The Crossing | Gates Of Hell: Gem Editor | Mission Creation | Ep 5

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 7

  • @milkcookiesngames9272
    @milkcookiesngames9272  4 วันที่ผ่านมา +1

    You do not need the '[' in the script.
    -Script below will change the colour of a single word or words
    REINFORCEMENTS ARRIVING IN
    -Script below will change the colour of the entire sentence
    REINFORCEMENTS ARRIVING IN

    • @jokkadread
      @jokkadread 4 วันที่ผ่านมา

      TY brother

  • @easyazpie9091
    @easyazpie9091 4 วันที่ผ่านมา

    did you find the nuke in the editor? Assault Squad II had a nuke lol

    • @milkcookiesngames9272
      @milkcookiesngames9272  2 วันที่ผ่านมา

      Hey mate, I had a quick look and I didn't see the nuke in the game. However, if you wanted too, you could import the nuke into gates of hell.

  • @Bruh-si6ri
    @Bruh-si6ri วันที่ผ่านมา

    Hey I got a question that I was wondering if you could help with. So I’m making a battle of the budge and one of the things I want is the Germans to run into the battle then go into free mode. I got all the “code”/ triggers set up for that where they will spawn on hold then run to their way points where they will go back into free mode. However when they spawn they barely move and just shoot. The tanks move as they should going to their waypoints and so on. So I’m wondering if you may know how to force them to run to their waypoint with out them first stopping to shoot where they get shot? Thanks

    • @milkcookiesngames9272
      @milkcookiesngames9272  วันที่ผ่านมา +1

      Hey, in the 'actor_state' you'll see an option called 'AI_move'. Select the drop down box, select disable. They should then ignore the enemy shooting at them and they should ignore when they get injured.
      When you select disable, there is another drop down box below it. Here you can select the injured box or enemy box. If either are selected they will react to the selected option. When you want the AI to react to enemies or just want them back to default.
      Place another 'actor_state' and select enable. That should put the AI back to default. Let me know how you go with this 🙂

    • @Bruh-si6ri
      @Bruh-si6ri 23 ชั่วโมงที่ผ่านมา

      @ thanks