Curve Modifier Tools for Blender Tutorial | 3.0

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 30

  • @ابوالفضلسلیمانی-و5ل
    @ابوالفضلسلیمانی-و5ل 11 หลายเดือนก่อน +2

    Innovative😮🎉🎉🎉

  • @alexbobyr8076
    @alexbobyr8076 2 ปีที่แล้ว +4

    Great tutorial. Thank You.

  • @sridharg2781
    @sridharg2781 3 ปีที่แล้ว +4

    Wow amazing 😍

  • @rickyruffle
    @rickyruffle 11 หลายเดือนก่อน +1

    Oooh, I like this method so much more. I find the profile method super limiting.

  • @1DInciner
    @1DInciner 3 ปีที่แล้ว +5

    Selecting every single vertex with box selection to tweak it with gizmo.
    Perfect.

    • @xox8717
      @xox8717 3 ปีที่แล้ว +3

      Each have their own habits and methods.

  • @kowsalyav2190
    @kowsalyav2190 2 ปีที่แล้ว +2

    Nice job

  • @dnomyarg32
    @dnomyarg32 3 ปีที่แล้ว +17

    Are you aware you can change "Box Select" to "Tweak" in edit mode to simply drag each control point? One less click for every single adjustment.

  • @calebj7205
    @calebj7205 ปีที่แล้ว +2

    Great stuff! Where can I find the same reference picture please? What style is it? Baroque, bizantine etc...? Thanks

  • @bzikarius
    @bzikarius 3 ปีที่แล้ว +11

    1. No point to enable move tool if you need gizmo. There is gizmo option for selection (gizmo menu)
    2. No point to use box-tool, when you have tweak tool. Just press and move. Less clicks, no aiming to gizmo.
    3. No point to hold mouse button continuously, when you drag. Just disable «release confirms» (props→input→mouse)
    Also you can do Ctrl+RClick to create new points or make hotkey for subdivide operator.
    Workflow with subdivs may be faster: create main shape, subdivide where you need more details, dissolve unnecessary.

    • @xox8717
      @xox8717 3 ปีที่แล้ว +5

      1 it's hidden and cumbersome to switch so best to use shortcuts like the standard W.E.R
      2 the drag options are not avaliabe to tweak tool so you have to switch to another tool to active it
      3 that's like more extra clicks then it's needed which would slow things down...why Blender users always complicate things and do things in a weird ways?

    • @YegorSmirnov
      @YegorSmirnov 3 ปีที่แล้ว +2

      @@xox8717 The thing is it's not weird. It's maximum efficient. I know it's hard to understand right away if you come from a slow rusty software. Just give it a try.

    • @zackakai5173
      @zackakai5173 2 ปีที่แล้ว +1

      @@YegorSmirnov having all your transform hotkeys in one convenient strip is "slow rusty software?" I suppose you might think so if you need specific letters on the keys to be able to remember them.
      See, I can make passive aggressive comments whining about other people's preferences in a 3D application too

    • @zackakai5173
      @zackakai5173 2 ปีที่แล้ว +1

      @@xox8717 "why Blender users always complicate things and do things in a weird ways?"
      Well because Blender is a bit of a mess and sometimes you have to do things in seemingly convoluted ways to make it work as intended. It's a jack of all trades kind of package, but a master of very few.

  • @znc3dmaker
    @znc3dmaker ปีที่แล้ว +2

    How adons use for curve to mash?

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว +2

    👍👍👍

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 ปีที่แล้ว +4

    superbe

  • @eliasb8
    @eliasb8 2 หลายเดือนก่อน

    Excellent! Scaling the vertices can be done by pressing Alt+S. I don't understand why I have to press Alt to scale this type of vertices? It makes no sense.

  • @jackkuehneman9300
    @jackkuehneman9300 ปีที่แล้ว +1

    Im aware that you can use ALT S to scale the geometry, but is there a way to twist the geometry?

  • @rickyruffle
    @rickyruffle 11 หลายเดือนก่อน +1

    Now I’m wondering if there is a way to add multiple shapes to a single curve so that it transitions from say a diamond to a star shape

    • @Blendercage
      @Blendercage 3 หลายเดือนก่อน +1

      In case you haven’t figured it out yet, yes. You can loft between two different curve profiles, and create an appropriate mesh between them.

  • @bartuyurtseven9516
    @bartuyurtseven9516 2 ปีที่แล้ว +2

    but its not a game ready model How we turns a low poly ? any idea ?

    • @fakiirification
      @fakiirification วันที่ผ่านมา

      Only thing you can really do is create a low poly approximation of the form, and bake the normals/displacement and ambient occlusion off the curve model.

  • @moamengaming9726
    @moamengaming9726 ปีที่แล้ว +1

    2:40 / 13:28

  • @KelvinGuevara3D
    @KelvinGuevara3D 7 หลายเดือนก่อน

    0:40

  • @lucasnicht3347
    @lucasnicht3347 ปีที่แล้ว +3

    THIS IS NOT A TUTORIAL, ITS A TIMELAPSE

  • @normanpeters6800
    @normanpeters6800 ปีที่แล้ว +2

    this is neat to watch but it is not a tutorial since the video is way too fast to learn anything. If you want to learn people that mean slow way down and explain not everyone knows what you are doing

    • @SapiensVirtus
      @SapiensVirtus ปีที่แล้ว +1

      at first its difficult to "read" the timelapses, but trust me, at long term, you will become able to extract so much useful info from them. It helps me in see the tecnique the artist is using or the workflow he follows, those kind of things.Hope it helps. Cheers