I love how smooth the cube sounds when you turn slow aswell, i like using my cube as a fidget toy sometimes, kind of like a fidget spinner but doing slow algorithms
I recently just got into cubing and I just wanted to explain what they mean by 2-gen. In abstract algebra, there are mathematical structures called groups, which are sets with a binary operation (addition, subtraction) with a list of axioms that the set of elements has to satisfy. A generating set is a subset of the elements in a group when every possible distinct combination of binary operation between elements is performed, creates a subgroup of the group. An n-gen is simply an algorithm (product of elements of a subgroup) that can be generated by n distinct moves (elements). This seems arbitrary until we realize that the Rubik’s cube forms a group and our algorithms are elements in a subgroup of the Rubik’s cube. A 2-gen is an algorithm that can be generated by two basic moves (sexy move is generated by R and U and their inverses for example so it’s a 2-gen)
@@adilghaznavi3948 it's not general enough, which is ironic because there is no addition and subtraction in this example a better explanation of a binary operation is something with two inputs and one output in this context, that is move composition
Yet another novice cuber here just letting know how helpful your channel is. I've gone from a 1m30 average to under 40secs average in two weeks by following your tips! 👍👍👍
Another turn metric that was used some time ago: Axis/Axial Turn Metric (ATM). It was like STM, but only cared about the axis of rotation, and when that axis changed, a move was added. Example: R L is 1 move, R F is 2, R F B L R D is four
Ooh! i know the generator thing! so in Group Theory, a generator set of a group is a minimal subgroup of elements (in this case, moves) such that every element of the group can be expressed as a combination of those moves. So here. N-gen is just talking about the order of the generator set. so, for example, the subgroup {R,R2,R',-} ('-' being the null move) can be generated by R: (R, RR, RRR, RRRR). it can also be generated by R' , but not by R2. group theory is so much fun!
3:22 The mathematical word for that sort of averaging is _truncated mean_ where the extremes are eliminated and the mean is computed for the remaining results.
How do I transition from intuitive F2L to full F2L? I'm averaging around 20 seconds and the bulk of my solve time (~12 seconds) is F2L, and I'd like to work on bringing it down. I understand the importance of look ahead but there seems to be so many algorithms for F2L cases and I have no clue which ones are worth learning.
+Matthew Pharr an algorithm is worth learning for F2L if: - it can be executed faster than what you currently do - it doesn't hinder look ahead very much (such as using too much R2 or wide moves) Both of those must be true. Just start by picking an algorithm that solves a case you commonly run into. I find that one of the most important algs is R' F R F' R' U' R. Then once you have done it a few times in speedsolves, you'll remember it and you can learn a new one.
well if u want just one sub 30 solve, look for cubehead's lucky scramble part 1 video. it had an easy scramble with 19 move cfop solution. I average around 35-45 seconds(sometimes i do get 30-35 and rarely i have got 25-30), but i did that scramble in 12 seconds
re: 2-gen The term "generator" comes from group theory, and it's not really "complicated math stuff". You already explained it - an algorithm generated by some sequence of two face turns. A rubik's cube can be described as the "group" of all scrambles. Since every scramble can be decomposed into a sequence the six face turns, we say that the group is "generated" by . This group has subgroups like (the group of any scramble that only has opposite colors on a face, which is generated by half terms) and (the group of any algorithm generated by any sequence of two adjacent turns. A "2-gen").
0:53 this helped me so much i dont mean to brag, but my tps is very fast, but i ALWAYS pause after inserting an f2l pair or doing an alg, this made all my times average 35 sec. i just started turning slowly, and i was able to use look ahead, and guess what, i average 30 secs now. thank you so much j perm!
Ok, so two months later I'm coming back to this, and seeing shapes I now recognise have totally different names. I called them things like - T is "a bug with antennaes", L is a blob of algae in a lake or pool, (and it's facing you at the bottom cause it's trying to touch you before you can get away), Pi is a turtle swimming by in front of you.
could you like tell or show all the algorithms and finger tricks you have learnt and use currently in a video you could give links to the videos on the stuff you have already gone through its like everything you need to know to become as good as you pls i big fan
+LEGEND 7 i have PLL and I'm thinking of remaking it. I'm already filming OLL algs, and I show almost all of my F2L algs in my "these F2L cases" videos
J Perm thanks I was thinking like, the cases you use x cross and coll ,ollcp instead of oll and pll . My best is like 35secs and I would like to get better and not learn unwanted algs
I just learned the Rubik’s cube last week. I have my freashman year tests going, and instead of studying, I decided to learn some speedcube methods. This is where it gets a bit weird. I tried CFOP. Couldn’t do it cause OLL/PLL was wayyy too confusing. Tried zz. Same problem. But then I tried roux. My average went from 1:22 to 0:20. I know it’s not a lot, but still. One week.
THANKS for clearing up COLL vs OLLCP! Ran into a guy at a comp who knew OLLCP but had never heard of COLL, and I left that conversation very confused...
Not sure, but I think the gen in 2-gen and 3-gen has to do with generating algorithms. For example, if you generate an optimal T Perm it would have a lot of B and D moves. But you can also generate it with 3 moves or 3 gen. I think that's what it means.
Idk if you ever did find out the 2-gen "2 generator" thing, but it comes from the idea of a "finitely generated" group in Group Theory. So I'm gonna skip over the definition of group cuz I don't think it matters here, but to get an idea of a finitely generated group, we can use a clock as an example of a 1-generator group: If we only count the hour marks 1,2,3,4,5,6,7,8,9,10,11,12 as the set of possibilities, there are a few things we can see from this -- namely, all these elements can be considered "actions" (for example the number 1 can be interpreted as moving 1 hour forward), and that the action corresponding to 12 (i.e.: moving 12 hours forward) will always return to the number it started on (we call this the identity element). But even more important is that you can take 1 element and it's corresponding action, and just repeatedly use it to create all the other elements, namely, moving forward 1 hour until you get all 12 hours (so do 5, 7, and 11, but the key is that such a number *exists*) -- and this becomes a group generated by 1 element. So why does this matter to Rubik's cubes? Because a Rubiks cube can be interpreted as a finitely generated group with 4 quintillion elements (corresponding to all the possible positions it can be in), and (assuming all centers remain in place) only 6 generators: R,L,U,D,F, and B (ofc also their inverses R',L',U',D',F', and B' depending on how you wanna define things). So what does all that mean? It means that you can reach all possible combinations (elements) with some series of these 6 turns (actions) and no need for others. Which -- in the end -- feels pretty obvious, and is just fancy language for something that seems pretty mundane. The only reason it's useful is because we can then generalize it to things which don't have obvious turn and repeat structures that display these properties, which is beyond the scope of this comment. Anyway, if you restrict the possibility space of a rubiks cube to only using R and U as generators, you then get a new group that is generated by 2 elements -- all the possible positions that can be reached by only using some series of R and U (and by extension R2, R', U2, and U' since they can be expressed in terms of R and U). TL;DR: "generators" in Group Theory are just a way to generalize the properties of an object like a rubiks cube in a manner that's got maybe a bit too much jargon.
Note: the "elements as actions" in the clock is kinda a shorthand, the standard definition of groups entails a function (usually called addition) f(m,n) which takes m and n as arguments and produces an output within the group. The thing is, you can use this to create a series of functions f_n(m)=f(m,n), which can be interpreted as "applying" n to m without changing any of the underlying structure. As such, you can interpret all elements n as f_n(0)=f(0,n)=n (0 being the identity element here). This might seem weird at first, but is fairly standard, and is the basis for the category theory interpretation of a group as well as why we normally name elements after what moves it takes to get there, but a big part of the reason for this is that "adding" in contexts of a physical object representative can be seen as "apply this, then apply this", and as such you can often pick a reference frame for the identity from multiple elements so long as it corresponds to 0 actions (basically the same as saying any position of the cubes *could* be the goal of the solve, we just choose the one that feels nice, but the math doesn't care)
Htm = half turn metric. Html = hypertext markup language(just to format elements in webpages. Not a coding language) One thing I can relate to in this video
There's also an ATM. Axial turn metric. I assume it means that something like M+R counts as a single move. Unfortunately, it won't make your cube spit out money for some reason.
Scan you solve a cube if the corners are twisted ? I’m trying to use a solver because I’m into pyraminxs more and wanted to solve my cube but can solve it
Fun fact: the "average" used in speedcubing competitions is called a truncated or trimmed mean in statistics. In particular, it is a 20% truncated/trimmed mean, because you drop the 20% (1/5) best times and the 20% (1/5) worst times, then take the arithmetic mean of the rest. Also not something speedcubers invented, but anyway...
Hello, is it true that a beginner should start with cheaper cubes instead of premium cubes because it ruins their finger tricks? what cube did you use when you begin speedcubing? was it the best available in the market at the time?
+River Capulet I think it's untrue but that's just my opinion. I used a standard Rubik's cube (which can't corner cut) until I was averaging around 27. But that's irrelevant nowadays since all the budget cubes are as good as the best cubes were back then. The Dayan guhong was the best cube when I started. Today the difference between cheap/best cube is not that big, and you get corner cutting and easy turning on any cube. Getting a budget cube is probably better as a beginner simply because by the time you'll really benefit from a $50 cube, there will probably be a new and better one available. And i think it's good to have a decent cube and not a dollar store cube because you can practice good finger tricks on it.
The term was coined by Lars Petrus for his method. Sune is a male name in Sweden and is an iron age form for 'the son'; in modern Swedish that is 'sonen'. It is pronounced "soon-eh" ([suːnɛ]), but in cubing it has become far more common to be pronounced "soon" ([suːn]).
You didn't get clickbaited... It's just that there are 10.00000000001 cubing terms, but the 0.00000000001th term is too small that you couldn't see it.
COLL: For Intermediate CFOP OLLCP: For Advanced CFOP Cuz in the intermediate method you first solve the cross at the U layer (with 6 moves exactly) and then you use one of the 7 OLLs that stands for the cross solved. But in the advanced method you solve both at the same time
+CSMPiano OLLCP is more worth it for the good cases, since they are more common. I have a video from like last year about the OLLCPs that I use that are easy to learn. But after learning easy ones, I think ZBLL is better after that. 2GLL is definitely worth it for OH, since 2-gen COLLs are basically the same length as a 2GLL for most cases. For 2H it's just as worth it as any other ZBLL.
Excellent video, especially, but not just, for new cubers. I know it took me a while to find out what 2-gen meant as the documentation on it was a bit vague for me.
J Perm I'm sub 35 and now I'm getting sub30 solves I know pll learning oll so after what should I learn after oll . and 1 more question that how much time will it take to be sub 15 thanks
+ishan singh Sub-15 is months or years depending on how fast you imrpvoe and how much you practice. after PLL there's nothing you HAVE to learn, but COLL is pretty good
I have been cubing for over 15 months and I learn some new cubing terms while watching this video. Thanks J Perm for making this video.
Wow that’s weird
Me too I cubing for 19 months
i just cube in this quarantine... it's about a month of cubing and the fastest tps of 3x3 cube was under a minute
What's your average?
@@thefootballgrinder Presently my ao100 is 26 seconds.
Wait if R U R' U' is the sexy move...
... is U R U' R' the ugly move
No, the ugly move is U (g perm) L ( Y Perm)
yes
YES
No
i love ur pfp lmao
This video is so helpful for beginners
It's called sexy move because it repeats in six iterations. So doing it six times effectively does nothing. Six=sexy because Greek.
semi awesomatic
So any algorithm that repeats in six iterations is technically a sexy move?
+Cello James only if it's also as sexy as the sexy move
Cello James no, it's just a name. But that's why it has that name. J perm is just screwing with you 😂
In greek six is exi not sexy
In Latin it is "sex mixed with Greek "exi"
"It's better to use a sledgehammer"
Yeah especially if you don't know how to solve it
XD like destroy it?
Yep
Alpha Twist love it
My Friend: Is that a fish pattern
Me: ......It's a sune
I don't get it
ClickTypeClick in the beginners method they call sune, “fish”
I used to say that lol
@@cyanthebruhhh I live in Philippines
@@cyanthebruhhh also wrong spelling
AUF: Adjust Ur Face
:(
Project Overturn aka RareBeeph I always thought it was Align.
@@billabobyt makes sense either way
AUF: adjust the U and r face AKA ur face : ) to :(
Adjust UwU face lol
@@naimahankar7234 but its not the r face
J perm: I’m turning much slower
Also J perm: beats my PB by 30 seconds
Dude
Yeah same
I love how smooth the cube sounds when you turn slow aswell, i like using my cube as a fidget toy sometimes, kind of like a fidget spinner but doing slow algorithms
I recently just got into cubing and I just wanted to explain what they mean by 2-gen. In abstract algebra, there are mathematical structures called groups, which are sets with a binary operation (addition, subtraction) with a list of axioms that the set of elements has to satisfy. A generating set is a subset of the elements in a group when every possible distinct combination of binary operation between elements is performed, creates a subgroup of the group. An n-gen is simply an algorithm (product of elements of a subgroup) that can be generated by n distinct moves (elements). This seems arbitrary until we realize that the Rubik’s cube forms a group and our algorithms are elements in a subgroup of the Rubik’s cube. A 2-gen is an algorithm that can be generated by two basic moves (sexy move is generated by R and U and their inverses for example so it’s a 2-gen)
Whoa.
this is a bad description of binray operations
@@biglexica7339 it's perfect for this context wym
@@adilghaznavi3948 it's not general enough, which is ironic because there is no addition and subtraction in this example
a better explanation of a binary operation is something with two inputs and one output
in this context, that is move composition
Yet another novice cuber here just letting know how helpful your channel is. I've gone from a 1m30 average to under 40secs average in two weeks by following your tips! 👍👍👍
yo what videos and shit did you use if you are still alive
@@wave896 let me know too lol
My mom said If i score over 90% on tomorrow exam she will buy me a rs3m 2021 maglev :D
@@Ivanroadtoglory wow ! All the best for your exams 😄 👍🏼
I got my Rs3m 2021 maglev last month as my birthday gift. I hope you get yours soon 🐱
@@Ivanroadtoglory how’d it go? Please say well…
Another turn metric that was used some time ago: Axis/Axial Turn Metric (ATM).
It was like STM, but only cared about the axis of rotation, and when that axis changed, a move was added. Example: R L is 1 move, R F is 2, R F B L R D is four
AceZephyr so R L2 would be one move?
Some Random Fellow if i understood it correctly, yes
If we used that metric in FMC...
CACubed ^^^^^^^
Some Random Fellow yes.
Yayyy, I'm so early
*Tomorrow is my chemistry test*
NOoBiSm3 ™
*tommorow is my second day of school*
it's me lucky today was my 21st
Cubing 101 same
MP Cuber lol ik i dont even know how
MP Cuber i really sjould start making videos
Thanks! I just cracked my head last week trying to know the difference between COLL and OLLCP...
your video helped a lot.
Turn Slower. HE SAID.
Still about 3000% faster than me.
Ooh! i know the generator thing!
so in Group Theory, a generator set of a group is a minimal subgroup of elements (in this case, moves) such that every element of the group can be expressed as a combination of those moves.
So here. N-gen is just talking about the order of the generator set.
so, for example, the subgroup {R,R2,R',-} ('-' being the null move) can be generated by R: (R, RR, RRR, RRRR). it can also be generated by R' , but not by R2.
group theory is so much fun!
3:22
The mathematical word for that sort of averaging is _truncated mean_ where the extremes are eliminated and the mean is computed for the remaining results.
Is mayonnaise a cubing term?
+rollercoasterben Cube it should be.
Serious question, did somebody nut on your face for your avatar?
No, it's an instrument.
Ghost_Toast it was pie face
no ben, mayonnaise is not a cubinf term
Well the soon-ay is misleading. It's a swedish word so it's not really pronounced like that.
Eshan Arora I guess it's pronounced like the name Sune? (I'm a Swedish tho)
Sunne is a town in sweden...
You know the swedish language is fucked when 2 other swedes have no clue what another swede is talking about
Eshan Arora Swedish meatballs?
No it's a name 🤦 but you were right about that it's misleading.
1:03
...
Tbh, that's how I cube right now
When j perm uploads but u in class
Baguette school?
The Baguette just watch it in class
U perm in class
@@ZoeTheTurtlee true
But when your school is a smart school
7:55 J-PERM DISRESPECT HIMSELF???????
+TCuber88 LOL IM SORRY
😂😂nice one
Wat?
It was a j perm
As someone who knows Swedish I can tell you that it's NOT pronounced "soon-ay" it's actually pronounced like Soo-neh. It's a boys name in Sweden!
+RobotikEmpire blame the speedsolving wiki for my misinformation LOL
J Perm hey j perm i hope you read this and i love your videos but can you please make an one handed walkthrough solves
RobotikEmpire well my uncle is swedish, and the town in sweden called sunne is pronounced like in the video
At least it is DEFINITELY NOT pronounced "soon" like J perm does. He is so wrong >_
@@JPerm it's not pronounced soo-neh more like suu-neh
0:15 “oh yeah, that’s sexy” 😂🤣
the sexy move is called "sexy" because if your repeat it 6 times you end up where you started
How do I transition from intuitive F2L to full F2L? I'm averaging around 20 seconds and the bulk of my solve time (~12 seconds) is F2L, and I'd like to work on bringing it down. I understand the importance of look ahead but there seems to be so many algorithms for F2L cases and I have no clue which ones are worth learning.
+Matthew Pharr an algorithm is worth learning for F2L if:
- it can be executed faster than what you currently do
- it doesn't hinder look ahead very much (such as using too much R2 or wide moves)
Both of those must be true.
Just start by picking an algorithm that solves a case you commonly run into. I find that one of the most important algs is R' F R F' R' U' R. Then once you have done it a few times in speedsolves, you'll remember it and you can learn a new one.
Dylan: you don't have to rotate with zz method which makes it super neato
Also Dylan: looks around the cube instead of regripping
0:41 OMG THAT’S A WORLD RECORD YOU ARE FASTER THEN FELIKS!
r/woooosh coming soon, I feel it
@@humanperson4364u have an edited comment😁
bUt FeLiKs Is FaStEr!!!1!1!!1!1!1!1!
r/whooooshshield
I hope ur not serious
That's true. It's not about how fast you turn it's about how useful your moves are. That was an amazing inspiration for me who wanted a sub-30.
well if u want just one sub 30 solve, look for cubehead's lucky scramble part 1 video. it had an easy scramble with 19 move cfop solution. I average around 35-45 seconds(sometimes i do get 30-35 and rarely i have got 25-30), but i did that scramble in 12 seconds
I was literally learning about mean, median and mode today in school
re: 2-gen
The term "generator" comes from group theory, and it's not really "complicated math stuff".
You already explained it - an algorithm generated by some sequence of two face turns.
A rubik's cube can be described as the "group" of all scrambles. Since every scramble can be decomposed into a sequence the six face turns, we say that the group is "generated" by . This group has subgroups like (the group of any scramble that only has opposite colors on a face, which is generated by half terms) and (the group of any algorithm generated by any sequence of two adjacent turns. A "2-gen").
we call them:
sune:fish
pi=cross
u=tank
Agree,i am cuber too,I can solve the cube average 30 second not the fastest..because I create my own step for OLL,It's become more easier to me.🙂🙂
@@nuradilahmdjamil org indo?
There are 10 when helping:
1. Sexy Move - 0:00
2. TPS - 0:18
3. Sune - 1:40
4. 2-gen - 2:44
5. Average vs Mean - 3:21
6. Sledgehammer - 4:21
7. AUF - 4:56
8. CFOP, Roux, ZZ - 5:22
9. OLLCP vs COLL - 7:36
10. Metrics - 8:49
0:53
this helped me so much
i dont mean to brag, but my tps is very fast, but i ALWAYS pause after inserting an f2l pair or doing an alg, this made all my times average 35 sec. i just started turning slowly, and i was able to use look ahead, and guess what, i average 30 secs now.
thank you so much j perm!
Ok, so two months later I'm coming back to this, and seeing shapes I now recognise have totally different names. I called them things like - T is "a bug with antennaes", L is a blob of algae in a lake or pool, (and it's facing you at the bottom cause it's trying to touch you before you can get away), Pi is a turtle swimming by in front of you.
0:10
I would totally lose nnn on this
oh yea... that's sexy 🥵🤤
At 5:09 you can do-
R U R' U' R' F R2 U' R' U' R U R' for which you will not have to adjust the U face.Hale 2-look PLL
This helped me
I'm trying to start cubing and this really helped
if you sometimes need to auf in cfop then why isnt it called cfopa?
could you like tell or show all the algorithms and finger tricks you have learnt and use currently in a video
you could give links to the videos on the stuff you have already gone through
its like everything you need to know to become as good as you
pls i big fan
+LEGEND 7 i have PLL and I'm thinking of remaking it. I'm already filming OLL algs, and I show almost all of my F2L algs in my "these F2L cases" videos
J Perm thanks
I was thinking like, the cases you use x cross and coll ,ollcp instead of oll and pll . My best is like 35secs and I would like to get better and not learn unwanted algs
J Perm also great videos m8 keep up the great work
Theres so much I dont know yet about the 3x3! This video got me hyped up
4:03 thanks for helping me with my math homework.
Lol
J perm: I’ll do this slowly
Also J perm: *proceeds to break my PB by 20 seconds*
0:59 that's me when I solve
4:14 Thanks for the math class.😂 This is part of my final exam, which is next week 😢
J Perm: says he's gonna turn slower
Also J perm:
...
turns 200x faster than me
I just learned the Rubik’s cube last week. I have my freashman year tests going, and instead of studying, I decided to learn some speedcube methods. This is where it gets a bit weird. I tried CFOP. Couldn’t do it cause OLL/PLL was wayyy too confusing. Tried zz. Same problem. But then I tried roux. My average went from 1:22 to 0:20. I know it’s not a lot, but still. One week.
"Having all the corners solve can typically result in a really good pll", then he gets a Z perm(which he hates)
I would say gen is very popular for stuff like Roux
+TheJor27 oh yeah forgot about that.
1:48 I like that sune
THANKS for clearing up COLL vs OLLCP! Ran into a guy at a comp who knew OLLCP but had never heard of COLL, and I left that conversation very confused...
why haven't you done 4 by 4 critique solves?
+Magdich i don't plan on it, since 3x3 is most people's main event and so it would help more people to see 3x3
4:02 Jperm with the math skills😎
Nice video j perm
I was averaging about 18 seconds but struggling to get get to sub 12
Any suggestions about improving look ahead
18 seconds and sub10 is not very close lol
+Ajit Kumar all my tips about look ahead are in my look ahead video :)
let me know if u have any more specific questions
J Perm How To decrease number of cube rotations?
+Ajit Kumar I have videos titled "these F2L cases"
J Perm Kk thanks always loved your videos
j perm you are now 20k subs i am here when you are 2k nice channel and nice video keep it up
+Noobishere -_- thanks :)
pls make a vid on oh ll algs
Sourabh Agarwal Antoine Cantin has 20+ vids on OH ll algs
+George Scholey thanks
+Sourabh Agarwal I'll make one for PLL, but my OLLs are not very good.
+J Perm thanks that would be a lot of help !
You use COLL in OH, right?
So with tps, do we stop the timer once we’ve finished the Alg? Or when we finished the alg plus solve the cube
AUF= Adjust U face ❌
AUF= Adjust Ur face✔️
*self esteem decreases*
Not sure, but I think the gen in 2-gen and 3-gen has to do with generating algorithms. For example, if you generate an optimal T Perm it would have a lot of B and D moves. But you can also generate it with 3 moves or 3 gen. I think that's what it means.
+TeboeCubes I thought so too, but then I read the speedsolving wiki page for 2-gen and it said something about math
OK
what do you MEAN?
Idk if you ever did find out the 2-gen "2 generator" thing, but it comes from the idea of a "finitely generated" group in Group Theory.
So I'm gonna skip over the definition of group cuz I don't think it matters here, but to get an idea of a finitely generated group, we can use a clock as an example of a 1-generator group: If we only count the hour marks 1,2,3,4,5,6,7,8,9,10,11,12 as the set of possibilities, there are a few things we can see from this -- namely, all these elements can be considered "actions" (for example the number 1 can be interpreted as moving 1 hour forward), and that the action corresponding to 12 (i.e.: moving 12 hours forward) will always return to the number it started on (we call this the identity element).
But even more important is that you can take 1 element and it's corresponding action, and just repeatedly use it to create all the other elements, namely, moving forward 1 hour until you get all 12 hours (so do 5, 7, and 11, but the key is that such a number *exists*) -- and this becomes a group generated by 1 element.
So why does this matter to Rubik's cubes? Because a Rubiks cube can be interpreted as a finitely generated group with 4 quintillion elements (corresponding to all the possible positions it can be in), and (assuming all centers remain in place) only 6 generators: R,L,U,D,F, and B (ofc also their inverses R',L',U',D',F', and B' depending on how you wanna define things).
So what does all that mean? It means that you can reach all possible combinations (elements) with some series of these 6 turns (actions) and no need for others.
Which -- in the end -- feels pretty obvious, and is just fancy language for something that seems pretty mundane. The only reason it's useful is because we can then generalize it to things which don't have obvious turn and repeat structures that display these properties, which is beyond the scope of this comment.
Anyway, if you restrict the possibility space of a rubiks cube to only using R and U as generators, you then get a new group that is generated by 2 elements -- all the possible positions that can be reached by only using some series of R and U (and by extension R2, R', U2, and U' since they can be expressed in terms of R and U).
TL;DR: "generators" in Group Theory are just a way to generalize the properties of an object like a rubiks cube in a manner that's got maybe a bit too much jargon.
Note: the "elements as actions" in the clock is kinda a shorthand, the standard definition of groups entails a function (usually called addition) f(m,n) which takes m and n as arguments and produces an output within the group. The thing is, you can use this to create a series of functions f_n(m)=f(m,n), which can be interpreted as "applying" n to m without changing any of the underlying structure. As such, you can interpret all elements n as f_n(0)=f(0,n)=n (0 being the identity element here).
This might seem weird at first, but is fairly standard, and is the basis for the category theory interpretation of a group as well as why we normally name elements after what moves it takes to get there, but a big part of the reason for this is that "adding" in contexts of a physical object representative can be seen as "apply this, then apply this", and as such you can often pick a reference frame for the identity from multiple elements so long as it corresponds to 0 actions (basically the same as saying any position of the cubes *could* be the goal of the solve, we just choose the one that feels nice, but the math doesn't care)
10:22 what the hell
@J Perm how do you figure out whether to insert the pair a normal way or use sledgehammer
1:25 he's faster than me even if he's not trying
Htm = half turn metric.
Html = hypertext markup language(just to format elements in webpages. Not a coding language)
One thing I can relate to in this video
I want more!!!!
1:17
Its the mf3rs right? I think so because it has some weird beating-like-sound
notification squaaddd
Kjell Yesss
eyyy. Ik ben opeens beter met ortega in 2x2 lol 4.4 gemiddled ongeveer lol
Kjell nuce
Oli4x4 jajajaja
Mika Smulders
Mikaaaa
There's also an ATM. Axial turn metric. I assume it means that something like M+R counts as a single move. Unfortunately, it won't make your cube spit out money for some reason.
For the 1 % of people who see this I just want to let you know that
God loves you ❤️♥️❤️♥️❤️
The only person ever with a good first vid
TPS
My Brain: Third Person Shooter
J Perm: Turns Per Second
awesome video! would love to see a part 2 :)
At 1:57 you can do this R U’ L’ U R’ U’ L
I started a 6x6 as this video started and finished perfectly in time with the end
This video is weilong
Sorry
Aolong is it?
@@fgvcosmic6752 it's suuuulong
Suuney: R,U,R',U,R,U2,R'
Scan you solve a cube if the corners are twisted ? I’m trying to use a solver because I’m into pyraminxs more and wanted to solve my cube but can solve it
Fun fact: the "average" used in speedcubing competitions is called a truncated or trimmed mean in statistics. In particular, it is a 20% truncated/trimmed mean, because you drop the 20% (1/5) best times and the 20% (1/5) worst times, then take the arithmetic mean of the rest. Also not something speedcubers invented, but anyway...
Okay, maybe only a "fun" fact if you're a nerd like me. :P
thanks for the info! I should have fully done my research :P
The sound quality in this video is very good. Idk if you worked on it or is it just appearing to me aa good. Haha
+Yash Mittal I didn't do anything different haha
is it better to memorize coll and ollcp, or just regular oll and pll?
Hello, is it true that a beginner should start with cheaper cubes instead of premium cubes because it ruins their finger tricks? what cube did you use when you begin speedcubing? was it the best available in the market at the time?
+River Capulet I think it's untrue but that's just my opinion.
I used a standard Rubik's cube (which can't corner cut) until I was averaging around 27. But that's irrelevant nowadays since all the budget cubes are as good as the best cubes were back then. The Dayan guhong was the best cube when I started.
Today the difference between cheap/best cube is not that big, and you get corner cutting and easy turning on any cube. Getting a budget cube is probably better as a beginner simply because by the time you'll really benefit from a $50 cube, there will probably be a new and better one available.
And i think it's good to have a decent cube and not a dollar store cube because you can practice good finger tricks on it.
Thanks for your answer :)
good timing i was literally going to search or request for a video like this
The term was coined by Lars Petrus for his method. Sune is a male name in Sweden and is an iron age form for 'the son'; in modern Swedish that is 'sonen'. It is pronounced "soon-eh" ([suːnɛ]), but in cubing it has become far more common to be pronounced "soon" ([suːn]).
Hi, just to let you know your content is super helpful on this channel and i cant wait to see more. Do you know what zbll means ?
thanks! ZBLL is an algorithm set with over 400 algs. it solves last layer as long as you have the top cross done
You didn't get clickbaited... It's just that there are 10.00000000001 cubing terms, but the 0.00000000001th term is too small that you couldn't see it.
I have been cubing for over 3 years and did not know the whole metrics thing, except for the M vs. L' and R.
This video is very helpful I didnt know what 2 gen was and I've tried looking what 2 gen was but someone had to comment a comment saying what 2 gen is
COLL: For Intermediate CFOP
OLLCP: For Advanced CFOP
Cuz in the intermediate method you first solve the cross at the U layer (with 6 moves exactly) and then you use one of the 7 OLLs that stands for the cross solved. But in the advanced method you solve both at the same time
This is a great video, I think you should do more videos like this.
the Sexy alg i use it to put the corners on the last layer ,
and the Sune alg i use it to correct the cross colours
This is a much needed video since there are so many troll videos that are jokes.
+Carson Moore 30 cubing definitions by colorfulpockets is certainly not a joke
Between ZBLL and OLLCP ,which one is more useful in your opinion ? and do you think it's worth learning 2GLL ?
+CSMPiano OLLCP is more worth it for the good cases, since they are more common. I have a video from like last year about the OLLCPs that I use that are easy to learn. But after learning easy ones, I think ZBLL is better after that.
2GLL is definitely worth it for OH, since 2-gen COLLs are basically the same length as a 2GLL for most cases. For 2H it's just as worth it as any other ZBLL.
Excellent video, especially, but not just, for new cubers. I know it took me a while to find out what 2-gen meant as the documentation on it was a bit vague for me.
+Sam M thanks!
J Perm I'm sub 35 and now I'm getting sub30 solves I know pll learning oll so after what should I learn after oll . and 1 more question that how much time will it take to be sub 15 thanks
+ishan singh Sub-15 is months or years depending on how fast you imrpvoe and how much you practice. after PLL there's nothing you HAVE to learn, but COLL is pretty good
J Perm no problem man. Excellent channel you have here with frequent uploads and very informative videos for new and veteran cubers alike.
Thank you for this!
A lot of useful information :D
+Hatulim glad u liked it!
so plz help in recognising the olls and plls while im solving the cube...i mean i don't want to turn the face to see the case
So if OLLCP can be applied to any OLL case (so cross cases as well)... That pretty much means that COLL is included inside OLLCP right? Or not?
BBCuber99
Yes. COLL is a subset of OLLCP.
Thank you for this awesome tutorial! I just began getting into cubing and I was really looking for this! #subbed
About generators: the algorithm can be "generated" only by turning the two layers,
R, U,and counter-clockwise R' and U'
+1 for the quick basic stats lesson on averages!
1:26 what method of solving is that called? im a newbie and just started cubing a few days ago
CFOP
C: Cross
F: F2l= First two layers
O: Oll= Orient Last layers
P: pll= permute Last layer