertaining
Just decided to try this today and it's working beautifully!! Thank you so so much for the tip!!
This has been around for some time. Go to the terminal. Buy every wiring loom they have (or as many as you can afford) then without leaving the terminal screen, sell it all back. Then buy, sell, buy, etc. Until you reach the lowest sell price. Fill up your inventory with said item by trading with random npc ships. You lose a little at first. Then jump to a new system (better economy=higher sell price) sell all of that item you have to trade terminal. This action tanks that economy. Buy it all back for much less than you just sold it for and head to the next system. This just eliminates the first couple systems worth of money loss. You used to be able to go right from the space station to your freighter and sell to an npc for normal price when they land on your ship. Its like the system economy didnt exist inside the freighter.
Just bought the game and fell in love with it. But so many things to learn all at once I needed a guide and I found yours. Now I am watching all of your videos regarding No Man's Sky and want to thank you so much for saving me time, frustration and other things that were maybe not so intuitive. Thank you for sharing!
EDIT: Fixed typo
Best things to sell imho:
Albumen Pearls
Gravitino Balls
Sac Venom
Tier 5 Economy Tradable
Larval Cores
Advanced Crafting Tree (I.e. Circuit Boards, Superconductors, Fusion Accelerants, Liquid Explosives, Cryo Pumps, Portable Reactors, Cryogenic Chambers, Quantum Processors, Fusion Ignitors, Stasis Devices)
Storm Crystals
Wiring Loom
Activated Indium
Chlorine
It is even more effective, if you do the same with Wiring Loom. That stuff is worth 50k a piece.
More inventory slots = more money.
Problem is they patched it now so that not every system you travel to has wiring looms available. If they don't normally sell them then you can't rebuy them after crashing the market.
This works well and every time you jump you can get more slots on you exo suit from space station and then anomaly.so get loads of cash and extras cheers again for upload
So, let's break this down on what Jason did in the video:
System 1 (Promising Economy):
Buys 2,087 Cobalt for 515,711 Units.
Current Loss: 515,711 Units
System 2 (Advanced Economy):
Sells 2,087 Cobalt for 418,264 Units. Current Loss = 97,447 Units
Buys 5,450 Cobalt for 510,493 Units. Current loss = 607,940 Units
System 3 (Balanced Economy):
Sells 5,450 Cobalt for 1,027,128 Units. Current Profit = 419,188 Units
Buys 7,192 Cobalt for 338,858 Units. Current Profit = 80,330 Units
--- At this point, you should make a profit/still be in the positive every time --
System 4 (Comfortable Economy):
Sells 7,192 Cobalt for 1,411,908 Units. Current Profit = 1,492,238 Units.
Buys 8,875 Cobalt for 435,577 Units. Current Profit = 1,056,661 Units.
Yeah, I can see major profits doing this, especially if you focus on Advanced systems to maximize profit.
----------------------
It also makes me wonder if you had even more money to start it up, if you could do this with MULTIPLE resources at the same time to maximize profits.
I could take notes of other things that sell well in systems to see if I could make a profit on other things as well (only buying and selling if they are available.
Another thing I thought of is something like Copper or Chromatic Metal (if the system sold it) might turn an interesting profit in the long run (again, only buying and selling if they have it).
Side Note:
An easy way to gain quick money to start you off for this, go harvest a bunch of Larval Core's from the Whispering Eggs.
I'm sure within a few minutes to an hour (depending how long it takes to find those bases) you could net like 20 to 40.
I know things like Ferrite Dust, Oxygen, and Sodium are priced lower, but could also net some extra money while doing this.
First system, Ferrite Dust is 17 units each. With 2,086, it should cost about 35,462 Units.
Oxygen is 43 Units with 2,099 of them. This should cost about 90,257 Units.
Sodium is 53 Units with 1,393 of them. This should cost about 73,829 Units.
2nd system:
Ferrite Dust is 17 units each, with 4,346 of them.
Selling first would help crash it so the price might drop to next to nothing for them. If my math is right, and it drops to the 80% mark, it might cost like 3 to 4 Units each.
I know doing the same with the others won't be a MAJOR profit, but any extra bit helps, and you have extra resources in case you need them.
I might try this later, just because.
Or for new players there 2 ways to make fast money
1st salvage data easy peasy look around for wifi signal with visor each rage from 2 - 4 each time....each stack is 15 and sells for 750k or refine to get 225 nanites and you can also use to unlock stuff
2nd just go to a bone planet and look for yellow wifi signals and find those bones and fill all your possible inventory each range from 50k to 2 mill for super rare.
After 2 hours of farming each salvage data gets me 200 odd salavge data 10 odd mill or lots of unlocks
Bones get me up to 40 mill each run
Another tip is if you sell the cobalt In the same system you can buy it from npc coming into the station as well for the same -81% demand so you’ll have even more cobalt to sell
A way 2 maximize your profit using this method is after you sell, and buy your cobalt from the space station in the advanced system is to head for a trading outpost rite after u leave the station in the same system and sell again, thus doubling yr profit and maximizing yr fuel consumption. (Update) if you dont know where to find trading outposts on planets when yr in the space station buy a map from the cartographer be careful what you get! Make sure it has settlement data and trading outposts so you can sell there directly after leaving the station.
Thanks mate. This was incredibly helpful and has allowed me to finally buy a A class freighter!!!
Bro I tried this and this is so AWESOME !
Thanks a lot for sharing this bro
IMPORTANT NOTICE: Not every space station sells whatever item you're working with (except for cobalt) You need to check and see if you can BUY that item first. If you can't BUY that item from the get go, you won't be able to buy it back after you sell it. Apparently every space station DOES sell colbalt, but what I've said here still holds true for other items.
Personally, I use Ionized cobalt. I think it has the highest value per stack that you can actually sell and buy back at a space station.
Can you revisit previous systems ? Like do I have to visit a new wealthy system each time ? Or can we find a few good systems and cycle through them ?
Any system works. You just need to make sure you didn't already ruin the demand on the item you want to sell.
Wealthy systems just gives a bit more money I think. You can still do it with any other system.
Awesome vid man, gonna try this later maybe
Nice!
So I was doing this and making nice money, got tired of looking for new wealthy systems. Figured out if you sell the cobalt, buy it back, jump in your ship and do a fly thru the anomaly, transfer an item and reload your autosave you can sell the same cobalt back to the same system. Seems easier than looking for new systems everytime.
@@Enkadzs fly into the nexus, dont leave your ship, in your inventory choose and item and use the quick transfer option to send something to another player, after it sends, reload your autosave and you'll be back in the space station with all you credits and cobalt, now just rinse and repeat.
get about 10 mil with this, and then do wiring looms in a maxed exosuit. you can make well over 20 million per station with just this, im looking around to find an item more valuable than cobalt to put in starship inventory.
Chlor might be the best option
Man your relentless......hope you made this last night! Video says posted 18 minutes ago. It’s 8:20am
Yeah, was cutting right before the Game Awards
@@JasonPlaysNMS so what was the big NMS reveal? Didn't catch it yet!
if you build a trade terminal on your freighter then you can call it in after selling the cobalt on the space station and repeat the same method to get x2 money per system
I don’t think they will patch it because its just trading. In EVE online we called it “station trading”. Its not abusing anything whatsoever.
JASON!!!!!.so i went from 15 million to 1.4 billion in 3 days at about 3 hours a day that's it....And i found out that i could get cobalt sold at the space station buy it back then go to trading post on a planet in same system and do it again. currently I'm profiting about 50 million or so per system...Thank you Jason.
As far as I can tell, all economies are universal now. You can’t just fly to another star system and crash their economy. Once you crash an economy, it crashes all of them and you have to wait until things get back to normal. Also you can’t warp to any star system anymore with the freighter. It requires special freighter add-ons that may take a long time to acquire if you don’t have the materials.
Very good explanation of how this works.
Just FYI. The Sell/Buy percentages on the galaxy map for each system only deal with the sell/buy rate on that systems trading goods. These are the first 4 or 5 items that pop up on the trade terminal when you access it. Those percentages have nothing to do with any other items you buy or sell at the terminal.
Is this a class on how stock markets work irl?
Oh I wish!
I mean in simplest terms, yes, the more stocks there are of a particular company, the cheaper they are to purchase. Thats why companies tend to buy back stocks and put more out when funds are needing generated.
@@TheLightningWhale And to digress even more, corporate stock buyback used to be, and should be made illegal again, it artificially inflates the company value and the overall value of the stock market and leads to real economic crashes.
Jason Plays
Looks like these two fine youtubers granted your wish! 😅
This is a remake of the "buying wire loom. Also you could use the teleport on the space station to get fast to different space stations. When the price is low and the terminal is empty you can buy more from by passers on that same station since it's the same percentage. You just need lots of space !!
Amazing video mate, 🤙
Thank you 🙏 so much man, I just made 30 million in no time 😂 hahaha
Star on bones
Then onto wire looms
(Make sure you check the space station sells them before you sell your own)
Same process but much more effective. Made about 55m in 30 min (exo suite and ship are not maxed)
Great method, thanks for the upload
Still works great managed to get 100 million in a few hours thanks for showing me this
Friend:What is this game about that you've been taliking about?
Me:(exsales in stoks market crash and economic stuff)
Question: Does the system have to be advanced or can it be promising? I found a scientific economy system that has a sell 72.5% and a buy -23.3% is that a good system, should i go there?? Any help would be appreciated thanks.
You can do that with platinum as well, most of the station have and you can make over a 10 000 000 units per station, sometime they wont have it, but for the time you get the chance to sell/buy them, well it is worth it, just do it over and over, more you have more you get! Just make sure you have lots of slots empty for all your platinum in your ship and youre good to go.
Hey Jason been watching since I came back to no man sky. Thanks for great info and videos. But I have been watching when you go into the galactic trade network and I see when you buy something you can jump to the max quantity to buy or sell, how do you do that on xbox?
Just hit left on the d pad. If you are and 1 and hit left it will go to max
Subscribed just now my man good content great voice😊
Thank you for this video.... you sir are a gent 👍😎
this is so much easier with the stack increase, even with a starter inventory size you can make millions, when it was 250 a stack your profit was much harder.
how do you make it stack to 9999 i am losing so much money
@@jyn5037 in normal mode it just changed with the update
SevCaswell damn, i am playing in survival mode... i guess the increased difficulty reduces the inventory space
Since many cant memorie the words, they can just look at the 3 stars on the left. If its 3 its rich if 2 medium and 1 is poor
Thank you! How didnt I realize this before ???? Wow lol
It's crazy! Such a small thing but it is a game changer
I haven't done that for over a year. I thought they patched it out. Thanks for the update!
You can actually hit the station and the trading post in each system to double your profit.
Hey jason, do you know if this still works?🤔 (by the way i love your vids. I just started playing this game and you've been a big help in all honesty. Keep it up bro)
I do the same thing with a few differences. I do that with cobalt and oxigen, when I get like 100,000 oxigen I use it to make chloride and sell it in a rich system. I'ven visiting rich systems so i can just use the portal in the station.
Also I have a s class ship with full inventory of cobalt
Ive spent most of my playtime selling and buyikg cobalt lmao, also another tip *WHEN YOU CRASH THE PRICE AND BUY THE COBALT BACK, BUY FROM THE SHIPS THAT ENTER TOO THEY WILL HAVE THE SAME CRASHED ECONOMY!*
I saw how to do this in the stream. It works so well. 12 mil units!
I’m new to the game and this helps so much so thanks
You missed the bit where you top up from the incomming starships. When you crash the economy at the terminal, it's system wide, so all the guys flying in sell it cheap too. Top up your inv from them befor hitting the next system. Then you can switch to the real money earner, wiring!
The only problem I have with this ,which is personal, is that your warp portal will be flooded with stations as well
Dude you are smart to figure this out.
3-17-2020, Still works.
Also, teleporting from your base to the space port saves you a launch charge.
Why cobalt and not like indium or something worth more? Is cobalt for sale on every base and indium isn’t?
Yeah it's everywhere and higher quantities too
Would it make sense to buy out all the cobalt in stock before you sell? I wonder how the numbers work out if you do that, so basically increase demand before you sell, then sell everything and drop the demand back down. As long as you have enough units to do that, seems like it would be even more efficient but I'm not sure. Good concept for another video maybe.
I have tried and doesn't get you the best bang for the buck. You are buying potentially 2k supplies at a "normal" price and then selling at a bit higher. It is more beneficial to sell, crash the economy, then buy at a rock bottom price. You lose a bit of profit by buying first then selling and then buying again
Jason Plays ok awesome thanks for the reply I’m about to try this out. Great video btw!
i figured out that once you crash a system that you can buy from incoming ships at the cheap price so you can expand the amount of cobalt you get at each stop drastically
you can accualy do this 2 times per system. Sell at space station, then buy back. Go to a trading post and repeat. trading post offer better deals btw. 2 sells and I made a profet of 12 milj.
Awesome tip, thanks a lot for this
I do this with the wiring looms :)
ditto for me. i sell and buy 1080 wiring looms and make at least 15 million units in every system i visit. its an absolute no-brainer.
Wiring looms definitely work!
Is it faster then using cobalt or the same?
@@TijgerPapa If you can afford them yes
Faster I think. But more expensive to start iut
This sector of the galaxy must be the Detroit of space cause everybody broke...
Lol
Hey Jason, does this trick work if you go between the same few systems each time, or do you have to go to a different system every time you want to make a profit?
Great vid i have 500 + hrs in this game and i never thought of doin this next time i need quick money i'll be doin this who knows may even find some cool ships on the journey 👍
this still works made about 5mill units in about 45 mins and im really slow thanks for this info
Thank you so much I have 74 million now by doing this and everytime I sell the Cobalt I get 9-11 million more
pro tip. you can only do this at the space station and nowhere else otherwise you lose units
Oh for sure. The price is only changed at the terminal
Makes sense
ACTUAL pro tip: do it on space station and then in same system in tradeing spot on planet [find it with economy scanner]. Flippin cobalt or whatevs twice in one system.
@@tntTom174 yeah, that works as long as you have an economy scanner but its much quicker to use the portal in the space station and cycle back through the previous stations you've visited because their economies reset after a tme.
@@tntTom174 also, your suggestion doesn't work using wiring loom because you can't buy it back at trading posts. you can only sell.
Great vid thanks for the help
Hey Jason, you can go to trade pots too because it doesnt affects the economy, so you do twice money for system
This could be a good way to get a good boost in the beginning of the game. I built 3 Activated indium farms with 200 storage depots each which fill up in about 10 hours. I'm almost at at the cap now I think. I started off farming to build poly fiber and heat capacitors to make circuit boards. Storm crystals are a good source of money too. Thanks for the vids Jason.
I have 2 circuit board farms that give a total of 519 circuit boards. That's over half a billion units every 16 hours.
@@LeTtRrZ hehe cool cool :). I have one circuit board farm too that's how I started getting some decent money. I think mine only makes something like 50 million yours must be massive.
When you go to a new system, should it always be a wealthy or advanced system or can it be any kind of system