muchas gracias hermano tu eres el unico que sube tutoriales de substance designer con voz y explicando todo lento de inicio a fin literalmente ni adobe hace su trabajo, mucha gracias
It's a nice tutorial but at 7.24-7.25 all of a sudden the screen changes and a histogram scan was added next to the blur HQ scale, where the next step of adding a contrast/luminocity grayscale happens, but its confusing as I have no idea what you did with the histogram scan and what values that one has. As a beginner in substance designer those kind of things make it very confusing and hard to follow. So my tip would be to really make sure you don't miss the explanation of any steps you have taken, or some people might get confused as to why their material looks slightly different than the one in the tutorial.
Tutorial was great, many of the designer tutorials are sped up and you have to play at half speed, then full versions offered for sale. This was refreshing and I hope you make many more. As a student with minimal designer experience, I had no issues following and I was able to connect the dots where you made SMALL changes that weren't explained. Adjusting nodes like histogram into roughness is something that should be learned anyways. @@aidengaal3377
Interesting stuff. Well done. - Would it be better if the lines were either vertical or horizontal? Instead of diagonal? Because I think that way you'll see less stair-stepping effect (pixelization). There will still be jagged edges, of course, just less of them, maybe giving it a slightly higher quality to it at lower resolutions. And if you still want to display it as diagonal, rotate the UV at 45 deg. - I think some specks of crystalized sand that sparkle would be a nice touch, something with a larger value in the normal map, each pointing in a different direction, so when the light hits it at certain angles they sparkle. The first time I saw this was in Skyrim, with snow. But I think they sprinkled those with a shader. - Each pebble should probably be a slightly different color. I hope you'll make more tutorials. Cheers!
@@Grumbledookvid Those reflections were definitely not baked in the maps. It's most likely some shader magic. I think the guys who made Journey did a GDC talk about their sand shader a while back going way more in depth in the math involved.
Hi, for some reason Blend node for rocks doesn't work. When I plug Levels node to foreground pin, the connecting link turns red and Blend node influences sand, not rocks. Do you know why it's happening and how to make it work? Thanks
HELLO ANYONE HELP, my shape node is showing red and i dont know why, it is not showing anything, please help me out to fix it It is showing total red in node window
muchas gracias hermano tu eres el unico que sube tutoriales de substance designer con voz y explicando todo lento de inicio a fin literalmente ni adobe hace su trabajo, mucha gracias
Simple Tutorial and easy to understand.
The first and only course I finished in Substance Designer. Holy cow!
this is one of the best tutorials on youtube.
Awesome tutorial, very nice narration
Nice, easy to follow, thanks! I'm a beginner with Designer. I was able to make another version with scattered rocks as well
very cool tutorial! would love to see some more
the edit is very clean and professional though, very well done
dude this tutorial helped alot, ty!
It's a nice tutorial but at 7.24-7.25 all of a sudden the screen changes and a histogram scan was added next to the blur HQ scale, where the next step of adding a contrast/luminocity grayscale happens, but its confusing as I have no idea what you did with the histogram scan and what values that one has. As a beginner in substance designer those kind of things make it very confusing and hard to follow. So my tip would be to really make sure you don't miss the explanation of any steps you have taken, or some people might get confused as to why their material looks slightly different than the one in the tutorial.
Thanks for the feedback, it's my first attempt at a tutorial so I appreciate it and ill take it into consideration if I make any in the future
Just noticed this as well, had to slow down the video and caught where the video cuts to having a Histogram Scan node randomly
Tutorial was great, many of the designer tutorials are sped up and you have to play at half speed, then full versions offered for sale. This was refreshing and I hope you make many more. As a student with minimal designer experience, I had no issues following and I was able to connect the dots where you made SMALL changes that weren't explained. Adjusting nodes like histogram into roughness is something that should be learned anyways. @@aidengaal3377
Great tutorial!
Great Tutorial! thank you!
Interesting stuff. Well done.
- Would it be better if the lines were either vertical or horizontal? Instead of diagonal? Because I think that way you'll see less stair-stepping effect (pixelization). There will still be jagged edges, of course, just less of them, maybe giving it a slightly higher quality to it at lower resolutions. And if you still want to display it as diagonal, rotate the UV at 45 deg.
- I think some specks of crystalized sand that sparkle would be a nice touch, something with a larger value in the normal map, each pointing in a different direction, so when the light hits it at certain angles they sparkle. The first time I saw this was in Skyrim, with snow. But I think they sprinkled those with a shader.
- Each pebble should probably be a slightly different color.
I hope you'll make more tutorials. Cheers!
In the normal map or in the roughness map? Tell me more
@@Grumbledookvid Those reflections were definitely not baked in the maps. It's most likely some shader magic.
I think the guys who made Journey did a GDC talk about their sand shader a while back going way more in depth in the math involved.
Hi, for some reason Blend node for rocks doesn't work. When I plug Levels node to foreground pin, the connecting link turns red and Blend node influences sand, not rocks. Do you know why it's happening and how to make it work? Thanks
You have to go inside the gradient map and change the color mode from color to grayscale
@@gamedevgobrr Thank you! Had the same problem.
Awesome tutorial! Keep them coming :).
HELLO ANYONE HELP, my shape node is showing red and i dont know why, it is not showing anything, please help me out to fix it
It is showing total red in node window